"You know what, we're going to send the British army into the Republic of Ireland..." Oh good lord... "... to force them into the European Union." There are SO MANY QUESTIONS.
Proposed addendum to House Rule: "The board recognizes that it is not in our best interest to advance fusion technology. We also recognize that while unfortunate, we do not control the entire scientific output of humanity. It is therefore decided that if in the unfortunate event fusion technology advances beyond our capabilities and control, we MUST capitalize on the work of others." The Initiative is not allowed to unlock or advance Fusion tech research, but is able to acquire it through trade or hostile takeover/espionage.
@@PerunGamingAU not to worry. We as the board will be quite dissatisfied if the chair and director ever loses control of the global research direction and lets fusion slip in there. Think of it as punishment that you'd need to have councilors going around and scrambling to buy up and or sabotage the other factions research into it.
Is it REALLY a betrayal by the Protectorate if youi've been acquiring their stations for a steal and selling them as 'fell off a truck, honest' surplus to others? But that was nice to see them put that monster of a battleship to use. They possibly spent more deploying it than you lost.
Everything the protectorate does is a betrayal. Their whole character arc going from deliberate betrayal and trusting the hostile mind controlling aliens to not mind control to being mind controlled flunkies with less overt worship than the servants. They need the more responsible factions to make their decisions for them in the same way one has to for a family member with Alzheimer’s.
I'll never forget during the humanity first run when he had the Russian federation invade and incorporate Ukraine and the tag line was "we're not going to talk about it."
"Ah after nearly 100 years we finally got the the old euro gang back together it's good to be back... Y'all wanna go stomp on Germany for old times sake?" Lmao
Favorite line: "Unfortunately, Germany, your presence is causing a really big problem currently...and that is there are messy borders." I am now imagining Initiative Diplomat Perun saying that at an ambassadorial meet-and-greet in Berlin. Also imagining the stark utter diplomatic terror that line would cause.
Perun, in case you did not know, if you control both armies on both sides of the war, they will not fight each other. You can move into the capital and the army will just chill while you occupy the capital.
Oh, I think I finally imagined a house rule. "Dividends": Due to recent budget adjustments, all trades with other factions must include some cash gain, with preference for monthly income over one-time payments.
And thus, pherocyte resistance is researched… and the initiative begins its shift from greedy bastards… to the true BBEG of Terra Invicta. Seriously, the initiative are hands down the most evil faction by the end of the game, including the Hydra btw.
@@richardarriaga6271 but that’s like saying Britain in the start before WW2 was more evil than the Nazis because they appeased them. Which is exactly what the Protectorate are doing. Their morals are not in a bad place, I don’t think they are even remotely evil, just immensely naive and stupid. The initiative though are only out for their own gain, they will enslave not only the aliens but also any humans they can use as tools. It isn’t out of ignorance or anything close to that, it’s pure adulterated greed. I get what you are saying, but stupid does not equal evil.
House Rule Idea - Burned by the protectorate betrayal and the fact that the protectorate have a larger ship than us, the board requires that a battleship be built and maintained that is superior to any other individual vessel in earth orbit. Thanks for the series Perun its really enjoyable to watch!
I don't know why Perun felt so betrayed by Protectorate's attack on his Earth defense fleet? He's already acquired and abandoned some of their space stations and mining facilities.
Those were rightful acquisitions under the laws of the United Nations Space Council (sponsored by Soren Van Wyk). What the protectorate has done was an act of willful destruction of company property, including but not limited to, a number of higher ranking corporate executives in charge of corporate fleet operations. Such acts demand the full attention of the Initiative‘s board of directors, which in turn has demanded a quick and merciless hostile takeover followed up by immediate liquidation of the protectorate‘s assets to make up for the losses they have inflicted upon the Initiative’s bottom line.
You are comparing a completely above board SPAC takeover, where the (defenceless) crews of the stations im question unanimously voted to be incorporated into Initiative holdings with wanton destruction of ships and personnel dedicated to protecting Earth? That is pure slander, our lawyers will be in contact and we will inform all major news orgs of your alien sympathies and your hate for humans looking to pull themselves up by their bootstraps!
Two rules I can come up with: 1) The Board is very dissapoited at the loss of profits as a result of British army action in Ireland. To balance the books we must spoil the UK until a 3x (15k) return is realised. 2) Due to recent actions by the Proctectorate, we greatly fear contiued rebuilding of the US military. We should take control of the US Executive and reduce their army sizes or come with a differant way to recude their army numbers such as a conventional war.
