@@muerto9496 Wasn't really putting myself down there though. Never really had friends before. I'm an adult now, 23, and there's a couple of people at work I'd say are work friends, but it pretty much stays at work, with little overlap in interests. I was the nerd kid no one liked growing up with a crap upbringing forcing me around, and as an adult I'm an awkward introverted dork that doesn't understand social conventions, and spend my free time hurting myself in overtime trying to keep terrible corporate standards from screwing my crew as badly as everyone else in management. Not exactly screaming "get this man a friend!" and that's ok. I make do.
@@swampcooler8332its obviously important to meet and make friends, but keep in mind that ultimately keeping yourself healthy and happy is the end goal, so remember to enjoy the things you don't need friends for as much as you can. Developing deep hobbies/interests is also one of the best ways to make friends via seeking out groups of other hobbyists in your area. I wouldnt be nearly as social if I hadnt decided to learn an instrument and join a local jazz group
@@swampcooler8332 I would love to play terraria with random people but the sad part is I don't even have a PC or a laptop lol. I bought it back when I was in high school where I'm often at the computer shop and I haven't touched the game for almost 5 years
@@anonimityyy There is no official quantifier, but my rule of thumb is: any more than 200 hours is when you shouldn't consider yourself a casual player
I like fishing for the same reason I like building nice little houses. I usually make my own fishing spot in each biome, a cozy little spot where I can just chill and obtain goodies, walled off and protected from the rest of the world (sometimes by sentries), with a place to sit, a little chest to store extras in, and a statue or fountain as decoration. It feels very relaxing and homey.
i have never agreed with something more in my entire life. i play Terraria for the good time, for the year long save file bc i could spend an entire day making a nice Home for My npcs or a pretty building for My enjoyment
One of my favorite parts of my 650+ hours world is my fishing spots. Each feels like a unique biomed zen garden. I spent probably 3-5 hours on each, easily
Surprised people kept talking about difficulty with the Master mode question. For me, the main appeal by FAR is the extra accessory slot, to the point I don't even really care about the difficulty. I've always loved build crafting and the such, and not only does an extra accessory opens countless options for that, it also gives a lot more room for convenience and movement accessories too, making the game generally smother to play.
if there were an accessory that reduced the damage and health of every enemy in the game by 33%, would you wear it? because that is equal to the difference between expert mode and master mode
@@r-18altaccount85 Like I said, the point of the accessory isn't to influence difficulty. I don't care if the game is harder, I care about how much it helps with versatility and build variety. Master mode just lets me have more fun crafting an optimized set up, and it lets me fit in more utility accessories instead of direct ones like increasing damage or defense. I enjoy that regardless of the result. I don't want more slots to make my character stronger. I want more slots to have more options to puzzle a build out of.
"I've JUST stopped your last bleeding, are you actively trying to get yourself killed?" "Your scars haven't healed yet, you need to take some time of" "There's nothing more I can do for you right now, why don't you rest a little and let your body recover?"
Fishing is relaxing and rewarding, i mean after getting ptsd from eldritch beings who shoot piss at you it's good to relax for a few minutes and collect your thoughts then get some cool lootboxes
Bullshittery at RNG especially with crates, i don't see anything good in fishing expect only rewards, i hate fishing with every inch of my soul and i want rework.
talking about fishing is like talking about the taste of an apple: theres this one dude who really likes its sweetness, but another dude who loves salty fries won't appreciate it as much
When fishing, the reward that are crates are _never_ guaranteed; hence, I would say when fishing you are always gambling: and I love *gambling!!!* 🫳🎲🎰💹
As somewho who has grinded for supreme helper minion and fishes in every playthrough fishing is incredibly boring and needs a rework. The amount of times ive almost fallen asleep while fishing is really high. It's not very enjoyable and the fact 90% of the games buff potions are locked behind it is pretty bad. If it was a more enjoyable experience then it would be fine
Right? The game has a ton of stuff you can do, but it's obviously primarily bosses and progressing, when 85% of the items in the game have something to do with fighting.
You know, i understand what they are saying. I had my fair share of roleplay worlds where i'd fool around way more and try to delay progress as much as possible.
@@labros9999 I think you both fundamentally misunderstand the nature of the question. They're not asking "are the primary gameplay mechanics in terraria about fighting bosses." This is a list of subjective questions about one's experiences and opinions. Saying their experiences with the game do not focus primarily on fighting the bosses is entirely valid. I spent a lot more time building bases and interacting with friends and family, personally.
@cakeyeater7392 What? The question is worded "Terraria js primarily about fighting bosses and progressing" Not "What is your primary focus in terraria?" What you want to do, or enjoy doing in the game is irrelevant to the question no?
Fishing is the embodiement of "you either find what you want immedietly or never" Oh that ankle of the wind you didnt find in the jungle chests or that lava charm? Fish for 2 hours because its impossible to get a biome crate, then good luck praying for the item you want
At least you can fish for those things. I've had issues with multiplayer worlds that simply didn't have enough shoe spikes. I also find it annoying how the weather-in-a-bottle items needed for a bundle of balloons are some of the only items you can't obtain in a Skyblock world (with shimmer) these days even though a tsunami in a bottle is so easy to fish up.
@@joaogarcia1685 cloud in a bottle can't be obtained by shimmering any item that you can obtain without first obtaining a cloud in a bottle, the same is true for shoe spikes.
I spent two real-life weeks: 1. Waiting for Blood Moons 2. Fishing for Blood Eels 3. And praying to sweet Jesus Christ that I get the Drippler Crippler. I never got it. In a fishing only playthrough.
On the Nurse Cheese, I think it can be valid on some very extreme challenges. The Wand of Sparking challenges where he messes with the world size or heavily limits aggressive options.
I think unless the cheese is sitting in a whole with the nurse next to u and spamming it, I think that is cheese and invalid to beat a boss with. but to fight the boss, dodging it attacks and when you get low to almost hit and run the nurse, I think that is valid because it easily can go wrong unless you know where the breaks in the boss are so it does require skill especially because of the fact that when your going there ur low and even one hit will kill you, it is a skill to hit and run the nurse.
Fishing in terraria feels pretty much like a real life fishing to me. And I love fishing. Just sitting in the wild, taking in the atmosphere, looking at the bobber for hours that wouldn't even twitch, flat water surface which only so often disturbed by the passing winds. I just feel so at peace, so tranquil. The same is true for terraria for me. After retrying the same boss fight tenth of times, having this little bit of peace is godsend.
I have literally never felt a desire to use the Nurse in the middle of a boss fight. It's like, why would the creators make a healing system based on potions that has long cooldown times if the intent was for us to always be able to top up for a pretty penny. It also just feels really clunky to talk to an NPC mid fight when I just want to concentrate.
Keeping the nurse alive is part of the difficulty, I don't look down upon nornal players using it because it is an intended part of the game, and without that option I feel Terraria would be worse. But since the question is about challenge videos specifically, I think it shouldn't really be a valid strategy, using the nurse occasionally when given the opportunity is ok, but fighting a boss with using the nurse constantly in mind feels like invalidating the point of the challenge, takes away from the achievement in my mind, though it's not really that big of a deal.
@@dzintars8034 I've played without that option because she's never alive/around when I need healing. I never put her in an arena, and I don't need to heal in my towns. It's actually fine, I never had any troubles whatsoever
Honestly, it's just whatever, practically nothing. What upsets me is an entirely different beast: rain. I often go for two in game weeks without the rain ending and it really brings the mood down.
@@ethanjoy-h1u That's vanilla ;-; Addendum: although when I do play modded I have tons of variety. Fargo's, Calamity, Thorium, Red Clouds, bunch of small ones like kirby pets and stuff too.
It would be cool if once you beat Moon Lord, you could activate something that gave all the bosses a huge buff, leveling them up to the level of Moon Lord, if not stronger. The bosses are such a large part of the game, and it would give those awesome post Moon Lord weapons a use, well, a use other then bully the Moon Lord.
I can relax and fish - it doesnt require much effort or brainpower which is quite nice when I'm drained and tired Serves as a nice alternative to get loot in case you don't want to go caving Heavily relied on fishing in my last shared life hardcore run - we were not going to run the risk of pirates from smashing altars (caving is also scary)
I think the second question was musunderstood. Of course it's not ONLY about bosses and progression but it is the clear primary focus. Sure, you can play because you like to build or relax or anything other than fight bosses but progression is an essential part of unlocking parts of those other playstyles. You don't even get all types of wood for building until you have at least beaten the wall of flesh and made it to hardmode, not to mention the plethora of crafting stations that are locked behind hardmode enemy drops if you want more furniture options. Same with fishing where you can't catch each type of fish until the hallow is created or get the higher tier crates until hardmode. Without bosses you don't get the dryad, pirate, or wizard. I'm sure there's someone out there who loves playing terraria in a pre-boss state but without progression and bosses you miss out on a ridiculous amount of content.
Small piece of advice id have is to keep the name or icon of the speaker for the whole time theyre speaking. If you dont recognize them at first glance and are using it like a podcast, it would be nice to glance over to see at first glance rather than having to scrub the video backwards.
I love fishing in terraria specifically cause it’s very chill and you don’t need to do much, I hate games where you have to play a difficult or annoying reeling minigame for every single fish such as stardew valley.
Fishing can be as safe and as dangerous as you want it to be, but it's always holding powerful potential. Buffs, gears, materials all at the end of your line. It's not a progression mechanic it's a farming mechanic and what you can grind from little pools of water with the right blocks around them can make progression much easier.
2:51 I feel this exact same way except for fishing in Runescape. For some reason I absolutely love fishing in Runescape, and I always get excited when a game has fishing only to realise I specifically like the way Runescape does fishing. That being said, I am a Terraria fishing fan.
Irl fishing is not about the fish, its about the experience. Its like a rest to terraria's action packed gameplay. I like fishing and listening to people on youtube and that makes me happy.
so i wanna also share my opinion on a few of these too, feel free to make this into a thread sharing your opinions, or don't, i just wanna ramble: "Terraria is primarily about bossfights and progression" disagree, while it appears to have a lot more bossfights than, say, minecraft, comparing it to some other sandboxes (starbound and corekeeper) reveals that terraria has an insane amount of non-progression and non-boss content, it's just all "optional" because it's not a necessary part of the progression, though a lot of the time it feeds into progression (fishing loot, building houses, even golf unlocks the best land mount in prehardmode). "Master Mode was a good addition to the game" strongly agree, which is weird to say since i actually really dislike master mode on it's own, it's really boring, it's just a numbers increase and a few pets/mounts/relics, BUT it facilitated legendary mode in FTW and GetFixedBoi, which IS a good difficulty mode with some really cool boss changes, also other people do enjoy master mode and, exactly because it's just a numbers increase, it probably didn't take much development time to implement. "Events in Terraria are fun" agree, the notable events (OOA, goblins, all 3 moons, etc) bring a ton of great items and are fun for fresh playthroughs, the problem with events (disregarding the grind one guy mentioned because that was an events-only run) is that notable events happen randomly, if you're waiting for them for too long or if you're trying to do something else, especially around spawn, and they happen then it can really mess with the flow of your run. This is why i think the Old One's Army is so loved, it has useful items, it's unique and, most importantly of all, it is entirely optional and within the player's control. I just wish we had a way to get bloody tears that didn't involve luck during a bloodmoon, maybe make it chest loot alongside the suspicious looking eye?
