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GMOD VR: Exploring Krot - Underground Bunker
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- เผยแพร่เมื่อ 19 ต.ค. 2021
- A stroll through gm-krot, a Garry's Mod map which features the remains of a MASSIVE Soviet-era bunker, deep underground. Abandoned, but maybe not uninhabited?Download the map here: steamcommunity.com/workshop/f... steamcommunity.com/sharedfile... the Discord: / discord
35 minutes of silence and then horrible death screams, this map is amazing
now if only more horror games took notes, you know I'd actually be kind of curious if someone has/could made/make an open world horror game where you explore massive areas like there that just build suspense as you're left with little to no direction until you finally walk through the one door that finally shuts behind you that marks the beginning of your horror boss fight.
I would both love and hate playing something like that.
where are the screams lmao? You really made me even more scared of this
@@Adomavo 35:53
@@MeggaMuffen-jo3rq oH JESUS i think i would shit myself if i was in vr and this happened i mean what even is that sound
what makes it better is that it start exactly after he said that he felt he was being led into a trap. Absolutely Perfect
"Крот" simply means "Mole". That is what you just doing in this game - descending down the hole!
In this sense, MOLE would be used as Multichannel Operational Line Evaluator, and it's basically just a bunker
paranoia vibes
Privet Comrades, today tovarische librarian show you wonderful Soviet block New cutting-edge, underground housing unit. It marvel of Soviet engineering.
ахаха крот
Doin' a bit of a rhythm, I see...
Old Soviet architecture is really familiar for former soviet countries and of course for russians. I think thats why STALKER is such a cult classic towards the East. It creates a horror with such a "homely" familiar setting due to how buildings look and all.
And by the looks of it, some of these props are almost as if they were ripped from STALKER games right away. I am playing STALKER Anomaly nowadays so I notice the harsh similarity!
Most, if not all, assets in this map are in S.T.A.L.K.E.R.; I am not the (or a) developer of this map, but I know that they are S.T.A.L.K.E.R. assets nonetheless due to my experience with that game series.
@@annoyingassbean3070 Indeed. THe longer I watched the more I recognized. The KAMAZ trucks, some of the furinture or laboratory assets. I assume GMOD allows them to be taken from the games due to beeing on steam. Or the devs are very enthusiastic about it.
@@lebitelexie9350 Apparently, (most of) S.T.A.L.K.E.R assets are free-to-use, but I wonder how the developer managed to port them into GMod...
Stalker is so good man! So far played soc, and anomaly, next I’ll play cop!
I'm pretty sure that most (if not all) assets are from Paranoia, a mod for Half Life
Even makes more sense that KROT is some laboratories that are in the mod
Edit: Actually IS the locations seen in the mod, pretty neat
"ЯРУС1" means "LEVEL1", specifically "level/layer" and not "floor".
You don't see the word "ярус" very often.
17:55 "Оружейная Комната" translates to "Armory", or more accurately "Arms Room"
18:28 the warning for the room that killed you is "STOP, no entry without protective equipment"
I'd assume it's a reference to the (Spoilers for stalker)
X-12 bunker in which each floor is referred to as a layer of hell, C-Con's final floor being the hardest.
@@Chonkems The map Krot is a reference to the mod "Paranoia" for Half-Life 1 where you play a Spetsnaz who have to intercept some "terrorists" or something else.
After some fight, the soldier that you play and some of your squad members arrived in the final level that the Librarian visit.
Spoiler : This layer is full of creatures.
35:49 The Librarian being able to figure the scary part of the map out before it even happens and even the MOMENT it happens is literally amazing. It's like he has an intuition beyond his own understanding, and also props to the map maker for making such a brilliant work of art.
*Spends 35 minutes exploring, Then noises cut off*
Librarian: "Man, The sudden cut off of noise makes this feel like a trap that I can't get out of no-"
*Horrific Ethereal Screams*
Me: "Oh, Good call out."
There's an SCP easter egg on this map that is just straight up a creepy horror easter egg. There's a guide for it on the discussions page of the map. I'd love to see your reaction.
Now I want to see it !!!
Yo dude check out my vid inspired by you! I’m wondering if there are any other cool scp Easter eggs in other games or maps now!
th-cam.com/video/2qfiXfCDv40/w-d-xo.html
Is it by chance down in that "haunted" part of the place deep underground?
