Joe, thank you for continuing to produce one of the best things on TH-cam. I've looked forward to every new episode for the past eight years, and you always deliver incredible content.
Hell yeah! Thanks for joining me guys! A friend knew I loved Ys games and the Master System back in the day, so he sat me down to watch those two Sacks and I've been hooked ever since.
I love that retro games of all types are making a comeback! I try and support all the developers because I want them to keep going 🙂🙌, another great episode 👏🙌👏🙌👏
I look forward to every Sunday that has an episode. This is my favorite channel on TH-cam. I appreciate the hard work you put into each installment. Thanks Joe!
Yeah but you have to shave it down. I just break off the little dick thing on those security torx screws. Take screwdriver, line it up with the dick, and give it a few pops, it will snap right off.
The Dreamcast has never truly been dead, it has been receiving new games from independent devs well beyond its discontinuation. The community behind the console is pretty passionate and with it apparently being quite easy to develop for, new Dreamcast don't seem to stop being made any time soon.
This fall a new Online Multiplayer game is coming out for the Dreamcast, it’s like a top down rocket league called driving strikers and it’s gonna be cross play between Dreamcast and pc!
Thank you for your review ! We have decided to drop shmup levels from the sequel of tck. TCK is almost ready for shipping, with password system, boss rush mode, f*** words removed :) Arnaud (programer of TCK)
@@arnauddemarais9104 , I wonder if you could somehow acquire the technology that powered Paprium and make a better beat-em-up/side-scrolling brawler from that technology yourselves?
Hi Joe, Thanks for reviewing The Cursed Knight! Some notes to clear some questions/issues: - The final version of the game will include passwords - Curse words have been removed but can be activated using a password - The PCB shipped with the final release of the game will be a new revision with the width issue fixed - The voice says "kill them all"
I find it amusing that Joe says he hates European games, but loves Turrican which is very Euro. It was originally developed by German company Rainbow Arts for the Commodore 64, and ported to other platforms by a mix of German and British developers. All Turrican games were made in Europe.
Excellent video !!! Cursed knight looks awesome -- great parallax !!! Montazumas Revenge looks like the 5200 version !! Very hard on the 5200 because if the awful controllers !!
They are revealing how trash / cheap SEGA was. The Genesis is way more capable, they just cheaped out on ROM size. Someone is doing an almost arcade perfect port of Ghouls and Ghosts that blows the SEGA handled port out of the water. If they had just increased ROM sizes they could have basically equaled the Super Nintendo graphics wise and skipped SEGA CD and 32X and they would still be in business today.
Thank you very much for your review of our game TCK The Cursed Knight. We did lot of corrections and the game is finish. In the final version you have the password. Thank you very much for your support.
That Mega Turrican level, IIRC, was actually in the original game, but there were some weird requirements in terms of something that you needed at the end of the level to unlock it.
I love these segments so, so much! It’s always so cool to see what they make with older hardware. As an aspiring developer who is working on my own homebrew, it’s also very inspiring to see that others have managed to make it in videos overviewing their work
Very cool to see Mad Stalker has a different release. That game really caught my eye back in that X68000 episode. Managed to play some via an emulator and dug it, and hope to see how it plays via the genesis someday. Great vid, and have a good one.
That level you came across in Mega Turrican is the secret level in the original, it depends in what digits your score ends (00 iirc) after the lift section ends to access it. I think they might have unlocked it permanently in the new version.
That's the same thing I heard. I thought it was triggered by not missing any of the crystals up to that point. In an odd coincidence, I was not aware of that secret area until a couple of years ago. I was playing Mega Turrican and just stumbled onto that info while looking for something else. Later that day, I was playing it again and made no attempt to trigger that area but ended up doing so. I was a bit confused since, again, I wasn't trying to get it. It was cool to see.
I don't watch GameSack as much as I used to but it's great to see the channel still going strong. The content just reminds me of the cheesey old tv gaming shows and the level of effort is clearly more than most of the stock level content on TH-cam these days. Keep up the good work.
I just want to thank you for videos like these. I think there's a market for new games on retro hardware but devs and publishers have all talked about how hard it is to get reviews. I hope you keep doing the same thing with the Evercade releases.
@21:40 fun trivia, the dual freedom towers NYC skyline was also used in the movie Click in the future wedding scene. In Click I think it was an educated guess as the site plans weren't finalized yet or constantly changing, and here I imagine it was an homage to the filmmaking classic that is Click.
