Gotta give props to the team, every stage has a different music track, in fact I think the only returning track in the entire game currently is the drowning theme? Every other track is an original piece👑👑
Finally someone who doesn't hate on Cyberspace for no reason, it's definitly not the best part of the game, and there is room for improvement, but Sonic's improved moveset makes running through these stages a blast, I even figured out a way to beat 1-5 (I think it's that one) without interacting with dash panels, dash rings, jump panels, springs or grind rails.
That whole story thing with Sky Rail and Radical Highway was what I was thinking the whole time I was playing them, like, “How would he remember these if these are Shadow’s stages..”
This is a pretty cool way to structure a top 10 without commentary. Very clever, I must say! I have to give you massive props for this. This list itself is a great selection of picks as well. :D
The PowerBoost Alone will make cyberspace 10 times better, sonic was WAY too slow and lacking in Momentum to be running in levels designed for Unleashed/Generations Sonic.
@@Terminal_Apotos 1st of all, Hi, I like your videos 👀 Secondly, I completely agree. Hopefully it won't have a ring requirement to activate it though. Cause if it does, you'll probably be done the stage by the time you get it lol
Im really looking forward to the new 1-2 speedruns HAHAHA But something that scares me, is, boost in cyberspcae have no turning basically, how is gonna be with power boost? Faster and even less turning? Or maybe they just put powerboost in cyberspace by implement open zone physics, this would mean, sonic would have better turning in cyberspace, and if they do it like this is just gonna be INCREDIBLE.
3-3 feels more like a sunrise more than a sunset... I kinda agree with your ranking, but I would include 3-4, because rails are used in suuuuuuch a creative and challenging way! And also 4-1 for the dubstep 🔥
Great Top 10! My Favourite Cyberspace stage in Frontiers might have to be the Chemical Plant Zone-based Cyberspace stages (1-5, 2-3, 2-4, 3-7, 4-3, 4-6, and 4,8 because I really love the level design of these cyberspace stages and the music used for these Chemical Plant Zone Cyberspace stages are really a banger, but anyways, Great Video Vivacity! Stay Safe!
great video! really appreciate 3-3 being on yout list, its one of my personal favorites i also appreciate that you use the homing dash as a secondary tool and less so as a way to solve and skip all platforming like most people i was hoping 4-5 would be here cuz i love that one but all of these choices i agree with completely
It's based on Rooftop Run Act 2, which is a stage you can play in the base game; no DLC required. I didn't think they'd thrown in anything from the DLC since not everyone bought it all.
I think Cyberspace is one of those things that kinda grow on you as the game goes on Don't get me wrong,I still think it's one of the weakest parts of the game,and there is a lot of space for improvement,but I don't consider it as absymal as I used to Plus,I feel like the fact that there were only 5 level designers (with only 1 of them returning from *Forces*) makes it... more impressive,in a way? Especially since the few OG stages were an improvement over Forces That's just how I feel though
Gotta give props to the team, every stage has a different music track, in fact I think the only returning track in the entire game currently is the drowning theme? Every other track is an original piece👑👑
Well this aged poorly but in a good way
uh, we have different songs for each stage since Sonic 3, I think.
@@lks19 I think they meant original music tracks (no remixes of past songs or anything)
@@lks19 Its always been a slight remix of act 1, its not always a completely new song.
Finally someone who doesn't hate on Cyberspace for no reason, it's definitly not the best part of the game, and there is room for improvement, but Sonic's improved moveset makes running through these stages a blast, I even figured out a way to beat 1-5 (I think it's that one) without interacting with dash panels, dash rings, jump panels, springs or grind rails.
That whole story thing with Sky Rail and Radical Highway was what I was thinking the whole time I was playing them, like, “How would he remember these if these are Shadow’s stages..”
4-4 really does tell you that Sonic Team has improved with level design compared to Forces.
This is a pretty cool way to structure a top 10 without commentary. Very clever, I must say! I have to give you massive props for this. This list itself is a great selection of picks as well. :D
Cyber Space will be really interesting with the Power Boost.. Only time will tell though!
The PowerBoost Alone will make cyberspace 10 times better, sonic was WAY too slow and lacking in Momentum to be running in levels designed for Unleashed/Generations Sonic.
