Introduction to VR in Unity - PART 7 : DOOR, LEVER, DRAWER,...

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • In this video, I will show you how to easily interact with lever, door, drawer using the Unity XR Toolkit and all of this without coding a single line of code. Welcome back to the part 7 of this tutorial serie that will teach you the basics of VR development in Unity.
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ความคิดเห็น • 180

  • @ValemVR
    @ValemVR  ปีที่แล้ว

    Hey guys ! I made an update of this series on my channel Valem tutorial that you can find here : th-cam.com/video/fM0k2n7u8sc/w-d-xo.html

  • @ValemVR
    @ValemVR  4 ปีที่แล้ว +70

    Hi guys, hope you enjoyed this video. Here is a little bonus for you. Bellow you will find a script that you can attached to any gameobject with an HingeJoint and that will trigger a particular Event when it reached its min or max limit. You can use it to trigger anything you want with the lever for example !! :)
    -------
    using UnityEngine;
    using UnityEngine.Events;
    public class HingeJointListener : MonoBehaviour
    {
    //angle threshold to trigger if we reached limit
    public float angleBetweenThreshold = 1f;
    //State of the hinge joint : either reached min or max or none if in between
    public HingeJointState hingeJointState = HingeJointState.None;
    //Event called on min reached
    public UnityEvent OnMinLimitReached;
    //Event called on max reached
    public UnityEvent OnMaxLimitReached;
    public enum HingeJointState { Min,Max,None}
    private HingeJoint hinge;
    // Start is called before the first frame update
    void Start()
    {
    hinge = GetComponent();
    }
    private void FixedUpdate()
    {
    float angleWithMinLimit = Mathf.Abs(hinge.angle - hinge.limits.min);
    float angleWithMaxLimit = Mathf.Abs(hinge.angle - hinge.limits.max);
    //Reached Min
    if(angleWithMinLimit < angleBetweenThreshold)
    {
    if (hingeJointState != HingeJointState.Min)
    OnMinLimitReached.Invoke();
    hingeJointState = HingeJointState.Min;
    }
    //Reached Max
    else if (angleWithMaxLimit < angleBetweenThreshold)
    {
    if (hingeJointState != HingeJointState.Max)
    OnMaxLimitReached.Invoke();
    hingeJointState = HingeJointState.Max;
    }
    //No Limit reached
    else
    {
    hingeJointState = HingeJointState.None;
    }
    }
    }

    • @rjerezc
      @rjerezc 4 ปีที่แล้ว

      Amazing job as always. Thank you so much

    • @Mex-ge9kj
      @Mex-ge9kj 4 ปีที่แล้ว

      Me: *ctrl + c's in visible neediness*

    • @kingfhd2424
      @kingfhd2424 4 ปีที่แล้ว +1

      Now thats Epic. Can you make climbing (or you cant do that)

    • @Okerishma
      @Okerishma 4 ปีที่แล้ว

      This solves exactly what I was struggling with. THANKS!!

    • @kingfhd2424
      @kingfhd2424 4 ปีที่แล้ว

      valem this is week can upload a video?

  • @ayitsalex2893
    @ayitsalex2893 4 ปีที่แล้ว +24

    I want to get into vr development and I find these videos incredibly helpful, please never give up on us 🥺

  • @jonasmg
    @jonasmg 2 ปีที่แล้ว +4

    9:04 god I love that reference. Thank you for both teaching and having excess energy to joke around xD

  • @Xzarations
    @Xzarations 4 ปีที่แล้ว +38

    I could tell you might have been watching Dani lately based on 9:07

    • @meeperhere
      @meeperhere 4 ปีที่แล้ว +3

      ye ur right

  • @xanderbuyst1521
    @xanderbuyst1521 4 ปีที่แล้ว +17

    these videos are amazing and so helpfull, keep em coming!