I loved Super Turrican 2 back in the 90’s on my SNES. It’s more like Super Contra from what I remember where levels are less exploratory but more arcadey. Hearing the SFX in the video gave me strong nostalgia.
Had to do a double take when you said "Bringing portal to the dreamcast". Unless I'm missing a joke or something :) Love this video, brought back a lot of memories. Had several of these consoles.
Hi Joe, thank you for including a review of our Metal Dragon game! Please let me know if you wish to review our latest Genesis game: Life on Mars (a Metroidvania for the Sega Genesis) and we will send you a press copy for you to review once they are available. Regarding the humor in Metal Dragon, it's humor from the 80's, lots of people my age have commented us that they loved that sense of humor and they laughed a lot. I understand there is a big age difference between you and us, so it's ok.
Between Metal Dragon and Life on Mars, you guys are masters of the Genesis color palette. Any tips for developers struggling to wrap their heads around the limitations?
@@juststatedtheobvious9633 Thank you! Turns out that the Genesis has the same 512 (total) color palette than the MSX2 and we have developed many games for the MSX2 platform during the decades, so we have lots of practice with that particular palette, and we are also used to work with palettes of 16 indexed RGB colors each. This means it's not easy to give a simple short advice, it is years of experiece. I do can tell you a bit of advice: For Metal Dragon intro and in-game graphics, and for most of Life on Mars as well we use the 2 Genesis scroll planes to show images and backgrounds of 31 colors per tile (15 colors each plane, and superimposing them) so we achieve more visually satisfying results. Also, we use the 4 palettes for many backgrounds since you can assign any of the 4 palettes to each individual tile on each of the 2 planes. This allows us to have backgrounds showing around 50 colors or more on screen at certain moments. I hope this helps a bit ^_^
@@kaimagazine8221 I knew about most of it, but the MSX2 palette was completely new to me. And when you said about getting more than 31 colors in a background, I was able to go back and find sprite colors being hidden in the background layers just by blending well with other colors. Excellent work all around, and thank you for giving my question a real answer.
We need more companies producing for older hardware. Not just games. Computers, phones, etc. it’s really impressive what developers from the 90s and earlier did with very little space
If it weren't for Game Sack, my sack would've been empty. Joe fills my sack with fantastic knowledge, plenty enjoyment, and even often hope. And those skits, oh my, sometimes it overfills my sack and some spill out. From the bottom of my sack, I thank you Joe for keeping my sack filled with so much joy, on a regular schedule.
I am 32 and live in Japan but maybe about 7 years ago i lost the urge to play any console games seriously unless it was fromsoft and i still went to the arcades out here ofc but this is really cool to see i heard a new game released on cartridge a while back but I never knew how many there are now. If this trend would have happened like a decade ago I woulda been all about it. Still cool too see this man! Cheers!
23:58 The extra level mentioned in this section still exists in the original Mega Turrican, it just requires some very specific circumstances to access it (like your points have to end at a zero and you not losing a life at this point or collecting everything 1up and diamond before this elevator section). Hell when I first played it I actually got to play this extra level. It might just be that all the Director's Cut does is remove the requirements, or possibly on your playthrough you accidentally got all the requirements needed to access it on the Director's Cut, regardless this level already exists in the original. Who knows what else they changed in this version tho.
I laughed so hard at the Freddy Mercury reference. Prior to, I was just looking at the art thinking "why does the bad guy look dead-ass like Freddy Mercury?"
Postal on the Dreamcast seems both weird and appropriate all at the same time. Like it could've been easily released on the system back in the day considering it came out in 97/98. Subject matter might've prevented the port but it would've been possible.
@@reinforcedpenisstem Because with most modern Dreamcast ports it's a game that wouldn't have had any chance coming out back in the day. This is one that could've been actually possible. Maybe weird is the wrong word. Perhaps I should've used interesting.
you always find the best music in these games. My DT770 pro with magni 3 amp thank you @18:37 . Will definetely try getting a copy of Fullmetalfourth. I am a sucker for tuneage and mecha.
You should use the chapters feature to list what the games you're talking about are so I can check back by just hovering over the timeline real quick and maybe also to list the track name of the music playing in the gameplay/music sections.