@@Terminal_Apotos 1st of all, Hi, I like your videos 👀
Secondly, I completely agree. Hopefully it won't have a ring requirement to activate it though. Cause if it does, you'll probably be done the stage by the time you get it lol
@@Terminal_Apotos With Power Boost, you can break 3-5
@@ralphmarbler27 the level Absolutely no one likes? I think we’ll manage.
Im really looking forward to the new 1-2 speedruns HAHAHA
But something that scares me, is, boost in cyberspcae have no turning basically, how is gonna be with power boost? Faster and even less turning?
Or maybe they just put powerboost in cyberspace by implement open zone physics, this would mean, sonic would have better turning in cyberspace, and if they do it like this is just gonna be INCREDIBLE.
Who else repeated Flowing just for the music? 🎵🎵🎵
Bro your editing is amazing. I really like the fact that you make it like the hud from frontiers. Great work
Player: press the boost button...
*nothing happens*
Sonic is so slow holy moly
Ok, 4-3 is great as a level, but can we also agree that its a great stage due to the AMAZING music.
3-3 feels more like a sunrise more than a sunset...
I kinda agree with your ranking, but I would include 3-4, because rails are used in suuuuuuch a creative and challenging way!
And also 4-1 for the dubstep 🔥
Hopefully one day they will give us a dlc with new levels of cyberspace
Nice Video 4-2 is very best of music
Great Top 10! My Favourite Cyberspace stage in Frontiers might have to be the Chemical Plant Zone-based Cyberspace stages (1-5, 2-3, 2-4, 3-7, 4-3, 4-6, and 4,8 because I really love the level design of these cyberspace stages and the music used for these Chemical Plant Zone Cyberspace stages are really a banger, but anyways, Great Video Vivacity! Stay Safe!
great video! really appreciate 3-3 being on yout list, its one of my personal favorites
i also appreciate that you use the homing dash as a secondary tool and less so as a way to solve and skip all platforming like most people
i was hoping 4-5 would be here cuz i love that one but all of these choices i agree with completely
Mine was 3-6, and a whole bunch that I’ve loved. I’m glad it’s going!
The animation that you make is always wonderful!!
it's really the rumble rave it's one of the best songs for me
4-4 vest cyberspace stage in the game, you are BASED.
If they make another DLC patch with new Cyberspace levels I'm in.
Translation (🙃) :
10. Radical Highway
9. Green Hill Act 1
8. Windmill Isle Act 1
7. Green Hill Act 2
6. Sky Sanctuary Act 2
5. Frontiers 4-2
4. Sky Rail
3. (Unleashed DLC??)
2. Frontiers 4-3
1. Frontiers 4-4
It's based on Rooftop Run Act 2, which is a stage you can play in the base game; no DLC required. I didn't think they'd thrown in anything from the DLC since not everyone bought it all.
4-2 music is amazing
Tbh i hope the future 2d cyberspace levels turned into more of sonic rush than classic sonic with boost and homing attack.
I also enjoy 3-6 it has great speed running opertunites
I like how in 4-2 you took the path that people don't use to take
This video was soo nice, i had to replay it twice! Amazing video Blue Vivacity!
That's a great Top 10.
Nice gameplay dude!
So everyone agree that the 4-4 is the best Cyberspace stage, right? 😊
I always find Sonic a bit slow in 2d sections of Cyber Space
I think Cyberspace is one of those things that kinda grow on you as the game goes on
Don't get me wrong,I still think it's one of the weakest parts of the game,and there is a lot of space for improvement,but I don't consider it as absymal as I used to
Plus,I feel like the fact that there were only 5 level designers (with only 1 of them returning from *Forces*) makes it... more impressive,in a way? Especially since the few OG stages were an improvement over Forces
That's just how I feel though
1:23
... memorize the layout?
it's green hill zone XD
I wish level 1-2 was much more extensive
Hi I am not agree with your list, however I enjoyed with your video bro. I like your video content, regards!!!! :D
1-5 is the best
*Sigh* Guys That is my Top 5 Of Sonic Frontiers For me Because I don’t want to.
Bro i dont know how to do thee homing dash.Every time i try it all i do is a regular air boost whats the secret
bom video