I wish they fixed the population a bit, a city like this should be over 1 million population, 100k in real life is not a big city by any means. They could leave the same number of sims just show the population to be bigger based on some formula or something. Sweet content though, hi from Boston
Real 1mil cities are much larger than this; CS2 just has a much smaller needed ratio of population to high rise. Interestingly, one of the main complaints about CS1 was that low density residential often housed 5-10 people, overblowing the populations of small, suburban districts.
@@sloganreadersloganreader6736 there is no such thing as a city with dozens of huge skyscrapers and dense areas like this with 100k population. And CS1 had the same problem, there is no way to create a large city of 1M people let alone a huge city.
@@bustorobusto6316 Yeah, that’s my point. CS2’s skyscraper to resident ratio is much higher compared to IRL cities. In order to keep a completely realistic simulation, Colossal Order would have to develop a map 10x as big to fit the size of IRL cities with this large of a skyline (which comes with performance problems) or make a more realistic ratio of skyscraper to citizen (and nobody wants to spend a 100 hours on a city with no skyline).
@@sloganreadersloganreader6736 I get it, and I can do what I usually do which is come up with a set multiplier for things like population, money, etc. It affects the immersion for me, I’d almost rather not even know the population than see that my huge skyline and seemingly massive city only has 35,000 people :(
Woow! Its such an underrated part of cs2 how quick you can build big cities. I totally expect everything will be "back to normal" when editor and mods come around and detailer brain sets in again 😅
it’s also extremely hard though because as your city grows it’s hard to profit as you add in more *necessary services* which are extremely expensive. your city grows extremely rapidly causing you to hit milestones faster when you don’t have the development or space for the services that are mandatory as soon as they unlock basically. it’s also extremey frustrating because the landscape on most of the maps is so extreme in difference in topography that you have to landscape, build, and pay for stuff all at once. talk about bankruptcy 😍
It is different haveing to rely on power export to stay green, unlike in cs1 where you were always in the green just from zoneing more and services were an exscuse to lower your income
Starting with a suburb is a pretty good idea, I hadn't thought of that before. Building outside in can also help anticipate the traffic you'd have to contend with downtown
I didn't want to build a roundabout because I'm doing an American style city Me: Well that's not true, we have roundabouts sometimes **Proceeds to build european-style roundabout interchange, delete it, and build even more european-style roundabout interchange. Seriously though, diamond interchanges with roundabouts are pretty rare here, diamond interchanges with one giant roundabout are nonexistent here.
Is there gonna be a way to choose individual buildings and place them instead of zoning and get random buildings popping up? I remember playing cities XXL and I could do that.
This video provides the most comprehensive comparison to date, but may I inquire about the population of this town? I'd like to make a record of it for future reference. Thank you in advance.
@@Dirty.H The population is even larger than I thought!!! A great reference, as 10k is enough considered a "big city" in the world of CS series. Thanks again.
wait! you don't have to place livestock/stone specialized industry on any materials like you did at 4:29. They are the only two in the game that DON'T need anything under them.
Great job on the challenge. One of the most disappointing things of the first game was that cities looked so unrealistic for their population size, sucks they weren't able to fix that.
We should all ask for a refund till we get to have steam workshop mods. The makers were like how dare you guys be creative on this creative game. No creativity outside of the game guys. Thats not allowed. Just for that, I havent bought the game.
Seems like you can't ask for a refund if you didn't buy it. Why are you watching videos about it if you hate it so much? I bought it the Ultimate Edition and I'm having loads of fun with it. They're obviously going to add mods, they'd be out already if people stopped complaining and dragging the game online. The game is fine, it works. It's a little rough around the edges in places but it's miles ahead of where CS1 was when it came out. If you it doesn't meet your standards then don't buy it and play one of the other billion games on steam. Why waste energy and time trying to tell other people not to play a game? What could you possibly have to gain? You know you can still play CS1 right? Or do we have to boycott that as well because it doesn't meet your arbitrary expectations?