I've honestly never had an issue with getting Bloody Tears. They have a really good drop rate for an event summoner, to the point that I don't think I've ever made it through a Blood Moon without getting one (if not two).
The bosses in Terraria are it's greatest strength but also it's greatest weakness imo. 9/10 videos about terraria on youtube are about them, and how to slay them differently. The next best thing imo is exploring and caving, but there are plenty of games that do this better than Terraria. Same counts for building, 2d holds Terraria back a bit in this department. When do you really start a world just for the things that aren't boss related? Some people do, I don't doubt it, but they are in the vast minority. When it really comes down to it I do agree it's mainly about the bosses and progressing.
On the second prompt: “Terraria is about fighting bosses and progressing” I’d have to slightly agree. I feel like it isn’t the progression and the bosses themselves why, but instead what comes from it. It feels so rewarding getting the little improvements to your character. Beating Daytime EOL for the first time wasn’t as nearly as exciting as reaching a damage threshold like being able to one-shot a blue slime, or finally reaching both oceans and finalizing my Pylon network. In Terraria, the little improvements to yourself and your character are what feel the most fun.
The one-shotting slimes bit is a great succinct summary of why terraria progression feels so good tbh, and the fact the game just does a soft reset going into hardmode just means you get much more of that feeling
I feel like we use the term "progression" in terraria too loosely, imo anything involving collecting better items IS progressing. Fishing for the bundle of balloons i consider progression
those are things that help you progress, not progression themselves. the bundle of balloons doesn't spawn new ores in the world, or make new bosses summonable, it just makes the bosses you need to fight to do those things easier.
Totally agree. Really, the only things in Terraria that aren't really related to progression are building and decorating structures and houses. Everything else always brings you that one step closer to finishing the game
@@sammcgarry5822 I was thinking more in the lines of building needlessly complicated builds that serve no practical advantage over boring wooden boxes. Though even then, shaping and decorating a world to ones own preferences probably counts as progression too.
I love progressing in Terraria, my mind is always thinking of a hundred things I need for the next boss, all my synapses firing at an insane speed. But sometimes I go into my house and think, "Hmm, this needs redecorating" and then i spend 10 hours building NPC housing and renovating my base.
The fact fishing itself has progression AND the fact that it's a really easy chill way to get a head start in both pre-hm (purple clubber fish, sawtoothed shark, reaver shark, rock fish, all the bloodmoon stuff) and hardmode (crystal serpent, sanguine staff, toxikarp, bladetongue) makes it one of the most enjoyable things to do in terraria, sometimes even with 2000 hours in the game you feel a little stuck and trying to come up with an idea on what to do next, and fishing is the best way to stay productive while also not giving up much if any brain power. (not to mention fishing is literally one of the best ways to make money at the start of the game, debatably even late into the game)
Glad I'm not the only person who enjoys the obsidian skull as a cosmetic item. Actually come to think of it my current terraria character looks almost EXACTLY like wex's character
There are two main things to do in Terraria. -Fighting enemies or bosses -Building and Mining. Fishing for me represents a proper break from always having to 'do something' if I don't feel like grinding out a boss I've been struggling with, or I feeel.uninspired for Building, I take a break from it to just..fish. It's the ultimate mental reset if you want to play the game, but not want to engage 100% with it. Just throw up a TH-cam video on the side and listen for the bite sounds and get alot of fish for buff meals, potions and a load of crates. I usually play modded Terraria (currently im on my first Calamity Infernum run through) so for me, fishing is the ultimate 'break' from an otherwise challenging experience.
The nurse cheese question sounds like the elden ring community saying you shouldn't use summons. It's a mechanic and you just say in the challenge no nurse because it isn't really a cheese it kind of sounds like people slapping glitch to any technique. And in most instances you need the nurse you get one heal then she gone.
Nah, you weren't paying attention. It's specifically in the context of challenge runs. It's not like summoning in a regular playthrough of Elden Ring, it's a content creator doing a "RL1 run" or a no-hit run that chooses to use the mimic tear.
@@memetic_hazard nah you weren't reading. Because I did bring it up and said to put it in the challenge. If you have a challenge to do x and someone comes and say you didn't do it because of y when it's not in the rules of the challenge then that doesn't mean you didn't do it.
I think I gotta disagree with you there. The Elden Ring community saying you shouldn't use something the game was clearly built around is just elitist mindset. But Nurse is most certainly unintended cheese, displayed by the cooldown on potions. Why have a cooldown on healing if you don't have a cooldown on healing for 2 minutes of gold farming? Frankly it's something I'm surprised - and happy admittedly - the developers haven't hit yet. To get on to the point of the question though, it's valid for challenge videos. If you heal infinitely, no battle is really too dangerous. Most of the difficulty will instead be coming from your side, meaning challenge runs turn from "can this weapon beat the game" to "can this weapon kill this boss before a day cycles and it enrages and goes into one shot mode" There's a couple exceptions, mostly optional, which people unironically avoid in challenge videos. It makes them kinda lame after seeing that specific person do 3 or 4 runs, cause you know how it's gonna go. Struggle for 5 minutes, kill the first easy bosses, get the weapon, set up a nurse box, get the weapon but better, get your spawns items, go back to the nurse box, fight, rarely if ever die, kill the boss, challenge complete. It lacks innovation, because of a mechanic that frankly goes against the design of everything else in the game.
@@LilyMaeBlossom If the nurse is unintended she wouldn't be in the game. Aside from boss fights and events, she is completely useless, that is the one thing that you can actually use her for
I feel like in 99% of challenges the nurse has a negative impact on the challenge, but for something like beating moon lord with crap weapons it's a necessity because of the moon bite debuff. Maybe there are ways around it that I don't know, but I really liked there being a conclusion to a challenge like sand gun only.
What I hate about Terraria events is that the game doesn't have something to block duplicate drops, like farming a boss already can be boring, but farming events (specially in Master Mode) is straight garbage, it takes so long and if you don't have a way to skip the event, it becomes even more tedious when an event spawns exactly when you didn't want it to spawn. Also, I have a love-hate for fishing, I love potions and the random drops but I fucking hate with all my passion the fishing line breaking, in my opinion that shouldn't be solved by an accessory, it should be solved by getting a better fishing rod, like what's the point of more fishing power if the line breaks in that ONE item you've been searching for? Also, FUCK the fishing achievement!
5:25 it's not only about the amount, but the quality, you can hardly even count minecraft bosses as actual bosses and I don't see a world where that is the only thing seperating them, both are great in their own aspects, but NEVER start comparing them like they are even close to being the same game.
Windy day used to have a boss: The Angry Dandelion. It could deal up to like 600 damage. It got nerfed though since out-damaging a giant tortoise on the literal first day is a tad extreme.
The terraria progression question is really interesting, I would more deceive terraria as a game about adventuring or journeying/ going on a journey. You have a destination, beating the moonlord, and that destination is all of the previous steps culminated in a boss fight. The steps you take on the path to moon lord, fishing, building, grinding, are all progress in one way or another. In that sense, terraria is absolutely a game primarily built around progression, because every thing you do is progressing
5:22 The way I've always put it, is that Terraria and Minecraft are both Survival Sandbox games; Minecraft has more emphasis on the Sandbox, as it has a 3D environment, far less weapons, tools, enemies, and blocks, which encourages more creativity. Terraria has more emphasis on the Survival, having a much higher amount of those listed above, and being 2D actually allows a much smoother and less complex combat system, which lets it focus on it more.
I can see the opinions of the event one, when I was not as experienced at the game I was not too fond of them because I would not get very far and not get my desired drops, but as I became better at the game from more experience and master mode every time, it's definitely become more fun to do the events like pumpkin frost moons and old ones army because I know how to tackle it and you need to gear up for the job.
I agree, the lack of decisiveness on Master Mode is a little strange. As an addition it is majorly lack luster, only buffing boss health and damage without much else, outside of niche things like relics or an extra accessory slot to supplement the new difficulty boost. It is good for players who feel bored by the relatively easy difficulties but isn't more engaging in doing so, like with expert mode you can get new items exclusive to it that would incentivize you to choose expert, rather than just choosing it out of boredom. It's a missed opportunity, they could've have done what calamity does and change the boss AI or enemy AI to be more aggressive. Terraria isn't hurt by Master Modes inclusion, there's just more to be desired.
Regarding Master mode I really like the increasing tiers of basic challenge. The things I dislike about the high difficulties (like For the Worthy/GetFixedBoi) are often the troll riders like bomb trees, tiny Golem or Mechdusa (and their propensity to despawn) whereas the simple but comprehensible stat inflation on basic enemies lets you use powerful items while still having to respect enemies in general gameplay that otherwise become utterly ignorable in all circumstances. Being able to surmount that challenge without frustratingly onerous additions to the game are the parts I like. This is also part of why I tend to be of two minds about Calamity and their additional difficulties. That said, I personally don't like to feel like I'm missing out on aspects of the higher difficulty seeds/difficulties so I almost only play on Master+For The Worthy/GetFixedBoi for the lower level changes and despite some of the frustration that they introduce.
I enjoy the min-maxing of fishing. Setting up a pond that's the exact minimum requirements for maximum efficiency, building a little shack around it, maybe customizing them to each biome or setting up a fishing pond that's able to change biomes depending on where you're standing, going through the gear progression for it. The actual *fishing* itself is simple, but I think the framework around it is very fun and very Terraria.
One thing ive come to realise is that whenever a game has an option to fish i eventually end up fishing and usually enjoy the process. Fun fact: a couple years ago due to enjoying fishing in games, i went out with a friend to fish irl, and surprisingly i managed to catch a lil one :D i released'em right after. It was a nice experience
I love fishing minigames. I loved fishing in RIFT, I loved fishing in Stardew and in the LoZ games. I love fishing in Terraria. The mechanics could be better but it meets the minimum requirements to be enjoyable for me. Wexel Radley brought up a really good point about fishing in Terraria that I think is important and underrecognized as well; There needs to be some kind of pursuable logic in the fishing 'system' of a game. There needs to be conditions under which specific fish can be caught; different biomes, times of the day, preferred bait, different rarities. Terraria doesn't do this perfectly, but it does enough of it to feel engaging as a system even if the actual mechanics are a little boring. It also helps when the fish have unique purposes beyond monetary value or collection (though those are also nice). I also think Crates were a really nice addition to the system, adds a bit of random reward (or grinding potential) to the game and also solved an issue the game previously had where some worlds just did not have enough of certain chests for some items to be obtainable. The Aquaculture mod for Minecraft is a good example of another good fishing system. You get to craft your own fishing rod and customize the lure/bobber and bait you use, brings a little bit of modularity and optimization potential to the system. There are LOTS of different fish with myriad preferences to learn, there's a simple 'rating' system so you can actually look for trophy catches if you wish. The fish themselves are mostly useless though (and there's a bunch of non-fishing-related stuff crammed into the mod), otherwise it's great (even though the minecraft fishing mechanics aren't super good either).
