Effective ME Controller Design - Applied Energistics 2 Tutorial #19 (MC 1.7.10)

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  • เผยแพร่เมื่อ 8 มิ.ย. 2024
  • When your networks starts to grow, so must your ME Controller. In this video I will give an example of a compact and very competent ME Controller design that can be expanded using the same methods I describe.
    I made a quite long intro before starting to build, sorry about that if you were in a hurry to get to that part, but I wanted to give a proper introduction to the topic.
    This design has 20 ME Controller Blocks and 72 Outputs. You can set P2P tunnels on all or directly connect Dense cables to up to 48 of the sides. In total, this design will give you 2304 channels to use.
    The extreme controller I gave you a sneak peak of (yes, I did that on purpose!), is covered here:
    • Extreme ME Controller ...
    Key items and topics for this video:
    - ME Network
    - ME Controller
    - Dense and Smart Cable
    - ME P2P Tunnel
    I have done several videos about AE2, so if there are items or blocks not covered in this one they can probably be found in another video. All my AE2 tutorials can be found in this playlist:
    • Applied Energistics 2 ...
    ---
    If you like what you see, please make me aware of it in form of a like or a comment. If not, then tell me what you think I should improve. And of course, subscribe if you want to see more.
    I can be found on social medias as well, for video announcements and updates. They are also the preferred ways to send a non-video related question or comment. Sometimes I do things on Twitch as well.
    / therealtkh
    / therealtkh
    plus.google.com/+therealtkh
    / therealtkh
    player.me/tkh
    Game info:
    Curse Loader
    Forge 10.13.4.1492
    FastCraft [1.21]
    Applied Energistics 2 [rv2_stable-10]
    Buildcraft [7.1.10]
    EnderIO [1.7.10-2.2.8.381]
    IndustrialCraft 2 [2.2.718-experimental]
    Tinkers Construct [1.8.7]
    Thaumcraft [4.2.3.5]
    Thermal Expansion [4.0.3B1-218]
    Thermal Dynamics [1.1.0-161]
    Thermal Foundation [1.2.0-102]
    NEI [1.0.5.118-universal]
    Waila [1.5.10]
  • เกม

ความคิดเห็น • 237

  • @hitbox7422
    @hitbox7422 10 หลายเดือนก่อน +4

    I've remembered your video from when it came out, and now I actually reached a point, after years of not wanting to go trough tekkit low-tier hell again, that I can construct working 2000+ recipe ME-Crafting computers in my survival world again. Now I can finally build your design and make use of it, thank you for the probably hundreds of hours of design testing you went through to deliver this masterpiece of ME-Controller.

  • @EmeraldCheetah-QC
    @EmeraldCheetah-QC 4 ปีที่แล้ว +53

    TKH: "You probably will never ever need to go that big"
    Me: Have you heard of a little thing called *AESTHETIC* (insert rainbows here)?

  • @therealtkh
    @therealtkh  8 ปีที่แล้ว +19

    Another AE2 tutorial, this time about good and effective ME Controller design. And a sneak peak of next video! ;)

  • @TSPxEclipse
    @TSPxEclipse 5 ปีที่แล้ว +30

    Recap and extra details:
    The 3 x 3 x 3 frame design is capable of utilizing 72 faces for a total of 2,304 channels. If you want a uniform, whole number of colors to use, you can have 1, 2, 3, 4, 6, 8, 9, or 12 colors corresponding to 2,304, 1,502, 768, 576, 384, 288, 256, and 192 channels per color respectively using 72, 36, 24, 18, 12, 9, 8, or 6 faces of the multi-block per color respectively.
    For maximum results, opt for 12 colors; this way, you can support 72 rooms using 32 channels each, whereas one color can support 2 rooms (or 32 rooms with 72 channels each and every room having its own dedicated color.) The most perfect thing about this configuration is the fact that there are exactly 12 color options that are actually colors and not white, light gray, gray, or black.
    Notes:
    All outputs with this configuration will need a separate controller system to handle the amount of channels being output per every color; smart cables can hold 8 channels max, meaning one smart cable is capable of supporting an entire color-specified set of channels when using 12 colors using P2P as shown in the video (uses 6/8 channels.)
    You can build a 5 x 5 x 5 frame around the controller and it will not interfere with the cabling.
    P2P tunnels will *_need_* to be linked in order to function properly; P2P tunnels can have multiple outputs per link, but only one input. Having 72 faces means you will need to link 72 P2P pairs; therefore, you need at least a 2 x 1 x 1 controller system for every color of a 12-color configuration to handle the 6 P2P tunnels responsible for each color (10 faces per 2 x 1 x 1 controller, enough for all 6 P2P tunnels plus 4 extra sides to do whatever with.)
    Fun facts :)
    - 2,304 is equivalent to 48^2.
    - 2,304 blocks is equivalent to a 14 x 13 x 13 structure with an 8 x 8 x 1 hole somewhere plus 2 blocks.
    - The most perfect thing about the 12-color configuration is the fact that there are exactly 12 hue spectrum colors: red, orange, yellow, lime green, green, cyan, light blue, blue, purple, brown, magenta, and pink.
    Edit:
    Will re-edit this post and put a link to screenshots on imgur showing my example of a 12-color config.

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว +3

      I think this is pretty much spot on :)

    • @Jack-lp3gc
      @Jack-lp3gc ปีที่แล้ว

      been working on trying to find the biggest me controller possible, biggest 3x3x3 can have 74 faces. No idea what the biggest 7x7x7 is but the best I've gotten so far is 788.

    • @Lol-pz9ow
      @Lol-pz9ow ปีที่แล้ว +4

      Where is the link? it's been 3 years

    • @OrgBrent
      @OrgBrent 9 หลายเดือนก่อน +1

      You never included the links. Come on now, it's been 4 years.

    • @ayoh4864
      @ayoh4864 4 หลายเดือนก่อน

      Gimme those links, man

  • @tomaszjanik858
    @tomaszjanik858 7 ปีที่แล้ว

    OMG! I love AE2, huge industrial builds and, of course, I love the way you explain that. Keep doing the good stuff.

  • @flataccount9335
    @flataccount9335 7 ปีที่แล้ว

    Thank you so much for uploading these, they are truly inspirational!

  • @DaWhiteTyger
    @DaWhiteTyger 8 ปีที่แล้ว +2

    18 something THOUSAND channels on the one design?!? Dude, you're a straight up mad man! It's awesome to thing theoretically you could do these designs but wow to actually put it into use, that's interesting. Awesome Tutorial, would like to see more crazy mamoth designs with tutorials when/if you are ever able to with other future series/tutorials. Take care, TKH and thanks again!

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว +1

      +TheWhite ”TheWhiteTyger” Tyger Late last night I finished the new design with almost 23k channels, it's just as crazy as awesome ;) But as you say, it's only a theoretical way to do things, it would be way too much work to implement such controller in a normal world. (But the one in this video is both easy to build and use!) Glad you liked it, makes me glad. Thanks and hope everything is well :)

  • @jakedman43
    @jakedman43 8 ปีที่แล้ว +23

    This is super helpful. Definitely deserve more subs.

  • @roxasordic5243
    @roxasordic5243 4 ปีที่แล้ว +16

    THK: "You probably never ever need to go that big"
    Min-maxed Divine/Celestial Journey bases: Am I a joke to you?

