Hi XR Devs, Robi here! The most common issue people face with the Scene API is "there is no scene model available". If you face this issue, make sure to enable "Spatial Data over Meta Link" in the Meta Link App under the experimental features!
Is there a way to prevent the OVRSceneAnchor getting resized? I would like to spawn an object for the WALL_ART label, but i down want it to get resized.
In addition to anchors with semantic classification, it would be good to place custom objects in the room with their own anchors - object1, object2 etc
Amazing and interesting video! There is any way to copy the room mesh into an empty game object? I'm trying to do that for days but still I can't figure out how to do that! :(
@@blackwhalestudio I'am sorry sir I dont understand the initializeRoomCapture method. do you have discord i can provides screenshot? that maybe you can help me setup?
Hey, i'm new in xr development. I would like to create a minimap of my room. Is there a way to get the global mesh or an other way to do it. Pls help me 🙏🏻😭
Yes, I would use MRUK and use the floor mesh to create your map. th-cam.com/video/n6YZlp4yMwM/w-d-xo.html&t GetFloorAnchor(): Access to the floor MRUKAnchor
Hi XR Devs, Robi here! The most common issue people face with the Scene API is "there is no scene model available". If you face this issue, make sure to enable "Spatial Data over Meta Link" in the Meta Link App under the experimental features!
Is there a way to prevent the OVRSceneAnchor getting resized? I would like to spawn an object for the WALL_ART label, but i down want it to get resized.
Very helpful, thanks
This is SOOOO helpful! I've been trying to get this working for days! You just saved me! TYSM
I really love this series and learned a lot from your tutorials. Please keep on!
best MR scene set up tutorial! Your video is the gold I found
Thanks so much for your feeback, I'm glad it is helpful!
Excellent video. Love learning this stuff. Liked and obviously commented.
Glad you enjoyed it!
best content! very well explained
Glad it was helpful!
The AI face is really good
it's the most handsome AI I could find
Best tutorial out there! Thanks a lot!
Thank you, glad it helped!
😎👓👍🏾. Love the content. Has helped improve my MR apps
In addition to anchors with semantic classification, it would be good to place custom objects in the room with their own anchors - object1, object2 etc
i will make a separate video about anchors soon ! :)
Amazing and interesting video! There is any way to copy the room mesh into an empty game object? I'm trying to do that for days but still I can't figure out how to do that! :(
sir how can i make a mr apk that will ask to scan the enviroment everytime the app open?
Use the OVR Scene Manager with the initializeRoomCapture method
@@blackwhalestudio I'am sorry sir I dont understand the initializeRoomCapture method. do you have discord i can provides screenshot? that maybe you can help me setup?
Great, would there be a possibility to export the room dimensions from Quest 3 so that I can load them into Unity later?
you might wanna check this out: github.com/TakashiYoshinaga/UnityMRStarterForQuest
I think URP has issues with rendering the green debug color in MRUK.
Yes, unfortunately URP and many Meta samples are not really compatible. When in doubt, I would always go for the built-in render pipeline!
Does the OVR work only for quest or will it work with Apple XR as well?
quest only, OVR = Oculus VR
Does this work on the Quest 2 or is this exclusive to the Quest 3?
Meta does not specify this in their documentation. As far as I can tell, it should work on both devices!
not able to find plane mesh in my assets.
This is a bit late but in case anyone else is running into this, set the search to "In Packages" instead of "In Assets"
Hey, i'm new in xr development.
I would like to create a minimap of my room.
Is there a way to get the global mesh or an other way to do it.
Pls help me 🙏🏻😭
Yes, I would use MRUK and use the floor mesh to create your map. th-cam.com/video/n6YZlp4yMwM/w-d-xo.html&t
GetFloorAnchor(): Access to the floor MRUKAnchor
The Ball Spawner script can be found in this tutorial: th-cam.com/video/p8LYtvNxcf0/w-d-xo.htmlsi=lOJTQEIxBmVw8wTa&t=592