STOP using boring machine layouts - Satisfactory 1.0

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 103

  • @seanr7297
    @seanr7297 20 วันที่ผ่านมา +2

    USE THESE. these console commands change signs lighting from all angles and maked the engine draw them from further distances. also enables luman reflections (off by default )
    r.AOGlobalDistanceField.MinMeshSDFRadius 1
    r.Lumen.TraceMeshSDFs.TraceDistance 2048
    r.Lumen.Reflections.Allow true
    r.Lumen.TraceMeshSDFs. 1
    r.LumenScene.SurfaceCache.CardTexelDensityScale 500

    • @fromscratchgaming
      @fromscratchgaming  20 วันที่ผ่านมา

      Wow amazing pinning this comment so people can use it if they need it

  • @arclight3213
    @arclight3213 หลายเดือนก่อน +32

    This is the kind of Satiafactory aesthetic content I need. I am terrible with my anesthetics. My most ambitious factory is logistically sound but a nightmare to look at. Having different ideas and seeing several executions is a really great way to get my brain jogging! Thanks!

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน +3

      Great that's exactly what I was hoping people would get out of the video.

    • @smokingbobs1344
      @smokingbobs1344 หลายเดือนก่อน +7

      I hope you find help with your addiction!

    • @arclight3213
      @arclight3213 หลายเดือนก่อน +3

      *aesthetics!!!! aesthetics!!!! XD

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      @arclight3213 🤣

    • @sneezyfido
      @sneezyfido หลายเดือนก่อน

      ​@@arclight3213even with mistake you were perfectly accurate though!
      Very recognizable, both versions.
      I'm still on prettified boxes.

  • @IvyQuinne
    @IvyQuinne หลายเดือนก่อน +4

    Finally found the kind of video I've been looking for! Build techniques! I just kept seeing showcasing videos and not any that showed the thought process of getting to those great builds. Thanks for this

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      No worries! That's kinda my aim to show the thought process not just the end result, so really glad you got that from my video.

  • @MehOnCommenting
    @MehOnCommenting หลายเดือนก่อน +3

    Refineries embed very well into the floor, with the inputs and outputs directly in the logistics floor. Feels like it was designed intentionally for that as an option. Gives your factory a very clean look.

  • @UwasaWaya
    @UwasaWaya หลายเดือนก่อน +2

    I'm seriously loving the ASMR sections. lol. You're quickly becoming a favorite of mine. You also have a great voice!

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      Haha so you're down for a 4 hour Satisfactory ASMR videos?
      But seriously thank you, I'm glad you're enjoying the videos.

  • @f.s.596
    @f.s.596 หลายเดือนก่อน

    I really like your different looks and I appreciate your tipps. It really helps me a lot👍

  • @PeterTsiampas
    @PeterTsiampas หลายเดือนก่อน

    I love it mate, it's now giving me more ideas on what I can do with my factories.

  • @petunia7338
    @petunia7338 หลายเดือนก่อน

    Thanks for the stairs tip as i have a few that go into the floor , with this tip not no more , off to fix them once i find em

  • @ConflictZv
    @ConflictZv หลายเดือนก่อน +2

    Slick designs! I need to use blueprints for machines more, I mainly use them for decorations.

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน +1

      Yeah I use them for decoration more than I do for machines but it's definitely good when I do

  • @iesmeh
    @iesmeh หลายเดือนก่อน +1

    Some really interesting ideas here. Thanks for putting this together! Subscribbled!

  • @makergaming2022
    @makergaming2022 หลายเดือนก่อน +1

    Loved the look of the embedded converters in a line. Ominous indeed.

  • @andreasfunke843
    @andreasfunke843 หลายเดือนก่อน

    Such neat designs. I always struggle with creating good looking factories. But the best part (for me) is the trick at 17:00 with the walkways that are not at multiples of 4m high . This will change my gameplay for sure. Never again must i use 12m high floors for the assemblers. Just great! 😃

  • @LeiluMultipass
    @LeiluMultipass หลายเดือนก่อน +2

    One last cool layout I can think of, though much more complicated to set up, is the circular layout.

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      Yeah I I might do a sequel video and include some more complex layouts

  • @Ellemshaye
    @Ellemshaye หลายเดือนก่อน

    Really nice design work! Thanks for the tips - I’m also terrible at aesthetics.

  • @tomaszgrabarczyk7476
    @tomaszgrabarczyk7476 หลายเดือนก่อน

    Great video! Not only are your ideas very neat and helpful, the video is also very well made!

  • @Longseax
    @Longseax หลายเดือนก่อน +4

    All things u showed in vid are too hard. I just make concrete box with some spaghetti inside (but since I dont see it my factory has no spaghetti) and by copying that blueprint u can make as mach production as u want. And in case u really want to make it look cool, u can build a coverage around your whole maincraft stile factory.