  • @immortalsun
    @immortalsun 5 ปีที่แล้ว

    Great video! Helped me a lot, even over three years later. 👍

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว +1

      Nice! And I even made an updated video just a few weeks ago of how to put this controller into good use in a large network! AE2 is still fun :)

  • @thesmartidiot5344
    @thesmartidiot5344 8 ปีที่แล้ว +1

    Super helpful - especially when playing FTB Infinity Expert Mode as controllers are expensive.

  • @AdamDeBeers
    @AdamDeBeers 7 ปีที่แล้ว +1

    next perfect tutorial, somebody likes AE 2 even more then me :D subscribed

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว +1

      Happy to hear that there are more AE2:ers out there! :D

  • @somerandompersonontheinter2751
    @somerandompersonontheinter2751 8 ปีที่แล้ว

    I think you have just earned a sub.
    Great tutorial, and its helping me a lot.

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว

      +TheSwaggyPotato Happy to hear that! Welcome and I hope you'll enjoy my other videos as well :)

    • @felixraymondmayhem6522
      @felixraymondmayhem6522 3 ปีที่แล้ว

      Don

  • @Kul3Kow101
    @Kul3Kow101 8 ปีที่แล้ว +1

    Great tutorial! I was actually wondering about a way to efficiently utilize an me controller to get the most channels out of it and this really helped a lot :)

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว

      Glad to hear that! Hope you'll like next video as well, same topic but way more extreme ;)

    • @Kul3Kow101
      @Kul3Kow101 8 ปีที่แล้ว

      +TKH Nice. I can't wait :)

    • @felixraymondmayhem6522
      @felixraymondmayhem6522 3 ปีที่แล้ว

      No you were lier

  • @lambstream
    @lambstream 6 ปีที่แล้ว

    superb video! thanks a lot!

  • @R1po
    @R1po 4 ปีที่แล้ว

    The best AE tutorials on youtube. Everyone else has errors in it.

  • @djblackarrow
    @djblackarrow 3 ปีที่แล้ว

    I always like to use ME-Controller in the P2P Network Dense-Cable. It's the most channel-saving way.
    In AE2 it's impossible to avoid closed Cable-Loops. This can cause malfunctions, slower Data Transfer Speeds and the P2P Network can stop working.
    But i love to use every Channel in the most efficient way. So i use one ME-Interface for Processing-Patterns, Item-Export/Supply (via the Config-Slots), and Item-Import for different machines at the same Time. In combination with EnderIO's Alloy-Smelter, i use one of these ME-Interfaces to supply 9 different Items for different Smelting-Recipes in different Alloy-Smelters to do full automatic Keep-in-Stock-Item-Processing like Dark-Steel-Ingots, Energetic Alloy, Vibrant-Alloy, and so on...

  • @willassmaximus
    @willassmaximus 6 ปีที่แล้ว +5

    Watched this, then watched a few of your AE2 tutorials. After the p2p tutorial I now understand how this works. So the 32 channels coming out of each p2p on the sides of the controllers are transferred to the other p2ps. The cable however that connects the p2p are basically their own network in itself. I'm assuming, coming from the p2p tutorial, that you have to use the memory card to connect each pair of p2p. So in a sense you are transferring channels, instead of just fluids, items, or power.

    • @willassmaximus
      @willassmaximus 6 ปีที่แล้ว +1

      You got a sub for your knowledge as well. I'm sure I'll be watching as lot of your videos as I play Project Ozone 2.

    • @therealtkh
      @therealtkh  6 ปีที่แล้ว +1

      That's right! You CAN transfer the P2P channels in the same network, but personally I think that's a bit messy and harder to keep track of (and less efficient). It's also possible to use the memory card and configue one input to several outputs, but that will use more channels in the "p2p network" making that one less optimal. But I guess that it might be useful sometimes.

  • @seandunn7061
    @seandunn7061 3 ปีที่แล้ว

    THK, Slight improvement to design, Do the top and bottom center as a single three cable and extend it one block below, from there have three controllers stacked on top of each other. Take the two cables from each side and connect them to the top two sides of the three down controller. the bottom of the three controllers now supports all 72 tunnels with five sides you can connect to. Single chest that has all the pre-programmed memory cards.

  • @7ft200
    @7ft200 8 ปีที่แล้ว

    Super duper helpful :) +1

  • @scuba5teve149
    @scuba5teve149 7 ปีที่แล้ว

    great vid.....AJ sent me over to your channel

  • @TheSpecialJ11
    @TheSpecialJ11 หลายเดือนก่อน

    I am having an issue where I have two single block ME controllers extending off the 3x3, one on each side. Three faces of the big controller connect to one small controller, and three faces connect to the other. The storage on one side of the network does not connect to interfaces on the other side of the network. Is there a way to connect them that I am not understanding? Or are they just two subnetworks and I will have to just deal with the disconnect? It's really not that inconvenient to leave them as subnetworks, I just physically wanted to wire storage in one room to the north of my controller and have all the other cables coming off the south towards the rest of my base.

  • @Jon08CO
    @Jon08CO 3 ปีที่แล้ว +1

    I've linked the p2p tunnels from the main multiblock controller to p2p tunnels running off of the single me controller, however, it seems that now the devices for each room cannot see each other. For example, I can only access my storage if I connect a terminal directly to the network that the me drives are on. How do I fix this?

    • @therealtkh
      @therealtkh  3 ปีที่แล้ว

      I don't know how you clicked but I covered P2P networks in basic detail previously in this series. Is the P2P network powered, is input/output correctly configured.. many things can go wrong and if a single click is incorrect the full network will not work.

  • @justinsiemer5964
    @justinsiemer5964 6 ปีที่แล้ว +1

    Very useful

  • @MezzeINC
    @MezzeINC 5 ปีที่แล้ว

    Hey, i don‘t know if you still look at this but i wan‘t to say thank you for you extremly great work.
    But i also have a question. I build this cube and also use your storage design (storage bus on interface, drives behind) in 1.12. AE has fluids support, so i made an fluid import bus, fluid terminal and fluid cells. The problem is, the system imports no fluid from one „p2p section“ into the storage solution. Do you know why not?

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว

      The fluid support should come from Extra Cells 2, right? Are you using a modpack or some mod selection for this (for mod versions and such). I haven't tried fluid transport over tunnels though... but I can try when I get home in a 4-5 days. Join up on Discord if you can, we can talk more there. (Links on tkh.one/ )

  • @Its_Cannon
    @Its_Cannon 8 หลายเดือนก่อน

    Question: So when you use the P2P tunnels and put the non dense cable on them directly, and join them on a dense cable before the controller, you'll get 32 channels out of each p2p tunnel instead of the 8 channels you would get from each normally, without using dense cables?

    • @therealtkh
      @therealtkh  8 หลายเดือนก่อน

      Yes. If using a non-dense cable you can handle 8 channels. And if using P2P tunnels with a normal cable without an ME Controller in between that would mean 4 in and 4 out (4x32 = 128 channels). If done correctly you can connect 32 controller sides (P2P tunnels) from four normal cables to one dense and then to a Controller block and then the same thing on the other side (I have videos on this). With a smaller ME Controller you could of course skip the subnet (for tunnels) and connect dense cable to all sides and get the 32 in each cable in a regular network (with normal cables from the dense), but the connection point towards the controller block mush handle 32 channels.