Q: 1. I enjoy fishing a lot. It is exciting because there is unique loot in every biome and liquid, and it's quite a diverse loot pool. Doing quests can be a bit boring at times, however, because I have to wait until the next day to get the next fish, and when you're trying to get accessories from the Angler and he just doesn't give them to you... 2. For me, the game is mostly progression based. I'm a Minecraft builder, and I haven't seen to really bother with Terraria building as an alternative, even though there's alot that can be done. I treat Terraria as a sandbox-style RPG, where, if I don't progress, the game will, in one way or another, force me forward when it spawns bosses ontop of me. The bosses will have to die eventually because, if you don't get them out of the road in the first place, they will begin to get annoying, thus progressing the game ever so slowly. However, it doesn't push you to enter hard mode, nor to attack Planterra and beyond, but it will spawn events that promot you to obtain higher quality gear which often requires your to progress passed the next boss. 3. Definitely! The game gets easy eventually, so you need a new challenge. 4. The nurse is there for a reason. So, by all means, if you need it, she's there. It's a process to not need her anymore, and until then, "I don't work for free, you know." For challenges, I disagree too, because they are better when they are kept as a challenge. 5. Yes, I like the events. I've never done all of them. I really don't enjoy getting absolutely murdered by an early hard mode porate invasion, though.
I'm kinda curious what everyone in the video would think about the beating terraria without directly attacking video I watched earlier today, then, because that challenge ended up requiring Nurse strats in order to beat Deerclops due to having a time-limit of an in-game-day before Deerclops despawns, and only being able to deal damage by taking damage that early on. Nurse strats were only really used for Deerclops from what I remember, since after that the bone helm helped add enough passive damage to beat everything else. But the nurse strat was required to get that far.
I used to like fishing, but after the nurf the reason to fish got diminished. Getting early hard mode ore was the major draw for my gameplay oriented brain, unfortunately they changed it. Still, its good for getting good potions, and it lets takes you all over the map. Aaaand once i found the multiple bobber glitch, i spend 9 hours just fishing.
I think the horde events are a chore but they wouldn’t be as bad if, hear me out, you could use turrets like old ones army without needing the specific equipment to get extra summons. Maybe you can craft turrets but they require ammo. It could be something you can set up and leave up and it won’t despawn. It could receive benefits of banners as well so after the first time you can set up your banners and turrets and all subsequent copy events could just take care of themselves! Could work like pylons too, only functioning when npcs are nearby
I know I'm late but in my opinion, the appeal of fishing is the loot gained. To compare with exploration, there are people who think the action of moving around in a vast space to be boring itself, but then you find a chest. Similarly you can say that the minigame aspect of fishing is lacking in excitement but it's the loot you gain from it. Not to mention seeing all those crates in your inventory and spamming right click to open them gives a satisfying amount of dopamine. And if you make time to try and do the fishing quest, you get tools and accessories that make fishing that much more enjoyable. Not to mention all the ways fishing can impact other aspects of the game such as bloodmoon fishing, the book of combat techniques, weapons for each class, depending on where and when you fish for them. And the small detail of fishing with an amount of bait then finishing with more than you started with because of all the crates you opened.
Fishing was ruined for me by the first Fable game *_It is such a strong test in patience_* Atleast in that game Also as for the bosses & progression one I'd argue it is, atleast just primarily Because all of the mechanics FEED back into the idea of progression You can beat the game without fishing, probably without building much of a house (Though mining and exploration seems to be very important to it) But you CAN'T beat the game if you never defeat any bosses as opposed to games that ARE about fishing and base-building You can still easily say Terraria secondarily is about mining, house building and fishing But again, all of that feeds back into the same thing Why are you fishing? So you can get better items to deal with the bosses Why are you mining? Ditto again And building houses? So NPCs arrive who offer services that (for the most part) result in getting better gear to deal with bosses
I think you’re making an assumption that beating the moon lord is the final goal of every player. Sure it’s the final boss, but if you’re not playing for the bosses then you don’t really care whether it’s the final one. Someone’s final goal might instead be to build a massive pyramid, in which case all other aspects of the game would feed into this. Exploring for more health means dying less when building, fishing means more materials for building, fighting bosses means better tools for building etc.
@@ChiefLogan_ Well ye but that's why the "primarily" is in the question. Sure you CAN go for all those other goals, but let's be honest the main focus of 80% of the features in this game is "it can help in fights"
I really like this. 1. Agree. Fishing is quite fun. I really like getting the rewards from it, using it to cook food, and also it's chill. 2. Strongly Disagree. I'm currently playing Calamity, one of the most "you must kill bosses" mods for Terraria. It's lovely getting to fight bosses and progress, but also I'm fishing, building a massive house in every biome, terraforming land to look nicer, and so on. I've been getting more and more creative and artistic with Terraria over time. 3. Master Mode and other difficulties are always going to be great additions to Terraria. It's just more variety in how you can play the game. 4. Nurse Cheese? I'm not a creator. 5. Agree. Events change up progression from just bosses.
Fishing: Fishing is honestly the most enjoyable thing for me to do between bosses. Even alone, Fishing is calming, casual, and just overall soothing. It is not for everyone as it is more of just a time investment for resources and calming. but if you just want to burn time and watch youtube or something on the side, then fishing is the best way to do it. Progression: the core game is bossing. if you dont kill bosses you dont get new items and have more fun. at its core yes, though that core is open to many different side mechanics are also enjoyable and far more important often times due to a sandboxes reliance on resources. Master Mode: Honestly the increased difficulty is nice. i think the only mistake was journey mode. though an interesting take on creative mode it just doesnt have what it needs to be good on its own. the tools are only really useful to testing game mechanics and not worrying about resources while making builds or designs. Nurse: This is kinda like the summons in elden ring for me. its in the game and was obviously intended for use? at what other time will you ever and i mean ever pay for a heal than when you are in combat and cant heal with potions. as for the challenge side i would say it depends. is it forbidden in the challenge you are doing or is it just another part of the game as mentioned that you dont purposefully restrict yourself from using. provided you arent on a server as well it isnt like its harming anyone. besides every boss can be oneshot anyway in some shape or form, or just cheesed into oblivion by existing game mechanics. Events: Goblins can gobble deez- no, will be nicer. on a more serious note, Goblins are far too weak for their event to be enjoyable pre-hardmode. even in pre 1.4 it was just a progression piece. Pirates are a bit better and the rework made them somewhat challenging and interesting. Blood moons are really cool now, Eclipse is and always will be a meme, and the moon events are great for loot but often overlooked except in key scenarios because of the requirements to activate them. Even less so anymore the Martian invasion or Frost legion. those 2 kinda got forgotten and i hope to see a bit more love and drops from 1.4.5.
The reasons I like old ones army is its an event you initiate, so you do it when you want, not even required for a play through, and its emphasis on defending a structure or item, the other events just kind of happen so they come at points when you're doing something else that's more worthwhile doing, I don't like coming home to offload a full inventory but I have to deal with an invasion first
Love the video, I think it would be helpful though if each of the lines were different shades. When you zoom in it's a little hard to keep track of where they are standing on the spectrum
I think that with events they need to stop after your first success, but have the manual free summon items be more reliably attainable, possibly having upgraded variants throughout the game if they are an early event? (Slime downpour, slime deluge, slime flood? | gusty day, billowing day, hurricane? | …) and bring some more events that are hard mode back to having beginning world level options, like early xmas waves, early halloween events… possibly not even being a weaker version of a later event, but, instead, an on-theme event thats built for a lower level, such as having lots of trick-or-treat mobs coming to your house and/or like small “houses” popping up on the map which you can go to, and have a luck and biome determined chance of trick or treat, each with a loot table/trick table based on luck and location… i mean, it would not take a whole lot to fix events… but it would be nice. Oh, also, the pillars should not count as a bloody event! Things are such a pain since they disable your ability to travel around! And they are not really an event, instead 4 minion summoning bosses And 100% i think that events should be able to combine And each event should have an NPC and/or if they have one add a page to them that does event gear like the barkeep does where success and high score actually reward you
Fishing is enjoyable until you do it for the sake of finding something in specific, or there are mobs around . . . Summoner is the only class who can get away with simply sitting around and fishing anywhere beside the surface grass biome in broad daylight without a safety box.
Fishing is helpful from the end of pre-Hard to the early parts of Hard. After you slay the Mech bosses and make the Shellphone, it largely loses effectiveness. It gets annoying to start until you start getting reliable bait and you get the fishing line. It also helps to have a multiplayer world to do fishing as well.
fishing is an enjoyable part of terraria: agree, it’s a lot more enjoyable with a crate potion than without though, even before i open crates, i get a rush of dopamine when i see them. fishing also lets me get desert stuff without having to face my entomophobia terraria is primarily about fighting bosses and progressing: slightly disagree, i think it’s more about exploration than anything, but there’s no denying that the bosses are important master mode was a good addition to terraria: neutral, i don’t play master mode because i have Skill Issues nurse cheese is a valid strategy for terraria challenge videos: neutral, it’s not BAD, it’s just kind of boring events in terraria are fun: varies wildly depending on the event, but in general, disagree for pre-hardmode, slightly agree for hardmode
1. No fishing 2. I play Terraria for the progression mainly. I also like to do challenging boss fights, though I suck at anything bullethell-esque, so that doesn’t go wrong much. There is a lot to do, but me personally, I play it for a tough time beating the game, not for building, for fishing, for this thing, etc. Building is far more fun in a 3D game like Minecraft. 3. Master mode is my favorite update, I’ve done a single play through in classic mode and every other one has been master or legendary mode, except that on Calamity Mod thingy, that one says it’s not compatible with Master mode, I don’t want to test that hypothesis. The more difficult it is, the better, and frankly, having done at least a dozen full play throughs in master mode, I feel like any other mode will just be way too easy and boring now. In fact, I like to play with a buddy who’s so terrible, he’s just there to be a deadweight to make the bosses harder for me. In fact, one time, I believe it was Cryogen in Calamity mod? I was struggling with that boss a bit with him in our first run before he went AFK. I solo’d the boss because the ice biome was so far from our spawn that I respawned just in the nick of time while it was running to him. He was more useful AFK than fighting with me 😭 4. What is nurse cheese? I’ll find out in the video hopefully, is it sprinting to the nurse mid boss fight to heal? If it’s a game mechanic, leave it be. 5. What are events? Like Halloween where pumpkins spawn and stuff? I don’t really care about those, I don’t play the game enough to see those much.
