The laser beam corridor I think is doubly clever, because the timing is actually fairly lenient, but because you get that pre-fire effect, it really serves to stress you out, because that always comes on while you're still in the way of the beam.
A common misconception with reactor coolant is that it's bad for you, or radioactive somehow. Nuclear reactors typically use water as coolant and as mediator. Water typically can't be radioactive, as the fissile materials sink to the bottom, and since water is a lot of particles for radioactive beams or particles to collide with, it mostly prevents radiation from leaving the water, up to a certain depth, where it's negligible. That small silo you fell into could be dangerous for depositing radioactive isotopes on your shoes, but a change of shoes and pants will mostly get rid of all that, assuming you don't have a radiation cleaning shower at the top in the basecamp. 👌😎
The funny part too is that radiation effects may take weeks to present itself with any symptoms at all meaning even if he got hit with a lethal dose of it he'd not know until afterwards. For all we know he could've been a dead man this entire video.
True, but it depends on the coolant. Not all forms of coolant are just water, and who knows what they could be using here. I mean they have a freaking "meat generator" in this map.
1:18:35 love this line. It's perfectly describes an entire 5th level: "Forget.... Power failures. Forget... Experiments gone wrong, although all it could be a part of it... I think this level is just straight up haunted"
Great map and video. But of course, when The Librarian reinstalls his VR mod and seemingly gets it working better than ever, it's coupled with the ONE MAP that has specially coded dialogue that completely breaks in VR. It sounds like that may have even brought the map down a little for him. I'm calling for a short addendum video on this map, I think it's earned it.
This map deserves a follow up video! There is a lot more unexplored secrets but i'm most curious about the tv radio thing found in the flesh room that plays something when brought near those yellow panels.
Iirc correctly it was faked but it's definitely still creepy knowing that, interesting the map creator used this sfx because it's infamous for being in the leaked half life 2 beta files as ambiance in the citadel
oh and also about the hl2 beta sound files there where lots of hl2 beta sound and you could definetly tell that some places in the map where inspired by the hl2 beta citadel.
1:09:48 My heart jumped! That's Slow-Scan Television, or SSTV for short, it's basically a way of storing images in sound. Popularized by the likes of Portal 1 & 2. Pretty cool.
Awesome, I’ve been waiting for this! Text is supposed to appear on screen when the cutter was “talking” but it probably didn’t appear because of VR, great video regardless.
Lately I've grown to appreciate industrial goliaths like this. If you've ever been around Seattle before, maybe you would know about Gas Works Park, which, in my opinion, is the perfect representation of one of these soulless indominable steel bastions, albeit a smaller one. I've made an effort lately to translate it into map form, but the results remain to be seen. Also, I noticed that this map bears a striking resemblance to parts of the Air Exchange from the HL2 Beta, but that might just be me. The assets are certainly present.
That "meat turbine" room kinda looked like a huge lathe that someone got pulled into, would also explain the spray of blood on the other side of the room that lines up perfectly with the machine. Also this map totally deserves a visit from Officer Flatscreen
I have lived in a steel factory long defunct very briefly during homelessness, from a saturn vehicle living in the truck, i'd pull into the factory and never be found lol But what i didn't expect was how horrifying it is to wake up at 3 AM remembering you're in a dark lost factory in a car in the woods
Hey Librarian if you turn your HUD on so that you can see your health and armor, when the cutter tool starts glowing and speaking to you, itll show subtitles for what the machine is saying. No spoilers though.
I put this on to sleep last night. Had a dream about it, but in my dream the building turned out to be some kind of big "ship", the dream were truly unreal, but so satisfying.
Ayy, I was one of the people that recommended this map to you! Glad you got around to exploring it. This really is one of those maps that'll stick with you for a while, hope you had fun with it. Side note: Am I the only one that got Black Mesa vibes from this map?
The deep underground industrial concrete and steel labyrinths, with pipes everywhere and catwalks that lead to strange areas ? Yes you’re the only one who feels Black Mesa vibes from this map
It's probably the perfect map, if you had a group of friends, who were doing a roleplay of a tactical team entering the location because they were tasked with seeing why the bastion appeared, or was there. A secretive organization testing things that are possibly warcrimes, etc. And in the lore for the map, a spec team is sent to see what happened, would be good to see a, multiple person review of it in that style, in my opinion.
3:09 The expression shown on the blueprint here is equivalent to _y_ =1191 6:41 The elevator is going down unusually quick. Probably for gameplay reasons, but I wonder if it means anything outside of that. 8:50 The people in the factory probably used the shaft to get from the floor-to-floor in the case that all the elevators were broken. 12:02 Your comment here about how deep they people that made the factory would need to go for geothermal power might explain why the factory is located at the pole. The Earth actually bulges out along the equator, so the surface level at the two poles are closest places above-ground to the core, disregarding valleys and craters. 12:56 I wonder how long the facility has been down there, stuck under the ice. Were people still here when it froze over, or did it freeze long after everyone there left (or died). 16:46 I wonder how much people might've been here at a given time while... whatever... this was for was still going on. I also wonder if the incinerator is supposed to be the Earth's core. Though unrealistic, it could be possible for something like a video game. 17:22 There is actually a puddle surrounding the bucket to show that it *isn't* containing all the water! Though realistically, it should be larger, it's a nice touch. 17:45 Is that a boiler room? Makes me wonder how big the facility is *under* the ice (like how far it stretches out). Even as much of the facility we've seen so far wouldn't need that much boilers that large. 19:19 Why has this part of the facility collapsed, but not the other parts exposed to the surface? Was this way in already discovered previously? And could the facility have been 'discovered' before, but because it's so big, they just haven't found the newly uncovered entrance yet, if this way in was discovered? Could other ways in have been found? 20:22 The frame here is just beautiful. Nothing else, I just wanted to point that out. 21:29 Why are there this much TVs here (raises my previous question about the amount of people here again), and, more importantly, why are some of them *still on?* 25:00 How much people might've been stuck down here? And for how long? 26:59 I just realized; who, *_or what_* turned the facility on? Was it a survivor of whatever happened? Some sort of automated system? An AI? 30:34 What if the levels span a larger area the further down you go? They'd have to reach a limit at some point. 36:06 What is it that the did it here? _Why_ did it require meat grinders? 42:54 With the size of the boilers and trash chute, and the number of TVs, you'd think that there'd either be another cafeteria or a larger one. 43:04 It feels like the lights are much brighter and illuminating in the kitchen, but that's probably just the size of the room; the light's don't to brighten up as much space. 45:05 The large shafts kind of give you a way to tell which floor you're on without directly giving you a number, as long as you remember which floor you accessed an above part on.
