These vids are lit! I love the funny commentary, probably first time I’ve ever actually lol’d from a tutorial video. This tutorial series is exactly what I need to start my dream game! ❤
Please keep these vids going! If only I could just download your knowledge in my head and make my dream game using Lyra. One day...thanks to you. Keep it up man!
Hello Dev, Great review, i was interesting more on the technical aspect of the Async loading, and general optimisations, if you have any new idea, like performing Occlusion cullin like a boss !! lot of actual newbie need to be oriented, and optimization are the basics, take care !! have fun.
Hey! Thanks. I’ll put it down in my notes. I haven’t done much environment stuff to get to things like occlusion culls but I’m sure I can find some good information out there on it if I looked hard enough. As for async loading, are you talking from the art side of things like levels or the code side for things like data?
I think I was In 5.0.2 for this recording. Might just be a bug for certain systems. Haven’t messed with it since the new update so hopefully they fixed it on all machines
That’s a good fix, but it will cause input bugs when you want to do more complex things like allowing players to use toggle sprint. This is also a big problem when introducing more fire modes for charged weapons or ramp up weapons. In a later video I will show in the code where to add some flexibility so you can catch all input use cases
To fix the hold and release problem just add and a Release trigger to the input mapping
These vids are lit! I love the funny commentary, probably first time I’ve ever actually lol’d from a tutorial video.
This tutorial series is exactly what I need to start my dream game! ❤
Thanks a lot! Glad you’re finding them entertaining as well as helpful
@@DevGods For sure! I’ve just started using UE5 a month ago and I’m really excited to watch these tutorials and start this journey! Thank you so much!
Please keep these vids going! If only I could just download your knowledge in my head and make my dream game using Lyra. One day...thanks to you. Keep it up man!
My thoughts exactly
Very informative! Thanks!
How do you create an inputdata? As I am not in the lyra sample game and creating my own system.
What do you mean by input data. Is there a time stamp ?
Would you be up to covering inventories?
This!
My own inventory system is quite different from the lyra version but I could take a look at it and see how it works.
Hello Dev, Great review, i was interesting more on the technical aspect of the Async loading, and general optimisations, if you have any new idea, like performing Occlusion cullin like a boss !! lot of actual newbie need to be oriented, and optimization are the basics, take care !! have fun.
Hey! Thanks. I’ll put it down in my notes. I haven’t done much environment stuff to get to things like occlusion culls but I’m sure I can find some good information out there on it if I looked hard enough. As for async loading, are you talking from the art side of things like levels or the code side for things like data?
@@DevGods Twice, but yeah async preload and for sure to manage assets :) , thank for your answer, litteraly looking forward !!
Hi, the problem with the mappings opening at around 6:05 dnt happen in ver. 5.0.2
Nick
I think I was In 5.0.2 for this recording. Might just be a bug for certain systems. Haven’t messed with it since the new update so hopefully they fixed it on all machines
That input mapping bug has been there since the launch of 5.0 and boy is it annoying!
(edited: Dont use it) For Hold/Release fix 10:50 i changed Trigger "Pressed" to "Hold" in IMC_Default_KBM
That’s a good fix, but it will cause input bugs when you want to do more complex things like allowing players to use toggle sprint. This is also a big problem when introducing more fire modes for charged weapons or ramp up weapons. In a later video I will show in the code where to add some flexibility so you can catch all input use cases