I left a brief comment about Mad Stalker for the Mega Drive back under your New Games For Old Consoles 2 not aware if you knew about it or not. I know you get a lot of comments for these videos. I tried to get the word out about it back in 2020. Good to see it covered here. When you did the X68000 episode, which is one of my favorite episodes, Mad Stalker really jumped out at me. I looked into the game and saw that there was a PC Engine version. As SNES Drunk would say, I played it any way I could. The first impression was okay. The music is great. Some of the flaws were apparent. Still, I liked it. Some time passed, and I had a mysterious compulsion to revisit it. Playing the game again, I ended up getting really into it. I love when that happens revisiting games. Anyway, I couldn't shake the feeling that the game was a perfect fit for the Japanese Mega Drive, both in terms of its gameplay, and the fact that it was primarily a Japanese computer game. I did a bit of internet searching and indeed found that screenshots of a Mega Drive version were shown off in 1994. That led to a bit more searching around later on, and through sheer luck I stumbled onto a random comment somewhere with minimal views alluding to the discovery of the nearly-finished build of the game and the prospects of finishing it. I was only a few weeks behind that revelation. From there, I was going on Japanese Twitter pages and using Google Translate to extract any new information I could over the next few months, getting development updates and a release date, eventually. I got the word out as best I could leaving comments and such. I remember bringing it up to Mark from Retro Core when he did a rare live stream. He eventually did some videos on it which was cool. I've grown to really love Mad Stalker over the years to the point where I would have loved to own a physical copy for the PC Engine, but that is way too expensive. At this point, I don't care too much about having physical versions of new cartridge games like that unless it really means something to me. So when they announced the Mega Drive release, I knew I had to get it. And it was a reasonable price, not too much more than I was paying for Genesis games back in the day. While I think it would have been a bit more optimized and tweaked in 1994 had it been released, I think it turned out great. I've played every version of the game now, aside from the FM Towns version(one day....), and they all have distinct qualities. I do prefer the MD version for being more accessible now than the X68000, and for omitting the white flash of both the X68000 and PC Engine versions when enemies are destroyed. The flash is much harsher on the PC Engine, and it's my biggest complaint as it makes me feel off after a while. Interestingly, while the FM Towns and PCE versions are closely related, the FMT versions seems to omit that flash. I'm glad to hear that the game really stood out for you back on the X68000 much like it did for me when I played it, and that you enjoyed the MD version and covered it for the show. It was kind of surreal to just one day think "I wonder if they considered this for the Mega Drive" and then to basically stumble upon the revival of the project as it was happening for a game I really connected with.
I have yet to buy a new retro game, but appreciate these videos for helping me decide what to get. I fear it would open a rabbit hole I'd find myself lost in, but that's not necessarily a bad thing.
I recently picked up Alice Sisters, Thunder Paw, and Attack of the PETSCII Robots. I buy roms for most systems but I need that physical release for my mighty Sega Genesis.
Your "opinion" about FFVIII at the end is totally relatable, since I happen to be the kind of guy who hates playing games that require multiple discs, and it's also one of the reasons why I didn't enjoy FFVII like everyone else. XD
Joe, thank you for continuing to produce one of the best things on TH-cam. I've looked forward to every new episode for the past eight years, and you always deliver incredible content.
Heck yea! I second Dan's comment!
thirded
Hell yeah! Thanks for joining me guys!
A friend knew I loved Ys games and the Master System back in the day, so he sat me down to watch those two Sacks and I've been hooked ever since.
Fully agree! I was Even mad I did not get the notification immediately after the upload.
@@raffstein thats such bull$#!t You should make a sign and protest!
I love that retro games of all types are making a comeback! I try and support all the developers because I want them to keep going 🙂🙌, another great episode 👏🙌👏🙌👏
I look forward to every Sunday that has an episode. This is my favorite channel on TH-cam. I appreciate the hard work you put into each installment. Thanks Joe!
Agreed! Same, favorite channel easily!
In case you're wondering, the downloadable version for the Switch is also slightly beveled.
Thank God.
Yeah but you have to shave it down. I just break off the little dick thing on those security torx screws. Take screwdriver, line it up with the dick, and give it a few pops, it will snap right off.
Which game are you talking about...
@@guangsihan The beveled one.
@@guangsihan it's a joke. The top about security bits however, is not a joke
A new Dreamcast game is so bizarre but still amazing to see people still working on it
The Dreamcast got some legs on it that’s for sure.
DC got legs for sure. Check out the Atomiswave ports!