@@NathanDavisVideos it's in the red circle room, you gotta push a hidden button to open the locked door and it's in there
As someone from Post USSR country, this speaks to me on personal level. Thanks, Librarian
I think "Стой! Ведётся огонь на поражение" is like in english: "Halt! Trespassers will be shot on sight!"
Like "Halt! No chances given, shoot to kill beyond this point"
Seeing STALKER assets in GMOD really is something else.
bro they almost remade CoP, theres a all maps almost, the maps even have emissions... admin controlled but sTILL
Fun fact! Stalker is based off the HL2/Gmod engine. (at least i think)
@@hhpeters6879 oh shit really?
@@daaltu6125 No, the stalker games are made in the xray engine, not source. I can see where the mixup comes from though, for some reason they definitely have the same "vibe".
@@hhpeters6879 stalker was made on Xray engine not source
I could almost feel the panic as you opened the final door, followed by the huge release of tension when you reached the surface.
Same, really good map
what helps make this map feel alot better is the use of S.T.A.L.K.E.R Textures and models, and the surface area of the map really reminds me of the aprogrom facility in Stalker shadow of chernobyl.
This map is ported from half life 1 mod called paranoia
The map creator has co-made several other maps directly based on Stalker locations, including Agroprom.
Would like to see more maps with AI nodes, those tend to have a bit more terror because you *know* something is there, lurking and stalking from the shadows as you sheepishly push forward...
When you get attacked in a room you've walked through 3 times
@@imnolongerasking5933 21
That room you tried to enter at 17:16 actually DID kill you. The sign next to it basically warns against entering without a hazmat suit or other PPE.
3:57 Close, BTR-60. BMP has tracks, BRDM has four wheels, BTR-60 has eight.
BTR-70 Actually. Hull is wider and lower.
35:57 those sounds are absolutely terrifying they sound robotic yet vocal mixed with screams and cries of agony
I need to find where these noises came from.
@@BP-fn7du they sound creepy af i’ve heard combine noises
No no no I mean the song audio file of the scare. It sounds so scary, so I’m trying to find it and download it.
I’m going to do a little trolling.
Remember the Half Life paranoia mod? These are the same stupid radio interference 😉 I always fought with nie
@@BP-fn7du probably zombie sounds
Man you have balls of pure steel to do this, I would have pissed myself at the creaking sounds let alone ghostly howls,great vid m8!
The level design of this map has exceeded my expectations as far as garry's mod workshop maps go.
Truly amazing, it somewhat reminds me a little bit of *_Snowdrop Escape_*
this map effectively just links up all of the paranoia maps (excluding the military base/tutorial) with alot of creative liberties
I thought it looked familiar
12:23 "It just makes me feel like there are invisible people, waiting for something."
That is the most unnerving thing I've heard all year. Holy crap. I don't think I'm ever going to look at rows of empty chairs ever again.
Really glad you basically had the same experience I did the first time I went through Krot. Still probably my favorite map to slap its navmesh addon itno and let loose a few spooky fellows to wander the halls and nab me at the worst possible times.
38:50 that's slightly distorted combine death noises. Your not alone and people who have fully automatic space super weapons are being killed without firing off a single shot. That's effin scary
EDIT: Changed to the right time event occured, don't worry only took me 2 years
honestly that idea is creepy to me less because of how strong their weapons are, but how many bullets are needed to take them out. For that to happen before they can even react takes something extremely powerful
Actually, its just a distortion in the radio communication when you play the PARANOIA game series. It’s the mind control crap thing that controlled all the clones in the first Paranoia game
38:50
My thought at 22 minutes "he's going to get killed by the door again trying to be cinematic"
"there he goes"
30:45 "I can change the camera on the monitor". A few seconds later: *monitor on ground by elevator*
When you were looking down the giant siloey holes they actually connect to other parts of the map. I discovered that by jumping down them and no-clipping, but they also kill you at the bottom pits.
God I can't wait for the day one of these "atmospheric exploration/horror" maps ends up actually throwing real enemies at him. If it's good the map would only preserve the combat elements for the later half of it with the beginning as an effective exploration map and as Librarian is getting deeper and more sucked into the atmosphere BOOM a fast zombie leaps at him from the darkness of a room he just entered.
Having ambient sounds start tensing up and increase in amount over time is cool, but there is definitely a bit to take away from the scary factor when you know there is no threat at all.
@@ae86thetic53 indeed, i would really like actually something... i dunno, maybe just one enemy would be nice
@@daaltu6125 To top it off, it would be nice if you weren't actually told there is a threat roaming around. Imagine walking around hearing all those sounds and wondering if they are a part of the ambience or something more.
