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Yeo! But it also depends on the order of items under "Equipment shortcuts". If it was in a different slot you need to press the corresponding number for the item you want to quickswap or equip.
So many overbuilding out there.... but these is awesome... clean and nice... and just gather what you wanted. Satisfactory can put out the Gluttony in you. So many Arc designs out there that look awesome at far but look crazy and broken when your near. This one is nice... keep it up and clean. Awesome
You could make the storage area a cool-looking tower as well, and maybe sort the items by tiers. That way you gain height and can build some neat bridges. But the drone idea mentioned here sounds awesome as well.
Don't worry my laptop runs satisfactory at the same fps u had during that power draining blueprint build. Yes it runs at 14-15 fps on a fresh world save with no other apps open. But on my 500 hr save I run at 2-5fps XD 4:06
For Aluminum I dump all water into a buffer then run the water from buffer to the refineries. Put a valve on the inlet water pipe to reduce to the amount that is being made. I think it is easier this way.
If used water and pump water goes to the same reservoir, doesn't the production cycle stall when pumps overfill the buffer so the refinery output water has nowhere to evacuate?
@@approximatelybored that’s why you use a valve and limit the flow from the pump into the buffer. Then the system always has the exact amount of water needed to run the factory.
@@approximatelybored Here is what I have found: There are two ways to build an aluminum factory that doesn't eventually jam on water: 1. Make absolutely sure that every step in the process runs at 100% duty cycle. You must have a perfectly reliable and perfectly adequate source of bauxite, silica, coke/coal, and whatever consumes ingots down the line NEVER backs up. Design it perfectly so that reclaiming wastewater plus water extractors is exactly correct, and never fail to run the entire line at 100% duty cycle, NO yellow lights allowed, because if even one water extractor is allowed to run while the alumina solution machines are idle, water will accumulate, and it will eventually jam. 2. Design the system with stages that will clear a jam. As many alumina solution foundries as possible should run purely on wastewater with no possible way of getting fresh water from water extractors. These machines should get first pick of bauxite, ie they should be at the feed end of the bauxite manifold so that they fill with bauxite first. As few alumina solution foundries as possible should run on fresh water from extractors. If absolutely necessary these can also consume wastewater through a valve, but there should be no way for fresh water from extractors to get into the wastewater plumbing. The freshwater machines should be at the slack end of the feed manifold and fill with bauxite last. The alumina solution outfeed pipes should also be separate between these two communities, so that one refinery running on fresh water can't pump the entire alumina solution plumbing full. This way, it should not be possible for any stoppage in bauxite, coal/coke, silica, or aluminum ingot outfeed to cause both the alumina solution and the waste water lines to back up and jam; one of the two spaces should have enough room that when the shortage/backup is resolved there's room for some step of the process to resume, clearing any jam. A coal/coke shortage will stop the wastewater line from filling, a silica shortage/ingot backup will stop the wastewater line from filling, a bauxite shortage will stop the alumina solution lines from filling, and when bauxite does arrive the machines that feed on wastewater should start before the freshwater one(s) do, which will free room in the wastewater lines. It may not be 100% jam proof but it's more rugged than "everything has to be perfect 100% of the time or it eventually fails."
4:30 Was it supposed to be al dente? Because it is way to raw even for that. Spagetti should be weavy) By the way, just randomly stumbled on your channel and you are doing amazing, my man
at 06:25 Bruh , i would never be able to live seeing that floating thing there, bruh.... more time to design to make it better looking and fit in the world and less time making it "compact and efficient" Beaty over efficiency, allways
Shameless plug, but I think this could help you: th-cam.com/video/tvxWJiT-xPk/w-d-xo.html Involves a bit of tinkering, but the payoff might be worth it 🫡
Well, I use some mods, but nothing that changes the core gameplay like new machines or recipes. Only build tools, time/weather control, camera stuff, etc. It can be fun (ex. Powersuit mod) but at that point you're playing a mod, not the game 💁♂️
You couldn't justify running a belt, but running a train line is better? lol A belt is no frills and easy. A train needs power, 2 train stations, freight platforms, etc. A belt would be reliable. Set it and forget it.