if you download the map and enable subtitle and go to the reactor and do the stuff you need to do the omni-cutter turns on an orange light which he comments at 1:02:10. and with that orange light there's something that tells you stuff about the facility and a good job on how your doing. at 1:04:49 or the room that goes down 70km the thing tells you about how the people who worked or the robotic arms that made it (i think robotic arms made it because of the rural where the giant room is)at the facility gone down 70km but the thing thinks there's still a whole new world down there. I didn't play for much longer and somehow the omni-cutter got stuck out of the map so I don't know if there's any more text that it says. this probably answers some of your questions.
on 21:29, if you enable the subtitles, the machine that speaks trough the omnicutter (named prism) tells you that the green area was for tourists, so they have a tv room, where they sell them, could also be a reference to free tvs
to answer you on the geothermal. Wells typically are ~200 for residental applications and as deep as 600 for commercial. large scale power plant can be a lot deeper, with the deepest being near the salton sea in California being ~5250 ft. but recent plants will typically just dig more wells down to 600 to minimize cost.
Issue: vr mod broke some stuff in the map. When the omni cutter was glowing yellow and making noise there was supposed to be text on your screen. You should revisit this map (at least the part after you repair the reactor) in flat screen mode, it gives you a bunch of lore.
As a computer repairman, I always recommend my clients to have one or more USB hard drives (mechanical if possible, which are more reliable than SSDs or solid state drives) to back up their personal data and programs or games. Because just like with people, our computer's SSDs are fine today and may fail tomorrow, either because they were damaged or due to a power outage. Also many times we can save some things using some bootable disks such as Hiren's boot or similar, so that with an external disk save the data, or in your case the gmod maps or other games. Greetings atte and exploration gameplay.
Yep. All my important stuff is backed up on some cold storage drives, but I never bothered with this SSD because it was all Steam games. Wishing I had the space for a NAS box.
@@thecruelfool12 I have his videos on in the background when I'm working on art... maybe you can find something to do while it plays? I'd never watch any long form content if I didn't have an activity whilst watching/listening
I think you've gotten it mixed up. SSDs are far more reliable than mechanical hard drives which have moving parts and more points of failure. SSDs have a set lifespan that can be tracked and aren't susceptible to mechanical failures like the small arm that moves over the discs in mechanical drives breaking. Not to mention, SSDs are far faster that mechanical drives since they don't have to rely on a spinning disc which can only spin so fast.
oooh sstv (slow scan television) sounds @1:10:39. I've hoped they'd turned up in one of those maps for years, they are so underused. even tho they are present in portal 2 as easter eggs.I am delighted :D
I tried and it doesn't work, the sound that comes out after the start of the signal is different from the continuous sound of an SSTV signal @@Buddy_Pall
The whole time I was thinking, this factory is alive. The constant background noises are the bodily functions of this creature, the pipes of steam perhaps its airways. Maybe the whole factory is manufacturing itself, everything is working to produce concrete and metal beams to construct new parts of the factory. The only question is, where is the immune system?
the factory does have some sort of AI, but the creator explained some of the lore in the QnA thread on the map page, you'll just have to scroll down some of the questions
I like your exploration videos. They never give me up, they never let me down, they won't turn around and deceive me. They won't make me cry, they won't say goodbye, they won't turn around and hurt me.
Hey librarian, you have to complete the map in flat mode bcs once you fix the reactor the cutter talks to you through text onscreen, those sounds it played only play when its talking
1:07:21 took me a second to understand, and yes, that may be how they upgraded the reactor, maybe to defend against the creatures that went mad because of the reactor polution
You've actually missed a big part of the ending because of VR. Right after you fix the reactor, the factory start speaking to you (yes.) via text on the screen. From then when you enter a room holding the cutter thing, it will start an explanation of what the room purpose is. I really hope at some point someone fix the on screen text not showing in VR... Anyways a really great map, I played it just before watching your vid not to get spoiled. So much different great inspirations, there is clearly some Portal, Infra, NaissanceE...
Remember playing this map a while back and absolutely loved it! Such a great map, it scared me, but it was cool to be in and explore, and try to fix the reactor. Also interesting how I also took out a gun as soon as I loaded in, something about the place just set off alarms in my head. I needed something to defend myself with. Love the channel, keep up the great work!
You can see a lot of effort went into making the map, which is why using the same 5 default posters and graffiti from HL2 drives me up the wall. I know it's easy because they're right there in the game but man does it completely break the immersion.
I really enjoyed this a lot. Thank you for takng us on this adventure with you. This is a really cool map, I've always wanted an SCP game like this where you are just like an investigator or someone who explores anomalous structures like this. This game really does a good job at capturing the kind of atmosphere I'd look for in a game like that, at least with a lot of the maps. And some can be more mysterious and others more horrifying and there are all kind of things you can do with something like that.