@@ae86thetic53 yeah, i mean all ambient maps be like "you are alone, but what if u are not?" and straigh up have nothing besides ambiance, i just wish one would actually have something, like a roaming enemy tied to an area, dont even have to a monster, just another explorer with a gun that you might find randomly...
The most important thing is that it's INDICATED, but not.... confirmed. You're already ready for something to be there, but you have no idea whether or not There Is.
Andthen it attacks without warning.
I got about 5 minutes into this video, and decided I had to pause to play this for myself. I don't have VR and the atmosphere in this map still had me on edge better than most modern horror games ever do. Especially the lower down i got. Fantastic map! I can only imagine it's far superior with GMVR though
You should use Escape from Tarkov pistols instead of stock since you can put tac lights on them that have ranges far superior to anything you’ve used so far, plus it doubles as a safety clock
Some tac lights also have a built in red laser so you can see where you’re shooting
Great idea but we still need to consider that this might negate the scare factor because you can see further down.
They need to have vr support to not distort the model
the main issue with that idea is that they might not be compatible with gmodvr as a lot of the weapons can be finicky or just not work it not made or configured for gmodvr but if they are then it’s a good idea
@@akettle7359 eventually someone will make it work with gmod vr people always find a way to make things work with modding
@@funni_noises oh i don't doubt that, with time anyone can make anything, its just that right now we don't have that
45:25 "can i watch some tv?" thats a highlight real clip
also another fun thing to see is this map in noclip at a side shot to just see how large and deep the map is, something i always did was trying to speedrun getting to the bottom which was fun and horrifying, i do recommend
I think that's supposed to be a laboratory complex from Half life: Paranoia and Paranoia 2 - Savior. At first I couldn't help but feel the same vibes as the game gives, but then I remembered that they had labs named KROT-1 and KROT-2!
Greetings from Russia, by the way! Great video!
Upd. It's actually the map from there, the author says that on the map's page in the workshop.
Paranoia vibes. I really suggest you play paranoia, one of the best mods for the goldsrc engine I've every seen.
thats cause it is paranoia, or atleast based on it using textures and sounds. The guy who made this also made a stalker map or two I think.
@@previousdoctor8362 well, yeah I've played paranoia enough to see that it uses it's textures. I really like the fact that one of my favourite parts of the mod has been moved to source even though it's not a copy, rather the dev actually made some custom parts to the map himself which I always appreciate. I planned on making some maps from paranoia in source, but just for fun since I do have the experience to do so.
You know, when he was down at the bottom of the map, it felt like for me in every single corner behind the doors that there would be a ghost or a god know what type of monster he would encounter like an apparition that twitched its head fast while walking slowly towards the player. It feels like this map is playing with your mind and its creepy not gonna lie.
_Industrial machinery noises_
"That's definitely music!"
To someone probably. :P
Still waiting for the Industrial Equipment type beat to drop
@@damnation6713 death grapes
11:00 that shadow you thought you saw was a big smudge on the door and the corner of the box in front of it
also did you forget that pressing up on the Index's Dpad allows you to open doors with something in your hand, you mentioned it once in one of your videos then never used the feature again
"Okay, so near Mole-3 labratory should be a circular room with a giant pit. Find a room with three circuit breaker like applainces and in between two of them at the bottom should be a button reminiscent of the ones in the SCP:CB game. Press it, then a door that was previously locked should be gone (it is straight across from where you are.) You should know what to do from here."
These videos are so much fun too watch when you are going to bed but you're not tired enough to sleep.
I am literally in the same situation as we speak. I was about to fall asleep when he went into the haunted/shrieking part of the map. Damn near shat myself
That reverse sound effect was brilliant, it started off spooky, than got sort of annoying than became spooky again since you begin to dread it. it went full circle.
i love how for the first hour or so of just casually walking around in almost complete silence
the tortured screams of the damned break the silence
Honestly I find these maps + vr a lot scarier than most horror games.
All my favorite horror games are very reliant on atmospheres + ambiance like this. I've always said, even if a game isnt that good gameplay-wise... if it has a great eerie atmosphere I'll automatically LOVE it for that.
I love that your character model looks like Alan Wake.
I think he uses a normal HL2 citizen model as a player character.
