I think everyone slept super hard on shield tackle, myself included. It's so good to rack up damage and you get basically a free stun in like 5 shield tackles on the head, letting you and your teammates (if you got any) rack up a lot more free damage. 10/10 skill, love it and very fun to use with insta block.👍👍👍👍👍
Shield tackle alone has made me almost become a dedicated lance main. ever since i gave lance a go, shield tackle with shield charge and instablock feels incredible
I love the shield tackle, best change to the lance’s moveset since the clutch counter. It also pairs well with the emergency evade silkbind, where you do an instant turnaround with shield tackle then evade toward or over the monster, then you can drop right into a dash for even more mobility.
i realy like air dash from charge blade, costs 1 wirebug, recharges realy fast and is overall a realy cool move, i recommend trying it, it is fun and good for cutting tails that are higher up like anjanaths as example
As soon as I unlocked it I genuinely only used that move for like 5 hunts apart from charging phials, so satisfying. Its a really good finisher to the savage axe dps combo too, changes direction and can follow a monsters head up when it standa
Fun thing about the shield tackle: you can chain the shield tackles together like a Roman phalanx moving forward, no stamina cost, does KO damage, and you can get in anyone’s face and ignore damage.
This, in combination with the fact that you can freely redirect where you attack, makes it basically a must-have. Even if you hit past a monster or it just slides from you a bit, you can now redirect and turn 180 to keep going. Should you be positioned badly and need to block behind you, you can't just turn around with this, you can also go into counter state right afterwards. It's faster than waiting to idle to turn and WAY faster than the old directional switch of "power guard into hit". Not good enough to keep up with monsters that just clear the map every 2 seconds, so you'll have to work with vine there, but perfectly usable for short distances.
@@dowfreak7 I love Skyward Thrust on the big monsters and the Malzeno set is particularly useful with the shield tackle, since we’re focusing on knockout damage we always heal and block. It’s honestly fantastic. Half the time I save my bow/bowgunners by just swatting the projectiles from up close lol.
@@EtienneLudor I'm still working on finding a way to include the thrust. I love my second counter too much to switch to the sky attack all too often :D Tho I'm not through Sunbreak, yet. Looking forward to the heal set; heard much about it. Kinda taking it slow, given that I only started Rise 2 weeks ago.
@@dowfreak7 I find it works best because I always knock out my targets or exhaust them. After a while the larger monsters tend to have movesets where they rear up and attack low. Skyward thrust does upward damage and shoots me high enough that I never get swept by ground attacks, it’s definitely RISKY AGAINST STEVE, but spiral thrust was more dangerous against him Min my experience. Most large monsters are too tall to really use spiral well against them and have elevated meaty bodies. You’ll notice it when airborne monsters stay aloft more often. I’m happy to say that 3-5 hits per skyward is my average. More hits as the fights go on.
The burst counter is amazing, but I'm actually gushing more about the new morph slash. 2 hit technique that refills ur switchaxe and fills the power gauge by a good chunk.
yes the morph slash is soo good, burst counter is nice, but as i always play with friends it's kinda hard to time for me as i have trouble know in time when he goes for me or my friends so i find myself using it less
@@XonixDerps There's a new Switch Skill that replaces the Wild Swing follow-up attack with a two-stage Morph Slash combo, the first half switches you into sword mode and refills a good chunk of sword gauge and the second half (pressing RT again) morphs back into axe mode and gives a TON of sword amp
I love the 2-step up much I put it on both my scrolls now and running almost the same on both, except the counter on one and switch charger on the other. Feels so good now! 🌞
Shield tackle effectively turning into the 4th poke, while also adding the shield into the moveset even while evade lancing is a stroke of brilliant. Literally the best way to expand and improve the lance thematically and mechanically.
Tbh I kinda prefer guard dash, specifically because the leap attack is so good. 3 hits for only 1 tick of sharpness with great motion values and all 3 hits always strike the same point is amazing, especially because you can chain them together. You can already deal massive KO damage with the shield charge, so the shield tackle feels a bit superfluous.
Yo... as a hammer main since MH1 I'm tired of every other weapon getting KO dmg lol... I can't mash things tails off stop letting everyone else KO and exhaust things!
@@Grimbear13 Hammer should be KO king for sure but I'm just saying if they're gonna give so many other weapons KO moves hammer should at least get one cutting attack. It's only fair.