  • @KaiUndMoritz
    @KaiUndMoritz 7 ปีที่แล้ว +2

    Still great videos. Got back into mc and now i need advanced ae stuff😅

  • @jeanmahmoudventilateur3480
    @jeanmahmoudventilateur3480 6 ปีที่แล้ว +2

    It just compress 32 channels into 1 and can be uncompressed with another p2p channel, right ?

    • @therealtkh
      @therealtkh  6 ปีที่แล้ว +1

      Yeah, I guess you can say that :) And that tunnels are 1-to-N, which means there is one input but the 32 channels can be output at several places.

  • @Brettmoan
    @Brettmoan 3 ปีที่แล้ว +1

    Sheep: Hi TKH I like your controllers
    TKH: kills the sheep like a fly and continues on with AE tutorial
    XD

  • @gregorychen8090
    @gregorychen8090 7 ปีที่แล้ว

    What if I don't have a creative energy cell to put at the very top to power the controllers? I have the survival energy cells. How would I power the energy cell so that it would power the controllers?

    • @PenguKeks
      @PenguKeks 7 ปีที่แล้ว +1

      Did you try energy cable/conduit into ME Controller or Energy Acceptor?

  • @vesdalttheroyalaegis3118
    @vesdalttheroyalaegis3118 5 ปีที่แล้ว

    Apologies if this has been asked before but I can't figure out how to make this work. I have the ME Controller design set up but I can't figure out how to utilize all of it's channels. I need 224 or so channels, then for them to be split into 4 cables or something holding 56 channels which can then go to ME Storage Monitors I have set up. I can include pictures if need be as I know my explanation is most likely very confusing. Any help would be very much appreciated, thanks in advance.

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว

      Yeah, an album on Imgur would be really helpful. I have done several videos on P2P networks with effective channel handling. Perhaps the "Large network" video can give some tips? But I'll try to help if I can. (Sorry for late reply, been a busy week...)

  • @146967spike
    @146967spike 7 ปีที่แล้ว +1

    im having a problem they all turned red and i did everything on your video just like you did im not understanding whats going on

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว +2

      If the controller goes red it usually means that you have two controllers in the same network. If you have a subnet controller, make sure it's connected to P2P tunnels only.

  • @uncrunchy8114
    @uncrunchy8114 3 ปีที่แล้ว

    but if i have more p2p channels goin goff in each room will it handle way more than 2K? cuz im trying to automate something big

    • @therealtkh
      @therealtkh  3 ปีที่แล้ว

      Well, every Dense Cable in a P2P network (then I mean the subnet only handling the tunnels) can handle maximum 16 outputs (because 16 inputs...). 16 channels P2P means 512 channels for machine connections. If you need more than that for one room you need more Dense Cables for that room.

  • @lolobra8156
    @lolobra8156 7 ปีที่แล้ว

    So I am running out of channels to use (Have 1 for power, 2 dense cable doing to my autocrafting, Security terminal for wireless and a storage bus because I am using storage drawers) is this the way for me to get more channels? dont rly understand what this controller design is gonna do for me ^^

    • @djblackarrow
      @djblackarrow 6 ปีที่แล้ว

      One ME-Controller-Block gives you 192 Channels in total. This Block has 6 sides. Each side gives you a maximum of 32 Channels. Build the ME-Controller larger, to get more than 192 available Channels. (Two ME-Controllers side-by-side gives you 10 connectable sides: 10x32Ch. = 320 Channels in total.) Use P2P Tunnels when you want to deliver more Channels than your laid Cable can normally take. Place a P2P-Tunnel on the ME-Controller to "compress" 32Channels into 1 single Channel of your laid ME-Cable that goes to that point where you want to "decompress" the single channel. With a simple ME-Glass-Cable (Fluix) and 8 P2P-Tunnels connected to your ME-Controller you can run 8x32 (256) Channels from your ME-Controller to wherever you want. At the Point where you want to "decompress" 32 Channels, connect a further P2P-Tunnel. And don't forget to link both sides of each P2P Tunnel with the memory card. Reset the Memory card when one P2P Connection is linked, before you link another two P2P-Tunnels!
      Don't forget to use QUARTZ-FIBER Cable to connect each P2P Tunnel-Cable with your Energy-Grid, because it need's Power to operate.

  • @lazyfrog640
    @lazyfrog640 6 ปีที่แล้ว +1

    I did this but when I connect it I can't access the me system how do I fix?

    • @therealtkh
      @therealtkh  6 ปีที่แล้ว

      I don't know how you've done it so i don't know what's wrong :)

  • @SpeedrunnerG55
    @SpeedrunnerG55 6 ปีที่แล้ว

    how are you powering both of me controllers with the one with the orange dense me cables?

    • @therealtkh
      @therealtkh  6 ปีที่แล้ว +1

      Make sure to keep the networks separated. The Quartz Fiber will send power between the two networks but no data. This is why I can power two ME controllers and have both networks functional.

  • @MrBlue-ly7sz
    @MrBlue-ly7sz 3 ปีที่แล้ว

    Hey I have a problem. When you attach the 32 channels to that one controlled how do you get that back/ out again on the other side

    • @therealtkh
      @therealtkh  3 ปีที่แล้ว

      I think you should watch the P2P introduction, I have made several videos on the subject before this video. Find them in the playlist! It might be easier for both of us to take it in the correct order instead of me explaining in text.

  • @mkuehn5450
    @mkuehn5450 5 ปีที่แล้ว +3

    11:56, crucial concept, dense cables with a "backbone system" or the 4 channels on a "standalone" you do not need a controller for up to 8 channels, or 4 p2p tunnels (the center output in his example) or when you collect an entire side, 12 p2p outputs, 24 total channels needed per side of the cube, you will need another controller for the p2p tunnels, as they do not get their channels from the wide side, but the smaller, cable side.
    in his example, 72 channels use 3 sides of a single block controller to "run" the tunnels, leaving 3 sides for the other, output end of the tunnels.
    the "backbone" is an isolated network just to control the tunnels,
    you could (somehow) use some of the channels off the 3 x 3 cube to run the tunnels, maybe.
    has anyone tried to collect the p2ps off the cube into another p2p reducing the 72 outputs to 3 channels?

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว +4

      It is not possible to run P2P in P2P. I have tested it and later found it clearly stated in the documentation: "the channel of a p2p tunnel cannot be carried by another p2p tunnel, meaning that you cannot nest them recursively."
      Here: ae-mod.info/P2P-Tunnel/
      So you have to use normal cables for up to 4in-4out or go with a dedicated P2P network with a dedicated controller. Well, you could actually send channels through the main network as well, but that would be a waste of channels just to save some cable ;)

    • @mkuehn5450
      @mkuehn5450 5 ปีที่แล้ว +2

      how awesome is it i reply to a 3 year old video, and get the answer so quickly, including a link i didn't know existed.
      you are truly a dedicated youtuber.
      i've been working out the kinks setting up this cube on a FTB infinity 1.7.10 server, with the goal of a DSU "farm" among other things, issues with everything from the power jumper to the cube interfering with the backbone controller (solved with drac evolution wireless transceiver powering the cube directly) (tried an energy acceptor in the center of the cube, but it's output shorts the backbone)
      i highly recommend using this design, work thru the learning curve, as it's very worth it.

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว

      @@mkuehn5450 Cool, fun to hear about various projects where my designs are being used :)

  • @pyraliron
    @pyraliron 7 ปีที่แล้ว +39

    This is very confusing. Probably because I have no idea how P2P tunnels work.

