Imo the lights on the dark side of the Stranger are most likely runway lights or landing lights (or whatever the space equivalent would be). Remember that the owelks have little flying saucer shuttlecraft, the lights probably help with locating and correctly orienting oneself with the stranger to make a safe landing in the little docking bay bit.
@@TheLoreExplorer It's likely also used if any Strangers were engaging in EVAs around the station. If you only had your space suit instead of your ship, you'd probably want to stay closer to the station itself. Lights like those might be more helpful for navigating the "surface" of the Stranger.
Im pretty sure thats what I mention. Just to light things up. But the way its all setup it seems strange if they were trying to light the surface. They are long reaching far away from the surface. Like I said though. Itd be so dark back there without them you literally couldnt see anything but the runway.
@@TheLoreExplorer Well, lets not forget they're OWLks. They lived on a planet with no sun, meaning they probably just didn't need as much light- but use lights for ease of access, as completely darkness is just a bit irritating. This would explain why the ring has such big windows- as they want to look at the sun, look at things, probably constructed so they could see the eye as well, through the glass. Until.. well. Just a consequence that light was allowed in- meaning they would be dealing with full bright light now. Who knows how their planet worked, but they seemed to prefer duller light to bright light.
You know what would be cool? To see all the ruins in the Solar system get restored. Like, being able to see a fully intact Sunless or Hanging City, or to see the Stranger's settlements in pristine condition.
I was showing a friend of mine this game the other day and they happened to randomly bump into the Stranger by total accident 🤣 I just said “ooops, that’s DLC stuff, let’s back away for now”
Ok, so I had the weirdest Outer Wilds nightmare ever. So I was normally playing Outer Wilds, then halfway through the loop a red planet appears and I land onto it automatically and it's all got burning forests and black water. I walking to the water, fall in, walk forwards without control, and then this messed up tall Hearthian smiling with three eyes, arms, and grabbed me by the neck and frowned. I died and all Hearthians said: ... And I woke up.
I remember having a dream about Outer Wilds after first having played it. It was a completely new and different solar system you travel to through a portal in Giant's Deep. One of them has a planet that has an icy surface that is somewhat hyperbolic in nature. Few months later, EOTE drops and I see the ring world and it made my jaw drop because it has that somewhat hyperbolic appearance and surface that looks like ice or snow.
I remember having an outer wilds dream were I found a new nomai ruin on giants deep I go In it and I solve a light pussle then a text appears on the screen saying "the nomai in the mines get mad" the there's a bang on the door. So I go on a vine elevator (think of dark brambles vines) I go into a cave with a bunch of heartheans mining I talk it says a cryptic thing then it hits me with a pickaxe then I woke up Sry that this comment was way to long
3:55 I learnt that the hard way when I parked at a decent distance from the sun (Somewhere between Timber Hearth and the Hourglass Twins), in order to repair my ship from the outside, when I got back in my ship I was just "Am I falling into the sun?" ... Yes... yes I was.
The Stranger being stationary in relation to the sun is definitely interesting. It's placement in the solar system doesn't allow it to park at a Lagrange point. I think it's a gameplay over believability situation, but an interesting point for sure.
I was originally thinking the same as AJ ^ but let's consider this Lagrange point idea for a moment... For the Stranger to be at a Lagrange point and also appear stationary with respect to the sun (opposed to orbiting the sun like any sun-planet Lagrange points do) then it'd have to be at a sun Lagrange point relative to some even more massive object which the sun is in orbit of - the Eye perhaps?! The owlks did know where the Eye was/how to find it based off of its signal so it's plausible they parked at a Lagrange point relative to it before concealing the signal. I know we usually think of the Eye in a distant orbit of the sun but if it was more massive than the sun then it would be fair to think of the sun in orbit of the Eye and thus this Lagrange point would exist. In this diagram upload.wikimedia.org/wikipedia/commons/d/da/Lagrange_2_mass.gif I'm suggesting that mass 1 is the Eye, mass 2 is the sun and the Stranger is at L1. Based off of the fact that the Stranger isn't in the same plane as the orbiting planets, we can say they would be orbiting the sun on a plane almost perpendicular to a line between the Eye and the sun on the diagram. The implications of this idea is that the Stranger actually is moving relative to the planets as the sun slowly orbits the Eye, eventually being in the same plane as the planets and then on the other side of the ecliptic, but we wouldn't necessarily notice this movement in the small amount of time we have before the Stranger starts travelling. Lore Explorer said the Stranger is 11km from the sun so as long as 11km from the sun in the ecliptic doesn't clash with any planets then I'm happy enough to say the idea may work. Also, assuming this is true, a story implication is that if the Nomai ever discovered the Stranger they might have been able to use their advanced understanding of orbital mechanics to calculate the location of the Eye without using the probe! Until I'm debunked I think this is my new head-canon, thanks!