@@TaqSoto I have been saying this for a while now. If greatsword or any other weapon can ko ( which now is almost all of them) then Hammer should be able to cut in some form or another. Would it be fair..not really. However the rules have already been broken so many times already whats a few more at this point? 😂
I can't believe it but I've actually been able to play the GS. I've never been able to due to its slowness but the new combo and being able to swap between the 2 combos has just made the weapon so much more approachable as a new GS user
I LOVE Surge slash. Is it meta? no. but is it fun? Hell, yes. And that's kind of the brilliant thing about being able to switch between them, if I can't readily keep a 3 wirebug rotation for strong arm for safety, I'll switch to surge slash and just go wailing on them. Having some evade on the back end in gems just incase. It's been a blast, will be hard to go back to the usual way Great Sword plays.
I literally started using the surge slash combo on the gs cause I think it looks cooler, I don't really know if I'm doing better or worse yet but I don't care it's fun and looks badass
I love that we have more ways to use the weapon now. greatsword can do the standard Hit and run, TCS/Rage Slash or the Surge slash. Same for some other weapons like CB who can use SAED, Savage Axe or Axe Hopper playstyles.
Shame that the hammer didnt make it in here, Impact Burst has been a ton of fun to work with. Bringing triple proc numbers alongside Courage stance is fun. Numbers go up!
Shield Bash for the SnS is by far my favourite Switch Skill. Being able to fly across the map to bash a monster in the face and follow it up with the shield bash combo is SOOOOOO satisfying. It would be nice if it had hyper armour as well, but we can't have it all I guess.
It may not have hyper armor, but holding up your shield while zooming across the map DOES actually count as actively blocking, which is very handy and nice.
The new LS sacred sheathe is pretty awesome, I had some fun with it in MR4 before going back to Dual Blades. Surprised Dual Blades wasn't mentioned here as the new switch skill for them is pretty damn awesome as well
Sacred sheathe feels like valor parry and I love it, sturdy spirit is great to but the timing if odd and you can't do a counter after it if the monster does a multie hit move sadly which sucks
Shield tackle has been amazing for me. It's the fastest way to reset your 3 hit combo and allows you to tank through a bunch of hits to rack up damage. I'm currently working towards a status Lance build and this is a key part of it.
im just gonna say it. everyone needs to sit down and actually try kinsect recall. the recall part of it is a nice bonus, especially if you use the auto attacking kinsect. but the real meat and potatos is the evade. I-Frames? A dodge that puts you in the air and lines you up to jump right back into the monsters face? Yes PLEASE!
Not mentioning how Shield Tackle is incredible to ALWAYS point the lance where you want it to point is a crime. Sure the instant guard is fine but we already had counter thrust, but the ability to turn wherever you want at any time is genuinely insane.
Just gotta say the new hunting horn skills are freaking nuts, one that gives it a bunch more KO potential plus hyper armor on activation and another that drops a nuke of an egg. Try them, you won't want to go back... 😁
Ive never liked great sword since it always felt like a really really slow weapon and im more of a quicker pace type player. With this new combo i might give it a try. It really upped the pace of great sword from very slow to pretty quick. I would thoroughly enjoy seeing this become the standard great sword move set going into new monster hunter games
Honestly SNS is one of the most belligerent weapons I've seen currently, with a status or element sns and both loadouts using drill slash you can loop that combo indefinitely and do absurd status build up or element damage. And on top of that Redirection essentially gives that a slight parry window and Quick Breath gets rid of whatever status you may have from Flinch Freeing through everything. And the damage is really solid too because of Foray and Chain Crit giving you I think 35ish extra raw and 20% affinity which on my current build translates to a little under 10% guaranteed damage and an extra 5% average crit damage (totaling like 1.16ish for about 423 raw not including poison damage which I honestly like as a status as it's either a gain from Foray or the DoT from the monster running away and still being poisoned. It's a really fun build: Pukei SNS, Astalos-Espinas-Espinas-Archfiend-Espinas and a Redirection 2/Quick Breath charm but that's not super picky as I have an empty 4 slot and am running Defense 7 due to not currently having Attack+ jewels which may or may not even be in the game yet I don't know
Oh the loop is full drill slash and then cancel into Swap after the multi hit part and then repeat until you poison or need to Shoryu/Swap Parry and then go into perfect rush on KO's
Dual blades spiral slash is also hella disgusting dealing several 100+ hits really fast pairing this with channeler (spring) full set for that meaty lv7 attack boost + lv5 agitator and evade extender and window maxed out to boot honestly I just threw in a bunch of defense jewels and a brace jewel and use level 4 dango shifter with recovery up I'm basically immortal xD
Shield tackle is a safe positional combo connector (just like wave dash) and it doesn't cost any stamina. Maximum might is now a good option for crit builds. 😂
I haven't tested that yet. But I don't think it does since it is more of a shield charge attack. I want to test it even with bladescale hone which is just wishful thingking in my part. It is great with slugger and stamina thief.
