Also they don’t reanimate like if the were coming back to life like when you kill the arbiter in halo 3 they seem to just rise up like a mummy coming out of a coffin or something. Creepy
@@alexweber4283 Yeah.... Like something was controlling them.... Like.... Maybe a supercomputer? A LIVING supercomputer who wasn't able to decipher and decide how living movement works? Trying to give an ODST A message.
Just in case you folks didn't know: Gamecheat13 debunked the corpse thing on his Twitter. To sum it up as well as I can: too many ragdolls causes some of the ragdolls to be forced into some animation to save on performance, but the elites in ODST only have their "idle" animation instead of any death/corpse animations, so they just use those.
I took the liberty of looking into the mombasa_streets map file and found some interesting things about the glyphs. It seems like you guys are right about the Halo ring but the names give another possibility to the origin of the glyphs. In the files, the glyphs are labeled as follows: super_glyph super_glyph_halo super_glyph_sad super_glyph_small graffiti_covenant_glyph_1 graffiti_covenant_glyph_1_blank1 graffiti_covenant_glyph_blank3 graffiti_covenant_glyph_blank3_small graffiti_covenant_glyph_2 graffiti_covenant_glyph_3 graffiti_covenant_glyph_4 The file names seem to indicate that these are created by the Covenant occupying the city and that the circle you found is indeed a Halo ring. I looked through the scripts and didn't find anything obvious but it's entirely possible there's something triggerable hidden within there still.
Something I thought of when you mentioned the Elite bodies: During Buck's first mission, you come across some dead Elites and when Buck asks about them, Dare just replies "it's classified". I had always thought that it was about the schism, but it wouldn't make sense that she'd know about it yet. It must be a little hint towards this mystery here.
We’d have to see how the timelines between Halo 2 and ODST match up at that moment to see if it’s really feasible for ONI to have had confirmation of a serious split in the Covenant. I’m sure to some degree they’d EVENTUALLY get scattered reports about what’s going on with Delta Halo and High Charity, and they’d obviously be able to tell if there’s widescale infighting within New Mombasa itself, but to know how widespread it is beyond the city they’d need to be monitoring Covie comms to the forces inside the city, which is a link that obviously exists otherwise they wouldn’t be fighting each other there in the first place. It’s totally possible for ONI to know the moment the brutes get the word from outside to “order 66” any nearby elites, (which means the UNSC and particularly ONI have some god-tier signals intelligence btw), and news that recent would probably be kept hush-hush just by virtue of how recently it was received (even if you don’t have an immediate reason to keep something classified, you never know if one will present itself sooner rather than later, so don’t show your hand early) - it all really comes down to WHEN the brutes in New Mombasa were ordered to give the elites their walking papers and how that figures with Halo 2’s timeline of events.
It's mentioned somewhere that Brutes in the area sent there by Truth killed the Elites stationed there by Regret, as Truth has been planning the replacement of the Elites for a while. Adding further to this, it's very likely that ONI has records of Brute and Elite interaction; they likely started noticing patterns of escalating tensions between the two races as time went on.
@@fuzzydunlop7928 ODST takes place before the civil war, but that doesn't mean that ONI didn't know Truth planned to replace the elites. Honestly replacing the elites with brutes is as smart as invading Russia and starting a three front war in Africa and both sides of Europe.
might just be a nod to halo 2, since they were happening at the same time. especially to have elites as friendly's in halo 3, which came out a year earlier. best not to confuse the audience
So i found something interesting in the pre-order box for halo reach, there's a small photo of an elite with the label EXHIBIT B NO. 56 which shows a close up of their armour which has similar symbols under the armpit and above the shoulder, don't know if this means anything but thought it was interesting.
You should ask Marty, he's shown he's willing to engage with the community, especially this last year, and he no doubt had a close connection to Staten, as shown by de ViDocs
Maybe TS Eliot is a way to decode certain meanings for the glyphs, like when a book and page numbers/lines on the page/ and words in that line in a certain order give a message
I guarantee you anything, the only way to find out is on the original version of the game not on MCC. If we're to believe only a few people know/knew what this easter egg even is, 343 probably broke it by accident in the port.
I'm fascinated by the "J", here's my theory. Please bare with me, as it is 4 a.m. I believe that the J is a logo, and the same logo displayed on a skyscraper in New Mombasa. The name of that building is "Jotun." This stands for Jotun Heavy Industries. Sidenote: "Jötunn" is a type of entity contrasted with gods according to Norse mythology, which could be a reference to forerunners, or just creation in general. "Jotun" is also the name of a Giant language in d&d that they could've used instead of south african or swahili as a form of encryption for the easter egg. So this method of translating a language to braille could be using the wrong language entirely. Back to it: Jotun Heavy Industries specialized in the construction of semi-autonomous farm machinery. It sounds bland, but doing more research, they're also responsible for the design of the elephant HRVs, lasers, mutlitasking machines, and played a huge part in the harvest battle; the first major engagement between the UNSC and the covenant. Jotun designed prototypes, such as the DCS freighter named "This end up." This prototype is notable for the fact that was the only known freight ship from Harvest that was piloted by a human instead of just a NAV computer, and more importantly, the location of the *first encounter between the Covenant and a human being*. When the Covenant attacked the vessel, the Huragok (the ENGINEER) saw the prototype and later built a new vehicle type based on it as a peace offering for humanity. Brutes abused this prototype and eventually designed it for combat, making the Brute Chopper vehicle. Fun facts aside, I think it is no coincidence that this easter egg uses this mysterious "J", as Jotun's logo is identical, located in New Mombasa, and was the first documented contact between a human and the covenant. Not only that, but a human and an engineer; A company that designs prototype machinery, and an engineer. This very engineer was the first and only engineer known to have committed a violent act, and ultimately the first covenant to kill a human being, killing the pilot of "This way up." The parallels between "J" and engineers in this easteregg in comparison to Jotun and engineers is astounding to me, and I think looking deeper into this may help reveal more information!
@@tepecwho Thanks! I loaded up ODST today and can confirm that the Jotun logo is the same as the J logo found in the streets in new mombasa. Has anyone tried to look at those buildings by getting out of the map to see if there are similar engineer symbols on them? The J enigma and the symbols/covenant graffiti seem pretty separate, but something that seems to connect them is engineers. I'm not sure looking for MORE symbols is going to be helpful, but maybe there is something else to be found, as I'm sure not many people have had reason to go look at that specific random skyscraper until now. *Edit* The only other significance I can think of takes place in reach, in new alexandria. A part of the mission has the player kill banshees that are pinning down the "Golf 27" unit on the rooftop of Jotun Headquarters. This mission coincidentally has an easteregg/achievement where the player can push a hidden button, and fly a hornet/banshee through a massive building, which transforms the hornet into a pelican and a banshee into a phantom. This is useful because the pelican can fly out of the map, and the phantom can fly through buildings without collision. Perhaps there's something to be found in/around Jotun headquarters that could add to the mystery?