I love your builds. But man, it seems you sold your soul to Paradox when prising this CS-2 shit game so much, hahaha. I hope you took a lot of money ( and I'm happy if you did ) from Paradox's pockets to promote this shity 2006 game. CS-2 is ugly, even uglier than (not-modded) base CS-1, performance is shit, gameplay is just a shell of what the full game will eventually be after milking us for the next 10 years with overpriced 100 DLC's. And even with 100 DLC's, it will still be a shit game without a HUGE modding community who will again save the game with 1000 assets and awesome mods, like it was the case with CS-1. Greed is ruining modern gaming. Give customers as little as you can, and charge every little bit of improvement as much as you can (DLC's). Modders will fix your boring game anyway and for FREE. Hate Paradox and most AAA developers.
I wish they fixed the population a bit, a city like this should be over 1 million population, 100k in real life is not a big city by any means. They could leave the same number of sims just show the population to be bigger based on some formula or something. Sweet content though, hi from Boston
Honestly, yeah. I don't see why they couldn't just pretend the number is bigger to make it feel more realistic and exciting
Real 1mil cities are much larger than this; CS2 just has a much smaller needed ratio of population to high rise. Interestingly, one of the main complaints about CS1 was that low density residential often housed 5-10 people, overblowing the populations of small, suburban districts.
@@sloganreadersloganreader6736 there is no such thing as a city with dozens of huge skyscrapers and dense areas like this with 100k population. And CS1 had the same problem, there is no way to create a large city of 1M people let alone a huge city.
@@bustorobusto6316 Yeah, that’s my point. CS2’s skyscraper to resident ratio is much higher compared to IRL cities. In order to keep a completely realistic simulation, Colossal Order would have to develop a map 10x as big to fit the size of IRL cities with this large of a skyline (which comes with performance problems) or make a more realistic ratio of skyscraper to citizen (and nobody wants to spend a 100 hours on a city with no skyline).
@@sloganreadersloganreader6736 I get it, and I can do what I usually do which is come up with a set multiplier for things like population, money, etc. It affects the immersion for me, I’d almost rather not even know the population than see that my huge skyline and seemingly massive city only has 35,000 people :(
I love your super dry humor - the deliery is perfect, and great city man! 😎
I learn from the dry humor master, you! 😅🙏
YOOOOOOOOO
You here? :o
Woow! Its such an underrated part of cs2 how quick you can build big cities. I totally expect everything will be "back to normal" when editor and mods come around and detailer brain sets in again 😅
it’s also extremely hard though because as your city grows it’s hard to profit as you add in more *necessary services* which are extremely expensive. your city grows extremely rapidly causing you to hit milestones faster when you don’t have the development or space for the services that are mandatory as soon as they unlock basically. it’s also extremey frustrating because the landscape on most of the maps is so extreme in difference in topography that you have to landscape, build, and pay for stuff all at once. talk about bankruptcy 😍
It is different haveing to rely on power export to stay green, unlike in cs1 where you were always in the green just from zoneing more and services were an exscuse to lower your income
CS2 with detailing...I really can't wait bro!
Starting with a suburb is a pretty good idea, I hadn't thought of that before. Building outside in can also help anticipate the traffic you'd have to contend with downtown
Good stuff mate. Glad to see you doing vanilla gameplay on CS2.
Looks beautiful! Very well made city! (y)
Hey DirtyH! Enjoyed watching you build this 👍
The legend that is Mr Maison! Appreciate that brother
Biffa should watch this
Very interesting build and nice game speed👍🏻
I didn't want to build a roundabout because I'm doing an American style city
Me: Well that's not true, we have roundabouts sometimes
**Proceeds to build european-style roundabout interchange, delete it, and build even more european-style roundabout interchange.
Seriously though, diamond interchanges with roundabouts are pretty rare here, diamond interchanges with one giant roundabout are nonexistent here.
Cant wait for this one!
Good job! Very realistic.
This was great, wish it was longer
I love these challenges!
Must be really experienced to build something beautiful like this
We have a freeway in Perth WA like the one you were talking about at 10:30 ish! Runs right along the riverside into the cbd
Great build! Would transit (bus/tram/subway) assist with the traffic issues?
Absolutely it would
if your worried about roundabouts just say its in the state of wisconsin, we have a lot here.
I live in the fox cities and was thinking the same thing, they are everywhere here in Wisconsin
Any chance of you linking the save file so we can take a look around? Brilliant vid
Most realistic city I've seen this far!
Hey man, just fwiw, we have round abouts in the US. Actually increasingly so!
Oh this would be so good to play if it hadn't been pushed back on consoles, ohwell back the motorfest.