I really like the Ironsilk move for HH, honestly. It's not flashy, but throw it on before Magnificent Trio, and it's a crazy flurry of additional damage, plus added part, stun, and exhaust damage all in one. Use that to stack it with the new cocoon, and you can sometimes stun, flinch or knockdown at what seems a comically long range.
In regard to surge slash combo. The third hit of X+A will end up being the strongest finisher. X > X > X+A will do your highest damage. The first hit of A is weakest and the second hit of X+A is weakest. So there’s a lot of optimization based around movement and backslide is exceptionally useful for spacing TSS. This was a really cool implementation for GS and it gives a little more love to elemental/status weapons. Overall though “spinning bludgeon: charge” feels like the best added switch skill as far as rounding out a weapon.
Greatsword, but I absolutely love the strongarm stance, running with 2 sleep palicos. I bought so many small barrel bombs and each time is so satisfying. Most satisfying was countering monsters enrage roars. Just immediate "yeah nope" 🥰🥰🥰. I need to give surge slash another try, just didn't feel right without tackle after rolls.
I really like the IG ones, paired together. Aiming a dust bug at a red zone with the Awakened Kinsect, absorbing red and detonating it all with an insect spiker feels awesome. The powder vortex would do more damage sure, but in multi-player it's rare to pull that off since the red zones are usually what everyone is attacking.
What about switch skills you shouldn't try? Butcher's Bind on bow is so laughably bad that I question how it made it past testing. It's incredibly difficult to even pull off and does so little cutting damage you are better off using dodgebolt spins lmao
Bullet barrage is really hook me to GL. When I think iceborne GL is not fun, but in sunbreak is really fun. GL been help me to hunt hardest monster that hit like a truck until now.
Everyone talking about spiral slash on dual blades but ironshine silk and slide slash combo are both also very good. I wasn't the biggest fan of dual blades in world but boy did Rise make dual blades awesome.
As an IG user, my favorite is Recall Kinsect. It's not new, but it feels new because I never used it before and only started once we got skill swap lol. Turns out that shit is actually great.
I have found that on the wake up with sacred sheathe combo hitting the 2nd hit of the combo AND then the third is more damage than just the 3rd. One example was the 2nd hit did around 1600 damage, then the third hit did like 980. While just the third was 1900. Idk if it was a crit difference or if its actually more damage. the spacing is a little more specific though. Just thought I'd mention that. I'd have to test it more. Edit: Tested it some more. In my Test just the 3rd hit did 1745. then the 2nd hit wake up and the 3rd hit did 1087 (2nd) and 875 (3rd) = 1962 So it is more!
bow new switch skills both butcher bind and the other one are kinda let down and bad imo, plus they nerfed bow alot. im begin shifting to Db Gs Ls Gl Hbg now :(
Not exactly related, but I feel like each weapon type should have severing/blunt damage weapons, I hate that there are hammers that are obviously sharp but I can't sever parts with it
I suck on every weapon except charge blade and longsword since im good at parrying and timings but ive been using gunlance and its a monster. I don't care if im gonna be called noob for using guard 5 and guard up 3 but its so fun blocking all the attack and basting their face with bullet barage.
I’ve been loving harvest moon, it actually ads some skill to my favourite weapon which I was getting bored of being kinda broken without any drawbacks, now I have sacred sheathe and the funny haha ring which actually both take more skill, (not that much more ngl) but you can actually be punished if you miss a counter now
Harvest moon skill swap to serene pose and it does combo by the way, feel good chief. Sturdy spirit also works with harvest Moon to get to red quickly, love the sacred sheath parry, I actually removed quick sheathe completley so I can play something similar to valor style
Probably gonna give greatsword a try with this new combo. I'm not interested in the normal meaty chops, though I respect them, and this quicker style is much more appealing to me.
If you play the new GS combo and save the meaty charge ups for when the monster is trapped/stunned, the GS can still be very solid and safer than ever before!
It's pretty fun and stylish. Fun fact, if you finish any 3 hit combo with "A" when the 2nd hit is "X" or "X+A" your character will punch the sword into the ground and I think it does an extra small hit of damage
I've been maining long sword for the whole of Rise and have been really reluctant to let go of Iai Spirit Slash, will actually give Sacred Sheathe a try now though
There are a lot of more nuance about Sacred Sheathe that is not mentioned in the video that makes it even better. You can change the direction of your slash to even backwards, so where you face when you are in the sheathed state doesn't matter. And the slash themselves gives super armor so you never be cancelled out of it.