I don't know if new rules are still accepted since I haven't seen any for 2 episodes but if so then I have a suggestion: The new black gold - With a new, expensive source of power invented, we must control and monopolize it. Own at least 50% of all antimatter production at all times. I don't know how much antimatter production the AI will build, so this might either be very easy or very difficult.
1:02:00 Perun, on the other hand, hasn't quite absorbed the Initiative's ethos yet. A former hero, utterly corrupted to the dark side? This is about the time for a proper evil laugh. A nice, throaty "mwahahaha".
suggestion for a new rule: [Ammunition Contracts] Cannot use weapons that do not require resupply on your ships. I'm not fully informed on all the mechanics of this game, but the idea of the Initiative cutting costs by signing exclusive contracts with certain corporations in the military industrial complex certainly fits the rp aspect of this faction
Missiles are great in the early game, but they will eventually be phased out for energy weapons. The aliens will eventually mount more point defense. And supplying missile boats at long range is difficult. Propellant sharing is a thing now, so maybe you can do tankers now, but you can't share ammo. Otherwise I don't know how that rule is supposed to work. You can only supply at your own bases, so that locks you into using missiles?
Proposed item for the Board: to ease the pressure from upper-middle executive manglement, a minimum of one pip of spoils must be run in every country under control.
I think it can be done. but I don't think it can be done quickly because you're gonna have to build your own boost infrastructure rather than using existing Kazakh/US/EU/China etc. capacity
On normal difficulty Africa is pretty doable. You're starting with no boost, but can quickly start producing a lot of boost in Nigeria, for example (because of close to equator modifier and okish economy). Still, getting your hands on a couple of boost producing orgs early on will be very adviseable (so playing as exodus and focusing on getting your custom org asap will makes things a lot easier). You'll most likely miss the moon, but reserving enough spots on Mars shouldn't be a problem. Your councillors will be very busy doing "stabilize nation" though. Leaves no time for early game spying & stealing.
An interesting set of house rules that came to mind. Since Exodus will eventualy leave the solar system, it would be VERY profitable to sell(loan) all those fancy stations and ground bases to them since Exodus will eventualy just abandon them. At which point we can "re-aquire" them and sell them again at a bargain price for double the profits! Also we should see if we cant help expedite Exodus leaving the solar system so we can profit off of their cow- valiant efforts in seeking new horizons for humanity. 1. If we can sell to Exodus we should because we will eventualy get most of said asset back. (Obviously only if we get a good deal, were not running a charity here) 2. Also because we want our assets back, we should do what we can to help expedite Exodus on their way. (Again, obviously in a way that makes us hard cold cash, not a charity)
Having to run your entire economy for 3 months just to refuel one (1!) of you battleships *once* is some '45-ass fuel management by the protectorate. And *really* funny.
The councillor augmentations are great because a lot of those stats affect your defence against enemy missions. For example, coup attempts are resisted by your average command.
After five episodes of opportunistically occupying and re-selling bases from the other factions all over the solar system, the Protectorate jumps two of his unarmed ships... Perun: "So you have chosen...death"
I find the protectorate much harder to deal with than the servants because at least the servants are predictable. I was recently playing exodus when they sent several nuke equiped ships against my mercury bases while my fleet was at ceres.
Hahs. I love it - a solid tactical move by the protectorate. Taking solid advantage of the situation is such an improvement. I'm holding off on another playthrough for now, but love seeing how much improvement seems to have been made to the AI.
"Covered Call" is such an underrated name for the semi-disposable missile boats. limited upside (ammo), substantial downside (loss of vessel), just what Dr. Market ordered lol
Suggestion to suffer: reduce the amount of countries in the endgame to few megacountries (NA, SA, Eurasian Union, Pan-asia, United Africa). Each zone would have attached CEO and you MUST have control over all of them, leaving nothing to the competition.
Nice to see that they actually reached the point where human on human space battles are actually a thing that can happen. That alone makes the earlier engines look a lot more valuable to actually get.
31:50 Oliver Cromwell would rise from the dead seeing the Brits seize Ireland again. The Initiative would have to contain him in time for Christmas sales.
Forgive me for saying this, but it is SO entertaining watching you get aggravated at the AI betrayal after being so used to your calm and collected self during all your other gameplay and presentations. Make sure your compensation plan puts them in debt for the rest of their LIVES
Would there be any benefit to space fleet composition variety? Two dedicated point defence ships? For every damage dealer? I’m assuming the cost outweigh the benefits? I haven’t made it that far in my own run yet though.
@@diazinth the initiative is meant to represent a shadow government, similiar to what pop culture references as the illuminati. they ought to be owning countrys like real estate. so who you gonna call? the taxman. sure you could say a private army, but thats the whole joke about it right? the illuminati dont have to use mercanerys, they can influence the government of any given state to have the their offical military do their bidding. call the Taxmen!