I'm a bit late, but I feel like answering these questions and giving my opinions on them, as someone who's also spent a lot of time on the game. Is fishing enjoyable? I'd say slightly agree, it's nothing super interesting to me on the surface, but it's chill and can be something for me to do to get rewarded while I'm thinking about other things to do. It being so simple allows me to think more than just how to do the fishing minigame. Is Terraria primarily about fighting bosses and progressing? I'd say slightly disagree, because there are other things to do, and you can certainly focus on that, but it's also about each player. You very much can focus on building a good world instead of making all the progress in the smallest amount of time. Was Master mode a good addition? I'd say slightly agree. I personal like more challenges, but as it was added, it's not super rewarding for the jump in difficulty. I feel like the seeds that give Legendary mode, is more about what Master mode should have been. Is nurse cheese valid in challenge runs? I'd say slighty agree. It's very much a strategy, and every time you go up to cheese with the nurse, you're risking the nurse dying, which means, the more you have to do it, the more likely you'll lose it, but I can also see the side where it's not nearly as entertaining to watch in case of a streamer/video maker. But I also think some challenges might be a bit much on some people's sanity if you don't have that extra relief if you have a few very unfortunate hits. I should also specify, this is as someone who pretty much refuses to do so myself. The more times one heals with the nurse, the more I'd be disagreeing with it as well, tbh Are events fun. I'd probably have to say slightly disagree. I guess I'm not having strong opinions either way on these I guess. They can be neat, and they can be fun to do, but if events includes solar eclispe and blood moon. At the wrong time, it can just be straight annoying, by making you have to wait to do something on the surface that's just annoying or impossible to do now that something else is happening. You can avoid them, but the amount of times a blood moon has popped up when I'm about to fight a night-time boss is quite annoying, since the increased mob cap means that most of the time, normal enemies can and will flood your arena. I can also agree with the events becoming a chore when they happen when you've gotten far enough past them for the invasions specifically. I did try to answer these before watching their opinions, and changed things up afterwards if something made me think a bit more.
as someone who has been doing a playthrough of infernum calamity, i think og mastermode was a good addition to the game but just wish it changed a bit more for the bosses like infernum does or expert did. the rewards from mastermode are cool though just like cosmetic trophies and pets i like that.
For me in terraria, Fishing I like it because not because of the rewards but because it's the only time I can loose focus on the game and watch other stuff while I just listen to audio cues instead
I haven't tried much of master mode until recently, first master mode world, first mediumcore world, and frankly it does kind of disappoint. maybe its kind of unfair since I got used to death mode, infernum mode, eternity mode from calamity and fargos, but master mode does practically nothing to actually switch up the gameplay. Very little exclusive loot that doesn't do much to stand out, no changes to enemy or boss AI or attacks. In comparison to difficulty mods, master mode is very disappointing. Keeping the rather basic AI is what makes master mode so easy in my opinion
I feel like “master mode is a good addition” is so obviously a strongly agree. Having more ways to play a game is almost always good, especially in a game like terraria where it’s a sandbox and you’re supposed to be able to customize the experience
Fun fact: I've never spent a single coin at the nurse. I love fishing for a lot of the same reasons that the people who agreed did. Its relaxing and really forces you to stop and enjoy the ambiance in the world. You also get some great stuff out of it
I've only ever beaten Terraria (or even been in hard mode) in master mode, I think the save was like 120+ hours (of 250 hours total) or somethn because I spent so long fishing with like potions and stuff. Found it fun, was just playing duo with someone who'd actually beaten the game before and was largely going in blind just using recipes on the wiki to try and aim for stuff to make over time. Not really an experience I could replicate, although I do intend to play the game more since that person was more progression based so my plans to make some nice trophy rooms were incomplete because I didn't have much desire to play it when there wouldnt be anyone to view it. I was gunna try bug my friends into a new one to play summonner but I'm gunna try do so in 1.4.5. Fishing and like, timing potions together to maximise it is fun. (though not enough for all the fishing quest achievements) Combined with like, general potion making stuff and excessively big farms is just so satisfying to build up. Gives good motivation to make lil cheeky builds around the place too.
Nurse cheese is valid sometimes, and I’ll convince you why. The TH-camr Gungnir does challenge videos not necessarily based around no hits or boss rush or any of that stuff, no bases instead around “Is beating Terraria with X condition possible?” In one of his videos, I think his “beat terraria with a sand gun” video, he discovers that the nurse heals moon bite. This is vital to the run as it prevents Moon Lord from healing, which would otherwise nullify the damage that the sand gun could do. In this case the nurse cheese was not used to keep the player alive, but instead used to keep the boss more dead. Using the nurse in this way, to make a challenge with an otherwise impossible weapon possible, is a creative use of Terraria’s mechanics to circumvent a difficult problem. In this, Gungnir demonstrated ingenuity, not a lack of skill, by discovering a method he could use to overcome a hurdle. So in essence, there are rare instances where the nurse cheese is acceptable in my mind, but they must be used in ways that enhance the challenge rather then detract from it. Gungnir has only done this one other time, despite being pushed to fight ML in dozens of challenging ways, so no one is doubting his skill. Thats my two cents, I’d probably have gone neutral there, as Yardis is right that it usually is contrary to the point of a challenge video, but when the player skill isn’t necessarily the challenge, there might be more leeway.
I personally like fishing in terraria but I do understand why it's a more uncommon opinion. The thing is, while the way terraria handled this mechanic is pretty good (a decent variety of loot, different fish depending on the biome, fishing power etc) it's still arguably the most boring and tedious part of the game. There were several updates that significantly improved the experience by making getting good fishing gear easier and stuff but it's still kinda weird that if you want a good amount of specific potions or an important upgrade- the cellphone/shellphone the game basically forces you to spend potentially hours for something that would otherwise be much faster to obtain I do appreciate the addition of master mode, I really like the new pets and other master exclusive items but I still think it was a missed opportunity to go further with the idea. Just like mentioned in this video a lot of the seeds have had so much more effort put into them, several have some really exciting changes to bossfights and enemies. They could have easily tweaked the more bland fights to make them more interesting and a lot more people would be happy with it. Buffing stats can increase difficulty but not necessarily in a good way. You risk making the experience more infuriating since most stronger enemies will essentially oneshot you As for events I'm a big fan but eventually they do get annoying to deal with. Once you get the items you needed there's not much of a point to engage with them. Some events are obviously more ambient (rain, windy day) but invasions can be a lot of trouble. You can skip blood moons and solar eclipses but no luck with the other stuff
on the topic of Nurse Cheese, I used it for Exo Mechs when I did Revengeance No Accessories, and I cheesed SCal (not with nurse though) - because both were just becoming unfun to fight by that point. I think it's okay to an extent, but should try to be avoided
Master mode is great, but yea it is just a stat bloat which is why I love to play calamity and learn how to dodge, I still turn on master mode though. Utterly terrified to try legendary mode because it is more random chaos and random bullshit go. Would be fun with friends but even then at a point it is just torture. Would love to see a mode after master that has all the stats of master, but new boss phases, patterns, items, and structures. Especially structures. The world Gen being the same makes the appeal of higher difficulties the boss grinding and rushing as opposed to other things. So having new things to explore and such would be amazing. Basically mini dungeons and such. Calamity Infernum did a great job on that by adding new world Gen and pre set arenas even if you don't turn on the difficulty.
10:45 I already managed to complete everything so many times that I'm trying to challange myself in other ways than just increasing difficulties. xd Like, no-hit Infernum.
alright I’m just throwing my answers in here because why not 1. Fishing is enjoyable: Agree. It’s chill, and to me it doesn’t feel nearly as grindy as people seem to think, unless you’re doing it for literal hours. 2. Terraria is primarily about bosses and progression: Strongly agree. The keyword is “primarily.” It’s a sandbox, yes, and everything is fun. You can do whatever you want, but the progression is what’s _primary,_ which is what the question is asking. 3. Master Mode was a good addition: Slightly agree, purely because some people love this kind of stuff. Like these people. I’m not one of those people, though, and I think it could’ve done more. Expert Mode was a great addition because it added so much new _content._ Master Mode mostly just tweaks numbers. 4. Nurse cheese is a valid strat on challenges: Neutral. It’s valid if the person making the rules says it’s valid. It’s the definition of a case-by-case basis, so I can only say Neutral. 5. Events are fun: Neutral. _What events?_ Like, I enjoy the Invasion-type events, but then there’s High Wind. That’s an event technically.
For the second question, i absolutely LOVE to take my time between each boss, and do other things like exploring, and building and stuff, and ESPECIALLY overpreparing for bosses ;)
I have some time playing terraria, and generally i like it. The only thing i don't like it's the RNG, i would like something that i could control even if it's a bit complex even if fishing is complex enough with over 7+ factors. The thing would be, What is the objective of fishing? My opinion right now, it's to relax and grind a bit of items, or one of those. If i would make a change to it, it would be make it less RNG.
I love fishing, it's just gambling where the currency is time
and helpless worms!
and masterbait
Let's go gambling!
Sound like, *BASICALLY EVERYTHING.*
well they say time is money
The nurse's purpose is to give me sick discounts on bullets.
real
As a melee player, the arms dealer's purpose is to give me a sick discount on the nurse.
THE BULLET PRICES DROP FROM 7 COPPER TO 5 COPPER!!! 2 COPPER DIFFERENCE!!! 🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
@@FadeScratchTHE BULLET PRICES DROP FROM 7 COPPER TO 5 COPPER!!! NEAR 30% DIFFERENCE!!!
@@FadeScratch It adds up when you're buying amounts to make special bullets...
This was such an interesting video!
Chippy should have been in on this!
what if, if he makes another video like this, you are one of the terraria youtubers
@@SanteyKhena I’d love to join one haha
@@ChippyGamingcan you hit the griddy
@@Breadmanz9000nah he hits the chippy
I'm right because...they're wrong.
Wait, how did you do 6 day ago comment, when this video was posted 2 day ago?
@@boostbody1756 Logan was showing us how it looked before he officially released it to the public
I spy someone I recognise 👁
Oh so that would explain why I've never liked fishing mechanics in games, friends are a prerequisite
I also works while listening to a youtube video on the side
I don’t understand why there’s people like you always down themselves😭
@@muerto9496 Wasn't really putting myself down there though. Never really had friends before. I'm an adult now, 23, and there's a couple of people at work I'd say are work friends, but it pretty much stays at work, with little overlap in interests. I was the nerd kid no one liked growing up with a crap upbringing forcing me around, and as an adult I'm an awkward introverted dork that doesn't understand social conventions, and spend my free time hurting myself in overtime trying to keep terrible corporate standards from screwing my crew as badly as everyone else in management. Not exactly screaming "get this man a friend!" and that's ok. I make do.
@@swampcooler8332its obviously important to meet and make friends, but keep in mind that ultimately keeping yourself healthy and happy is the end goal, so remember to enjoy the things you don't need friends for as much as you can. Developing deep hobbies/interests is also one of the best ways to make friends via seeking out groups of other hobbyists in your area. I wouldnt be nearly as social if I hadnt decided to learn an instrument and join a local jazz group
@@swampcooler8332 I would love to play terraria with random people but the sad part is I don't even have a PC or a laptop lol. I bought it back when I was in high school where I'm often at the computer shop and I haven't touched the game for almost 5 years
Can confirm Terraria TH-camrs are in fact just 1 hive mind attempting to convince the public that 1000+ hours on 1 game is normal
1000 hours on terraria is what the average player has... Right?
