Yes ! Absolutely great work sir !! I want to customly add more detailing in the roadmaking tool, street lights, side-walk ramps,resting couches, tens og random and different trees, and many more detailing...
Would be great to see you further develop this. Even as a blockout tool, it's already very helpful for the beginning stages of environment building. Speed and control are both very much what I'm looking for when blocking out a level, so this approach beats the majority of road tools I've seen to date.
Thank you! I'll develop this further. You pointed out something I hadn't considered-adjusting the thickness and width could make it useful for walls or level blocking objects.
Thank you for your support! I need to continue this series to complete what I started. There’s still a lot more to cover in this project. Since this specific tutorial is entirely in C++, the tutorial will going to be too long to write everything line by line, but I made sure to guide you through each step, not just a short presentation.
Absolutely, we can use these splines for vehicle AI. I’ll continue developing the pathfinding for this road network and use the spline for our AI vehicles.
Thanks for another great series! Having trouble packaging the game before this video, getting an error ...Eigen\src\Core\util\Memory.h(308) : error C4702: unreachable code while compiling Eigen::internal::construct_elements_of_array I'm still very new to c++ I'm sure it is something simple
To solve the packaging issue, you can follow this step. I will cover this in the next tutorial. We don't need to download Eigen library to include in the plugin, just use the already integrated version in Unreal Engine. ``` // Use Unreal Engine's built-in Eigen as a third-party dependency AddEngineThirdPartyPrivateStaticDependencies(Target, "Eigen"); ``` When there is the error when packaged the project unreachable code, we can suppress the error and continue to compile. ``` // Suppress compiler warning C4702 for unreachable code PublicDefinitions.Add("EIGEN_IGNORE_UNREACHABLE_CODE_WARNING=1"); ``` Suppress the warning in your local code. ``` #pragma warning(push) #pragma warning(disable : 4702) // Disable unreachable code warning #include "Eigen/Dense" #pragma warning(pop) ```
I checked out your newest video I'm still not sure how to fix this packaging issue to be honest I was never able to complete this tutorial went through the first 20 minutes a bunch of times did everything exactly as it was laid out but all the files were full of Errors for some reason it wasn't recognizing things like core minimal which is fine for me the road building plug-in is not necessary but if I can figure out the packaging issue I can update my game, like I said I'm really new to C++ I'm not even sure which files to put this code in and the ones I tried did not work, thank you for all your help!
@@DestructibleGame th-cam.com/video/swU3jGXeEV8/w-d-xo.htmlsi=IkZXwLKGJicgj5hC This is how to fix the package issue. I’ll include this after tutorial 8. Let’s me know if this works.
Yes ! Absolutely great work sir !! I want to customly add more detailing in the roadmaking tool, street lights, side-walk ramps,resting couches, tens og random and different trees, and many more detailing...
Thank you so much, your page has become my go to page for any unreal content 🙌🙌🙌
Thank you! I'm thrilled to hear that. I'm glad my content is helpful to you.
Would be great to see you further develop this. Even as a blockout tool, it's already very helpful for the beginning stages of environment building. Speed and control are both very much what I'm looking for when blocking out a level, so this approach beats the majority of road tools I've seen to date.
Thank you! I'll develop this further. You pointed out something I hadn't considered-adjusting the thickness and width could make it useful for walls or level blocking objects.
u r the best
@@todzifushigur0 I’m working on pathfinding for this road network. You can my discord for latest information.
@@jourverse grerat man
Great tutorial, Great content brother.
Thank you for your support! I need to continue this series to complete what I started. There’s still a lot more to cover in this project. Since this specific tutorial is entirely in C++, the tutorial will going to be too long to write everything line by line, but I made sure to guide you through each step, not just a short presentation.
Thanks
, can we use it as AI vehicles splines?
Absolutely, we can use these splines for vehicle AI. I’ll continue developing the pathfinding for this road network and use the spline for our AI vehicles.
Thanks for another great series! Having trouble packaging the game before this video, getting an error ...Eigen\src\Core\util\Memory.h(308) : error C4702: unreachable code while compiling Eigen::internal::construct_elements_of_array I'm still very new to c++ I'm sure it is something simple
To solve the packaging issue, you can follow this step. I will cover this in the next tutorial. We don't need to download Eigen library to include in the plugin, just use the already integrated version in Unreal Engine.
```
// Use Unreal Engine's built-in Eigen as a third-party dependency
AddEngineThirdPartyPrivateStaticDependencies(Target, "Eigen");
```
When there is the error when packaged the project unreachable code, we can suppress the error and continue to compile.
```
// Suppress compiler warning C4702 for unreachable code
PublicDefinitions.Add("EIGEN_IGNORE_UNREACHABLE_CODE_WARNING=1");
```
Suppress the warning in your local code.
```
#pragma warning(push)
#pragma warning(disable : 4702) // Disable unreachable code warning
#include "Eigen/Dense"
#pragma warning(pop)
```
@@jourverse Awesome, thank you!
I checked out your newest video I'm still not sure how to fix this packaging issue to be honest I was never able to complete this tutorial went through the first 20 minutes a bunch of times did everything exactly as it was laid out but all the files were full of Errors for some reason it wasn't recognizing things like core minimal which is fine for me the road building plug-in is not necessary but if I can figure out the packaging issue I can update my game, like I said I'm really new to C++ I'm not even sure which files to put this code in and the ones I tried did not work, thank you for all your help!
@@DestructibleGame th-cam.com/video/swU3jGXeEV8/w-d-xo.htmlsi=IkZXwLKGJicgj5hC This is how to fix the package issue. I’ll include this after tutorial 8. Let’s me know if this works.
@@jourverse This did solve my packaging issue, thank you!
This is a very good demo on how to build a plugin. I hope you can show how to build a plugin using openCV .
Cheers and thanks again for the tutorial