PHYSIKS

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  • เผยแพร่เมื่อ 3 มี.ค. 2024
  • I removed the standard interpolation (letting the computer fill in the animated gaps between keyframes), to experiment with animating solely on keyframes. I really like the final effect! The varying framerate lets me emphasise big impacts or slow movements, and makes it easier to work with the software, since I'm not arguing with the computer over how to interpolate. I think it makes Bebop (my test rig) a lot more expressive, too!
    SFX:
    freesound.org/people/timgorml...
    freesound.org/people/Projects...
    freesound.org/people/JapanYos...
    freesound.org/people/EVRetro/...
    freesound.org/people/Syna-Max...
    freesound.org/people/timgorml...
    freesound.org/people/Swedger/...
    freesound.org/people/orginalj...
    VOICE GENERATOR:
    imrane03.github.io/better-sam/
    (Made in Blender 4.0)

ความคิดเห็น • 4

  • @TheOneWhoSometimesSaysOk
    @TheOneWhoSometimesSaysOk 5 หลายเดือนก่อน +4

    My physiks are not physiking

  • @clockworkkirlia7475
    @clockworkkirlia7475 หลายเดือนก่อน +1

    Oooo, this is very fun! I like the impact.

  • @Miko-Works
    @Miko-Works 17 วันที่ผ่านมา

    I found your channel today and I love your Blender animations! Subbed and excited to see more of your work!

  • @allialias
    @allialias หลายเดือนก่อน +1

    Perfect . :)