Making them shootier is interesting, I wonder is there a new Ork team coming that is melee focused. The definitely didn't depreciate them in advance of them leaving the tournament scene, which is a good sign for the Annual teams.
Love the Nob change to 14W and Big Choppa addition of Punishing, gives more flavour to the weapon. Its no longer 2+ but it seems that 2+ is going to be much rarer in melee and range. Love the changes to burnas and rokkit launcha with the multiple profiles giving burnas that real flamethrower feel and launcha being a more general blow it up rather then an armour crackimg weapon. Also choppa's being team wide is sweet. Really like how kommandos look and overall it seems that the 1 year classified teams won't be bad for that classified year and even if they get "abandoned" later they will still be fun to play. Thanks for the video!
Re: Breacher Boy... 3 hits on 3+ averages to 2 successful hits. 4 hits on 4+ averages to 2 successful hits, but you get to roll more dice. I think that's a buff
Getting kills is often about spiking a high roll, not so much about the average. More dice means less variance but a higher upper bound. So idk if it is a buff or a nerf. I think it's a buff
Any Ork player will tell you that the best option would be twelve dice hitting on sixes. Averages two hits but is objectively better because of the giant handful of rice you get to roll.
Potentially with 2 crits the Klaw could take down a space marine where you need at least 3 hits on the choppa which is difficult with 4 dice and will take more damage in return.
I do wonder if melee may be a little betyer acorss the board than we think. Since we are now really only fighting over the middle. Also instead of just overwatch, you can now charge, which is a big deal (more so for the elite teams than orks). For komandos, you could breach a wall near an objective without having to go through and wait it out until you can charge through the wall with a choppa boy.
With the Bomb Squig, could you charge an operative, fight in close combat with bite. When the opponent kills the Squig, as long as you get a 4+ on 2D6, you explode also in the same turn? Almost like a double action 😅
Was waiting for Kommandos rules, great to have them! As for their strength, without seeing changes to other teams it too early for me to judge it. ps. we should be pushing GW to drop "classified" term and use "sanctioned" instead. Not only it is more wh40k, but also makes much more sense (since classified has limiting meaning, and we need "permitting" one)
Rokkit is interesting since it gained blast and gained an attack dice. Extra dice to proc dakka dakka dakka which this team may just be popping every turn with the emphasis on shooting. Blast over splash I think is going to make him a chaff killing machine. I think kommandos may struggle into elites since they have litearlly no piercing on the team anymore. Hoping stun grenades and harpoon can lock down elite teams so that we can just push raw damage through
@@uwesca6263 I mostly only get to play at competitive events these days due to my work schedule. I set time aside. So I wouldn't get much use out of them outside the first year.
I think you actually take the power claw on the leader into elites since they got buffed to 14 wounds. With Waghh you only need to get a hit and a crit to kill them depending on how they roll. Could be very good to charge, fight and kill a marine in combat with 2 crits and then look to harpoon a second marine. if they want to survive, theyre going to have to parry you out when your crits deal 7 a piece which could set you up for a good end of turn Krump Em
the bomb squig can survive the explosive ability but only has bite left and injured. Also, you can use just a scratch to prevent it from dying. Does that make sense? 😂
I think a better use of an equipment point would be krak grenades over dynamite, as you get 2 grenades and they are both AP1 they have 6” range over 4” and only lose 1 attack dice.
Wait. Don't you get a smoke/stun a turning point per boy as long as a boy throws it? Ie if you took 9 boys you could throw a smoke or stun on each of them.
@@CanYouRollaCrit Do you know / are you able to share, if we can expect on-line rules during preorder period, or they will be available after premiere of new edition?
Concerning "valid target" in Shhh ploy, I would think you can be in engage and in the open against a pistol only team like Fellgor without being a valid target to any of them.
@@BlommaBaumbart "Valid target" is now one of key principles (p.55), which is relevant most commonly, when the operative is shooting, but other rules can use it as well. And "Range x" is weapon rule - so it put restriction on valid targets for particular weapon, not for whole operative.
The comma shokka pistol is such a terrible stupid weapon. It was terrible with a 1/1 damage profile but now with a 1/0 profile it’s dismal. Average roll of 6 dice is 2x hits and 1 crit does 2 damage and 2 more that can be saved. It would be lucky to injure an imperial guard. Even a 1 in 47k dice roll of 6x crits would not be enough to kill a space marine doing 12 damage. Realistically it’s damage should be minimum 1/2 or more likely 2/3 otherwise the harpoon from the equipment is so much better, 4 dice 4/5 damage lethal 5+ also with stun that’s on the Shokka pistol.