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน +3

      Yeah, blueprints are great for making your stuff look better.
      Don't worry we all have boxes of spaghetti hidden away in our builds

  • @XeridoxVisualArts
    @XeridoxVisualArts หลายเดือนก่อน

    Awesome tip with the catwalk stairs, I did NOT know about that one! :)

  • @Arma-S
    @Arma-S หลายเดือนก่อน

    Its actually a very good topic! Using machines for decoration only. People do that with pipes already. Haven't seen belts (last one, colored) at all tho.

  • @dococapocalypse7580
    @dococapocalypse7580 หลายเดือนก่อน +1

    great video! i've been searching high and low for a layout video for inspiration. i don't know if you got would want to or not but a logistics network video to accompany this would be great. I have the hardest time coming up with a decent design only to get bogged down with how to run the logistics without messing up the aesthetic. just getting an idea of if the spaghetti is just hidden somewhere or if there's a great deal of thought going into the logistics before hand would be amazing. again great content as always :)

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน +1

      Thanks! Well your in luck my next video is going to be the same as this but about interesting ways to lay out your logistics

    • @dococapocalypse7580
      @dococapocalypse7580 หลายเดือนก่อน

      @@fromscratchgaming the goat for sure man. cheers!

  • @grennellusmc
    @grennellusmc หลายเดือนก่อน

    Lovin' the videos dude, I've only been playing the game for 3-4 weeks and I'm at nearly at 200 hours... safe to say I'm addicted. Your videos have a great chill vibe. I edit for a few TH-camrs so I have a decent idea of what works well. I think if you had a higher quality microphone you'd have considerably more subs. Unfortunately people are vain, a lot will see a low sub count and poor audio and instantly click off.
    Regardless, you're the only Satisfactory creator I've been watching, keep it up!

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      Thanks dude. Yeah I need to upgrade my mic set up and work on my sound. I used to be a video editor as well but sound editor was something I never did to much of but if you watch some of my old video it's definitely gotten better.
      But I appreciate the feedback and your views and glad your loving the game.
      Thanks dude

  • @nickl6820
    @nickl6820 หลายเดือนก่อน +1

    Back in Update 5, I did two levels of stacked Foundries that was belted underneath. I should revive that as a blueprint. Looked super clean if you didn't look in the logistics floor beneath it, and that was still pretty well ordered but cramped.

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      Sounds great. Yeah make it a blueprint of it.

  • @alanramsey2826
    @alanramsey2826 หลายเดือนก่อน

    Thanks again brother this is really helpful. I liked the stacked especially if you have to do Modular Frames, that would look cool. 😎 I will do that as I have to set up my Heavy Modular Frame Factory. Nice intermission!

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      Nice glad to be helpful. Yeah that's sounds cool dude.

  • @GosHawkFPV
    @GosHawkFPV หลายเดือนก่อน

    Nice ideas dude!

  • @basty271
    @basty271 หลายเดือนก่อน +1

    I love the aesthetic, thanks

  • @TomReeveRI
    @TomReeveRI หลายเดือนก่อน

    +100 for the stairs trick at 17:15

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      Yeah I've thought of a way to combine it with a pillar to get stairs any length you need but need to test it out

  • @DurzoBlunts
    @DurzoBlunts หลายเดือนก่อน

    Sandwich style is what I go with. Makes for factories that look like skyscrapers and are nice and dense. Plus it makes the map look populated oddly 😂

  • @KKang883
    @KKang883 หลายเดือนก่อน

    Thanks for the building tips! They really look amazing. The only issue i have is to plan them out right in the beginning and adopt your technique. Haha. Would you advise to start such building techniques at the start? Or try to change them to these later in game? 😊😊

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน +1

      No worries. I tend to rush to unlock trains then delete my spaghetti and then rebuild stuff clean. But its up to you really there is no right way to play except one rule "if your enjoying the game your doing it right"

    • @KKang883
      @KKang883 หลายเดือนก่อน

      @fromscratchgaming So true. This is going to open up a whole new experience for me when i start rebuilding my messy factory haha. Thanks again!! 👍👍💯

  • @peterford5952
    @peterford5952 หลายเดือนก่อน

    Great video and really appreciate the little tips like the 5m walkway one. Where can I find the blueprints to download? I'd really like to try your raised assembler blueprints

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      Thanks! They are in my discord here > discord.gg/3tEVPJx8

  • @wildchild04
    @wildchild04 หลายเดือนก่อน

    Thanks for this video, this examples are so cool!

  • @25icc07
    @25icc07 หลายเดือนก่อน +2

    I'm really disappointed in how Coffee Stain has handled their involvement with Lumen. Not being able to see reflections unless you look at the light is a significant downgrade from their previous update. The command prompt barely helps and makes the graphics look worse.

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      Yeah it's a shame. But I guess thier first priority it to make the game work for the majority of player who probably aren't gonna have powerful enough system to handle it. But now 1.0 is out they might be able to add some more settings or improve it with later updates 🤞

    • @kylehodson8542
      @kylehodson8542 หลายเดือนก่อน

      The amount of memory and computing power they save by turning off lights not visible to the player is probably staggering. Although I don't like it, I do like my game to run higher than 30 fps.