The Dreamcast has never truly been dead, it has been receiving new games from independent devs well beyond its discontinuation. The community behind the console is pretty passionate and with it apparently being quite easy to develop for, new Dreamcast don't seem to stop being made any time soon.
This fall a new Online Multiplayer game is coming out for the Dreamcast, it’s like a top down rocket league called driving strikers and it’s gonna be cross play between Dreamcast and pc!
I'd really be shocked if there was a new game for the saturn.
Thank you for your review !
We have decided to drop shmup levels from the sequel of tck.
TCK is almost ready for shipping, with password system, boss rush mode, f*** words removed :)
Arnaud (programer of TCK)
Can we still buy TCK anywhere, maybe after the Kickstarter backers get there copies? Somehow I missed this one on Kickstarter. Thanks.
@@gtbeakerman on broke studio website when kickstarter editions will all be shipped
@@arnauddemarais9104 , I wonder if you could somehow acquire the technology that powered Paprium and make a better beat-em-up/side-scrolling brawler from that technology yourselves?
@@paxhumana2015 unfortunatly dev tools have not been shared by watermelon. Maybe when paprium HD and AMB96 will be out, something will emerge ?
will there be a topless volleyball level in the sequel?
Joe, I don't think you know how much we appreciate these videos.
Hi Joe,
Thanks for reviewing The Cursed Knight!
Some notes to clear some questions/issues:
- The final version of the game will include passwords
- Curse words have been removed but can be activated using a password
- The PCB shipped with the final release of the game will be a new revision with the width issue fixed
- The voice says "kill them all"
Why remove the curse words tho?
@@DakinRinone I guess so they can release it with a lower age rating maybe?
Let’s go! Fellow insomniacs now is our time! And this is a great series Joe! Can’t wait to watch!
2:17 A.M. right now from the east coast. 👍
1:30 here in Wisconsin
7.35am in England. Lets go early risers!
In my defense, I'm at work.
It's only 12:50am here but I ain't sleepin any time soon ✊
I really love what you've done with your channel joe....I literally find my self rewaching some episodes over and over again lol
I love when you pick up an item in Montezuma's Revenge that the opening lick of the La Cucaracha song plays
I find it amusing that Joe says he hates European games, but loves Turrican which is very Euro. It was originally developed by German company Rainbow Arts for the Commodore 64, and ported to other platforms by a mix of German and British developers. All Turrican games were made in Europe.
Montazuma's Revenge looks way more like a 7800 game than an NES port. Crazy.
Excellent video !!! Cursed knight looks awesome -- great parallax !!! Montazumas Revenge looks like the 5200 version !! Very hard on the 5200 because if the awful controllers !!
It is amazing how decades later the Mega Drive/Génesis is still getting new games, the system have a very loyal and dedicated community.
Ditto for the SNES/NSFC.
They are revealing how trash / cheap SEGA was. The Genesis is way more capable, they just cheaped out on ROM size. Someone is doing an almost arcade perfect port of Ghouls and Ghosts that blows the SEGA handled port out of the water. If they had just increased ROM sizes they could have basically equaled the Super Nintendo graphics wise and skipped SEGA CD and 32X and they would still be in business today.
@@NoSpamForYou No lies detected 🙌
Top quality ending sketch and I have a high level of nostalgia for an old, dead, dried up moth now.
And the Sackurday Night tradition continues!
Thank you very much for your review of our game TCK The Cursed Knight. We did lot of corrections and the game is finish. In the final version you have the password. Thank you very much for your support.
So glad I caught that this was posted, this is probably my favorite Game Sack series
That Mega Turrican level, IIRC, was actually in the original game, but there were some weird requirements in terms of something that you needed at the end of the level to unlock it.
Thanks for keeping tabs on this type of thing, it’s one of the main reasons I’ve been subscribed to you since 2015!
I love these segments so, so much! It’s always so cool to see what they make with older hardware.
As an aspiring developer who is working on my own homebrew, it’s also very inspiring to see that others have managed to make it in videos overviewing their work
I live in Europe so this videos pops up on Sunday morning.
Gamesack it's my favorite way to get through handover
Very cool to see Mad Stalker has a different release. That game really caught my eye back in that X68000 episode. Managed to play some via an emulator and dug it, and hope to see how it plays via the genesis someday. Great vid, and have a good one.
That level you came across in Mega Turrican is the secret level in the original, it depends in what digits your score ends (00 iirc) after the lift section ends to access it. I think they might have unlocked it permanently in the new version.