@@TheHattOnTH-cam nope it's the Alan Wake player model
The part of the map at 35:57 set me on edge so much when I played it, some of the most unnerving sounds in a map like this. It's almost like a residual haunting
There's should be an end on the map. In Paranoia in the end of the game there's a room with organic structure and it's the controller of all monsters it creates. You missed it... probably.
Mostly what calms me Down on these maps Is hearing either combine dying, zombies or antlions in the Ambience, because It makes me think that im atleast not 100% alone And there are things far away i recognise as an npc than whispers that tell me nothing and just makes me uneasy
I went through this map with my best friend who watches your channel, I had no idea what this map was, all he told me was "the underground is massive and watch out because the doors can kill you." We walked through the map and the entire time I was amazed at the level of detail in the map, but when we got on that last elevator and I heard those noises, I felt the most fear and dread in my entire life.
Sick to see the map be explored by ya! Thanks for taking the recommendation!
I don't think I've ever heard you this genuinely nervous/scared before Libarian. Props for having the balls to do this.
When you find a unique channel on TH-cam...
And you're early in his new videos
47:00 I feel like that was a room you could've used to turn the lights on.
53:10 "It's the creepy vine tubes from earlier. If I can navigate through here, I'm home free."
The openable door behind you, leading back to worldspawn: "Am I a joke to you?"
I think you'd like the map "Generators". It features a fairly expansive underground, though not nearly as large as this one. It also happens to be russian themed, it might even be related to Stalker, but I am not sure.
Haven't seen the map, but Generators is a cut S.T.A.L.K.E.R. location that some mods of the games add back in, so very possible. Does it have giant sphere like structures in the middle of a terrain anomaly?
@@dhwwiiexpert It does have large spheres as described
@@cameron6538 Definitely the cut S.T.A.L.K.E.R. map.
I remember this map. Reminds me a lot of the Half Life mod Paranoia
It’s actually from it I think
@@jalapena7168 I played on this map in Single-player mostly and while there's some areas that strongly resemble Paranoia, it isn't a carbon copy. Still a really cool map everyone should check out
i loved paranoia, good mod, good music, creepy enemies, very russian.
All the (formerly) glossy tiling everywhere makes me think the places are meant to withstand being hosed-down regularly - like a kitchen, or large animal surgery room. Think of all the deviant behavior that could facilitate...
Is from that mod xD. Best mod ngl
As a person who talk russian, the tittle right in "russian" is really funny bc it means "ejrloyahig gmkyahot"
Anyway. So cool video like always !
Привет
@@AlarakTheHighLord как ты товарищ
@@AchIRoCrt good thanks you? я учу русский
@@AlarakTheHighLord ох! Очень круто!
И я порядке
also like the moment when he looked at a sign that says "STOP, do not enter without safety equipment" and casually walked in
The story behind this lab is really scary. It is based on Half Life Paranoia Mod , and there are used to be KROT 1 KROT 2 KROT 3 Laboratories , Soviets used to do some unethical genetic experiments back in the 80-s , top secrete facility was constructed beneath Chemical Factory. The legend is , that some of test subjects escaped…and spreaded some kind of infection in the KROT 1 and KROT 2. Labs were put under lockdown with all personal left inside , without hope to leave and save themselves. For 25 years they survived on cannibalism , and horribly mutated…
What draws me into your videos are not only the great maps, but also your reactions (like the "Okay! So thats not something i expected from this map at this point!")
Also, this map has strong INFRA-Vibes for me, especially scenes like 28:48 for example. These corridors always remind me of the Bunker complex in INFRA.
I am just missing a teddy bear sitting somewhere... 😁
Another INFRA enjoyer, i see
@@JoJo-tm6ty Yeah! 😁
INFRA is one of the best games i've ever played. The amtosphere, the sounddesign, everything fits together perfectly.
Very similar to Cry of Fear, another favourite of mine.
Imagine playing hide and seek on this map
Or hide and murder
And seeker have creepy model
Another amazing and scary journey into the unknown ! I love the stalker refs both the game but more Tarkovskys film . Im glad your deeply into that as it basically set the mood for all of this ...Intrigued about the SCP sign. I'm guessing that was a clue to what you experienced deep in the "inhabited sector" Great commentary as usual looking forward to the next one !
From what I can tell the Foundation symbol was just an Easter egg. If the map wanted to tie this in to the SCP verse a single symbol wouldn't be enough and also lore wise it doesn't work since the GRU Division P had operational control in the Soviet Union.