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว +11

      I strongly recommend you to learn P2P tunnels. I have done a few videos on the subject, they should be easy to find in the AE2 playlist. Not only for this build, but for general ME networking as well.

    • @CaptainGusGus
      @CaptainGusGus 7 ปีที่แล้ว +2

      im realy looking foward to learning about p2p tunnels first time also using it
      awesome tutorials

    • @djblackarrow
      @djblackarrow 6 ปีที่แล้ว +5

      Note: With P2P this Minecraft ME system means a point to point connection - please do not confuse it with peer to peer - that's different.
      P2P Tunnels work so: Point to Point. At the ME-Controller with a P2P Tunnel you can "compress" 32 Channels into 1 Channel of any Type of ME-Cable. When you are using a ME-Cable with a maximum of 8 Channels, you can connect 8 P2P-Tunnels at the ME-Controller to the 8-Channel ME-Cable. So you have 8x32 Channels (256) in one 8-Channel Cable. Then you can connect 8 further P2P-Tunnels to your 8-Channel ME-Cable wherever you want to "decompress" 32 Channels. Before it works, you have to link with a memory card ONE of the 8 P2P tunnels on the ME controller with the desired P2P tunnel at the end.
      That's exactly what you do with the other P2P tunnels.
      In that way, you can save tons of ME cables and resources. Especially the thick 32-channel dense cable.
      Without P2P tunnel you would have to lay 8 times the 32-channel cable.
      Note:
      One channel is required per connection between two P2P tunnels.
      For a 32-channel cable, a maximum of 32 P2P tunnels on the ME controller side and 32 P2P tunnels on the other side (output side) can be connected.
      In this way you can transfer 32x32 channels (1024 channels in total) via a 32-channel cable from A to B.

  • @brotuulaan4356
    @brotuulaan4356 5 ปีที่แล้ว

    This is a great tutorial and has made me think differently about networks!
    But I do have one question: At several points, you route the dense cable into a secondary controller and say something about piping the signals out to another dense cable (which is coming off a separate face). Are the P2P channels routed THROUGH the secondary controller, so you can actually link the other end of a tunnel off that segmented dense cable? I thought it would dead-end if you ran it into the secondary controller.
    The reason I ask is that it seems like this could suck the efficiency down to half, because if you're not pulling the tunnel channels off a different face of the secondary controller, then you can't route 32 tunnel channels into one dense cable since the tunnel output would draw one of the channels off the secondary controller's feed, leaving you with only 31 channels going to the primary brain. Obviously it would count down to 16 tunnels on the brain once you balanced the outputs with the inputs. But if it can draw the channels off a different face of the secondary controller, it would feed the outputs separately from the inputs and would thus let you pair the full 32 tunnels into a single dense cable, so you could run the whole brain through one secondary controller (72 tunnels = 2(32)+8 = 3 faces), with the outputs coming off the same controller, if you wanted to condense everything down to one route.
    I hope that makes enough sense that you can answer my question.

    • @brotuulaan4356
      @brotuulaan4356 5 ปีที่แล้ว

      Spent a while building and refining the cabling for this (got it looking very clean!), and I popped a bus onto a second face of the secondary controller, and it connected to the tunnel on the brain! This is really nice, and I'm glad that it works that way! If it didn't, that would severely handicap the usefulness of tunnels and this sort of controller design!

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว +1

      Sorry for a late reply, but yes, it works fine to do so and doesn't use up any channels :) The P2P tunnel is just a tunnel and needs its own network. I have done several videos on this subject and you can find them in the playlist.
      But in addition to that: it IS possible to use a tunnel and send the 32 channels in the same network without any need for a "P2P network". It will use up at least two channels in total, but can be useful in the transition from a small to medium sized network.

  • @mryellow6918
    @mryellow6918 3 ปีที่แล้ว

    Is there any comprehensive ae2 guides? Like in depth fully?

    • @therealtkh
      @therealtkh  3 ปีที่แล้ว

      I have made around 50 videos on AE2, covering everything from the starting steps to large networks. You have the playlist in the video description (note that this video is number 19 in the order...). They are a bit old and slow but are still valid. Or are you looking for a different type of guide? Or in text?

  • @miwright21
    @miwright21 6 ปีที่แล้ว

    I realize you made this a long time ago, but I made a similar build and was having trouble with power distribution and I was hoping you could help me solve it. I have power hooked up to the device via the same method you use here, but it ONLY powers that particular dense cable and none of the other p2p devices on the controller are powered. I have to connect them via quartz fiber to the first cable--or other cables around the cube that are connected to the first cable--in order for them to receive it. Is power no longer sent through the initial dense wire throughout the entire controller to the p2p panels?

    • @therealtkh
      @therealtkh  6 ปีที่แล้ว

      I'm not sure I follow every step, it would be much easier with a few screenshots... But P2P connections will not transfer power, so you need quartz fiber to connect both sides. All networks need power and most of them should not connect to each other ;)

    • @miwright21
      @miwright21 6 ปีที่แล้ว +1

      Ah, thank you. That made it clear to me. I thought that connecting power to one face would then power ALL faces (and therefore all of the p2p connections on the surfaces of the controller). I thought I was missing something.

  • @HeavyMetall4life
    @HeavyMetall4life 7 ปีที่แล้ว

    Hey, I am like building an underground bunker idea with multiple floors in a kind of futuristic build.
    Now i got the controller on the main floor, under that are 3 more floors. after combining the 3 smart cables with a dense cable and a me controller, can i then run a dense cable across each floor and connect the rooms with a color? or is it more, one line of dense cables a floor?

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Well, just decide how many channels you need per floor. Have you seen my "large network guide" video? It can give a good hint of how you can connect the floors. If you have a medium sized controller on your main floor (let's say 2000 channels) you can send a normal glass cable (8 channels) to each floor. To make things easy you can just have 4 in - 4 out which would give 128 channels per floor. Or use a subnet to transfer the channels to send one glass cable to each floor to get (8x32) 256 channels per floor to use. You understand how I mean? :)

    • @HeavyMetall4life
      @HeavyMetall4life 7 ปีที่แล้ว

      Thanks for the tip, also looked at the network you made and started practicing in creative mode. I finally understand how it works :D

  • @mattp12
    @mattp12 8 ปีที่แล้ว +13

    I never thought of putting p2p's on controllers o:

  • @Dilexro
    @Dilexro 6 ปีที่แล้ว

    I recently started playing ftb again and my brain doesnt understand this new AE2. I used to love AE and I still do but I cant do anything with it. My autosmelting and autocrafting just dont work and I dont understand this at all ://

    • @therealtkh
      @therealtkh  6 ปีที่แล้ว

      Hehe, that's why I have 20 videos in the AE2 playlist. Don't try to remember AE1, just go through the playlist quickly - especially the network channels as that's the biggest change from AE1 to AE2.

  • @CrazyTech200
    @CrazyTech200 8 ปีที่แล้ว

    Nice

  • @barlender_
    @barlender_ 8 ปีที่แล้ว

    Would you need a memory card hooked up to each p2p channel? That sounds like a lot of work, but if it's necessary...

