The End of the A Button Challenge - The History of the A Button Challenge Part 8

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  • เผยแพร่เมื่อ 6 พ.ค. 2024
  • Additional Notes: pastebin.com/m3mCG6eE
    Playlist: • The Complete History o...
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    Chapters:
    00:00 - Introduction
    00:26 - Slow Bully Battery
    06:15 - Fast Bully Battery
    11:14 - The final speed transfer
    13:12 - TTC 0xA is dead... or is it?
    19:38 - Obstacles past the pole
    27:29 - The 17 trips up the clock
    31:09 - The 14 remaining A presses
    43:49 - The Legacy of the ABC
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ความคิดเห็น • 1K

  • @Bismuth9
    @Bismuth9  ปีที่แล้ว +2162

    Thank you so much for watching this series. I hope you enjoyed the journey! You can expect a 5-hour supercut of the whole series coming sometime before Christmas. If you don't wanna miss it, well, why don't you subscribe!

    • @Naftoreiclag
      @Naftoreiclag ปีที่แล้ว +84

      Thank you for making this documentary. Future A button history students will be writing essays on this.

    • @endonde2007
      @endonde2007 ปีที่แล้ว +49

      Can you imagine if just as this video comes out someone discovers how 2 remove the rest of the A presses, and you have to make a terraria (doing 5 last updates)

    • @thunder7433
      @thunder7433 ปีที่แล้ว +29

      @@endonde2007 terraria has said literally every update from 1.01.5 to current was last update lmao

    • @thenoobygamer9000
      @thenoobygamer9000 ปีที่แล้ว +5

      Oh that's going to be fun to try to watch lol, it's been an awesome ride, I haven't seen the rest of this video yet, I hope someday this series could get an epilogue or something, if and when the jump count is at 0, which idk how I'd feel about that 😅

    • @TheAquaKnight
      @TheAquaKnight ปีที่แล้ว +1

      Awesome video Bismuth!

  • @B3Band
    @B3Band ปีที่แล้ว +2383

    Shout out to Marbler, who wrote a dissertation on how something CAN'T be done, only to go "oh wait, yes it can" lolololol

    • @GeneralBolas
      @GeneralBolas ปีที่แล้ว +357

      It's not that surprising. One problem solving technique is to start listing all the reasons why it can't be solved. It causes you to systematically analyze every part of the problem in turn. Which makes it way more likely for the solution to present itself.

    • @Grane1234
      @Grane1234 ปีที่แล้ว +136

      @@GeneralBolas still, the fact they managed to collect the most vertical star in the game without an a press is insane

    • @Indigoestobed
      @Indigoestobed ปีที่แล้ว +108

      Hell, if anyone could figure out how to do it it’s probably the person who wrote a whole dissertation about it

    • @lucasdesvignes7190
      @lucasdesvignes7190 ปีที่แล้ว +75

      Yep it's litterally the scientific way of solving problems, trying to find all the reasons why it would be wrong. Those guys are geniuses anyway

    • @snoozbuster
      @snoozbuster ปีที่แล้ว +31

      Rubber duck debugging at its finest

  • @TreeFlob
    @TreeFlob ปีที่แล้ว +210

    33:31 you know they’re desperate for that star when they literally say “this rock has a lot of potential”

    • @ikercalderon163
      @ikercalderon163 ปีที่แล้ว +17

      The pannen video of ideas saying he dive recover more times than he wants to admit

    • @moonmelons
      @moonmelons ปีที่แล้ว +16

      And then, using that rock, (and some other things) they removed another A Press.

    • @Nesisorator
      @Nesisorator ปีที่แล้ว +10

      this rock has more potential than me tbh fr

    • @T_Man
      @T_Man ปีที่แล้ว +17

      Turns out that rock really did have a lot of potential

  • @Kosmicd12
    @Kosmicd12 ปีที่แล้ว +874

    Wow. Gotta be the best series in this corner of the internet- stupidly complex video game science and puzzle solving. Can't decide what's crazier: The sandbox they gave us for SM64 ABC, or the dedication of the community. We really don't deserve their dedication, or Bismuth's level of quality he delivers the information at! We are truly living in the upper echelon of timelines (Only refraining from saying the best timeline because there are still A presses to go!)

  • @dk64abuttonchallenge86
    @dk64abuttonchallenge86 ปีที่แล้ว +930

    This series does an unparalleled job of taking viewers through the puzzle solving mindset. Watching TTC 0xA finally come together feels like an impressive composition instead of magic or memes. Truly fantastic series.

    • @Bismuth9
      @Bismuth9  ปีที่แล้ว +286

      Hey, you, reading this comment, click on that channel and go watch the DK64 ABC

    • @ultrio325
      @ultrio325 ปีที่แล้ว +30

      @@Bismuth9 wait, me?

    • @S0larisPrime
      @S0larisPrime ปีที่แล้ว +4

      @@Bismuth9 I just subscribed

    • @GammaFn.
      @GammaFn. ปีที่แล้ว +29

      SotT 0xA is the ABC Team's magnum opus. Clever HOLP manipulation, cloning, SCGPC, PBH extension, BCA, SDC... And of course, a nice VSC at the end.

    • @dlog
      @dlog ปีที่แล้ว +3

      @@GammaFn. WYKS PEU WTAAM

  • @skyblade7438
    @skyblade7438 ปีที่แล้ว +673

    "How did they do that? Simple...except it wasn't simple, it was an absolute nightmare and barely worked. *Inserts essay* "
    That describes this entire challenge incredibly succinctly.