The strange noise coming from the cutter is the AI that runs the place trying to talk to you, but since you're in VR, it seems the text isn't visible. When i played the map i thought the AI talking to you kinda broke the immersion and feeling of isolation, so honestly I'm kinda glad it wasn't working for you
The AI that is in the place breaks the feeling of immersion? I feel like this is more of a case of you wanted the map to do X and it didn't do what you want. There should be people there but there aren't, that creates an horrible king of loneliness like an empty town with everything on. The AI only amplifies it.
As much as i enjoy the beyond the fog, i do like the G,mod stuff watching u drive your fear, a map doesnt need to be scary to make you scared, i enjoy ur imagination the way you see things in a working environment and seeing it in your mind as a live place 🤘
23:43 / 23:52 That sounded like something crumbling and an alarm going off due to the structural damage. What came after that sounded like the entire foundation itself straining due to the impact. 25:58: Looks like somebody dropped a wrench. Besides, on the topic of the Chasm Room. Who the hell decides to build a bunch of bottomless pits in this factory in the middle of nowhere, surely there are better alternatives for construction instead of building deep chasms. 28:03: Oh boy, if this isn't a proper introduction to an genetically-engineered lifeform or an alien, I don't know what is. 35:22: That's definitely not a normal generator. 35:31: Nevermind, they are both not normal. 35:43: What the hell? Possessed generator? *Organic* generator? Generator from Hell? Now I'm curious as to what it's powering exactly. 37:34: Something just happened... 59:04: Well THAT's not good... That's probably what caused the alarm and crumbling sound at 23:43 1:02:00: Reactor stable. 1:02:28: What is that scratching sound and the electronic warbling that seems to be coming from the Omni-cutter? 1:05:11: THAT doesn't sound good... Sounds like a distorted scream from over the intercom, or an alien screech... 1:07:55: Judging by the Hellerator, I wouldn't exactly discount the nature of the supernatural, perhaps the reactor brainwashed someone? 1:08:46: So it IS the Omni-cutter. 1:09:02: Okay... What are all these piles of flesh doing here? Is that what happened to the staff? If so why are all of them here, was there something that was useful here? 1:12:05: Well that's unsettling... It looks like a head on a toilet seat. 1:12:17: Oh hello creepy reversed music... 1:16:47: Why? What happened in Krot? I admit I have never watched Krot in it's entirely, so I do not know what you are referring to here... 1:18:35 (On my second rewatch.) That music sounds... sad. Like something that once was, now forgotten. A lost purpose.
Krot is based in a Paranoia map. In that one dark level with the graffiti and medical labs, there was a never ending wave of terrifying sounds, some of which seemed to be very close to him, but they were just ambience. Vacant_Industry didn't do as much like Krot did, but both of them had some amazing sounds
You should do rp_industrial_17 next it's a very detailed cyberpunk map inspired by the HL2 beta with lots of verticality and interactivity and a day night cycle.
Libraliannn try that one map in Gmod named Watch the paint dry its not what you think i have seen first version and its terrifying now it’s updated with alot of new stuff you should give it a go
17:01 be careful, cause there's something called "phantom sense". People who play vr long enough, and have vivid enough imaginations can sort of trick their brain into thinking that things in vr are real. Your brain gets every signal that it should feel something, except the actual feeling, so it fills in the gaps, and makes you feel things in vr
Stumbled upon your videos and I love them! The way you narrate and the combination of the VR headset movement makes it feel like an IRL exploring video but even better since its a video game cause it almost guarantees something weird will happen. And the scares are naturally experienced rather than some pre made jumpscare, which is my kind of creepy.
An easier way to deal with issues such as touching something irl and being afraid its not gonna be what you think is to just punch it as hard as you can, if at head height headbutt it. Not vile things will survive being headbutted by a person who shows no fear or concern about its existence.
Well I'm only a few minutes in but this map looks (and sounds) REALLY awesome so far. Your videos have been a crutch for me recently. Thank you for all the wonderful content!
Great video so far! I was wondering if you've heard of a mod called Jazztronauts, it's really interesting and is basically just exploring maps. Not sure how other viewers or you'd feel about a short length series, but I'd love to see it.
with all the horror/weird/surreal/exploration games and maps you've played, have you ever considered making your own little mini project? It'd be cool to see I have no doubt as creativity is driven by mixing things together and if you have a boatload of ideas for mixing it could be cool...or a mess, but still!
The whole idea of a secret base in the Antarctic isn't unheard of. Not only do many global companies have publicly-known outposts across the islands, but also there's a radio base somewhere out there that can lock onto and listen to anything that makes sound vibrations. Scary to think about, even scarier is what's unknown still.
i like your half-joking connection to the black mesa designers, because not inly does it really fit in an aesthetic sense, but it also brings alot of things i to question. like why you are here, who brought you here, are they hiding something, who was camped out front, etc. but also why are you sent in alone? why didnt they send more people even if they didnt know how big the place was? you could be an unwitting participant in some sort of cover-up. maybe it wasnt always under a glacier, explaining the surface style architecture under so much ice. this could have been another site by the people behind black mesa, and when things went wrong, they buried it. this type of thing could be eluded to by the half-life 1 scientists who talk about fearing their science being revealed to the public. i think this map's lore is excellently designed so that you have to theorize about what happened here, which is sometimes a little frustrating but can also be a lot of fun.
well they did say in the description that a special team would be sent, so I guess you're either supposed to be playing with npcs or players lorewise also the lore was kinda explained by the creator in a QnA thread in the map page on Steam, I wish to not comment on it since I got kinda confused and I prefer not to spoil it anyway
yeah actually i just watched a video by a small channel playing the map with the creator where he talks about the actual lore th-cam.com/video/frVww8GONyg/w-d-xo.html
Excellent video due to the huge scary element called "The Unknown." Just not knowing what's down there scares me the most. I liked your comment on The Thing. "..., it deals with you." 7:56 😆🤣 That story you told (1:19:36) literally gave me some goosebumps.