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      @@kylehodson8542 yeah 100% agree i just wish there was a setting to turn that on so I can get some nice shots of things. but I understand the dev team cant spend time on something that only 0.0001% of their playerbase wants

  • @geoablesd188
    @geoablesd188 หลายเดือนก่อน +1

    Two in the front, one in the back. Well. I think I like that.

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน +1

      I'm not sure if that's a innuendo or not 🤔😉🤣

  • @Phraxas52
    @Phraxas52 หลายเดือนก่อน +1

    Your blueprints need to chill. "2 ass raised" "Stacked ass" ..
    "You might not like cables clipping through things." >> Meanwhile, cables IRL all within your walls and floors of every building you've ever been in your entire life be like..

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน +1

      Haha yeah I'm pretty bad at naming blueprints.
      That's exactly why I done care about clipping wires though everything as that's how it is in real life. But I know how some people are. So thought I'd point it out

    • @Marshmallowsamariter
      @Marshmallowsamariter 18 วันที่ผ่านมา

      Thank you. I'm convinced that I really need these blueprints.

  • @farty90
    @farty90 หลายเดือนก่อน +3

    Dont call us out like that bro lol ❤

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน +1

      haha I'm not calling you out I'm trying to help you 😉💛

  • @MrEllipsis423
    @MrEllipsis423 หลายเดือนก่อน

    This type of building is from mind of a true architect...if you seen my phase 3 factory right now all you would see is spaghetti spaghetti spaghetti lol

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      Haha I wish it'd pay better than my current job.
      But thanks for the compliment 😁

  • @MrWatercooled
    @MrWatercooled หลายเดือนก่อน

    Only really made it through the first couple minutes, as I suffer from misophonia and the constant teeth smacking made it impossible for me to proceed. The first bit was lovely so I'm sure the rest would be too. Good job!!

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน +1

      Arr sorry about that. Yeah I need to upgrade my sound set up. But again apologies for that

    • @MrWatercooled
      @MrWatercooled หลายเดือนก่อน

      @fromscratchgaming no worries it's my own stupid brain. It actually drives me crazy. You do have a great speaking voice though so keep it up!!!

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน +1

      @@MrWatercooled Thanks, but I will try to bear it in mind in future

  • @johanneslenk7341
    @johanneslenk7341 หลายเดือนก่อน

    Is the sulfur drone finished by now?

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      I saw that's as I was editing and was like shit I meant to remove that. Ur to answer your question, no and it never will be haha

  • @foxglow6798
    @foxglow6798 หลายเดือนก่อน +1

    Bro don't call me out like this its uncalled for

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      I'm not calling you out just think of this more as an intervention 😉

    • @foxglow6798
      @foxglow6798 หลายเดือนก่อน +1

      @@fromscratchgaming I can stop whenever I want bro I swear, just one more straight row of constructors and it will be perfect I promise bro!

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      @@foxglow6798 all i'm saying dude is we all love an care about you and we are here fro you if you need us

  • @harunoderso
    @harunoderso หลายเดือนก่อน +1

    hiding all the cool stuff moving around making my factory look busy? hell nah

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      Narr it's not about hiding stuff I love including the belt work and in fact my next video will be all about showing off your belt work

  • @THMusic01
    @THMusic01 หลายเดือนก่อน

    My factory is consists of platforms in machines I don't know how to build architecturally and I'm good thanks I can't even build a nice looking Minecraft house trying to do this can't.

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      That's why I made you some blueprints. You can use them as a starting point. Then you can adapt them

  • @gonzog8d
    @gonzog8d หลายเดือนก่อน

    No physics defying spaghetti layout?

  • @jaggerneill1404
    @jaggerneill1404 16 วันที่ผ่านมา

    Ficsit requires the upmost efficiency. Aesthetics and *bling* as they used to say on earth only hinders this goal. Speaking of efficiency…GET BACK TO WORK!

  • @mephInc
    @mephInc หลายเดือนก่อน

    Blasted creative people.
    I've tried so hard to make my factories look nice but my mind only works in function. Form is completely absent.

    • @Shotesu
      @Shotesu หลายเดือนก่อน +1

      try looking up brutalism. it's very blunt form of architecture that might agree with your no-nonsense methods. also, a fundamental part of architecture is message-what do you want the building to say? ...."the plains are beautiful"(lots of glass windows to look at the sunrise with) "industry"(lots of metal, pipes, bracing and concrete).... function itself can be the point, even-the architectural school of thought known as "functionalism", which argues that form should serve function. there are ways you can make even obsessive pragmatism work. don't give up!

    • @fromscratchgaming
      @fromscratchgaming  หลายเดือนก่อน

      Wow that is a way better than any answer I could have given.