@@genericwhitekidthesecond4330 from what i gather in this comments section it actually hints at a larger easter egg
I just get so lost in these gmod vr exploring videos. I love it.
I think I know what happened to all the people, and why the lights never got turned off - everyone got killed by the doors while just trying to navigate the buildings.
I will keep saying "You should do the backrooms horror map, it has levels 0-6 and a reference to a previous liminal space you've seen." Until you actually play it.
I know this is very late but what's the map called
Funnily enough, when you were in the 'waiting room' just before the 'horror' noises start, I was thinking to myself 'this reminds me of Portal 2 and the army of mantis men'.
I love the head canon you can build for the map you think you're diving into a some how forgotten soviet era bunker in the wilderness just to slowly realize it's not a normal bunker and as you go deeper into the strange labs you find the scp foundation symbol but of course you don't know what that is but you're realizing it wasn't necessarily the collapse of the ussr that led to the place being abandoned realizing your not alone and finding a few mysterious blood stains you begin to theorize perhaps whover whatever they were working on got out but despite the clear danger something compels you to go deeper untill you hear those terrible sounds coming from everywhere and it almost seems like inside your head all curiosity suddenly drained you panic and as you escape that horrible place hearing the BEAUTIFUL sound of the rainy surface you step out just to be greeted by a very unfriendly scp foundation MTF team responding to your unexpected trespassing...
I'm definitely glad to find something actually good for once through the algorithm in the form of these map exploration videos you've been doing. It's a shame that you never found the source of those hostile psychic emanations, but it does make me wonder if the map maker decided to include that area in their recreation.
This also feels like a map that would be good for a more goal-oriented RP game mode with one or two GM's. Players would be something like garrisoned military personnel, scientists, technicians, or the "fake" factory workers; the GMs would fly around setting up events for the players to respond to. Technicians would have to fix things like flickering lights or gas leaks throughout the facility, soldiers would escort other personnel to their jobs and respond to sightings of suspicious characters or outbreaks of hostile creatures from below/out of control clone soldiers. And sometimes someone would get assigned as a spy/saboteur that needs to steal documents from one of the labs and make it out, with the ability to break some the things that technicians would be assigned to fix to lure people away. And the whole mode would be on a round timer to represent days, with the overall goal to try and make it through the day without any major catastrophes like spies escaping or everyone being horribly murdered.
My god, that area was so oppresive. Really well crafted atmosphere, even if a little too hostile with the sound effects.
Love your playthrpughs/exploration sessions. Really interesting and atmospheric maps, they suck you right in
45:02 looks exactly like theres some dude standing behind the glass. If that's a deliberate design choice, all i can say is bravo.
The scariest thing about this map is the way it catches you off guard. First it seems spooky, but after a bit of exploring you realize that's just for atmosphere, and nothing will actually happen... that is until you keep going and reach a certain place, where it completely shifts the mood to something way more sinister. That sudden change and how unexpected it is makes the map way scarier than even the best horror maps out there, and it constantly keeps you on edge as you don't know what to expect anymore. The atmosphere is literally suffocating and you can let out a genuine sigh of relief as you return to the surface. Absolutely amazing design
At 41:08 he sprints thinking it's behind him and says "stop" under his breath
Edit:
Each time he says how much he hates "that noise that's right I'm my ear" it plays that sound more and more
because of these video I have finally decided to get myself a VR headset. I just ordered it so it wont come in for a while but I am excited. Can't wait to experience these maps.
I never knew about those creepy sounds, despite playing on this map multiple times.
I love your videos, I think it'd be really interesting if you did normal commentary and gameplay vids besides horror aswell.
He doesn't know if it has horror or not since he doesn't read the description.
Man, i love your videos. This series gives off such a vibe that it almost inspires me.
This video contains all the things I love: Soviet military history/equipment, rain, the librarian, and a relaxing commentary.
(I also ADORE the fact that your character model is Alan Wake...Alan Wake is one of my all time favorite games. I can’t nail down exactly what it is but the light mechanic (and overall lighting) in that game is phenomenal and it got the atmosphere just right, creepy but not overdone).
I like that people are now realizing the potential of GMod maps as a way to create interactive liminal spaces. Im all for it
I love the garrys mod exploration map community. They have a such an awesome sense of level design and ambience...
You having Alan Wake playermodel kind of fits into the theme of exploring things, that are best left untouched.
dude i love your relatable stories please bring them
Хорошо сказал ярус, жалко перевести он его перевести не смог.