Nah, you aren't enjoying Terraria to it's fullest if you don't spend 100+ hours in one world, mostly afking and building
@@anonimityyy There is no official quantifier, but my rule of thumb is: any more than 200 hours is when you shouldn't consider yourself a casual player
And you're acting like it isn't
I have so many hours on terraria it’s not even funny
I like fishing for the same reason I like building nice little houses. I usually make my own fishing spot in each biome, a cozy little spot where I can just chill and obtain goodies, walled off and protected from the rest of the world (sometimes by sentries), with a place to sit, a little chest to store extras in, and a statue or fountain as decoration. It feels very relaxing and homey.
me too!
i have never agreed with something more in my entire life. i play Terraria for the good time, for the year long save file bc i could spend an entire day making a nice Home for My npcs or a pretty building for My enjoyment
Fishing is fine, but the one day wait for the quests are hell
One of my favorite parts of my 650+ hours world is my fishing spots. Each feels like a unique biomed zen garden. I spent probably 3-5 hours on each, easily
Walling yourself off on sky islands is a mistake. Wyverns are coming to eat you alive.
Surprised people kept talking about difficulty with the Master mode question. For me, the main appeal by FAR is the extra accessory slot, to the point I don't even really care about the difficulty.
I've always loved build crafting and the such, and not only does an extra accessory opens countless options for that, it also gives a lot more room for convenience and movement accessories too, making the game generally smother to play.
I'll be honest, we forgot that Master Mode gives you an extra accessory slot to work with.
If that extra accessory slot wasn’t there idk if I would ever play master mode
if there were an accessory that reduced the damage and health of every enemy in the game by 33%, would you wear it? because that is equal to the difference between expert mode and master mode
@@r-18altaccount85 Like I said, the point of the accessory isn't to influence difficulty. I don't care if the game is harder, I care about how much it helps with versatility and build variety.
Master mode just lets me have more fun crafting an optimized set up, and it lets me fit in more utility accessories instead of direct ones like increasing damage or defense. I enjoy that regardless of the result.
I don't want more slots to make my character stronger. I want more slots to have more options to puzzle a build out of.
Maybe they forgot that they get an extra accessory slot in master mode because they don't play lower difficulties
What if the nurse had a 30 second cooldown on normal, 45 second on expert and a full minute on master mode?
"I've JUST stopped your last bleeding, are you actively trying to get yourself killed?"
"Your scars haven't healed yet, you need to take some time of"
"There's nothing more I can do for you right now, why don't you rest a little and let your body recover?"
@@orimoreau3138 Oh my god, both the idea and the dialogue are perfect.
Fishing is relaxing and rewarding, i mean after getting ptsd from eldritch beings who shoot piss at you it's good to relax for a few minutes and collect your thoughts then get some cool lootboxes
Bullshittery at RNG especially with crates, i don't see anything good in fishing expect only rewards, i hate fishing with every inch of my soul and i want rework.
talking about fishing is like talking about the taste of an apple: theres this one dude who really likes its sweetness, but another dude who loves salty fries won't appreciate it as much
When fishing, the reward that are crates are _never_ guaranteed; hence, I would say when fishing you are always gambling: and I love *gambling!!!* 🫳🎲🎰💹
As somewho who has grinded for supreme helper minion and fishes in every playthrough fishing is incredibly boring and needs a rework. The amount of times ive almost fallen asleep while fishing is really high. It's not very enjoyable and the fact 90% of the games buff potions are locked behind it is pretty bad. If it was a more enjoyable experience then it would be fine
@@NotSnak I just counted and only 12/44 buff potions require fishing
Concerning the second question: I don’t think these guys know what “primarily” means.
Right? The game has a ton of stuff you can do, but it's obviously primarily bosses and progressing, when 85% of the items in the game have something to do with fighting.
You know, i understand what they are saying. I had my fair share of roleplay worlds where i'd fool around way more and try to delay progress as much as possible.
@@labros9999 I think you both fundamentally misunderstand the nature of the question. They're not asking "are the primary gameplay mechanics in terraria about fighting bosses."
This is a list of subjective questions about one's experiences and opinions. Saying their experiences with the game do not focus primarily on fighting the bosses is entirely valid. I spent a lot more time building bases and interacting with friends and family, personally.
@cakeyeater7392 What?
The question is worded "Terraria js primarily about fighting bosses and progressing"
Not
"What is your primary focus in terraria?"
What you want to do, or enjoy doing in the game is irrelevant to the question no?
@@Tominator6123 Well said
Fishing is the embodiement of "you either find what you want immedietly or never" Oh that ankle of the wind you didnt find in the jungle chests or that lava charm? Fish for 2 hours because its impossible to get a biome crate, then good luck praying for the item you want
At least you can fish for those things. I've had issues with multiplayer worlds that simply didn't have enough shoe spikes. I also find it annoying how the weather-in-a-bottle items needed for a bundle of balloons are some of the only items you can't obtain in a Skyblock world (with shimmer) these days even though a tsunami in a bottle is so easy to fish up.
for real bro I spent 6 hours fishing for jungle crates only to get 3 fibreglass rods and a staff of regrowth
Or you can drop some relate item in the shimmer and get it
@@joaogarcia1685 cloud in a bottle can't be obtained by shimmering any item that you can obtain without first obtaining a cloud in a bottle, the same is true for shoe spikes.
I spent two real-life weeks:
1. Waiting for Blood Moons
2. Fishing for Blood Eels
3. And praying to sweet Jesus Christ that I get the Drippler Crippler.
I never got it. In a fishing only playthrough.
On the Nurse Cheese, I think it can be valid on some very extreme challenges. The Wand of Sparking challenges where he messes with the world size or heavily limits aggressive options.
Agreed. I'm usually completely 1000% against nurse cheese, but in very specific circumstances like that I think it's more reasonable
I think unless the cheese is sitting in a whole with the nurse next to u and spamming it, I think that is cheese and invalid to beat a boss with. but to fight the boss, dodging it attacks and when you get low to almost hit and run the nurse, I think that is valid because it easily can go wrong unless you know where the breaks in the boss are so it does require skill especially because of the fact that when your going there ur low and even one hit will kill you, it is a skill to hit and run the nurse.
Fishing in terraria feels pretty much like a real life fishing to me. And I love fishing. Just sitting in the wild, taking in the atmosphere, looking at the bobber for hours that wouldn't even twitch, flat water surface which only so often disturbed by the passing winds. I just feel so at peace, so tranquil.
The same is true for terraria for me. After retrying the same boss fight tenth of times, having this little bit of peace is godsend.
4:55 you should have marked the duck as Strongly Agree
I have literally never felt a desire to use the Nurse in the middle of a boss fight. It's like, why would the creators make a healing system based on potions that has long cooldown times if the intent was for us to always be able to top up for a pretty penny. It also just feels really clunky to talk to an NPC mid fight when I just want to concentrate.
i suck at dodging, so actually getting to the nurse really feels like a Challenge for me lol
Keeping the nurse alive is part of the difficulty, I don't look down upon nornal players using it because it is an intended part of the game, and without that option I feel Terraria would be worse.
But since the question is about challenge videos specifically, I think it shouldn't really be a valid strategy, using the nurse occasionally when given the opportunity is ok, but fighting a boss with using the nurse constantly in mind feels like invalidating the point of the challenge, takes away from the achievement in my mind, though it's not really that big of a deal.
Fun fact, with nearly 2000 hours in Terraria I have never spent a single coin at the nurse.
@@dzintars8034 I've played without that option because she's never alive/around when I need healing. I never put her in an arena, and I don't need to heal in my towns.
It's actually fine, I never had any troubles whatsoever
I think the nurse only exists for those who are truly struggling to beat bosses as an "in game cheat"
WE WANT MORE WINDY DAY 🔥🔥🔥
You mean wimdy
2:15 so the fun was actually the friends we made along the way
Never really understood the Windy Day hate tbh
Best event in the game
Honestly, it's just whatever, practically nothing. What upsets me is an entirely different beast: rain. I often go for two in game weeks without the rain ending and it really brings the mood down.
@@JJSquirtle what mods does bro play with
@@ethanjoy-h1u That's vanilla ;-;
Addendum: although when I do play modded I have tons of variety. Fargo's, Calamity, Thorium, Red Clouds, bunch of small ones like kirby pets and stuff too.
@@JJSquirtle 2 in game weeks is absolutely insane
It would be cool if once you beat Moon Lord, you could activate something that gave all the bosses a huge buff, leveling them up to the level of Moon Lord, if not stronger.
The bosses are such a large part of the game, and it would give those awesome post Moon Lord weapons a use, well, a use other then bully the Moon Lord.
ok so that first strongly disagree guy definitly died to duke fishron by accident
Probably lol
chippy aint that dumb
That wasn't Chippy
Bro, what can I say?
I just love fishing. 🌅🎣🗿⛱️
🙏
-no one ever
Beans
I do too, it's relaxing
The only bad part about fishing is the Angler quests take a whole dah cycle to reset
on cod my dude, if I could just cash in a quest and grab another it'd be such a nice flow.
@@JJSquirtleQoL mods removing that is really nice
@@swordzanderson5352 ye but I don't always play modded
@@JJSquirtleu can reset the angler's time by just removing one letter from ur character's name and fish the same fish for the whole day
I can relax and fish - it doesnt require much effort or brainpower which is quite nice when I'm drained and tired
Serves as a nice alternative to get loot in case you don't want to go caving
Heavily relied on fishing in my last shared life hardcore run - we were not going to run the risk of pirates from smashing altars (caving is also scary)
I think the second question was musunderstood. Of course it's not ONLY about bosses and progression but it is the clear primary focus. Sure, you can play because you like to build or relax or anything other than fight bosses but progression is an essential part of unlocking parts of those other playstyles. You don't even get all types of wood for building until you have at least beaten the wall of flesh and made it to hardmode, not to mention the plethora of crafting stations that are locked behind hardmode enemy drops if you want more furniture options. Same with fishing where you can't catch each type of fish until the hallow is created or get the higher tier crates until hardmode. Without bosses you don't get the dryad, pirate, or wizard. I'm sure there's someone out there who loves playing terraria in a pre-boss state but without progression and bosses you miss out on a ridiculous amount of content.
Small piece of advice id have is to keep the name or icon of the speaker for the whole time theyre speaking. If you dont recognize them at first glance and are using it like a podcast, it would be nice to glance over to see at first glance rather than having to scrub the video backwards.
Me and the fellas all love fishing.
There appears to be a direct correlation between how the perceived usefullness of fishing and how much people understand the in game fishing systems
I love fishing in terraria specifically cause it’s very chill and you don’t need to do much, I hate games where you have to play a difficult or annoying reeling minigame for every single fish such as stardew valley.
Fishing can be as safe and as dangerous as you want it to be, but it's always holding powerful potential. Buffs, gears, materials all at the end of your line. It's not a progression mechanic it's a farming mechanic and what you can grind from little pools of water with the right blocks around them can make progression much easier.
2:51 I feel this exact same way except for fishing in Runescape. For some reason I absolutely love fishing in Runescape, and I always get excited when a game has fishing only to realise I specifically like the way Runescape does fishing. That being said, I am a Terraria fishing fan.
Irl fishing is not about the fish, its about the experience. Its like a rest to terraria's action packed gameplay. I like fishing and listening to people on youtube and that makes me happy.
so i wanna also share my opinion on a few of these too, feel free to make this into a thread sharing your opinions, or don't, i just wanna ramble:
"Terraria is primarily about bossfights and progression" disagree, while it appears to have a lot more bossfights than, say, minecraft, comparing it to some other sandboxes (starbound and corekeeper) reveals that terraria has an insane amount of non-progression and non-boss content, it's just all "optional" because it's not a necessary part of the progression, though a lot of the time it feeds into progression (fishing loot, building houses, even golf unlocks the best land mount in prehardmode).