Board rule idea, members of the board have recently invested in several (insert weapon group here) production companies, from now on the board would like at all ships to include at least one such weapon
2:55 "I buy everyone everything that isn't the Loyalty monitor" what is that, you don't monitor every step of your employees even if if they are not clocked in? How very anit-corporate of you
This is a decent point; how many big corps DON'T monitor their wifi networks and drop keyloggers on so they can scan for unionization or corporate espionage. Loyalty Monitor does seem like something the Initiative would LOVE.
Idk about house rules, I feel like people make up too many of them and without any RP connection. So I suggest to modify "no welfare" one to "welfare can only be equal to spoils OR lower then economy investment". While Initiative as "organisation"(which it isn't) would benefit most from spoils, they're people, who stayed in power by knowing when to take the foot off the pedal. Plus it's never specified that the members of the Initiative are somehow exempt from having a helping hand in all the contracts that imply said GDP growths.
28:31 Oh you are shedding? Shedding and farting? I will now explain this crappy joke: Shedding sounds like shidding which is what u do on the toilet, farting is also what is done on the toilet.
could you do tutorials on nations buildings , habs and stations builds, best tech to rush, best corps, best strategies in each parts of the campain and hate cap?
So I got over the hate cap and the aliens started attacking my space stations. They kept sending one or two small ships against my layered defence hubs. I got almost 50 exotics until their main fleet finally showed up lol .
Can you counteract missiles with missiles in this game? Like in The Expanse, target their missiles with yours? And can you retarget them mid-flight (which is a separate thing)? Anyway, watching this game kinda makes me wanna play it, but I know I wouldn't have the dedication to learn all the geopolitical (sol-political?) strategy mechanics. I'd love a nice realistic-ish space battle commander simulator though.
PD capability depends on the missile. Rattlers, Riverjacks and Vipers can be switched to defense mode. If you do that you might want a smaller, weaker missile that comes with more rounds in the magazine.
@@drewhickcox4611 As long as you control both, and the receiving nation has a claim on the territory, it's trivial to swap national ownership with a Set National Policy - Cede Territory mission.
Arrival International Relations -> Restored Warsaw Pact. Then Unity Movements -> Great Nations -> Forward Russia Also exists the other way around as Unity Movements -> Europe Ascendant. Then Great Nations -> Great Europa So doing it with Russia gets you an actual expansion into the former Warsaw Pact a step earlier. Doing it with the EU you get Turkey after the second step and then Russia
All laser tech improvements increase ground based defenses. I think you are always going to use the best of the globally researched techs. If you have green lasers, your ground defenses use those, if you research arc lasers, then your ground defenses will upgrade to use green arc lasers
I must say I'm disappointed that the Double Irish with Dutch Sandwich tax avoidance scheme is now nothing but history. Keeping those countries around would've helped greatly in keeping your taxes down.
Question. Is orbital defence building still useless on surface habs, or now somewhat protects vs orbital bombardment? As I played year before last time it was completely useless.
TI has changed A LOT in the last year. In between is was such that surface defenses were sudden death to bombarding ships, that has been nerfed but surface defenses are still pretty powerful.
What the Protectorate did is unacceptable, if someone creates a debt you get the bailiffs to cease some of their property and sell it to get back loss's. Unlawful destruction of property requires a hostile takeover at this point I think
Sometimes instead of councilor investigations, I'll save the game then apply the loyalty monitor to all councilors to determine their loyalty, then reload to before the loyalty monitors were applied. Exploity sure, but I don't have to use councilor missions to do it.
This is a odd place to ask but some info is hard to find for this game. Do you know what determines what extra traits a counselor can buy after recruiting them? It would be nice to know who can take criminal/government as an extra trait.
@@bmpixy That is part of it, but what determines if it's Government or Criminal? Also, sometimes neither are available. There the other traits like Survivor, Streetwise, Affluent or Untouchable that pop up sometimes.
@@stevejohnson5093 after some more digging, you can't get government and criminal if you have national hero, enemy of the state, or pariah as well. additionally, certain professions are locked from traits, e.g. astronaut and criminal as well as rebel and government
I think you can tell what attributes are available when you look at the level up menu. Means you have to hire the councillor to check though. Probably a save-scum situation.
I like Judith, Bannerjee I find incredibly contemptible. Did you ever finish that Servants game? Humanity's fate is surprisingly good, we kinda make the hydra into our puppets it's amusing.
