You're definitely one of my favorite indie devs, and it's honestly crazy how you only have 700 followers! You have a great eye for game design, you listen to your audience, and most importantly, you actually know how to properly scope a game! So many indie devs on youtube have been going at their games for years, and you're already like, halfway done after a couple months! I'm so excited to get to play this game, and to see more of your videos. Thank you!
heyyyyy the islands suggestion made it!!! this is a massive amount of content for one boss. really cool, cannot wait to play it when it comes out suggestions that *hopefully* aren't too hard to add (idk tho been a bit since ive performed gamedev) 1. some kind of harder difficulty with either a. different or harder bullet patterns (harder to make, but more interesting) or b. the player dying in one hit 2. idk if it's just for dev purposes but if there is health it is *not* indicated. tha- that's it that's literally everything
Good ideas! I do like the idea of adding a harder difficulty, but that will have to be low priority for now. There's also a health system at the moment but it doesnt look very flashy (its just a number at the top left) so I just didn't show it in this video haha
It's nice to hear you use the music you created for your previous games, its like a little easter egg. And you do a great job making this entertaining for people who aren't game devs. I laughed out loud a couple times. You're doing great!!
Bro, this boss fight is so dope! The visuals and cutscenes are super polished already and the concepts you have are super smart. And good call setting a smaller scope for your game, would be a shame if the game didn't get finished. Keep grinding dude, you're doing awesome!
Man you really nailed this, the whole thing is so epic platforms going up and turning into the boss at the end And you did speak with a lot of IntOnATiOn, i have the same issue when I record videos, my voice sounds ok irl but when i record it it sounds a lot different and a lot calmer Can’t wait to see what you do next!
i love your work! you did a great job with this new boss! i had an idea for a boss phase: needing to hit the boss's 'bumper' to escape more quickly or further. keep up the work i'm hype and cant wait to buy and play it!!
Great video🎉 I have a cool idea. Maybe join the boss rush game jam. It can give you a way to quickly prototype ideas for bosses and mechanics. And usually game jams videos are very fun to watch :)
Garry suggestion: lore. Garry knows story is hard but adding just a little to the game could immersed the player a lot more. Garry has played many games where the gameplay was good and art was good, but the story was so good it made the game 50 times better. Even just saying the triangle boss was a lost deity or something like that can catch many player attention. This has been your garry tip
very good video, very good game, very good voice acting :D I realy like you videos, sad that take so much time to make one, but i enjoy it and think you doing it greate. I want to give you a feedback, what can you add to game, but my imagination its too poor to generate original ideas :( and sry if there mistakes, still learning eanglish, thank to vieos like this
Thank you!! It is a shame that the videos take so long. I made much slower progress because of exams too. Hopefully I can go a bit faster for the next video!
this is great, but i have one gripe that i think is more of a personal prefrence than anything. i dont really like the color style of the boss. i kinda liked the clear color codes for everything light blue for player red for attack and boss and blue for knockback. its kinda hard to explain but nevertheless i think this is great. just a me problem probably cant wait for the game to release
this sounds like and looks like what would be one of my favourite games once it is done, but after the simple bosses, I think it would be funny to add an extremely complex, tanky, and super difficult boss bc it would be fun to try. Also if you haven't already yet, maybe you can add a difficulty selection and a settings menu
I am also making a bullet he’ll style game and I am SO jealous of your boss fights. The attacks just look so satisfying and I love your bullet patterns. Do you have a discord or anything?
It'd be cool if this game actually does end up being similar to cuphead, where casual levels are not really apparent and the bossfights are most of the game, it'd probably inspire others to use the same genre as well.
Idea about platforms: things you can stand on are outlined with black, which makes it a little easier to tell what you can land on or not. And things that aren't obvious that they can hurt you would be outlined with red. I'm not sure if this would ruin the art style or not. But either way I'm excited to play the game!
You should make that so that there is a chance of 1 in a 1000 or whatever for the pyramid to turn into bill cypher, could be a cool little secret, and for me at least, i really like when game devs do this.