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว

      +Barlender Well, both yes and no, but mostly no ;) When setting this up, you only need one card. First, you could build the entire structure, or parts of it, but only add 2-3 P2P tunnels to get the channels you need. Use a Memory card to set tunnel 1 (first in, then out), then tunnel 2, and so on. The card will be reset every time you save the settings for a new tunnel. However, you COULD craft 72 memory cards (to match the build in the video) and have all of them saved to one input tunnel each. And when the system expands, you simply take a new memory card and set a new exit point. It would be hard to keep track of them, because if you mix them up, things won't work :)

    • @willassmaximus
      @willassmaximus 6 ปีที่แล้ว

      I feel it would be much easier to just make one and reset the main setting every time you program each pair of P2Ps.

  • @ArkaelDren
    @ArkaelDren ปีที่แล้ว

    I know its ancient and I am a bit behind the curve but I've been a subscriber for a couple years or more so I get to say this to you. I hope you have stopped drinking as much coffee, or to go a bit deeper, laid off the meth and coke in your older years :) But seriously, I don't think we all need to be focused on our machines needing to be so compact in Minecraft. People tend to try and compact and smash, then try to compact it even further when it seems people forget we are literally building with 1-3 blocks thick walls. 1-3 BLOCK THICK WALLS so the need to make these machines so compact is not nearly as impressive as just making them look and function optimally. Let me know TK if you have a complete tutorial on a large ME system. Start to finish on a system needing like 4k RF or more just to keep running, you know, needing 4k or more at idle. Anyway, still use your vids to go back to when I get stuck on something I have forgotten. Thanks for all your work and I hope you haven't given up hope on your channel, their are a lot of channels that have done less, been way worse at content, way worse on quality that have more Subs so I am sorry for you.... for that. Good luck Bud

  • @KarateDuckFull
    @KarateDuckFull 4 ปีที่แล้ว

    Dont the P2P tunnels need channels to work? Which controller is providing them?

    • @therealtkh
      @therealtkh  4 ปีที่แล้ว

      They need one channel each. You don't need a controller as long as you have 8 or less channels (so 4 in and 4 out), only power. If you want to bunch up more than that you need a separate "P2P network controller" (a normal controller of course) in that network. If you go advanced mode you can combine the two networks but I don't recommend it because it's hard to keep track of.

  • @g3ar75
    @g3ar75 ปีที่แล้ว

    I have a question, if one controller block can output 32 channels on each side, what's the point of connecting multiple controller blocks to still end up with 32 channels on one side? Amazing video though

    • @therealtkh
      @therealtkh  ปีที่แล้ว +1

      You're missing the point, I can recommend going back and watch my videos to learn about the fundamentals of P2P tunnels. The thing is that you get 32 channels for every output, not the same 32. So if I connect 8 controller blocks to a P2P subnet I get a total of 256 channels (divided on 32 per output).

    • @g3ar75
      @g3ar75 ปีที่แล้ว

      @@therealtkh thanks for replying so quickly and clearly, it was my mistake for trying to skip ahead in the playlist xd

  • @TheNitorx2525
    @TheNitorx2525 7 ปีที่แล้ว

    Do u have a video where u get the machines to work with this build or something similar? I am struggling with my harddrives to connect to the system...

    • @TheNitorx2525
      @TheNitorx2525 7 ปีที่แล้ว

      I have build this setup and connected it to one me controller.. Took one dense cabel from the me controller to each row of the harddrives with me tunnels. But it still only allow for 32 channels all together :S Can u help me or point me in the right direction?

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      I have a tutorial video of a "large network design", there I have a simple multi-block controller with tunnels going away to different rooms. The controller in this video would work perfectly in that design. Have you seen it? If not, you can find it in the playlist.

    • @TheNitorx2525
      @TheNitorx2525 7 ปีที่แล้ว

      I found the video and I figured out what I had done wrong :P Keep up the good work with these videos :D

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      TheNitorx2525 Great, glad it could help! :)

  • @JoshX9706
    @JoshX9706 3 ปีที่แล้ว

    how do i get the backbone system to work because its dark

    • @JoshX9706
      @JoshX9706 3 ปีที่แล้ว

      nvm fixed it

  • @jakedman43
    @jakedman43 8 ปีที่แล้ว

    You said the dense cable could do 32 channels on 32 rooms. but I can only squeeze 32 channels from that dense cable. did you mean 1 channel per room?

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว

      +Jacob Clabough Well, depends on how you do things. If you run 32 P2P inputs (from the controller), through a dense cable, via an ME Controller, and then set one P2P output in every room - you would get one dense cable (one per side on the controller) for each room = 32 channels per room. Note that this method is based on using P2P tunnels.

    • @jakedman43
      @jakedman43 8 ปีที่แล้ว

      TKH Thanks

  • @mrbutterfluff1881
    @mrbutterfluff1881 4 ปีที่แล้ว

    but how can i connect them all to the same network? i dont want to have to go to a terminal on a different side of my base to do something :( unless im doing it wrong?

    • @therealtkh
      @therealtkh  4 ปีที่แล้ว +1

      You simply watch some of my other AE2 videos to learn everything about the mod, more specifically P2P networks. But if you want to skip all that and jump directly to the end implementation you can click this link: th-cam.com/video/LQVh6vChf5E/w-d-xo.html

    • @mrbutterfluff1881
      @mrbutterfluff1881 4 ปีที่แล้ว

      TKH thank you :)

    • @therealtkh
      @therealtkh  4 ปีที่แล้ว

      @@mrbutterfluff1881 My pleasure!

  • @god2958
    @god2958 7 ปีที่แล้ว +1

    so what you do with the dense cable? i look your other and still does not understand i know smart cable is easy to figure it our just link to 4 room with 4 p2p and done but how do you use the dense cable? do you just hook up a p2p then memory card 1 with 1 then use the same color cable or what?
    or simply what do you connect the dense cabe to?

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Normal cable (smart or glass) can handle 8 channels. A dense cable can run 32 channels, and then you'll need an ME Controller. I have gone through this in the very beginning in this tutorial series.

    • @god2958
      @god2958 7 ปีที่แล้ว

      never mind i think i was being stupid sry thx for all those great work and thx 4 answering so quick.

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      I have made videos on basic ME Networking and everything about P2P tunnels. You really need to understand both of them before going into this type of advanced network design. Also check the video where I go through basic P2P tunnel networking. I don't want to sound rude, but it's very hard to explain in a comment if you don't already know those parts. But in short: you need to use your memory card on EACH tunnel. A tunnel can be 1 to 1 or 1 to many. Each tunnel requires a channel. If you have more than 8 tunnels in total in a dedicated network, you'll need an ME Controller.

    • @god2958
      @god2958 7 ปีที่แล้ว

      ya i found out and i did watch your video i am pretty good at math too so i just used memory card 1 for 1 and it work flawless

    • @god2958
      @god2958 7 ปีที่แล้ว

      thx for the help. basically u just use any cable (glass or smart) on dense then you put a p2p on the cable then dense on the p2p so you output 32 while only use 1 channel of the dense then u use memory card to link 1 p2p to the one you just made 1 for 1 and so on with the rest of the dense cable. btw u can short the dense usage by using another p2p tunnel so u can just use glass/smart. then 2 controller tkh put is just relay so it can power the dense 32 channel because the other end was used up.

  • @brianorlando7502
    @brianorlando7502 ปีที่แล้ว

    will you help me design an me system for my base

  • @KayorusCakes
    @KayorusCakes 8 ปีที่แล้ว

    How can i connect this to a conversion monitor? i have 60 conversion monitors, but i don't know how to connect them
    I made this but it doesnt seem to work, the smart cables arent getting any channels but the controller is on but not getting any power. The P2P Tunnels keeps saying Device missing channel.

