UNREAL ENGINE 5 VR | Adding Custom Hands to Levels

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  • เผยแพร่เมื่อ 16 ต.ค. 2024

ความคิดเห็น • 24

  • @lukesfilmltd
    @lukesfilmltd 11 หลายเดือนก่อน +3

    Amazing, Just bought with your code and implemented straight into my project in UE5.2.1 ! if anyone misses it and cant figure out the left hand just INVERT the scale to flip it ( instead of xyz being 1,1,1 set it to -1.-1.-1 though as you set in the video 0.75 scale really is best!

  • @Nynex
    @Nynex ปีที่แล้ว

    Thank you! gonna grab that pack. This is where im at in UE5, building stuff and walking around it in VR. Nice to have new hands to look at.

    • @DrakeMakes
      @DrakeMakes  ปีที่แล้ว

      Yes! That just about describes where I'm at too, it's satisfying being able to visualize levels in VR- looking forward to figuring out more means of interactivity as the engine continues to update :)

  • @zectorlab
    @zectorlab ปีที่แล้ว +1

    Amazing video! Thank you for everything ❤

  • @nineteen90niny
    @nineteen90niny ปีที่แล้ว

    I was literally about to look up a video on this because I just made some custom hands lol thank you!

  • @kisekinomahou
    @kisekinomahou 10 หลายเดือนก่อน

    I was struggling for hours with this. TYSM. Finding the bone location's for the variables was a nightmare.

    • @DrakeMakes
      @DrakeMakes  3 หลายเดือนก่อน

      You ain’t kidding!

  • @wanlimakegames
    @wanlimakegames 2 หลายเดือนก่อน

    hey, drake. l have a problem. that l inverted the scale to -1, -1, and -1. And set the mirror to true for left hand. Everything shows correctly, but when it grab something, it get back to the default right hand animation, but upside down. Is there any fix for this?

  • @mantas3d
    @mantas3d 10 หลายเดือนก่อน

    hello. nice work. i was wondering.. you have used horror pack some videos back, and now you work with vr scene template. i was wondering if these two are compatible? i would like to have small test game using horror asset pack and adding vr to it. Any thoughts on compatibility?

  • @FPChris
    @FPChris 10 หลายเดือนก่อน

    You have to basically redo the casting to the new bp

  • @primitifsound
    @primitifsound ปีที่แล้ว

    cool, bro, what is the best way to make default UE 5 hands physical?

  • @CatZoooGameDev
    @CatZoooGameDev ปีที่แล้ว

    Bro just needs a rigid body which eventually doesn't collapse

  • @omarscala9625
    @omarscala9625 ปีที่แล้ว

    Awesome tutorial!😊

    • @DrakeMakes
      @DrakeMakes  ปีที่แล้ว

      Thanks! Glad it could help!

  • @FeuerDrache0702
    @FeuerDrache0702 ปีที่แล้ว

    Please make more vr ue5 tutorials! I think bc of the unity drama, many vr devs want to switch to ue5

  • @guillermofleitaspulido
    @guillermofleitaspulido ปีที่แล้ว

    Hi Drake! Nice video ! I give you a thumb up 😄🙌 I was wondering... Do you know if it is possible to do this but with a metahuman🤔? I have been able to do a full ik so if i move in the real world the character move the feets and also the elbows but im struggling to do the hand poses, any suggestion?

  • @franktherabbitstudio
    @franktherabbitstudio 10 หลายเดือนก่อน

    not really help if you dont buy the pack

  • @leonlysak4927
    @leonlysak4927 ปีที่แล้ว

    Not a bad video by any means but would be great if you understood what you you're doing enough to explain it to us

  • @WindsEternal
    @WindsEternal 6 หลายเดือนก่อน

    are