What a dumb broken team. How can something like Krieg ever win into this? Insane. I have Orks, but I refuse to use them so that my opponent is allowed to have fun.
Making them shootier is interesting, I wonder is there a new Ork team coming that is melee focused. The definitely didn't depreciate them in advance of them leaving the tournament scene, which is a good sign for the Annual teams.
Yeah, Kommandos have always been a shooty team, just more now haha
Dakka required
Dakka ACQUIRED
Kommandos: Kunnin’ yet Brutal
Tankbustas: Brutal yet Kunnin’
Love the Nob change to 14W and Big Choppa addition of Punishing, gives more flavour to the weapon. Its no longer 2+ but it seems that 2+ is going to be much rarer in melee and range. Love the changes to burnas and rokkit launcha with the multiple profiles giving burnas that real flamethrower feel and launcha being a more general blow it up rather then an armour crackimg weapon.
Also choppa's being team wide is sweet.
Really like how kommandos look and overall it seems that the 1 year classified teams won't be bad for that classified year and even if they get "abandoned" later they will still be fun to play.
Thanks for the video!
No worries, those are great points!
Re: Breacher Boy... 3 hits on 3+ averages to 2 successful hits. 4 hits on 4+ averages to 2 successful hits, but you get to roll more dice. I think that's a buff
Yup, especially with WAAAGGGH!
Getting kills is often about spiking a high roll, not so much about the average. More dice means less variance but a higher upper bound. So idk if it is a buff or a nerf. I think it's a buff
Any Ork player will tell you that the best option would be twelve dice hitting on sixes. Averages two hits but is objectively better because of the giant handful of rice you get to roll.
Really appreciate the insights, looking forward to playing my boyz again.
Thanks, you'll have a lot of fun!
Still potentially look like a ‘funnest kill team’. Looking forward to trying them.
Dey got all da dakka nowz
Dynamite lost unwieldy, and since it can be used by anyone power nerf is understandable. Overall very happy to see ma boyz in good shape.
Yeah a lot more mobile now
Klaw Nob is best Nob because it looks best! :)
Fair haha
Potentially with 2 crits the Klaw could take down a space marine where you need at least 3 hits on the choppa which is difficult with 4 dice and will take more damage in return.
Looking forward to legionnaire one
Me too!
I do wonder if melee may be a little betyer acorss the board than we think. Since we are now really only fighting over the middle. Also instead of just overwatch, you can now charge, which is a big deal (more so for the elite teams than orks).
For komandos, you could breach a wall near an objective without having to go through and wait it out until you can charge through the wall with a choppa boy.
True, melee is great on volkus imo
With the Bomb Squig, could you charge an operative, fight in close combat with bite. When the opponent kills the Squig, as long as you get a 4+ on 2D6, you explode also in the same turn? Almost like a double action 😅
Yeah, thinkin' smurt
Was waiting for Kommandos rules, great to have them!
As for their strength, without seeing changes to other teams it too early for me to judge it.
ps. we should be pushing GW to drop "classified" term and use "sanctioned" instead. Not only it is more wh40k, but also makes much more sense (since classified has limiting meaning, and we need "permitting" one)
Yeah nice they're early. I want Yassified kill teams. Yassss
Rokkit is interesting since it gained blast and gained an attack dice. Extra dice to proc dakka dakka dakka which this team may just be popping every turn with the emphasis on shooting. Blast over splash I think is going to make him a chaff killing machine. I think kommandos may struggle into elites since they have litearlly no piercing on the team anymore. Hoping stun grenades and harpoon can lock down elite teams so that we can just push raw damage through
Yeah they're just relying on weight of dice now which is PROPA ORKY
I need a review for the Veteran Guardsmen, please!
When they release (:
Part of me wants to pick up Kommandos but then I think by the time I build and paint them will it even be worth it?
Yeah, dey gud for a krumpin
Do you think you need 4+ years to build an ld paint them?
@@uwesca6263 I mostly only get to play at competitive events these days due to my work schedule. I set time aside.
So I wouldn't get much use out of them outside the first year.
Get the new Ork tank hunters when they come out. They look a fun team.