    • @richardpike8748
      @richardpike8748 ปีที่แล้ว +13

      asterisks and citations everywhere

    • @blazethegame
      @blazethegame ปีที่แล้ว +9

      Programming in a nutshell

    • @PixalonGC
      @PixalonGC ปีที่แล้ว +7

      ceave would say it was surprisingly not simple

    • @ramsescampollo2506
      @ramsescampollo2506 ปีที่แล้ว +1

      ​@@PixalonGC man I miss that mario maker guy

  • @crimsonDestroyer
    @crimsonDestroyer ปีที่แล้ว +631

    "Mount Everest wasn't designed to be climbable. Mountains don't care if anyone manages to reach the top or not. Super Mario 64 was never designed to be beaten with 0 A presses. The game doesn't care if it's possible. We do. And until we reach the top, we will keep climbing."
    Damn, that's a powerful line. Amazing series. Absolutely amazing.

    • @dmas7749
      @dmas7749 ปีที่แล้ว +8

      i know people say this a lot
      but i read this exactly when it was said in the video

    • @ethanknodel8778
      @ethanknodel8778 ปีที่แล้ว +14

      I definitely got choked up at that part.

    • @TheQuicksilver115
      @TheQuicksilver115 ปีที่แล้ว +12

      That line gave me chills man, what a legendary thing to say

    • @FORGOTTENMINDFREAK23
      @FORGOTTENMINDFREAK23 ปีที่แล้ว +5

      I got a little emotional at those lines ngl. Not sure why, but I did 😆

    • @Charcoal190
      @Charcoal190 ปีที่แล้ว +3

      I slammed my desk out of happiness and then cried as soon as I heard the words "Mount Everest was--". I was waiting for that analogy, and I'm SO glad it was brought up.

  • @aidanbennett3586
    @aidanbennett3586 ปีที่แล้ว +648

    These past 8 episodes have displayed some of the most detailed knowledge of any game I have ever witnessed. The ABC crew have shown time and time again their endless commitment to the challenge, spending hours and hours on complex techniques, each one more mesmerising to watch than the last. I adore the work you’ve put into each episode and can’t wait to see where you go next. As for the challenge, I wish nothing but the best for the ABC crew, as I’m sure their creativity will be rewarded fully one day. I want to wish them the best of luck with the 14 a presses remaining. Thank you Bismuth for everything.

  • @SSM24_
    @SSM24_ ปีที่แล้ว +250

    Two months later and this video is already outdated again. What an incredible community.

    • @sniceverything4944
      @sniceverything4944 ปีที่แล้ว +10

      Which a press did they save, and is there a video

    • @SSM24_
      @SSM24_ ปีที่แล้ว +42

      ​@@sniceverything4944 They figured out a half-A-press strat for Treasure of the Ocean Cave in JRB.

    • @hardcoreclassicenjoyer
      @hardcoreclassicenjoyer ปีที่แล้ว +8

      @@SSM24_ what is a half press?

    • @SSM24_
      @SSM24_ ปีที่แล้ว +36

      @@hardcoreclassicenjoyer It means you have to hold the A button throughout the level. On an individual basis that still requires an A-press, but in a full run you can just continue keeping A held from a previous required A-press, meaning it doesn't actually add anything to the total.
      Since it counts as 1 A-press on an individual basis, but 0 during a full-game run, the way we refer to it is just averaging those two numbers. Therefore, 0.5 A presses.

    • @percyvile
      @percyvile ปีที่แล้ว +4

      Scuttlebug Jamboree

  • @onlysmiles4949
    @onlysmiles4949 ปีที่แล้ว +154

    There's something incredible about the fact that a lot of the last remaining stars are just a pure result of being ever so slightly too high

    • @B0ssguy
      @B0ssguy ปีที่แล้ว +7

      with some stars being ever so slightly lower than the max height you can get to so it's possible there's bound to be a few slightly above that

    • @FakinhaDash
      @FakinhaDash ปีที่แล้ว +10

      Probably intentional, "you should press A to get the stars" must've been on their minds, to add both meaning and limits to the movement options. I'd do like that at least 🤷🏻‍♂️
      Edit: their = the devs

    • @Pashizzle500
      @Pashizzle500 ปีที่แล้ว +23

      It’s funnier to me that it’s possible to go hundreds of units high tick tick clock but a 7 unit discrepancy in height might be too much

  • @Zadamanim
    @Zadamanim ปีที่แล้ว +83

    "this fall takes 20 frames and moves mario across 975 parallel universes" has cemented this in my mind as the unofficial successor to the watch for rolling rocks video lmao

    • @kirby771
      @kirby771 ปีที่แล้ว +8

      Fun fact: if we consider that each parallel universe position has a distance of the observable universe, we can calculate Mario's speed in this segment, it being as a result 2'574e31 m/s which is 8'5859e22 times c (speed of light) which is around 85 sextillion times the speed of light.

    • @jongyon7192p
      @jongyon7192p ปีที่แล้ว +15

      @@kirby771 each PU is 655.36 meters apart. according to NoA patent 1 unit=1cm

    • @kirby771
      @kirby771 ปีที่แล้ว +8

      @@jongyon7192p In this case, if the PUs are lineal, it would be 958464 m/s, which is 0'003c, still quite fast, it's still 958 km/s

    • @jongyon7192p
      @jongyon7192p ปีที่แล้ว +6

      @kirby 7 the game crashes when Mario's speed = (2^31)/4 cm/f, iirc. The game is 30 fps. Try represent the speed in c

  • @TJ-Henry-Yoshi
    @TJ-Henry-Yoshi ปีที่แล้ว +1426

    I can't believe we're actually at the end.
    After so many videos ending with 1 more surprise warranting an entire new part of its own, we're finally living in the present now. Thank you so much for documenting all of this Bismuth and I hope you finally allow yourself to take the break that you deserve after rummaging through all of this batshit insane set of exploits that take the phrase "pushing sm64 to its limit" to an entire new level.

    • @The_Mister_E
      @The_Mister_E ปีที่แล้ว +86

      The complicated concept curmudgeon shows himself once again!
      Though to be frank, you couldn't shake your attribution to this project if you tried. At least you've come to terms with it properly.