@@Eira_ What I'm proposing is that's not strictly the case. Firstly, orbits are all relative - from the perspective of Earth it looks like the Sun orbits the Earth; from the perspective of the Sun it looks like Earth orbits the Sun. The reality is they are both moving relative to each other and what it looks like depends on your frame of reference. Without knowing their masses, the most reliable way to tell which orbits which is relative to the background stars (basically a third-body reference that can be considered "stationary"). What this means for the game is that we can't actually tell if the sun orbits the Eye or the other way around - it depends on perspective. If we put the sun as "stationary" in the middle of our model like we often do (e.g. the in-game map) then of course the Eye appears to orbit it (assuming we could see it) because we're looking at it from the sun's perspective. Conversely, if we placed the Eye as a "stationary" reference point in our model then it would look like the sun is orbiting it. In the 22 minutes we have, there wouldn't be enough time to study the background stars to prove either way. Secondly, it's more accurate to say that two orbiting objects don't really have one orbiting the other, rather both orbit their combined centre of mass (e.g. the Hourglass Twins as an extreme example) - in a sense, both objects are orbiting the other simultaneously. What that means is without knowing the masses of both the sun and the Eye (and not even knowing the Eyes location) we cannot know where the centre of combined mass they both orbit lies. What I'm suggesting is the unknown mass of the Eye is greater than that of the sun's so the centre of mass would be closer to, or at, the Eye - in a sense, it would be more descriptive to say the sun orbits the Eye if this were the case. My proposal from these two points is if we can't know whether the Eye orbits the sun or the other way round due to not knowing their masses (second point), and that either way it would look the same from the perspective of the sun (first point), then we can assume either option is true because we can't prove either - I'm choosing to visualise the Eye-sun system the other way around to how we usually imagine it with the Eye as a more massive object for the purpose of having a Lagrange point close to the sun (a consequence of the Eye being more massive than the sun), and thus providing an explanation of how the Stranger appears to defy the gravity of the sun (as explained in my previous comment). If I was right, it wouldn't make the Nomai wrong to say the Eye is "in a distant orbit of this star system", just they they were looking at things from the sun's perspective. Or perhaps you could even say they were wrong to say that - they didn't know where the Eye was or its mass either so they could be making the same assumption as we usually do. Of course I don't believe this is what the devs actually had in mind because the reality is the devs probably made the Stranger defy gravity for gameplay/coding purposes and there isn't an in- universe explanation. But I'm disregarding that because otherwise it's pointless trying to figure out how the physics of a fictional solar system works for the sake of lore! If anyone could be bothered to read this, thanks! I hope it makes sense.
@@sam_c95 well you'd think if the Stranger had that much of a gravitational influence the Nomai could have just use gravimetrics to track it, way easier than making the sun explode to fuel a time machine just so you can use a one-time use only probe launcher millions of times.
If I hard to guess how the Stranger stays in a stationary orbit, I'd say it's their Solar Sails, that even when folded up they generate enough force to counteract the gravity of the sun for their distance to it. The ship probably slowly and subtly manipulates the sails constantly to maintain its balance as well, like a bird appearing to hover while gliding into a breeze.
I like to think the little lights were meant to replicate stars like, the owlks were making it and put those to hide it and then halfway through they were like "hold on don't we have cloaking tech? Oh yeah let's just slap that on there" I don't think that is why that's there but i thought it was funny
I've come to realize that, at an angle, the ship looks almost like the gas giant their home moon orbited. I'm certain it was coincidence by the devs and the Strangers to have the solar sail ring look like the ring around the gas giant, but still a cool accidental detail
Thanks for the shout out and mod showcase! The Stranger in the dream world sky was a happy accident, I had no idea it would happen. It's just hiding there all along but made invisible by the game, so when my mod made the stranger visible in the real world it became visible in the dream as well. I might update the mod to reposition it so that the perspective looks a bit more normal, bc its a very cool sight to see!
Of course bud! Thanks so much for making it and letting me know about it! And heck yeah. Super happy accident. Its awesome! If youre going to do that with the stranger could do you possibly do it for the day dream mod as well? That seems to move the dreamworld(or the stranger?) so the stranger is not visible in the simulation sky with day dream active! Itd probably be cool to see it in "day dream". I think itd be brighter and easier to see! Hopefully anyway! Also, if this helps your channel out maybe we could do more mods in the future? I have a good idea(I think) that could be really popular but id need the help of a modder : ). Itd be along the same lines of moving things around so I dont think itd be too hard. But also idk crap about coding so im not sure. You can email me if youre interested!(email is loreexplorer1@gmail.com) But even if I dont hear from you about that thanks again zen!
@@TheLoreExplorer Yeah a day dream fix is a good idea, its bc I flip the dream world around to face the sun so now the stranger is underground, shouldn't be too hard to move it into a place where it can be seen! I'll send you an email about your mod idea for sure
Thanks for telling me how to fix my problem xen. But I have two other problems now, 1. I tried making a star system and it won’t show up at all, not even in the shiplogs when I set “canenterviawarpdrive” to true. 2. The prop placer menu won’t place props, it says it’s placing them but nothing changes. (Sorry if you have notifications on and this wakes you up, I browse youtube late at night since I do other things during the day.)
@@BreadbugGaming234 for the star system issue have you created a planet with a spawn point set? You can't warp otherwise. For prop placer, it's known to be kind of buggy so just restart the game or manually place stuff by using the raycast to find positions
@@xen-42 I have set a spawn point and still it doesn’t show. And I can’t believe I didn’t try restarting the game for the prop placer, I’ll try that now.
the slideshows do show the stranger cloaking well after they arrived in the Outer Wilds solar system. So its probable they didnt develop the cloaking technology until they decided to hide the Eye and go into hiding themselves so they definitely would have seen the stranger like this when flying their ships and doing space walks to do repairs.
Oooh, normally the cloaking device prevents looking at your map while on the strange, or looking at your scout if it is outside the cloaking field, and hinders tracking targets, but with this mod, being able to see the stranger's velocity as it moves away from the sun is my favorite part I think.
I think it would've been cool if you could see this in the main game. Maybe have a switch inside somewhere that turns off the cloak. It wouldn't have served any purpose other than looking cool, but it would've been nice, lol
I always wanted to see the stranger in its full glory, this is awesome. I'm not sure if you or someone else has already done something similar, but I was exploring around to get the "Archeologist" achievement and thought it would be really cool to try to identify as many Nomai corpses as possible (as an example, we know who the last one was in the core of the interloper and onboard the sun station based on the text, and both locations have just one corpse, I forget who was where now, but still) and/or try to assign a corpse to every known Nomai based on what we know about them and where they might've been when the interloper ruptured, even if it's entirely speculative
I always thought the Owlks had system access from inside the simulation That after all the years, they see the sun aging. I think they figure out moving the stranger would destroy the dam, and so those in the stasis chamber in the lowlands gather one last time to sing their elegy and say goodbye to each other. You don't think they sat there singing forever, do you? Would you? At the last moment an owlk launches the sails and they sing until the end. Everything they did was to preserve themselves and the Stranger for as long as possible. The other 2 chambers are above the flood waters, so those owlks continue on as they always have.