Bullet barrage is so freaking satisfying but even it doesn't help gunlance close the damage gap of some of these other weapons. Wonder why Capcom is so hesitant to bring gunlance in line with other weapons 🤔
@@TornaitSuperBird well you didn't name it right bro 😑 if you're talking about Redirection it's nice but it doesn't bring gunlance in line with other weapons
Hmm I see the swaxe counter is the time you release and after you release and not the moment of releasing the counter that explains why I thought it was way worse.
No Strongarm stance on this list? The counter stance for GS is wild- initiate on a monster, strongarm their roar into a TCS on their head for an absolutely wild opener. Forces the monster into rage pretty quickly to which you can parry the rage roar again for another absolutely cracked free hit.
I think the reason why it's not on the list is because most people are already using that. The alternative isn't great and a lot of people probably saw all the GS huge damage videos
One thing I discovered in the LS Special Sheathe Combo is that you can follow up your special sheathe combos (1/2/3 hit combos) with your spirit slashes (if you have the spirit gauge for it) to gain 1 level of spirit gauge. Pretty cool! 😁
I really don't like how redirection is basically being used on everything. Having a skill that powerful is bad for the game. Makes players feel like they're forced to use it, which should never be the case.
I think everyone slept super hard on shield tackle, myself included. It's so good to rack up damage and you get basically a free stun in like 5 shield tackles on the head, letting you and your teammates (if you got any) rack up a lot more free damage. 10/10 skill, love it and very fun to use with insta block.👍👍👍👍👍
Shield tackle alone has made me almost become a dedicated lance main. ever since i gave lance a go, shield tackle with shield charge and instablock feels incredible
@@louisrobinson7920 factually, i mained lance in rise but sunbreak lance just hits so different
I love the shield tackle, best change to the lance’s moveset since the clutch counter. It also pairs well with the emergency evade silkbind, where you do an instant turnaround with shield tackle then evade toward or over the monster, then you can drop right into a dash for even more mobility.
Yes
I couldn't agree more
brothers 🤝
i realy like air dash from charge blade, costs 1 wirebug, recharges realy fast and is overall a realy cool move, i recommend trying it, it is fun and good for cutting tails that are higher up like anjanaths as example
As soon as I realized how fast the recovery is
I just tried savage axe air dash spam
So satisfying
As soon as I unlocked it I genuinely only used that move for like 5 hunts apart from charging phials, so satisfying. Its a really good finisher to the savage axe dps combo too, changes direction and can follow a monsters head up when it standa
It has no landing lag too, so you can go right into an Ultra if you can afford it.
Air Dash is very spammable and never grows old
It's still a lame ass move that we didn't need, ask for, or want.
Fun thing about the shield tackle: you can chain the shield tackles together like a Roman phalanx moving forward, no stamina cost, does KO damage, and you can get in anyone’s face and ignore damage.
This, in combination with the fact that you can freely redirect where you attack, makes it basically a must-have. Even if you hit past a monster or it just slides from you a bit, you can now redirect and turn 180 to keep going. Should you be positioned badly and need to block behind you, you can't just turn around with this, you can also go into counter state right afterwards.
It's faster than waiting to idle to turn and WAY faster than the old directional switch of "power guard into hit".
Not good enough to keep up with monsters that just clear the map every 2 seconds, so you'll have to work with vine there, but perfectly usable for short distances.
@@dowfreak7 I love Skyward Thrust on the big monsters and the Malzeno set is particularly useful with the shield tackle, since we’re focusing on knockout damage we always heal and block. It’s honestly fantastic. Half the time I save my bow/bowgunners by just swatting the projectiles from up close lol.
@@EtienneLudor I'm still working on finding a way to include the thrust. I love my second counter too much to switch to the sky attack all too often :D
Tho I'm not through Sunbreak, yet. Looking forward to the heal set; heard much about it. Kinda taking it slow, given that I only started Rise 2 weeks ago.
@@dowfreak7 I find it works best because I always knock out my targets or exhaust them. After a while the larger monsters tend to have movesets where they rear up and attack low. Skyward thrust does upward damage and shoots me high enough that I never get swept by ground attacks, it’s definitely RISKY AGAINST STEVE, but spiral thrust was more dangerous against him Min my experience. Most large monsters are too tall to really use spiral well against them and have elevated meaty bodies. You’ll notice it when airborne monsters stay aloft more often. I’m happy to say that 3-5 hits per skyward is my average. More hits as the fights go on.
