Ways to improve your lighting (demonstration)
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- เผยแพร่เมื่อ 23 ส.ค. 2024
- A live demonstration of improving the lighting in three .blends sent in by the community.
Download the .blends: drive.google.c...
D-Noise Addon: remingtongraph...
Watch the full lighting mastery series: • Lighting Course
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"She's on the street, that's why there's a street below her." - Andrew Price, 2019
He's testing his bars before he transitions to full time rapper
24:24 for those looking for it
"She may be walking past a strip club" - Andrew Price, 2019
@@Paul2 He has bars for days
@@Paul2 😂😂
"Try to do the lighting yourself first before you watch this video."
Andrew, please, I just wanted to watch the video.
Said every body without blender ever.
@@littleangelnetcafe1388 Or people with blender and could'nt delete the default cube.
he made me stop the video and never watch it or do the assignment :P
I like watching Andrew's videos not only because he eagerly shares all these pearls of Blender wisdom, but also because despite his popularity and high skills level he keeps being a nice person. Unfortuntely, such people're so rare nowdays... Thank you for being so natural and sincere!
16:50
From Wiki:
[Sunset colors are typically more brilliant than sunrise colors, because the evening air contains more particles than morning air.]
The Sun heating the air energizes and lifts up particles, thus it has more red wave-length scattering hence why "fresh light" vs "tired light".
Thanks
You can get red sky in the morning, there's that saying with the shepherds.
That's only true due to human activity, though. In unpolluted areas sunset and sunrise are identical.
@@snerttt wasn't it evening?
and I think it has to do with clouds making it look more red?
@@Meloncov
Nope.
What does pollution have to do with anything I presented?
And I can assure you I don't live in a polluted area and that I saw that in definitely unpolluted areas.
That last render with fog looked sooo good!! You're the best, really loved your lighting style.
Come for the lighting, stay for the australia facts
nbn is soooo baddd
rawnak thank Murdoch and the Liberals.
Nah I stayed for the epic Ghandi quotes, like the sky is blue and she’s on a road that’s why there is a road under her
@@jacquesca nbn is almost akin to oil in norway. it'll be great for the country in the long run.
Oh my God the result after the volume scatter is amazing.. didn't expect it to be this cool
* zooms in on chest *
You can see, there is a lotta *detail.*
Doing the same type of video but improving the materials of the scene would be very helpful :)
Very helpful indeed!
Agree
Agree! I always feel like my mats are a tad bit off
Well that's why poliigon exists 😀😀😀
Life went upside down about 4 years ago and I'm now trying to get back into Blender again. Seeing your tutorials makes me feel like I'm home again. You're site and CG Cookie were the first sites that made me realize the potential of using Blender and made learning 3D much more enjoyable. Time to get back to my creative side.
"Use more samples"
My computer:*softly* Don't
I'm not even a 3D artist, but i still find a lot of this helpful for improving lighting in 2D art as well :D love your channel
Love how much you dive into the theory side of things! Most tutorials on 3D stuff are techniques on how to do specific things, which is great, but becomes much more useful when there's a strong art theory to back it up. Would love to see more series like this from you (and others)!
So much fantastic WOW thanks man
Yes.. so much fantastic
So much *"Fantastic"*
I saw that you do File->Import->Images As Planes as a shortcut so you don't have to create a quad and apply a texture etc... This also requires the user to activate an add-on. There's a potentially even faster way to do it, and that's simply dragging the image into your 3D View. It will do all the importing automatically and create a plane flat to the view perspective. You just look through the camera perspective, drag in, scale, and you're done. It's new to Blender 2.8.
"It doesn't have to be a strip club" -Andrew Price, 2019
I guess it accourd to him that in other English speaking regions, street girl means prostitute.
33:01 Man I didn't realize how much lighting can shape a characters face, she looks so much more cartoony and its interesting to see.
"Sky is blue" - Andrew Price (2019) :D
/r/madlads
"Goodbye, blue sky
Goodbye, blue sky
Goodbye
Goodbye" Pink Floyd
Actually, it's cyan :-P
@@szolastudioanimacji8039 actually it depends on a lot of factors. Starting with obvious things like day time, season and weather, proceeding to where this sky located geographicaly, amount of different particles in the air and some other things.