My theory is that the stranger was a generation ship, that the owlks set out with the goal to reach the eye for their whole race In this theory the owlks are actually less advanced than the nomai, they have more powerful computing for sure, but perhaps they never had a need to travel beyond their home system, and so they never developed more than conventional engines (or solar sails of some sort)
They have normal spaceships though. You can find them in their docking port. Lack of engines suggest they also used gravity manipulation like the nomai did with their shuttles. They had to have known how to get to space to make the stranger. Also....not only computing. Literal cloaking device. On top of literally recreating and terraforming an inside out planet. Idk bud.
@@TheLoreExplorer you have to consider the nomai that originally came to the solar system used warp technology that is absent from the owlks. Their technology is comparable in terms of space travel to the nomai who rebuilt from their ancestors, who have ships which could travel across the solar system but probably not to distant stars. The descendant nomai’s warp technology seems to require them to actually reach their destination to build a return station there. It definitely makes more sense that the stranger was a generation ship considering what’s inside. If they could warp there instantly like the nomai could have, then they would have no need to build a recreation of their planet, finished with family photos. You should do a video on your perspective though, I’d like to watch it
Its definitely a generational ship. I was just debating the idea that the owlks are "less advanced" than the Nomai. They may not have made conventional engines but they have conventional spacecraft. Or at least in the sense they fly normally and what not. I will likely do a video on the advanced nature of the spcies vs each other though. The Nomai seemed to have 1 tech the owlks didnt. Theyve done some cool stuff with it but their species revolves around black holes. Warping with them and "time travel". And the Owlks have at least 1 impressive tech the Nomai dont have. The cloaking device. Plus the other light tech. The simulation is quite wild as well. Its hard for me to say because I love the Nomai so much more than the Owlks. But the Owlks seem more advanced as a species to me. Ill have to think on it further though. Thanks for the video suggestion! They do help.
@@TheLoreExplorer yeah, the cloaking is impressive, and i do remember the conventional spacecraft. but even the smallest nomai shuttle was equipped with warp tech to bring it back to base (and that's the re-built ships, not origional nomai tech) i might agree that the owlks are, by comparison, equally advanced, but i would put warp technology above any acheivement of the owlks. this is less of a debate on "who is better" and more a debate on which technology is more impactful. thanks for making me think a bit more deeply on the subject and im looking forward to the episode of comparative technology.
If I remember right, the Owlks are the inhabitants of a _large moon that once orbited their gas giant._ So, I hypothesize that they took into account the programming of their orbits planet into their simulation so Owlks bored with just being owlflix&chill could reminisce of their distant ancestors and hop into an hyposimulation journey of mounting their saucers, fly a bit around space, and blast asteroids and other debris threatening their moon / generational ship across its journey, before getting depressed and just wanting to return to virtualHome, *despite being IRL dead for perhaps centuries or millennia.* So it isn't insane that their gas planet is simulated, but their planet is not, and is instead replaced by a simulation of their IRL ship orbiting it. Also, I loved the design of their ships and docking bay looking more militaristic than the pacifist Nomai, given that while they had teleporters and physics-cheating tech, Owlk people had to rough it and blast away any dangers that threatened them in their millennia-long journey to Outer Wilds (the solar system). *For millennia,* let me reassert. One can also see SHTF inside the ringworld when the Stranger finally begins to slowly but steadily speedy speed boy away from the sun. While perhaps the original Owlk engineers counted that possibility, they also foolishly counted that their descendants >10k years down the line would upkeep the ship _and not get depressed to the point of locking themselves in an artificial world and getting their entire species extinct._ Hence, why is everything on that ship "IRL" is dead. Thank you for covering this game so extensively btw. This is the first game in two decades since _Majora's Mask_ that awakened a sense of wonder, thirst for discovery, and existential dread I had unconsciously ached for. I love seeing people that are more skilled than I am covering one of my current loves. See ya all in the next kalpa/loop =')
Seeing The Stranger from the dream world just reminded me of this. The dream world is actually sitting somewhere in the solar system right? That's why speedruns are able to get the hatchlings ship into the dream to grab the suit to fly in the dream world. So with us seeing the stranger in the sky with the mod, are you able to get back into the stranger from inside the dream? what does that do? Can we find ourselves sitting by the green fire? My guess is probably not. But could be interesting to test.
3:13 There's a Larry Niven story called _Integral Trees_ wherein a bunch of humans live inside a habitable ring of gas orbiting a star. Many generations lived there and all the while unbeknownst to them the ship by which the first humans arrived there originally is orbiting not that far away, obscured by the gas.
3:27 A lot of Owlks technology is light based and their machines work the received light absurdly efficiently. It wouldn't surprise me if even with folded sails, the Stranger has enough thrust to remain in constant distance from the sun.
Personally ii think your overthinking the green panels, Raft - green glass, point light at green glass, and the object is propelled in that direction, It doesn't make sense to us, but it's how we see it work in game
i think this "generator or solar sail" debate isn't needed, there are elements of nomai tech that make about as much sense as these "sails" (the purpose of the big loops of metal at the back of the main ship, how the gravity crystals determin orientation, how they manipulated quantum objects) the inportant thing is that they play a part in propelling the craft, and may be indirectly responsible for de-stablizing the dam inside the stranger
Awesome video again! Just wondering you've heard of or played Tunic? It's an amazing new game that has a lot of interesting parallels with Outer Wilds and it's the first game I've played that captures that Outer Wilds feeling of adventure and the urge to understand all the mysteries and explore. I think you'd love it and I'd love to watch you play it. There is.. so much lore.
