Thanks man. i watched this video on friday (6 days ago). i have made 3 swords a dagger and an axe since then. still learning, but each model i make gets better than the previous one.
in part 1 you made a Katana, how would I go about making a support for a curved sword? I was thinking about doing the pins but at a different angle for the curves but like you said in the tutorial its not the best support.
I usually set up my sketch to be centered on one of the main axis lines. If I can't do that I just try to draw one big line right through the middle of my object so I can revolve around that. :)
very nice! I would have created plains instead of the extruded blocks to use for a cutting tool (split body), but its nice to see other ways of doing the same thing. Nice video.
Please I need help in getting the exact measurements because when I get in inches and transfer to the Prusa software it shrinks in to a tiny tiny model and I do it all in inches.
What do you mean? When you create the sketch you can just google "X inches in mm" and just use those numbers to build it. Or you can scale the whole thing up in the slicer by 2540% and I think that should give it to you in inches.
Some good tips, thanks. Although making your printed dowell .4mm smaller in diameter would mean it's actually a .2mm tolerance I think. .2mm all the way round which adds up to .4mm in the x axis and .4mm in the y axis.
Ah you're probably right. I wasn't thinking straight there. I usually do a rectangle pin so I do .4mm on each side. So I'd probably have to do .8mm on a cylinder.
Hey Chaos Core Tech Thanks alot for your videos. I have been using them alot to learn Fusion360. But I'd love to know how you move the camera so fluently. Is not the same way as you showed on your first video, or is it? Thank you very much
I printed the Zelda Guardian Sword and the Zelda Bow and loved that the interior was made to take lights. I am working on a buster sword that will light up but am just getting started in F360 on the design. Is there anyway I can share my design with you so you can give me pointers?
Great video. I would had thought to do it with the construction plane, but I like your way better. I have a Robo 3d as well but a friend of mine has a Flashforge Finder. So it has a smaller bed but better quality. This way when we need to print something big we now can break it up. For a video could you show how to do an exploded view of parts? Like how when your sword was laying down can it be made to show the parts apart from each other. I think I've seen videos showing Fusion 360 doing that but I have no idea how.
Thank you! And I'll have to look into that exploded view thing. I've seen that too, but I've never messed with it. I'll look into it because that would be really cool to do. :)
Patches. One of the few things from the mechanical side of Fusion I picked up. Patches. Look up Maker's Muse and his Candy Canes or Maker Coin videos. It is a handy thing to have picked up. About the only thing readily usable for my goals for Fusion. (Making Mecha and Fantasy Miniatures for Tabletop Games.) Also Meshmixer is good for the splitting of printable items. Also Pins... They work wonderful for giving surface area for glue.
Fantastic video as always Garrett. I always learn so much from you. I saw Devin @ Make Anything model Twist Containers in Solidworks, I thought that it can't be that difficult to do in Fusion 360 ... I was so wrong. Do you think it would be something you would try in Fusion?
I think I've seen a little bit of that in Fusion. What exactly do you mean by twist container? Just like a container of some sort with a twist off lid? Because I think I can do something like that. I'd have to do some testing but it'd make for a great video. I'll look into it, thanks for the suggestion! :)
This is very cool man... much appreciated for you doing this series... I'm going to try and make my own blade this week using these tutorials!
Thanks man. i watched this video on friday (6 days ago). i have made 3 swords a dagger and an axe since then. still learning, but each model i make gets better than the previous one.
First time commenting on a TH-cam video, I was able to learn and speed up designing for my hobby. Thanks man you earned the follow like a champ
Thank you. It means a lot that your very first comment was on my video. I'm glad I could help. :)
great tut! thank you for walking us thru the division and alingment to print.
Really clear, really helpful and probably saved me a LOT of time and trial and error. Thanks!
Thank you so much for your tutorial :) will I also need to insert a rod all the way in my blade on a Katana or a slim sword?
in part 1 you made a Katana, how would I go about making a support for a curved sword? I was thinking about doing the pins but at a different angle for the curves but like you said in the tutorial its not the best support.
Great tutorial, this is something I was looking to learn how to do!
Could you put register keys to help you align it properly so you know where it goes exactly
Thank you, it really helped me! Make more videos like this, I really like them!
You're welcome! And will do! I'm trying to work them into my schedule to be a weekly thing. :)
Why did you rotate the blade parts? Would it not be stronger to have the print lines go up through the blade instead of across the blade?
How do I do the g-code for the sword parts? I want to 3D print my sword parts, but I'm not sure how I manage to do the tool path and the code.
So many great hints, thanks
When you make the line for the revolve, how do you get that line to be centered inside the object?
I usually set up my sketch to be centered on one of the main axis lines. If I can't do that I just try to draw one big line right through the middle of my object so I can revolve around that. :)
very nice! I would have created plains instead of the extruded blocks to use for a cutting tool (split body), but its nice to see other ways of doing the same thing. Nice video.
I've used that method before as well. I think I actually did that on my Master Sword prop. :)
Please I need help in getting the exact measurements because when I get in inches and transfer to the Prusa software it shrinks in to a tiny tiny model and I do it all in inches.
What do you mean? When you create the sketch you can just google "X inches in mm" and just use those numbers to build it. Or you can scale the whole thing up in the slicer by 2540% and I think that should give it to you in inches.
Some good tips, thanks. Although making your printed dowell .4mm smaller in diameter would mean it's actually a .2mm tolerance I think. .2mm all the way round which adds up to .4mm in the x axis and .4mm in the y axis.
Ah you're probably right. I wasn't thinking straight there. I usually do a rectangle pin so I do .4mm on each side. So I'd probably have to do .8mm on a cylinder.
That helps a lot man! :D
Hey Chaos Core Tech
Thanks alot for your videos. I have been using them alot to learn Fusion360.
But I'd love to know how you move the camera so fluently. Is not the same way as you showed on your first video, or is it?
Thank you very much
I printed the Zelda Guardian Sword and the Zelda Bow and loved that the interior was made to take lights. I am working on a buster sword that will light up but am just getting started in F360 on the design. Is there anyway I can share my design with you so you can give me pointers?
Great video. I would had thought to do it with the construction plane, but I like your way better. I have a Robo 3d as well but a friend of mine has a Flashforge Finder. So it has a smaller bed but better quality. This way when we need to print something big we now can break it up.
For a video could you show how to do an exploded view of parts? Like how when your sword was laying down can it be made to show the parts apart from each other. I think I've seen videos showing Fusion 360 doing that but I have no idea how.
Thank you! And I'll have to look into that exploded view thing. I've seen that too, but I've never messed with it. I'll look into it because that would be really cool to do. :)
Patches. One of the few things from the mechanical side of Fusion I picked up. Patches. Look up Maker's Muse and his Candy Canes or Maker Coin videos. It is a handy thing to have picked up.
About the only thing readily usable for my goals for Fusion. (Making Mecha and Fantasy Miniatures for Tabletop Games.)
Also Meshmixer is good for the splitting of printable items. Also Pins... They work wonderful for giving surface area for glue.
I't would be great if you do more training videos on fusion 360
Fantastic video as always Garrett. I always learn so much from you.
I saw Devin @ Make Anything model Twist Containers in Solidworks, I thought that it can't be that difficult to do in Fusion 360 ... I was so wrong. Do you think it would be something you would try in Fusion?
I think I've seen a little bit of that in Fusion. What exactly do you mean by twist container? Just like a container of some sort with a twist off lid? Because I think I can do something like that. I'd have to do some testing but it'd make for a great video. I'll look into it, thanks for the suggestion! :)
thank you
Are you going to do another Slime Rancher video eventually?
make pvzgw2 all characters