Yeah, but belt also sucks for performance, over that distance would take ages to reach production, cant be used as transport, is lazy and boring. Also, with your logic why even bother doing anything at all? It is easiest to just not build anything, because "you can't fail if you don't try" 😅 100% reliable
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Drones flying up and down the middle to drop off items from the top of your towers would look nice.
Ooooh, thats goooood... you're good at this!
would take a billion batteries tho
Its not about the cost ... its about style at this point.@@Allthegoodhandlesaretakenlmao
Watching other people play Satisfactory is how I'm getting my Satisfactory fix until 1.0 comes out.
Haha. 1.0 is gonna be amazing!
8:08 there is a quick swap for that thing, its called "1" so you could just press tab - 1 - tab when fall from hoverpack
Yeo! But it also depends on the order of items under "Equipment shortcuts". If it was in a different slot you need to press the corresponding number for the item you want to quickswap or equip.
Will definitely check it out! Thanks!
@@Tactricit4N I forgot to mention the condition is in tier 7/8 and have both jetpack and hoverpack. Both of them always be priority shortcut
This saved my life!
Double clicking works too. Not as fast as keyboard, but faster than click and drag
So many overbuilding out there.... but these is awesome... clean and nice... and just gather what you wanted. Satisfactory can put out the Gluttony in you. So many Arc designs out there that look awesome at far but look crazy and broken when your near. This one is nice... keep it up and clean. Awesome
double click the jet pack when you're falling with the hoverpack on... that's faster than dragging.
8:10 There is a quick swap mod "Hotswap Equipment", but not updated yet for the Unreal 5 engine.
Thought you had like 100k, great video quality man
Wow, Thanks! 🙏
You could make the storage area a cool-looking tower as well, and maybe sort the items by tiers. That way you gain height and can build some neat bridges.
But the drone idea mentioned here sounds awesome as well.
HOW the heck did you get the conveyor lift to extend so far? I havent been that lucky yet.
You attach between two floor holes. From bottom to top or top to bottom, there is no limit on distance.
I found that ~ 200m is the limit, but only sometimes 😅
@@JordanMetroidManiac bottom to top can be buggy / not work as intended. top to bottom worked perfectly fine for me.
How'd you do all these corners :D
What corners?🤔
You could also make a tower for conveyor belts with the connection floors as they do for some buildings in a real life. :)
Don't worry my laptop runs satisfactory at the same fps u had during that power draining blueprint build. Yes it runs at 14-15 fps on a fresh world save with no other apps open. But on my 500 hr save I run at 2-5fps XD 4:06
Can’t find any secret here
I really liked the name Skoevde C, it kinda reminds me of the swedish town Skövde.
Haha, are tou spying on me? 🧐 I've actually went to Skövde multiple times as a shopping trip when I lived in Oslo 😅😅😅
@@approximatelybored Haha dont worry, I moved to Mariestad in 2007 wich is about 3 miles from Skövde 😅
Wish I was creative enough to make sexy looking sky scrapers lol
For Aluminum I dump all water into a buffer then run the water from buffer to the refineries. Put a valve on the inlet water pipe to reduce to the amount that is being made. I think it is easier this way.
If used water and pump water goes to the same reservoir, doesn't the production cycle stall when pumps overfill the buffer so the refinery output water has nowhere to evacuate?
@@approximatelybored that’s why you use a valve and limit the flow from the pump into the buffer. Then the system always has the exact amount of water needed to run the factory.
@@approximatelybored Here is what I have found:
There are two ways to build an aluminum factory that doesn't eventually jam on water:
1. Make absolutely sure that every step in the process runs at 100% duty cycle. You must have a perfectly reliable and perfectly adequate source of bauxite, silica, coke/coal, and whatever consumes ingots down the line NEVER backs up. Design it perfectly so that reclaiming wastewater plus water extractors is exactly correct, and never fail to run the entire line at 100% duty cycle, NO yellow lights allowed, because if even one water extractor is allowed to run while the alumina solution machines are idle, water will accumulate, and it will eventually jam.