That's the same thing I heard. I thought it was triggered by not missing any of the crystals up to that point. In an odd coincidence, I was not aware of that secret area until a couple of years ago. I was playing Mega Turrican and just stumbled onto that info while looking for something else. Later that day, I was playing it again and made no attempt to trigger that area but ended up doing so. I was a bit confused since, again, I wasn't trying to get it. It was cool to see.
Some of these newer Mega Drive releases have some excellent sound engines.
that one boss on Shadow Gangs in front of the Statue of Liberty looks like Cyborg Ninja from MGS 1
Triangle Strategy music fits Greendog perfectly!
The moment that dried up moth appeared, I knew it was going to gobble town.
...I don't know what this says about me
I don't watch GameSack as much as I used to but it's great to see the channel still going strong. The content just reminds me of the cheesey old tv gaming shows and the level of effort is clearly more than most of the stock level content on TH-cam these days.
Keep up the good work.
Sunday mornings are great when there's a new video!
Every episode is great bu really love when you show off the stuff fans have been working on. Gamesack definitely makes my weekends so much better.
I like that you included the bevelness of the cartridges
I just want to thank you for videos like these. I think there's a market for new games on retro hardware but devs and publishers have all talked about how hard it is to get reviews.
I hope you keep doing the same thing with the Evercade releases.
@21:40 fun trivia, the dual freedom towers NYC skyline was also used in the movie Click in the future wedding scene. In Click I think it was an educated guess as the site plans weren't finalized yet or constantly changing, and here I imagine it was an homage to the filmmaking classic that is Click.
15:56 This is why I love Joe and Game Sack so much. Moments like this have me laughing out loud.
Oh, the great gaming content also helps :)
I, for one, enjoyed our little talk.
@Jeremy I agree! I felt motivated to take on the day after Joe's pep talk.
i thought the way he said homagi was funny
Yeah that was brilliant. I actually felt uncomfortable for a second. Bravo Joe!🫂
GREEEN DOGGG!
I loved Super Turrican 2 back in the 90’s on my SNES. It’s more like Super Contra from what I remember where levels are less exploratory but more arcadey. Hearing the SFX in the video gave me strong nostalgia.
Had to do a double take when you said "Bringing portal to the dreamcast". Unless I'm missing a joke or something :) Love this video, brought back a lot of memories. Had several of these consoles.
Nothing makes the weekends better than a fresh Bag of Game Sack!
I’m glad you brought this up because I’ve been thinking for a while now that we do need to have a talk...
I thought for sure he was going to segue into a commercial for Keeps or some nasty tapioca based cereal.
Sweet a new game sack episode
Hi Joe, thank you for including a review of our Metal Dragon game! Please let me know if you wish to review our latest Genesis game: Life on Mars (a Metroidvania for the Sega Genesis) and we will send you a press copy for you to review once they are available.
Regarding the humor in Metal Dragon, it's humor from the 80's, lots of people my age have commented us that they loved that sense of humor and they laughed a lot. I understand there is a big age difference between you and us, so it's ok.
Between Metal Dragon and Life on Mars, you guys are masters of the Genesis color palette.
Any tips for developers struggling to wrap their heads around the limitations?
@@juststatedtheobvious9633 Thank you!
Turns out that the Genesis has the same 512 (total) color palette than the MSX2 and we have developed many games for the MSX2 platform during the decades, so we have lots of practice with that particular palette, and we are also used to work with palettes of 16 indexed RGB colors each.
This means it's not easy to give a simple short advice, it is years of experiece.
I do can tell you a bit of advice:
For Metal Dragon intro and in-game graphics, and for most of Life on Mars as well we use the 2 Genesis scroll planes to show images and backgrounds of 31 colors per tile (15 colors each plane, and superimposing them) so we achieve more visually satisfying results. Also, we use the 4 palettes for many backgrounds since you can assign any of the 4 palettes to each individual tile on each of the 2 planes. This allows us to have backgrounds showing around 50 colors or more on screen at certain moments. I hope this helps a bit
^_^
@@kaimagazine8221
I knew about most of it, but the MSX2 palette was completely new to me. And when you said about getting more than 31 colors in a background, I was able to go back and find sprite colors being hidden in the background layers just by blending well with other colors.
Excellent work all around, and thank you for giving my question a real answer.
Lol "Portal". We caught that...
@Boco Corwin ........ok
@Boco Corwin ok!