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว

      +Cake Boss I don't fully understand how you've connected things. An album (on Imgur or similar) with screenshots and descriptions would really help. Make sure you have the monitors in the correct network. In this design I have P2P tunnels on every side of the controller blocks, so your monitors should not be "in the middle". And make sure to power every subnet with quartz fiber cables.

    • @KayorusCakes
      @KayorusCakes 8 ปีที่แล้ว

      I made the exact same ME Controller setup like in that video but the P2P Tunnels arent getting any channels or are offline. The ME Controllers do get power. Here are some screenshots. imgur.com/a/jsL1s
      Edit: I'm trying to make something like this but how do you connect all of this? imgur.com/Lh2AlSv

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว

      +Cake Yay I looked at the first album and it doesn't make much sense... are you sure you watched this entire video? The networks carrying the P2P tunnels also need power, but should be separated from the main (controller) network. Use glass fiber to power those nets.

  • @actionsportschannel9402
    @actionsportschannel9402 5 ปีที่แล้ว +1

    how can i connect the 32x cable with sub networks?

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว +2

      Can you explain in more detail? Otherwise, check this video for an updated guide:
      th-cam.com/video/LQVh6vChf5E/w-d-xo.html

    • @actionsportschannel9402
      @actionsportschannel9402 5 ปีที่แล้ว

      @@therealtkh thanks,I could find the mistake

  • @hexus16
    @hexus16 5 ปีที่แล้ว

    How can I understand what p2p is busy? Sorry for my bad English. I mean, that I can’t understand where are free channels.

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว

      That part is actually quite tricky. You really need to keep track of what tunnels are used and not. One method can be to have a memory card at every "output" with the saved information. And all unused tunnels have programmed memory cards in a chest next to the controller. Then you can keep track of which one to use and where in the base you have different outputs.

  • @MrAlko
    @MrAlko 5 ปีที่แล้ว

    So i have build this controller exactly like you did,but all of the p2p devices are offline and not working. Does anyone know why?

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว

      Do they have power? The P2P tunnel blocks won't transfer power, but don't connect the networks, use a separate power source or the Quartz Fiber.

    • @mkuehn5450
      @mkuehn5450 5 ปีที่แล้ว

      shift-right-click with an ME Memory Card to save the settings. Run your smart, glass, or covered cable to where you will need it, then connect the other tunnel node and pair it by right-clicking with the same ME Memory Card

  • @PenguKeks
    @PenguKeks 7 ปีที่แล้ว

    I made my 3-length cube with p2p Tunnels into Smart Cables and combined 24(23) Smart Cable channels, which are basically 2 sides of the cube each) into Dense Cables. Then I took the Dense Cable to my DeepStorageUnit Room and put p2p's on the Dense Cable. From those p2p's I placed Smart Cables to 8 of my DeepStorageUnits with Storage Buses each and powered every SmartCable lane with an Energy Acceptor (also tried ME Controller). When I now output a Crafting Terminal via p2p Tunnel anywhere on the Dense Cable lane I CAN NOT access the stored items. Why? I can only access the items on the specific Smart Cable lane directly connected to the DSUs

    • @PenguKeks
      @PenguKeks 7 ปีที่แล้ว

      Is every p2p output its own ME network? If it is ... what's the point in all of that if you can't access every output then?

    • @PenguKeks
      @PenguKeks 7 ปีที่แล้ว

      I also use 3 different coloured Smart Cables (but fluix Dense Cables). Is that a problem? If I try to output a p2p into one of those coloured Smart Cables i dont even get access to corresponding coloured DSUs/ME drives

    • @PenguKeks
      @PenguKeks 7 ปีที่แล้ว

      I just watched your P2P Tunnel video and you didn't really explain when to use ME and Item Tunnels afai can tell, but you were using regular ME Tunnels for ME Drive connections ... so I'm assuming you can connect Storage Buses via ME Tunnels ? I also only now used the Memory Card (Sneak Rightclick on the first P2P Tunnel on my main Controller-Core to save settings and then rightclicking on the P2P Tunnel leading to one DSU row to load settings) but it didnt change anything. [I saved settings from one Core Tunnel with red colour cable and loaded to 1 DSU Tunnel with red coloured cables. Then i saved settings from another Core Tunnel on the same red smart cable lane and loaded it into another P2P Tunnel with also red smart cable to Crafting Terminal. Still didn't get the DSU content in my Crafting Terminal

    • @PenguKeks
      @PenguKeks 7 ปีที่แล้ว

      i just tried stuff in a creative flat world: 3length cube with only 1 green dense cable leading to energy acceptor with energy source and 1 p2p tunnel ME into yellow smart cable into dense fluix with energy acceptor and energy source. to this point everything works fine: it says 1 used channel on the yellow smart and fluix dense cable and device online on the p2p tunnel ME . when i try to add another p2p tunnel ME on the dense fluix the p2p tunnel ME on the core instantly says device missing channel. when i try to connect both tunnels via memory card it stays that way. what's wrong?

    • @PenguKeks
      @PenguKeks 7 ปีที่แล้ว

      The problems were: You can't directly connect the smart cables at the core into a dense (you have to use an me controller for that) and you have to use another cable from the dense cable in order to get your tunnel output to machines (otherwise the tunnel connects the wrong direction to the dense cable)

  • @wolfexer8250
    @wolfexer8250 7 ปีที่แล้ว

    So if i connect storage on one side of the controllers and then a terminal on the other will i be able to get the items out? Are they connected in that way ?

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      As I understand your question; yes. If you need the basics on networks and controllers you should check the early episodes in the AE2 playlist :)

    • @wolfexer8250
      @wolfexer8250 7 ปีที่แล้ว

      I meant to ask if this whole system is one huge network or multiple small ones.

    • @wolfexer8250
      @wolfexer8250 7 ปีที่แล้ว

      I have another question.
      If i use one energy acceptator to accept rf can i change it into eu using p2p tunnels ? I know Ender io exchanges rf to eu and other way around.

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      It depends on how you build it. In a small controller setup everything will probably be in one network, but in this video's large controller I use P2P tunnels to reach every side possible, and that "middle layer" is not a part of the controller's network. The "P2P network" can be one big or several small.

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      No, the tunnels are simply a tunnel. Not a converter.

  • @rubenreinhard2989
    @rubenreinhard2989 7 ปีที่แล้ว

    how do i use the 32 channels from the 2nd me controller? i can only hook up 4 other dense cables wich only gives me 128 and if i add anotherme controller the system doesn't work anymore

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      All ME controller blocks must be connected and a system can only have one controller (which could consist of several blocks). There are a few rules to follow for size and shape, but you'll know when things go wrong.

    • @rubenreinhard2989
      @rubenreinhard2989 7 ปีที่แล้ว

      but how do u archieve the 2k channels? i have 1 2 controllers hooked up to the giant box of controllers, and they are not connector, stuff from the 2nd controlller can't go in the ME system

    • @rubenreinhard2989
      @rubenreinhard2989 7 ปีที่แล้ว

      they are both lid up and the giant one is aswell. only the 2nd one doesn't interact with the 1 smaller controller

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      2nd controller? You can only have one controller per system. Perhaps another one in a subnet, but that's something else. And don't forget power. Finally you'll achieve 2k channels by following this tutorial video...? You must also fully understand P2P tunnels to make it as efficient as possible.