    • @plushifoxed
      @plushifoxed ปีที่แล้ว +132

      happy to see you staring up at the peak of the mountain with the rest of us

    • @JK17-1
      @JK17-1 ปีที่แล้ว +19

      3rd I'm so happy that its down to 14

    • @Empostir
      @Empostir ปีที่แล้ว +119

      Despite not contributing to the challenge itself, you have also become a part of the ABC's history thanks to "that" comment.
      Thanks for sticking with us, TJ ""Henry"" Yoshi.

    • @keroppiandyyuen
      @keroppiandyyuen ปีที่แล้ว +41

      Can't believe it is 2022 and """"""we""""""" are all still here together

  • @guillaume5313
    @guillaume5313 ปีที่แล้ว +669

    Honestly one of if not THE best youtube series/documentary I've watched. Mad respect for the hundreds of hours of work

    • @DanielVCOliveira
      @DanielVCOliveira ปีที่แล้ว +4

      Let me introduce you to Ahoy

    • @lucasdesvignes7190
      @lucasdesvignes7190 ปีที่แล้ว

      Come on, say it. It IS the best series in youtube XD

    • @guillaume5313
      @guillaume5313 ปีที่แล้ว

      @@lucasdesvignes7190 yo Lucas, do you know a Servane by any chance?

    • @brb23960
      @brb23960 ปีที่แล้ว

      Guillaume I have also have a strange question. Did you ever go by Guillaume Racine?

    • @lucasdesvignes7190
      @lucasdesvignes7190 ปีที่แล้ว

      @@guillaume5313 not at all x)

  • @Odyanii
    @Odyanii ปีที่แล้ว +19

    Finding out that Mario's health is actually measured in units much more precise than what is shown was extremely illuminating for me. Suddenly so many times of feeling like Mario took inconsistent damage from lava make a lot of sense.

    • @Bismuth9
      @Bismuth9  ปีที่แล้ว +13

      Lava damage is consistent but fire isn't. The burn timer goes down faster when Mario is airborne, which is why grinding on an edge is actually crucial for survival. I say crucial, but in reality, they could have solved it with more coin clones; it would simply have been even more annoying to set up.

    • @ikercalderon163
      @ikercalderon163 ปีที่แล้ว +3

      @@Bismuth9 lava without hat is "inconsistent", it makes 4,5 of damage, so sometimes it displays as a 4 or as a 5 damage loss

    • @Bismuth9
      @Bismuth9  ปีที่แล้ว

      @@ikercalderon163 It's not inconsistent, it's consistently 4.5 sectors of health

    • @ikercalderon163
      @ikercalderon163 ปีที่แล้ว +3

      @@Bismuth9 yeah, that's why I put it between quotation marks 😅 I meant for an amateur player it can seem inconsistent, but yeah, is consistent

  • @redcrewmate1813
    @redcrewmate1813 ปีที่แล้ว +92

    At this point, "which takes about an hour" just sounds like an everyday statement.

    • @ikercalderon163
      @ikercalderon163 ปีที่แล้ว +4

      Tbh most of the stars are done faster than the casual player would do 🤣

  • @EvdogMusic
    @EvdogMusic ปีที่แล้ว +273

    45:49 Adeal started only ~3 months ago, but has already figured out how to use 2-Cannon to get to World 5, with only 1 jump unsolved at 1-Tower.
    Everyone should definitely check them out!

    • @JK17-1
      @JK17-1 ปีที่แล้ว +6

      9+10=21

    • @want-diversecontent3887
      @want-diversecontent3887 ปีที่แล้ว +13

      @@JK17-1???

    • @ItsYee64
      @ItsYee64 ปีที่แล้ว +1

      Yes!!

    • @samuelthecamel
      @samuelthecamel ปีที่แล้ว +31

      It should also be stated that he's doing a more difficult verison of jumpless with some other small rules that make the run a lot more interesting

    • @fangier0
      @fangier0 ปีที่แล้ว +2

      @@JK17-1 I don't get this "meme"

  • @Pheenoh
    @Pheenoh ปีที่แล้ว +165

    Still can't believe that Tick Tock Clock -- an entirely vertical level -- can be done in 0xA presses

    • @lunlunnnnn
      @lunlunnnnn ปีที่แล้ว +38

      your comment confused me, I thought the 0xA was hexadecimal 10 instead of "0 times A" at first

    • @Smogshaik
      @Smogshaik ปีที่แล้ว +15

      if only the re-entries were also doable!

  • @Jackgalaga
    @Jackgalaga ปีที่แล้ว +132

    i can just imagine the perspective of a dev that worked on mario 64 at the time seeing that the bug they ignored for being trivial is now being used with other bugs that weren't even discovered

    • @eldersedai870
      @eldersedai870 ปีที่แล้ว +39

      Or the bug that they saw once, but was never recreated, so they forgot it existed.

    • @Eidenhoek
      @Eidenhoek ปีที่แล้ว +12

      @@eldersedai870 It was solar rays.

    • @Razsteroid
      @Razsteroid ปีที่แล้ว +3

      @@Eidenhoek microcosmic background radiation

  • @BAVBAVBAV
    @BAVBAVBAV ปีที่แล้ว +119

    23:40 Just wanted to say all of these 3D visuals are insane. They add so much understanding to a nightmare of complexity within the run. I do want a Part 9.

    • @JK17-1
      @JK17-1 ปีที่แล้ว +4

      There will maybe,JRB save on 16/2/2023

  • @MJnHerAbsolution
    @MJnHerAbsolution ปีที่แล้ว +42

    no comments yet on this so i guess i'm first, but JRB was jus taken down to 0.5xA. hasn't premiered yet but the description indicates that we're at 13 now!