The burst counter is amazing, but I'm actually gushing more about the new morph slash. 2 hit technique that refills ur switchaxe and fills the power gauge by a good chunk.
yes the morph slash is soo good, burst counter is nice, but as i always play with friends it's kinda hard to time for me as i have trouble know in time when he goes for me or my friends so i find myself using it less
Morph slash? ( Havent got back into SA since base Rise since I used it alot lol)
@@XonixDerps There's a new Switch Skill that replaces the Wild Swing follow-up attack with a two-stage Morph Slash combo, the first half switches you into sword mode and refills a good chunk of sword gauge and the second half (pressing RT again) morphs back into axe mode and gives a TON of sword amp
@@saddlegoose Ohhhh I see!
I love the 2-step up much I put it on both my scrolls now and running almost the same on both, except the counter on one and switch charger on the other. Feels so good now! 🌞
Shield tackle effectively turning into the 4th poke, while also adding the shield into the moveset even while evade lancing is a stroke of brilliant. Literally the best way to expand and improve the lance thematically and mechanically.
Tbh I kinda prefer guard dash, specifically because the leap attack is so good. 3 hits for only 1 tick of sharpness with great motion values and all 3 hits always strike the same point is amazing, especially because you can chain them together. You can already deal massive KO damage with the shield charge, so the shield tackle feels a bit superfluous.
I'm a Swaxe main, but I've been using tons of Great Sword thanks to Surge Slash Combo. Complete game changer, I love it.
Yo... as a hammer main since MH1 I'm tired of every other weapon getting KO dmg lol... I can't mash things tails off stop letting everyone else KO and exhaust things!
Big facts. Hammer needs a cutting move. They make us sharpen our hammers so it's gotta be at least somewhat sharp lol.
@@TaqSoto Idk if I want a cutting attack I just don't think that every other weapon should be able to easily knock out monsters.
@@Grimbear13 Hammer should be KO king for sure but I'm just saying if they're gonna give so many other weapons KO moves hammer should at least get one cutting attack. It's only fair.
@@TaqSoto I have been saying this for a while now. If greatsword or any other weapon can ko ( which now is almost all of them) then Hammer should be able to cut in some form or another. Would it be fair..not really. However the rules have already been broken so many times already whats a few more at this point? 😂
@@awesomesauce5974 Lol so true. I mean it doesn't make sense that hammers need to be sharpened either but they make it work 😂
I can't believe it but I've actually been able to play the GS. I've never been able to due to its slowness but the new combo and being able to swap between the 2 combos has just made the weapon so much more approachable as a new GS user
I LOVE Surge slash. Is it meta? no. but is it fun? Hell, yes. And that's kind of the brilliant thing about being able to switch between them, if I can't readily keep a 3 wirebug rotation for strong arm for safety, I'll switch to surge slash and just go wailing on them. Having some evade on the back end in gems just incase. It's been a blast, will be hard to go back to the usual way Great Sword plays.
I literally started using the surge slash combo on the gs cause I think it looks cooler, I don't really know if I'm doing better or worse yet but I don't care it's fun and looks badass
I love that we have more ways to use the weapon now. greatsword can do the standard Hit and run, TCS/Rage Slash or the Surge slash. Same for some other weapons like CB who can use SAED, Savage Axe or Axe Hopper playstyles.
Surge Slash Combo helped me beat Malzeno solo on first try.
Most people skip the first 2 charges thanks to tackle so surge slash is a breath of fresh air. I love it.
Shame that the hammer didnt make it in here, Impact Burst has been a ton of fun to work with. Bringing triple proc numbers alongside Courage stance is fun. Numbers go up!
Shield Bash for the SnS is by far my favourite Switch Skill. Being able to fly across the map to bash a monster in the face and follow it up with the shield bash combo is SOOOOOO satisfying. It would be nice if it had hyper armour as well, but we can't have it all I guess.
It may not have hyper armor, but holding up your shield while zooming across the map DOES actually count as actively blocking, which is very handy and nice.
The new LS sacred sheathe is pretty awesome, I had some fun with it in MR4 before going back to Dual Blades. Surprised Dual Blades wasn't mentioned here as the new switch skill for them is pretty damn awesome as well
Sacred sheathe feels like valor parry and I love it, sturdy spirit is great to but the timing if odd and you can't do a counter after it if the monster does a multie hit move sadly which sucks
I loved that you used the legend ruri for the bullet barrage 😏
Shield tackle has been amazing for me. It's the fastest way to reset your 3 hit combo and allows you to tank through a bunch of hits to rack up damage. I'm currently working towards a status Lance build and this is a key part of it.