    • @rubenreinhard2989
      @rubenreinhard2989 7 ปีที่แล้ว

      i'm so confused by this :( this will never work for me

  • @Thrust8EX
    @Thrust8EX 7 ปีที่แล้ว

    I improved your designs symmetry FYI you can put the power in the center

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Is that really useful other than from a creative fun point of view? I mean, in a real build you would still have to connect the power from the outside :)

    • @FathinLuqmanTantowi
      @FathinLuqmanTantowi 7 ปีที่แล้ว +2

      draconic wireless energy XD

  • @GamingwithJohn
    @GamingwithJohn ปีที่แล้ว

    I started a moded smp with all the ae2 addons, would you like to join it? Its 1.19.2

    • @therealtkh
      @therealtkh  ปีที่แล้ว

      Thanks, but I have no possibility to participate in multiplayer activities... There's simply not enough time in my life :)

  • @legitpandaz8072
    @legitpandaz8072 3 ปีที่แล้ว

    How can u connect this to ur me system plz i need help XD Im noob it works perfectly fine in a single me system but i do not know how to connect it to my other base with a quantum link

    • @legitpandaz8072
      @legitpandaz8072 3 ปีที่แล้ว

      I figured it out took me 2 hours basically on my other base i was using a me controller i had more than 8 channels so that confused me couldnt connect my 2 systems turns out i had to use an memorycard to link the p2p tunnels i didnt know

    • @therealtkh
      @therealtkh  3 ปีที่แล้ว

      Ok, good you got it working. I have a long series of how AE2 works (check video description to find playlist) where I have covered pretty much everything in the mod.

  • @blazepelthundori4827
    @blazepelthundori4827 6 ปีที่แล้ว

    look like u had fun with the me controller

  • @VitalArcade
    @VitalArcade ปีที่แล้ว

    Tried it out, it broke my ME system and now it's stuck at only 8 channels even with my old set up that had 32

    • @krampus9361
      @krampus9361 ปีที่แล้ว

      memory card

    • @thebamplayer
      @thebamplayer 6 หลายเดือนก่อน

      You have to connect the Dense ME Cable directly to one ME Controller.

  • @Crondos
    @Crondos 4 ปีที่แล้ว

    when i use 7x7 alone outside , not the inner, there can be batteries, i came to 5600 channels, i need only enouth energy, two diesel generators with steam is more as enought =) so i can build infinity =)

    • @therealtkh
      @therealtkh  4 ปีที่แล้ว +1

      The big benefit of using P2P is to save material in all dense cables going to other places in the base. It would be annoying to pull out dense cables for all those sides!!

    • @Crondos
      @Crondos 4 ปีที่แล้ว

      @@therealtkh thx your right, in moment i test it in my little world, its really many =)

  • @codycuares7540
    @codycuares7540 2 ปีที่แล้ว

    how do u link all the p2p

    • @therealtkh
      @therealtkh  2 ปีที่แล้ว +1

      With the Memory Card. I covered this in more detail in a previous video but you can also find info here:
      appliedenergistics.github.io/features/advanced-tools/configuration/memory-card

  • @SethXB
    @SethXB ปีที่แล้ว

    i dont understand how this is a good deisgn if your only pulling out 4 channels per thin cable compared to 32 for each dense cable. if its bc desnse cables wont fit, then its not a good controller shape? what happened to the 2048 channels you said it would have, then randomly you said so guys we gotta use thin cables around the cube and they only hold 8 channels, then randomly you said they only do 4, but i thouight they all should do 32 each for max 2048 channels???

    • @therealtkh
      @therealtkh  ปีที่แล้ว

      Just take it easy and play around in creative with P2P networks, I have many videos on the subject starting from small networks and all the way up to ~22k channel controller. And they are still valid. Yes, the thin cables can carry 8 channels, which means 4 in and 4 out. But those 4 can carry 32 channels each (thanks to P2P networks). And you can connect several thin to a dense and have a "P2P controller" in a separate network to carry even more P2P channels. It's really hard to explain in one chunk of text so I really suggest going back to the basics of P2P tunnels (I have a big playlist) and take it from there.

    • @SethXB
      @SethXB ปีที่แล้ว

      @@therealtkh much love, thanks for reaching out. yea i didnt see you have more videos. i just assumed not.. based off youtubes crappy search algorithym which only showed this video once after maybe 10 different tries at finding videos. no other videos of yours showed :( gotta check out peoples chennels more often then!

  • @getfocked7540
    @getfocked7540 ปีที่แล้ว

    I watched this like: Ah yes of course of course... what is a channel? :(

    • @therealtkh
      @therealtkh  ปีที่แล้ว

      Fear not, I have a really long playlist with (hopefully) every single bit of knowledge you need for this mod :)

  • @sami-dt2vr
    @sami-dt2vr 2 ปีที่แล้ว

    How to get p2p tunnel

    • @therealtkh
      @therealtkh  2 ปีที่แล้ว

      A bit of a late reply but is it the crafting recipe or how to use it...? No idea of game/mod version or modpack so I couldn't guess.

  • @Marvin-gb9om
    @Marvin-gb9om 5 ปีที่แล้ว

    I can't understand , why one side u put another me controller, why the back side you don't? These cables aren't connected to the main controller so each P2P is a different me system . It's to hard

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว

      This video require you to fully understand P2P networks, that's why I didn't go into detail for those. But anyway, you don't have to use extra ME controllers in the external networks (I call them P2P networks). But as soon as you have a dense cable for P2P channels you have to use a controller (more than 8 channels). Without controllers you can only have 4 inputs and 4 outputs in a normal cable. 72 tunnels means 12 per side and that would require three different "thin" cables per side and no need for P2P network ME controllers.

    • @Marvin-gb9om
      @Marvin-gb9om 5 ปีที่แล้ว

      @@therealtkh okay , but each P2P it's a different network , If I put a me chest on the network of a P2P and a interface in another P2P it wouldn't work :/

    • @Marvin-gb9om
      @Marvin-gb9om 5 ปีที่แล้ว

      @@therealtkh each 72 P2P are different me systems

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว

      Each P2P is not a different network. You just make sure to keep P2P networks separated and keep track of each P2P tunnel. When you connect the input to the output (with a memory card) they will connect. If you have problems with P2P you can watch my tutorial on that topic. Find it in the AE2 playlist.

    • @felixraymondmayhem6522
      @felixraymondmayhem6522 3 ปีที่แล้ว

      Marvin

  • @lesdarkphoenix3780
    @lesdarkphoenix3780 14 วันที่ผ่านมา

    I still don’t understand

  • @haakenpedersen6436
    @haakenpedersen6436 4 ปีที่แล้ว

    You forgot the front hole of channels!

  • @mtpstv94
    @mtpstv94 7 ปีที่แล้ว +5

    How exactly do you get 128 channels out of smart cable... that doesn't make sense.

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว +2

      This is a late video in the series, I covered P2P networks early in the series. Perhaps this video can explain the method for you: th-cam.com/video/VEAGqv5GtBs/w-d-xo.html

    • @anthonytamez170
      @anthonytamez170 6 ปีที่แล้ว

      Chris Grooms dumbass

    • @immortalsun
      @immortalsun 5 ปีที่แล้ว

      @@anthonytamez170 Calm down.