I'd love a dlc that let's you play the Hydra.. assuming they could tweak it so it's still a challenge - perhaps the bigger threat is dealing with the demands of Hydra Command than the invasion itself.
is it normally better to take over the conquest target's CPs before a military invasion? Is the hate from declaring war higher than crackdown+purging CPs?
I don't know the exact math - but what it does do is mean you can strip a countries allies, take its armies out of the fight and prevent it launching nukes
I'm enjoying this series so much, I reinstalled the game and intend to give learning it another go. Anyway, any chance of dominions 6 some time in the future? I realize there are only so many hours in a day.
I dont think loyalty monitor reduces max loyalty. I give it to all my councilors and they've got 23-25 loyalty. Could possibly be mods messing with it but im only using a few unification/federation mods.
Next video will be RT while I stew on the fact I lost ships to...that.
But it won't be long before TI continues
Will you be updating from missiles to lasers soon,or are you waiting for phasers on your warships?
The definition of opportunistic. I’m actually interested that they were able to realize the vulnerability. Every iteration the AI improves.
Really exciting to see the AI improving, I'll have to come back to this game soon
This is turning into a prophetic run dude😅 I’m european😅 might start learning some russian I guess 😂
Yay! I've missed RT.
"You know what, we're going to send the British army into the Republic of Ireland..."
Oh good lord...
"... to force them into the European Union."
There are SO MANY QUESTIONS.
“While we still leave the EU ourselves”
So when does the IRA form as a response of the British going into Ireland?
Given that Alexander Faceman has turned to the dark side, petition to rename him Alexander Heelman.
Seconded! This needs to happen. 😊
Thirded! That would be hilarious!
Alexandr was clearly a Russian deep cover agent.
"In my view, the Jedi are evil"
The Initiative: "Sorry, EU, we didn't mean to run Spoils!"; Also The Initiative: "Line must go up!"
Perun: “So basically I’m going to start being very ruthless.”
So you’re telling me that you have been nice before all this?
The proper adjective is ruthful...
@@rembrandt972ify ah yes, full of ruth
Proposed addendum to House Rule: "The board recognizes that it is not in our best interest to advance fusion technology. We also recognize that while unfortunate, we do not control the entire scientific output of humanity. It is therefore decided that if in the unfortunate event fusion technology advances beyond our capabilities and control, we MUST capitalize on the work of others."
The Initiative is not allowed to unlock or advance Fusion tech research, but is able to acquire it through trade or hostile takeover/espionage.
most certainly so, this is of utmost importance, the only thing worse than cheap acessible energy is us not controlling it (edit: spelling)
thanks for giving me an out - but trying to operate without is a fun handicap.
I feel the most painful part is lacking generator farms for habs
@@PerunGamingAU not to worry. We as the board will be quite dissatisfied if the chair and director ever loses control of the global research direction and lets fusion slip in there. Think of it as punishment that you'd need to have councilors going around and scrambling to buy up and or sabotage the other factions research into it.
I love how the automatic subtitles call this game Terror and Victor.
My friend called the game " terror inflicta" after I showed him the tech tree
Not tremor inflicta?
Is it REALLY a betrayal by the Protectorate if youi've been acquiring their stations for a steal and selling them as 'fell off a truck, honest' surplus to others? But that was nice to see them put that monster of a battleship to use. They possibly spent more deploying it than you lost.
Everything the protectorate does is a betrayal.
Their whole character arc going from deliberate betrayal and trusting the hostile mind controlling aliens to not mind control to being mind controlled flunkies with less overt worship than the servants. They need the more responsible factions to make their decisions for them in the same way one has to for a family member with Alzheimer’s.
I'll never forget during the humanity first run when he had the Russian federation invade and incorporate Ukraine and the tag line was "we're not going to talk about it."
Hell, and he used the American military to do it.
"Ah after nearly 100 years we finally got the the old euro gang back together it's good to be back... Y'all wanna go stomp on Germany for old times sake?" Lmao
The Initiative complaining about "SPACE TOURISM" being chosen as a research priority: 39:34
ikr, where's the rp in that reaction ?
Tourism in your resource mine? Really?
Tourism in your resource mine? Really?
Tourism in your resource mine? Really?
Tourism in your resource mine? Really?
Favorite line: "Unfortunately, Germany, your presence is causing a really big problem currently...and that is there are messy borders."
I am now imagining Initiative Diplomat Perun saying that at an ambassadorial meet-and-greet in Berlin. Also imagining the stark utter diplomatic terror that line would cause.
The Hyrda are about to the horror of the phrase "Monkey see, Monkey do". Thanks for the video.
It hears muffled fortunate son
Perun, in case you did not know, if you control both armies on both sides of the war, they will not fight each other. You can move into the capital and the army will just chill while you occupy the capital.
