Amazing, Just bought with your code and implemented straight into my project in UE5.2.1 ! if anyone misses it and cant figure out the left hand just INVERT the scale to flip it ( instead of xyz being 1,1,1 set it to -1.-1.-1 though as you set in the video 0.75 scale really is best!
Yes! That just about describes where I'm at too, it's satisfying being able to visualize levels in VR- looking forward to figuring out more means of interactivity as the engine continues to update :)
hey, drake. l have a problem. that l inverted the scale to -1, -1, and -1. And set the mirror to true for left hand. Everything shows correctly, but when it grab something, it get back to the default right hand animation, but upside down. Is there any fix for this?
hello. nice work. i was wondering.. you have used horror pack some videos back, and now you work with vr scene template. i was wondering if these two are compatible? i would like to have small test game using horror asset pack and adding vr to it. Any thoughts on compatibility?
Hi Drake! Nice video ! I give you a thumb up 😄🙌 I was wondering... Do you know if it is possible to do this but with a metahuman🤔? I have been able to do a full ik so if i move in the real world the character move the feets and also the elbows but im struggling to do the hand poses, any suggestion?
Amazing, Just bought with your code and implemented straight into my project in UE5.2.1 ! if anyone misses it and cant figure out the left hand just INVERT the scale to flip it ( instead of xyz being 1,1,1 set it to -1.-1.-1 though as you set in the video 0.75 scale really is best!
Thank you! gonna grab that pack. This is where im at in UE5, building stuff and walking around it in VR. Nice to have new hands to look at.
Yes! That just about describes where I'm at too, it's satisfying being able to visualize levels in VR- looking forward to figuring out more means of interactivity as the engine continues to update :)
Amazing video! Thank you for everything ❤
I was literally about to look up a video on this because I just made some custom hands lol thank you!
I was struggling for hours with this. TYSM. Finding the bone location's for the variables was a nightmare.
You ain’t kidding!
hey, drake. l have a problem. that l inverted the scale to -1, -1, and -1. And set the mirror to true for left hand. Everything shows correctly, but when it grab something, it get back to the default right hand animation, but upside down. Is there any fix for this?
hello. nice work. i was wondering.. you have used horror pack some videos back, and now you work with vr scene template. i was wondering if these two are compatible? i would like to have small test game using horror asset pack and adding vr to it. Any thoughts on compatibility?
You have to basically redo the casting to the new bp
cool, bro, what is the best way to make default UE 5 hands physical?
Bro just needs a rigid body which eventually doesn't collapse
Awesome tutorial!😊
Thanks! Glad it could help!
Please make more vr ue5 tutorials! I think bc of the unity drama, many vr devs want to switch to ue5
Hi Drake! Nice video ! I give you a thumb up 😄🙌 I was wondering... Do you know if it is possible to do this but with a metahuman🤔? I have been able to do a full ik so if i move in the real world the character move the feets and also the elbows but im struggling to do the hand poses, any suggestion?
not really help if you dont buy the pack
Not a bad video by any means but would be great if you understood what you you're doing enough to explain it to us
are