Crafting Co-Processing Unit - Applied Energistics 2 Tutorial #18 (MC 1.7.10)

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  • เผยแพร่เมื่อ 17 มิ.ย. 2024
  • How do you make your Auto-Crafting faster? The short answer is with the Crafting Co Processing Unit, but only if your setup is designed for it. Basically you should always have one or two per Crafting CPU, and in this video I will go through what is required from your system to gain from it.
    Info about the Co-Processor on the AE2 pages:
    ae-mod.info/Crafting-Co-Proces...
    Key items and topics for this video:
    - ME Network
    - Crafting Co-Processing Unit
    - Auto-Crafting
    - Molecular Assembler
    - Crafting Storage
    - Acceleration Card
    I have done several videos about AE2, so if there are items or blocks not covered in this one they can probably be found in another video. All my AE2 tutorials can be found in this playlist:
    • Applied Energistics 2 ...
    ---
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    Game info:
    Curse Loader
    Forge 10.13.4.1492
    FastCraft [1.21]
    Applied Energistics 2 [rv2_stable-10]
    Buildcraft [7.0.20]
    EnderIO [1.7.10-2.2.8.381]
    IndustrialCraft 2 [2.2.718-experimental]
    Tinkers Construct [1.8.5]
    Thaumcraft [4.2.3.5]
    Thermal Expansion [4.0.3B1-218]
    Thermal Dynamics [1.1.0-161]
    Thermal Foundation [1.2.0-102]
    NEI [1.0.4.107-universal]
    Waila [1.5.10]
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ความคิดเห็น • 48

  • @cancel8559
    @cancel8559 ปีที่แล้ว +3

    7 years later and this video still helped me so much THANK YOU!

  • @KollinsPlays
    @KollinsPlays 4 ปีที่แล้ว +7

    This is a great explanation of how to speed up processing and what affects it! Just to note, when you are in the "Interface Terminal" and all your Molecular Assemblers look the same, each ME Interface is a the sideways/vertical row so to split up steps like making planks then crafting tables, make sure they aren't on the same row in your Interface Terminal. Also, you can compromise between spamming Interfaces surrounded by Assemblers by putting them in a grid of alternating Interface/Assembler. With channels, put a row of 4 dense cable down the side of a 4x4x4 cube of them and it will use 32 channels; Sort of an AE1 MAC style and with an Interface Terminal, you can still put patterns in even the inside ones.

    • @therealtkh
      @therealtkh  4 ปีที่แล้ว +2

      Yes, the "flower" design used in this video is only to demonstrate how the Co-processing unit affects crafting. The alternating towers are much better! I prefer to have them slightly smaller (like 2x2x4) so I can manually reach and balance all patterns. Takes more space and more cables though!

  • @brianmccaleb
    @brianmccaleb 8 ปีที่แล้ว +2

    Thanks for another great ae2 video!

  • @waisse9531
    @waisse9531 8 ปีที่แล้ว +22

    Didn't know an interface could craft different patterns at the same time with co-processing units, I thought it just allowed multiple interface to work together.

  • @zepverwimp6090
    @zepverwimp6090 8 ปีที่แล้ว +6

    This really helped me out. Thank you tkh

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว +1

      +Zep Verwimp You're so welcome :)

  • @therealtkh
    @therealtkh  8 ปีที่แล้ว +8

    Another AE2 video: I have investigated the Crafting Co-Processor. Here's the result!

  • @keppycs
    @keppycs 3 ปีที่แล้ว +2

    So you're telling me I basically need one Co Processing Unit per Molecular Assembler (with 5 acceleration cards each) to have my auto crafting setup as fast as possible... Oh lord, my poor resources xd

  • @LetsPlaywithDDae
    @LetsPlaywithDDae 5 ปีที่แล้ว +1

    the crafting "unit" requires 1 channel as well as each me interface? Does one need more than one crafting "unit" or can one just keep making the cube larger and larger and stay at only 1 channel?

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว +2

      With "crafting unit", do you refer to the Interface/Assembler or the Crafting CPU? The interface-assembly thing will require one channel per interface, but the crafting cpu can be built larger without the need of more channels.