  • @donmacsween2842
    @donmacsween2842 4 ปีที่แล้ว +24

    Great video as always, but could I suggest a tutorial on creating custom hand poses for grabbing different shapes? As having the player's hands disappear every time you grab is very immersion breaking.

    • @Wayloz
      @Wayloz 3 ปีที่แล้ว +4

      In his earlier tutorial of this exact series of tutorials, he explained how to import custom models and animate them depending on inputs.

  • @LivanderGamedev
    @LivanderGamedev 4 ปีที่แล้ว +2

    continue this series please, I love it and I want to learn more

  • @mfproduct
    @mfproduct 4 ปีที่แล้ว +2

    Your videos are fantastic, just stumbled across you there other day and loving the content. You don't waste time with long intros or fluff, just straight into the doing of things.

  • @jaythevrgamer7140
    @jaythevrgamer7140 4 ปีที่แล้ว +4

    Thanks for being so detailed! For me, the user interface was really hard to get used to at first. But, like any software, it becomes pretty simple after a while and pretty user friendly. Good stuff!

  • @deathcoredude6565
    @deathcoredude6565 ปีที่แล้ว

    Valem, I currently work with UNMC in VR simulation and there has been so many times your videos have saved me. Thank you so much for all your hard work!

  • @UXVirtual
    @UXVirtual 4 ปีที่แล้ว +2

    Thanks for making this video! I've been trying figure out how to optimally use the physics joints in Unity for VR. You really explain it well and your approach will be universal to other Unity VR interaction frameworks too.

  • @TreFlack101
    @TreFlack101 4 ปีที่แล้ว

    Jumping and Sprinting with this controller would make this new Subscriber VERY HAPPY!!

  • @simonthedigger99
    @simonthedigger99 4 ปีที่แล้ว +2

    love the series man im working on my final year project and decided to build a VR racing game and this series is really helping specially this video keep up the good work

  • @GwynPerry
    @GwynPerry 4 ปีที่แล้ว +1

    This is excellent. I wasn't expecting it to be so straight forward. The only thing I would say is missing is having Unity detect the extents of the lever and make something happen. So if you pull it all the way down, have it play a sound and invoke an event that other game objects can listen to.

    • @ValemVR
      @ValemVR  4 ปีที่แล้ว +3

      Hi my man, check the pin comment I made I attached a script that does exactly this job! :D

    • @GwynPerry
      @GwynPerry 4 ปีที่แล้ว

      @@ValemVR yep, that's great. I noticed it after I commented.

  • @PhillipsAlbright
    @PhillipsAlbright 2 ปีที่แล้ว

    Hinge joint is useful to know even outside of VR, great things to know from this tutorial

  • @toddandlar7359
    @toddandlar7359 3 ปีที่แล้ว

    I've been subscribed for awhile but have really been out of coding VR for awhile. Since playing half life VR I have been waiting for a proper implementation without any crazy hacks for doors and drawers and such. This is so much awesome I can't thumbs up enough. Thank you!

  • @denisthefuzz
    @denisthefuzz 3 ปีที่แล้ว

    Valem, tu résouds tous mes problèmes. Un grand merci. Je vais essayer d'implémenter tes solutions dans mon projet, et ensuite j'irai sur ton patreon. Incroyable, après m'être infusé des tutoriels incompréhensibles pendant des plombes, j'ai enfin trouvé tes vidéos et je n'ai plus qu'à suivre le guide... Je viens de regarder les 7 à la suite ! Encore merci, j'espère que je vais y arriver.

  • @sparkarg677
    @sparkarg677 4 ปีที่แล้ว +1

    Hi Valem, I don't know wheter you will read this or not, but i do really thank you for all of your videos. My final degree project was made with VR and didn't know almost anything, and all your tutorials have helped me a lot. As soon as I find a job, i can ensure you that you'll have another patreon subscriber ❤︎.