As an a SA main, hitting the counter is so satisfying and gives me romantic excitement
using a wirebug to use the switch charger then switching to the switch burst counter will temporarily stop it from draining the bar
I mean, why romantic? xd
i used swaxe in iceborne but i really didnt focus on it as much as my real main (gs) but the counter got me back in it and im LOVING it
im just gonna say it. everyone needs to sit down and actually try kinsect recall. the recall part of it is a nice bonus, especially if you use the auto attacking kinsect. but the real meat and potatos is the evade.
I-Frames? A dodge that puts you in the air and lines you up to jump right back into the monsters face? Yes PLEASE!
Not mentioning how Shield Tackle is incredible to ALWAYS point the lance where you want it to point is a crime. Sure the instant guard is fine but we already had counter thrust, but the ability to turn wherever you want at any time is genuinely insane.
Just gotta say the new hunting horn skills are freaking nuts, one that gives it a bunch more KO potential plus hyper armor on activation and another that drops a nuke of an egg. Try them, you won't want to go back... 😁
Kinsect slash is such a gamechanger
Ive never liked great sword since it always felt like a really really slow weapon and im more of a quicker pace type player. With this new combo i might give it a try. It really upped the pace of great sword from very slow to pretty quick. I would thoroughly enjoy seeing this become the standard great sword move set going into new monster hunter games
Honestly SNS is one of the most belligerent weapons I've seen currently, with a status or element sns and both loadouts using drill slash you can loop that combo indefinitely and do absurd status build up or element damage. And on top of that Redirection essentially gives that a slight parry window and Quick Breath gets rid of whatever status you may have from Flinch Freeing through everything. And the damage is really solid too because of Foray and Chain Crit giving you I think 35ish extra raw and 20% affinity which on my current build translates to a little under 10% guaranteed damage and an extra 5% average crit damage (totaling like 1.16ish for about 423 raw not including poison damage which I honestly like as a status as it's either a gain from Foray or the DoT from the monster running away and still being poisoned. It's a really fun build: Pukei SNS, Astalos-Espinas-Espinas-Archfiend-Espinas and a Redirection 2/Quick Breath charm but that's not super picky as I have an empty 4 slot and am running Defense 7 due to not currently having Attack+ jewels which may or may not even be in the game yet I don't know
Oh the loop is full drill slash and then cancel into Swap after the multi hit part and then repeat until you poison or need to Shoryu/Swap Parry and then go into perfect rush on KO's
Dual blades spiral slash is also hella disgusting dealing several 100+ hits really fast pairing this with channeler (spring) full set for that meaty lv7 attack boost + lv5 agitator and evade extender and window maxed out to boot honestly I just threw in a bunch of defense jewels and a brace jewel and use level 4 dango shifter with recovery up I'm basically immortal xD
Wait what. Lance actually looks fun
Shield tackle is a safe positional combo connector (just like wave dash) and it doesn't cost any stamina. Maximum might is now a good option for crit builds. 😂
Is it affected by evade distance/extender?
I haven't tested that yet. But I don't think it does since it is more of a shield charge attack. I want to test it even with bladescale hone which is just wishful thingking in my part. It is great with slugger and stamina thief.
I really like the Ironsilk move for HH, honestly. It's not flashy, but throw it on before Magnificent Trio, and it's a crazy flurry of additional damage, plus added part, stun, and exhaust damage all in one. Use that to stack it with the new cocoon, and you can sometimes stun, flinch or knockdown at what seems a comically long range.
The IG switch skills are so good 💙😁
I dont think i even touched SA since tri. Will definitely have to pick it up during my journey to use every weapon
My favourite skill is the kinsect slash for insect glaives never touched an insect glaive before sunbreak and now it's definitely my main
In regard to surge slash combo. The third hit of X+A will end up being the strongest finisher. X > X > X+A will do your highest damage. The first hit of A is weakest and the second hit of X+A is weakest. So there’s a lot of optimization based around movement and backslide is exceptionally useful for spacing TSS. This was a really cool implementation for GS and it gives a little more love to elemental/status weapons.
Overall though “spinning bludgeon: charge” feels like the best added switch skill as far as rounding out a weapon.
What is that chest piece I really do want to grind for it
Greatsword, but I absolutely love the strongarm stance, running with 2 sleep palicos. I bought so many small barrel bombs and each time is so satisfying. Most satisfying was countering monsters enrage roars. Just immediate "yeah nope" 🥰🥰🥰. I need to give surge slash another try, just didn't feel right without tackle after rolls.