Back in the time for me it was a big WOAH to find out sky can be cyan in some locations.
@@gor. Yeah man, don't take it too seriously. That was pretty obviously a loose comment (as the original one), meant to be funny, not corrective or educational ;-)
11:00 most of the lenses have clicked apertures, wich means that you have to choose from some apertures like 1.4, 1.8, 2.8... cinema lenses however, are declicked, wich means that it can be any value in a range, like 1.4 - 22 for example. :)
Yup, they are not limited to our pesantry equipment ;)
Well the steps do have a purpose
hansdietrich83 could you elaborate on that?
@@TitusSc There is a relation between the ammount of light needed to be seen the same thing on for example 2 F-stop to 2.8 which is a double-half relationship between default ranges.
Loved this series! Got to learn so much! Thank you so much! A video series like this one about colour theory would be really great!
It's colour down-under...
@Random Affairs Both are right. The only difference, that one is a British spelling and other is American.
When you use a mesh with an emission shader as a light source, change the output node from "material output" to "light output". I'm doing this in some old scenes and it seems to help Cycles calculate the light more naturally.
Hey dude, these “teach a man to fish” courses are fantastic! Super helpful, thanks a ton! Would be epic to get some tips on posing camera angles, and nailing that perfect focal length - always a bit of a gnarly challenge for me.
9:16 MEGA TIP! at least for a newbie like me, thanks Guru!
I am surprised of how much I'm learning from this lighting series
I love this video to pieces... Admittedly, I'm a Daz Studio user - so I don't do any form of modeling, I'm just someone dressing up 3D dolls and trying to light them, LOL. This video spoke volumes to me, especially regarding treating light sources part of a scene/narrative! I'm really excited to set up a scene, and just take my time with the lighting, and think about what each light represents.
I'd really love more of these videos... It's actually addicting seeing the difference that lighting can make to a piece. Exciting work, Andrew!
Thank you for the fantastic series! With all respect to these words, you are one of these people who change the world for better! Hats off, this is really an amazing job.
What a great find of a channel. Can’t wait to get stuck in. Well done.
Just finished it and the entire playlist is gold and is free.
This is super cool to see! Thanks Andrew! Even as a C4D & Octane user this is very useful.
And agreed for a serie on colors/textures, would be very nice to know your advices!
This video is golden. Watched it for the third time now since it came out. Great stuff Andrew.
After watching you all these years, I never get over watching how quick you navigate through everything haha I am proud how natural it has become for me, but watching you do what you do always impresses me. Great, as always!
Lighting just brings out so much details, very good demonstration
Lighting changes everything! Thanks for inspiring all of us.
Love these vids, they're SO helpful. I do want more of this kind of video, going more in depth with colour and composition and things like you mentioned. Love them! Thanks again!
Wow, the first lighting and set up was very creative, the use of the background image to tie it all together gave me some inspiration to play around with Blender.
Keep doing what you do Andrew. I've been training with visual effects for 3 years, made leaps and bounds. But most of it is thanks to you. If I ever land the dream gig ill make sure to hook my homie andrew up.
I'm a landscape photographer who does mostly sunrise/sunset land/seascapes and the only theory I've come across to explain the difference between the two is the amount of particulates in the air. Sunsets being more intense, according to the theory, is due to the particulates being kicked up by people all day long, versus a lot less people moving through the night. So in general, there's a softer look to sunrise but I've seen far more intense sunrises than your average sunset. But the potential for a fiery sky is first and foremost in the atmosphere and cloud type+coverage. Especially here in Hawaii, there isn't quite a stark difference if you subscribe to the theory just because the lack of people and pollutants in general. So when the cirrus clouds before a storm come through, the potential is exciting.
My boy Andrew is back, hell yeah!
The improvements just with lighting are insane. You're so good at this!
Light seems to be such a huge contributor to good-looking renders/shots. 🙌
The first model didn't look tough with the initial lighting. Felt like he was smiling
The correction made him look a lot like a mafia boss.