  • @pkinsect6618
    @pkinsect6618 ปีที่แล้ว +59

    To me the saddest thing about this challenge is that even if by miracle a way is found to remove the most difficult A presses, it would necessarily be thanks to a "master glitch" that would render obsolete most current really complex strats and replace them with just "do this glitch"

    • @Lockirby2
      @Lockirby2 ปีที่แล้ว +24

      The best scenario IMO is that the "master glitch" exists, but takes so long that every existing strat is faster, and therefore still relevant. But that seems even less likely.

    • @Xbob42
      @Xbob42 ปีที่แล้ว +7

      Or it could be something small but crazy like if you move the stick and hit certain buttons on a specific set of frames during a ground pound, you gain 11 units of height just once!
      Or maybe not, but I think there's so much potential left that feeling sure about anything seems odd at this point!

    • @marcoasturias8520
      @marcoasturias8520 ปีที่แล้ว +10

      @@Lockirby2 yeah, half the tech here takes a day and a half to set up and this is just half exaggeration

    • @olipolygon
      @olipolygon ปีที่แล้ว +15

      @@Lockirby2 Super Mario 64 DS has EXACTLY this. a glitch that saves many B presses (the game's equivalent to the A button)... provided you don't mind waiting actual centuries

    • @suomeaboo
      @suomeaboo ปีที่แล้ว +8

      Arbitrary code execution.

  • @masrock9203
    @masrock9203 ปีที่แล้ว +114

    The monologue at the end of this video is so, so powerful. I can't possibly express the depth of my adoration for Bismuth, pannenkoek, Marbler, and all other members of the ABC crew. It's projects like this one that keep me motivated to think, to be creative, to dive headfirst into problems without having any clue if they can be solved. Thank you, Bismuth.

    • @padraicfanning7055
      @padraicfanning7055 ปีที่แล้ว +8

      It reminded me of a famous speech given sixty years ago this year. At that point, it had been only nine years since Mount Everest was first successfully summited, and thirty-five years since the first solo nonstop flight across the Atlantic Ocean. Before the decade was out, the astronauts of Apollo 11 landed on the Moon, accomplishing the very challenge given in that famous speech.
      Now that I type this comment, I wonder what kind of monumental "one small step" reaction we might get from pannenkoek2012 when this challenge is ultimately accomplished.

  • @david-tb9jp
    @david-tb9jp ปีที่แล้ว +59

    Cant wait for BitFS getting solved 5hrs after the premiere!

    • @the_cheese_cultist
      @the_cheese_cultist 8 หลายเดือนก่อน +1

      if only...
      well, at least we got jrb

  • @HopUpOutDaBed
    @HopUpOutDaBed ปีที่แล้ว +184

    "Mount Everest wasn't made to be climbable." is such a good quote. Did you come up with that? I'm going to start using it.

    • @Bismuth9
      @Bismuth9  ปีที่แล้ว +189

      Not really, actually. I wrote that ending on my own at first, but I had a feeling I had read something like it before. Turns out one of the top comments on Part 6 is quite similar. I think there might be other similar comments on Pannen's videos as well. I must have read these comments (definitely the one on my own video) but at the time of writing it I didn't realize it. I told the person who wrote that comment and they were cool with it.

    • @richardli4038
      @richardli4038 ปีที่แล้ว +4

      ​@@Bismuth9 for millennia people lived near mountains without needing to summit them. the idea that climbing mountains is inherent arose with western colonialism / imperialism, the need to 'conquer' everything around them

  • @_Snowflame
    @_Snowflame ปีที่แล้ว +44

    In which Marbler takes a long enough lever, finds the fulcrum on which to place it, and moves a thousand parallel universes,
    while the team bridges eight impossible gaps in the course of explaining that they are impossible, *by accident.*

  • @megatenshi
    @megatenshi ปีที่แล้ว +101

    Genuinely hard not to tear up at the end, hearing that rendition of the file select screen at the end of all of this. I've been watching the ABC since I was a kid, and reliving the past + learning about its present and future has been an absolute joy.

  • @Veilure
    @Veilure ปีที่แล้ว +25

    Pannen's original Watch for Rolling Rocks is what me got interested in how games work. I LITERALLY would not be here without him, and without this whole challenge.
    I'm crying. Thank you.

  • @sterneno1107
    @sterneno1107 ปีที่แล้ว +62

    When you have to completely redo the most insane strategie in the entire game to save one button press; incredible!

  • @potatobearsmo
    @potatobearsmo ปีที่แล้ว +55

    When Part 1 released in April 2021, I was a much different person. Now, 20 months later, when this series has finally concluded, I am able to look back at all that happened in that time. It's an incredible amount. I have been in the speedrunning community for over twice as long as I was when this series started, and when I think back to what initially got me interested in speedrunning, it was your video(s) on the Super Mario Bros. Any% records by Kosmic. I don't think it is an overstatement to say that your videos have changed my life more than just about anything. So thank you for all the incredible content, and I hope you stay making this for a long time.

  • @SeanCMonahan
    @SeanCMonahan ปีที่แล้ว +108

    God, this was so frickin' good. Great work putting this documentary series together, Bismuth, and hats off to Pannen and the entire ABC Crew for their achievements.

  • @adealtas
    @adealtas ปีที่แล้ว +105

    This was an absolutely wonderful conclusion to the best history videos ever made on TH-cam. Thank you so much for this ❤
    I've tried to do similar challenges in other games such as SM64DS and NSMBW, but nothing comes close to the awesomeness of SM64. For me, this is the perfect challenge, the best puzzle game Nintendo ever gave us.
    The rules are as simple as it gets, but the strategies are harder than any other challenge in any video game.
    The game handles so many interactions between objects, and the glitches are so full of different applications, and the physics are so meticulously designed...
    And most importantly, the solutions are always beautiful, unique and rewarding in their ingenuity.
    This challenge, in my opinion, is the perfect challenge.

