Courseplay Tutorial - Creating Custom Fields - FS22
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- เผยแพร่เมื่อ 25 พ.ย. 2023
- Taking a look at the capabilities of Courseplay for creating your own custom fields in FS22.
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Courseplay Tutorial - Creating Custom Fields - FS22
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#fs22 #thefarmsimguy #courseplay - เกม
One of the best tutorials I've seen on custom course play fields. Well done.
Glad you liked it, thanks very much for the kind words!
Excellent tutorial, agree driving the field out line is the best.
Just the video I was about to look for an you uploaded it 37 minutes ago for me... Thanks FSG!
I've struggled with editing custom fields, so this has been a big help!
Great to hear 😊
Perfect, to the point and very clear explanation of how this all works! Thank you!
you are welcome 👍
Brilliant, helpful, informative vid, FSG. Thanks for taking the time to explain this! Really useful.
My pleasure!
Great tutorial! Showed me features I'd never used before, which will be helpful.
Happy testing Rune, glad it could help you in the future
That was a great Tutorial ! I am currently starting out on a large flat empty map, using this to make the fields will save HOURS of my time ! Awesome !
Glad it was helpful Marty! 👍
Been using CP for a bit and never have used the record feature before, glad to know what it does. I have been plowing the field first, and then rolling the tractor into the new field, and let the auto generation make the field boundary. Although I do tend to try and mow the area that I want to plow before hand to see if there is any oddness with the area before making it a field.
Another nice tutorial. 👍 Together with gps, autodrive, manure system and precision farming my favourite mod.
Totally agree, instant installs in every game for me!
Thank you so much FSG this has helped me to join 2 fields together with a viaduct running over the top just brillant
That’s awesome, glad it helped 😊👍
I really enjoy your how to videos. I always learn something. Thanks FSG
Glad to hear it Randy thanks!
@@TheFarmSimGuy could you do a how to on mod folder switchers. I was using sim game alliance but their website no longer works.
Great Info FSG! Thanks!👍
Thank you so much for this great tutorial! Came back to FS after a few years and omgosh, CP is gonna be the most useful mod ever.
Yeah it's fantastic
Another great tutorial from you FSG - THX a lot! 👍👍👍
Glad you liked it!
Great info FSG. I also use the CP editor to fix up some wonky CP generated courses as well, just makes CP even better.
Nice to hear from you Raymond, and thanks 🙂
Great video as always farm Sim Guy 👍😀. Nice to learn more abaout using the Couse Generator 😃. You explan it so good, so I really understand it. THANKS Farm Sim Guy for a Great Tutorial 😃👍
Glad to help 👍
Thanks FSG. Very informative video 😃👍
You are welcome 🙂
Excellent videoi. Very informative and educational. Thank you.
Glad you enjoyed it Doc!
FSG thanks for the lesson in course Play this will help me
Fantastic stuff FSG thanks a bunch. 👍👍👍
my pleasure Greg
Great tutorial FSG as always 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
Thanks Peter
didn't know this was a thing TY FSG I will have to give it a go myself.
Glad I could help Corp, it's a very handy tool to know
Very helpful! Spank you!
That's a bit extreme isn't it 😂
Thanks Farmsim Guy!
My pleasure 😊👍
If its not too much effort i really prefer using VCA at this stage but struggle to understand the invert offset option when using tools that hang off the side etc :( this so far the most confusing bit for me in the headland management settings has been the following the boundary or "processed area options" always end up going in circles haha @@TheFarmSimGuy
Thank you good sir.
You are very welcome
I’ve been wanting to see how this is done!
I hope it helps Wez
Great tutorial! Thank you! I noticed that when you ran the tractor on the newly-drawn field to actually create the field, the cultivator appeared to drop before it was within the confines of the course thereby creating a part of the field that you probably did not intend. Are there any tips to avoid that?
Yeah, I messed up a bit there, the best thing to do is not to have your start point in a corner of a field, better to do it half way along a straight edge to avoid that issue 👍
Great tutorial! Do you know if there is any way to add "islands" to a custom field? I have some utility poles in a field that are not being auto-detected.
No I don't believe so, they need to be set up in the map I think
How do you accommodate different sized implements? Are you defining the actual field boundary or will the tractor always line up on the course line and the implement will be off the edge of the field?