Octopath traveler has the best music. I love hearing it even for just a few seconds
The graphics and music always amazes me when they release games for these retro consoles in the 20s. I wish we saw official support, imagine that.
We need more companies producing for older hardware. Not just games. Computers, phones, etc. it’s really impressive what developers from the 90s and earlier did with very little space
Glad to see there's new games being made for the OG systems.
Love seeing new games released for old systems
Saturday Sack Attack Time!! Sacks out everybody
If it weren't for Game Sack, my sack would've been empty. Joe fills my sack with fantastic knowledge, plenty enjoyment, and even often hope. And those skits, oh my, sometimes it overfills my sack and some spill out. From the bottom of my sack, I thank you Joe for keeping my sack filled with so much joy, on a regular schedule.
I love the real looking explosions in metal dragon ,looks awesome
It so strange seeing Joe innocently talk about postal 1. Especially when you know the story and played the game before
I had the same feeling watching the LGR review for Harvester. Funny thing is, the review was almost entirely positive too lol
If one doean't see it as just a fun game and sees it instead as some dark simulation trainer then one probably shouldn't be playing it
@@lasskinn474 derp
@@lasskinn474 it’s a messed up game regardless of how one sees it.
It's 2 am on the east coast, lets do it baby!
I love your content, I fall asleep to the long videos every night, your awesome
These are my favorite episodes...also like the ones on specific consoles.
You put a lot of work on your videos, that’s why it’s always awesome 👏
Love from KSA 🤟
At first i thought you were referring to Confederate States of America, lol.
@@Stone8age 😂
I think Turrican would make a great transition to FPS genre.Turrican Prime, one might say.
I agree.
..gamesack never ceases to amaze me
You, tell 'em Joe! Greendog is the best thing on the planet and don't let anyone tell you otherwise!
"I stole this." Best line ever. Can't wait to see v5. I love classic games.
I am 32 and live in Japan but maybe about 7 years ago i lost the urge to play any console games seriously unless it was fromsoft and i still went to the arcades out here ofc but this is really cool to see i heard a new game released on cartridge a while back but I never knew how many there are now. If this trend would have happened like a decade ago I woulda been all about it. Still cool too see this man! Cheers!
14:51 "Bringing 'portal' to the Dreamcast"
You mean Postal
And I ❤ you
23:58 The extra level mentioned in this section still exists in the original Mega Turrican, it just requires some very specific circumstances to access it (like your points have to end at a zero and you not losing a life at this point or collecting everything 1up and diamond before this elevator section). Hell when I first played it I actually got to play this extra level.
It might just be that all the Director's Cut does is remove the requirements, or possibly on your playthrough you accidentally got all the requirements needed to access it on the Director's Cut, regardless this level already exists in the original. Who knows what else they changed in this version tho.
Thanks Joe. You are the best 👍
I laughed so hard at the Freddy Mercury reference. Prior to, I was just looking at the art thinking "why does the bad guy look dead-ass like Freddy Mercury?"
These are my favorite episodes.
This is a great series. Thanks.
Thanks!
Thank YOU Dial Up Chronicles!
Both of those Turrican games are completely badass-looking!
The Genesis will never die.🤟
The graphics and sound on these new games are amazing on the Genesis
👍
The humor in these videos is seriously underrated. 🤣🤣🤣
Postal on the Dreamcast seems both weird and appropriate all at the same time. Like it could've been easily released on the system back in the day considering it came out in 97/98. Subject matter might've prevented the port but it would've been possible.
@Boco Corwin Perhaps that's being worked on too. It's one of the games in the thumbnail picture. Postal that is.
So why is it weird then?
@@reinforcedpenisstem Because with most modern Dreamcast ports it's a game that wouldn't have had any chance coming out back in the day. This is one that could've been actually possible. Maybe weird is the wrong word. Perhaps I should've used interesting.
@@larrylaffer3246 Oh yeah I see.
I see that Joe has been enjoying Triangle Strategy, or at least the OST. Great game :)
you always find the best music in these games. My DT770 pro with magni 3 amp thank you @18:37 .
Will definetely try getting a copy of Fullmetalfourth. I am a sucker for tuneage and mecha.
Great video as usual, gotta love FM synth game music.
I approve of the Valkyrie Profile music in this video! 👌
Moth with pineapple. Mmmm. Thank you for your great videos!!🤛🤛
Brimaxian's music is top-notch!
Awesome! Please make more homebrew videos like this!!
