UE5 simplified lyra music system setup : how I setup some smooth jazz to a game experience
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- เผยแพร่เมื่อ 29 ก.ค. 2024
- In this tutorial, I explain my Lyra modified setup music system to play songs. This system is great for gameplay driven music! This will be useful to start using Lyra's music system and start expanding your knowledge of meta sounds. I can see how meta sound must be an amazing tool for rhythm games!
I'll go over how the music manager is added to the game and how to set your own logic and where gameplay triggers happen to influence music in your game. I hope you enjoy playing and experimenting with music in your game!
Base project used: Lyra Starter Game 5.2
Music from TH-cam audio library :
Strollin' by TrackTribe
Dolphin-esque by Godmode
Hypnosis by Godmode
I converted from mp3 to wav using Reaper
Join my Patreon to get video credits and if you'd like to give thanks!
/ nancedevdiaries
Thanks for watching!
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Timestamps:
00:00 - Intro
01:23 - Use your own modified music system
03:26 - My Setup explanation
04:32 - Debug the music system and hear
14:48 - Output mixing
16:25 - Music manager logic and events
18:06 - Setting music intensity when shooting
20:22 - Where to add the music manager : on the game state
22:26 - Making a music manager per lyra experience
23:33 - Lyra's generated music
24:42 - Outro
MetaSound Lyra tutorial video from Epic : • Exploring MetaSounds i...
thank you Nance, was banging my on this
Country music and Jazz are the 2 most under utilized music styles in gaming. Thank GOD!
Those spaghetti blueprints give me nightmares of my extra wires drawer.
Wait until it's 18 times the size of this :P
Only for this video I wouldn't have been able to sort the music in my game... I had added songs but they didn't link to the volume control in Lyra. Fantastic video for a very complex topic. I had looked at the 2.5 hour video before this and it was unwatchable. Fantastic.
Nice video as always
Hey Nance whenever I try to "play sound at location"(character) it works until I add attenuation then it wont play. any ideas?
I'm curious about this issue too! I've run into it trying to use sound volumes (actual volumetric sound volumes, not sound loudness). I was able to get them to work, or well have sound cues emit from it by not using the music manager, unhooking the logic in the music manager component.
Maybe it'll become a video tutorial to have them co-exist :). Might be an issue related to yours
@@nancedevdiaries I think I got it working with spawn sound at location...not certain though.
4:44 ;)
Suggestion: dual wielding if you pick up certain weapons twice!
could you do zombie ai next?
Im only 2:47 min into the video and followed you exactly and after presseing CNTRL + E. Im literally on a different section of the screen...aiya
I'm still wondering when in this video are you actually going to show how you added the jazz music or ambient music files to the project...you literally explain stuff that I don't understand. The stuff you are explaining is beyond the scope of this video title.. which is very misleading....
WTH does metronome have to do with adding one song to the main menu??? I'm not trying to be a DJ.... or have a career in music creation...
It feels like you're telling me about a song I've never heard from a movie I've never seen and expect me to know what you're talking about.
I now know a little bit more about Lyra's complicated music system... to which I say thanks..
But as far as what I clicked on this video for (what you are showcasing).I haven't got a clue...
I've just updated the title to reflect more the video, thanks for the feedback! I had intended to go step by step but modifying that packed mx_system in Lyra was way too many steps so i just decided to share my result, hoping it would help make sense of Lyra's complicated music system/generator by plugging in music instead of generated music.
I downloaded an mp3 of two songs in TH-cam audio library, then converted to wav using Reaper (audio software). Then I just dragged them into the content folder. Hopefully that helps out
Hi, thanks for all the extremely helpful tutorials so far.
Any chance you can help with vehicles in Lyra, the following link (th-cam.com/video/A9xOFB-LNE4/w-d-xo.html) tries but I still can't get it working, the tutorial also points to further instructions on the Epic Games Forum. Hope you consider making a more detailed tutorial. Thanks in advance.
Thanks 3Beez! Funny coincidence, I'm looking into enabling the possess/unpossess functionality instead of input forwarding like the tutorial does. I won't do a tutorial for cars but hopefully will figure something out and share here.
Currently battling with the cosmetics/pawn meshes disappearing in packaged build on re-posess, good ol' packaged vs PIE play issues