Has anybody noticed that this guy left that little device he used to get into the facility at the very start? He said "Oh we'll probably need this" but then left it behind.
Geo thermal heat pumps are roughly 400ft deep whilst geo thermal steam is 2 miles down. At least 1-2 miles is the standard for geothermal powerplants which seems to be what the "Industry" runs off of, having a power plant in your basement was a smart move.
This just goes to show that you can tell a compelling story through the environment alone, no abundance of cut scenes needed. This level with it's ambient sounds also created a unique atmosphere which in turn creates its own type of fear, the one that comes from your own imagination. The lack of jump scares also made this experience more tense and the one we got was well done, as we saw it but couldnt' really make out what it was supposed to be.
One thing i don't think anyone has mentioned, is when you repair the reactor, it or some sort of AI begins to communicate with you through the OMNI cutter and gives info about the various rooms you encounter as a yellow text appearing at the bottom of the screen. Thought it didn't show on your screen since you are in VR
(27:56 - 28:18) The Things We Do For That Sweet, Sweet [[MORTGAGE PAYMENT]] (55:52 - 56:44) This Space Reminds Me of A Place In The Marsh Family Refinery From Call of Cthulhu: Dark Corners of The Earth (2005) (1:23:11 - 1:25:26) And Welcome Back To The Marsh Family Refinery... (1:29:25 - 1:29:40) This Industry Belongs In A Museum...
This was one of the most unsettling Gmod maps he's gone through yet. it withholding so much information yet still giving some clues here and there was great imo.
I would adore a level like this in H3VR. Having the ability to prepare however you want beforehand and venture into the facility to complete a set number of objectives while gunning down anything that looks even remotely hostile while uncovering the mystery within would be a dream come true for a Meat Grinder fanatic for me. I hope someone actually gets on that, if it's possible.
Badass as Hell, loved this video, this map has to be one of my favorites. Theory that the jumpscare on Level 5 was, like you said, a survivor of whatever happened to the plant who died and now haunts the facility.
"But we're gonna find out" as he calmly pulls out a Glock.
Doom music moment
"Did you put your name in the goblet of Fire?" Dumbledore asked calmly
Same energy
Safety glock
Makin' my way down the block, with a glock🎶
Glocko
The laser beam corridor I think is doubly clever, because the timing is actually fairly lenient, but because you get that pre-fire effect, it really serves to stress you out, because that always comes on while you're still in the way of the beam.
you can also just crawl under it. :p
Nah, ya cant. It has quite a huge hitbox, you can see it with triggers render enabled.
its from the hl2 beta.
A common misconception with reactor coolant is that it's bad for you, or radioactive somehow. Nuclear reactors typically use water as coolant and as mediator. Water typically can't be radioactive, as the fissile materials sink to the bottom, and since water is a lot of particles for radioactive beams or particles to collide with, it mostly prevents radiation from leaving the water, up to a certain depth, where it's negligible. That small silo you fell into could be dangerous for depositing radioactive isotopes on your shoes, but a change of shoes and pants will mostly get rid of all that, assuming you don't have a radiation cleaning shower at the top in the basecamp. 👌😎
Thanks random guy, very cool!
🤓
The funny part too is that radiation effects may take weeks to present itself with any symptoms at all meaning even if he got hit with a lethal dose of it he'd not know until afterwards. For all we know he could've been a dead man this entire video.
@@Iwanttoeatcheeseshut up
True, but it depends on the coolant. Not all forms of coolant are just water, and who knows what they could be using here. I mean they have a freaking "meat generator" in this map.
1:18:35 love this line. It's perfectly describes an entire 5th level:
"Forget.... Power failures. Forget... Experiments gone wrong, although all it could be a part of it... I think this level is just straight up haunted"
worse... the place is practically alive.
Great map and video. But of course, when The Librarian reinstalls his VR mod and seemingly gets it working better than ever, it's coupled with the ONE MAP that has specially coded dialogue that completely breaks in VR. It sounds like that may have even brought the map down a little for him.
I'm calling for a short addendum video on this map, I think it's earned it.
This map deserves a follow up video!
There is a lot more unexplored secrets but i'm most curious about the tv radio thing found in the flesh room that plays something when brought near those yellow panels.
Officer Flatscreen needs to visit this place, basically
After going through a deep dive into the interloper, seeing the umbrella man at 23:56 gave me a bit of anxiety
no fr i tensed up
Ditto. I thought it was a genuine omen.
Im glad i wasnt the only one. Interloper has been insane.
1:12:56 also scared me a bit more than it should've.
Likewise
That one sound effect thats supposedly a russian cosmonaut burning up in a capsule is terrifying. Wether its actually that or otherwise.
Iirc correctly it was faked but it's definitely still creepy knowing that, interesting the map creator used this sfx because it's infamous for being in the leaked half life 2 beta files as ambiance in the citadel
its faked.
oh and also about the hl2 beta sound files there where lots of hl2 beta sound and you could definetly tell that some places in the map where inspired by the hl2 beta citadel.
Why was he freaking out when he heard it though, and saying "it can't be another GM_Kraut" or something like that? Was it another map he played?
Which part?
1:09:48
My heart jumped! That's Slow-Scan Television, or SSTV for short, it's basically a way of storing images in sound. Popularized by the likes of Portal 1 & 2. Pretty cool.
Yeah, I instantly recognized what it was from that KSP used to have a Easter egg that used SSTV signals
The big hill. I know exactly what you're talking about.
The one before the SSTV sounded like RTTY (radio teletype) but might not be enough to decode anything
Awesome, I’ve been waiting for this! Text is supposed to appear on screen when the cutter was “talking” but it probably didn’t appear because of VR, great video regardless.
yeah i kinda hope he re-fixes the reactor in non-vr cuz seeing what it would say was cool
@@thetelpho2176 what are you talking about its working fine in non-vr its vr thats the problem
@@GP22855 yeh that was what i was trying to say
an outstanding map, Grey. nice work
This map is incredible.
