"Here, we took your resillience and gave you sticky objectives so you dont have to camp on objectives. We also made it that a lot of your buffs work better when you sit on objectives." Death Guard are super underwhelming and all the battle reports of 10th with them in have shown that so far.
underwhealming is putting it mildly, they have little to no synergy between units and factions rules, which is bad game design. Mortarion is now a wet noodle compared to the other demon primarchs. DR is now a useless stratagem, if it worked in all phases & was 1 CP, maybe it would have been worth something and work with the actual lore, I mean how does it make sense they are resilient only when fighting but when shot they get blasted?! whoever is in charge of balacing DG needs a new job asap. Yeah, we got a +1T Buff around the board in a game where all T values are through the fucking roof in exchange for less movement... yeah great, when movement makes or breaks a game of WH40K that 1 T is gonnna make the fucking difference. Oh, and how can I forget, points increase across the board. Sad edition to be playing DG. And then you take a look at Tsons or Eldar or Space Marines in general and realize the glaring difference in game design and balancing.
As a newcommer looking into getting into the game, I really love the designs of the deathgaurd so I appreciate folks still making the best of what seems to me to be a significantly nerfed faction as of the latest rule set. Certainly on the fence but if I wanted to play the most optimal faction/characters of every game I play I would be rather bored and probably broke xD
DG weren't particularly strong in the later half of 9th, mostly due to being very predictable and unable to react (lack of mobility, explosive damage). While some are ... lets say annoyed, that we lost -1D, I like that our damage output has increased significantly in a game which is far less leathal and where one needs to move around the field. Sticky objectives (until the end/start of a turn) has proven surprisingly good for me. We can move around on the battlefield, forcing our opponent to actually move onto our objectives. Also our high toughness with less ap and less psychic mortal wounds is pretty good, we are tough! Combine that with being able to move through models, I'd say we're in better shape than end of 9th. At least fun wise - being slow and grinding against stuff becomes stale fast.
It’s not so much that DG are bad, it’s that so many factions are so much better. If you see well respected analysts rating them 1 out of 5, you have to accept that they’re just not in the same league as Dust Marines or Sisters.
Giving them back some form of “disgustingly resilient” as a free, army wide ability would be a huge help, and an easy fix. The 2CP stratagem is just too pricey when CP are harder to come by.
I think if they point us as equal to Marines instead of making us cost more things can be alright. Everyone is used to having less shit, but it being a bit more durable.
@@kamikeserpentail3778 blightlords are weaker than imperial termies, so some units should be cheaper, alot support characters are pretty sad too. But if it becomes a hoard army, it could work, dunno if anyone wants to see an elite army change to hoard
They are good, but when you start to compare them with things that are very good or perhaps incredibly powerful, then they may seem less good for sure!
@@VanguardTacticswhen your stuff are less good than everything else your stuff are the very definition of bad. That is ok you can say it you know. They dropped the ball on this one, if we are lucky they will fix it quick.
@@VanguardTactics what you just wrote is the dumbest thing I’ve read so far, they’re not good and the index is trash. You are not fooling anyone.. you’re all cringe worthy here.
Wait till you have to choose between an auto include morty at 340pts so your movement doesn’t get reduced to 2 because for some reason the theme of slow carried over but not the theme of being tough.
@@landzw Nids , Custodes , maybe a few more factions have multiple movement reduction abilities. your units moving 2 inches a turn is gonna make it real hard to get to objectives without morty's area of effect. So morty up or invest deep into Rhino's.
I’m new to 40k and death guard are my favorite faction, but all the doom and gloom about its nerf has been depressing. I’m so glad I found this video. I actually love the idea of objective camping with buffs
As a Deathguard player I get what u mean always remember the competitive rules are temporary for any army the most important thing is to just have fun!
@@aninvertedlavalamp6078 losing against virtually every other army because our rules are terrible and our units are weak is not going to be fun. I'm going to finish painting and keep all the stuff I've got, but I can't justify a single more purchase on DG, when I could instead put it towards another faction I like that's actually functional. Especially since the only ways for them to be playable now will be vehicle and character spam, and that's a very expensive way to build an army, even by Warhammer standards.
