Zelda OoT in SM64 Hazy Maze Cave
ฝัง
- เผยแพร่เมื่อ 26 ม.ค. 2024
- #LegendOfZelda #SuperMario64 #Nintendo64
Mod by Kaze / @kazen64
SUPPORT
/ kurko
www.paypal.me/KurkoMods
Twitch: / kurko_mods
Twitter: / markus_kurko
Instagram: / kurko_mods
TikTok: / kurko_mods
-----KURKO MODS PROJECTS------
-BANJO KAZOOIE - STAY AT HOME (2020)
• DONKEY KONG 64 in BANJ...
-THE LEGEND OF BANJO KAZOOIE: GRUNTILDA'S MASK (2019)
• BANJO KAZOOIE GRUNTILD...
-BANJO KAZOOIE in HYRULE TEMPLE (From Smash Bros series) Playable Mod (2019)
• SMASH BROS TEMPLE in B...
-THE LEGEND OF BANJO KAZOOIE - THE BEAR WAKER (2019)
• BANJO KAZOOIE-THE BEAR...
-BANJO KAZOOIE x DONKEY KONG COUNTRY (2019)
• BANJO KAZOOIE X DONKEY...
-JIGGIES OF TIME - "EAGLE DUNGEON" (2019):
• BANJO KAZOOIE x ZELDA ...
-JIGGIES OF TIME - KAKARIKO (2017 demo):
• BanjoKazooie MOD-The J...
-JIGGIES OF TIME - KOKIRI FOREST (2015 demo):
• BANJO KAZOOIE - Kokiri...
BOB-OMB NEW FIELD (2014 one level based in Super Mario 64):
• BANJO KAZOOIE - BOB OM...
-A VIDEOTUTORIAL EXPLAINING HOW TO MAKE THEM WORKS!
• VIDEOTUTORIAL - How to... - เกม
oh my god I LOVE how Link doesn't even look out of place here.
Really neat seeing Mario 64 worlds reimagined as Zelda Dungeons.
While Mario use the Metal Power, Link use the long hook.
Mario will be proud of Link
Im always so impressed by your thumbnail work, would be so sick to see hmc upscaled to actually looked like that.
I think the render 96 team is working on the levels too, so it's just a matter of time
what I'd give for link to have mario's backwards long jump
That Mario music is like a Brazilian funk beat
Thumbnail had me hoping someone had created a render-accurate version.
I think the render 96 team is working on the levels too, so it's just a matter of time
Let’s be real. This could totally be a dungeon in The Legend of Zelda!
I love this reimaging. Even the music too. 😁
I even like how you did the Hazy Maze Cave's poison cloud hazard correctly in this mod!
This mod is not mine, was made by Kaze Emanuar in 2019
@@Kurko_Games
Still, I like how well-made the mod is. By the way, it is 2024, not 2029...
@@jorgemoreno5585 wanted to say 2019
@@Kurko_Games
This mod is a single level, yet it can be a good way to make a dungeon out of every one of the 15 courses from Super Mario 64. The Hazy Maze Dungeon/Temple can be the sixth dungeon just like how Hazy Maze Cave is the sixth world in Super Mario 64 and its Nintendo DS remake. Kaze is a good modder.
Impressive as always Mark Kurko my friend!
Thanks, but the mod was made by Kaze!✌️
Awesome! Keep going!!
this is awesome, the music gave me goosebumps
Dem drums though ❤
Always impressed with what i see on your channel Mark! Looking forward to future projects. (More Zelda mods please!!!!)
Edit: dude even a boss at the end and the way he just dropped a heart container ❤ impressive
I have to say the mod is not mine, I just played it. This one was made by Kaze.
But yes, I have plans to play more Zelda mods in the future, I'm loving them
@@Kurko_Games Kaze did an amazing job!!! Nonetheless, I still look forward to all of your projects as well Mr. Kurko 🙂
"Great!" 👍
That music is incredible
Amazing
Awesome.
Cool!
It really shows how far Zelda 64 hacking has come along.
so is this project getting resurrected or what?
I hope so, but there was also a large oot hacking contest recently, so this might just be for the contest
This is a different mod. Thisbone was published by Kaze in 2019, and It's a solo level
I wish were link making mario like movements would be cool
The last chest with a small key is redundant as it could've been the big key. We need to collaborate to put the hacks together as one. Zelda: Revival has a recreation of Whomp's Fortress.
You're right, I also noticed hiwbuseless is the last key. About Zelda revival, never heard of it, I'm gonna check
Oh, now I remember. Zelda Revival is that Majora's Mask mod that came out a couple of months ago. I have it pending to play and record. I didn't know it included Whomp's Fortress
Where's dori
Savotta! First!
Deseo que funcionen todos los mods para Android 😊
I Was Wondering why this mod didn't work on Everdrive. then i looked at the description and saw who is the creator of the mod. that guy will never optimize anything to work on Everdrive, will he? He seems to only care about emulator players, which is very sad.