I've talked with Grey the Raptor (The Creator), and genuinely one of the greatest stories I've found in Gmod!
Lately I've grown to appreciate industrial goliaths like this. If you've ever been around Seattle before, maybe you would know about Gas Works Park, which, in my opinion, is the perfect representation of one of these soulless indominable steel bastions, albeit a smaller one. I've made an effort lately to translate it into map form, but the results remain to be seen.
Also, I noticed that this map bears a striking resemblance to parts of the Air Exchange from the HL2 Beta, but that might just be me. The assets are certainly present.
Honestly it def felt like a mix of black mesa and aperture.
@@Slimpicken I wouldn't be surprised IF it was designed or developed by one of the two.
you should look up the game Dusk, it's second chapter has a lot of scenery like this
I kinda got the vibe of Fort Briggs in FMA:B actually
I've ben to Gas Works several times. It's definitely super cool
Brutal industrial architecture. Love it.
2:30 "Good evening gentle listener, and welcome to Distractible. A wood elf production. Staring brilliant Bob, Magnificent Mark and Witty Wade"
Love you for this bro I thought the same thing lmao
I was looking for this lol
That "meat turbine" room kinda looked like a huge lathe that someone got pulled into, would also explain the spray of blood on the other side of the room that lines up perfectly with the machine. Also this map totally deserves a visit from Officer Flatscreen
the ai explains its an organic machine hybrid
@@kubagrotowski guess i missed that in the video, mb
@@DasBlarcy actually because of vr the librarian doesn't see the ai talking so it's not in the video but if you play on pc it will work
@@kubagrotowski Ohhh gotchu, I'll give it a download and play it myself sometime then lol, preciate it
I remember a video of a CCTV recording in which a Russian worker got pulled into a lathe by his shirt tag on a sleeve.
I have lived in a steel factory long defunct very briefly during homelessness, from a saturn vehicle living in the truck, i'd pull into the factory and never be found lol
But what i didn't expect was how horrifying it is to wake up at 3 AM remembering you're in a dark lost factory in a car in the woods
dang, how'd you get a phone then?
@@ioanluke3220 They are obviously no longer homeless since they are speaking in the past tense
@@ioanluke3220 Free Obama phones in my state and i am not even joking.
Also i stole shit lol
Hey Librarian if you turn your HUD on so that you can see your health and armor, when the cutter tool starts glowing and speaking to you, itll show subtitles for what the machine is saying. No spoilers though.
He'll never see it. What did it say?
I put this on to sleep last night. Had a dream about it, but in my dream the building turned out to be some kind of big "ship", the dream were truly unreal, but so satisfying.
Ayy, I was one of the people that recommended this map to you!
Glad you got around to exploring it. This really is one of those maps that'll stick with you for a while, hope you had fun with it.
Side note: Am I the only one that got Black Mesa vibes from this map?
Yes, your comment had 314 likes.
same, the desolate and foreboding feeling at the start? yes
The deep underground industrial concrete and steel labyrinths, with pipes everywhere and catwalks that lead to strange areas ? Yes you’re the only one who feels Black Mesa vibes from this map
@@versace6609 Lmao
I felt black mesa vibes from this map too! You aren't the only one.
23:50 Either i'm going insane or that is the EXACT sound lantern mice make in rain world. LIKE EXACTLY THE SOUND
I think we are both going insane
It's probably the perfect map, if you had a group of friends, who were doing a roleplay of a tactical team entering the location because they were tasked with seeing why the bastion appeared, or was there. A secretive organization testing things that are possibly warcrimes, etc. And in the lore for the map, a spec team is sent to see what happened, would be good to see a, multiple person review of it in that style, in my opinion.
I actually found a navmesh version and took a npc with me basically doing that
@@shinyrayquaza9 which mods?
This map woth friends and bio annalator would be awesome.
3:09 The expression shown on the blueprint here is equivalent to _y_ =1191
6:41 The elevator is going down unusually quick. Probably for gameplay reasons, but I wonder if it means anything outside of that.
8:50 The people in the factory probably used the shaft to get from the floor-to-floor in the case that all the elevators were broken.
12:02 Your comment here about how deep they people that made the factory would need to go for geothermal power might explain why the factory is located at the pole. The Earth actually bulges out along the equator, so the surface level at the two poles are closest places above-ground to the core, disregarding valleys and craters.
12:56 I wonder how long the facility has been down there, stuck under the ice. Were people still here when it froze over, or did it freeze long after everyone there left (or died).
16:46 I wonder how much people might've been here at a given time while... whatever... this was for was still going on. I also wonder if the incinerator is supposed to be the Earth's core. Though unrealistic, it could be possible for something like a video game.
17:22 There is actually a puddle surrounding the bucket to show that it *isn't* containing all the water! Though realistically, it should be larger, it's a nice touch.
17:45 Is that a boiler room? Makes me wonder how big the facility is *under* the ice (like how far it stretches out). Even as much of the facility we've seen so far wouldn't need that much boilers that large.
19:19 Why has this part of the facility collapsed, but not the other parts exposed to the surface? Was this way in already discovered previously? And could the facility have been 'discovered' before, but because it's so big, they just haven't found the newly uncovered entrance yet, if this way in was discovered? Could other ways in have been found?
20:22 The frame here is just beautiful. Nothing else, I just wanted to point that out.
21:29 Why are there this much TVs here (raises my previous question about the amount of people here again), and, more importantly, why are some of them *still on?*
25:00 How much people might've been stuck down here? And for how long?
26:59 I just realized; who, *_or what_* turned the facility on? Was it a survivor of whatever happened? Some sort of automated system? An AI?
30:34 What if the levels span a larger area the further down you go? They'd have to reach a limit at some point.