    • @LetsPlaywithDDae
      @LetsPlaywithDDae 5 ปีที่แล้ว

      @@therealtkh Sorry I was confusing. You answered my question thou thank you so much!
      Ive run into a bottleneck of needing to stop and build molecular assemblers. Trying to figure out really how many me interface and molecular interfaces I need for end game.

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว

      @@LetsPlaywithDDae You can never have too many :) I recommend building them in a 2x2 cross pattern, make every tower 4 blocks high which means 8 channels per tower. It's easy to reach all assemblers then.

  • @DustinRodriguez1_0
    @DustinRodriguez1_0 8 ปีที่แล้ว +3

    I love your tutorials. I do have a question, though. Ignore me if this is covered in one of your later videos. I'm pretty sure I've watched all the ones up until this one, and you haven't mentioned it yet... what is the purpose of all those "Config" boxes with the arrows pointing to empty inventory slots on the ME Interfaces? Also, are ME Interfaces seriously limited to only having 9 recipes? There is no way at all to expand that? As it is, I am imagining that I will need multiple ME Interfaces just to be able to automatically send ore through the pulverizer? Then multiple more to send the dust through the redstone furnace? It was more automated when I just dumped all my ore into a chest with a servo pulling them out and feeding them into the pulverizer that way...

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว +3

      +Dustin Rodriguez That's a long question, I'll try my best to answer it :)
      1. The interfaces can be configged to keep a certain number of items in it at all times, I have used this in some videos, but you can manage without them. It can be used as a buffer step or a way to always keep a specific number of items (craftable) at hand if combined with a storage bus.
      2. Yes, 9 recipes is maximum per interface. But you can have up to 6 interfaces sharing one assembler block.
      3. Why having ore processing as recipes? If you, for example, have one input chest for the entire system, you can use a storage bus and make sure that all ores end up in a chest and using a servo like you said. My standard recommendation is to use sub networks for this. Check episode "26,5" in my The Dark Trilogy series where I demonstrate my setup.
      Hope this answers your questions! :)

    • @DustinRodriguez1_0
      @DustinRodriguez1_0 8 ปีที่แล้ว +1

      TKH Thank you greatly for your answers! Yes, they were very helpful. I could never find any documentation about those 'Config' slots on the interfaces... now I have to do some thinking to figure out if that would be useful for me.
      I did end up not using recipes for my ore processing. I just set up a chest I dump ores into when I come back from mining (I am playing Blightfall, which has no quarries) that feeds them into a pulverizer that outputs into a furnace which outputs into an ME Import bus and that works pretty well. I will check out that episode you mentioned, I am always interested to see other options for solving problems!

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว +1

      +Dustin Rodriguez One more thing, you can also put crafting card upgrades into interfaces and combine with specified stock size automatically. I made an example in this video ( th-cam.com/video/uGUWsnEJyQA/w-d-xo.html ) regarding nuggets. Mostly a fun build, but perhaps it can inspire to greater things! :)

    • @chezeus1672
      @chezeus1672 8 ปีที่แล้ว

      thanks for the tutorial, i was wondering why my huge crafting cpu (i can queue 2 solar expansion ultimate solar panels from blocks of iron/lead/steel/whatever) doesn't craft more different stuff at the same time... do the co-processors affect external crafting at all? maybe export speed?
      anyway, the config options are really strong: it can be accessed like a chest, and it refills every tick or so. it's basically an integrated export bus which is faster and doesn't need upgrades; it just doesnt output automatically, which can even be a good thing if you are getting low on channels; use interface blocks and you can pull from them with filtered pipes (or whatever transport system is in your pack) from all 5 or 6 (enderio conduits) sides.

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว

      From how I have used co-processors they will affect external crafting in the way that the system will handle more things at the same time. This doesn't mean that things will go faster, but it might. It also depens on how different components are crafted, if they can be done in parallell or not. All crafting steps must be balanced, and then you need the co-processors to make some steps more efficient :)

  • @Zack-dk3pt
    @Zack-dk3pt 7 ปีที่แล้ว +1

    serious question here is it better to use import export buses or me interfaces with things like macerating and melting ores

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว +1

      I would absolutely use export buses rather than interfaces if you want to automate ore processing. There are other ways as well (with other mods), it depends on how your infrastructure looks.