@@MrHoneuma yeah at the end of the day it’s your choice and I will admit vehicle spam is not fun to play with. However being pessimistic about it isn’t going to help especially since our rules can still certainly be used and won with.
Fun fact, I had a good use for the Ferric blight strategem. Against custodes getting the first charge on them with 20 poxwalkers and all crit hitting ap2 dm1. making it a very cheap option to do some good damage to elite units. Giving them typhus making it a solid unit on the board.
I’ve always found that the chaos factions power wise tend to wax and wane through the editions/lore, right now it feels like Nurgle is weakened but Khorne is resurgent
On the blight side, at least we avoided the "no duplicate special/heavy weapons" BS that Chaos Legionnaires are still bludgeoned with, soooo... yay?! Still pissed that Plague Marines no longer can take actual plague flails, especially after jumping through hoops to get my filthy hands on a full set of the SM Heroes DG box. (was looking forwards to having a double flail unit with 2 unique models... still worth the effort though for the Malignant Plaguecaster model obviously) Not going to shelve my DG though, despite our truly putrid our rules are. If we can sink that win rate low enough, odds are GW will give us a much larger boost in 14+ months time when our codex is potentially on the release roadmap. Statistics matter. Just claiming our rules suck won't fix anything. But if DG can routinely put up abysmal sub-30% or worse win rates consistently in events, GW will take notice and at least throw us a moldy bone or three.
@rickyfinn2763 play the minis that appeal to you. Six months ago, DG were pointless if you wanted to win games, but the meta has shifted heavily in their favour since then.
I don't like how chaos stratagems are clearly worse than loyalists'. DG stratagem gives -1 damage for 2CP, while loyalists have the same thing for only one. This looks like you take your mate's workbook to copy homework, but you don't want your teacher to understand you were cheating, so you intentionally make some mistakes.
That was always the case...Chaos is always worse as Imperium. That doesnt make sence but if you read books of 40k nowadays its the same there...chaos is always stupid and weak. I dont know how well trained veterans of the long war with old tech (what is always better in 40k when it comes to the loyalists) bumped up by chaos powers loses to normal space marines....and thats what we see in the rules too. its a shame
DG is terrible. I have a full painted army i spent years with, but this time they made me hate it. Vehicles with nurgle gift are a joke, army rule is a joke, Sorcerer in terminator armour (basically a proxy nonody wanted to field) is the best character. I said it all? No wait, psychic powers dont do shit too.
4:06 -2 ap is only if the target is within contagion range of marker and only if critical wound is scored. So basically this addition to -1 AP is useful only for flamers, or should I say shitmers.
So incredibly slow, not distinctly tougher than anything else, janky objective rules and janky damage with a bunch of roll 6s for damage.... awful rules.
@@doctordoubledakka3939 problem with reviewers in every industry. Get special access, speak your mind, you mind thinks said product is shit, don’t get special access next time. Other people see this, and want to keep special access.
The termie Sorcerer is great, but he wouldn't be able to do it on a Power fist as the weapon needs to be psychic. I assume the familiar can be used on a psychic power though, as they are 'weapons' in this edition. Moreover, do you know if -1 D can take an attack to 0? I haven't seen any limitation on this - would feel appropriate yet also very powerful!
@@VanguardTactics cheers! I have just been drawn to this character - think he will play well, and gives me a chance to get creative with some converting. Great overview.
Death guard’s index is freaking pathetic and while you all pretend it’s not that bad you’re all apart of the problem. Instead of pointing out a lot of MAJOR flaws that should of never been released you just pretend its whatever. Most likely cause you don’t give a shot and don’t ever plan on playing them. Whoever helped write this index deserves to get fired for this incompetence.
Thanks for trying to keep the positivity for this army up. I understand a lot of people are upset and some points are valid to be upset about but i do think we have some legs and i am looking forward to bringing DG to events in 10th and seeing how far i can take them . Current hopes is a 4-1 but im gunning for a 5-0 again haha.