  • @THOMASXDXDXDXD
    @THOMASXDXDXDXD 4 ปีที่แล้ว

    Excellent video, Valem!
    This series is definitely the best about Unity XR Toolkit I've seen on TH-cam.
    Thank you!

  • @taxemicspark
    @taxemicspark 2 ปีที่แล้ว

    This video has helped loads with my current project, even though I'm using a more updated version.

  • @jaredmiller7257
    @jaredmiller7257 4 ปีที่แล้ว +5

    Can you please make a videos about guns.. like ammo, reloading, and ammo clips

  • @Louuloutre
    @Louuloutre 3 ปีที่แล้ว

    I want to say thank you so much for all of your tutorials it helps me A LOT ! Mercii fois 1000

  • @rikusoulz
    @rikusoulz 3 ปีที่แล้ว

    You are really doing a really good work, keep doing this, you help a lot of people!

  • @Ctorresification
    @Ctorresification 4 ปีที่แล้ว

    Awesome tutorial Valem! Might I suggest a tutorial for climbing next? Or snap placing grabbables? Like a magazine into a gun, or a key into a lock?

  • @DmitriyChaban-dmi3coder
    @DmitriyChaban-dmi3coder 2 หลายเดือนก่อน

    Spent 6 hours with chatgpt trying to make this lever, found your video - 5 mintutes - resolved. One tip for those who're stuck - don't put the rotation inside the floor, otherwise it'll bounce back

  • @JTHBS
    @JTHBS 4 ปีที่แล้ว

    A whole tutorial without coding :O unbelievable :D

  • @Ciroisnthere
    @Ciroisnthere 2 ปีที่แล้ว

    THANK YOU I'm not making a vr game but it still helped me ALOT in pc gamedev

  • @asodesu_
    @asodesu_ 4 ปีที่แล้ว +1

    You deserve more subs

  • @adhochero6619
    @adhochero6619 4 ปีที่แล้ว

    hey @Valem thanks so much for the tuts. i was able to use the hinge joint on the lid of a pirates chest. i also added a rigid body to the bottom part of the chest and set it as the link rigid body for the joint, that way when i can pick up the chest to carry it around and also if i grab the front i can open it up with the joint. it works great.

  • @andrewdowns4777
    @andrewdowns4777 4 ปีที่แล้ว

    Love this series, man. Keep it up!

  • @JackTYM
    @JackTYM 4 ปีที่แล้ว +1

    9:07 THE ULTIMATE DANI AND VALEM CROSSOVER

  • @vardanpetrosyan3259
    @vardanpetrosyan3259 4 ปีที่แล้ว +4

    9:05

  • @4vrstudios
    @4vrstudios 3 ปีที่แล้ว

    You are the best! Thank you so much for helping us!

  • @max109y
    @max109y 4 ปีที่แล้ว

    Nice tutorial these help a lot and im glad u teach them in Unity! 👌

  • @M_Ryze
    @M_Ryze 3 ปีที่แล้ว +2

    My Grab Ray Ignore layer won't work. I disabled body to grab ignore, but the ray still shows up and interacts.
    Edit: Fixed!
    select both (left/Right) Ray Interactor(s), go to XR Ray Interactor and go to Raycast Mask, disable everything first, then enable UI, and Grab.

  • @boulderplayz6712
    @boulderplayz6712 4 ปีที่แล้ว +1

    Hey valem! I REALLY wanna make a grappling hook in my brain game. It would be amazing if u could do a vid cuz ur format is really easy to understand

  • @CosmicComputer
    @CosmicComputer 4 ปีที่แล้ว

    Valem you are awesome, thank you!

  • @adhochero6619
    @adhochero6619 4 ปีที่แล้ว +1

    aye, cool stuff man, thanks

  • @EazybakeTV
    @EazybakeTV 4 ปีที่แล้ว

    Great Job! This will be very useful for me in the future.

