Unreal Engine 4 - Hack n Slash Project - PARAGON COUNTESS / INFINITY BLADE: Game Dev #01

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 32

  • @TakiGamesOfficial
    @TakiGamesOfficial  5 ปีที่แล้ว +7

    th-cam.com/play/PLq4BcLfcoWan_hgEmXTfjhIsvLUdiHqRw.html
    Anyone wanting to create something similar should check out this guy’s tutorial series. The bulk of tutorials I’ve watched were actually from his videos. Obviously don’t need to follow it 100% or watch every video if you aren’t planning to create a lightsaber game. I’ve also started my own tutorial series! th-cam.com/video/4eBuZhrocro/w-d-xo.html

  • @lukecagevans8596
    @lukecagevans8596 5 ปีที่แล้ว +3

    With so little and simple things, making something amazing. This is creativity!

  • @RainRainFX
    @RainRainFX 3 ปีที่แล้ว +1

    Awesome. !!

    • @TakiGamesOfficial
      @TakiGamesOfficial  3 ปีที่แล้ว

      Hey thanks for checking my stuff out! Oh man this is such an old build, my project has evolved pretty far from this video. I haven’t purchased your ice pack yet since I’m still working on a different character but it’s on my wishlist! I look forward to playing with it in the future ^^

    • @RainRainFX
      @RainRainFX 3 ปีที่แล้ว

      @@TakiGamesOfficial looking forward new project video. !

  • @Z-A-C
    @Z-A-C 5 ปีที่แล้ว +6

    I would recommend making the camera higher and more zoomed out so you can see more. Maybe add in a lock on mechanic so that you can have a more steady camera

  • @lucpena
    @lucpena 5 ปีที่แล้ว +1

    looks awesome, nice job man. And thx for the tutorial videos you used

  • @HasvenWorld
    @HasvenWorld 4 ปีที่แล้ว

    Looks great! Better than anything I could do anytime soon. All I have to say is that the sword attacks don't really seem to have any impact.

  • @Burgervfx
    @Burgervfx 5 ปีที่แล้ว +1

    Whoah what tutorials did you use

  • @dyshexiia
    @dyshexiia 4 ปีที่แล้ว

    i haven't really been able to find how to add those other attack animations to her *the red particle ones in the start* any help?

  • @chd5878
    @chd5878 4 ปีที่แล้ว

    Awesome, where do you find FX?

  • @dexterityyyy
    @dexterityyyy 5 ปีที่แล้ว +2

    amazing! ive been trying to get into ue4 to remake the old infinity blade games

    • @TakiGamesOfficial
      @TakiGamesOfficial  5 ปีที่แล้ว +2

      Thanks! The IB series were one of the best if not the best games I’ve ever played on mobile. The pay once model for mobile games is a very underrated thing these days.. Would be interesting to tackle an IB-type game on UE4, I may attempt it for a future project. I’d love to see it if you ever come up with something!
      Also I absolutely love your Radriar icon.

    • @dexterityyyy
      @dexterityyyy 5 ปีที่แล้ว

      TakiGames just a few months late but thanks! I have made decent progress on the assets already

  • @arocomisgamusclademork1603
    @arocomisgamusclademork1603 5 ปีที่แล้ว

    What about make Hack N Slash game mechanic with Character Dragon?

  • @chikighb6056
    @chikighb6056 5 ปีที่แล้ว +1

    WOW, it looks like lost soul aside, can you make a tutotial please about how did you made the animations, vfx, etc ...

    • @TakiGamesOfficial
      @TakiGamesOfficial  5 ปีที่แล้ว +2

      I appreciate it! The red fx are all from countess you can add them as particle effects by adding a notify to countess attack animations and setting it to play particle effect. The dodges used were “rolls and dodges” which was free last month but not sure anymore if it still is. I’ll try to gather up some tutorials I watched for people who wanna make something like this and put em in a playlist. If you have rolls and dodges you can add a new slot in your attack animations and set it to defaultslot, then drag in the dodge animations that way it’s built in “root motion” will make attacks move forward without having to code anything. Otherwise, you should look into root motion if you want to add locational movement to animations.
      th-cam.com/play/PLq4BcLfcoWan_hgEmXTfjhIsvLUdiHqRw.html I actually followed this guy’s tutorials most of the time I was making this demo. Of course I didn’t follow it completely 100% since obviously I wasn’t making a lightsaber game, nor did I watch every single video. But his videos really did help with combat and AI among other things.

    • @chikighb6056
      @chikighb6056 5 ปีที่แล้ว

      @@TakiGamesOfficial Thank you for your answer, it was more fast than i expected xD.