I've actually somehow made the stranger visible twice without mods, I'm not sure why it happens but involves getting close, and then leaving it's field right as it appears
If they make an outer wilds two it should be about you exploring the owlks solar system. I think it'd be really cool to see their moon and planet. It definitely could also just be DLC and have a smaller shorter story but I think it'd be better as a separate game so you don't need to travel their every time. Or in the DLC they could just make you need to find something like a black hole once then you could mark it and travel their with ease.
I look forward to your videos: I have a new video idea I’d like you to explore. What happens if you disable the ash twin project, jump through the ash twin black hole before meeting the first nomai statue
Just because they didnt use a cloaking device doesnt mean it wasnt cloaked. I imagine them moving through space would make it impossible. Youd have to real time record , copy, and project the signals that should be behind you. Physically im not sure this is possible. They may have only cloaked the ship when parked. Which we only see it truly parked once.
My theory is that the lights on the stranger's dark side are so that the owlks can calculate the distance to the stranger and thus not crash with the stranger Sorry for my english
@@OnemarioOLDCHANNEL sizes can be pretty deceiving when you're in your ship. Try floating out of the hanger in your space suit, it makes it look much much bigger
I dunno if you answered this before (YT notifications don't seem to work, at all. . .): but was the Stranger present throughout the time the Nomaii came, for the signal? The way the veessel is structured, with quite a few vantage points of the solar system, it'd be pretty creepy to find the Owlks observation of their secret being explored, yet never deciding to get involved (until the Interloper came and killed them off, too)?
Yes. The stranger was in the system before the nomai ever arrived. And has been there the whole time. The inhabitants of the stranger , however, we dead by the time the nomai arrived. So the Owlks never observed us nor the Nomai. The owlks didnt die from the interloper. They died by entering their simulation and never coming back out to care for their bodies. I suggest you watch my echoes of the eye explained series. It seems you missed a lot Misa. Glad youre still enjoying the channel though!
Ahhh, I did watch your explaination videos, guess I missed the timeline detail there, too xP I'm pretty sure it's left to deduction, than stipulated? Even so, wouldn't both species being present grant even more depth to the story? The arrogence and distrust of the Owlks furthered by their inaction ect. I suppose those overview areas (with dining chairs laden) were just for general observation, but it gave me a different impression!
No. Its shown to us directly. The owlks enter the sim. Wither away. Then the Nomai receive the signal and warp here. It would be interesting if they were both there at the same time though.
Are there any mods that make the other puter wilds century's ships pilotable? That would be interesting. I don't think that the ship belonging to the fellow in dark bramble should be useable, because they could leave otherwise.
Feldspar could leave whenever they want. Quick radio call and they are picked up near the jelly. But no. Ive asked before. Itd be pretty hard to make them all functioning.
@@TheLoreExplorer yeah, I doubt you could just throw normal ship code at them and adjust some parameters. Besides, you would have to model the insides and add functionality to the new insides.
@@TheLoreExplorer that leads me to the next question, can you enter another simulation on the stranger while in the simulation? Can you do an Outer Wilde inception?
@@TheLoreExplorer Aye, and I do agree when they open the sails, the sun does slowly push it away like a solar sail. My only reasoning in thinking so is in the slides that shows them constructing it and it making its way to the Heartians solar system, you can see which side of the stranger is it's forward facing side when it's accelerating, the sail side. And then you can see mid way in transit, it spins around. In my mind that is it reaching maximum required velocity, then half way it flips in order to use it's thrusters slow it's velocity until it reaches the solar system. OBVIOUSLY this is all theory from me, but logically it makes sense to me. At least that was my first thought when I saw the slides. P.s. I love and support your content btw!
@@samarman1634 As far as I can remember youre mistaken bud. Its always the green panel facing the sun. Even in reels. But thanks so much for the kind words samwell
2:57 it was a good day, we were all having a good day. It would have cost you nothing to force us to face the possibility, yet here we are, a tad more frightened.
I like your content, but please remove to forced voice. Just talk like a normal human being. It's so incredibly distracting. A lot of youtubers do this, btw. So I get it. And I think it's always better if they just talk to us like reasonable adults.
Imo the lights on the dark side of the Stranger are most likely runway lights or landing lights (or whatever the space equivalent would be). Remember that the owelks have little flying saucer shuttlecraft, the lights probably help with locating and correctly orienting oneself with the stranger to make a safe landing in the little docking bay bit.
Well, both sides have those runway type pointer lights. I meant the pillar type things sticking out everywhere forming the pattern.
@@TheLoreExplorer It's likely also used if any Strangers were engaging in EVAs around the station. If you only had your space suit instead of your ship, you'd probably want to stay closer to the station itself. Lights like those might be more helpful for navigating the "surface" of the Stranger.
Im pretty sure thats what I mention. Just to light things up. But the way its all setup it seems strange if they were trying to light the surface. They are long reaching far away from the surface. Like I said though. Itd be so dark back there without them you literally couldnt see anything but the runway.
Also from the air, the other lights help know where the edges of the stranger are so you don’t crash into it.
@@TheLoreExplorer Well, lets not forget they're OWLks. They lived on a planet with no sun, meaning they probably just didn't need as much light- but use lights for ease of access, as completely darkness is just a bit irritating. This would explain why the ring has such big windows- as they want to look at the sun, look at things, probably constructed so they could see the eye as well, through the glass. Until.. well. Just a consequence that light was allowed in- meaning they would be dealing with full bright light now. Who knows how their planet worked, but they seemed to prefer duller light to bright light.
You know what would be cool? To see all the ruins in the Solar system get restored. Like, being able to see a fully intact Sunless or Hanging City, or to see the Stranger's settlements in pristine condition.
Wow, the amount of details Mobius put in everything they did with this game is commendable.