36:06 What is it that the did it here? _Why_ did it require meat grinders?
42:54 With the size of the boilers and trash chute, and the number of TVs, you'd think that there'd either be another cafeteria or a larger one.
43:04 It feels like the lights are much brighter and illuminating in the kitchen, but that's probably just the size of the room; the light's don't to brighten up as much space.
45:05 The large shafts kind of give you a way to tell which floor you're on without directly giving you a number, as long as you remember which floor you accessed an above part on.
Wtf
@lxnxs What warrants that reaction? It's just someone speaking aloud their thoughts with timestamps
@@25thVictor nothing wrong Just alot to share with us
if you download the map and enable subtitle and go to the reactor and do the stuff you need to do the omni-cutter turns on an orange light which he comments at 1:02:10. and with that orange light there's something that tells you stuff about the facility and a good job on how your doing. at 1:04:49 or the room that goes down 70km the thing tells you about how the people who worked or the robotic arms that made it (i think robotic arms made it because of the rural where the giant room is)at the facility gone down 70km but the thing thinks there's still a whole new world down there. I didn't play for much longer and somehow the omni-cutter got stuck out of the map so I don't know if there's any more text that it says. this probably answers some of your questions.
on 21:29, if you enable the subtitles, the machine that speaks trough the omnicutter (named prism) tells you that the green area was for tourists, so they have a tv room, where they sell them, could also be a reference to free tvs
to answer you on the geothermal. Wells typically are ~200 for residental applications and as deep as 600 for commercial. large scale power plant can be a lot deeper, with the deepest being near the salton sea in California being ~5250 ft. but recent plants will typically just dig more wells down to 600 to minimize cost.
glad you finally did this map, i instantly knew you'd love it when i found it on the workshop
Floor 5 was absolutely terrifying my heart was struggling to survive
This man, by far, has the greatest in-game narration, and I'm all for it.
Issue: vr mod broke some stuff in the map. When the omni cutter was glowing yellow and making noise there was supposed to be text on your screen.
You should revisit this map (at least the part after you repair the reactor) in flat screen mode, it gives you a bunch of lore.
As a computer repairman, I always recommend my clients to have one or more USB hard drives (mechanical if possible, which are more reliable than SSDs or solid state drives) to back up their personal data and programs or games. Because just like with people, our computer's SSDs are fine today and may fail tomorrow, either because they were damaged or due to a power outage. Also many times we can save some things using some bootable disks such as Hiren's boot or similar, so that with an external disk save the data, or in your case the gmod maps or other games. Greetings atte and exploration gameplay.
Yep. All my important stuff is backed up on some cold storage drives, but I never bothered with this SSD because it was all Steam games. Wishing I had the space for a NAS box.
@TheLibrarianYT are you gonna make some shorter videos soon? I don't have much time to watch the longer ones.
@@thecruelfool12 I have his videos on in the background when I'm working on art... maybe you can find something to do while it plays? I'd never watch any long form content if I didn't have an activity whilst watching/listening
@arknark well no I don't work and I like to focus on videos
I think you've gotten it mixed up. SSDs are far more reliable than mechanical hard drives which have moving parts and more points of failure.
SSDs have a set lifespan that can be tracked and aren't susceptible to mechanical failures like the small arm that moves over the discs in mechanical drives breaking.
Not to mention, SSDs are far faster that mechanical drives since they don't have to rely on a spinning disc which can only spin so fast.
oooh sstv (slow scan television) sounds @1:10:39. I've hoped they'd turned up in one of those maps for years, they are so underused. even tho they are present in portal 2 as easter eggs.I am delighted :D
Yeah! Has anyone decoded this maps SSTV signal?
I tried and it doesn't work, the sound that comes out after the start of the signal is different from the continuous sound of an SSTV signal @@Buddy_Pall
Can't explore without The Safety Glock™
The whole time I was thinking, this factory is alive. The constant background noises are the bodily functions of this creature, the pipes of steam perhaps its airways. Maybe the whole factory is manufacturing itself, everything is working to produce concrete and metal beams to construct new parts of the factory.
The only question is, where is the immune system?
the factory does have some sort of AI, but the creator explained some of the lore in the QnA thread on the map page, you'll just have to scroll down some of the questions
This is giving me serious SCP and hidden deep vibes.
1:03:38 Hahaha, that was the most wholesome moment throughout the whole video! 😄
This map was briliant, I really want to know the full lore of it
I don’t know why but I love how the librarian talks
Breath taking gmod map. Must've taken the creator ages to make this. So detailed and vast!
Need more original maps with HL2 beta vibes like this one. Feels a lot like Air Exchange and the early Citadel maps.
I like your exploration videos. They never give me up, they never let me down, they won't turn around and deceive me. They won't make me cry, they won't say goodbye, they won't turn around and hurt me.
i love how spamton was just there in that dev room
When i see this disclaimer, i already know that this video is gonna be even better
I definitely love the architecture and aesthetic. They give me both Black Mesa and Aperture Science vibes. Very industrial.
Hey librarian, you have to complete the map in flat mode bcs once you fix the reactor the cutter talks to you through text onscreen, those sounds it played only play when its talking
NEW GMOD VR EXPLORATION LETS GO
1:07:21 took me a second to understand, and yes, that may be how they upgraded the reactor, maybe to defend against the creatures that went mad because of the reactor polution
In the words of a wide man “how deep is that bucket?” 17:23
You've actually missed a big part of the ending because of VR. Right after you fix the reactor, the factory start speaking to you (yes.) via text on the screen. From then when you enter a room holding the cutter thing, it will start an explanation of what the room purpose is. I really hope at some point someone fix the on screen text not showing in VR...
Anyways a really great map, I played it just before watching your vid not to get spoiled. So much different great inspirations, there is clearly some Portal, Infra, NaissanceE...