Ngl, kinda cringe how awful DG is when comparing to every single other army in the game. Pretending that they are ''ok'' just kinda hurts to watch. Everyone knows they are really bad even the people with the most hope.
Im sure they're coming, but i cant wait for Necron and Tau videos. Im brand new and jumping in with 10th and will probably snatch up a Leviathan box to get started, but those two are the armies im moat interested in
It's like GW said "We know Death Guard isn't very good, but they take forever to kill, so we're going to remove that toughness so you'll lose faster, that way the game won't drag on forever."
Mike here No error there! I think simply miscommunication. The Plaguecaster psychic ability would make the enemy unit -1 to wound anyone in your army, including toughness 6 Terminators. It was not my intention to infer that he could join terminators, sorry for any confusion!
Tbf though, CSM also have that, but they have to run the risk of dying to unlock it. But people are losing their minds of how good it is, so maybe it is???
Ok, so I've not really taken the time to look at everything that's been released or read all the articles on WarCom, but I would appreciate any info on where/when geedubs are giving us points cost for all the units? Am I just being blind? Have i missed this somewhere?
@@MothMan-jl3qh I was wondering what was happening... Thought I'd missed something... Not releasing points values seems strange, can't really build an army list without them... Thanks for the info 👍
@@Snozcumbers Hopefully they'll be cheaper, because they've lost DR, but at this point I'm lacking faith in geedubs ability to sort out the problems they've created with these new lists... We'll see, I suppose...
Im not sure the Sorcerer in terminator armour works how they said. Why would an enemy unit 18 inches away from your unit, target your unit in the fight phase? 18 inches away is outside engagement range so can't fight your unit, right? - my understanding (Raw) is in the fight phase, providing that there is an enemy unit up to 18 inches away (in LOS) then you roll to see if you take d3 mortal wounds (on a roll of 1), then on a 2+ (until the end of the fight phase) you get -1 damage from any attack from any unit attacking your unit. - also, in future vids,could you spend more time explaining the rules to the camera (us) then to your colleague, its a bit distracting currently.
Short answer: don't. If you want an army-wide FNP you can play Black Templars though. Death Guard is my main army and I'm too p-o'ed to even care about this rambling. The army now sucks.
You know we haven’t had FnP for a while now. I’d be more pissed about the fact they are handing out FnP to other factions now after taking it away from us initially
Hi Richard, Mike here. Nurgles gift is indeed the name of the rule! I used some poetic license to reference what it was previously called. Sorry if that offends you.
DG in 10th atm are absolute trash tier... just shelf them for another 3 years like in 9th edition... or sell them and send a middle finger copy to GW I doubt they will gain any buffs, just like they did not get them in 9th. They didnt even fix Typhus in all of 9th. They only gut itsy bitsy minor shit that everybody else got anyway... so no real buffs. Talking Armor of Contempt and free wargear.
Step one: embrace the comfort of assured loss and the rot and rebirth that comes after.
How to play Deathguard: Don't. Play regular CSM instead. Everything they have is just plain better.
"Here, we took your resillience and gave you sticky objectives so you dont have to camp on objectives. We also made it that a lot of your buffs work better when you sit on objectives."
Death Guard are super underwhelming and all the battle reports of 10th with them in have shown that so far.
Good summary about those sticky objectives.
Other factions are finding the "synergies" just dont work as expected.
underwhealming is putting it mildly, they have little to no synergy between units and factions rules, which is bad game design.
Mortarion is now a wet noodle compared to the other demon primarchs.
DR is now a useless stratagem, if it worked in all phases & was 1 CP, maybe it would have been worth something and work with the actual lore, I mean how does it make sense they are resilient only when fighting but when shot they get blasted?! whoever is in charge of balacing DG needs a new job asap.
Yeah, we got a +1T Buff around the board in a game where all T values are through the fucking roof in exchange for less movement... yeah great, when movement makes or breaks a game of WH40K that 1 T is gonnna make the fucking difference.
Oh, and how can I forget, points increase across the board.
Sad edition to be playing DG.
And then you take a look at Tsons or Eldar or Space Marines in general and realize the glaring difference in game design and balancing.