  • @heh3272
    @heh3272 8 ปีที่แล้ว +1

    ty

  • @Tzar-TZ
    @Tzar-TZ ปีที่แล้ว

    I dont remember if u mentioned it in another video but assemblers dont count as devices so you could make a huge stack of them with 8 interfaces.
    I think a way to optimise them is to have multiple assemblers connected to multiple interfaces. Not sure if it is actually optimised but it looks cool and very tidy

    • @therealtkh
      @therealtkh  ปีที่แล้ว +2

      My favorite setup is to build a 2x2x4 tower with 8 of each placed in diagonal patterns and switched for every layer. This means that every Interface connect to at least three Assemblers (middle layers connect to four). And then spread out all patterns in a way where common recipes are utilizing several at the same time. Requires a well-designed Crafting CPU of course :)

  • @djblackarrow
    @djblackarrow 3 ปีที่แล้ว

    This System can still be faster only by adding a ME-Controller. You can connect and run ME-Devices together without having a controller, like in this Video, but everything works slower.
    It's better to place a Controller without direct contact over the casing to other devices. Always connect the Controller with ME-Cables to other Things. So everything has to communicate over the Controller what makes it more efficient. I love to build Crafting CPU's with 4 Co-Processors, at least one crafting storage and one crafting monitor. Sometimes i build them even bigger with way more co-processors and crafting storages. When i have enough Material to craft 64k storage cells, every Crafting CPU gets at least two 64k crafting storages.
    I build these so big to be prepared for the future. When you order an Item that needs a lot of another Items that have to be crafted with many crafting steps, it's always better to have more Co-Processors. I also like to build 8 Block high Auto-Crafting Towers with 4 Assemblers around one Interface and every Assembler becomes a full set of Speed upgrades. My ME-System is able to craft hundreds of Items in a few seconds.
    I also prefer to think about how and where i connect every single ME-Device. So i use one ME-Cable from the controller only to connect crafting units and no other devices. Another cable is used only for the Auto-Crafting Towers. Another cable is used for HID-devices like crafting-Terminal, Pattern-Terminal and so on. It seems to me when connecting random devices with different functions, it can and will decrease the efficiency of the ME-System. It make sense, when i compare it to a real Computer and how the internal peripherals are connected.
    As an example:
    A Graphics Card that is mounted in the right PCI-e Slot gets 16 PCIe-Lanes with a full bandwith direct from the CPU without other things connected to the Lanes. The RAM is also directly connected to the CPU without other devices. If there is more than one PCI-e x16 Slot available, one of them can still be connected over the chipset, where many other I/O devices are connected to. And this ends up in less available PCIe Lanes for the PCI-e x16 Slot and in cause of this, less bandwith too. The Bottleneck in this case is the communication BUS between the CPU and the Chipset.
    If both PCIe Slots are connected directly to the CPU you need a CPU with 32 PCIe-Lanes to provide full bandwith for two GPUs. If the CPU has only 16 Lanes, each GPU becomes only 8 of them. When you have more than one GPU installed it can be interesting to look with CPU-Z or other Tools which PCIe-Mode (x16, x8, x4) of each GPU is used.

  • @yapsonark407
    @yapsonark407 8 ปีที่แล้ว

    Please Help!! How do you click a stack of over 1000 crafting tables and activate the ability to craft them... I'm required to either clear the stack or change the view to premade craft patterns in order to start crafting and its very annoying

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว

      I'm sorry, I don't understand how you're trying to do this...? Have you set up auto-crafting with patterns for the crafting table to start with? In an ME interface connected to an Assembly Chamber? With Crafting CPU and everything?

    • @Yapsonark
      @Yapsonark 8 ปีที่แล้ว +1

      Yes I have everything setup correctly and auto crafting works great. In this video as your doing demonstrations you click on the terminal to make the crafting tables. At timestamp 2:54 for eg, it shows you have 1070 crafting tables already made in storage... when you go to make another 30 you clicked on that stack of 1070 and instantly the craft window pops up and you enter 30 then clicked next. When i do that same click it picks up a stack of items. If i want to craft something i have 2 options.... 1) empty my storage so i have 0 then i can craft, or 2) I would click on the button on the left side to view "only" crafting patterns.