I really like the IG ones, paired together. Aiming a dust bug at a red zone with the Awakened Kinsect, absorbing red and detonating it all with an insect spiker feels awesome. The powder vortex would do more damage sure, but in multi-player it's rare to pull that off since the red zones are usually what everyone is attacking.
What about switch skills you shouldn't try? Butcher's Bind on bow is so laughably bad that I question how it made it past testing. It's incredibly difficult to even pull off and does so little cutting damage you are better off using dodgebolt spins lmao
Bullet barrage is really hook me to GL. When I think iceborne GL is not fun, but in sunbreak is really fun. GL been help me to hunt hardest monster that hit like a truck until now.
Shield bash be my favorite. call me Captain America baby. STARS AND STRIPES!!!
Everyone talking about spiral slash on dual blades but ironshine silk and slide slash combo are both also very good. I wasn't the biggest fan of dual blades in world but boy did Rise make dual blades awesome.
Kinsect slash has both utility and damage rolled in one. And the best part is that you dont even need a Red Extract to maximize your aerial chain.
As an IG user, my favorite is Recall Kinsect. It's not new, but it feels new because I never used it before and only started once we got skill swap lol. Turns out that shit is actually great.
I would say that Longsword is differently crazy, not more. Its nerfs are still a thing. I personally don't enjoy the new playstyle, so I went to DB.
Kinsect slash, use it and you will truly cement yourself as the king of the skies.
I was one of the few who thinks shield tackle might be good and wants to try it out before judging it.. boy oh boy it exceeds my fucking expectation!
yea, I've been maining lance since base game. I found shield tackle is SUPER useful. I spam it so much.
I've seen this done but how do you dash, (button input specifically) when you need to reposition when charging your LS with sacred sheath?
Can anyone tell me what the red numbers are about? I don't know the differences of the colors 😇 thanks in advance.
I have found that on the wake up with sacred sheathe combo hitting the 2nd hit of the combo AND then the third is more damage than just the 3rd. One example was the 2nd hit did around 1600 damage, then the third hit did like 980. While just the third was 1900.
Idk if it was a crit difference or if its actually more damage. the spacing is a little more specific though. Just thought I'd mention that. I'd have to test it more.
Edit: Tested it some more.
In my Test just the 3rd hit did 1745.
then the 2nd hit wake up and the 3rd hit did 1087 (2nd) and 875 (3rd) = 1962
So it is more!
Hitzones play a important factor because you do move quite a bit with the move, maybe you hit a different part instead of the same part?
Nope made sure I hit the head with all my testing
Have you tried hitting all three and do the damage that way?
Yeah the motion value on the first hit is too little. The damage is similar off by like 100 to 200 but the 2nd and 3rd hits so far is the most
i have not been able to put down the long sword since they added sacred sheathe its so god damn fun to play
bow new switch skills both butcher bind and the other one are kinda let down and bad imo, plus they nerfed bow alot. im begin shifting to Db Gs Ls Gl Hbg now :(
Does anyone know what armor Arrekz is using? The one with the floating swords.
Are there any good discords for this game? Trying to find a group to play with regularly
Shame IG's Bug YEET! didn't make it here! It's soooo fun with the new vortex kinsects
How is longsword PlayStyle now? Sakura and sacred sheathe is strong?
Im just happy siege mode is back for HBG!
Switch Axe counter is soooo gooood!
Definitly Spiral Slash for the Dual Blades. You need to try it!
spiral slash is so good when u hit the right spots
gonna give the GS another shot now!
Not exactly related, but I feel like each weapon type should have severing/blunt damage weapons, I hate that there are hammers that are obviously sharp but I can't sever parts with it
Yone thing you can try is use the kunai to cut the tail when it's taken enough damage or boomerang in old gen. Can't remember if world had it
I suck on every weapon except charge blade and longsword since im good at parrying and timings but ive been using gunlance and its a monster. I don't care if im gonna be called noob for using guard 5 and guard up 3 but its so fun blocking all the attack and basting their face with bullet barage.
Sacred sheath is one of the beast skills in the game!!
Sacred sheath is bad ass, it looks cool and I can actually be useful with longsword now.
hey how you dodge monster attack using SnS ?
could you use a bomb to trigger the SA counter?
I need to know that layered armor loadout colors and armor pieces.