Isn't there also a mission type that gives both armies playing sticky objectives anyway? 😂
"Oh thats good" -something that isnt good
Lmao
As a newcommer looking into getting into the game, I really love the designs of the deathgaurd so I appreciate folks still making the best of what seems to me to be a significantly nerfed faction as of the latest rule set. Certainly on the fence but if I wanted to play the most optimal faction/characters of every game I play I would be rather bored and probably broke xD
I have hope when the codex eventually drops, we will get much better rules. So far Deathguard feels lackluster.
DG weren't particularly strong in the later half of 9th, mostly due to being very predictable and unable to react (lack of mobility, explosive damage).
While some are ... lets say annoyed, that we lost -1D, I like that our damage output has increased significantly in a game which is far less leathal and where one needs to move around the field. Sticky objectives (until the end/start of a turn) has proven surprisingly good for me.
We can move around on the battlefield, forcing our opponent to actually move onto our objectives.
Also our high toughness with less ap and less psychic mortal wounds is pretty good, we are tough! Combine that with being able to move through models, I'd say we're in better shape than end of 9th. At least fun wise - being slow and grinding against stuff becomes stale fast.
Used to be slow and tough, now, super slow and not any tougher than dark angels.
Less tuff actually sadly
@@traviscumbest3946 yeah, pretty much. Thier "toughness" tricks are so situational compared to the last two editions.
@@SteveVer3 Now you have to be in melee, and spend 2 CP to get what used to be an army-wide, constant rule. Utter god damned Bullsh*t.
@@Corndog_Enthusiast yup.
My dude on the right is all "cool/nice/wow/amazing" every time I see him.
A Death Guard player got 2nd in a tournament so im still happy :). They look so cool. so sic.
This video is very surreal, those guys are trying soo hard to make it look like everything is gold hahaha
It’s not so much that DG are bad, it’s that so many factions are so much better. If you see well respected analysts rating them 1 out of 5, you have to accept that they’re just not in the same league as Dust Marines or Sisters.
Giving them back some form of “disgustingly resilient” as a free, army wide ability would be a huge help, and an easy fix. The 2CP stratagem is just too pricey when CP are harder to come by.
Really glad your trying to stay upbeat on these rules.
Rules are great !
@@smallbarnsgive me some of your copium please
Lads, by saying things are good that are not good you lose all credibility
I think if they point us as equal to Marines instead of making us cost more things can be alright.
Everyone is used to having less shit, but it being a bit more durable.
@@kamikeserpentail3778 blightlords are weaker than imperial termies, so some units should be cheaper, alot support characters are pretty sad too. But if it becomes a hoard army, it could work, dunno if anyone wants to see an elite army change to hoard
They are good, but when you start to compare them with things that are very good or perhaps incredibly powerful, then they may seem less good for sure!
@@VanguardTacticswhen your stuff are less good than everything else your stuff are the very definition of bad. That is ok you can say it you know. They dropped the ball on this one, if we are lucky they will fix it quick.
@@VanguardTactics what you just wrote is the dumbest thing I’ve read so far, they’re not good and the index is trash. You are not fooling anyone.. you’re all cringe worthy here.
Wait till you have to choose between an auto include morty at 340pts so your movement doesn’t get reduced to 2 because for some reason the theme of slow carried over but not the theme of being tough.
340? You were dreaming little sommer child. ^^
Not sure why morty is an auto include?
In 9th he was a machine yet even then he wasn’t an auto include.
Why is he now?
@@landzw Nids , Custodes , maybe a few more factions have multiple movement reduction abilities. your units moving 2 inches a turn is gonna make it real hard to get to objectives without morty's area of effect. So morty up or invest deep into Rhino's.
When you let the intern write a codex
Great video! Can’t wait to see Stephen crushing with this faction in 10th. I know he loves playing off-meta stuff
By the way they seem so positive about DG I can see Vanguard doing well with them
Thanks for the video guys!
Built a list today and there was a lot more depth to the index than what first meets the eye.