You're a rare breed of devlogger, im glad to have finally found you. Just please don't hit us with a "starting my game over" video, im beginning to find those videos insulting. I feel like you know what you're in for so I will also trust you won't quit development unless it's absolutely necessary. Anyhow, thanks, your devlog is really well done, it's got everything from interesting new content, necessary changes and tweaks, what you ideally want to work on soon, generally solid quality with devlog format, sound, video and editing, and a fine balance between the creative and technical progress on your game even if you don't get too technically when showing it off, we at least now the work is being done (i only mention this last one because some devloggers focus solely on visuals to pull in viewers and neglect the function and quality of their game). Can't wait to see more! Don't think about it too much, just keep doing your thing...
Thanks a bunch man! I appreciate all the kind words. I definitely know what you're talking about, and I promise I won't be doing a 'starting over' devlog. Mind you, I'm purposely keeping the scope much smaller than I'd like it to be so that I have a more realistic goal - its still very easy to get lost thinking about the 'dream game', the possibility of having a dozen or so bosses, etc. I think that's what a lot of developers chase. And when you mention the devloggers who focus solely on visuals, I get the feeling that you might be referring to a certain office-themed devlog, but correct me if I'm wrong hahaha But yeah thanks again, glad youre enjoying the content :D
i suggest putting an pre attack signal more notable, like with some red/blue color depending in the attack, from those corner attacks because it could be very frustrating if the player is standing right besides that corner and immediately gets shot without having a chance to dodge it
Looks quite nice, it would be cool if there was a boss you had to run away from, maybe even using those blue bullets to knock yourself further. Not sure how well it would flow with the game though
i think itd be cool if there was a crouch button which would make you move like 50% slower, it would make some more bullet hell-ish attacks easier to dodge
I don't think so. my main focus is just on boss fights. Its fun to imagine these options being added, but realistically they will make the game take too long to develop, and I've already taken much longer than i've expected
also it might be a bit hard but if you were crazy you could layer the projectile pattern to make it look like it spirals around the boss during the spin
maybe a boss with strong armor its so strong us weak bullets cant hurt him so we need to wait for a stronger gun to show up and we need to touch it (just an idea)
You're definitely one of my favorite indie devs, and it's honestly crazy how you only have 700 followers! You have a great eye for game design, you listen to your audience, and most importantly, you actually know how to properly scope a game! So many indie devs on youtube have been going at their games for years, and you're already like, halfway done after a couple months! I'm so excited to get to play this game, and to see more of your videos. Thank you!
Thank you so much for the kind words, I really appreciate it! :D
Wholesome comment right here 👍
heyyyyy the islands suggestion made it!!!
this is a massive amount of content for one boss. really cool, cannot wait to play it when it comes out
suggestions that *hopefully* aren't too hard to add (idk tho been a bit since ive performed gamedev)
1. some kind of harder difficulty with either a. different or harder bullet patterns (harder to make, but more interesting) or b. the player dying in one hit
2. idk if it's just for dev purposes but if there is health it is *not* indicated.
tha-
that's it
that's literally everything
Good ideas! I do like the idea of adding a harder difficulty, but that will have to be low priority for now. There's also a health system at the moment but it doesnt look very flashy (its just a number at the top left) so I just didn't show it in this video haha
I am greatly enjoying this content. Keep it up!
It's nice to hear you use the music you created for your previous games, its like a little easter egg. And you do a great job making this entertaining for people who aren't game devs. I laughed out loud a couple times. You're doing great!!
Bro, this boss fight is so dope! The visuals and cutscenes are super polished already and the concepts you have are super smart. And good call setting a smaller scope for your game, would be a shame if the game didn't get finished. Keep grinding dude, you're doing awesome!
Thank you!! And I appreciate your support on all of my videos too, I'm glad you're sticking around and enjoying the content :D
bro your game is so good
First time watching your devlog series and honestly I love it. I will probably not play it but I see Dantdm playing it!