On the final one, man! You started adding lights and my jaw dropped.
You've done the lighting so good. Especially both characters 💯
i don't even use blender but i still watched it for fun
it's cool seeing your process of doing lighting, thinking of the story but also the logic [thinking of headlights and what else might fill the scene]. lighting is a pain in the ass to get right, especially in eevee.
It is absolutely amazing what a huge difference lighting makes in 3D.
Great video and also the 5 part lighting course. I learned a ton of new stuff that I will apply and think about when I create my next project. Thanks Andrew!
Thanks for teaching ...never dull, filled with gems.
That lighting demonstration is so useful beyond blender as well. I'm going to have fun experimenting with this since I can't afford real lights atm.
I watched the whole series and it was very insightful but honestly this video was the one that helped me the most - granted it probably only did because I had the knowledge of the previous videos but this one was a very important one so thanks!:)
it makes sense, in the morning the air is colder than in the evening that must have an influece somehow in the colors
There is nothing mandatory about stops. f/1.9 is perfectly okay. It's somewhere inbetween f/1.4 and f/2; pretty close to f/2.
Fixed stops are almost always bad in cinematography, and sometimes bad in photography.
Be an artist: learn the rules, and ignore them when needed.
Incredible tutorial.... you are my Guru!
The source filmmaker 3 point light team approves of this.
What an excellent video. Loving your stuff in general as well! Greets from Finland ^^
Got a notif, clicked right away. Made me so happy about this
there's two major things that make sunset and sunrise appear in different color. One thing is that by the end of the day there is usually more pollution and aerosols in the air. The second thing is our perception of color, which can be different after being awake for a day. Both things tend to make the sunset appear more red but both things only do that very slightly. So there is really a perceived difference (especially when you can see sunrise and sunset next to each other on photos) but it's only a small difference and when seing the sun at the horizon without comparison it's hard to tell which one you're looking at. However, making an artificial sun in a cg scene more yellow or more red will very often result in the viewer thinking they know if it's a sunset or a sunrise. Just don't push it too far in one direction, or it will look too artificial.
great series Andrew, this is really good not only for a 3D artist but also for a photographer as well
Thought I'd mention (as a solar panel installer), that as the sun is setting, the light rays have to pass through the atmosphere at a different angle which usually equates to a darker orange/red/brown color
It is known as the Air Mass coefficient, which is a spectral irradiance measurement. Typically, the AM is 1.5, but the number changes as the sun/earth's angles shift
Sunset often appears more "saturated" than sunrise in some areas because human activity during the day (traffic etc) increases the amount of dust and other particles in the lower atmosphere, which then absorbs more of the short wavelengths and turns the sunset more orange than the sunrise. The dust settles again over night.
I really liked this video. I especially liked the results on the mafia guy, being a fan of low-key lighting, and I liked how you motivated the lighting.
Mr. Andrew Price,
This was a great video. I always though how would it be if you improve the lighting of the scenes I did. So that was really cool and helpful. I really would be so happy if there were a night architectural exterior lighting video from you as well.
Best Regards,
Very nice light composition. Thank you for your work.
16:48 I looked up the difference between sunset and sunlight colors
- At sunrise, the temperature of the light is cooler and more blue
- With particles accumulating during the day and the atmosphere getting thicker, we get warmer colors at sunset
Loved this series, keep it up. Maybe an environment art series next?
That could be cool!
I don't even really do anything in blender and I still watch these videos because they're so interesting
The improved selfie girl render looks incredible! Thanks for sharing this
This was an informative tutorial. I went about experimenting with lights and colors in the files you provided. Learnt more than what I could have thought. Thank You for Uploading such great tutorials.
just a bit of information about camera f-stops: f-stops change depth of field. A higher f-stop (less light) will increase your depth of field (make more things in focus over larger distances from camera). Smaller f-stop (more light) will decrease your depth of field (make things in the background come out of focus). At least, this is what happen in real life. I don't know off-hand if blender takes this into account or not.
This was a great watch. Awesome to see the improvements made to the scenes in real time.