Red Nomster yeah definitely got totally out of map quite a few (thousands) times, mongoose-launching to the top of pretty much every possible building and all, and never found anything remotely relevant for this investigation (but is still pretty damn fun to do :D ); but it reminds me of some listing from the SGP about "which brand/logo is displayed on the buildings into which you can actually enter (into which there are actually rooms inside), I need to find that back on the old forum, but from what I remembered pretty much all the buildings with accessible rooms where Jotun buildings!
@@tepecwho Fascinating stuff! The "Y" symbols seem similar to the Asklon logo, otherwise known as AMG, which is another corporation in new mombasa. This corporation was responsible for designing military vehicles like the warthog, or transport vehicles. Asklon is part of the "Destiny Awaits" easteregg. The more I think about this stuff, the more I get the vibe that major companies known to design revolutionary technology were actually working with engineers, tapping into technology far ahead of their time, and that the easter egg could be centered around that. But, that could just be correlation, not causation
We have the keys, but no locks. Maybe the story of ilovebees and these story of Halo as a universe are the locks but the keys keep going into the wrong locks.
so i went and did that easter egg in the sunken plaza and after i clipped through the wall 3 grunts spawned that weren’t speaking english and when i killed them they all had they’re masks removed so you could see their mouths. idk maybe another piece to the puzzle?
ShadoSnake i also found a secret room next to the ONI entrance. there is a door that has a green button (normally when you open a security door they’re green) however you can’t open it. but if you glitch in with a mongoose it triggers something. i heard a beeping noise which was almost like an alarm. the only problem is you can’t leave the room. even with the mongoose right next to the door.
I think we uncovered the meaning of the glyphs.... the Huragok were just trying to write passages from the Necronomicon around the Elites to revive them so they can go kill the Brutes who are attaching bombs to their buddies ;)
I don't even know if this will be read, but here it goes... I have worked on some of the ARG projects before and can testify that searching for some of this stuff can make you question it's existence entirely, but if hunting this stuff has taught me anything is, it all exists. That being said, I have personally red ringed a 360 combing through this game. The only assumptions I have possibly concluded is within the glyphs meaning(s). The "Y" is a symbol for engineers to know that other engineers were there similar to a blank billboard. The 3 symbols are representative of the 3 major species that are present. The humans, the sangheli, and the brutes. The symbols change from more dot-centric designs to more box like designs signifying an event occurred, perhaps landing? Vergil seems to become representative of the "human faction" as his sad face would indicate that the lack of other symbols means they died. The Superintendent could also be representative of the engineers themselves, in my research no has seemed to consider how the huragok would have been treated during the great schism. Are they traitors? To whom, the brutes or the sangheli? We're they executed by either side for lack of trust? The triple Superintendent symbol could mean that Vergil has assumed total control of something, the city perhaps? Vergil may be the key to everything. Orientation has little to do with the glyphs, however no matter which way you orient a "Y" glyph, there will always be a symbol pointed to be at the top of the glyph as a whole. And a last note, the "Y" shape when inserted into a 2D triangle makes it a 3D pyramid similar to the ONI logo it's self. I no longer have the time to pursue these efforts with fervor like I did back in the day, but if my research helped there ARG's then it can't hurt to put my know-how out there one last time. If this is as big as that bungie employee says(being 4 people's knowledge only) this is going to be the single hardest information to come across. Possibly linked to the very foundation of the HALO universe. The forerunners are playing the biggest game of 4D chess that has ever existed and we're the pieces on the board.
Well supposedly it was no meaning at all. Who said it had higher meaning? I personally think the bigger secret, if it even exists, is what the texts on sand trap mean… That’s some forerunner stuff right there so it makes sense if that one to have higher meaning. Like said, if there even is any meaning.
There is type of computer programming made in the 1990's called 'J' type coding maybe that has something to do with this, I say this because mainly it uses dots and colons in the programming process, just a thought
after a lot of research i’ve done, i’ve found this might be a lot harder and more in depth than just converting it. but i’ve been wrong before. +1 for J code.
Programmer here. Never used J but after taking a look at the language and the J signs, I can’t figure out if there’s any connection. My hunch is probably not.
I don't see any other youtubers making vids on this, can you make a video on this whenever there is a big update on the project? Pleeeeeeeeeaaaaassssseee
I just noticed something while playing this game, Tayari Plaza and the Sunken Plaza have the same layout as the interior of Club Errera from Halo Reach
So I've been playing ODST for the last 30 or so minutes and I noticed something. Whenever there are a pair of Engineers and they notice you. They fly towards each other and then they come towards you, unless you're holding a Sniper Rifle. Then they freak out and fly off. But when they come near you they start flying around in patterns. As if they're trying to tell you something. Unless they're just trying to be a hard target by flying around. The fact that they come towards you must mean something. I haven't tried every weapon. But when you have an assault rifle out they fly towards you.
I always assumed it was Virgil and the other engineers giving you clues on where to go and pointing out things of importance or interest, just like how he continuously warns you when you meet the corrupt NMPD officer.
@@Halocrea because the engineers are friendly and dislike the covenant for using them, I always assumed that they were trying to help you when they could. I know that Vergil was essentially a part of the superintendent created by Sadie's father to look after her and it was eventually merged with the engineer Quick To Adjust which you save in ODST and is present in a lot of other material. I assumed the engineers were showing you weapons caches, clues, and pathways you should go to help you and showed dead elites to help show the schism forming in the covenant potentially to help the humans and elites band together to stop the covenant from firing the rings. After all the engineers are organic forerunner constructs so I'd assume they'd want to prevent the rings from firing if they could
Tubby Duck yeah you're 100% right IMHO AND in this case it means they want to show us something on Sunken Plaza, yet no-one have been able to figure it out what it is!
It's interesting that 3 seems to be a running theme (the Y shape having three prongs, three symbols on the glyphs) 3 is also an important number in dante's inferno (the cerberus, the three beasts, the three sins) which this game makes many allegories to, what with virgil guiding the rookie through hell, and the nine circles in the audio logs. Whether this is more symbolism or just a coincidence, it's interesting that much of these glyphs are in three's. Even the 7 types of glyphs mentioned in the video mirrors the other number Dante's inferno uses, such as the 7 circles of hell and the 7 terraces in purgatory. 3 is even considered a "perfect number" in christianity, which leads to halo's symbolism as a whole.
the cactus land and squid henge connection was found on the same thought pattern linking audio logs clues with verse of the book and marty o donnel just confirmed it on twitter. welp this definitely looks a good hint.maybe the same goes for dante's inferno
My 2 cents: So, i looked into the verses of the TS Eliot poem. just cuz. and i think I've found a connection to the glyph's/graffiti maybe. (probably not) Something about the wall at 18:12 that changes textures and has the number 4 on it stuck with me. - This is a part of the 4th verse of the poem "The eyes are not here There are no eyes here ... Sightless, unless The eyes reappear" I cut out some other lines. but i really feel like the poem serves as a guide for this. In other stanzas there's other possible graffiti references. "Glass this" - Verse 1 - "rats' feet over broken glass" "Remember Reach" - Verse 1 - "Remember us - if at all - not as lost" "Militia aint worth spit" - Verse 3 - "Lips that would kiss" (its a stretch on this one) "Twilight of Man" - Verse 4 - "Of death's twilight kingdom" Also, the "FASCISTS" grafiti is in an audio log that references Kikowani subway station, where you found more glyphys, I wish i could add more. and lets be honest, this probably will lead nowhere. but figured I'd share just in case
If nothing else, it's a good thought, with a bit of low level research behind it... I personally think that everyone is looking for some hard explanation, when your simpler research and theory, seem to have as much merit as these years of work these guys have been doing... I mean, we know so much right now, that any little theory could be very possible, and to be honest, knowing what I know from the books and games, the clues are probably so easy to guess that nobody sees what's under their noses... However, I must state that I haven't played this particular game, although I have played all the others, so I don't know anything about those conspiracy theories, as relates to this game in particular...