    • @anthonytamez170
      @anthonytamez170 5 ปีที่แล้ว

      @@immortalsun dumbass you didn't see who I was replying too

    • @felixraymondmayhem6522
      @felixraymondmayhem6522 3 ปีที่แล้ว

      @@anthonytamez170 🚏 you in the next two weeks to

  • @johnatangivony9220
    @johnatangivony9220 7 ปีที่แล้ว

    What ME means?

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      +Hatty Hatington Matter Energy.

    • @johnatangivony9220
      @johnatangivony9220 7 ปีที่แล้ว

      You are really expert in it xD i started play modlack 2 weeks ago.

    • @johnatangivony9220
      @johnatangivony9220 7 ปีที่แล้ว

      Modpack*

  • @SethXB
    @SethXB ปีที่แล้ว

    i absolutely hate that they force us to use this in ATM 7 to the sky bc it makes no sense, no one has in depth video on it, and no videos on high end systems like you somewhat tried and showed us

    • @SethXB
      @SethXB ปีที่แล้ว

      plus this literally 7 years old and its the only video represeting anything high end with Ae2 via creative mode and building the best designs possible.

  • @Crondos
    @Crondos 4 ปีที่แล้ว

    and i use not the p2p

  • @Crondos
    @Crondos 4 ปีที่แล้ว

    but its interresting

  • @zacheryyates9973
    @zacheryyates9973 5 ปีที่แล้ว

    Who else thought - I don't get it. xD cause i don't lol

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว

      If you don't get it I suggest watching more episodes in the series ;)

  • @user-pd2xw2pi9j
    @user-pd2xw2pi9j 3 ปีที่แล้ว +1

    чоэто

  • @roostudios1237
    @roostudios1237 7 ปีที่แล้ว

    I'm not getting the powering side of this. You use a creative power supply that most players wont have in a server. How can you power this using a tesseract? it wont connect to t he dense cable like this creative power supply will. Therefore your powering system is flawed for any player that doesn't have access to the creative blocks

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Power it like you would have powered any other ME Controller with a normal Energy Cell (from AE2). If you have the power input from a different source (such as a Tesseract or a cell from Thermal Expansion you have to use an Energy Acceptor. This topic has been covered early in the series and is therefore not a flaw in this build ;)

    • @roostudios1237
      @roostudios1237 7 ปีที่แล้ว

      But you didn't show the power from any accept or. The video showed the cable connecting to a power cell. My point is I was following your tutorial, but I get to the power side of it and no matter what power system I try, it wont join using the Dense cable and an energy cell. Your not the only one who uses the creative energy cells to power things and I understand why, but its annoying when I get to that part and nothing works. Just some consideration to the fact that the people watching this video may not have access to the blocks you use, so some mention or how they should do it or even better a link to your said video? At east that way they can can learn more instead of getting stuck. Thanks for the prompt reply too. I do appreciate your efforts.

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      I understand what you mean but I don't fully agree ;) What I mean is that this is a pure AE2 tutorial series, and using any Energy Cell from AE2 will connect to a dense cable, so you can follow this tutorial and just use a normal AE2 power source. Or a normal cable with a quartz fiber to get power from somewhere else. The thing is that this is the 18th tutorial video in the series and I have to assume that people going for a 2000+ channel controller knows how to do all the basic stuff (like powering a network from pure either AE2 or from other mods). But for those who don't know or understand all these things I have a playlist (in the video description) where ALL my AE2 videos can be found. I hope the video was useful anyway :)

    • @roostudios1237
      @roostudios1237 7 ปีที่แล้ว

      You're right. I do tend to look for tutorials purely our of necessity rather than starting every series from day 1. mind you, if I did that, id never be able to play the game due to lack of time. Thanks for your input, Ill search through your playlists and get the info on AE2 power cells. incidentally the quartz cable doesn't connect to other power supplies either. Tried Fluiducts, ender IO, wire, none of it connects. Also going to go through try to understand the PSP system. Im not convinced I did that right even after following this tut.

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Energy Acceptor, that's the block you need as you want to get power from other mods :) I tried it between a Dense Cable and a Tesseract and it worked just fine.
      ae-mod.info/Energy-Acceptor/
      Quartz Fiber is only used to get power from a different ME Network without connecting them. Will not connect to Dense Cable so you'll have to use an Glass Cable in between.

  • @MrDeothor
    @MrDeothor 7 ปีที่แล้ว

    eh.. what is the point of that...?
    Like... seriously.. It took me about 40 channels to cover my whole base while using hybrid builds (AE2 + other mods with item transfer) to slightly decrease channel usage.. I know i'll need more later, but I'd have to spend months of playing for finally running out of channels.
    Also what's the point of covering controler "cube" with p2p? You just make it useless.. don;t you? What's the point of it? Or using smart cables.. I have no idea why would someone do that, if controller can accept dense cable. Why would you go with smart ones..

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      I just guess this build isn't for you ;) My base is also covered quite well with only one (but quite filled) controller block. But I'll explain the use of p2p tunnels. I have this method in another video and it's very useful for saving materials. Instead of having four lines of dense cable I can have ONE line of normal glass cable (I'm just using smart cable to make channel count easier in the video). Not a single smart cable is connected to the controller, so I'm not wasting a single channel. Plus, that using p2p tunnels makes it possible to reach the 128 channels on each side's center cube where there are four sides within the same block space. Watch the video again or a previous video in this series where I explain the p2p method.

    • @MrDeothor
      @MrDeothor 7 ปีที่แล้ว

      TKH Yeah, thanks :)

    • @mkuehn5450
      @mkuehn5450 5 ปีที่แล้ว

      when you get to the point of needing and using a Quantum network bridge, it makes sense.
      or a tower of Molecular assemblers and interfaces using 1 tunnel / 32 channels

  • @AlfaTheRaccoon
    @AlfaTheRaccoon 14 วันที่ผ่านมา

    I DIDNT FUCKING UNDERSTAND

  • @Oreioss
    @Oreioss 6 ปีที่แล้ว

    Do you document where you connect what? Or where you use a specific P2P tunnel?

    • @therealtkh
      @therealtkh  6 ปีที่แล้ว

      One way of doing in-game documentation is to craft one Memory Card for EACH P2P tunnel. So every time you need more channels you craft a P2P tunnel and a new memory card. Place the tunnel, program the card and set the output somewhere in the base. Then place a frame or whatever on the wall and place the memory card there. In case you need to break and re-place the tunnel output it would be hard to remember which one of the potential 72 tunnels at the controller you had connected to that one output.

  • @MadHatterOfGames
    @MadHatterOfGames 6 ปีที่แล้ว

    hey TKH so with this do you have to go through and manually memory card each of those p2p tunnels with the room you are attaching them to?

    • @therealtkh
      @therealtkh  6 ปีที่แล้ว

      Yes, that's correct. You can either use one card and re-program it for every new input (remember: one input channel can have several out) or have one memory card for every tunnel and save them in various places. It could be helpful if you tear down the network often.

    • @MadHatterOfGames
      @MadHatterOfGames 6 ปีที่แล้ว

      if you have one imput with several out will that mean that each out will have 32 channels or that you will have 32 channels split between all the outs?

    • @therealtkh
      @therealtkh  6 ปีที่แล้ว

      The 32 will be split. So it's not an effective solution, because the "transfer network" will use up one more channel without the benefit of more throughput. But I wanted to mention it because there might be occations where it's useful. Perhaps in the beginning when you only have a small controller and haven't set up the large backbone network with a massive central controller.