  • @emanuelevetere5311
    @emanuelevetere5311 2 ปีที่แล้ว +1

    Hi everybody! Somebody can explain me why when I add box collider to the drawer it start to move itself???

  • @_Garm_
    @_Garm_ 3 ปีที่แล้ว

    what an awesome tutorial! :D

  • @dadasss69
    @dadasss69 2 ปีที่แล้ว

    Just Awesome :) Thx mate!

  • @fresoapa
    @fresoapa 3 ปีที่แล้ว +2

    Actually, the InteractionLayerMask is a bit confusing and it doesn't help the documentation is wrong. Looking at the code, it doesn't care about the GameObjects layer, but just misuses the layers for its layer mask.
    It is better to think like this:
    * For interactables: Flag the object for what kind it is.
    - Gun should be pickable directly and remotely and slottable into inventory: Set Interaction Layer Mask to RemoteGrabbable, DirectGrabbable, Slottable.
    * For Interactors: Flag the layers that should work with this interactor.
    - RemoteGrabber? Set mask to RemoteGrabbable only.
    - Inventory socket? Set mask to Slottable only.
    With this thinking, you don't even need to change any layers in the game objects. Everything can be set to default. At least regarding XRIT interactions.

  • @alexmartos9100
    @alexmartos9100 4 ปีที่แล้ว

    Best tutorials ever!!

  • @LiquidCurtain
    @LiquidCurtain 4 ปีที่แล้ว +2

    Great series! I keep coming back to these videos every time I have a problem. Is there any easy way to force a controller to release a held object? I'd like to be able to disable or destroy an item after the player uses it, but I can't as they are still holding it.

  • @andriy_z
    @andriy_z 2 ปีที่แล้ว

    Thanks!

  • @jesco_xr
    @jesco_xr 4 ปีที่แล้ว +2

    Hey @Valem, do you remember how you made the tutorial about extending the OVR Grabbable to work with Hand Tracking and the normal OVR Grabber. Any chance of doeing an extension script to the Unity XR Toolkit? :)

    • @FynnGB
      @FynnGB 4 ปีที่แล้ว +1

      I would be really interested in the hand tracking integration as well! I heard that it is not compatible with the xr interactive toolkit yet and I'm curious to see a work around or a proper implementation if it exists yet

  • @nicolasenriqueruedarincon469
    @nicolasenriqueruedarincon469 ปีที่แล้ว +1

    Lever tutorial starts at 6:15

  • @PhantomWolf93
    @PhantomWolf93 4 ปีที่แล้ว +4

    How can I make the player stop grabbing the door if he is walking away? The door even breaks if I grab it and move too far.
    Thanks for your videos!

    • @WaffleCat
      @WaffleCat 3 ปีที่แล้ว +1

      Heya, I have the exact same issue now. Have you maybe found a fix yet?

    • @valentinsourice3780
      @valentinsourice3780 3 ปีที่แล้ว

      We are several with the same issue (mainly lever / door stabilty) we opened some thread on it (TH-cam does not let me put the link...), you can find us by taping "xr plugin grab hinge joint" on Google.

  • @ramkeshsingh4051
    @ramkeshsingh4051 2 ปีที่แล้ว +1

    Hi , Please make tutorial to make spaceship simulation .

  • @rocketjumper5419
    @rocketjumper5419 3 ปีที่แล้ว +2

    I am stuck on the drawer section, for some to me unknown reason I can push the drawer through the back wall of the cabinet. Is there anyway to fix this?

  • @stevencraft7144
    @stevencraft7144 3 ปีที่แล้ว +1

    The offset grabbable stuff doesn't work very well, from what I can see anyway. If you grab the drawer and then rotate your hand (without moving the position of it) the draw moves in and out, and when you release you'll see the drawer is in a completely different position to your hand? The door behaves somewhat similarly, but on top of that, simply moving the door, the movement isn't mapped 1:1 to your hand, so you move your hand a small amount, and the door moves a lot. If I switch back to using the default (non-offset) grabbable, all this is fixed, but you get the jump/snap when interacting.

