thanks, i did not like the stuttery button so i tried someone else's way of making the physical elements but your BPI instruction was a lifesaver, i was able to modify it so it spawn enemies at a set location at the press of a button.
I super recommend watching this video to! It will help a lot in adding even more cool function to your vr games! th-cam.com/video/Q0NDffxKyVI/w-d-xo.html
I think the problem with UE 5.4 is that Oculus is still transitioning to Meta and the Oculus plugin is deprecated and so now you have to use the Meta XR plugin and then also manually go into your project settings > Meta XR > General > XR API and change it from Oculus OVRPlugin + OpenXR backend (current recommended (liiiiiiiiees)) to Epic Native OpenXR with Oculus Vendor. Changing that and relaunching worked for me.
Excellent tutorial! Tip: In the next videos, avoid looking at the camera, your voice decreases a lot as it is far from the microphone. Or place another microphone to your right.
You can honestly use anything, I have seen a lot of people use a Scene component also, but it is just there to set the pivot point for the door. that's why in the blueprint, when we code the door moving, we actually only rotate the arrow. Hope this helps!
thanks, i did not like the stuttery button so i tried someone else's way of making the physical elements but your BPI instruction was a lifesaver, i was able to modify it so it spawn enemies at a set location at the press of a button.
AHH AMAZING VIDEOOOO
I super recommend watching this video to! It will help a lot in adding even more cool function to your vr games! th-cam.com/video/Q0NDffxKyVI/w-d-xo.html
PLEASE DO A SLIDER!! That would be so cool! Also amazing tutorial!!!
Coming soon! Thank you for the suggestion!
For the sake of this tutorial, how do you close the door?
I think the problem with UE 5.4 is that Oculus is still transitioning to Meta and the Oculus plugin is deprecated and so now you have to use the Meta XR plugin and then also manually go into your project settings > Meta XR > General > XR API and change it from Oculus OVRPlugin + OpenXR backend (current recommended (liiiiiiiiees)) to Epic Native OpenXR with Oculus Vendor. Changing that and relaunching worked for me.
So far UE 5.4.3 is working way better than other versions, I'm hopeful.
Excellent tutorial!
Tip: In the next videos, avoid looking at the camera, your voice decreases a lot as it is far from the microphone. Or place another microphone to your right.
I might just move the mic haha thank you!
Thank you! More VR tutorial please :) how about collecting coins in VR :D
Nice and clean, good tutorial :) Could you explain though why have you used an arrow in the door blueprint?
You can honestly use anything, I have seen a lot of people use a Scene component also, but it is just there to set the pivot point for the door. that's why in the blueprint, when we code the door moving, we actually only rotate the arrow. Hope this helps!