I was showing a friend of mine this game the other day and they happened to randomly bump into the Stranger by total accident 🤣 I just said “ooops, that’s DLC stuff, let’s back away for now”
That is extremely rare, considering how vast space is and how the Stranger is above the orbital plane
Thay happened to me too. I thoguht I was the eye of the universe caus either was called echoes of the eye lol for a little bit.
@@battlesheep2552 they might have ksut been checking out the satellite and the accidently flew into it. That happened to em
I’ve been wondering if that would be possible, or if somehow it had no collision until first landing from the satellite. So cool!
I would have let them explore it tbh.
imagine what the eye would look like if it were visible from timber hearth
dot
Ok, so I had the weirdest Outer Wilds nightmare ever. So I was normally playing Outer Wilds, then halfway through the loop a red planet appears and I land onto it automatically and it's all got burning forests and black water. I walking to the water, fall in, walk forwards without control, and then this messed up tall Hearthian smiling with three eyes, arms, and grabbed me by the neck and frowned. I died and all Hearthians said: ... And I woke up.
@@AJ-uf4sh Yep, I thought the nightmare would make a good Easter egg or something. But I will never forget it.
That would make an awesome horror mod!
I remember having a dream about Outer Wilds after first having played it. It was a completely new and different solar system you travel to through a portal in Giant's Deep. One of them has a planet that has an icy surface that is somewhat hyperbolic in nature. Few months later, EOTE drops and I see the ring world and it made my jaw drop because it has that somewhat hyperbolic appearance and surface that looks like ice or snow.
I remember having an outer wilds dream were I found a new nomai ruin on giants deep I go In it and I solve a light pussle then a text appears on the screen saying "the nomai in the mines get mad" the there's a bang on the door.
So I go on a vine elevator (think of dark brambles vines) I go into a cave with a bunch of heartheans mining I talk it says a cryptic thing then it hits me with a pickaxe then I woke up
Sry that this comment was way to long
Wow... you can tell this game was made with love, and without shortcuts when you can mod it and understand more about the lore
3:55 I learnt that the hard way when I parked at a decent distance from the sun (Somewhere between Timber Hearth and the Hourglass Twins), in order to repair my ship from the outside, when I got back in my ship I was just "Am I falling into the sun?" ... Yes... yes I was.
The Stranger being stationary in relation to the sun is definitely interesting. It's placement in the solar system doesn't allow it to park at a Lagrange point. I think it's a gameplay over believability situation, but an interesting point for sure.
I was originally thinking the same as AJ ^ but let's consider this Lagrange point idea for a moment...
For the Stranger to be at a Lagrange point and also appear stationary with respect to the sun (opposed to orbiting the sun like any sun-planet Lagrange points do) then it'd have to be at a sun Lagrange point relative to some even more massive object which the sun is in orbit of - the Eye perhaps?!
The owlks did know where the Eye was/how to find it based off of its signal so it's plausible they parked at a Lagrange point relative to it before concealing the signal.
I know we usually think of the Eye in a distant orbit of the sun but if it was more massive than the sun then it would be fair to think of the sun in orbit of the Eye and thus this Lagrange point would exist.
In this diagram upload.wikimedia.org/wikipedia/commons/d/da/Lagrange_2_mass.gif I'm suggesting that mass 1 is the Eye, mass 2 is the sun and the Stranger is at L1. Based off of the fact that the Stranger isn't in the same plane as the orbiting planets, we can say they would be orbiting the sun on a plane almost perpendicular to a line between the Eye and the sun on the diagram.
The implications of this idea is that the Stranger actually is moving relative to the planets as the sun slowly orbits the Eye, eventually being in the same plane as the planets and then on the other side of the ecliptic, but we wouldn't necessarily notice this movement in the small amount of time we have before the Stranger starts travelling. Lore Explorer said the Stranger is 11km from the sun so as long as 11km from the sun in the ecliptic doesn't clash with any planets then I'm happy enough to say the idea may work.
Also, assuming this is true, a story implication is that if the Nomai ever discovered the Stranger they might have been able to use their advanced understanding of orbital mechanics to calculate the location of the Eye without using the probe!
Until I'm debunked I think this is my new head-canon, thanks!
@@sam_c95 The eye orbits the sun though, not the other way around
@@Eira_ What I'm proposing is that's not strictly the case.
Firstly, orbits are all relative - from the perspective of Earth it looks like the Sun orbits the Earth; from the perspective of the Sun it looks like Earth orbits the Sun. The reality is they are both moving relative to each other and what it looks like depends on your frame of reference. Without knowing their masses, the most reliable way to tell which orbits which is relative to the background stars (basically a third-body reference that can be considered "stationary").
What this means for the game is that we can't actually tell if the sun orbits the Eye or the other way around - it depends on perspective. If we put the sun as "stationary" in the middle of our model like we often do (e.g. the in-game map) then of course the Eye appears to orbit it (assuming we could see it) because we're looking at it from the sun's perspective. Conversely, if we placed the Eye as a "stationary" reference point in our model then it would look like the sun is orbiting it. In the 22 minutes we have, there wouldn't be enough time to study the background stars to prove either way.
Secondly, it's more accurate to say that two orbiting objects don't really have one orbiting the other, rather both orbit their combined centre of mass (e.g. the Hourglass Twins as an extreme example) - in a sense, both objects are orbiting the other simultaneously. What that means is without knowing the masses of both the sun and the Eye (and not even knowing the Eyes location) we cannot know where the centre of combined mass they both orbit lies. What I'm suggesting is the unknown mass of the Eye is greater than that of the sun's so the centre of mass would be closer to, or at, the Eye - in a sense, it would be more descriptive to say the sun orbits the Eye if this were the case.
My proposal from these two points is if we can't know whether the Eye orbits the sun or the other way round due to not knowing their masses (second point), and that either way it would look the same from the perspective of the sun (first point), then we can assume either option is true because we can't prove either - I'm choosing to visualise the Eye-sun system the other way around to how we usually imagine it with the Eye as a more massive object for the purpose of having a Lagrange point close to the sun (a consequence of the Eye being more massive than the sun), and thus providing an explanation of how the Stranger appears to defy the gravity of the sun (as explained in my previous comment).
