You’ve Helped me through my Journey making Vr games And Your Now Making everyone Happier Showing them Their projects If they’re watching. Thanks For this Wonderful Video Valem!
I'm always grateful for your amazing lectures! Your Video not only saved my time in creating my own VR game but also solved every problem I would have encountered.
Yo c'est juste pour te soumettre une idée de jeux pour le quest 3 a créé, un Sandbox style bonelab, boneworks, Garry's mod entièrement en réalité mixte et en hand tracking (avec possibilité d'utiliser les manettes) (GG incroyable tes tuto jeux réalité mixte même si je connais rien a unity) 😁
Thanks for this video🤩, I was trying to find how these type of interactions in "Oculus First Hand" can be done. I'm actively recommending your channel whenever someone asks me how to get started with VR development. 🤝
No no valem! I was in a video, I know you only get into one, I was just making a joke, Thank you so much for being such an amazing youtuber, been working on a vr game for 3 years thanks to you!@@ValemTutorials
oh but in case you read this I asked a question on one of your patreon videos about the oculus SDK vs Meta SDK, as the oculus SDK has been deprecated do I need to use the meta SDK to get on applab or the meta quest store?
Not really open source, but think Sakura Rabbit is a good follow on YT / Twitter on what is possible on HDRP with Unity. Has a paid patreon with source code.
@@ValemTutorials weird, I answered this question with the links to the Patreon. Guess YT has disabled accessing Links. SakuraRabbit is the username on Patreon. She also has a Fanbox where old content was stored that will be copied into the patreon.
Whisperer seems to be not working. I tried the demos last week on Quest 3 and that one and Streaming Worlds as I remember the name correctly were not working properly. Basically things these are showcasing are not working ;)
Hey Valem, is it possible to make the first hand or interaction sdk example project work with Meta's new all-in-one SDK for the presence platform? I tried getting that package in the newest version of LTS recommended unity and those projects (upgraded) but they don't play nice together. I'd love some examples of the new oculus SDK, but they have none and I've resorted to writing my own constructors of the handgrab scripts to have some of the same functionality as the original OVR Oculus integration and I'm still a bit confused if I'm doing things correctly. I think a video about the new codeblocks and how to use them to do basic interactions and navigation could be very helpful.
I know it just released, but is there any project like this for the Apple Vision Pro, yet? The documentation isn't very detailed, especially for making a VR (not AR) game. It would be nice to have something I can mess with to see how it works.
Haha yeah thanks for following me back on tiktok, I like watching your videos because I plan on working on making my own VR game over the summer (:@@ValemTutorials
@@ValemTutorialshey thanks for following me back on TikTok! I really appreciate your content because I want to make my own VR game someday and I plan on focusing towards it over the summer (:
There's Open Brush, which forked Tilt Brush and kept it up to date
You’ve Helped me through my Journey making Vr games And Your Now Making everyone Happier Showing them Their projects If they’re watching. Thanks For this Wonderful Video Valem!
This is actually a really good way to learn, I'm definitely going to use some of these!
I'm always grateful for your amazing lectures! Your Video not only saved my time in creating my own VR game but also solved every problem I would have encountered.
Excellent topic! Great templates. Thx!
Oh thanks Casey 😊
Amazing video
Excellentes suggestions, merci.
Yo c'est juste pour te soumettre une idée de jeux pour le quest 3 a créé, un Sandbox style bonelab, boneworks, Garry's mod entièrement en réalité mixte et en hand tracking (avec possibilité d'utiliser les manettes) (GG incroyable tes tuto jeux réalité mixte même si je connais rien a unity) 😁
thanks for the video. great suggestions.
Thanks for this video🤩, I was trying to find how these type of interactions in "Oculus First Hand" can be done. I'm actively recommending your channel whenever someone asks me how to get started with VR development. 🤝
Please update your drawing vr to utilize the meta all in one sdk
Aww… I wasnt in the patreon supporter outro, obviously you have too many though, I just am so proud to give my support!
Oh! When did you join? Ill make sure to add you in next video!!!!!!
No no valem! I was in a video, I know you only get into one, I was just making a joke, Thank you so much for being such an amazing youtuber, been working on a vr game for 3 years thanks to you!@@ValemTutorials
Sorry to confuse you Valem!
oh but in case you read this I asked a question on one of your patreon videos about the oculus SDK vs Meta SDK, as the oculus SDK has been deprecated do I need to use the meta SDK to get on applab or the meta quest store?
Not really open source, but think Sakura Rabbit is a good follow on YT / Twitter on what is possible on HDRP with Unity. Has a paid patreon with source code.
Wait Sakura has a Patreon ????????
@@ValemTutorials weird, I answered this question with the links to the Patreon. Guess YT has disabled accessing Links.
SakuraRabbit is the username on Patreon. She also has a Fanbox where old content was stored that will be copied into the patreon.
Whisperer seems to be not working. I tried the demos last week on Quest 3 and that one and Streaming Worlds as I remember the name correctly were not working properly. Basically things these are showcasing are not working ;)
Hey Valem, is it possible to make the first hand or interaction sdk example project work with Meta's new all-in-one SDK for the presence platform? I tried getting that package in the newest version of LTS recommended unity and those projects (upgraded) but they don't play nice together. I'd love some examples of the new oculus SDK, but they have none and I've resorted to writing my own constructors of the handgrab scripts to have some of the same functionality as the original OVR Oculus integration and I'm still a bit confused if I'm doing things correctly. I think a video about the new codeblocks and how to use them to do basic interactions and navigation could be very helpful.
I know it just released, but is there any project like this for the Apple Vision Pro, yet? The documentation isn't very detailed, especially for making a VR (not AR) game. It would be nice to have something I can mess with to see how it works.
Can you make tutorial how to make the drawing feature like game called spellpunk ?
@valem tutorials, is your online course up to date? I was interested in it but there is not a link anymore on your profile.
how do i build my game so i can play it on vr? thanks!
👀
Hey its the tiktok man! 😀
Haha yeah thanks for following me back on tiktok, I like watching your videos because I plan on working on making my own VR game over the summer (:@@ValemTutorials
@@ValemTutorialshey thanks for following me back on TikTok! I really appreciate your content because I want to make my own VR game someday and I plan on focusing towards it over the summer (:
I like everyone except whisper. The Voice SDK is like siri v1. Hope they incluse AI
projectS*
Fixed! 😀
First
Aha good job ! :D
О! Valem дропнул. Мать, накрывай.
sixth comment
can i get a heart? It's okay if not