Custom Metahuman Rig to Any Scanned Face Toolset

แชร์
ฝัง
  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • First Test with a tool I have been developing to transfer Rig, Skin Weights and Controls to Custom Retopology Face.

ความคิดเห็น •

  • @ewill6841
    @ewill6841 2 ปีที่แล้ว +1

    It's so amazing and so cool ! I want know after used this script ,whether I could realtime driver my custom character,and how I getting you used script. I was hope you could help me,please :)

  • @garrettcorona
    @garrettcorona 3 ปีที่แล้ว +5

    A Daz genesis 8.1 to Metahuman topo transfer would be greatly appreciate

  • @B.BAKDASH
    @B.BAKDASH 3 ปีที่แล้ว +2

    If I have a model it's have different UVs and different vertex count did your method works ??

  • @chenmu2009
    @chenmu2009 3 ปีที่แล้ว

    It's so awesome! And it is absolutely what I am learning. I want to ask a question, the DNA node is encrypted. How do you move the translation of the joint to the correct position?

    • @qumetademo
      @qumetademo 3 ปีที่แล้ว

      the control plugin is opensource.

    • @chenmu2009
      @chenmu2009 3 ปีที่แล้ว +1

      @@qumetademo Thank you for sharing,

    • @yerevannews7728
      @yerevannews7728 2 ปีที่แล้ว

      @@qumetademo Can you shear with me to please

  • @圆儿汤
    @圆儿汤 3 ปีที่แล้ว +1

    您好,我想知道在Maya中,骨骼运动是实现的,但是在虚幻加载DNA文件中会变回来,如何解决这个问题

  • @stnikou
    @stnikou 3 ปีที่แล้ว +1

    Very nice, so the purple mesh has totally different vertex count and ids and also totally different UVs than the Metahuman original mesh?

    • @rovshik4782
      @rovshik4782 3 ปีที่แล้ว +1

      I don't think so!

    • @emilioferrari381
      @emilioferrari381  3 ปีที่แล้ว +1

      Well in our wp we are using skin weights interpolation based in uv transfering!

  • @zhangjack9164
    @zhangjack9164 3 ปีที่แล้ว +1

    Awesome,do you have any plan to realse this tool?

    • @emilioferrari381
      @emilioferrari381  3 ปีที่แล้ว +6

      Hi Zhang! Thanks a lot ! We are planning to do it under demand during the developing process!

    • @zhangjack9164
      @zhangjack9164 3 ปีที่แล้ว

      @@emilioferrari381 Great,waiting for that,thanks for your working

    • @Metarig
      @Metarig 3 ปีที่แล้ว +4

      @@zhangjack9164 here is a full tutorial that you can do it easily without any tool
      as long as you want it only be working in maya it's supper easy to do in the upcoming tutorial I will tell you how to do it functinuing inside unreal
      th-cam.com/video/qpIAgFAGfuU/w-d-xo.html

    • @Metarig
      @Metarig 3 ปีที่แล้ว +1

      @@emilioferrari381 Hi, great job. I found an easier workflow maybe worth watching. although it's kind of manual
      th-cam.com/video/qpIAgFAGfuU/w-d-xo.html

    • @emilioferrari381
      @emilioferrari381  3 ปีที่แล้ว +1

      @@Metarig but with this method you can not use it back in unreal :S
      with this one is native!

  • @3dtraiderambitiouscreator822
    @3dtraiderambitiouscreator822 2 ปีที่แล้ว +1

    hi, thank you for sharing
    would you share an e-mail to get more info about the payment for this script. i would like to test it on maya :)

  • @tristancordeboeuf7068
    @tristancordeboeuf7068 3 ปีที่แล้ว +1

    Hi! Is that move the joint too?

    • @emilioferrari381
      @emilioferrari381  3 ปีที่แล้ว +3

      Hi!! Yes it does! Its moving joints, libked the gui and auto skinning the new face. Im not generating blendshapes jet!

    • @tristancordeboeuf7068
      @tristancordeboeuf7068 3 ปีที่แล้ว

      @@emilioferrari381 oh nice! I have to try on my side too

    • @Metarig
      @Metarig 3 ปีที่แล้ว

      @@tristancordeboeuf7068
      here is easy and manual way
      th-cam.com/video/qpIAgFAGfuU/w-d-xo.html

  • @kannan7223
    @kannan7223 2 ปีที่แล้ว

    Transfee script Plungin pla