"Master Mode was a good addition to the game" strongly agree, which is weird to say since i actually really dislike master mode on it's own, it's really boring, it's just a numbers increase and a few pets/mounts/relics, BUT it facilitated legendary mode in FTW and GetFixedBoi, which IS a good difficulty mode with some really cool boss changes, also other people do enjoy master mode and, exactly because it's just a numbers increase, it probably didn't take much development time to implement.
"Events in Terraria are fun" agree, the notable events (OOA, goblins, all 3 moons, etc) bring a ton of great items and are fun for fresh playthroughs, the problem with events (disregarding the grind one guy mentioned because that was an events-only run) is that notable events happen randomly, if you're waiting for them for too long or if you're trying to do something else, especially around spawn, and they happen then it can really mess with the flow of your run. This is why i think the Old One's Army is so loved, it has useful items, it's unique and, most importantly of all, it is entirely optional and within the player's control. I just wish we had a way to get bloody tears that didn't involve luck during a bloodmoon, maybe make it chest loot alongside the suspicious looking eye?
I've honestly never had an issue with getting Bloody Tears. They have a really good drop rate for an event summoner, to the point that I don't think I've ever made it through a Blood Moon without getting one (if not two).
The bosses in Terraria are it's greatest strength but also it's greatest weakness imo. 9/10 videos about terraria on youtube are about them, and how to slay them differently. The next best thing imo is exploring and caving, but there are plenty of games that do this better than Terraria. Same counts for building, 2d holds Terraria back a bit in this department. When do you really start a world just for the things that aren't boss related? Some people do, I don't doubt it, but they are in the vast minority.
When it really comes down to it I do agree it's mainly about the bosses and progressing.
On the second prompt: “Terraria is about fighting bosses and progressing” I’d have to slightly agree.
I feel like it isn’t the progression and the bosses themselves why, but instead what comes from it. It feels so rewarding getting the little improvements to your character.
Beating Daytime EOL for the first time wasn’t as nearly as exciting as reaching a damage threshold like being able to one-shot a blue slime, or finally reaching both oceans and finalizing my Pylon network.
In Terraria, the little improvements to yourself and your character are what feel the most fun.
The one-shotting slimes bit is a great succinct summary of why terraria progression feels so good tbh, and the fact the game just does a soft reset going into hardmode just means you get much more of that feeling
19:42 kinda funny cuz him include infernum which block you from doing nurse cheese already
This may sound silly but I want more biome based events like if you have a graveyard their could be like a slasher event or a murder mystery event
Fishing in Terraria can go straight to the fiery depths of hell
Also, Wexel continues to disappoint me...and Bench gets ever closer to goated status
I have never disagreed with a comment more than this
@@ChiefLogan_ Are we fighting again?
We’ve fought before?
I feel like we use the term "progression" in terraria too loosely, imo anything involving collecting better items IS progressing. Fishing for the bundle of balloons i consider progression
those are things that help you progress, not progression themselves. the bundle of balloons doesn't spawn new ores in the world, or make new bosses summonable, it just makes the bosses you need to fight to do those things easier.
Totally agree. Really, the only things in Terraria that aren't really related to progression are building and decorating structures and houses. Everything else always brings you that one step closer to finishing the game
@@malogor2127honestly even building is a part of progression when you consider npcs, and less directly for things like transportation and stuff
@@sammcgarry5822 I was thinking more in the lines of building needlessly complicated builds that serve no practical advantage over boring wooden boxes. Though even then, shaping and decorating a world to ones own preferences probably counts as progression too.
I love progressing in Terraria, my mind is always thinking of a hundred things I need for the next boss, all my synapses firing at an insane speed. But sometimes I go into my house and think, "Hmm, this needs redecorating" and then i spend 10 hours building NPC housing and renovating my base.
Fishing question made me wanna throw hands
The fact fishing itself has progression AND the fact that it's a really easy chill way to get a head start in both pre-hm (purple clubber fish, sawtoothed shark, reaver shark, rock fish, all the bloodmoon stuff) and hardmode (crystal serpent, sanguine staff, toxikarp, bladetongue) makes it one of the most enjoyable things to do in terraria, sometimes even with 2000 hours in the game you feel a little stuck and trying to come up with an idea on what to do next, and fishing is the best way to stay productive while also not giving up much if any brain power.
(not to mention fishing is literally one of the best ways to make money at the start of the game, debatably even late into the game)
Glad I'm not the only person who enjoys the obsidian skull as a cosmetic item.
Actually come to think of it my current terraria character looks almost EXACTLY like wex's character
There are two main things to do in Terraria.
-Fighting enemies or bosses
-Building and Mining.
Fishing for me represents a proper break from always having to 'do something' if I don't feel like grinding out a boss I've been struggling with, or I feeel.uninspired for Building, I take a break from it to just..fish.
It's the ultimate mental reset if you want to play the game, but not want to engage 100% with it. Just throw up a TH-cam video on the side and listen for the bite sounds and get alot of fish for buff meals, potions and a load of crates.
I usually play modded Terraria (currently im on my first Calamity Infernum run through) so for me, fishing is the ultimate 'break' from an otherwise challenging experience.
Fishing is crazy good in pre-hardmode if you do enough of it because you can pretty much completely skip the ore grind with crates.
The nurse cheese question sounds like the elden ring community saying you shouldn't use summons. It's a mechanic and you just say in the challenge no nurse because it isn't really a cheese it kind of sounds like people slapping glitch to any technique. And in most instances you need the nurse you get one heal then she gone.
Fax they sound exactly like the people saying “you didn’t really beat the Elden Ring if you used mimic”
Nah, you weren't paying attention. It's specifically in the context of challenge runs. It's not like summoning in a regular playthrough of Elden Ring, it's a content creator doing a "RL1 run" or a no-hit run that chooses to use the mimic tear.
@@memetic_hazard nah you weren't reading. Because I did bring it up and said to put it in the challenge. If you have a challenge to do x and someone comes and say you didn't do it because of y when it's not in the rules of the challenge then that doesn't mean you didn't do it.
I think I gotta disagree with you there. The Elden Ring community saying you shouldn't use something the game was clearly built around is just elitist mindset.
But Nurse is most certainly unintended cheese, displayed by the cooldown on potions. Why have a cooldown on healing if you don't have a cooldown on healing for 2 minutes of gold farming? Frankly it's something I'm surprised - and happy admittedly - the developers haven't hit yet.
To get on to the point of the question though, it's valid for challenge videos. If you heal infinitely, no battle is really too dangerous. Most of the difficulty will instead be coming from your side, meaning challenge runs turn from "can this weapon beat the game" to "can this weapon kill this boss before a day cycles and it enrages and goes into one shot mode"
There's a couple exceptions, mostly optional, which people unironically avoid in challenge videos. It makes them kinda lame after seeing that specific person do 3 or 4 runs, cause you know how it's gonna go. Struggle for 5 minutes, kill the first easy bosses, get the weapon, set up a nurse box, get the weapon but better, get your spawns items, go back to the nurse box, fight, rarely if ever die, kill the boss, challenge complete.
It lacks innovation, because of a mechanic that frankly goes against the design of everything else in the game.
@@LilyMaeBlossom If the nurse is unintended she wouldn't be in the game. Aside from boss fights and events, she is completely useless, that is the one thing that you can actually use her for
I feel like in 99% of challenges the nurse has a negative impact on the challenge, but for something like beating moon lord with crap weapons it's a necessity because of the moon bite debuff. Maybe there are ways around it that I don't know, but I really liked there being a conclusion to a challenge like sand gun only.
What I hate about Terraria events is that the game doesn't have something to block duplicate drops, like farming a boss already can be boring, but farming events (specially in Master Mode) is straight garbage, it takes so long and if you don't have a way to skip the event, it becomes even more tedious when an event spawns exactly when you didn't want it to spawn.
Also, I have a love-hate for fishing, I love potions and the random drops but I fucking hate with all my passion the fishing line breaking, in my opinion that shouldn't be solved by an accessory, it should be solved by getting a better fishing rod, like what's the point of more fishing power if the line breaks in that ONE item you've been searching for? Also, FUCK the fishing achievement!
I'm pretty sure there is an accessory to prevent fishing line breaking. Or at least reducing the chances of fishing lines breaking.
5:25 it's not only about the amount, but the quality, you can hardly even count minecraft bosses as actual bosses and I don't see a world where that is the only thing seperating them, both are great in their own aspects, but NEVER start comparing them like they are even close to being the same game.
Windy day used to have a boss: The Angry Dandelion. It could deal up to like 600 damage. It got nerfed though since out-damaging a giant tortoise on the literal first day is a tad extreme.
1:07 its normal thats boring when u fight DoG X2 speed all times XD
The terraria progression question is really interesting, I would more deceive terraria as a game about adventuring or journeying/ going on a journey. You have a destination, beating the moonlord, and that destination is all of the previous steps culminated in a boss fight. The steps you take on the path to moon lord, fishing, building, grinding, are all progress in one way or another. In that sense, terraria is absolutely a game primarily built around progression, because every thing you do is progressing
5:22 The way I've always put it, is that Terraria and Minecraft are both Survival Sandbox games; Minecraft has more emphasis on the Sandbox, as it has a 3D environment, far less weapons, tools, enemies, and blocks, which encourages more creativity. Terraria has more emphasis on the Survival, having a much higher amount of those listed above, and being 2D actually allows a much smoother and less complex combat system, which lets it focus on it more.
Terraria is more of a RPG, Survival fits Minecraft more. Both are a sandbox
I can see the opinions of the event one, when I was not as experienced at the game I was not too fond of them because I would not get very far and not get my desired drops, but as I became better at the game from more experience and master mode every time, it's definitely become more fun to do the events like pumpkin frost moons and old ones army because I know how to tackle it and you need to gear up for the job.
If you are playing the game efficiently and have pylons setup around each biome, fishing fits perfectly into progression
I agree, the lack of decisiveness on Master Mode is a little strange. As an addition it is majorly lack luster, only buffing boss health and damage without much else, outside of niche things like relics or an extra accessory slot to supplement the new difficulty boost. It is good for players who feel bored by the relatively easy difficulties but isn't more engaging in doing so, like with expert mode you can get new items exclusive to it that would incentivize you to choose expert, rather than just choosing it out of boredom. It's a missed opportunity, they could've have done what calamity does and change the boss AI or enemy AI to be more aggressive. Terraria isn't hurt by Master Modes inclusion, there's just more to be desired.
the duck side plot going on 😭😭
Regarding Master mode I really like the increasing tiers of basic challenge. The things I dislike about the high difficulties (like For the Worthy/GetFixedBoi) are often the troll riders like bomb trees, tiny Golem or Mechdusa (and their propensity to despawn) whereas the simple but comprehensible stat inflation on basic enemies lets you use powerful items while still having to respect enemies in general gameplay that otherwise become utterly ignorable in all circumstances. Being able to surmount that challenge without frustratingly onerous additions to the game are the parts I like. This is also part of why I tend to be of two minds about Calamity and their additional difficulties.