*Sad Palpatine noises*
Oh, I think I finally imagined a house rule. "Dividends": Due to recent budget adjustments, all trades with other factions must include some cash gain, with preference for monthly income over one-time payments.
I'd add a additional rule to that disallowing trade with the faction that ambushed one of our fleets with a battleship in orbit.
@@Rellana1 I plan to trade with them extensively. They receive missiles, we receive the sight of those oversized battleships being removed from orbit.
And thus, pherocyte resistance is researched… and the initiative begins its shift from greedy bastards… to the true BBEG of Terra Invicta. Seriously, the initiative are hands down the most evil faction by the end of the game, including the Hydra btw.
I still think the Protectorate is most evil. In face of a true threat, they do nothing.
@@richardarriaga6271 but that’s like saying Britain in the start before WW2 was more evil than the Nazis because they appeased them. Which is exactly what the Protectorate are doing.
Their morals are not in a bad place, I don’t think they are even remotely evil, just immensely naive and stupid.
The initiative though are only out for their own gain, they will enslave not only the aliens but also any humans they can use as tools. It isn’t out of ignorance or anything close to that, it’s pure adulterated greed.
I get what you are saying, but stupid does not equal evil.
House Rule Idea - Burned by the protectorate betrayal and the fact that the protectorate have a larger ship than us, the board requires that a battleship be built and maintained that is superior to any other individual vessel in earth orbit.
Thanks for the series Perun its really enjoyable to watch!
will do
That little bit of opportunism is honestly fantastic to see from the AI. They still can't manage countries properly, but at least it's getting better.
I don't know why Perun felt so betrayed by Protectorate's attack on his Earth defense fleet? He's already acquired and abandoned some of their space stations and mining facilities.
Those were rightful acquisitions under the laws of the United Nations Space Council (sponsored by Soren Van Wyk).
What the protectorate has done was an act of willful destruction of company property, including but not limited to, a number of higher ranking corporate executives in charge of corporate fleet operations.
Such acts demand the full attention of the Initiative‘s board of directors, which in turn has demanded a quick and merciless hostile takeover followed up by immediate liquidation of the protectorate‘s assets to make up for the losses they have inflicted upon the Initiative’s bottom line.
You are comparing a completely above board SPAC takeover, where the (defenceless) crews of the stations im question unanimously voted to be incorporated into Initiative holdings with wanton destruction of ships and personnel dedicated to protecting Earth?
That is pure slander, our lawyers will be in contact and we will inform all major news orgs of your alien sympathies and your hate for humans looking to pull themselves up by their bootstraps!
Two rules I can come up with:
1) The Board is very dissapoited at the loss of profits as a result of British army action in Ireland. To balance the books we must spoil the UK until a 3x (15k) return is realised.
2) Due to recent actions by the Proctectorate, we greatly fear contiued rebuilding of the US military. We should take control of the US Executive and reduce their army sizes or come with a differant way to recude their army numbers such as a conventional war.
oof - 15k of spoils. But very thematic, so i'll put these on the list
@@PerunGamingAU you are SO unspoily Perun - I am still for 20% at all times in all countries :p
I don't know if new rules are still accepted since I haven't seen any for 2 episodes but if so then I have a suggestion:
The new black gold - With a new, expensive source of power invented, we must control and monopolize it. Own at least 50% of all antimatter production at all times.
I don't know how much antimatter production the AI will build, so this might either be very easy or very difficult.
they are. they are just spread out by recording session. there are a bunch due next episode
1:02:00 Perun, on the other hand, hasn't quite absorbed the Initiative's ethos yet. A former hero, utterly corrupted to the dark side? This is about the time for a proper evil laugh. A nice, throaty "mwahahaha".
suggestion for a new rule: [Ammunition Contracts] Cannot use weapons that do not require resupply on your ships. I'm not fully informed on all the mechanics of this game, but the idea of the Initiative cutting costs by signing exclusive contracts with certain corporations in the military industrial complex certainly fits the rp aspect of this faction
Missiles are great in the early game, but they will eventually be phased out for energy weapons. The aliens will eventually mount more point defense. And supplying missile boats at long range is difficult. Propellant sharing is a thing now, so maybe you can do tankers now, but you can't share ammo.
Otherwise I don't know how that rule is supposed to work. You can only supply at your own bases, so that locks you into using missiles?
Coilguns. Coilguns and Railguns still need ammo.
You got the acronym for SPAC wrong, because that's clearly a Special Purpose Acquisition Cruiser.