From the first accessible "J" sign to the last; could it be notes to play on a string instrument like a guitar? Reading left to right or perharps in reverse sign by sign or the whole thing in reverse? Or traditional south african instruments or perharps ones used to create Halo ODST's soundtrack? Perharps the, COMPOSER, O'Donnel is one of the four people??
John Freeman if you notice, the “J” symbol is the same logo on the “JOTUN” building. i tried solving it with binary (but using the dots as zeros and the spaces as ones). 2 of the 3 codes both start with J. The odd one out starts with a “-“. One of them also has a “T” as the second letter. idk what it means but after the J and the T it’s just a bunch of nonsense.
What if - stay with me here - The Engineers have a sort of hive-mind like the sentinels and this is their form of instructions for the rookie to free them or instead of freeing them they're trying to connect to Virgil to by sending him instructions? (PS please try and see if there are any Virgil cameras near the glyphs) one least edit before I sleep, could it be possible for an AI (Virgil) at the scale he works on to use forerunner technology in his creation/utilization?
I think they could be trying to connect to Virgil the superintendent of the city but I also think they are trying to hide this or something from the squad and we see this at the end when Johnson interrogates Virgil.
Hey! Just to fuel your paranoia even more! Was watching YOUR VIDEO of the surviving for 24 hours in firefight from March, and noticed that when you found your way out of the map in the nightime version of crater, not only were there more of the glyphs out in the streets you could access, but you kept hearing eerie voices in the background audio. Maybe there's something there to look for there? Side note if I missed you already mentioning this in the video feel free to crucify me I am like 2 iq most of the time.
A bit of potentially useful lore context: Johnson's interrogation of Vergil continues after that cutscene ends. In that exchange, Vergil reveals that the Huragok want the Covenant to fire the Halo Array, because then there will be nobody left to enslave the Huragok, who will survive because they're technically computers. Edit: Also, the original purpose of the Keyships, such as Anodyne Spirit (Truth's "dreadnought"), was to repopulate the galaxy after the firing of the Halos. So if the empty circle is a Halo, it tracks that the Y-shapes next to it are meant to represent Keyships. Edit 2: Phrasing.
@@KidCorleone_ If i remember correctly, you learn through all the audio logs for sadies story that there was a bunch of dirty cops in mombassa and it was actually them that triggered the flash freeze mechanic down there (thats meant to put out fire)s to kill her father because he had a very close connection to Virgil/the superintendent....but it has been quite sometime almost 11 years since I've watched/listened to the audio logs so I could be wrong
@@dyllanfellows9051 Yes, the police commissioner is corrupt and because of earlier events hates Sadie and her dad (her dad also runs the Superintendent), he has his dirty cops trigger the fire suppression system to kill the dad. If you have 29 of the audio logs unlocked the cop in data hive actually opens the room where you can see Sadie's dad dead covered in ice, after you see her dad the cop tries to kill you.
Like many of us in the Halo community, I started playing Halo as a kid on the OG xbox. I have been on this ride ever since. I read as my extended lore as I can and just absolutely love the Halo universe. I'm now 31 years old with a 3 month old daughter and don't have the time to investigate/participate in stuff like this anymore. It's people like you that enable me to follow along with the lore on deeper levels. For that, I want to wholeheartedly thank you for documenting all these findings and taking me along with you on this journey. Subscribed. I want to hear the end of this easter egg that has evaded us for so long. Good work to all 3 of you.
Thank you so much for your kind words; as this video was for us a way to share our journey through this, more than just saying "they exist", I'm genuinely super happy you felt it that way!
Okay I'm going to try to solve this. ODST has been my favourite game for so long and I still NEVER tire of the game. I'm super excited for the PC port and I have nearly 100% the game 3 times. It's an amazing game and I'm super excited to get started on working this all out.
Okay.. I'm obsessed with this now.. I'm gonna be up for like 4 days straight with string and pictures on my walls and bottles full of piss.. wish me luck. 3 WEEKS LATER EDIT: I eventually came to the conclusion that parts of this game had to have been broken in the port and the only way to solve this may be on the original 360 release (if it's even a thing at all) and I have neither a 360 or the original ODST. So, unfortunately, the princess is in another castle.. (Yes, this edit is also posted in a reply to another comment reply down below as well)
@@JayVeTV nope.. I tried for hours and hours in MCC. I eventually came to the conclusion that parts of this game had to have been broken in the port and the only way to solve this may be on the original 360 release (if it's even a thing at all) and I have neither a 360 or the original ODST. So, unfortunately, the princess is in another castle..
I have two theories either 1: you have to play a specific audio log at a certain area (like number 23 with the glyphs in the video also shows a sad super intendant, play it in the engineer courtyard with the sad intendant. or 2: you have to collect each audio log in a specific order, and the glyphs tell you somehow which ones to get
@Abraham Darwish I was just pointing out that in Kenya, they speak Swahili and if there was any useful information out of the dots, people might be decoding it in the wrong language.
Maybe it's a combination of multiple languages because it's 500 years in the future and language has undoubtedly changed quite a bit between now and then.
@@autumngottlieb3071 In Sadie's story, a woman speaks Swahili, saying to the butcher, "Asante, asante sane," which roughly translates to "Thank you very much," in English.
Man, especially with that elite glitch this feels like the whole "mew under the truck" mystery, where no one quite knows what's going on. Although here we know *something* is for sure...