  • @lukenowlandfilms
    @lukenowlandfilms 4 ปีที่แล้ว

    Thank you. THANK YOU.

  • @Mex-ge9kj
    @Mex-ge9kj 4 ปีที่แล้ว +3

    I really need to know how to make vr enemies and vr portals for quest, cuz I'm gonna use them for a test game I'm making.

    • @TheRedMC
      @TheRedMC 3 ปีที่แล้ว +1

      I don't know if you're still looking for the help with this at all, but VR enemies and regular 3D Unity enemies wouldn't be that different. You could likely use some regular Unity tutorials or something.

    • @Mex-ge9kj
      @Mex-ge9kj 3 ปีที่แล้ว

      @@TheRedMC ok, thanks!

  • @xxfrizzzerxx6890
    @xxfrizzzerxx6890 3 ปีที่แล้ว

    I LOVE I LOVE I LOVE

  • @yolokas
    @yolokas 4 ปีที่แล้ว +1

    What are the differences/benefits for using unity XR instead of Steam/OpenVR ?

  • @richardosborn159
    @richardosborn159 3 ปีที่แล้ว

    wow, thanks!

  • @thomaslagrange9317
    @thomaslagrange9317 2 ปีที่แล้ว

    9:04 Lmaooo, I'll admit its super THICCC

  • @m1dn1ghtfury
    @m1dn1ghtfury 2 ปีที่แล้ว

    @Valem thanks for your tutorial series on how to setup a basic VR project in unity, I've found it extremely helpful and informative and as I'm new to XR development your videos are a godsent. I do have one doubt though, when I attach an XRGrabInteractable component to the door with the Collider as door handle, for some reason I can still grab the door from anywhere on its body. Do you know how to fix this

  • @thebutterappletutorials6553
    @thebutterappletutorials6553 4 ปีที่แล้ว

    Are you going to make a video on 2 handed weapons/objects?

  • @wtfimcrying
    @wtfimcrying 4 ปีที่แล้ว

    hey valem! good video but can you possibly make a video about simulating weight in vr and giving your player weight similar to boneworks? just a suggestion.

  • @Ziboo30
    @Ziboo30 4 ปีที่แล้ว +1

    Awesome video thanks ! I'm trying to do a turn table, or a valve and have difficulty. Any chance you could do a video on circular interactables ? also push buttons :) Thanks !

    • @lucasmartinic2039
      @lucasmartinic2039 4 ปีที่แล้ว

      Yes that would be awesome, have you had any luck with this Robin?

    • @Ziboo30
      @Ziboo30 4 ปีที่แล้ว

      @@lucasmartinic2039 I rewrote the all XR interaction system ^^ keeping just the low level stuff.. wasn't suitable for my needs...

  • @Tinotin12
    @Tinotin12 4 ปีที่แล้ว +1

    Make a tutorial on how to interact with an object in your hand by pressing A, B, X, or Y on the controller.

    • @jaredmiller7257
      @jaredmiller7257 4 ปีที่แล้ว

      I 2nd this

    • @JackTYM
      @JackTYM 4 ปีที่แล้ว

      all you have to do is change the Trigger/whatever on the Hands to whatever button you want instead of trigger/grab

  • @danielgalli6760
    @danielgalli6760 4 ปีที่แล้ว

    thanks you so much valem for your tutorial, you are doing something that anyone is doing!
    i got a question, how you will deal with the drawer or the door to dont get clunky or jittering when you hit with a object like the gun or the ball? i dont want to change the layer, i like the "freedom" of close te door using the gun for example.

  • @MaxximaUnitysurabaya
    @MaxximaUnitysurabaya ปีที่แล้ว

    Hi, a question. Using hinge joint if I try to pull away farther than where the object is supposed to be, it will then move frantically like a possessed person. Does the script that you gave in the comments counters that, or is there another script needed to handle it?