Proposed item for the Board: to ease the pressure from upper-middle executive manglement, a minimum of one pip of spoils must be run in every country under control.
This series pulled me in so much, it is hard to wait for next episode.
By the way, is there any winning scenario, statring only with Africa?
I think it can be done. but I don't think it can be done quickly because you're gonna have to build your own boost infrastructure rather than using existing Kazakh/US/EU/China etc. capacity
@@PerunGamingAU but it would keep you behind all other fractions. Anyway just thought for future series;)
On normal difficulty Africa is pretty doable. You're starting with no boost, but can quickly start producing a lot of boost in Nigeria, for example (because of close to equator modifier and okish economy). Still, getting your hands on a couple of boost producing orgs early on will be very adviseable (so playing as exodus and focusing on getting your custom org asap will makes things a lot easier).
You'll most likely miss the moon, but reserving enough spots on Mars shouldn't be a problem.
Your councillors will be very busy doing "stabilize nation" though. Leaves no time for early game spying & stealing.
In that vein, an interesting/challenging campaign idea would be an Exodus one based entirely in Africa called "Out of Africa".
@@jacobmartin1100 That actually sounds like a really fun series. I'd watch it!
An interesting set of house rules that came to mind.
Since Exodus will eventualy leave the solar system, it would be VERY profitable to sell(loan) all those fancy stations and ground bases to them since Exodus will eventualy just abandon them. At which point we can "re-aquire" them and sell them again at a bargain price for double the profits! Also we should see if we cant help expedite Exodus leaving the solar system so we can profit off of their cow- valiant efforts in seeking new horizons for humanity.
1. If we can sell to Exodus we should because we will eventualy get most of said asset back. (Obviously only if we get a good deal, were not running a charity here)
2. Also because we want our assets back, we should do what we can to help expedite Exodus on their way. (Again, obviously in a way that makes us hard cold cash, not a charity)
they are also creating potential new markets!
The Phoebe event is a reference to The Expanse btw. Nice easter egg.
Having to run your entire economy for 3 months just to refuel one (1!) of you battleships *once* is some '45-ass fuel management by the protectorate. And *really* funny.
I like it that the AI is actual threat now in space even though it causing you a bit of headache lol
At this point you need to refit the Dolphin with modern tech.
The councillor augmentations are great because a lot of those stats affect your defence against enemy missions. For example, coup attempts are resisted by your average command.
After five episodes of opportunistically occupying and re-selling bases from the other factions all over the solar system, the Protectorate jumps two of his unarmed ships...
Perun: "So you have chosen...death"
Space tourism sounds like a lucrative deal. We may want to dedicate a platform or two to this venture. Maybe one on Mercury and Mars.
Making space tourism would be the most initiative thing to do
I find the protectorate much harder to deal with than the servants because at least the servants are predictable. I was recently playing exodus when they sent several nuke equiped ships against my mercury bases while my fleet was at ceres.
Hahs. I love it - a solid tactical move by the protectorate. Taking solid advantage of the situation is such an improvement. I'm holding off on another playthrough for now, but love seeing how much improvement seems to have been made to the AI.
Happy to see the initiative embrace the cyberpunk esthetic we all know they were destined to have
Defensive buildings automatically use the best available laser tech. You don't need to wait for endgame lasers.
For space based defenses, you still need to research the projects for the battery class weapons. He is probably talking about skipping those.
"Covered Call" is such an underrated name for the semi-disposable missile boats. limited upside (ammo), substantial downside (loss of vessel), just what Dr. Market ordered lol
Suggestion to suffer: reduce the amount of countries in the endgame to few megacountries (NA, SA, Eurasian Union, Pan-asia, United Africa). Each zone would have attached CEO and you MUST have control over all of them, leaving nothing to the competition.
"You have caused Confusion and Delay"
-Chairman Soren van Wyk to Commissioner Kiran Banerjee in a leaked correspondence.
Nice to see that they actually reached the point where human on human space battles are actually a thing that can happen.
That alone makes the earlier engines look a lot more valuable to actually get.
Ah an explosion on Phoebe, glad nothing bad has ever originated from Phoebe in any work of sci-fi ever
31:50 Oliver Cromwell would rise from the dead seeing the Brits seize Ireland again. The Initiative would have to contain him in time for Christmas sales.
I can not wait for the post mortem of this playthrough via power point presentation that we are accustomed to watching every Sunday.
Take away from this episode: don't betray Perun under any circumstance or else you risk getting nuked from Emutopia
Damm i love this series!
Forgive me for saying this, but it is SO entertaining watching you get aggravated at the AI betrayal after being so used to your calm and collected self during all your other gameplay and presentations.