CamoKid would’ve killed it if they had an actually multiplayer. Everyone wanted to be an ODST. And to be playable brutes. Really fucked the game not putting a real multiplayer in the game. I know people including myself are replaying ODST, but it’s a valid criticism
@@Myname8315 ODST is my favorite halo game honestly, and even I could admit that an ODST squad of 8 vs a brute squad of 4 or something like that put into multiplayer sounds way better than recycling Halo 3s
As to whether this even gets seen by ol' Rocket Sloth I am unaware, as it is both a relatively 'new' video still and whether or not they actively read through the comments. Seeing the name 'Secret Glyph Project' is a trip down memory lane, and I was very pleased to see the mention of the Dead Elites animation as I happened to be one of the two to originally find it, being 'odst glitcher' back in the day alongside a member of that community called Scatcycle, or the 'SGP KIDZ' as we basically were back then. It wasn't so much a 'scary' thing as it was exciting to have came across something at the time so massively new where there was to be fair not all that much, people theorising about the 'Super Glyph', finding new ones or just trying to figure them out. And we very much almost missed it at first because the only reason we even found it was courtesy of me being teamkilled while carrying a rather large amount of grenades at the time, then having it blown up wherein one of the corpses just happened to stand up and I only caught it having been blown up in said explosion and catching it while spectating Scatcycle (I'm not going to shorten his name at any point.) Even he originally did not see it prior to me making a thread about it which can still be found albeit god I can only imagine how 'bad' it is to read these days with 11 years since then to actually not do 'leetspeek' and whatnot. The most confusing thing about the discovery was how little sense it made as it was found by I believe ColdGlider or Imppa that not just were they not possible in Halo 3 likely pertaining to the fact it basically is just an elite holding a weapon model which is anyone playing as an Elite, but that the model took up a noticeable amount of space in the game engine files so why they kept it there was questionable, and like with everything else about it I believe led to nothing. It was discovered by Scatcycle and two others after I had moved on from SGP that it could also be done with ODST's and I want to say even Cops too done in the building that the Kizingo Boulveyard 'Gauss Turret' is located on. Similarly it was based on just sheer damage done to the bodies that triggered the animation, if you blew them up and they did not stand up but you melee'd them there was the possibility of them to then trigger it, though if it didn't work on the first melee it didn't happen with any follow up ones. T'was a shame to see no mention of 'Bumping' in the video at any point, as it might have helped with the 'Mirror Courtyard' as opposed to launching out and above the map. Edit : Also if you want a fun pasttime to work on, you can try to get the Assault Rifle on Lost Platoon and get it back into the map to get a kill with an Assault Rifle in Firefight.
Hey ODST Glitcher, Tepec here, glad to see you're still around and of course I couldn't talk about the mysteries of ODST without talking about all the crazy theories and findings of the SGP! If you're using Discord, Scatcycle and I are involved amongst many newcomers on the Rocket Sloth's server on this "reignition"! (Also, I didn't talk about district bumping because by going out of map you can preload the districts which has basically the same effect but in a 'easier to manipulate' way, especially on MCC)
@@Halocrea Not like there's all that much I could get involved in that wouldn't likely be known already in the 'Re-ignition' of the ODST searching, as the only two things I really ever found outside of randomly glitching into blocked off doors via the old Theater tricks was the Zombie Elites as well as the Assault Rifle on Lost Platoon which is less of a glitch and more a leftover asset from Uplift Reserve. Understandable, the amount of glitching I've done in ODST on MCC is minimal more in favour of the ol' Speedrun and LASO Achievements on it, though it was nice to see some of the classics like the Kizingo Boulveyard one in the video too.
Hey man, Imppa here - so happy to hear from you! Such good memories you're reminding me of. And don't worry, I at least got over the leetspeek pretty quick even back then. I think. :D Hope you're doing well! LltSGP!
BakuBakuFactory Tepec here, just jumping in to say I hope you're doing well, and saying your nickname is mentioned both in the intro of the video (hope you saw it 😄) and regularly mentioned on the discord server as one of the key members of this all. I was asking CIA if he got news from any of you before working on that video, and now reading you guys' comments here and there (and Scatcycle even joined the discord server) is great. Hope you appreciated the video and hope it was up to the SGP's expectations!
I was thinking they literally pointed to something, which seems like the case for some areas, at least. Very curious, I hope we get an update on this. I wouldn't mind dedicating some time to it myself.
Something weird I noticed about the glyphs is that some of the symbols look like rooms with corridors, and the circle in the middle resembling the player. Maybe it’s a map for things out of bounds? Especially after the symbol changed.
EDIT: I’m playing ODST right now, and I’ve just noticed something that may line up with my theory: there are doors in the New Mombasa streets, these doors are locked and have no way of opening, HOWEVER, some of their door controls appear green. Usually, the locked doors will have red lights on them, but some have green. Thoughts?
@@vvanderer2287 one of the comments or replies I saw when looking through the comment said that he used a mongoose clip through one of those doors and beeping sounds starting playing and he couldn't get back out even with the mongoose still at the door EDIT: The comment that the reply is in is a comment made by Aaron Palpatine
Brady The Nerd then perhaps I may be correct. That one time sloth exited and something changed on the map, right? Therefore there’s got to be some sort of order to these symbols. We’re onto something
Maybe the glyphs are the Engineers trying to communicate to other Covenant that the Great Journey is a lie without being caught. A few things stood out to me (I only just heard of this and am in no way affiliated with the project): - Superintendent (humanity) in the Y glyphs (FR dreadnoughts): Could mean that the Engineers know that humanity is inextricably tied to Forerunners - Y glyphs around the dead Elites - Could be the Engineers saying "you'll all end up dead if the rings are activated" - Why would the glyphs be only visible with the VISR turned on? Maybe it could be that the VISR shows parts of the light spectrum Covenant species eyes can see but humans naturally can't
Wow this is my favorite game, and its suprising to see so much I've missed, I'm glad someone took out the time and effort to point this out, hopefully will get it solved soon
I have often wondered whether each individual set of dead Elites has their own story - they are murder victims after all, and ODST has a mysterious noir feel to it, so it could be that you are supposed to investigate their murder and bring the Brutes responsible to justice.
Hmm. 4 player co-op. 4 Bungie developers knew. 4 is the symbol. Sigh. I'm guessing this is an Easter egg pointing to Halo 4; the original Bungie script for where the franchise could potentially go after Halo 3. Check out the Marathon games as well, in case there's anything in those. As for the glyphs in Sadie's story, I do find it amusing that Circle 8 Arc 2 has the glyphs, and talks about fallen heroes, being taken out be sniper nests, and the Public Service Announcement (propaganda), and the final audio log, Circle 9 Arc 6 again talks about fallen heroes, and the Office of Naval Intelligence. I'm surprised there's no Circle 4 Arc 4. I'm also surprised that Bungie didn't leave the Audio logs grouped into 7 Circles, or have an Arc 7. No doubt this secret requires 4 players, and possibly a specific date to be played on as well to unlock those doors. The fallen heroes could naturally be the Elites? These videos could just be the Engineer perking up at mentions of telling the truth and investigations. I mean, if I was writing this thing, I'd want the players to start investigating near some train stations, or near NMPD HQ, or Dare and ONI, but whatever. Hmm. 7 Halo rings + 2 Ark Installations = Circles: 9? 9 Circles (Halos) + 6 Arcs (Arks)? 9 Halo Installations plus 30 Shield Worlds?...Wait. How many of those things did they manufacture again? I know the likelihood of stumbling across three Halo rings in the Orion Arm of the galaxy is infinitesimal if they're spread out equidistantly, and that's where the stage is set... Possibly need to check the difficulty as well. Easy, Normal, Heroic, Legendary difficulty 4? 4 player co-op Legendary on the 4th of April some year ending in 4? 2004 perhaps? Going back to the Halo 2 ARG and the time-travelling AI and her audio logs? 2014, which would have been the sensible release date of Halo 4? I don't know. The terminals in Halo 3 changed based on the difficulty. I don't really remember this discussion about the Halo 3 Glyphs too much. I remember seeing that nobody had any answers back in the day, hearing that the Elites were killed by the Brutes in advance of the Great Schism, and trying to get into that little area on the map that's marked as playable, but is completely locked off because I was completely lost again. Oh well. 12 Dead Elites: 8 Minor, 2 Ultra, 1 Major, 1 Assault. Hmm. Found in Sector 6. Yeah, I got nothing, other than this is something the developers definitely wanted you to take note of, otherwise these would be hidden throughout the game, and not be anywhere near your starting location. I did try to see if there were any Elite bodies hidden in the background of the original trailer for Halo 3: ODST, but, it doesn't seem like it. All I noticed was VERGIL complaining about parking violations, structural code violations, people not recycling their waste properly, and getting a search terminated by ONI, before finally recognizing that no, the Rookie is very much alive by the drop pod door blasting into a city camera. I did wonder why we were fighting the Brutes back at the time, though. They look way more threatening that Craig.