  • @jasonallen6330
    @jasonallen6330 3 ปีที่แล้ว

    I got all your different joints to work. However I would like to see a tutorial on how to make twist nobs. I thought at first they would be like tiny levers. They seem to be a bit different to me than that. Any ideas?

  • @Trivimania
    @Trivimania 3 ปีที่แล้ว

    Maybe a strange question, but in the video you grab a drawer. Where could I plug in a piece of code to execute whenever the drawer is opened ? Is there some kind of event system for that or so I actually have to add a script to the drawer that constantly checks its position in world space ?(using a lot or cpu power)

  • @jotadani0076
    @jotadani0076 3 ปีที่แล้ว

    THANKS!!!

  • @KaineReiN
    @KaineReiN 4 ปีที่แล้ว

    Hi, Valem. Can you make a tutorial on how to customize object in-game? Like when I select a ball and a menu pops up on my hand and I can customize the ball's texture, color etc

  • @zachdavis6624
    @zachdavis6624 2 ปีที่แล้ว

    super helpful but can you make one using configurable joints and a joystick?

  • @mirakuru6298
    @mirakuru6298 ปีที่แล้ว

    I don't have this visual gizmo edit "Edit Angular Limits". How to enable this? I googled but I didn't found the answer, why don't I have this?

  • @kingfhd2424
    @kingfhd2424 4 ปีที่แล้ว

    Make enemy make enemy!!! By the way nice vid

  • @danielgarciagonzalez2391
    @danielgarciagonzalez2391 4 ปีที่แล้ว

    Oh man, if only you could show how to create buttons that don't rely on gravity and yet the button animation works with VR hands, now that would be the OG.

  • @DenisGamer
    @DenisGamer 4 ปีที่แล้ว

    Hi Valem, I have been researching vr, and have come across resources to develop, i need some advice. Do you recommend using the OVR Oculus Integrations together with VRTK or is it better to use the XR resources from this tutorial series? Does it depend on my target platform?

  • @peterschreuderr
    @peterschreuderr 2 ปีที่แล้ว

    When you are using the "grab offset" script. Dont use the AttachTransform value, things break because of that!

  • @hugodigio8027
    @hugodigio8027 ปีที่แล้ว

    I try do this on my current project, but i don't have a good response of my movement when I try to open/close the door :( the feeling is not good, it feel like the door is heavy ... I notice that the movement is more accurate when I rotate my controller same time ... but not very smooth and ergonomic

  • @appleslice9142
    @appleslice9142 4 ปีที่แล้ว

    Need a tutorial on how to change the default hand models.

  • @kanchanasaravanan8142
    @kanchanasaravanan8142 8 หลายเดือนก่อน

    Hi i dont have body in my layer. even if i create a layer where should i assign them

  • @kingfhd2424
    @kingfhd2424 4 ปีที่แล้ว +1

    But Waittttt if we want to pull lever to open door or make something how?

    • @ValemVR
      @ValemVR  4 ปีที่แล้ว +1

      Hi Cheese Burger ! I posted in the pin comment on this video a code that will do the job for you ! :)

  • @nynx8269
    @nynx8269 4 ปีที่แล้ว

    9:05 @Dani lol

  • @tommyford1301
    @tommyford1301 3 ปีที่แล้ว

    From way back in the Grab Interaction Video the OnSelectEnter in the offset grab code seems to be OnSelectEntering now i had a few issues with it still snapping cause of this with the drawer

  • @vidyasagarsamudrala6840
    @vidyasagarsamudrala6840 4 ปีที่แล้ว

    @Valem any chance can you create video on Steering wheel with oculus Controllers grab and steer??

  • @MuscleDoraemon
    @MuscleDoraemon 2 ปีที่แล้ว

    Your video is helpful. However, I met a problem when trying the lever. The lever always will come back to zero. It will not stay on max and min limit. Even though I adjusted some values, it only reached max limit, and it still does not reach min limit. What should I do?