This is creating the Field Once the field is created you can then use Course play to make a Custom Run for Harvesting, Ploughing Ect Ect using said implement going by the boundary of the Field Created Via the Custom Field you created. The Size of the Impliment you have will be taken into account for the Splines created and the width between each run
Thanks Quantum, summed it up well, Yes Scooter the inital go round creates the field border. then each time you set up the course it'll calculate the machine width
@@TheFarmSimGuy Thanks for the clarifications guys.
I have a question for you FSG. You made a custom field by just drive the tractor around the course. I noticed that the Large Cultivator worked perhaps 6m outside of the waypoints. This of course would be an issue if the course was created alongside a hard break (Hedge, River, etc.) Collisions would be terrible. So, I believe the course that you created should have had an offset of -6m (for example), so the cultivator would stay within the confines of the field. Every other implement would like wise have to have the appropriate offset accounted for. I have had to do this and it get’s rather old, as we do not need to do this for the Standard CP fields. Am I doing something wrong. Oh thanks for the EDITING Tips, Very much appreciated.
Yes the best way to do it is to drive the tractor around with no implement, that would create the field border. then when you setup your course it should take into account the implement size
Good video! I was wondering what happened To MRG mapping? He was so prolific making maps for FS19 and for FS 22 only one map I hope he is not burned out making maps!
No he's been working hard on American Farming
Does this work if I want to section off part of an exhisting field? I can make the course, but when I generate a job it does it for the entire field, not just the sction I've just created.
Yes you just need to select the custom field rather than the whole field
ann other great one fsg. guess the trees will have to be cut down before making your field?
You could make your border before cutting them down (I did cut them down off camera) so you know which ones are in and which ones are out of the boundary
Control and finesse! You are seriously overestimating at least one of your subscribers there but hey, I'm just a simple man living a simple life.
Ooh, I didn't know you could delete custom fields so I'm off to finesse my No Man's Land map and rid myself of those annoying fields in the map view on later play throughs. maybe I'm not that simple after all.
Atta boy Glen! 💪
I don't get the option create custom field?
Can you use vca with course play..? 👍
I’m. It sure what you mean, courseplay will do everything automatically so you don’t need VCA
@TheFarmSimGuy Since I did not find the information I was looking for anywhere in the video, I would like to know if it is at all possible to create a custom field with an island inside (for a tree or an electric pole)? If anyone knows how, I would greatly appreciate the information.
That would be picked up when you create a course you would need to have island mode on
@@TheFarmSimGuyunfortunately this option won't help me as the game refuses to deck the island, I was hoping that if I could create my own field boundaries I would be able to work around this problem.
I dont have the sa me option i dont have smooth eadge
Make sure you have the latest version installed
@@TheFarmSimGuy what the latest ? i have the V7.4.0.2 and i have no smooth edge option
Is there a way to add a field number to a new field on the pda??
Yes just name the field you create with your number of choice
@@TheFarmSimGuy Oh! Right! Draw custom field and name it!
@@TheFarmSimGuy Which brings another question, is there a way to rename an already field? I'm playing on Greenhills estate, would like to re-number the existing 7 fields...
@@evilpotato69 if you mean fields that were originally in the map rather than ones you've created yourself, you could go into the XML and just edit the field number for a name.
Why there is no mods to easily create perfect square or rectangle fields with perfect corners? I don't like using landscaping or painting
There are, you could use, Guidance Steering, Vehicle Control Addon or Enhanced Vehicle mod
I was looking at your videos about those mods, thank you for your response. Keep up the good work, cheers!@@TheFarmSimGuy
hey can you learn me too offlod a bunker what a wheelloader please
That functionality isn't in the FS22 version yet
Why does my game crash when i try to load my course
could be many factors, possibly if it's a very odd shaped field, depending on the settings you put in, it can't calcuate a course
@@TheFarmSimGuy ok👍🏻
Courseplay is not recognizing my field. its 100% outlined yet if i generate a course it generates a course for way more land than i want.
Are you selecting your custom field as the outline or letting it auto find it?
@@TheFarmSimGuy just found a fix. In the courseplay settings - there is a „prioratize custom field“ option.
Turned that on. Now it works.
Cant wait to set up my farm - your tutorial really helped!
Ty :)
@@ErikvsLenny Nice, glad you sorted it!