    • @floppa_gamer1111
      @floppa_gamer1111 ปีที่แล้ว +2

      hello

    • @miadesynced
      @miadesynced ปีที่แล้ว +4

      yooo it’s Adeal from Nathaniel Bandy

    • @theevilsnips
      @theevilsnips ปีที่แล้ว +1

      @@miadesynced ain't you Nathaniel b?

    • @miadesynced
      @miadesynced ปีที่แล้ว

      @@theevilsnips uhhh who is Nathaniel B

    • @theevilsnips
      @theevilsnips ปีที่แล้ว +2

      @@miadesynced a meme

  • @tepig2828
    @tepig2828 ปีที่แล้ว +23

    As someone who has been watching Pannen from before the Watch For Rolling Rocks video blew up, it feels so amazing to see how this challenge grew and I’m super proud of everyone in the ABC community.

  • @NeoKad99
    @NeoKad99 ปีที่แล้ว +51

    Your piano cover made me tear up a little bit in the end
    Well done, and thank you for this wonderful, insane series

  • @noahabry619
    @noahabry619 ปีที่แล้ว +100

    I have always been interested by the ABC challenge, but the lack of easy documentation always made it hard to learn more about it. I loved the videos o' the impossible coin and goomba, and even the A button challenge videos that had been recorded vocally, but I could never go deeper into all of this. So a series of hours long videos with explanations, vocals and incredible visuals that go into all the details of this topic is a god send. You did an amazing job with this, and you helped the entire ABC crew so much by popularizing this even more.
    Thank you, from the bottom of my heart ♥️. Keep up this amazing work!
    PS : I have not yet watched the video, as it's late where I'm at currently, but I just wanted to get these thoughts I had a few days ago out.

  • @JDLupus
    @JDLupus ปีที่แล้ว +19

    Episode one made me cry. This episode made me cry. This has been the documentation of a crazy and utterly beautiful journey. Thank you so much for this wonderful series!

  • @ZTimeGamingYT
    @ZTimeGamingYT ปีที่แล้ว +75

    I watched both minutes after release. I'm still in awe of the work put into the ABC. Thank you so much for the deep-dive into the many complex subjects and exploits in the game. And thank you, pannenkoek, along with everyone else in the community who came from more than two hundred to under fifteen.

  • @Malfeason
    @Malfeason ปีที่แล้ว +21

    My daughter and I were so excited when we found out Episode 8 was coming out! I can't wait to see it.

    • @Malfeason
      @Malfeason ปีที่แล้ว +7

      Update: I bought snacks just for the occasion. 😀

    • @Nico2718_
      @Nico2718_ ปีที่แล้ว +8

      A dad that watches crazy SM64 stuff with her daughter? I'm happy for you both, I want to be like that too in the future 😅👏

    • @lunlunnnnn
      @lunlunnnnn ปีที่แล้ว +2

      @@Nico2718_ "her daughter" HMMMMMMMMMMMMMM

    • @Malfeason
      @Malfeason ปีที่แล้ว +1

      @@Nico2718_ I'm the luckiest dad on the planet. 😀

    • @RichConnerGMN
      @RichConnerGMN ปีที่แล้ว +3

      @@lunlunnnnn trans rights

  • @TheNoSwearGuy
    @TheNoSwearGuy ปีที่แล้ว +17

    I watched Pannenkoek's "LLL Elevator Tour in the Volcano 0xA" video the other day and had no idea what was going on. Can't wait to see the explanation! :D

  • @RichConnerGMN
    @RichConnerGMN ปีที่แล้ว +169

    thank you to everyone who has ever worked on this project over the years

  • @LordHonkInc
    @LordHonkInc ปีที่แล้ว +51

    I swear we'll get to 0 A presses and some mad lad will still find a way to save one more. I love following this epic since I was still in university and it's not gonna get less interesting for these few last presses. Thank you so much for coalescing all this into a focused docu series 👍

    • @floppa_gamer1111
      @floppa_gamer1111 ปีที่แล้ว +11

      -1 a presse

    • @marqimoth6987
      @marqimoth6987 ปีที่แล้ว +4

      0 a presses is 100% impossible

    • @floppa_gamer1111
      @floppa_gamer1111 ปีที่แล้ว +5

      Ok tj "marai moth" something cant be proven impossible

    • @LordHonkInc
      @LordHonkInc ปีที่แล้ว +14

      @@marqimoth6987 Most saves up to this point were deemed impossible at one point or another. Not saying that it will definitely happen, of course, but there was also a time when people thought beating the game with less than 31 stars was impossible ¯\_(ツ)_/¯

    • @entitylockington
      @entitylockington ปีที่แล้ว +4

      @@LordHonkInc I absolutely believe that at some point or another we will get to 0xa, question is whether the people who started it all will still be alive by then. The more knowledge we gain about the game, the harder it becomes to discover some tho g new, so the very last improvements may very well take hundreds of years unless some form of A button free Arbitrary Code Execution is discovered

  • @shiverian5970
    @shiverian5970 ปีที่แล้ว +15

    This series is an insane achievement. While obviously nothing can really compare to the work of pannenkoek and the actual TASers and researchers of the community, this series no doubt will bring new people, new attention, and new ideas to the ABC for years to come.

  • @MachDialUp
    @MachDialUp ปีที่แล้ว +26

    this whole series has been fantastic. of course this whole time you've been showing the ABC crew's amazing progress but having just recently re-watched the first part it's incredible how much these videos have advanced too. your visuals and scriptwriting have never been better and i love that your humor is shining through more than ever. sad to see the abc series end but I'm excited to see what you do next

  • @orlandocr2061
    @orlandocr2061 ปีที่แล้ว +16

    hey Bismuth the JRB has gone down to 0,5 A presses now it's just 13 A presses left

  • @Lugmillord
    @Lugmillord ปีที่แล้ว +10

    This made me appreciate Marbler exponentially more. There are so many smart, talented and highly patient and determined people in the ABC crew. Simply incredible. The same goes for this video series. One of the most fascinating video series about gaming in general.