LCDs were introduced (in the West) in 2003, but did not widely outsell CRTs until 2007. Both dates, however, are well after the breakup of the USSR. So those security monitors you encountered are pretty anachronistic.
The bottom level genuinely triggered my fight or flight instincts. I heard those horrid noises and every bone in my body was telling me to hide and curl up in a ball.
11:47 the moment he realises for sure this is not just an atmospheric map
I find it entertaining that not only is he exploring these spooky maps in virtual reality he’s also doing it with phantom sense
librarian, hope you see this. at the end of the video you said theres no explosives or something like that. there is actually a grenade launcher. and the "APC" is a BTR i believe. for sliders just open your ears for their sounds. loud and uncanny thumping. love the ITR videos ❤
you really should play these maps with others
I'm sure Ricter Overtime would join you if you asked
Aren't there enough channels of people derping around on horror maps making dumb jokes? I specifically like that he does do this alone and soaks in the atmosphere. Another person would ruin it.
i didnt know it at first but from the whole time when you got into the abandoned laboratory back up to the surface i was holding my breath so hard that when you saw the natural light through the clouds i could actually breath for about 5 minutes
note to developer add a collision box to the doors that detects when a player is still stood in the door frame and prevents the doors from closing till the player has left the box
hats off to the sound effects put in though they were really unpleasant and disturbing built up atmosphere better than any stock sounds
not really based off of a soviet bunker,sort of but its based off of the laboratory in the HL1 mod called paranoia,where you play as a soviet soldier on a mission just like any other,but the deeper you go the more you see what kind of things happened there such as experimentation causing zombies and spetsnaz human clones
This map reminds me of a dream I had where I was exploring a very similar bunker and heard noises like that and it took me a while to realize the noises were coming from me so, this video is extra spook for myself lol
I love these videos
same
I would love to see an exploration of City 24 V3 on this channel in VR. It is set in Half Lifes universe, but it has all sorts of creepiness to its atmosphere. It is also just an incredible map and I believe the map maker deserves as much exposure as possible.
16:15 *Abandoned Soviet-era bunker*
*Modern chair and lone LCD monitor*
Yep, nothing suspicious.
P.S. On the other hand, keyboard on the table at 19:38 looks indeed of mid-80s type one.
That's an ibm model m keyboard. Most of the non military Soviet products were designed using already exsisting ones.
And yeah, the fact that someone brought here LCDs is just hilarious
Krot-3 is technically in Paranoia still functional secretly and use modern equipment, only Krot-1 and Krot-2 are abandoned since the 80s.
This map ported from HL1 mod "paranoia", I highly reccomend to play this mod. it will took you 2-3 hours. It has russian and english virsion
I think this was one of my favorite librarian videos. And i must say, i have seen alot. For such an underrated youtuber your very quickly becoming my favorite. Somehow, the way you commentate horror makes it scarier but also much more comforting in such an interesting way. I've never been a big horror fan at all actually, but there's something you do that makes it extremely fun to watch at really any time.
deaf grapes
i like to think of the glitchy screams and howls and noises as hallucinations, like you’re hearing the screams of people before the bunker was abandoned, like you went too deep and slowly started going insane
22:20 THATS WHAT YOU GET FOR NOT MAKING THE JOKE.
NOW WHO IS THE ONE WITH THE COTTON EYES?! ..and a broken skull probably.
I have played this map and it is nightmare fuel
When I watch these videos before work I get so tired. But when I try watching these videos on my days off I try using these videos for sleep aid and it never works lol
Anyone think the blood stain at 49:12 looks a lot more bright and vivid than the rest of the blood stains? As if something was just injured or killed there?
" we all know when a Soviet bunker is abandon something wants it as it's own "
Monsters: ☭OUR BUNKER ☭
that truck facing you reminded me of my weird dream where it was a frozen memory that happened in reality, but a car was their that wasn't there before, anyway very creepy and interesting map
this guy deserves more subs
i was inspired by your creepy and comfy minecraft world and now im working on my own creepy and comfy minecraft world
I played on this map a few years ago. And its by far one of the creepiest maps ive played. Good job to my friend NG.
the video that introduced me to your channel, to bad I waited a year to find it again, as this has been my most watched channel for almost a year now
Instantly reminded of the HL1 mod Paranioa, when you entered the area with all the Soviet art on the walls.
I've had nightmares of maps like this, that music is terrifying.