If I was right, it wouldn't make the Nomai wrong to say the Eye is "in a distant orbit of this star system", just they they were looking at things from the sun's perspective. Or perhaps you could even say they were wrong to say that - they didn't know where the Eye was or its mass either so they could be making the same assumption as we usually do.
Of course I don't believe this is what the devs actually had in mind because the reality is the devs probably made the Stranger defy gravity for gameplay/coding purposes and there isn't an in- universe explanation. But I'm disregarding that because otherwise it's pointless trying to figure out how the physics of a fictional solar system works for the sake of lore!
If anyone could be bothered to read this, thanks! I hope it makes sense.
@@sam_c95 I could be bothered:)
@@sam_c95 well you'd think if the Stranger had that much of a gravitational influence the Nomai could have just use gravimetrics to track it, way easier than making the sun explode to fuel a time machine just so you can use a one-time use only probe launcher millions of times.
If I hard to guess how the Stranger stays in a stationary orbit, I'd say it's their Solar Sails, that even when folded up they generate enough force to counteract the gravity of the sun for their distance to it. The ship probably slowly and subtly manipulates the sails constantly to maintain its balance as well, like a bird appearing to hover while gliding into a breeze.
This is a real thing called a "statite", we've launched prototypes to orbit.
not to mention it's self correcting. if it falls toward the sun that means higher concentration of solar wind means more force on the sails
I like to think the little lights were meant to replicate stars
like, the owlks were making it and put those to hide it and then halfway through they were like "hold on don't we have cloaking tech? Oh yeah let's just slap that on there"
I don't think that is why that's there but i thought it was funny
I've come to realize that, at an angle, the ship looks almost like the gas giant their home moon orbited. I'm certain it was coincidence by the devs and the Strangers to have the solar sail ring look like the ring around the gas giant, but still a cool accidental detail
Thanks for the shout out and mod showcase! The Stranger in the dream world sky was a happy accident, I had no idea it would happen. It's just hiding there all along but made invisible by the game, so when my mod made the stranger visible in the real world it became visible in the dream as well. I might update the mod to reposition it so that the perspective looks a bit more normal, bc its a very cool sight to see!
Of course bud! Thanks so much for making it and letting me know about it! And heck yeah. Super happy accident. Its awesome! If youre going to do that with the stranger could do you possibly do it for the day dream mod as well? That seems to move the dreamworld(or the stranger?) so the stranger is not visible in the simulation sky with day dream active! Itd probably be cool to see it in "day dream". I think itd be brighter and easier to see! Hopefully anyway! Also, if this helps your channel out maybe we could do more mods in the future? I have a good idea(I think) that could be really popular but id need the help of a modder : ). Itd be along the same lines of moving things around so I dont think itd be too hard. But also idk crap about coding so im not sure. You can email me if youre interested!(email is loreexplorer1@gmail.com) But even if I dont hear from you about that thanks again zen!
@@TheLoreExplorer Yeah a day dream fix is a good idea, its bc I flip the dream world around to face the sun so now the stranger is underground, shouldn't be too hard to move it into a place where it can be seen! I'll send you an email about your mod idea for sure
Thanks for telling me how to fix my problem xen. But I have two other problems now,
1. I tried making a star system and it won’t show up at all, not even in the shiplogs when I set “canenterviawarpdrive” to true.
2. The prop placer menu won’t place props, it says it’s placing them but nothing changes.
(Sorry if you have notifications on and this wakes you up, I browse youtube late at night since I do other things during the day.)
@@BreadbugGaming234 for the star system issue have you created a planet with a spawn point set? You can't warp otherwise. For prop placer, it's known to be kind of buggy so just restart the game or manually place stuff by using the raycast to find positions
@@xen-42 I have set a spawn point and still it doesn’t show. And I can’t believe I didn’t try restarting the game for the prop placer, I’ll try that now.
It’s so interesting how changing perspective a little bit changes it so much or something like that
the slideshows do show the stranger cloaking well after they arrived in the Outer Wilds solar system. So its probable they didnt develop the cloaking technology until they decided to hide the Eye and go into hiding themselves so they definitely would have seen the stranger like this when flying their ships and doing space walks to do repairs.
Oooh, normally the cloaking device prevents looking at your map while on the strange, or looking at your scout if it is outside the cloaking field, and hinders tracking targets, but with this mod, being able to see the stranger's velocity as it moves away from the sun is my favorite part I think.
I think it would've been cool if you could see this in the main game. Maybe have a switch inside somewhere that turns off the cloak. It wouldn't have served any purpose other than looking cool, but it would've been nice, lol
Tbh with the cloaking device it makes alot of sense how it only filters out the sun, since that's where it's solar energy comes from
Yeah. At the time I didnt think the Stranger used the suns energy. Long story but I was wrong. Youre probs right ::D
I always wanted to see the stranger in its full glory, this is awesome.
I'm not sure if you or someone else has already done something similar, but I was exploring around to get the "Archeologist" achievement and thought it would be really cool to try to identify as many Nomai corpses as possible (as an example, we know who the last one was in the core of the interloper and onboard the sun station based on the text, and both locations have just one corpse, I forget who was where now, but still) and/or try to assign a corpse to every known Nomai based on what we know about them and where they might've been when the interloper ruptured, even if it's entirely speculative
so basically youre playing outer wilds like return of the obra dinn, lol
I always thought the Owlks had system access from inside the simulation
That after all the years, they see the sun aging.
I think they figure out moving the stranger would destroy the dam, and so those in the stasis chamber in the lowlands gather one last time to sing their elegy and say goodbye to each other. You don't think they sat there singing forever, do you? Would you?