Make sure your compensation plan puts them in debt for the rest of their LIVES
Would there be any benefit to space fleet composition variety? Two dedicated point defence ships? For every damage dealer? I’m assuming the cost outweigh the benefits? I haven’t made it that far in my own run yet though.
Pd is for when you move into larger ships, missle boats are basically suicide if anything stronger than long range lasers attempts to hit them
@@PropheticShadeZ I see. Just not into that section of the game yet.
Thanks
That protectorate stab do show that the AI have some teeth, if you look away.
Yea in my playthrough i havent even checked where the other humans are in space
36:25 I mean, you kind of dared the game to do this didn't you?
vote for flagship name and official unoffical theme song : The Taxman
I'm not sure the initiative is particularily interested in taxes, as the population tend to care more where that money goes
@@diazinth the initiative is meant to represent a shadow government, similiar to what pop culture references as the illuminati. they ought to be owning countrys like real estate. so who you gonna call? the taxman.
sure you could say a private army, but thats the whole joke about it right? the illuminati dont have to use mercanerys, they can influence the government of any given state to have the their offical military do their bidding.
call the Taxmen!
th-cam.com/video/gMdcE8jdz70/w-d-xo.html
Perun: Soren wants to mindcontrol the aliens!
Me: Pretty sure Soren wants to mindcontrol humanity...
Board rule idea, members of the board have recently invested in several (insert weapon group here) production companies, from now on the board would like at all ships to include at least one such weapon
2:55 "I buy everyone everything that isn't the Loyalty monitor" what is that, you don't monitor every step of your employees even if if they are not clocked in? How very anit-corporate of you
This is a decent point; how many big corps DON'T monitor their wifi networks and drop keyloggers on so they can scan for unionization or corporate espionage. Loyalty Monitor does seem like something the Initiative would LOVE.
Good point. I second the request to intall Loyalty Monitors in all employees.
Idk about house rules, I feel like people make up too many of them and without any RP connection.
So I suggest to modify "no welfare" one to "welfare can only be equal to spoils OR lower then economy investment". While Initiative as "organisation"(which it isn't) would benefit most from spoils, they're people, who stayed in power by knowing when to take the foot off the pedal. Plus it's never specified that the members of the Initiative are somehow exempt from having a helping hand in all the contracts that imply said GDP growths.
Did Russia just move into Catalonia? I can't believe that IRL threat was made real, by Perun of all people.
"i think we're going to try mind-controlling the hydra"
28:31 Oh you are shedding? Shedding and farting?
I will now explain this crappy joke:
Shedding sounds like shidding which is what u do on the toilet, farting is also what is done on the toilet.
I really like that the AI does stuff now, before the patch you would never see them ambush you at a station.
The protectorate is the living embodiment of "they will learn of our peaceful ways by force!"
could you do tutorials on nations buildings , habs and stations builds, best tech to rush, best corps, best strategies in each parts of the campain and hate cap?
6:00 The most unrealistic moment of this game so far: 1st Guards Tank Army still exists.
Remember the Corvina
So I got over the hate cap and the aliens started attacking my space stations. They kept sending one or two small ships against my layered defence hubs. I got almost 50 exotics until their main fleet finally showed up lol .
two front wars. really inconvenient for Germany every time 😂
Can you counteract missiles with missiles in this game? Like in The Expanse, target their missiles with yours? And can you retarget them mid-flight (which is a separate thing)?
Anyway, watching this game kinda makes me wanna play it, but I know I wouldn't have the dedication to learn all the geopolitical (sol-political?) strategy mechanics. I'd love a nice realistic-ish space battle commander simulator though.
PD capability depends on the missile. Rattlers, Riverjacks and Vipers can be switched to defense mode. If you do that you might want a smaller, weaker missile that comes with more rounds in the magazine.
Request that a battleships class be named the "IRS enforcer"
I thought one of the goals was to go full Restored Commonwealth. Am I completely misremembering?
It is - which is why I couldn't incorporate the UK into the EU/Eurasia
@@PerunGamingAU Isn't Ireland part of RC?
@@PerunGamingAU So is Australia part of the commonwealth automatically or does that need to be incorporated as well?
@@drewhickcox4611 As long as you control both, and the receiving nation has a claim on the territory, it's trivial to swap national ownership with a Set National Policy - Cede Territory mission.
Thanks @@boobah5643!
The board feels that due to recent employee mental health incidents that employees should now have cybernetic data loss prevention augmentations.
As someone who has not played the game, is it worth it to clean up caucasia and central Asia? Always makes me sad when the borders look incomplete.