That said, I personally don't like to feel like I'm missing out on aspects of the higher difficulty seeds/difficulties so I almost only play on Master+For The Worthy/GetFixedBoi for the lower level changes and despite some of the frustration that they introduce.
I enjoy the min-maxing of fishing. Setting up a pond that's the exact minimum requirements for maximum efficiency, building a little shack around it, maybe customizing them to each biome or setting up a fishing pond that's able to change biomes depending on where you're standing, going through the gear progression for it. The actual *fishing* itself is simple, but I think the framework around it is very fun and very Terraria.
One thing ive come to realise is that whenever a game has an option to fish i eventually end up fishing and usually enjoy the process.
Fun fact: a couple years ago due to enjoying fishing in games, i went out with a friend to fish irl, and surprisingly i managed to catch a lil one :D i released'em right after.
It was a nice experience
I love fishing minigames. I loved fishing in RIFT, I loved fishing in Stardew and in the LoZ games. I love fishing in Terraria. The mechanics could be better but it meets the minimum requirements to be enjoyable for me. Wexel Radley brought up a really good point about fishing in Terraria that I think is important and underrecognized as well; There needs to be some kind of pursuable logic in the fishing 'system' of a game. There needs to be conditions under which specific fish can be caught; different biomes, times of the day, preferred bait, different rarities. Terraria doesn't do this perfectly, but it does enough of it to feel engaging as a system even if the actual mechanics are a little boring. It also helps when the fish have unique purposes beyond monetary value or collection (though those are also nice). I also think Crates were a really nice addition to the system, adds a bit of random reward (or grinding potential) to the game and also solved an issue the game previously had where some worlds just did not have enough of certain chests for some items to be obtainable.
The Aquaculture mod for Minecraft is a good example of another good fishing system. You get to craft your own fishing rod and customize the lure/bobber and bait you use, brings a little bit of modularity and optimization potential to the system. There are LOTS of different fish with myriad preferences to learn, there's a simple 'rating' system so you can actually look for trophy catches if you wish. The fish themselves are mostly useless though (and there's a bunch of non-fishing-related stuff crammed into the mod), otherwise it's great (even though the minecraft fishing mechanics aren't super good either).
Q:
1. I enjoy fishing a lot. It is exciting because there is unique loot in every biome and liquid, and it's quite a diverse loot pool. Doing quests can be a bit boring at times, however, because I have to wait until the next day to get the next fish, and when you're trying to get accessories from the Angler and he just doesn't give them to you...
2. For me, the game is mostly progression based. I'm a Minecraft builder, and I haven't seen to really bother with Terraria building as an alternative, even though there's alot that can be done. I treat Terraria as a sandbox-style RPG, where, if I don't progress, the game will, in one way or another, force me forward when it spawns bosses ontop of me. The bosses will have to die eventually because, if you don't get them out of the road in the first place, they will begin to get annoying, thus progressing the game ever so slowly. However, it doesn't push you to enter hard mode, nor to attack Planterra and beyond, but it will spawn events that promot you to obtain higher quality gear which often requires your to progress passed the next boss.
3. Definitely! The game gets easy eventually, so you need a new challenge.
4. The nurse is there for a reason. So, by all means, if you need it, she's there. It's a process to not need her anymore, and until then, "I don't work for free, you know." For challenges, I disagree too, because they are better when they are kept as a challenge.
5. Yes, I like the events. I've never done all of them. I really don't enjoy getting absolutely murdered by an early hard mode porate invasion, though.
I'm kinda curious what everyone in the video would think about the beating terraria without directly attacking video I watched earlier today, then, because that challenge ended up requiring Nurse strats in order to beat Deerclops due to having a time-limit of an in-game-day before Deerclops despawns, and only being able to deal damage by taking damage that early on. Nurse strats were only really used for Deerclops from what I remember, since after that the bone helm helped add enough passive damage to beat everything else. But the nurse strat was required to get that far.
I used to like fishing, but after the nurf the reason to fish got diminished.
Getting early hard mode ore was the major draw for my gameplay oriented brain, unfortunately they changed it.
Still, its good for getting good potions, and it lets takes you all over the map.
Aaaand once i found the multiple bobber glitch, i spend 9 hours just fishing.
Old One's Army 🔥 🔥
I think the horde events are a chore but they wouldn’t be as bad if, hear me out, you could use turrets like old ones army without needing the specific equipment to get extra summons. Maybe you can craft turrets but they require ammo. It could be something you can set up and leave up and it won’t despawn. It could receive benefits of banners as well so after the first time you can set up your banners and turrets and all subsequent copy events could just take care of themselves! Could work like pylons too, only functioning when npcs are nearby
I know I'm late but in my opinion, the appeal of fishing is the loot gained. To compare with exploration, there are people who think the action of moving around in a vast space to be boring itself, but then you find a chest. Similarly you can say that the minigame aspect of fishing is lacking in excitement but it's the loot you gain from it. Not to mention seeing all those crates in your inventory and spamming right click to open them gives a satisfying amount of dopamine. And if you make time to try and do the fishing quest, you get tools and accessories that make fishing that much more enjoyable.
Not to mention all the ways fishing can impact other aspects of the game such as bloodmoon fishing, the book of combat techniques, weapons for each class, depending on where and when you fish for them.
And the small detail of fishing with an amount of bait then finishing with more than you started with because of all the crates you opened.
Fishing was ruined for me by the first Fable game
*_It is such a strong test in patience_*
Atleast in that game
Also as for the bosses & progression one
I'd argue it is, atleast just primarily
Because all of the mechanics FEED back into the idea of progression
You can beat the game without fishing, probably without building much of a house (Though mining and exploration seems to be very important to it)
But you CAN'T beat the game if you never defeat any bosses as opposed to games that ARE about fishing and base-building
You can still easily say Terraria secondarily is about mining, house building and fishing
But again, all of that feeds back into the same thing
Why are you fishing? So you can get better items to deal with the bosses
Why are you mining? Ditto again
And building houses? So NPCs arrive who offer services that (for the most part) result in getting better gear to deal with bosses
I think you’re making an assumption that beating the moon lord is the final goal of every player. Sure it’s the final boss, but if you’re not playing for the bosses then you don’t really care whether it’s the final one. Someone’s final goal might instead be to build a massive pyramid, in which case all other aspects of the game would feed into this. Exploring for more health means dying less when building, fishing means more materials for building, fighting bosses means better tools for building etc.
@@ChiefLogan_ Well ye but that's why the "primarily" is in the question. Sure you CAN go for all those other goals, but let's be honest the main focus of 80% of the features in this game is "it can help in fights"
I really like this.
1. Agree. Fishing is quite fun. I really like getting the rewards from it, using it to cook food, and also it's chill.
2. Strongly Disagree. I'm currently playing Calamity, one of the most "you must kill bosses" mods for Terraria. It's lovely getting to fight bosses and progress, but also I'm fishing, building a massive house in every biome, terraforming land to look nicer, and so on. I've been getting more and more creative and artistic with Terraria over time.
3. Master Mode and other difficulties are always going to be great additions to Terraria. It's just more variety in how you can play the game.
4. Nurse Cheese? I'm not a creator.
5. Agree. Events change up progression from just bosses.
Fishing: Fishing is honestly the most enjoyable thing for me to do between bosses. Even alone, Fishing is calming, casual, and just overall soothing. It is not for everyone as it is more of just a time investment for resources and calming. but if you just want to burn time and watch youtube or something on the side, then fishing is the best way to do it.
Progression: the core game is bossing. if you dont kill bosses you dont get new items and have more fun. at its core yes, though that core is open to many different side mechanics are also enjoyable and far more important often times due to a sandboxes reliance on resources.
Master Mode: Honestly the increased difficulty is nice. i think the only mistake was journey mode. though an interesting take on creative mode it just doesnt have what it needs to be good on its own. the tools are only really useful to testing game mechanics and not worrying about resources while making builds or designs.
Nurse: This is kinda like the summons in elden ring for me. its in the game and was obviously intended for use? at what other time will you ever and i mean ever pay for a heal than when you are in combat and cant heal with potions. as for the challenge side i would say it depends. is it forbidden in the challenge you are doing or is it just another part of the game as mentioned that you dont purposefully restrict yourself from using. provided you arent on a server as well it isnt like its harming anyone. besides every boss can be oneshot anyway in some shape or form, or just cheesed into oblivion by existing game mechanics.
Events: Goblins can gobble deez- no, will be nicer. on a more serious note, Goblins are far too weak for their event to be enjoyable pre-hardmode. even in pre 1.4 it was just a progression piece. Pirates are a bit better and the rework made them somewhat challenging and interesting. Blood moons are really cool now, Eclipse is and always will be a meme, and the moon events are great for loot but often overlooked except in key scenarios because of the requirements to activate them. Even less so anymore the Martian invasion or Frost legion. those 2 kinda got forgotten and i hope to see a bit more love and drops from 1.4.5.
The reasons I like old ones army is its an event you initiate, so you do it when you want, not even required for a play through, and its emphasis on defending a structure or item, the other events just kind of happen so they come at points when you're doing something else that's more worthwhile doing, I don't like coming home to offload a full inventory but I have to deal with an invasion first
Love the video, I think it would be helpful though if each of the lines were different shades. When you zoom in it's a little hard to keep track of where they are standing on the spectrum
I think that with events they need to stop after your first success, but have the manual free summon items be more reliably attainable, possibly having upgraded variants throughout the game if they are an early event? (Slime downpour, slime deluge, slime flood? | gusty day, billowing day, hurricane? | …) and bring some more events that are hard mode back to having beginning world level options, like early xmas waves, early halloween events… possibly not even being a weaker version of a later event, but, instead, an on-theme event thats built for a lower level, such as having lots of trick-or-treat mobs coming to your house and/or like small “houses” popping up on the map which you can go to, and have a luck and biome determined chance of trick or treat, each with a loot table/trick table based on luck and location… i mean, it would not take a whole lot to fix events… but it would be nice. Oh, also, the pillars should not count as a bloody event! Things are such a pain since they disable your ability to travel around! And they are not really an event, instead 4 minion summoning bosses
And 100% i think that events should be able to combine
And each event should have an NPC and/or if they have one add a page to them that does event gear like the barkeep does where success and high score actually reward you
Fishing is enjoyable until you do it for the sake of finding something in specific, or there are mobs around . . . Summoner is the only class who can get away with simply sitting around and fishing anywhere beside the surface grass biome in broad daylight without a safety box.
Fishing is helpful from the end of pre-Hard to the early parts of Hard. After you slay the Mech bosses and make the Shellphone, it largely loses effectiveness.
It gets annoying to start until you start getting reliable bait and you get the fishing line. It also helps to have a multiplayer world to do fishing as well.
fishing is an enjoyable part of terraria: agree, it’s a lot more enjoyable with a crate potion than without though, even before i open crates, i get a rush of dopamine when i see them. fishing also lets me get desert stuff without having to face my entomophobia
terraria is primarily about fighting bosses and progressing: slightly disagree, i think it’s more about exploration than anything, but there’s no denying that the bosses are important
master mode was a good addition to terraria: neutral, i don’t play master mode because i have Skill Issues
nurse cheese is a valid strategy for terraria challenge videos: neutral, it’s not BAD, it’s just kind of boring
events in terraria are fun: varies wildly depending on the event, but in general, disagree for pre-hardmode, slightly agree for hardmode
What is considered nurse cheese?