@@autumngottlieb3071 When did that take place anyway? Before or after the Karen Traviss trilogy? I'm sorry, but an advanced and honourable warrior society is _absolutely_ going to have high quality chefs, engineers, medics, and doctors, and keep it clean. These jobs may all be assigned to their wives, but let's face it, the Japanese were the basis for the Sangheili, so saying that they don't know medicine or find it dishonourable is bullsh*t.
@@3mpt7 I'm fairly certain that out-of-universe, that was in the lore before 343 made the biggest mistake in the history of the franchise by hiring Karen Traviss for the Kilo-Five trilogy. Karen Traviss wrote the Sangheili as if they were completely incompetent in the post-war era, but that's a separate conversation. We do know that by the time of Halo 5, there are medics in the Swords of Sanghelios. And none of this is to say that they didn't know medicine, because Covenant ships did have medical facilities, they just didn't do it for themselves.
@@autumngottlieb3071 Well, it wasn't just Karen Traviss. From her previous work in Star Wars, she admitted that she never plays the games or reads the other books herself, because a) she wants to get inside her character's head, and b) she views the released media as propaganda, due to her time working as a war journalist, and interviewing actual soldiers versus what's being put out there. Unfortunately, in fiction it's the other way around; what the developers or marketing team say in person is likely to be problematic due to legal issues, what's published is verifiable fact. So, if you want her to write a close-knit team of soldiers, prevailing against the universe, excellent! She has you covered. If you want her to actually think about the bigger picture, and not be completely and utterly biased in defense of her characters, or soldiers, with the occasional musing of 'We couldn't have done anything else. We had to survive, so they had to die'...well...nope. Not happening. She's too entrenched in the minds of her soldiers, and things like 'Kamino's a waterworld. It could never produce more than three million clones to fight across the entire galaxy'. Yes, and Coruscant should be a molten pool of boiling lava, due to the excess heat of city wide planet, Karen. What's your point? Ahem, anyway...thanks for the quick response. It's been tough finding people who can actually grasp on to the idea that canon changes behind the scenes, and often when that happens during the development process, the later content doesn't match up with everything that's occurred before. Honestly, I find the idea of the Sangheili having a Red Cross organization interesting. I mean, the very name Sangheili sounds like sanguine (blood-red, to do with the ancient idea of the humours in medicine), heili (most likely to do with Helios, Greek and Roman god of the sun, keeper of oaths, and 'all-seeing' visage, but also possibly a reference to a double helix in DNA). There is _no way_ these guys don't know about blood, war, oaths, and medicine. At the very least, they might consider it more honourable to die by an enemy's sword, but I seriously doubt they'd let anyone die of infection. That might be where the whole snafu with 'they don't treat their wounded' comes in. Better to fall on your sword rather than be taken out by a parasite. Edit: As for Troy Denning, I can still pinpoint where the New Jedi Order fell apart. His Dark Nest Crisis wasn't too good either. He actively likes taking people on dark and murky journeys, which link back to the past (tying the prequel Star Wars and the post-New Jedi Order Star Wars together). Think about Luke Skywalker being shown Padme's effective murder by Anakin Skywalker/Darth Vader by R2-D2...and then finding that it has _nothing whatsoever to do with the actual plot or circumstances, other than to drive him deeper into turmoil). That's the kind of stories he likes to write. Aaron Allston, Michael A. Stackpole, Kevin J. Anderson, Kathy Tyers, and Timothy Zahn were the ones you wanted to nab from the Star Wars franchise, if they were planning on keeping the spirit of the Bungie era alive. Ah well. Beggars can't be choosers here. It's not exactly Star Trek. There never was much worldbuilding or philosophy. I view hiring Greg Bear as the biggest mistake, honestly. I read his Eon. You need someone like Robert A. Heinlein.
Man I love ODST. I played it for the first time literally last week and it’s definitely one of my favourite of the franchise. Exploring the city with the somber halo music feels incredible. Also something about feeling less powerful than a spartan made me really think about my options when entering fights ie, it’s the only halo game where I legitimately used the visor zoom feature to good effect. Now that I think of it it may actually be my favourite.
Everyone is talking about this, but then something popped into my head: Bungie, who made ODST, were *obsessed* with the number 7. Like I even recall the Halo 3 credits that played, the coords of the camera was like 7.777, like that dedicated. Achivements, the marathon symbol. 7 halo rings, etc. So makes me wonder: What does the number 7 have to do with any of this? The "J" posters? The glyphs and all of that? And more importantly: Where is 7 involved in this hunt?
This comment has exactly 7 likes so I cannot like it, but I do want to support your theory that 7 is involved. 7 is always involved where Bungie is concerned
There are 7 stones at "squidhenge". My thought on that however are 6 stones represent the engineers that died freeing the one engineer that fuses with virgil, which is why the 7th stone has a sad face on it.
Me: hmmm it definitely involves four people because of the number 4, yes, science. The community: deciphers codes, bungie employees watching, shows things I have never seen before.
We know for sure a few differences between OG ODST and MCC ODST, one being quite big (a screen in the 30th audio log showing up on MCC but not in the original game, and that screen says "Where are you Sadie?" and that's interesting because that's the only known occurrence of Vergil talking directly to Sadie, not using a quote from another character), so I just hope that it does not mean the unsolved EE is broken on MCC :/
I really don't think so, the only "broken" game that was in the MCC was the original Halo. Though, it isn't their fault as it's a remaster that used code from the original Halo CE pc port, which was mangled by 2k during development.
@@godsgreatestmistake8013 There are actually quite a lot of differences between OG games and their MCC counterparts and in these differences there are some bugs; most of them are minor (like the falling animation bug on Reach), other can be major (Halo 2 online coop crashing a lot at cutscenes), and we already know there are glyphs and audio logs differences between OG ODST and ODST MCC.
Is Squidhenge some sort of map? Each pillar represents a building or sector of the city? The one with the sad glyph might be a specific location? Might you need to jump into Firefight to discover more?