  • @deezbees4303
    @deezbees4303 ปีที่แล้ว +31

    "JRB Unlikely to ever be solved"
    Gets solved just 2 months later

  • @TheThirdPrice
    @TheThirdPrice ปีที่แล้ว +15

    God the end was... Really touching. Thank you to everyone who made this series possible

  • @rogersasanka3408
    @rogersasanka3408 ปีที่แล้ว +9

    Update: Treasure of the Ocean Cave was reduced from 1 A press to 0… not quite 0, but 0.5x A presses.

  • @InvaderWakkoReborn
    @InvaderWakkoReborn ปีที่แล้ว +11

    Can't wait for chapter 9 with the new JRB 0.5x A press save.

  • @Jakewebmaster8
    @Jakewebmaster8 ปีที่แล้ว +36

    UPDATE (2/15/23): The A press count has now been decreased to 13 thanks to Treasure of the Ocean Cave now being possible in 0.5 A presses. th-cam.com/video/tAwienu67cU/w-d-xo.html

  • @kaveevin1494
    @kaveevin1494 15 วันที่ผ่านมา +3

    The year is 2099, you live in the sovereign principality of Pittsburgh, the national anthem of which in Black and Yellow by Whiz Khalifa. For the first time in history, a human being just completed Super Mario 64 120 stars without pressing a even once. At the exact same moment, it started raining liquid water for the first time on Mars.

  • @coachmcguirk6297
    @coachmcguirk6297 ปีที่แล้ว +28

    Can't wait for the "history of the A button challenge 2 : part 1"

  • @jackbloom6062
    @jackbloom6062 ปีที่แล้ว +4

    These people are doing theoretical physics to beat a game without using a single button. God I love this community

  • @circleo1992
    @circleo1992 ปีที่แล้ว +27

    Honestly, there might be even more A press saves in the future. I've seen patterns in speedruning and advancements in video game discoveries. I think that there's a decent chance that the number of A presses will be at zero eventually. It's like what Bismuth once said:
    "The limits are never where we think they are."

    • @gabrielrhodes9943
      @gabrielrhodes9943 ปีที่แล้ว +9

      I think the experts would know best, and they are quite certain it will never reach zero. Many of the people working on the challenge think 13 will be the limit, which you can see from looking at their discussions in Discord.

    • @bmobmo6438
      @bmobmo6438 ปีที่แล้ว +9

      I don't think so, there's some rooms and stages that are just too simple for any shenanigans. Without some truly gamechanging new glitch they'll never solve WMOTR or the red coin room in THI. There's just nothing there to use.

    • @lasagnapig630
      @lasagnapig630 ปีที่แล้ว +4

      Marbler himself said SOTT 0x was utterly impossible only a short time before he started working on the final strat

    • @gabrielrhodes9943
      @gabrielrhodes9943 ปีที่แล้ว +1

      @@lasagnapig630 Their guesses are still better than ours. People that are not involved directly with the challenge will obviously not have as good of an understanding of the limitations.

    • @supermarble94
      @supermarble94 ปีที่แล้ว +8

      @@lasagnapig630 A big part of what made SotT 0x possible was the mass amount of resources and all the level geometry coincidentally lining up to make everything work. But for something like Princess's Secret Slide, there's simply nothing to work with. The only three remaining stars I could possibly see happening without another major discovery are BitFS, JRB, and WMotR 1x, the latter two of which I'm very skeptical of because they've already been analyzed into the ground by myself and others.
      I always word it, though, by saying "another major discovery" because there could always be things in the game we don't know about. Just a week ago, I found a brand new tech with Chuckya Wrong Throw, so who knows what the future will hold.

  • @MTGreat202
    @MTGreat202 ปีที่แล้ว +8

    This is the best series I’ve seen in a while. You started my love for speed running, thank you and this channel

  • @XT-8147
    @XT-8147 ปีที่แล้ว +2

    The ABC crew truly are ridiculous.
    Ridiculously talented.
    Ridiculously dedicated.
    Ridiculously persistent.
    Ridiculously knowledgeable.
    Ridiculously awesome.

  • @eldersedai870
    @eldersedai870 ปีที่แล้ว +1

    40:30 "I'll give you time to read it"
    *Scrolls faster than PU speed through the entire document*

  • @Patashu
    @Patashu ปีที่แล้ว +3

    Above everything else, the incredible work put into visualization and communication in this series has been beyond belief

  • @KevinKolpack
    @KevinKolpack ปีที่แล้ว +9

    "Mt. Everest wasn't designed to be climbable. Mountains don't care if anyone manages to reach the top or not. Super Mario 64 was never designed to be beaten with 0 A presses. The game doesn't care if it's possible. *We* do. And until we reach the top, we *will* keep climbing." - Bismuth, 2022
    Man, I got chills hearing that. Somebody needs to put that quote on a plaque or poster or something.

    • @btf_flotsam478
      @btf_flotsam478 ปีที่แล้ว +4

      This generation's "wir mussen wissen, wir werden wissen".

  • @boiboi6847
    @boiboi6847 ปีที่แล้ว +3

    All I can think of for new possible strats is to replicate SMW's game-breaking glitches. Manual data writing on the 64 or even the emulated version sounds impossible to me but if we figured it out there would be effectively no limit as to what we could do.
    Amazing series by an amazing creator.

  • @ZaxxaOfficial
    @ZaxxaOfficial ปีที่แล้ว +4

    The way that you are so professional with the presentation while imperceptibly dropping clever and cheeky jokes is amazing. Oh, and that ending was so poetic that it brought me within 1 unit of activating the HOLP that would make tears snap up to my tear ducts. Well done, Bismuth!