Can't wait to play the game
This is AWESOME!!! The commentary and explanation of what the bosses do, the bullet patterns, the incredible mechanics, good luck with the game!
Man you really nailed this, the whole thing is so epic platforms going up and turning into the boss at the end
And you did speak with a lot of IntOnATiOn, i have the same issue when I record videos, my voice sounds ok irl but when i record it it sounds a lot different and a lot calmer
Can’t wait to see what you do next!
Thank you so much! It's definitely taking me a while to get used to it, it's a weird feeling just reading a video script out loud by myself hahah
You keep saying you are bad at art but the game looks really gooddd!
I wish I coud make art like that, I'll need to parctise more
The boss looked awesome, i'm also starting to make a bullet hell game and this inspires me :)
glad it inspires you! good luck with your game!
Very cool😎
i love your work! you did a great job with this new boss! i had an idea for a boss phase: needing to hit the boss's 'bumper' to escape more quickly or further. keep up the work i'm hype and cant wait to buy and play it!!
Great video🎉
I have a cool idea. Maybe join the boss rush game jam. It can give you a way to quickly prototype ideas for bosses and mechanics. And usually game jams videos are very fun to watch :)
Garry suggestion: lore. Garry knows story is hard but adding just a little to the game could immersed the player a lot more. Garry has played many games where the gameplay was good and art was good, but the story was so good it made the game 50 times better. Even just saying the triangle boss was a lost deity or something like that can catch many player attention. This has been your garry tip
i love humongous evil three dimensional shapes
Can't wait for sound effects!
I can't wait for sound effects either! We're slowly getting there haha
docs.google.com/spreadsheets/d/1IongAIE7IDY6oSaEDuCdTXw-H6_7pEEDPxBPKDn_688
the legend is back!
Bill cipher is back!!!!
I’m not used to bullet hells with dodging mechanics so seeing seemingly undodgable walls of bullets is pretty funny
So cool!
Is the game released yet?
Nah lol, crazy high quality channel, love your work...I subbed with notifs on last video and am not disapointed now
very good video, very good game, very good voice acting :D
I realy like you videos, sad that take so much time to make one, but i enjoy it and think you doing it greate.
I want to give you a feedback, what can you add to game, but my imagination its too poor to generate original ideas :(
and sry if there mistakes, still learning eanglish, thank to vieos like this
Thank you!! It is a shame that the videos take so long. I made much slower progress because of exams too. Hopefully I can go a bit faster for the next video!
this is great, but i have one gripe that i think is more of a personal prefrence than anything. i dont really like the color style of the boss. i kinda liked the clear color codes for everything light blue for player red for attack and boss and blue for knockback. its kinda hard to explain but nevertheless i think this is great. just a me problem probably cant wait for the game to release
Ah yeah good point, thanks for the feedback! I can try keep that in mind for the next bosses
this sounds like and looks like what would be one of my favourite games once it is done, but after the simple bosses, I think it would be funny to add an extremely complex, tanky, and super difficult boss bc it would be fun to try. Also if you haven't already yet, maybe you can add a difficulty selection and a settings menu
This game looks great I can't wait for it to come out! New sub!
I am also making a bullet he’ll style game and I am SO jealous of your boss fights. The attacks just look so satisfying and I love your bullet patterns. Do you have a discord or anything?
haha thank you! I don't have a discord server yet, I'll probably wait to see if this channel picks up a bit more
It'd be cool if this game actually does end up being similar to cuphead, where casual levels are not really apparent and the bossfights are most of the game, it'd probably inspire others to use the same genre as well.
Yep, thats definitely the plan! It will not have nearly as many bosses as Cuphead though haha
super sick, i love watching this!
i love this this is SPECTACULAR. im super excited to play it >:)
Idea about platforms: things you can stand on are outlined with black, which makes it a little easier to tell what you can land on or not. And things that aren't obvious that they can hurt you would be outlined with red. I'm not sure if this would ruin the art style or not. But either way I'm excited to play the game!
this is so cool, it reminds me so much of enter the gungeon and im all here for it
whe need a demo when the next boss is done or smth
realy great game continue working on it
You should make that so that there is a chance of 1 in a 1000 or whatever for the pyramid to turn into bill cypher, could be a cool little secret, and for me at least, i really like when game devs do this.
this is amazing!