  • @wade065
    @wade065 2 ปีที่แล้ว

    May I ask why the door will be pulled out when the controller is backward?

  • @flipwon2199
    @flipwon2199 4 ปีที่แล้ว +1

    How about holsters for items?

  • @HenshinAsset
    @HenshinAsset 3 ปีที่แล้ว

    What if you want to only be able to rotate a object while hand is holding something on the same object e.g. turn a handle only while holding the box

  • @RagnarGaming2801
    @RagnarGaming2801 3 ปีที่แล้ว

    Hi man, great work.
    I am trying to build a mounted gun. I have a handle which controls horizontal and vertical rotation. But when i try this by having hinge joint on parent and child and hand is child of child. Couldnt get it working. Can you help ?

  • @Hello-rh4zw
    @Hello-rh4zw 2 ปีที่แล้ว +1

    This is going to make me sound stupid (Probably because I am) but in every one of your wonderful tutorials, if there is code, it does not work. I have tried writing it and using what others have put in the comments and it never works... I am using version 2020.3.25 but almost everything else works. Will this work If I switch versions? Is there something I am missing? Thanks to whoever is reading this!

  • @Zerohealing-j6i
    @Zerohealing-j6i 4 ปีที่แล้ว

    I had a problem while working on a project with steamvr now.
    I put interact.cs and throwable.cs on the object to interact with and turned off the rigidbody.
    Physical force continues to work. Is there a solution?

  • @nougat4416
    @nougat4416 ปีที่แล้ว +2

    If i grab the door handle and walk away the doors disconnects from the hinge and spins around. If i let it go it goes back in place. What have I done wrong?

  • @mrslake7096
    @mrslake7096 3 ปีที่แล้ว

    Thx

  • @Individ1984
    @Individ1984 3 ปีที่แล้ว

    Thank you a lot!!! But i dont get, why my box dont stop when i closing drawer :( I think its linear limits in + and - at same time.. if i set 0.4 to linear limit that means +0.4 and -0.4..

  • @ElSolitarioPerpetuo
    @ElSolitarioPerpetuo ปีที่แล้ว

    Hi, there are a way to do this with the last Oculus SDK components ? :c

  • @tylerstyle307
    @tylerstyle307 3 ปีที่แล้ว

    Which video does he explain how to make the XR Offset Grab Interactor?

  • @NP-cw6zk
    @NP-cw6zk 4 ปีที่แล้ว

    Can you make tutorial to make Optimize Mirror for XR? Please

  • @MikeMagnonimo
    @MikeMagnonimo 4 ปีที่แล้ว

    hi valem, I have a question, I don't know why my shadows seems too hard. I mean, the shadows doesn't look smoot as your tutorials.Might be my pc reqs? I have an Acer nitro5 corei5 16ram and a gtx1050ti.... hope it could be fix it because looks really awful

  • @andrespena2005
    @andrespena2005 3 ปีที่แล้ว

    When did he make the XR Offset Grab Interactor?

  • @nathantripodi
    @nathantripodi ปีที่แล้ว

    I dont know if it is in another video or if I'm just missing something but my hand does not seem to disappear when I open the door and infact you can see it no where near the door handle (When the player moves) ASWELL as being able to move far away while "still holding it" and then the door spazzing out.

    • @nathantripodi
      @nathantripodi ปีที่แล้ว

      Also, what video is it where you create the body layer to stop the objects from pushing the player?

  • @ElioRaineri
    @ElioRaineri 3 ปีที่แล้ว

    Great video as always! I have a small problem with the drawer. I have an object inside it and an empty object as a child of the drawer with a collider on it.
    If I pick up the object inside and put it back, it triggers the collider and moves the drawer “outside its rail". Does anyone know how to fix that?