  • @VocalMabiMaple
    @VocalMabiMaple ปีที่แล้ว +6

    Im gonna spend a whole night rewatching the super cut as a movie. Thank you Bismuth, and the entire ABC community, for one of the greatest stories of our time. May their future travels be void of A presses and their endeavors fruitful. Happy holidays!

  • @lynqsx
    @lynqsx ปีที่แล้ว +6

    The first 5 parts of this documentary carried threw, when I Had COVID.
    Thank you♥️

  • @PierceArner
    @PierceArner ปีที่แล้ว +2

    Man, the ending perspective recap and quotes you picked to use for this are absolutely brilliant. Thanks for all the work that went inti making this whole series and sharing it with us!!

  • @Charcoal190
    @Charcoal190 ปีที่แล้ว +1

    I actually slammed my desk out of happiness and then cried when you brought up Mount Everest. I was waiting for that analogy, and I'm so glad it was brought up.

  • @Nslugger13
    @Nslugger13 ปีที่แล้ว +3

    Thank you so much for this journey Bismuth (as well as Pannen and the ABC crew). I had been following the progress of the ABC challenge for probably 5 years now, and all of these videos have done an amazing job at capturing the work put into it. This set of 8 videos is probably the best "speedrun explained" or "world record history" type video ever made in my opinion.

  • @JarheadHME
    @JarheadHME ปีที่แล้ว +3

    There was a small part of me that hoped there'd be a small word from pannen at the end haha
    Thank you so much bismuth for making these, and the ABC crew for working so hard over the years. The work put in is so absolutely, unfathomably incredible and I'm so glad that it's persisted all this time!

  • @baldcarrots
    @baldcarrots ปีที่แล้ว +5

    I've never felt more emotionally attached to something I can't even begin to understand.

  • @gankro
    @gankro ปีที่แล้ว +7

    thank you so much for making this series, and for everyone who worked on the ABC
    genuinely cried at the end

  • @NeutralOfficial
    @NeutralOfficial ปีที่แล้ว +4

    i have finished this video at exactly 4:44am, and i am crying over a silly little video game challenge that I first learned about 6 years ago
    These videos are art, thank you so much for making them

  • @ballom29
    @ballom29 ปีที่แล้ว +4

    There is an other hurdle for SOTTC that wasn't mentionned on the video.
    Bismuth at one moment used the term "item slot" .... and at some point that was big issue, because all tis cloning made each segment possible but together impossible because ALL available slots would be filled with clones.
    So it was a necessity to reduce the number of trips and cloning not only because of timesave and a limited number of positions for several fire clone, but simply because otherwise no further cloning would have been possible.

  • @john_gamecube
    @john_gamecube ปีที่แล้ว

    This was an absolutely fantastic series of videos and I can’t imagine how much work they have taken. All the editing and production was amazing, with excellent research and scriptwriting tying everything together. And I love the sentiment at the end. Just excellent.

  • @HanCurunyr
    @HanCurunyr ปีที่แล้ว +2

    This series of videos really show what a masterpiece really is, amazing work Bismuth. And amazing work of pannenkoek2012 and all the other runners who turned a 3D plataform game in pure science for a challenge!

  • @LRFLEW
    @LRFLEW ปีที่แล้ว +5

    I feel like the compilation of other games' button challenges inspired by the ABC should have included the SM64DS B Button Challenge. I've seen a little bit of it, and it seems like an interesting contrast with how it has to tackle the same levels in often wildly different ways.

  • @_fudgepop01
    @_fudgepop01 ปีที่แล้ว +3

    where was that fantastic Everest quote from?? It literally sent chills down my spine - fantastic closing line and sentiment for a fantastic series documenting and appreciating things in incredible detail while still making it relatively digestible.
    Kinda funny - humans, who have given mt Everest it’s name, have never been known to *truly* rest as a species until the bitter end.
    Fantastic work, thank you so much

  • @draculactica
    @draculactica ปีที่แล้ว

    this series has been so incredible. to explain such convoluted, esoteric mechanics in a way that us laypeople can understand is an incredible accomplishment- not to mention the artistry on display with your editing, visuals, and of course the beautiful arrangements that you wrote and played throughout.
    the everest metaphor is apt; just like reaching that summit, this challenge is another feat that people have taken on purely to challenge and push themselves to the edge of possibility. and i think it's beautiful how a group of people have cooperated for years in the hopes of reaching that ultimate goal.
    if you decide to do so, i would love to see future videos as they get closer and closer to beating the game without a single A press. just amazing work all around. and even if this video turns out to be the end of the series, you should be very proud of the phenomenal work you've done.

  • @CibuYT
    @CibuYT ปีที่แล้ว

    one year and a half later, it is done. You have truly done it bismuth. What an awesome series this has been, I will for sure watch it again in the following years, and if I ever have kids, you bet I'll show them. Thank you so much for uploading this. I found this series because I tried to do mario 64 without jumping myself with a friend just to see how far we would get, and now I now a ton of cool stuff about how 3D games were made and how TASes work. On top of that I feel as inspired as ever as achieving my own goals, all of that because of the abc crew of course, but also because of you and how you made these videos, again, thank you so much

  • @waterwraith3334
    @waterwraith3334 ปีที่แล้ว +5

    Finally, the end is in sight. But who truly knows how far this challenge will go? We could be stuck at 14 a presses until the end of time, or all of them could be saved tomorrow! That tier list of probabilities for a presses being saved is not concrete! There were countless instances of a press saves being deemed impossible, but the abc crew still found a way. We'll just have to wait and see what the future holds for this challenge. Maybe bismuth will have to make a part 9?