    • @therealtkh
      @therealtkh  8 ปีที่แล้ว +1

      Ah, I understand now :) It's actually very simple. The default key binding for this is middle mouse click (scroll wheel click). Then you will instantly get to the crafting window, even if you have items in stock already. For a long time, I didn't know this myself until someone told me in a comment or so :)

    • @Yapsonark
      @Yapsonark 8 ปีที่แล้ว

      That works tyvm!! I was also wondering how many Crafting Co-Processor Block you would recommend to use effectively in a CPU? I have a large build for crafting processors that span over 56 channels to run. 20 Inscribers total with 6 dedicated to printing the Circuits, 6 for printed silicon and 8 for putting the processors together. My goal is to make any size storage component very quickly. It all works great but im not sure how to build the CPU's to take advantage of 20 inscribers. My CPU's have 1x 64k Storage, 1x Crafting Monitor and 7 Co-Processing Units. I have 2 of those separately built. I also have a wall of 32 Molecular Assemblers. I'm planning to automate everything in time. What kind of CPU's should i have? 10? 15 Co-Processing Units?
      I should also mention, anywhere I could put an acceleration card I did... im sure i have over 500+ in this build.

    • @Akaakibi
      @Akaakibi 8 ปีที่แล้ว +1

      in the video it seems like u need one Co-Processor per fully upgraded Assembler.
      So i guess 16 Processor per Cpu should be enough (since you build 2 of those ) to handle 32 Assembler.
      but this only applies if you try to craft in all assemblers simultaneously with your 2 cpus. Id say check your recipes for the most steps/assemblers used to know how many Assemblers approximately run at a time. Then u know how many Co Processors u need. Just add some more than needed now, should be easier than to expand later.
      Just starting my own System, so dont take my word for it:) watched the video and kinda want to know if i got it right.
      worst case should be 32 Processors per Cpu tho.

  • @Zack-dk3pt
    @Zack-dk3pt 7 ปีที่แล้ว +1

    my first setup was too fast for my test when i wetn to craft i never got to see it work in the molecular assembler so at first i thaught it wasnt working

  • @DaysofKnight
    @DaysofKnight 2 ปีที่แล้ว

    I don't get why almost every video I see of people and AE2, that people are using the full ME Interface block and not the small version which works just the same, but doesn't take up as much space

    • @therealtkh
      @therealtkh  2 ปีที่แล้ว

      There are reasons to use the big sometimes. For one, you can pipe items into a big Interface block but not the small. Secondly, the big block will transfer power to some blocks, like the Inscriber or Molecular Assembler. I should note that in latest version this doesn't apply as the Interface would be the Pattern Provider instead.

    • @Wheres_my_Dragonator
      @Wheres_my_Dragonator ปีที่แล้ว

      The block can be surrounded on all sides with assemblers/machines. The face one can only access the one side. Face ones are better suited for interacting with machines you won't be using often. Blocks are better for all purpose crafting.

  • @PHM_Tech
    @PHM_Tech 5 ปีที่แล้ว

    How much more craftingunit is faster?

    • @therealtkh
      @therealtkh  5 ปีที่แล้ว

      There is no simple way to answer that as it depends on the crafting job (how much can run in parallel).
      Read more here: ae-mod.info/Crafting-Co-Processing-Unit/

  • @oskarholmkvistbrakander6300
    @oskarholmkvistbrakander6300 2 ปีที่แล้ว

    Are you sweden

  • @gaminghoot7020
    @gaminghoot7020 8 ปีที่แล้ว +4

    Am i the only one to speed up the videos to 1.25 because i think he talks slowly?

    • @lmo3154
      @lmo3154 8 ปีที่แล้ว +1

      +Gaming Hoot yes he does but ill put up with that because A he knows something I want to know and B His English is better than My German/Dutch ( sorry I cant place the accent I'm English and the whole world should speak English according to us)

    • @ErraticHail
      @ErraticHail 6 ปีที่แล้ว

      Same, 1.25 FTW

    • @Raggs89
      @Raggs89 5 ปีที่แล้ว +1

      lol i do 1.5, but the vids are to helpful to mind