Unreal Engine AI Vehicle Tutorial 8: Integrating Road Network with Vehicle AI

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 5

  • @nicolasmarin-k7t
    @nicolasmarin-k7t 4 หลายเดือนก่อน

    new sub thx dude

    • @jourverse
      @jourverse  4 หลายเดือนก่อน

      Appreciate the support. Glad to have you on board!

  • @Conbini.
    @Conbini. 14 วันที่ผ่านมา

    Hey I bought the "Intelligent Vehicle AI" Plugin and installed it, when I open the SampleRoadNetwork Map, nothing really happens. The cars just sit there. I can't even posess any of the vehicles, and the default "Flying Pawn Input" is insanely too fast to move the camera. I wish I could just get a working project like you show in your videos, instead of a plugin that doesn't do anything.

    • @jourverse
      @jourverse  14 วันที่ผ่านมา +1

      Thank you for purchasing the plugin. To use it, left-click on a location to set the target for the vehicle to move toward. Let me know if the green path for the vehicle generates after you left-click on the floor or roads, and confirm if the vehicle starts moving.
      To adjust the flying pawn speed: Open BP_FlyPawn. Locate the EnhancedInputAction IA_Move event. Modify the multiply value (default is 200) to a lower value to reduce the speed.
      Regarding vehicle possess, I plan to add this feature in a future update. However, if you'd like to implement it now, feel free to contact me on Discord, and I’ll guide you through the process. discord.com/invite/FEkhTyggYq

    • @Conbini.
      @Conbini. 13 วันที่ผ่านมา

      @@jourverse Thanks, i just posted in the #support channel of your Discord