At the last moment an owlk launches the sails and they sing until the end. Everything they did was to preserve themselves and the Stranger for as long as possible.
The other 2 chambers are above the flood waters, so those owlks continue on as they always have.
My theory is that the stranger was a generation ship, that the owlks set out with the goal to reach the eye for their whole race
In this theory the owlks are actually less advanced than the nomai, they have more powerful computing for sure, but perhaps they never had a need to travel beyond their home system, and so they never developed more than conventional engines (or solar sails of some sort)
They have normal spaceships though. You can find them in their docking port. Lack of engines suggest they also used gravity manipulation like the nomai did with their shuttles. They had to have known how to get to space to make the stranger. Also....not only computing. Literal cloaking device. On top of literally recreating and terraforming an inside out planet. Idk bud.
@@TheLoreExplorer you have to consider the nomai that originally came to the solar system used warp technology that is absent from the owlks. Their technology is comparable in terms of space travel to the nomai who rebuilt from their ancestors, who have ships which could travel across the solar system but probably not to distant stars. The descendant nomai’s warp technology seems to require them to actually reach their destination to build a return station there.
It definitely makes more sense that the stranger was a generation ship considering what’s inside. If they could warp there instantly like the nomai could have, then they would have no need to build a recreation of their planet, finished with family photos.
You should do a video on your perspective though, I’d like to watch it
Its definitely a generational ship. I was just debating the idea that the owlks are "less advanced" than the Nomai. They may not have made conventional engines but they have conventional spacecraft. Or at least in the sense they fly normally and what not. I will likely do a video on the advanced nature of the spcies vs each other though. The Nomai seemed to have 1 tech the owlks didnt. Theyve done some cool stuff with it but their species revolves around black holes. Warping with them and "time travel". And the Owlks have at least 1 impressive tech the Nomai dont have. The cloaking device. Plus the other light tech. The simulation is quite wild as well. Its hard for me to say because I love the Nomai so much more than the Owlks. But the Owlks seem more advanced as a species to me. Ill have to think on it further though. Thanks for the video suggestion! They do help.
@@TheLoreExplorer yeah, the cloaking is impressive, and i do remember the conventional spacecraft. but even the smallest nomai shuttle was equipped with warp tech to bring it back to base (and that's the re-built ships, not origional nomai tech)
i might agree that the owlks are, by comparison, equally advanced, but i would put warp technology above any acheivement of the owlks. this is less of a debate on "who is better" and more a debate on which technology is more impactful.
thanks for making me think a bit more deeply on the subject and im looking forward to the episode of comparative technology.
Man imagine us having more time and letting Slate get his hands on owlk's tech had the stranger!
Always love seeing your skillful camera shots, edited for the explanation :D
If the stranger accelerated any faster, all the water in the ring would slosh to one side.
If I remember right, the Owlks are the inhabitants of a _large moon that once orbited their gas giant._ So, I hypothesize that they took into account the programming of their orbits planet into their simulation so Owlks bored with just being owlflix&chill could reminisce of their distant ancestors and hop into an hyposimulation journey of mounting their saucers, fly a bit around space, and blast asteroids and other debris threatening their moon / generational ship across its journey, before getting depressed and just wanting to return to virtualHome, *despite being IRL dead for perhaps centuries or millennia.* So it isn't insane that their gas planet is simulated, but their planet is not, and is instead replaced by a simulation of their IRL ship orbiting it.
Also, I loved the design of their ships and docking bay looking more militaristic than the pacifist Nomai, given that while they had teleporters and physics-cheating tech, Owlk people had to rough it and blast away any dangers that threatened them in their millennia-long journey to Outer Wilds (the solar system). *For millennia,* let me reassert.
One can also see SHTF inside the ringworld when the Stranger finally begins to slowly but steadily speedy speed boy away from the sun. While perhaps the original Owlk engineers counted that possibility, they also foolishly counted that their descendants >10k years down the line would upkeep the ship _and not get depressed to the point of locking themselves in an artificial world and getting their entire species extinct._ Hence, why is everything on that ship "IRL" is dead.
Thank you for covering this game so extensively btw. This is the first game in two decades since _Majora's Mask_ that awakened a sense of wonder, thirst for discovery, and existential dread I had unconsciously ached for. I love seeing people that are more skilled than I am covering one of my current loves. See ya all in the next kalpa/loop =')
Seeing The Stranger from the dream world just reminded me of this. The dream world is actually sitting somewhere in the solar system right? That's why speedruns are able to get the hatchlings ship into the dream to grab the suit to fly in the dream world. So with us seeing the stranger in the sky with the mod, are you able to get back into the stranger from inside the dream? what does that do? Can we find ourselves sitting by the green fire? My guess is probably not. But could be interesting to test.
Not much. It causes some lighting glitches here and there. But you just walk around the stranger with your artifact lit as if nothing happened.
3:13 There's a Larry Niven story called _Integral Trees_ wherein a bunch of humans live inside a habitable ring of gas orbiting a star. Many generations lived there and all the while unbeknownst to them the ship by which the first humans arrived there originally is orbiting not that far away, obscured by the gas.
I never knew it was that close to the dreamworld. That may explain why my ship always lands in the water in the dreamworld when I park it in space.
3:27 A lot of Owlks technology is light based and their machines work the received light absurdly efficiently. It wouldn't surprise me if even with folded sails, the Stranger has enough thrust to remain in constant distance from the sun.
Personally ii think your overthinking the green panels,
Raft - green glass, point light at green glass, and the object is propelled in that direction,
It doesn't make sense to us, but it's how we see it work in game
i think this "generator or solar sail" debate isn't needed, there are elements of nomai tech that make about as much sense as these "sails" (the purpose of the big loops of metal at the back of the main ship, how the gravity crystals determin orientation, how they manipulated quantum objects) the inportant thing is that they play a part in propelling the craft, and may be indirectly responsible for de-stablizing the dam inside the stranger
Awesome video again! Just wondering you've heard of or played Tunic? It's an amazing new game that has a lot of interesting parallels with Outer Wilds and it's the first game I've played that captures that Outer Wilds feeling of adventure and the urge to understand all the mysteries and explore. I think you'd love it and I'd love to watch you play it. There is.. so much lore.