Remember playing this map a while back and absolutely loved it! Such a great map, it scared me, but it was cool to be in and explore, and try to fix the reactor.
Also interesting how I also took out a gun as soon as I loaded in, something about the place just set off alarms in my head. I needed something to defend myself with.
Love the channel, keep up the great work!
1:20:27 It took me a moment to realize what scared you but holy crap!!!! Scared me too!
You can see a lot of effort went into making the map, which is why using the same 5 default posters and graffiti from HL2 drives me up the wall. I know it's easy because they're right there in the game but man does it completely break the immersion.
1:14:06 ‘s blue music button was playing PORTAL - Self Esteem Fund
1:09:48 is sstv frequently used by ham radio operators for sending pictures on analog
I really enjoyed this a lot. Thank you for takng us on this adventure with you. This is a really cool map, I've always wanted an SCP game like this where you are just like an investigator or someone who explores anomalous structures like this. This game really does a good job at capturing the kind of atmosphere I'd look for in a game like that, at least with a lot of the maps. And some can be more mysterious and others more horrifying and there are all kind of things you can do with something like that.
Shame he didn't recognize the music on the green-screened TV as the same jingle from the radio in the ashpit map.
The strange noise coming from the cutter is the AI that runs the place trying to talk to you, but since you're in VR, it seems the text isn't visible.
When i played the map i thought the AI talking to you kinda broke the immersion and feeling of isolation, so honestly I'm kinda glad it wasn't working for you
i liked the ai talking
The AI that is in the place breaks the feeling of immersion?
I feel like this is more of a case of you wanted the map to do X and it didn't do what you want.
There should be people there but there aren't, that creates an horrible king of loneliness like an empty town with everything on. The AI only amplifies it.
@@Buglin_Burger7878 yeah agreed
He probably turned off the HUD, I'm not sure if thats what made the text invisible tho
@@garoto_espacial1414 he's talked about text not working for him before
As much as i enjoy the beyond the fog, i do like the G,mod stuff watching u drive your fear, a map doesnt need to be scary to make you scared, i enjoy ur imagination the way you see things in a working environment and seeing it in your mind as a live place 🤘
23:43 / 23:52 That sounded like something crumbling and an alarm going off due to the structural damage. What came after that sounded like the entire foundation itself straining due to the impact.
25:58: Looks like somebody dropped a wrench.
Besides, on the topic of the Chasm Room. Who the hell decides to build a bunch of bottomless pits in this factory in the middle of nowhere, surely there are better alternatives for construction instead of building deep chasms.
28:03: Oh boy, if this isn't a proper introduction to an genetically-engineered lifeform or an alien, I don't know what is.
35:22: That's definitely not a normal generator.
35:31: Nevermind, they are both not normal.
35:43: What the hell? Possessed generator? *Organic* generator? Generator from Hell?
Now I'm curious as to what it's powering exactly.
37:34: Something just happened...
59:04: Well THAT's not good... That's probably what caused the alarm and crumbling sound at 23:43
1:02:00: Reactor stable.
1:02:28: What is that scratching sound and the electronic warbling that seems to be coming from the Omni-cutter?
1:05:11: THAT doesn't sound good... Sounds like a distorted scream from over the intercom, or an alien screech...
1:07:55: Judging by the Hellerator, I wouldn't exactly discount the nature of the supernatural, perhaps the reactor brainwashed someone?
1:08:46: So it IS the Omni-cutter.
1:09:02: Okay... What are all these piles of flesh doing here? Is that what happened to the staff? If so why are all of them here, was there something that was useful here?
1:12:05: Well that's unsettling... It looks like a head on a toilet seat.
1:12:17: Oh hello creepy reversed music...
1:16:47: Why? What happened in Krot? I admit I have never watched Krot in it's entirely, so I do not know what you are referring to here...
1:18:35 (On my second rewatch.) That music sounds... sad. Like something that once was, now forgotten. A lost purpose.
Krot is based in a Paranoia map. In that one dark level with the graffiti and medical labs, there was a never ending wave of terrifying sounds, some of which seemed to be very close to him, but they were just ambience. Vacant_Industry didn't do as much like Krot did, but both of them had some amazing sounds
Heck yeah! I always love your explorations! 😊
Damn what a well made map. the atmosphere is on point
You should do rp_industrial_17 next it's a very detailed cyberpunk map inspired by the HL2 beta with lots of verticality and interactivity and a day night cycle.
Libraliannn try that one map in Gmod named Watch the paint dry its not what you think i have seen first version and its terrifying now it’s updated with alot of new stuff you should give it a go
its crazy how much 60fps makes a difference in a video
"I got a glock. Whats he got? Crayons?" - Librarian 2023
17:01 be careful, cause there's something called "phantom sense". People who play vr long enough, and have vivid enough imaginations can sort of trick their brain into thinking that things in vr are real. Your brain gets every signal that it should feel something, except the actual feeling, so it fills in the gaps, and makes you feel things in vr
Stumbled upon your videos and I love them! The way you narrate and the combination of the VR headset movement makes it feel like an IRL exploring video but even better since its a video game cause it almost guarantees something weird will happen. And the scares are naturally experienced rather than some pre made jumpscare, which is my kind of creepy.
An easier way to deal with issues such as touching something irl and being afraid its not gonna be what you think is to just punch it as hard as you can, if at head height headbutt it. Not vile things will survive being headbutted by a person who shows no fear or concern about its existence.
Rip monitor lmfao
This place looks like it been abandoned for years
This place looks as if it was abandoned for years….
@@Stinkdinky This place looks as if....
It was abandon for years…
@@Stinkdinky this place...
@@thinginground5179abndon for yer
fantastic video. the second you put down that powertool at the entrance i knew it was going to be a chekhov's gun moment later down the line lol
icy librarian has delved into a new map. whale have to sea what horrors lurk deep down inside...
love that you almost instantly strap up before heading in.