Which is why apparently the glyphs have no meaning. There’s an hour long presentation that Marty alludes to and I listened to it. He highly recommended doing things like this and then we, the fans, would attach meaning to it all
Heya, Imppa here from SGP. Thank you for this video. It means a lot! And, talk about the feels when a video just pops up in your feed, and in the title is the name of the small community you treasured as a young teenager. Oh man.
These symbols have been around since CE. They're on the rocks on the level Keyes. To this day, I'm surprised no one has ever pointed them out. Edit: if anybody sees this and decides to check it out, iirc they are not on the mcc. I remember seeing them, or something similar, on the original xbox CE game. I remember this because I spent hours as a kid looking at them. It's during the part where you are outside and the covenant are fighting the flood, it's on the rocks
I honestly really wish I had the ability to play online, because I would absolutely love to come and help you guys try to figure this out. Halo 3 ODST was amazing, and I love trying to solve mysteries like this.
I love this video, and I hope there is a follow up someday soon! One detail I wanted to add, just in regards to lore, at 25:40 you said the artifact was the reason Cortana was able to direct the Pillar of Autumn to Halo, and in game lore maybe that’s right (Game lore and book lore don’t line up between the Fall of Reach and Halo Reach, so that’s why I specify), but in book lore Cortana gets the coordinates for Halo from an artifact Blue team finds in Cote D Azure (this is the same planet over which Commander Keyes successfully executes the Keyes Maneuver, chapter 17 I think in Fall of Reach). Just a minor addition, thanks for the mystery!
Even if this mystery was just a stupid marketing campaign for Reach or Destiny, this is what game/level design should be like. The fact that people are still drawn to this after all this time is REALLY good world building. It draws players back in to spend countless hours in the game for days on end. The dark streets of Mombassa with the soft lonely jazz already tells a story by itself, then you have the rookie, the rookies squad, sadies story, and this big mystery. This game is a picasso of story telling. It shows that you can have more story telling (and sometimes more effective forms) than just boring and confusing dialogue (halo 4 and 5). This is definitely one of Bungies best works of art, and should have inspirations from it used in other video games.
You may want to play on the 360 version as some things may have been missed being ported over properly like the very well hidden REX EE on halo 2/halo 2 A
The REX easter egg on top of the tower in Halo 2's last level is missing on MCC? You sure about that? There's no achievement for seeing it, but I can't imagine why it would've been removed from OG graphics.
QuintessentialWalrus they didn’t remove it from the og graphics but they did forget to port it over to halo 2 A as it was a pretty well hidden EE. If some things were not known by 343 at the time of porting halo 3 ODST they may have been missed, broken or forgotten
This is random but has anyone ever played long night on solace halo reach, and when you leave the bridge of the Corvette and go through the room with the turrets, a squad of covenant come out of a door you cant access, I through a grenade and it entered the moment it opened, and then jorge had dialogue saying "that was very convenient noble 6" in a voice that sounds like he's next to you instead of over the radio, then shortly after a ultra will spawn out of the door
I'd like to add that looks like I somehow managed to despawn all doors that you can clip through with the Mongoose. I have images of it and I have a vague idea on how I did this.
I feel like virgil has something to do with it because he was from what I remember connected (something like that) to the super intendant. Unless im completely wrong. I haven't played odst in a long time so idk that's just my theory
Edit: after reading more comments and refreshing my memory, I think you were right. Vergil is in fact a sub-routine of the Superintendent specifically designed to help Sadie, since she was the daughter of the creator of the Superintendent. Every time I mention Virgil in my comment (with exception of Sadie's part), I meant the Engineer who took control of him after Sadie was gone. The Superintendent was the AI running the entire city of New Mombasa (the massive server you go into during the mission Data Hive), and Virgil bunkered himself inside of the server to finally escape the Covenant once they landed on Earth, so he started to use the AI to help Sadie (in the audio logs), then Veronica (shortly after the drop), and finally the Rookie (he's using the Superintendent all throughout the game changing traffic signs to say "this way" or "wrong direction" to guide you towards the objectives when playing Mombasa Streets)
Read new blood it brings up a lotta good lore for Vergil, the engineer took in the super intendent in his personality in fact the engineer was teamed with saidy as his handler because the super intendent was also programed to watch over her
Maybe this is all connected to the portal in Voi? After all, the forerunners made the portal and the engineers probably already knew or felt something.
Wow this is great! As a big fan of Easter Egg hunting across many games, this is some really impressive and well compiled research, and you dedication to finding whatever answers may be out there is admirable. I think the most notable glyphs are definitely the Sad Super, Triple Super, and Halo ones. The ones found in the legendary ending are also interesting to me, though it's hard to argue the weight of their importance when they are so far removed from all of the others. ODST for the MCC has come to PC since this video has come out, I'd love to see another update video on this mystery in another month or two, possibly digging a bit into the game files. While I am generally not a fan of finding answers this way, and I would truly love to see the community solve this in it's intended manor, I think 11 years later it's a fair source to look into. Hell, if we're straight up emailing old Bungie Devs for hints and validity, I'd say looking at the code they've written isn't too much of a stretch. All in all though, this is the kind of shit I live for in gaming. This is what turns the Halo fanbase into the Halo community, it brings us together all of these years later and fills us with that same sense of wonder we all felt when we first swept the streets of New Mombasa. Again, great work on finding what you have and putting it into a video for us all to enjoy and further speculate about. I'll be on the look out for when we no doubt find the solution, and it's look like that will be sooner than later at this pace.
I've gotten into a weird room, today, like an hour ago. I watched this vid awhile ago but I didn't think I might actually find anything of any importance at all but I did get in one of these locked court yards. I was looking for audio logs and secret areas when I found a security door that would normally be locked but wasnt, infact it wasn't there. Inside it was kinda empty I figured I'd just come back to it later to get a closer look but when I just now came back as I've been in the same game the whole time the door was now locked shut. Idk if it's random but I think if it were I would have noticed it as I have un-holy amounts of time spent in odst's campaign. Idk how to explain the area other than to say its in bucks beginning campaign mission where you fight hunters, it's not a very good description but it's the best I've got for explaining the location.
God i remember being like 11 and drawing all those glyphs down hoping to figure them out, spending hours in odst trying to solve something I didn't even know I was trying to solve.
I remember as a kid I did that mongoose wall clip in that part of the map just messing around. Of course I had on visor mode. Upon coming back out and seeing nothing on the walls scared the hell out of me. Despite it not being a horror game, ODST’s New Mombasa really did give me some major creeps and spooks.
So I actually investigated the sunken plaza and discovered that you can get some of the textures that appear on the wall disappear, I got the red texture on the back wall to disappear and then got the top of the triple super glyph to disappear. I think there are triggers around the map that if you hit within a certain time frame will unlock, or open some doors. I can't be sure though.
Doesn’t really make sense for the J signs to be braille because there in seemingly inaccessible places and braille is meant for you to read by touching not looking at it.
Honestly, I had no idea how mysterious and atmospheric this game was outside of its already atmospheric main story, this is really cool. I’m gonna go roam Mombasa looking for these
At the 25:00 minute mark in the hall way you see a poster that says Ashlon. It has a similar shape to the Y symbols. Definitely something to look into.