6:51 is cool, you could make the bullets follow the player instead of it falling down
You're a rare breed of devlogger, im glad to have finally found you. Just please don't hit us with a "starting my game over" video, im beginning to find those videos insulting. I feel like you know what you're in for so I will also trust you won't quit development unless it's absolutely necessary. Anyhow, thanks, your devlog is really well done, it's got everything from interesting new content, necessary changes and tweaks, what you ideally want to work on soon, generally solid quality with devlog format, sound, video and editing, and a fine balance between the creative and technical progress on your game even if you don't get too technically when showing it off, we at least now the work is being done (i only mention this last one because some devloggers focus solely on visuals to pull in viewers and neglect the function and quality of their game).
Can't wait to see more! Don't think about it too much, just keep doing your thing...
Thanks a bunch man! I appreciate all the kind words. I definitely know what you're talking about, and I promise I won't be doing a 'starting over' devlog. Mind you, I'm purposely keeping the scope much smaller than I'd like it to be so that I have a more realistic goal - its still very easy to get lost thinking about the 'dream game', the possibility of having a dozen or so bosses, etc. I think that's what a lot of developers chase. And when you mention the devloggers who focus solely on visuals, I get the feeling that you might be referring to a certain office-themed devlog, but correct me if I'm wrong hahaha
But yeah thanks again, glad youre enjoying the content :D
this goes hard
triangle boss is so hype frfr
make boss that makes you work 9-5 job for minimum wage
i suggest putting an pre attack signal more notable, like with some red/blue color depending in the attack, from those corner attacks because it could be very frustrating if the player is standing right besides that corner and immediately gets shot without having a chance to dodge it
aweseom video man
I was like oh wow you must be an experienced dev since you haven’t talked about any issue or mishaps, then 3:18
those moving platforms were HELL
@ I’m guessing you had to make a whole new movement engine to make the dashing work with it
Looks quite nice, it would be cool if there was a boss you had to run away from, maybe even using those blue bullets to knock yourself further. Not sure how well it would flow with the game though
yoooo we have Enter The Gungeon in another alternative universe after another universe
it even has the better version of blood scarf too dudeee
Nice!
i think itd be cool if there was a crouch button which would make you move like 50% slower, it would make some more bullet hell-ish attacks easier to dodge
add diffrent wepons
Do you think you will add anything like new weapon types or upgrades?
I don't think so. my main focus is just on boss fights. Its fun to imagine these options being added, but realistically they will make the game take too long to develop, and I've already taken much longer than i've expected
what about a tutorial with the practice being a boss that looks like those targets you would see in a gun range
maybe instead of dithering use streaks to show the boss spinning incredibly quickly
also it might be a bit hard but if you were crazy you could layer the projectile pattern to make it look like it spirals around the boss during the spin
also sorry if this is kinda yapping a bit but you could also make it so the cracks shoot out fire instead of just spawning projectiles
maybe a boss with strong armor its so strong us weak bullets cant hurt him so we need to wait for a stronger gun to show up and we need to touch it (just an idea)
I would totally pay money to play a switch port
u can a diffrent moovment mehanicks like u have to swich between 2 or 3 lines
I'm trying to learn godot and make games, so do you have any learning tips?
i wish i could make as good games as you :P
Horse?
no, chicken
but you were close
@ sad horse but horse likes game horse is subbed
this looks real cool! do you have the stereotypical head hands boss yet?
hahah honestly a good idea
i dont think i can draw hands tho
yummers
love the game i will play and your videos are so good how do you not have 1,00 subs yet keep it up and also hehehe 69th comment
game link?
oh sorry i watch a lot of scratch vids and thought it would be on scratch xDD
Lol
cool skibidi toilet
Shut up