1h30min of Libranian Gmod exploration? LEEEETS GOOOOOO
25:09 welcome to the metro series 😂
This map is very detailed and it being in the middle of no ware is just cool. This is my favorite map
Well I'm only a few minutes in but this map looks (and sounds) REALLY awesome so far.
Your videos have been a crutch for me recently. Thank you for all the wonderful content!
Great video so far! I was wondering if you've heard of a mod called Jazztronauts, it's really interesting and is basically just exploring maps. Not sure how other viewers or you'd feel about a short length series, but I'd love to see it.
there's a bunch of text boxes explaining what's going on when you fix the reactor in flatscreen mode
I explored this one about a month ago and it was great
Really eerie
with all the horror/weird/surreal/exploration games and maps you've played, have you ever considered making your own little mini project? It'd be cool to see I have no doubt as creativity is driven by mixing things together and if you have a boatload of ideas for mixing it could be cool...or a mess, but still!
He has done so. He's the creator of a map in Gmod known as 'Macey State Psychiatric Center' and as far I know he's working on a new map on the side.
@@Techhunter_Talon oh I didn't know that that's awesome! Also really glad to hear there's a new map in the works as well.
The whole idea of a secret base in the Antarctic isn't unheard of. Not only do many global companies have publicly-known outposts across the islands, but also there's a radio base somewhere out there that can lock onto and listen to anything that makes sound vibrations. Scary to think about, even scarier is what's unknown still.
Another banger from the loobroorian
i like your half-joking connection to the black mesa designers, because not inly does it really fit in an aesthetic sense, but it also brings alot of things i to question. like why you are here, who brought you here, are they hiding something, who was camped out front, etc. but also why are you sent in alone? why didnt they send more people even if they didnt know how big the place was? you could be an unwitting participant in some sort of cover-up. maybe it wasnt always under a glacier, explaining the surface style architecture under so much ice. this could have been another site by the people behind black mesa, and when things went wrong, they buried it. this type of thing could be eluded to by the half-life 1 scientists who talk about fearing their science being revealed to the public. i think this map's lore is excellently designed so that you have to theorize about what happened here, which is sometimes a little frustrating but can also be a lot of fun.
well they did say in the description that a special team would be sent, so I guess you're either supposed to be playing with npcs or players lorewise
also the lore was kinda explained by the creator in a QnA thread in the map page on Steam, I wish to not comment on it since I got kinda confused and I prefer not to spoil it anyway
yeah actually i just watched a video by a small channel playing the map with the creator where he talks about the actual lore th-cam.com/video/frVww8GONyg/w-d-xo.html
@@ImBadAtNames2876 oh yes I watched that video too, I just talked about the steam one because I barely understood anything due to the audio glitches
Excellent video due to the huge scary element called "The Unknown." Just not knowing what's down there scares me the most. I liked your comment on The Thing. "..., it deals with you." 7:56 😆🤣
That story you told (1:19:36) literally gave me some goosebumps.
Has anybody noticed that this guy left that little device he used to get into the facility at the very start? He said "Oh we'll probably need this" but then left it behind.
Geo thermal heat pumps are roughly 400ft deep whilst geo thermal steam is 2 miles down. At least 1-2 miles is the standard for geothermal powerplants which seems to be what the "Industry" runs off of, having a power plant in your basement was a smart move.
This just goes to show that you can tell a compelling story through the environment alone, no abundance of cut scenes needed. This level with it's ambient sounds also created a unique atmosphere which in turn creates its own type of fear, the one that comes from your own imagination. The lack of jump scares also made this experience more tense and the one we got was well done, as we saw it but couldnt' really make out what it was supposed to be.
One thing i don't think anyone has mentioned, is when you repair the reactor, it or some sort of AI begins to communicate with you through the OMNI cutter and gives info about the various rooms you encounter as a yellow text appearing at the bottom of the screen. Thought it didn't show on your screen since you are in VR
(27:56 - 28:18) The Things We Do For That Sweet, Sweet [[MORTGAGE PAYMENT]]
(55:52 - 56:44) This Space Reminds Me of A Place In The Marsh Family Refinery From Call of Cthulhu: Dark Corners of The Earth (2005)
(1:23:11 - 1:25:26) And Welcome Back To The Marsh Family Refinery...
(1:29:25 - 1:29:40) This Industry Belongs In A Museum...
This was one of the most unsettling Gmod maps he's gone through yet. it withholding so much information yet still giving some clues here and there was great imo.
such a cool map!
I just want to say thank you this comments probably not like the rest but your videos have helped me through some hard times
I recommend you revisit this with officer flatscreen, as there's a large portion of story you missed since text doesn't display in VR.
I was really taken aback when I saw the factory exterior, because I swear to god i've had a dream in this exact location before
I would adore a level like this in H3VR. Having the ability to prepare however you want beforehand and venture into the facility to complete a set number of objectives while gunning down anything that looks even remotely hostile while uncovering the mystery within would be a dream come true for a Meat Grinder fanatic for me. I hope someone actually gets on that, if it's possible.
Badass as Hell, loved this video, this map has to be one of my favorites. Theory that the jumpscare on Level 5 was, like you said, a survivor of whatever happened to the plant who died and now haunts the facility.
"I don't want to start just pressing buttons"
meanwhile the coolant button: bright blue and labeled clearly "COOLANT"
I LOVE YOU AND YOUR VIDEOS YOUR VOICE MAKES ME CALM:)))
"I'm keeping this around." *proceeds to not carry the specific tool made for this map, into the building*
22:34 ngl that green tv was a vibe
I played this too😮 it is a great map
Another amazing review, glad you covered this map, definitely an interesting one I was waiting for you to do.
3:45
Ah, yes, I’ve heard of this once before. I believe it’s called… a “menu”.
It would be cool if there was just another player running around the map messing with stuff to scare the librarian lol