  • @Kebabrulle4869
    @Kebabrulle4869 ปีที่แล้ว +3

    Thank you for making these videos. I loved every second to bits, and I'm overjoyed that I have something this good to show outsiders when I tell them about my interest in this.

  • @alih6685
    @alih6685 ปีที่แล้ว

    Fantastic series. The later videos became longer and more mired in technical analysis I couldn’t bring myself to understand but the entire series, especially the introduction, is so well documented and obviously very passionate. Bravo.

  • @Drayiss
    @Drayiss ปีที่แล้ว

    I’ve been keeping up with this challenge for a while now, and all I gotta say is, well done! The journey has been insane up until now, with tons of dedicated members of the community working on it. And thanks for doing such a fantastic job with the commentary Bismuth! It’s been so fascinating seeing all the hurdles and roadblocks that have come their way, and how they’ve managed to overcome them

  • @shiitakiaandqwsad3859
    @shiitakiaandqwsad3859 ปีที่แล้ว +3

    I feel so emotional, such a brilliant series, challenge, and community.

  • @finale1905
    @finale1905 ปีที่แล้ว +3

    This has been the greatest TH-cam series I have ever seen. Amazing work Bismuth.

  • @Poopemoji500
    @Poopemoji500 ปีที่แล้ว +2

    The year is 2563, only one a press remains, pannenkoek's immortalized brain has an epiphany, after all this time, the last A press has been defeated.

  • @marcgomez8391
    @marcgomez8391 ปีที่แล้ว +1

    This whole series helped me understand, and therefore appreciate, the whole ABC crew efforts and dedication. The superb editing also helps tremendously in following this extremely complicated topic, so thank you for putting all of this together. This is one of my favorite YT series ever.

  • @youngthinker1
    @youngthinker1 ปีที่แล้ว +3

    I cannot wait for the animation "Something about 10 A presses" and Mario duplicates enemies, coins, and elements to jump through PU's to obtain all 120 stars.

  • @alexwalker5716
    @alexwalker5716 ปีที่แล้ว +17

    this was absolutely amazing. but I have to say it broke my heart a bit hearing that it'll be almost impossible to reach zero a presses. here's hoping for 70 stars in zero!
    pannenkoek and all of the absolute wizards in the abc community have all of my respect. and thank you to Bismuth for sharing their story with us!

  • @sparky8689
    @sparky8689 ปีที่แล้ว

    This has been one of my favorite series to watch. I still don't fully understand how everything works, but listening to you explain it it all just kinda clicks for me. This series is a masterpiece. Thank you for the time and effort that went into making it!

  • @a2aaron
    @a2aaron ปีที่แล้ว +1

    Thank you for making this video series. This is the most detailed and incredible series that explains the ABC. It captures why people care about TASing so much--the magic of seeing some utterly impossible set of constraints being just _barely_ satisfied by the most absurdly complicated plan. The way everything comes together for this last video--all the prior parts making the unbelievable tech comprehensible is beautiful.

    • @Bismuth9
      @Bismuth9  ปีที่แล้ว +1

      Thank you for that beautiful comment that inspired the final words!

  • @ianmathwiz7
    @ianmathwiz7 ปีที่แล้ว +5

    I can't believe this video is already outdated. JRB 0.5x hype

  • @Whitsoxrule1
    @Whitsoxrule1 ปีที่แล้ว +5

    Can't wait for the epilogue! I know it will come someday :)

  • @bryanmulcare9083
    @bryanmulcare9083 10 หลายเดือนก่อน +2

    23:14 one of the 16 speedrunners axcedently did a stop one frame and turn 90 degrees for long jump in dark world center island. It was a four frame window surprisingly.

  • @NotaSkeleton
    @NotaSkeleton ปีที่แล้ว

    And with that, it's finally over. What a fascinating series this was. Some of the best produced and narrated videos on YT.
    The outro monologue was such a perfect bookend for this ridiculous yet inspirational journey.

  • @Cloiss_
    @Cloiss_ ปีที่แล้ว +4

    wow... I nearly cried at the end. Thank you for this legendary series

    • @askplays
      @askplays ปีที่แล้ว +1

      Same, awesome ending quote

  • @level_breaded5364
    @level_breaded5364 ปีที่แล้ว +3

    I believe in our boys and girls on the front lines, one day, maybe not in our lifetimes there will be a Super Mario 64 without the need of a. Mario is all about pipe dreams after all

  • @danielrehfeldt
    @danielrehfeldt ปีที่แล้ว +1

    Amazing series, I may be an emotional person, but even I wasn't ready to be crying at the end of the video. Everyone's dedication to this project and determination to continue it even in the face of impossibility just moves me so much. I genuinely don't have the words to describe what a joy of a journey it has been watching this series come out for the past few years. Thank you.

  • @janthehuman1679
    @janthehuman1679 ปีที่แล้ว

    Well done on this series! I’ve thoroughly enjoyed every video in the series you’ve made so far. This truly is a wonderful work of gaming history documentation, and must have been a massive endeavor of its own. Thank you Bismuth and all the others who contributed to this series and to the ABC over the years. Congrats on completing the series 😁🎉

  • @DKTrue
    @DKTrue ปีที่แล้ว +12

    Ladies and Gentlemen, we have reached 13 A presses.

  • @crinknor6083
    @crinknor6083 ปีที่แล้ว +13

    The greatest video game challenge ever made, finally at an end... For now.

  • @squaminator
    @squaminator ปีที่แล้ว

    amazing video series! I've known about this challenge for a long time but I'm amazed to see how much work has gone into it and how close you are to your goals. Here's to many great TASes and hoping to see those last 15 presses eliminated!

  • @trulyinfamous
    @trulyinfamous ปีที่แล้ว

    The visuals for this series have been as top notch as the explanations. The topics covered are extremely complex, yet you have managed to explain them in a way that the average person actually has a chance at understanding them.