I’ve been loving harvest moon, it actually ads some skill to my favourite weapon which I was getting bored of being kinda broken without any drawbacks, now I have sacred sheathe and the funny haha ring which actually both take more skill, (not that much more ngl) but you can actually be punished if you miss a counter now
Harvest moon skill swap to serene pose and it does combo by the way, feel good chief. Sturdy spirit also works with harvest Moon to get to red quickly, love the sacred sheath parry, I actually removed quick sheathe completley so I can play something similar to valor style
Sprial Slash though! its tough!!!
Probably gonna give greatsword a try with this new combo. I'm not interested in the normal meaty chops, though I respect them, and this quicker style is much more appealing to me.
If you play the new GS combo and save the meaty charge ups for when the monster is trapped/stunned, the GS can still be very solid and safer than ever before!
It's pretty fun and stylish. Fun fact, if you finish any 3 hit combo with "A" when the 2nd hit is "X" or "X+A" your character will punch the sword into the ground and I think it does an extra small hit of damage
I'm kinda new I use SNS is that bad?
I've been maining long sword for the whole of Rise and have been really reluctant to let go of Iai Spirit Slash, will actually give Sacred Sheathe a try now though
There are a lot of more nuance about Sacred Sheathe that is not mentioned in the video that makes it even better.
You can change the direction of your slash to even backwards, so where you face when you are in the sheathed state doesn't matter.
And the slash themselves gives super armor so you never be cancelled out of it.
Just put it on your other scroll with sakura slash and sacred sheathe, and harvest moon and Iai slash on your red scroll
Totally unrelated but what is that layered arms
Which switch Axe is that at 2:08?
Bullet barrage is so freaking satisfying but even it doesn't help gunlance close the damage gap of some of these other weapons. Wonder why Capcom is so hesitant to bring gunlance in line with other weapons 🤔
@@TornaitSuperBird ground splitter? The extra damage is nice for numbers, but a 20% boost doesn't make up for 50% less bullet barrage
@@TornaitSuperBird well you didn't name it right bro 😑 if you're talking about Redirection it's nice but it doesn't bring gunlance in line with other weapons
When do you get all the moves I feel like an idiot . . .
dude same im like were do i get these?!
Dude I feel like charge blade got the short end of the stick with these new skills
Hmm I see the swaxe counter is the time you release and after you release and not the moment of releasing the counter that explains why I thought it was way worse.
Dash Bash is my jam! I love it so much!
_Yeeeaaaarrrmmmmmmm!_ *BONK!*
Hunting horn build when???
What is that armor with the floating blades
Kinsect slash anyone? I love that move so much.
No Strongarm stance on this list? The counter stance for GS is wild- initiate on a monster, strongarm their roar into a TCS on their head for an absolutely wild opener. Forces the monster into rage pretty quickly to which you can parry the rage roar again for another absolutely cracked free hit.
I think the reason why it's not on the list is because most people are already using that. The alternative isn't great and a lot of people probably saw all the GS huge damage videos
Are the switch skills added to the base game of rise or do u need Sunbreak to use them? Just bought Rise and gona get Sunbreak soon
You need sunbreak for the new ones as they are unlocked in sunbreak's story
@@LloydTheZephyrian Ahh ok, got ya
What are those red damage numbers at 5:21?
end game monsters have red particle clouds and if you damage that area of the monster they explode into damage
@@lizardking6501 ah thank you. Still not at endgame here lol.
That feeling when hunting horn gets no love 😦
Of course, sacred sheath has a counter too.
I'd love to try this on my Xbox
wait wat didnt even know SA can just use a counter to go into AMP. Time to repick the weapon again
can u show ur SA build please
Convinced, going Switchaxe.
whats the glowing yellow armor hes wearing that looks cool
It looks like the scorned magnamalo set with yellow pigment
How do you unlock these new skills? I'm already at Malzeno and I still don't have Bullet Barrage unlocked! HELP!
"Switch" skill - Switch Lite turns into Switch OLED for 6hrs before charging again.
One thing I discovered in the LS Special Sheathe Combo is that you can follow up your special sheathe combos (1/2/3 hit combos) with your spirit slashes (if you have the spirit gauge for it) to gain 1 level of spirit gauge. Pretty cool! 😁
Swag axe all the way baby!
I will never accept 'firm' when 'super armor' is right there.
i just saw someone named his palico graha tia
dude! what is he wearing ?? this floating thing around his body. Can some 1 tell me pls XD ?
Scorted magnamalo armor body
EBC is gonna make Swagaxe users not an endangered species lol
I really don't like how redirection is basically being used on everything. Having a skill that powerful is bad for the game. Makes players feel like they're forced to use it, which should never be the case.
Actually Didnt like Bullet Barrage, the others I really liked