24:44 could be related to the medical engineers, they exist in the novels, similar to regulars, but smaller and greenish. Or maybe it doesn't have anything to do with.
The first novel that had those was Last Light, which came out several years later. Then again, that doesn't necessarily mean the idea didn't exist internally in 2009. Maybe they always had it and didn't find a way to use it until 2015.
Given Marty's recent tweet, in The Hollowed Men poem right after the cactus land is mentioned it talks about raised stone images recieving a dead man's hand, which makes me think about those elites facing the squidhenge pillars. I dont know if it involves the bodies but squidhenge is definitely important
Yo I just played through the campaign on legendary and I found a few that weren’t mentioned. Lots on kikwani station, but most importantly IN THE LEGENDARY ENDING OF THE GAME with the prophet of truth. Please like so sloth sees this
Rejected Shotgun already did and didn’t find any scripts. He did say though that something could be hidden in the files. He also found the file names for the glyphs.
When looking back at some trailers from odst in the past I've also noticed the superintendent symbol but also some "glitches" that provide codes and even at the end a frame where we can see something but I'm not sure what is it
Something about those J signs seems odd though. Like they DO belong in the city. It's not like the electronic signs that Virgil can change to be important signals, they were made by humans, installed by them, etc. In such an in-depth Easter egg including living super-computers, AI, symbols made by those living computers, etc, it just feels like it doesn't belong anywhere in this info, like it is its own thing. Virgil/the engineers certainly arent changing them to mean something like the electronic signs
I do completely understand why you think they are important, and I by no means meant to insult the research you guys are doing. Everything feels like it's a clue when you're looking for any info, I completely understand that. Keep up the awesome work!
ok hear me out, its only a theory, but remeber in the Sadie audio logs when Virgil is revived? and how.... Virgil somehow glitched and wrote some of their glyphs, as you stated, what if the end goal is to find Virgil and save him o.o like the REAL Virgil, the city, another creepy thing ive notice is the surveillance cameras track your movement so i think Virgil is still around activly watching you, and at times i swear he says sarcastic things depending where you are. maybe if we figure it out the whole city will change into something or even cooler, a hidden cutscene for Sadie's story :O i also checked firefight, you arnt even in sector 4, you in sector 5 (the mirror version) so the reasoning for the ability to enter the building is even stranger! LONG LIVE VIRGIL!!
Great video mate, I loved the old tricking days at High Impact Halo. I even got to play in ilovebees a little bit, I can confirm though that there's likely very little if anything involving that that would connect it to ODST. The biggest "connection" I'm seeing here is that this is Joe Staten's baby, and if you read Harvest (oh and the Cortana letters prior to even Halo 1 mention TS Eliot) his novel you find he really loves AIs, and this was back before the 343 era. I saw... gosh what's her name, sec. Karen Traviss, her ODST trilogy novels (and her Halo Legends short story dealing with Cortana's time spent with the Gravemind)... she too loved playing with the AIs as characters, and I can remember if it was Joe or Frank that said she'd be great at writing AIs, babbling sorry. My takeaway always was (while not fully solved) that the huragok are intensely chatty and resent the Covenant for being "incorrect," (PLEASE read Contact: Harvest and Traviss' novels) and were more easily able to "chat" with human-based AIs (which Halo 1 Remake's terminals implied, as well as a lot of 343's new expanded lore). That said, Vergil/Quick to Adjust seemed very interested in Sadie and the Superintendent, who also had a mutual connection. I'm guessing the entire thing somehow wraps around the huragok and the Superintendent's experiences throughout ODST's content, and we may never crack the code so to speak but I just wanted to throw those story-based nuggets back out there. Take care all, be safe
Something interesting to note here: the Sangheili that rose up from the dead were each looking at a specific stone tablet
Also they don’t reanimate like if the were coming back to life like when you kill the arbiter in halo 3 they seem to just rise up like a mummy coming out of a coffin or something. Creepy
Maybe you need to get 4 more elite bodies so they all face a tablet
it would be interesting if you brought 3 more elites and see them face one of the tablets
@@alexweber4283 Yeah.... Like something was controlling them....
Like.... Maybe a supercomputer? A LIVING supercomputer who wasn't able to decipher and decide how living movement works? Trying to give an ODST A message.
Just in case you folks didn't know: Gamecheat13 debunked the corpse thing on his Twitter.
To sum it up as well as I can: too many ragdolls causes some of the ragdolls to be forced into some animation to save on performance, but the elites in ODST only have their "idle" animation instead of any death/corpse animations, so they just use those.
I took the liberty of looking into the mombasa_streets map file and found some interesting things about the glyphs. It seems like you guys are right about the Halo ring but the names give another possibility to the origin of the glyphs. In the files, the glyphs are labeled as follows:
super_glyph
super_glyph_halo
super_glyph_sad
super_glyph_small
graffiti_covenant_glyph_1
graffiti_covenant_glyph_1_blank1
graffiti_covenant_glyph_blank3
graffiti_covenant_glyph_blank3_small
graffiti_covenant_glyph_2
graffiti_covenant_glyph_3
graffiti_covenant_glyph_4
The file names seem to indicate that these are created by the Covenant occupying the city and that the circle you found is indeed a Halo ring. I looked through the scripts and didn't find anything obvious but it's entirely possible there's something triggerable hidden within there still.
Channats he did
Is it possible to look at what is the trigger for the appearance of the triple superintendent at 18:10?
What about the wall in the sunken plaza that changes textures?
What are you some kind of data mining archeologist? Also, love the mods
God damn dude RJ still doing God’s work out here
"The number 4 in the wall, what does it mean?"
Developer: "For some reason if we removed that texture the whole game would crash, so we hide it"
Sounds plausible in the halo engine tbh
The engine is held together with hope and bandages
@@bug_stonkin_wess1221 I thought it was held together with duck tape and glue
@@nightfurynick998 that's too reliable lol
@@bug_stonkin_wess1221 dern, your right
Something I thought of when you mentioned the Elite bodies:
During Buck's first mission, you come across some dead Elites and when Buck asks about them, Dare just replies "it's classified". I had always thought that it was about the schism, but it wouldn't make sense that she'd know about it yet. It must be a little hint towards this mystery here.
Thinking boi They very likely did.
We’d have to see how the timelines between Halo 2 and ODST match up at that moment to see if it’s really feasible for ONI to have had confirmation of a serious split in the Covenant. I’m sure to some degree they’d EVENTUALLY get scattered reports about what’s going on with Delta Halo and High Charity, and they’d obviously be able to tell if there’s widescale infighting within New Mombasa itself, but to know how widespread it is beyond the city they’d need to be monitoring Covie comms to the forces inside the city, which is a link that obviously exists otherwise they wouldn’t be fighting each other there in the first place.