I’m new to 40k and death guard are my favorite faction, but all the doom and gloom about its nerf has been depressing. I’m so glad I found this video. I actually love the idea of objective camping with buffs
As a Deathguard player I get what u mean always remember the competitive rules are temporary for any army the most important thing is to just have fun!
@@aninvertedlavalamp6078 losing against virtually every other army because our rules are terrible and our units are weak is not going to be fun. I'm going to finish painting and keep all the stuff I've got, but I can't justify a single more purchase on DG, when I could instead put it towards another faction I like that's actually functional. Especially since the only ways for them to be playable now will be vehicle and character spam, and that's a very expensive way to build an army, even by Warhammer standards.
@@MrHoneuma "all the doom and gloom has been depressing"
*Comments to be depressing* 💀 💀 💀 💀
@@MrHoneuma yeah at the end of the day it’s your choice and I will admit vehicle spam is not fun to play with. However being pessimistic about it isn’t going to help especially since our rules can still certainly be used and won with.
If u can add a Big Chaos knight, or 3 Wardogs with ThermalLance it will really help to make up for the lack of anti-tank
It suck’s that DG can’t run possessed in 10th
Fun fact, I had a good use for the Ferric blight strategem. Against custodes getting the first charge on them with 20 poxwalkers and all crit hitting ap2 dm1. making it a very cheap option to do some good damage to elite units. Giving them typhus making it a solid unit on the board.
I love this classic deathguard paint scheme
I’ve always found that the chaos factions power wise tend to wax and wane through the editions/lore, right now it feels like Nurgle is weakened but Khorne is resurgent
World Eaters go HARD when 10th starts
And thousand sons bro like good lord they good
On the blight side, at least we avoided the "no duplicate special/heavy weapons" BS that Chaos Legionnaires are still bludgeoned with, soooo... yay?!
Still pissed that Plague Marines no longer can take actual plague flails, especially after jumping through hoops to get my filthy hands on a full set of the SM Heroes DG box. (was looking forwards to having a double flail unit with 2 unique models... still worth the effort though for the Malignant Plaguecaster model obviously)
Not going to shelve my DG though, despite our truly putrid our rules are.
If we can sink that win rate low enough, odds are GW will give us a much larger boost in 14+ months time when our codex is potentially on the release roadmap.
Statistics matter. Just claiming our rules suck won't fix anything. But if DG can routinely put up abysmal sub-30% or worse win rates consistently in events, GW will take notice and at least throw us a moldy bone or three.
You're right. You have very good positive point than "logical people" who sad "stop whining, you have not full rules, loser"
Guys 😂 you're faces while you try to persuade your self that dg rules are awesome or at least decent, are fantastic 😂
27:49 feels like a long time to say the word "don't"
I was looking at playing a DG army, after Nids, you realy reckon they are not worth the money and commitment?
@rickyfinn2763 play the minis that appeal to you. Six months ago, DG were pointless if you wanted to win games, but the meta has shifted heavily in their favour since then.
I don't like how chaos stratagems are clearly worse than loyalists'. DG stratagem gives -1 damage for 2CP, while loyalists have the same thing for only one. This looks like you take your mate's workbook to copy homework, but you don't want your teacher to understand you were cheating, so you intentionally make some mistakes.
That was always the case...Chaos is always worse as Imperium. That doesnt make sence but if you read books of 40k nowadays its the same there...chaos is always stupid and weak. I dont know how well trained veterans of the long war with old tech (what is always better in 40k when it comes to the loyalists) bumped up by chaos powers loses to normal space marines....and thats what we see in the rules too. its a shame
@@denniskeler8068 yes, Marneus Calgar is 500 years old and Typhus is 12000 years old, guess, who is better in tactics and who is more experienced.
Thank you for another great faction analysis!
I expected to see a shelf for 27 minutes
Would have been easier on the eyes
DG is terrible. I have a full painted army i spent years with, but this time they made me hate it. Vehicles with nurgle gift are a joke, army rule is a joke, Sorcerer in terminator armour (basically a proxy nonody wanted to field) is the best character. I said it all? No wait, psychic powers dont do shit too.