Cool!) I can just see the gears turning in your head and the thought process going on 😄
Very nice explanation thankyou so much sir 🙏🏼🙏🏼🙏🏼
"You have been disappeared"- Andrew Price 2k19
I loved this series specially this demonstration part
Maybe in next part we all would like to see some stuff like camera angle its f-stop values .
Thank you for this lesson. I learned a lot and still have far to go.
Thanks, Andrew.
I would love a composition series. Please do it, lol. This was a great series, I will definitely use it for reference.
Brilliant as always! Lighting is so important and can really make or break your renders.
this series are just amazing. SO good, well explained and I really learn useful and powerful tips
For the monster I’d probably added a tiny rim light on the shoulder. And flagged off the red light from the neck down.
But this is proper lighting, it’s really shows how lighting is one of the most important things.
The 3rd one lighting is really good!
Loved this course :D Thank you !
Extremely helpful especially seeing the before and after
"and he's got the trunk open and whoooos in the trunk?, oooh Poor Fellow"
F-stops between 1 and 1.4 and 1.4 and 2 do exist, but they are considered 1/3rd stops of one full stop. A stop is considered a 50% decrease in the amount of light reaching the camera (smaller aperture, more in focus) or doubling the amount of light reaching the camera (bigger aperture, less in the image in focus).
There is a small trick to remembering the numbers: if you count 2 full stops from 1, the numbers are always going to be y times 2, where y = the f number.
Starting at f1 you will eventually end up with f16 or f32, starting at f1.4 you will end up with f22 (5.6 times 2 is not exactly 11, but it's simply the most simple to do math's with) or f44 (most DLSR lenses will not go further than 32 or, with zoomlenses with a variable aperture when zooming in, by the way).
The reason that these third stops are there is because mechanical apertures (instead of the reasonably more precise electromechanical ones in most Autofocus DSLR lenses) in analog camera's where not manufactured with these third stops (probably because it was mechanically impossible or just ridiculously expensive) probably because film had a higher contrast range compared to digital camera's at first, so regulating light in smaller contrast-steps might just also have been a necessity.
Other than that: full stops are mathematically easy to calculate with during photography, should you run into a situation that calls for a specific maximum shutter speed leaving you with the ISO (probably not an option, since the shutterspeed is already at a specific maximum, for instance when taking pictures outside with an external flash) and quite probably only the aperture and flash exposure compensation to work with.
Also, I have noticed that the f-numbers do absolutely not relate to anything happening in the real world depth-of-field wise, 2.8 on my 16mm at a full frame yields much heavier differences between sharp and unsharp when an object is closeby compared to when I do sort of the same thing in Blender with the same lens, sensor and f-number. While it is definitely cool that it's possible (and can look incredibly cool), coming from a background in photography can make it confusing to setup in order for you to get the results you'd wish.
dayuum andrew! just realized you're almost at 1 million subs! seems just like yesterday you were only at 200k, congrats!!!
all these
series are great for us .. keep going man
This series was awesome! Definitely helped me up my lighting game. Looking forward to what you do next!
Man, the last one was terrific!
want to say, that was a really cool and amazing videos! it is very interesting that all examples are practical, you can look at lighting in a different way. special like for amazing sense of humor, jokes are just fire
I dont use blender but this was cool to watch for light techniques - thanks dude
i've been using over 50 lights to try to make something look something like what you did, but in reality all i needed was a brain, thank you for this!
I really liked it!
You can have an aperture of 1.9 as it’s a continue value, the well know stops are just values that are logarithmically separated that double every change so lenses are available in each
we want composition series! :)
A really good tutorial. Thanks
I love ur videos, I find them so useful. Despite the fact that I'm a huge maya user.
You have ascended to the God of Light
"Cyberpunk, that I don't like"
I hope no-one can tell I'm crying behind these mirrorshades.
I want same series for product rendering, how to emphasize reflection on object. How to choose focal point on single simple object
18:45 I just use the ivy gen and remove the branches,
The little squares from afar looks like leaves ^^
Your tutorial is awesome mate! Thank you for sharing your knoweldge!
I use 3DS Max but the theory and foundation in this video is solid
Great video!
that fog brings it to a whole new level