2. Design the system with stages that will clear a jam. As many alumina solution foundries as possible should run purely on wastewater with no possible way of getting fresh water from water extractors. These machines should get first pick of bauxite, ie they should be at the feed end of the bauxite manifold so that they fill with bauxite first. As few alumina solution foundries as possible should run on fresh water from extractors. If absolutely necessary these can also consume wastewater through a valve, but there should be no way for fresh water from extractors to get into the wastewater plumbing. The freshwater machines should be at the slack end of the feed manifold and fill with bauxite last. The alumina solution outfeed pipes should also be separate between these two communities, so that one refinery running on fresh water can't pump the entire alumina solution plumbing full. This way, it should not be possible for any stoppage in bauxite, coal/coke, silica, or aluminum ingot outfeed to cause both the alumina solution and the waste water lines to back up and jam; one of the two spaces should have enough room that when the shortage/backup is resolved there's room for some step of the process to resume, clearing any jam. A coal/coke shortage will stop the wastewater line from filling, a silica shortage/ingot backup will stop the wastewater line from filling, a bauxite shortage will stop the alumina solution lines from filling, and when bauxite does arrive the machines that feed on wastewater should start before the freshwater one(s) do, which will free room in the wastewater lines. It may not be 100% jam proof but it's more rugged than "everything has to be perfect 100% of the time or it eventually fails."
Your elevator gives me anxiety, even if it does look cool in an imposing sort of way lol
great my man i love your work too much really
4:30 Was it supposed to be al dente? Because it is way to raw even for that. Spagetti should be weavy)
By the way, just randomly stumbled on your channel and you are doing amazing, my man
Haha, al dente he says 😂
i enjoy it thanks you for that vedio brotherrrrrrrrrrrrrrrrrr
My trains kept crashing into each other today for some inexplicable reason..... in Openttd.
at 06:25 Bruh , i would never be able to live seeing that floating thing there, bruh.... more time to design to make it better looking and fit in the world and less time making it "compact and efficient" Beaty over efficiency, allways
Its not floating... its a mushroom 🍄
i gave up on update 8, performance hit is just far too severe
Shameless plug, but I think this could help you: th-cam.com/video/tvxWJiT-xPk/w-d-xo.html
Involves a bit of tinkering, but the payoff might be worth it 🫡
Might take a look at your setting. It`s running smoothly for me.
@@MrHaggyynah it was defiantly an engine thing, but has since been fixed
😂😂😂 very funny
4:16 looks like you ran out of VRAM. UE5 needs more VRAM than UE4 :)
Lucky it's not an issue anymore
You're insanely underrated
I appreciate that ❤️
I’m curious as to why you transported aluminum scrap via train instead of smelting it on site.
Because it needs silica in the mix
@@approximatelybored Oh, right. Haven't made aluminum without using the pure ingot recipe in forever.
So your clickbait solution in to showing mega project secrets is setting up an aluminium factory. Good job!!
👎
Did you skip the intro?
🤗
ROFL! Nice commentary. Why not play Satisfactory Plus MOD! Its a grand challenge...
Well, I use some mods, but nothing that changes the core gameplay like new machines or recipes. Only build tools, time/weather control, camera stuff, etc. It can be fun (ex. Powersuit mod) but at that point you're playing a mod, not the game 💁♂️
You couldn't justify running a belt, but running a train line is better? lol A belt is no frills and easy. A train needs power, 2 train stations, freight platforms, etc. A belt would be reliable. Set it and forget it.
Yeah, but belt also sucks for performance, over that distance would take ages to reach production, cant be used as transport, is lazy and boring. Also, with your logic why even bother doing anything at all? It is easiest to just not build anything, because "you can't fail if you don't try" 😅 100% reliable
@@approximatelybored All great ideas. Thanks for your input.
testicile looking trees? I think you should go to a doctor.
they can't help me anymore... smh
Misleading title. Removing channel from recommendations.
Womp womp
@@datboiicardo7036 truee XD