You should use the chapters feature to list what the games you're talking about are so I can check back by just hovering over the timeline real quick and maybe also to list the track name of the music playing in the gameplay/music sections.
Mad stalker looks right up my wheelhouse, I might have to try and pick it up!
Love the post credits sketches
I loved gamepro magazine. They also had a TV show!
That bass is killer.
I've recently bough the Taoplan 4 pack, and Mega ManWily Wars. I'm glad they're still making stuff for the old Genesis / Megadrive
I left a brief comment about Mad Stalker for the Mega Drive back under your New Games For Old Consoles 2 not aware if you knew about it or not. I know you get a lot of comments for these videos. I tried to get the word out about it back in 2020. Good to see it covered here. When you did the X68000 episode, which is one of my favorite episodes, Mad Stalker really jumped out at me. I looked into the game and saw that there was a PC Engine version. As SNES Drunk would say, I played it any way I could. The first impression was okay. The music is great. Some of the flaws were apparent. Still, I liked it.
Some time passed, and I had a mysterious compulsion to revisit it. Playing the game again, I ended up getting really into it. I love when that happens revisiting games. Anyway, I couldn't shake the feeling that the game was a perfect fit for the Japanese Mega Drive, both in terms of its gameplay, and the fact that it was primarily a Japanese computer game. I did a bit of internet searching and indeed found that screenshots of a Mega Drive version were shown off in 1994. That led to a bit more searching around later on, and through sheer luck I stumbled onto a random comment somewhere with minimal views alluding to the discovery of the nearly-finished build of the game and the prospects of finishing it. I was only a few weeks behind that revelation. From there, I was going on Japanese Twitter pages and using Google Translate to extract any new information I could over the next few months, getting development updates and a release date, eventually. I got the word out as best I could leaving comments and such. I remember bringing it up to Mark from Retro Core when he did a rare live stream. He eventually did some videos on it which was cool.
I've grown to really love Mad Stalker over the years to the point where I would have loved to own a physical copy for the PC Engine, but that is way too expensive. At this point, I don't care too much about having physical versions of new cartridge games like that unless it really means something to me. So when they announced the Mega Drive release, I knew I had to get it. And it was a reasonable price, not too much more than I was paying for Genesis games back in the day. While I think it would have been a bit more optimized and tweaked in 1994 had it been released, I think it turned out great. I've played every version of the game now, aside from the FM Towns version(one day....), and they all have distinct qualities. I do prefer the MD version for being more accessible now than the X68000, and for omitting the white flash of both the X68000 and PC Engine versions when enemies are destroyed. The flash is much harsher on the PC Engine, and it's my biggest complaint as it makes me feel off after a while. Interestingly, while the FM Towns and PCE versions are closely related, the FMT versions seems to omit that flash. I'm glad to hear that the game really stood out for you back on the X68000 much like it did for me when I played it, and that you enjoyed the MD version and covered it for the show. It was kind of surreal to just one day think "I wonder if they considered this for the Mega Drive" and then to basically stumble upon the revival of the project as it was happening for a game I really connected with.
Now Joe is telling us to eat the bugs and be happy. 🤣
Awesome video Joe! These look like some fun games for sure.
Id recommend looking at Ooze Redux when they do another physical run!
When I saw that sandpaper, I was sure you were about to clean your games!
I have yet to buy a new retro game, but appreciate these videos for helping me decide what to get. I fear it would open a rabbit hole I'd find myself lost in, but that's not necessarily a bad thing.
Nice dig at the Turbo Grafx 16 right out of the gate! >:P
The stage they added to the Director's Cut is also from the Amiga version.
Now I wonder if the golden armor is added to the game as well.
I recently picked up Alice Sisters, Thunder Paw, and Attack of the PETSCII Robots. I buy roms for most systems but I need that physical release for my mighty Sega Genesis.
Thanks for triggering my extreme irrational fear of moths in the outro. Wasn't expecting to have to cover my eyes watching an episode of Game Sack.
Montezuma's Revenge looks like an Atari 2600 game.
The first 4 characters of the video ID are bOOB
Did you just say... never mind.
I remember playing the original Super Turrican and Super Turrican 2 back in the day.
Love the outro as much as the content thesedays
Your "opinion" about FFVIII at the end is totally relatable, since I happen to be the kind of guy who hates playing games that require multiple discs, and it's also one of the reasons why I didn't enjoy FFVII like everyone else. XD