Healing once in a tough battle?
Or nonstop healing on her due to tanking?
specifically in the context of challenge runs i would consider nurse cheese to be using the nurse at all during a boss fight
1. No fishing
2. I play Terraria for the progression mainly. I also like to do challenging boss fights, though I suck at anything bullethell-esque, so that doesn’t go wrong much. There is a lot to do, but me personally, I play it for a tough time beating the game, not for building, for fishing, for this thing, etc. Building is far more fun in a 3D game like Minecraft.
3. Master mode is my favorite update, I’ve done a single play through in classic mode and every other one has been master or legendary mode, except that on Calamity Mod thingy, that one says it’s not compatible with Master mode, I don’t want to test that hypothesis. The more difficult it is, the better, and frankly, having done at least a dozen full play throughs in master mode, I feel like any other mode will just be way too easy and boring now. In fact, I like to play with a buddy who’s so terrible, he’s just there to be a deadweight to make the bosses harder for me.
In fact, one time, I believe it was Cryogen in Calamity mod? I was struggling with that boss a bit with him in our first run before he went AFK. I solo’d the boss because the ice biome was so far from our spawn that I respawned just in the nick of time while it was running to him. He was more useful AFK than fighting with me 😭
4. What is nurse cheese? I’ll find out in the video hopefully, is it sprinting to the nurse mid boss fight to heal? If it’s a game mechanic, leave it be.
5. What are events? Like Halloween where pumpkins spawn and stuff? I don’t really care about those, I don’t play the game enough to see those much.
Feels weird to talk about challenge videos without SorbetCafe.
I'm a bit late, but I feel like answering these questions and giving my opinions on them, as someone who's also spent a lot of time on the game.
Is fishing enjoyable? I'd say slightly agree, it's nothing super interesting to me on the surface, but it's chill and can be something for me to do to get rewarded while I'm thinking about other things to do. It being so simple allows me to think more than just how to do the fishing minigame.
Is Terraria primarily about fighting bosses and progressing? I'd say slightly disagree, because there are other things to do, and you can certainly focus on that, but it's also about each player. You very much can focus on building a good world instead of making all the progress in the smallest amount of time.
Was Master mode a good addition? I'd say slightly agree. I personal like more challenges, but as it was added, it's not super rewarding for the jump in difficulty. I feel like the seeds that give Legendary mode, is more about what Master mode should have been.
Is nurse cheese valid in challenge runs? I'd say slighty agree. It's very much a strategy, and every time you go up to cheese with the nurse, you're risking the nurse dying, which means, the more you have to do it, the more likely you'll lose it, but I can also see the side where it's not nearly as entertaining to watch in case of a streamer/video maker. But I also think some challenges might be a bit much on some people's sanity if you don't have that extra relief if you have a few very unfortunate hits. I should also specify, this is as someone who pretty much refuses to do so myself. The more times one heals with the nurse, the more I'd be disagreeing with it as well, tbh
Are events fun. I'd probably have to say slightly disagree. I guess I'm not having strong opinions either way on these I guess. They can be neat, and they can be fun to do, but if events includes solar eclispe and blood moon. At the wrong time, it can just be straight annoying, by making you have to wait to do something on the surface that's just annoying or impossible to do now that something else is happening. You can avoid them, but the amount of times a blood moon has popped up when I'm about to fight a night-time boss is quite annoying, since the increased mob cap means that most of the time, normal enemies can and will flood your arena. I can also agree with the events becoming a chore when they happen when you've gotten far enough past them for the invasions specifically.
I did try to answer these before watching their opinions, and changed things up afterwards if something made me think a bit more.
as someone who has been doing a playthrough of infernum calamity, i think og mastermode was a good addition to the game but just wish it changed a bit more for the bosses like infernum does or expert did. the rewards from mastermode are cool though just like cosmetic trophies and pets i like that.
For me in terraria, Fishing I like it because not because of the rewards but because it's the only time I can loose focus on the game and watch other stuff while I just listen to audio cues instead
the best analogy i've heard about using nurse in super hard challenge runs is that it's like being on wipeout and bringing a jetpack with you
I haven't tried much of master mode until recently, first master mode world, first mediumcore world, and frankly it does kind of disappoint. maybe its kind of unfair since I got used to death mode, infernum mode, eternity mode from calamity and fargos, but master mode does practically nothing to actually switch up the gameplay. Very little exclusive loot that doesn't do much to stand out, no changes to enemy or boss AI or attacks. In comparison to difficulty mods, master mode is very disappointing. Keeping the rather basic AI is what makes master mode so easy in my opinion
I feel like “master mode is a good addition” is so obviously a strongly agree. Having more ways to play a game is almost always good, especially in a game like terraria where it’s a sandbox and you’re supposed to be able to customize the experience
Genuinely enjoyed this video, interesting discussions all around. Cannot believe people like old ones army and fishing though.
Fun fact: I've never spent a single coin at the nurse.
I love fishing for a lot of the same reasons that the people who agreed did. Its relaxing and really forces you to stop and enjoy the ambiance in the world. You also get some great stuff out of it
I've only ever beaten Terraria (or even been in hard mode) in master mode, I think the save was like 120+ hours (of 250 hours total) or somethn because I spent so long fishing with like potions and stuff. Found it fun, was just playing duo with someone who'd actually beaten the game before and was largely going in blind just using recipes on the wiki to try and aim for stuff to make over time.
Not really an experience I could replicate, although I do intend to play the game more since that person was more progression based so my plans to make some nice trophy rooms were incomplete because I didn't have much desire to play it when there wouldnt be anyone to view it. I was gunna try bug my friends into a new one to play summonner but I'm gunna try do so in 1.4.5.
Fishing and like, timing potions together to maximise it is fun. (though not enough for all the fishing quest achievements) Combined with like, general potion making stuff and excessively big farms is just so satisfying to build up. Gives good motivation to make lil cheeky builds around the place too.
Nurse cheese is valid sometimes, and I’ll convince you why.
The TH-camr Gungnir does challenge videos not necessarily based around no hits or boss rush or any of that stuff, no bases instead around “Is beating Terraria with X condition possible?” In one of his videos, I think his “beat terraria with a sand gun” video, he discovers that the nurse heals moon bite. This is vital to the run as it prevents Moon Lord from healing, which would otherwise nullify the damage that the sand gun could do. In this case the nurse cheese was not used to keep the player alive, but instead used to keep the boss more dead. Using the nurse in this way, to make a challenge with an otherwise impossible weapon possible, is a creative use of Terraria’s mechanics to circumvent a difficult problem. In this, Gungnir demonstrated ingenuity, not a lack of skill, by discovering a method he could use to overcome a hurdle.
So in essence, there are rare instances where the nurse cheese is acceptable in my mind, but they must be used in ways that enhance the challenge rather then detract from it. Gungnir has only done this one other time, despite being pushed to fight ML in dozens of challenging ways, so no one is doubting his skill.
Thats my two cents, I’d probably have gone neutral there, as Yardis is right that it usually is contrary to the point of a challenge video, but when the player skill isn’t necessarily the challenge, there might be more leeway.
I personally like fishing in terraria but I do understand why it's a more uncommon opinion. The thing is, while the way terraria handled this mechanic is pretty good (a decent variety of loot, different fish depending on the biome, fishing power etc) it's still arguably the most boring and tedious part of the game. There were several updates that significantly improved the experience by making getting good fishing gear easier and stuff but it's still kinda weird that if you want a good amount of specific potions or an important upgrade- the cellphone/shellphone the game basically forces you to spend potentially hours for something that would otherwise be much faster to obtain
I do appreciate the addition of master mode, I really like the new pets and other master exclusive items but I still think it was a missed opportunity to go further with the idea. Just like mentioned in this video a lot of the seeds have had so much more effort put into them, several have some really exciting changes to bossfights and enemies. They could have easily tweaked the more bland fights to make them more interesting and a lot more people would be happy with it. Buffing stats can increase difficulty but not necessarily in a good way. You risk making the experience more infuriating since most stronger enemies will essentially oneshot you
As for events I'm a big fan but eventually they do get annoying to deal with. Once you get the items you needed there's not much of a point to engage with them. Some events are obviously more ambient (rain, windy day) but invasions can be a lot of trouble. You can skip blood moons and solar eclipses but no luck with the other stuff
He also forgot slime rain as an early event haha
on the topic of Nurse Cheese, I used it for Exo Mechs when I did Revengeance No Accessories, and I cheesed SCal (not with nurse though) - because both were just becoming unfun to fight by that point. I think it's okay to an extent, but should try to be avoided
Master mode is great, but yea it is just a stat bloat which is why I love to play calamity and learn how to dodge, I still turn on master mode though. Utterly terrified to try legendary mode because it is more random chaos and random bullshit go. Would be fun with friends but even then at a point it is just torture. Would love to see a mode after master that has all the stats of master, but new boss phases, patterns, items, and structures. Especially structures. The world Gen being the same makes the appeal of higher difficulties the boss grinding and rushing as opposed to other things. So having new things to explore and such would be amazing. Basically mini dungeons and such. Calamity Infernum did a great job on that by adding new world Gen and pre set arenas even if you don't turn on the difficulty.
I mean, it's also kind of the point to have friends to play with. It's also what is intended when fishing, having people to chill
10:45 I already managed to complete everything so many times that I'm trying to challange myself in other ways than just increasing difficulties. xd
Like, no-hit Infernum.
alright I’m just throwing my answers in here because why not
1. Fishing is enjoyable: Agree. It’s chill, and to me it doesn’t feel nearly as grindy as people seem to think, unless you’re doing it for literal hours.
2. Terraria is primarily about bosses and progression: Strongly agree. The keyword is “primarily.” It’s a sandbox, yes, and everything is fun. You can do whatever you want, but the progression is what’s _primary,_ which is what the question is asking.
3. Master Mode was a good addition: Slightly agree, purely because some people love this kind of stuff. Like these people. I’m not one of those people, though, and I think it could’ve done more. Expert Mode was a great addition because it added so much new _content._ Master Mode mostly just tweaks numbers.
4. Nurse cheese is a valid strat on challenges: Neutral. It’s valid if the person making the rules says it’s valid. It’s the definition of a case-by-case basis, so I can only say Neutral.
5. Events are fun: Neutral. _What events?_ Like, I enjoy the Invasion-type events, but then there’s High Wind. That’s an event technically.
For the second question, i absolutely LOVE to take my time between each boss, and do other things like exploring, and building and stuff, and ESPECIALLY overpreparing for bosses ;)
I love the general consensus that old ones army is good.
I have some time playing terraria, and generally i like it.
The only thing i don't like it's the RNG, i would like something that i could control even if it's a bit complex even if fishing is complex enough with over 7+ factors.
The thing would be, What is the objective of fishing?
My opinion right now, it's to relax and grind a bit of items, or one of those.
If i would make a change to it, it would be make it less RNG.
My play throughs take a year or more to complete for the most part