  • @LouSimonsen
    @LouSimonsen 5 ปีที่แล้ว

    Seems like your Cel Shader only affects part of the map? Definetly brings something to the game :) You should set your post process to unbound (y)

  • @0oTheKobrao0
    @0oTheKobrao0 5 ปีที่แล้ว

    Maaaan, amazing work as a beginner. I honestly think your far better than a beginner. Wouldn't even notice you are until you said do your self. I am still new to unreal my self. I quite understood most of the demo you showed us but 2 points if you can help me with it. I assume you used time dilation node when you do some attacks but your movement while in time delation is not the same as without delation , how did you achieve that ? Also how did you not effect your self with time delation ?
    The 2nd thing is this black vfx, where did you get that from?
    Other than this, we'll done!

    • @TakiGamesOfficial
      @TakiGamesOfficial  5 ปีที่แล้ว +1

      I appreciate the great feedback! For time dilation I added an additional “custom time dilation” with the player character as target with a multiplied value. Depending on the first time dilation node which has a negative value, you’ll be able to multiply the second time dilation to a point where it seems the character is less or completely unaffected by the affect. Multiply it too much and the character will be super fast like Sonic while everything is slow.
      The black vfx you mean the particle effects when Countess dodges and attacks? Those come with the Countess asset. You can insert them into an animation by inserting a notify. Just search teleport, blink, countess, etc in the particle effect bar.
      I hope this helped and I apologize if I wasn’t clear enough as I am still new. Best of luck with your future projects with UE4!

    • @0oTheKobrao0
      @0oTheKobrao0 5 ปีที่แล้ว

      @@TakiGamesOfficial oh now i see how you did it, but still 1 more thing if you dont mind. I have been creating and learning custom movement that ( i can show you on discord if you want ) where your movement is different from the normal movement, when you change a direction it takes a turn first. not sure if you understand me cuz i cant really explain it by typing, so I just wana make sure about the following point, when the time delation is on and your dodging or performing an attack, did you change the default character movement ? becuase it looks like its actually (turning) rather than just changing direction

    • @TakiGamesOfficial
      @TakiGamesOfficial  5 ปีที่แล้ว

      Miuna Hm not sure if I understand but maybe you’re referring to the movement where the character dodges to the left then launches forward to attack. So for that “counterattack” type attack, I used a left dodge from the rolls and dodges assets which already has root motion that sends the character left. Then I added one of the forward dodge root motions into an attack animation to send the character forward while attacking. I also had a specific setting for camera lag on the player character so during slowmo, that camera lag paired with the side and forward movement may make it seem like it’s “turning” when it’s in time dilation. The fact that I’m locked on also creates a sort of rotating movement against the target as well. Not sure if this is what you meant but I hope I got it.

    • @amch658
      @amch658 5 ปีที่แล้ว

      @@TakiGamesOfficial the same camera lag that exist in usual character blueprint as a component ? and can you tell me more about the " that camera lag paired with the side and forward movement may make it seem like it’s “turning” part ?

    • @TakiGamesOfficial
      @TakiGamesOfficial  5 ปีที่แล้ว

      Miuna Miuna Now that I’m looking at it, maybe you mean the running vs strafing movement? If so, I downloaded a lock-on asset in the epic store that was free during a certain month. This asset came in form of a plugin that you were able to add to the character as a component. Within that component plugin there was a setting to control direction for strafing when locked on and I ticked it. So when I’m locked on the character will strafe around, but when I’m not locked on, the character will move regularly. The strafing animations look awkward so I tried editing the blendspace but the edited blendspace makes the character move sideways even without lockon. So that’s something id need to figure out one day. Perhaps a separate “mode” of blendspace on button press.

  • @GamingHisoka
    @GamingHisoka 5 ปีที่แล้ว

    hey i couldnt get the combo attack on the paragon countess blueprint to work any clue or tips?

    • @TakiGamesOfficial
      @TakiGamesOfficial  5 ปีที่แล้ว

      To answer your previous question, all of the red particle effects come with the countess character. And what do you mean by combo attack not working? As soon as you download the asset, she should have a 3-hit combo attack. You can easily duplicate and create new animations in her animation folder and just plug it into that “play anim montage” part of the blueprint as well as add more animations to create a 4-5-6 hit combo. I honestly didn’t change too much in terms of the combo bp.

    • @GamingHisoka
      @GamingHisoka 5 ปีที่แล้ว

      @@TakiGamesOfficial okay ty for answ

  • @shine-jt1dt
    @shine-jt1dt 5 ปีที่แล้ว

    Omg i will cry

  • @troyhayder6986
    @troyhayder6986 3 ปีที่แล้ว

    They're just jelly.. I didn't steal anything.. And I'm not fake either.. And I can easily prove that.. If you care to sit down in front of a computer with game dev apps on it... Stop being so jelly..