I've been sitting at work waiting for this to video to drop lol
4:06 -2 ap is only if the target is within contagion range of marker and only if critical wound is scored. So basically this addition to -1 AP is useful only for flamers, or should I say shitmers.
So incredibly slow, not distinctly tougher than anything else, janky objective rules and janky damage with a bunch of roll 6s for damage.... awful rules.
step 1: lose
step 2: try not to cry
for real though, a lot of our rules are really fun, but just worse than every other army.
2 second video 'Dont'
Power comes and goes rot is for ever
@@mangohub3252 True Dat
How to play them. Proxy as CSM
Sorcerer in terminator Armour gets +2 S and D to his psychic attack not a melee attack. which when overcharged is 2D6 attacks S8 3D
Copium huffing at its finest.
TLDR: DG currently Boring AF
Boooo, I'd like to say we see how games get played in the coming months.. but yea see there's no hope in are DG boys at the moment :(
You don't :D
Yeah! Death Guard!
Cringeworthy
Kinda lost me when they said DR going from an army wide rule to a 2 cp strat that is fight phase only was a big trade off 5:43
@@jamiewalker6296 only if it lets you drop to zero damage
this video seems pretty insincere , wondering if somebody getting that GW money?
@@doctordoubledakka3939 problem with reviewers in every industry. Get special access, speak your mind, you mind thinks said product is shit, don’t get special access next time. Other people see this, and want to keep special access.
The termie Sorcerer is great, but he wouldn't be able to do it on a Power fist as the weapon needs to be psychic. I assume the familiar can be used on a psychic power though, as they are 'weapons' in this edition. Moreover, do you know if -1 D can take an attack to 0? I haven't seen any limitation on this - would feel appropriate yet also very powerful!
Good catch! Yeah that would work on the psychic shooting! Very nice! Can't comment on the damage reduction thing!
@@VanguardTactics cheers! I have just been drawn to this character - think he will play well, and gives me a chance to get creative with some converting. Great overview.
We’re at a minimum of 1 the strat is missing some key wording to let us slide
This must have been a very difficult video to script and shoot with a strait face ;)
The people who wrote all the new updates to Death Guard seemed to hate Death Guard.
Death guard’s index is freaking pathetic and while you all pretend it’s not that bad you’re all apart of the problem. Instead of pointing out a lot of MAJOR flaws that should of never been released you just pretend its whatever. Most likely cause you don’t give a shot and don’t ever plan on playing them.
Whoever helped write this index deserves to get fired for this incompetence.
"In this video, we are going to talk tell you about how to play the death guard..." Short answer is dont play deathguard.
Really looking forward to getting my death guard on the table!
Thanks for trying to keep the positivity for this army up. I understand a lot of people are upset and some points are valid to be upset about but i do think we have some legs and i am looking forward to bringing DG to events in 10th and seeing how far i can take them . Current hopes is a 4-1 but im gunning for a 5-0 again haha.
Ngl, kinda cringe how awful DG is when comparing to every single other army in the game. Pretending that they are ''ok'' just kinda hurts to watch. Everyone knows they are really bad even the people with the most hope.
Put some respek on granpappy!!!!
So the only reason to play warhammer is use the most broken set up? By that logic might as well never have fun.
Aabsolutely true brother let's burn that heretic.
Could y’all redo this one? Haha 😂
This obvious attempt to sell shit as gold is 'zum fremdschämen'.
My issue with shamble and the plague-caster are that we normally want you to get in combat with your DG.
Im sure they're coming, but i cant wait for Necron and Tau videos. Im brand new and jumping in with 10th and will probably snatch up a Leviathan box to get started, but those two are the armies im moat interested in
It's like GW said "We know Death Guard isn't very good, but they take forever to kill, so we're going to remove that toughness so you'll lose faster, that way the game won't drag on forever."
Another error, plaguecaster can not go with terminators. He can only join marines.
Mike here No error there! I think simply miscommunication. The Plaguecaster psychic ability would make the enemy unit -1 to wound anyone in your army, including toughness 6 Terminators. It was not my intention to infer that he could join terminators, sorry for any confusion!