Great city man
Wow it does look like real like city. It kind looks like googlemap in a vertical angle😅
underrated af
Is there gonna be a way to choose individual buildings and place them instead of zoning and get random buildings popping up? I remember playing cities XXL and I could do that.
Yes there is specialized buildings in the game that can be plopped down individually
This video provides the most comprehensive comparison to date, but may I inquire about the population of this town? I'd like to make a record of it for future reference. Thank you in advance.
Approx. 108k at present
@@Dirty.H The population is even larger than I thought!!! A great reference, as 10k is enough considered a "big city" in the world of CS series. Thanks again.
Can you build a huge city in one episode? I certainly hope not. Way to take all the fun out of the game.
Haha. You're joking right? This took 35 hours to build. It's edited down to a digestible size
@@Dirty.H I'm on my first game, 90 hours in. 12,000 pop, Big Town and it is still moving too fast for me. No time to enjoy the product I made.
Love this city! Anyway to get the save file download?
I have no idea how to share saves sorry!
I don’t think you can as of current unfortunately.
wait! you don't have to place livestock/stone specialized industry on any materials like you did at 4:29. They are the only two in the game that DON'T need anything under them.
I have about 1/10th the fun playing CS2 that I did playing CS1.. I don’t know why.
Where does this insistence come from that the US doesnt use roundabouts? Theyre everywhere.
Fr?
Love the AI voice used in this video, where did you find it?
How do you keep residential demand high? Every stat on my city is really good
Now make the city a piramid scheme >:D
Great job on the challenge. One of the most disappointing things of the first game was that cities looked so unrealistic for their population size, sucks they weren't able to fix that.
This is a brilliant city
A fellow Kiwi playing SC2?
Im so jelous, I cant even imagine being able to make a city like this yet. But I've only played a little bit.
Can you build military bases?
Not sure....maybe
"dywntyawn" 😂
which graphics were you on?
Low to medium
how many fps do u average? @@Dirty.H
@buckatti Not sure exactly but I would say 20 to 30 most of the time
Is like in Seoul south Korea
It’s toronto with a river instead of a lake
yup
as a torontonian I agree
i don’t understand how to stop the high rent alerts it’s been ruining my game
I would guess your land value is too high for the type of zoning.....keep your commercial and downtown well away from low residential
*serwage*
Horribole, ciudad invivible
🧞
Game looks worse than cs 1 on my pc. Oh well
Maybe you just got bad pc
We should all ask for a refund till we get to have steam workshop mods. The makers were like how dare you guys be creative on this creative game. No creativity outside of the game guys. Thats not allowed. Just for that, I havent bought the game.
Why specifically steam?
Cause thats what it was last time lol@@matsv201
@@patrickbennett439 well. I kind.of think its ok for the devs to chose platform.
Wheres the mods gonna be comin in from then?@@matsv201
Seems like you can't ask for a refund if you didn't buy it.
Why are you watching videos about it if you hate it so much?
I bought it the Ultimate Edition and I'm having loads of fun with it.
They're obviously going to add mods, they'd be out already if people stopped complaining and dragging the game online.
The game is fine, it works. It's a little rough around the edges in places but it's miles ahead of where CS1 was when it came out.
If you it doesn't meet your standards then don't buy it and play one of the other billion games on steam. Why waste energy and time trying to tell other people not to play a game?
What could you possibly have to gain?
You know you can still play CS1 right? Or do we have to boycott that as well because it doesn't meet your arbitrary expectations?
The water textures are awful. Looks like the city is in a big puddle.
I love your builds.
But man, it seems you sold your soul to Paradox when prising this CS-2 shit game so much, hahaha.
I hope you took a lot of money ( and I'm happy if you did ) from Paradox's pockets to promote this shity 2006 game.
CS-2 is ugly, even uglier than (not-modded) base CS-1, performance is shit, gameplay is just a shell of what the full game will eventually be after milking us for the next 10 years with overpriced 100 DLC's.
And even with 100 DLC's, it will still be a shit game without a HUGE modding community who will again save the game with 1000 assets and awesome mods, like it was the case with CS-1.
Greed is ruining modern gaming. Give customers as little as you can, and charge every little bit of improvement as much as you can (DLC's). Modders will fix your boring game anyway and for FREE. Hate Paradox and most AAA developers.