How do you go about combining the EU and Eurasian Union? I didn't know that was possible
Arrival International Relations -> Restored Warsaw Pact. Then Unity Movements -> Great Nations -> Forward Russia
Also exists the other way around as Unity Movements -> Europe Ascendant. Then Great Nations -> Great Europa
So doing it with Russia gets you an actual expansion into the former Warsaw Pact a step earlier. Doing it with the EU you get Turkey after the second step and then Russia
You must build the other super nations, too. Its so satisfying when they merge together, I dont know why that is.
Is space tourism really our most pressing concern? No. Border gore is our pressing concern.
All laser tech improvements increase ground based defenses. I think you are always going to use the best of the globally researched techs. If you have green lasers, your ground defenses use those, if you research arc lasers, then your ground defenses will upgrade to use green arc lasers
The Ethereal Caste does not approve of your reverse engineering of pherocytes.
of all the anti-alien factions, the Initiative are the only ones playing the long game
I must say I'm disappointed that the Double Irish with Dutch Sandwich tax avoidance scheme is now nothing but history.
Keeping those countries around would've helped greatly in keeping your taxes down.
Question. Is orbital defence building still useless on surface habs, or now somewhat protects vs orbital bombardment? As I played year before last time it was completely useless.
TI has changed A LOT in the last year. In between is was such that surface defenses were sudden death to bombarding ships, that has been nerfed but surface defenses are still pretty powerful.
It's not our job to help our rivals liquidate toxic assets to no benefit for us.
What the Protectorate did is unacceptable, if someone creates a debt you get the bailiffs to cease some of their property and sell it to get back loss's. Unlawful destruction of property requires a hostile takeover at this point I think
Are you playing any dominions 6?
Perun, your free Guinness privileges have been revoked for sending the British Army into Ireland 😂
Have you looked at the Tier 3 admin tower is nice
not yet. they didn't exist last time I played
Good rule could be that every celestial body you colonize has to have tourism.
and paid healthcare retreats?
@@PerunGamingAU
Deducted from the employee's wages obviously
Pherocyte Mastery is a prerequisite for Megafauna Mastery.
Sometimes instead of councilor investigations, I'll save the game then apply the loyalty monitor to all councilors to determine their loyalty, then reload to before the loyalty monitors were applied. Exploity sure, but I don't have to use councilor missions to do it.
I have been reliably informed that that Phoebe event is a reference to The Expanse. Apparently something happens if you go there.
What is the thinking on fission salt water? Your fissiles seem pretty high.
Spain has a 3rd island region and you could've moved the army there while EU was taking the capital.
This is a odd place to ask but some info is hard to find for this game. Do you know what determines what extra traits a counselor can buy after recruiting them? It would be nice to know who can take criminal/government as an extra trait.
last i recall, a councilor can get criminal/government if and only if they don't already have one of those traits
@@bmpixy That is part of it, but what determines if it's Government or Criminal? Also, sometimes neither are available. There the other traits like Survivor, Streetwise, Affluent or Untouchable that pop up sometimes.
@@stevejohnson5093 after some more digging, you can't get government and criminal if you have national hero, enemy of the state, or pariah as well. additionally, certain professions are locked from traits, e.g. astronaut and criminal as well as rebel and government
I think you can tell what attributes are available when you look at the level up menu.
Means you have to hire the councillor to check though. Probably a save-scum situation.
58:46 what happened to your exotics? In September of last year, you had 33 now down to 28 in April 2032. You can't be building with them. Selling?
you need them for T3 xenology labs
@@PerunGamingAU attrion is treating you somewhat well. I'm minding the exotics to see how rough.
I like Judith, Bannerjee I find incredibly contemptible. Did you ever finish that Servants game? Humanity's fate is surprisingly good, we kinda make the hydra into our puppets it's amusing.
I'd love a dlc that let's you play the Hydra.. assuming they could tweak it so it's still a challenge - perhaps the bigger threat is dealing with the demands of Hydra Command than the invasion itself.
I see Britain, I see France, I see the Servant's ___________.
is it normally better to take over the conquest target's CPs before a military invasion? Is the hate from declaring war higher than crackdown+purging CPs?
I don't know the exact math - but what it does do is mean you can strip a countries allies, take its armies out of the fight and prevent it launching nukes
I'm enjoying this series so much, I reinstalled the game and intend to give learning it another go. Anyway, any chance of dominions 6 some time in the future? I realize there are only so many hours in a day.
I dont think loyalty monitor reduces max loyalty. I give it to all my councilors and they've got 23-25 loyalty. Could possibly be mods messing with it but im only using a few unification/federation mods.
The US declaring war on Jordan is uncomfortably topical.