I think you actually take the power claw on the leader into elites since they got buffed to 14 wounds. With Waghh you only need to get a hit and a crit to kill them depending on how they roll. Could be very good to charge, fight and kill a marine in combat with 2 crits and then look to harpoon a second marine. if they want to survive, theyre going to have to parry you out when your crits deal 7 a piece which could set you up for a good end of turn Krump Em
Potentionally but I think the reliability of choppa would win out imo
Since I don't plan on playing competitively, I'll be playing me some Kommandos for a while. :D
They're fun for that too!
@@CanYouRollaCrit I tried some Kommandos today but is it me or are the core rules all over the place? XD
the bomb squig can survive the explosive ability but only has bite left and injured. Also, you can use just a scratch to prevent it from dying. Does that make sense? 😂
Bomb Squig impossible to die 😂😭
Just a scratch excludes the grot and bomb squig by name
So quick question, does the bomb squig start the game on engage?
Nah conceal but switches to conceal when activating
@ thanks 🙏
I think a better use of an equipment point would be krak grenades over dynamite, as you get 2 grenades and they are both AP1 they have 6” range over 4” and only lose 1 attack dice.
Issue is kraks only hit on 4s and no blast etc
Is it just me or did the rokkit boy get a huge buff. Blast is so much better than Splash. Right?
Yeah and 6 attacks!
Wait. Don't you get a smoke/stun a turning point per boy as long as a boy throws it? Ie if you took 9 boys you could throw a smoke or stun on each of them.
Nah you're limited to each smoke and stun once per TP
have GW posted the new rules somewhere, I cant find them
Not yet
@@CanYouRollaCrit Do you know / are you able to share, if we can expect on-line rules during preorder period, or they will be available after premiere of new edition?
Are all ploys just 1 CP now? I didn't see costs
Yeah all cost 1cp unless otherwise stated
So comm boy can give nob a fourth apl now huh. That’s pretty crazy.
I'd need to double-check keywords but I think so?
With dynamite, is it indirect?
Nope
Where are my necrons? 😆
Reanimating
Typo on Kommando Nob card, big choppa is a melee weapon not a gun
It's just because I didn't want to make multiple datacards for one or two operatives (:
@@CanYouRollaCrit lol had me disappointed in GW for a minute there
Nothing stopping even GW from running “casual” non-classified tournaments too. As long as you’re not playing for a ticket let the community decide.
All GW events will be Cl/Yassified. But independents are free to choose
Waaagh!
Dats rite
After these changes, what builid would you propose? I just bought a Lucky starter and now I don't know how to assemble it 🤣
I cover it in operative selection (:
Sucks there’s no sneaky git ploy…
Da Sneaky Git is da player
@@CanYouRollaCrit 😂
Dakka boi didnt update the atk hit dmg
Dakka boy shows the koms profile
Yeah my error but audio is correct as I said at the start of the video (:
@@CanYouRollaCrit its ok bro, thanks for very quick updated 👍
Concerning "valid target" in Shhh ploy, I would think you can be in engage and in the open against a pistol only team like Fellgor without being a valid target to any of them.
Only if you're not visible to any of them
@@CanYouRollaCrit So you're still considered a valid target when outside of all weapon ranges of an operative?
And it say or have conceal. So conceal can dash nonetheless
@@BlommaBaumbart "Valid target" is now one of key principles (p.55), which is relevant most commonly, when the operative is shooting, but other rules can use it as well. And "Range x" is weapon rule - so it put restriction on valid targets for particular weapon, not for whole operative.
@@krzysztofdrzewiecki5618 I see.Since all the rules so far were condensed pretty reasonably, I'm sure it'll add up.
The comma shokka pistol is such a terrible stupid weapon. It was terrible with a 1/1 damage profile but now with a 1/0 profile it’s dismal. Average roll of 6 dice is 2x hits and 1 crit does 2 damage and 2 more that can be saved. It would be lucky to injure an imperial guard. Even a 1 in 47k dice roll of 6x crits would not be enough to kill a space marine doing 12 damage. Realistically it’s damage should be minimum 1/2 or more likely 2/3 otherwise the harpoon from the equipment is so much better, 4 dice 4/5 damage lethal 5+ also with stun that’s on the Shokka pistol.
It's existence is to stun which it now does all the time
What a dumb broken team. How can something like Krieg ever win into this? Insane. I have Orks, but I refuse to use them so that my opponent is allowed to have fun.
But we haven't even seen the Krieg rules yet
Nob was 13 wounds @5:22
Yeah my bad aha