The copium in this video is hilarious.
Guys just admit the index sucks. Our "unique" thing is 6 to hit auto wound.. which is terrible!
Tbf though, CSM also have that, but they have to run the risk of dying to unlock it. But people are losing their minds of how good it is, so maybe it is???
@@MrGilmo88 It is good only with good AP which DG lacks
@@PleVan Yeah, I was being facetious :) Although, a guy did do well with DG and a plaguecrawler list. So, they do have some play :)
Ok, so I've not really taken the time to look at everything that's been released or read all the articles on WarCom, but I would appreciate any info on where/when geedubs are giving us points cost for all the units? Am I just being blind? Have i missed this somewhere?
They've not released them to the general public yet.
@@MothMan-jl3qh I was wondering what was happening... Thought I'd missed something... Not releasing points values seems strange, can't really build an army list without them... Thanks for the info 👍
DG will be very expensive because the index was clearly an after thought
@@Snozcumbers Hopefully they'll be cheaper, because they've lost DR, but at this point I'm lacking faith in geedubs ability to sort out the problems they've created with these new lists... We'll see, I suppose...
@@macgonzo our marines will beore expensive than intercessors and I can see us paying a premium for wargear(spewers/plasma/etc..)
probably best way is just to not play them
Im not sure the Sorcerer in terminator armour works how they said. Why would an enemy unit 18 inches away from your unit, target your unit in the fight phase? 18 inches away is outside engagement range so can't fight your unit, right? - my understanding (Raw) is in the fight phase, providing that there is an enemy unit up to 18 inches away (in LOS) then you roll to see if you take d3 mortal wounds (on a roll of 1), then on a 2+ (until the end of the fight phase) you get -1 damage from any attack from any unit attacking your unit. - also, in future vids,could you spend more time explaining the rules to the camera (us) then to your colleague, its a bit distracting currently.
C O M M E N T
Short answer: DON'T!
Great stuff but the sync breaks my heart.
Didn’t someone just go 5-0 in a tourney with DG?
Hi
are yop going to Tsons?
Yeah we will be doing one for them all mate ☺️
VT is great, but this particular video missed all the combos. -2 damage, light cover on everyone, -1 to wound, 6+ FNP on pretty much everyone
Tbf I don’t think the DG expertise is here in this video. They skim the general stuff but lack the core understanding of the faction.
@@Roeland666 it's contagion range, which is much more
Short answer: don't. If you want an army-wide FNP you can play Black Templars though. Death Guard is my main army and I'm too p-o'ed to even care about this rambling. The army now sucks.
You know we haven’t had FnP for a while now. I’d be more pissed about the fact they are handing out FnP to other factions now after taking it away from us initially
@@von2320 That's what I was trying to say... DG can't have their defining power but other forces get them and other powers as well.
@@aaronsomerville2124 cause we ain’t the poster boys
@@von2320 thats the problem bro, DG are supposed to be the toughest, now they're just the slowest
S
Straight off the bat you got the contagion wrong. It’s now called ‘nurgles gift’ not ‘gifts of contagion’
Hi Richard, Mike here. Nurgles gift is indeed the name of the rule! I used some poetic license to reference what it was previously called. Sorry if that offends you.
Bet you’re fun at parties..
1 month after dg looks much better at competitive than initial thoughts
DG in 10th atm are absolute trash tier... just shelf them for another 3 years like in 9th edition... or sell them and send a middle finger copy to GW
I doubt they will gain any buffs, just like they did not get them in 9th. They didnt even fix Typhus in all of 9th.
They only gut itsy bitsy minor shit that everybody else got anyway... so no real buffs. Talking Armor of Contempt and free wargear.
DG are nifty. -2 damage combo
Deathguard players are so tilted they don't even realize their rules are actually good 😂😅😂
Wtf are you actually talking about, we’re worse off compared to every other legion.
@@MrTumnus1987 Shhhh just be wrong quietly please
@@deang8017 Then give a single reason were Death Guard excels in?
Low-effort troll. You gotta at least TRY here, come on.
@@erikstoner98 Deathguard excel at winning the game