Great video as always lore!
Holy shit I never realized The Stranger moves 100km away from the Sun by the end of the loop
I've actually somehow made the stranger visible twice without mods, I'm not sure why it happens but involves getting close, and then leaving it's field right as it appears
Thank you for making great content. It helps me get through hard times in life and it helps me in outer wilds.
If they make an outer wilds two it should be about you exploring the owlks solar system. I think it'd be really cool to see their moon and planet. It definitely could also just be DLC and have a smaller shorter story but I think it'd be better as a separate game so you don't need to travel their every time. Or in the DLC they could just make you need to find something like a black hole once then you could mark it and travel their with ease.
Mods are just crazy
Been watching ur vids today & u’ve got urself a new subscriber my friend
I look forward to your videos: I have a new video idea I’d like you to explore. What happens if you disable the ash twin project, jump through the ash twin black hole before meeting the first nomai statue
Always a great day when lore uploads
You can see in the reels that before it wasn't cloaked
Just because they didnt use a cloaking device doesnt mean it wasnt cloaked. I imagine them moving through space would make it impossible. Youd have to real time record , copy, and project the signals that should be behind you. Physically im not sure this is possible. They may have only cloaked the ship when parked. Which we only see it truly parked once.
My theory is that the lights on the stranger's dark side are so that the owlks can calculate the distance to the stranger and thus not crash with the stranger
Sorry for my english
I lunched my scout into giants deep and then i went out and saw the cyclones swirling arpund from space but if i retrieve it they go away
Awesome video!
I hit the stranger at high speeds and I got this to happen for 5 seconds
if your "The Lore Explorer" then use the correct name for the Stranger's Inhabitants.
From a programming standpoint, I think the Stranger is bigger on the inside than the outside. Because there's no way the size lines up like it does.
Ive seen it with the exterior half loaded in. It fits with the interior
@@TheLoreExplorer Huh, you learn something knew every day. Could've sworn the inside and outside didn't match up.
@@OnemarioOLDCHANNEL sizes can be pretty deceiving when you're in your ship. Try floating out of the hanger in your space suit, it makes it look much much bigger
It is solar sails,im fairly sure
Youre right! I did an interview with the devs and they confirmed this!
That's... strange
Very cool!
Hey we ever gonna get another what if if theory with the echoes of the eye update
I dunno if you answered this before (YT notifications don't seem to work, at all. . .):
but was the Stranger present throughout the time the Nomaii came, for the signal?
The way the veessel is structured, with quite a few vantage points of the solar system, it'd be pretty creepy to find the Owlks observation of their secret being explored, yet never deciding to get involved (until the Interloper came and killed them off, too)?
Yes. The stranger was in the system before the nomai ever arrived. And has been there the whole time. The inhabitants of the stranger , however, we dead by the time the nomai arrived. So the Owlks never observed us nor the Nomai. The owlks didnt die from the interloper. They died by entering their simulation and never coming back out to care for their bodies. I suggest you watch my echoes of the eye explained series. It seems you missed a lot Misa. Glad youre still enjoying the channel though!
Ahhh, I did watch your explaination videos, guess I missed the timeline detail there, too xP I'm pretty sure it's left to deduction, than stipulated?
Even so, wouldn't both species being present grant even more depth to the story? The arrogence and distrust of the Owlks furthered by their inaction ect. I suppose those overview areas (with dining chairs laden) were just for general observation, but it gave me a different impression!
No. Its shown to us directly. The owlks enter the sim. Wither away. Then the Nomai receive the signal and warp here. It would be interesting if they were both there at the same time though.
Awesome!
Are there any mods that make the other puter wilds century's ships pilotable? That would be interesting. I don't think that the ship belonging to the fellow in dark bramble should be useable, because they could leave otherwise.
Feldspar could leave whenever they want. Quick radio call and they are picked up near the jelly. But no. Ive asked before. Itd be pretty hard to make them all functioning.
@@TheLoreExplorer yeah, I doubt you could just throw normal ship code at them and adjust some parameters. Besides, you would have to model the insides and add functionality to the new insides.
Hey man what do you think the nomai home world looks like?
Can you enter the stranger while in the simulation?
Yes.
@@TheLoreExplorer that leads me to the next question, can you enter another simulation on the stranger while in the simulation? Can you do an Outer Wilde inception?
Engagement.
I think the lights on the dark side are the Strangers thrusters
But it accelerates in the opposite direction.
@@TheLoreExplorer Aye, and I do agree when they open the sails, the sun does slowly push it away like a solar sail. My only reasoning in thinking so is in the slides that shows them constructing it and it making its way to the Heartians solar system, you can see which side of the stranger is it's forward facing side when it's accelerating, the sail side. And then you can see mid way in transit, it spins around. In my mind that is it reaching maximum required velocity, then half way it flips in order to use it's thrusters slow it's velocity until it reaches the solar system.
OBVIOUSLY this is all theory from me, but logically it makes sense to me. At least that was my first thought when I saw the slides.
P.s. I love and support your content btw!
@@samarman1634 As far as I can remember youre mistaken bud. Its always the green panel facing the sun. Even in reels. But thanks so much for the kind words samwell
2:57 it was a good day, we were all having a good day. It would have cost you nothing to force us to face the possibility, yet here we are, a tad more frightened.
I am the 1000th like on this video
I like your content, but please remove to forced voice. Just talk like a normal human being. It's so incredibly distracting.
A lot of youtubers do this, btw. So I get it. And I think it's always better if they just talk to us like reasonable adults.