It’s totally possible for ONI to know the moment the brutes get the word from outside to “order 66” any nearby elites, (which means the UNSC and particularly ONI have some god-tier signals intelligence btw), and news that recent would probably be kept hush-hush just by virtue of how recently it was received (even if you don’t have an immediate reason to keep something classified, you never know if one will present itself sooner rather than later, so don’t show your hand early) - it all really comes down to WHEN the brutes in New Mombasa were ordered to give the elites their walking papers and how that figures with Halo 2’s timeline of events.
It's mentioned somewhere that Brutes in the area sent there by Truth killed the Elites stationed there by Regret, as Truth has been planning the replacement of the Elites for a while. Adding further to this, it's very likely that ONI has records of Brute and Elite interaction; they likely started noticing patterns of escalating tensions between the two races as time went on.
@@fuzzydunlop7928 ODST takes place before the civil war, but that doesn't mean that ONI didn't know Truth planned to replace the elites.
Honestly replacing the elites with brutes is as smart as invading Russia and starting a three front war in Africa and both sides of Europe.
might just be a nod to halo 2, since they were happening at the same time. especially to have elites as friendly's in halo 3, which came out a year earlier. best not to confuse the audience
So i found something interesting in the pre-order box for halo reach, there's a small photo of an elite with the label EXHIBIT B NO. 56 which shows a close up of their armour which has similar symbols under the armpit and above the shoulder, don't know if this means anything but thought it was interesting.
The Elites often put Forerunner glyphs on their armor for religious reasons. You can see it on in-game models for armor and weapons
You should ask Marty, he's shown he's willing to engage with the community, especially this last year, and he no doubt had a close connection to Staten, as shown by de ViDocs
MARTY JUST RESPONDED ON TWITTER "Is it time to unravel the mystery of the land of cactus" with a picture of a Super glyph!!
@@CedricJourdainB OMG shit is going down!
@@CedricJourdainB I wonder if he's actually referring to Cocytus, the ninth circle of hell in Dante's Inferno where he and Virgil were placed.
@@CedricJourdainB land of the cactus is probably referring to TS Eliots "cactus land."
Maybe TS Eliot is a way to decode certain meanings for the glyphs, like when a book and page numbers/lines on the page/ and words in that line in a certain order give a message
How disappointing would it be if this was just some massive in-game marketing campaign for Destiny?
Honestly, that’s probably what it is.
I'm not familiar with Destiny but what if we check Destiny maybe there could be some hints in Destiny idk
Well if it is some big secret oy 4 people know. Even if it is for destiny it would still be awesome to figure out
That would be hilarious.
I guarantee you anything, the only way to find out is on the original version of the game not on MCC. If we're to believe only a few people know/knew what this easter egg even is, 343 probably broke it by accident in the port.
MARTY JUST RESPONDED ON TWITTER "Is it time to unravel the mystery of the land of cactus" with a picture of a Super glyph!!
Link?
Wrong game. This is Halo, not Zelda
Link?
He just retweeted a big clue. He said "Still having fun whY :(" the Y is capital on purpose along with the sad face so that must be the start of it.
This means that Marty is in on it. He referenced that TS Eliot poem when talking about the glyphs, which means that TS Eliot is part of it.
I'm fascinated by the "J", here's my theory. Please bare with me, as it is 4 a.m.
I believe that the J is a logo, and the same logo displayed on a skyscraper in New Mombasa. The name of that building is "Jotun." This stands for Jotun Heavy Industries.
Sidenote:
"Jötunn" is a type of entity contrasted with gods according to Norse mythology, which could be a reference to forerunners, or just creation in general. "Jotun" is also the name of a Giant language in d&d that they could've used instead of south african or swahili as a form of encryption for the easter egg. So this method of translating a language to braille could be using the wrong language entirely.
Back to it:
Jotun Heavy Industries specialized in the construction of semi-autonomous farm machinery. It sounds bland, but doing more research, they're also responsible for the design of the elephant HRVs, lasers, mutlitasking machines, and played a huge part in the harvest battle; the first major engagement between the UNSC and the covenant. Jotun designed prototypes, such as the DCS freighter named "This end up." This prototype is notable for the fact that was the only known freight ship from Harvest that was piloted by a human instead of just a NAV computer, and more importantly, the location of the *first encounter between the Covenant and a human being*. When the Covenant attacked the vessel, the Huragok (the ENGINEER) saw the prototype and later built a new vehicle type based on it as a peace offering for humanity. Brutes abused this prototype and eventually designed it for combat, making the Brute Chopper vehicle.
Fun facts aside, I think it is no coincidence that this easter egg uses this mysterious "J", as Jotun's logo is identical, located in New Mombasa, and was the first documented contact between a human and the covenant. Not only that, but a human and an engineer; A company that designs prototype machinery, and an engineer. This very engineer was the first and only engineer known to have committed a violent act, and ultimately the first covenant to kill a human being, killing the pilot of "This way up."
The parallels between "J" and engineers in this easteregg in comparison to Jotun and engineers is astounding to me, and I think looking deeper into this may help reveal more information!
That's very interesting, thank you for sharing this bit of lore!
@@tepecwho Thanks!
I loaded up ODST today and can confirm that the Jotun logo is the same as the J logo found in the streets in new mombasa. Has anyone tried to look at those buildings by getting out of the map to see if there are similar engineer symbols on them? The J enigma and the symbols/covenant graffiti seem pretty separate, but something that seems to connect them is engineers. I'm not sure looking for MORE symbols is going to be helpful, but maybe there is something else to be found, as I'm sure not many people have had reason to go look at that specific random skyscraper until now.
*Edit*
The only other significance I can think of takes place in reach, in new alexandria. A part of the mission has the player kill banshees that are pinning down the "Golf 27" unit on the rooftop of Jotun Headquarters. This mission coincidentally has an easteregg/achievement where the player can push a hidden button, and fly a hornet/banshee through a massive building, which transforms the hornet into a pelican and a banshee into a phantom. This is useful because the pelican can fly out of the map, and the phantom can fly through buildings without collision. Perhaps there's something to be found in/around Jotun headquarters that could add to the mystery?
Red Nomster yeah definitely got totally out of map quite a few (thousands) times, mongoose-launching to the top of pretty much every possible building and all, and never found anything remotely relevant for this investigation (but is still pretty damn fun to do :D ); but it reminds me of some listing from the SGP about "which brand/logo is displayed on the buildings into which you can actually enter (into which there are actually rooms inside), I need to find that back on the old forum, but from what I remembered pretty much all the buildings with accessible rooms where Jotun buildings!
@@tepecwho Fascinating stuff!
The "Y" symbols seem similar to the Asklon logo, otherwise known as AMG, which is another corporation in new mombasa. This corporation was responsible for designing military vehicles like the warthog, or transport vehicles. Asklon is part of the "Destiny Awaits" easteregg.
The more I think about this stuff, the more I get the vibe that major companies known to design revolutionary technology were actually working with engineers, tapping into technology far ahead of their time, and that the easter egg could be centered around that. But, that could just be correlation, not causation
Unrelated: Jotunn is bs on console Crucible.
It feels like we're holding all the keys, but we just can't find the locks.
Maybe the keyes don’t go to any lock, but rather a certain someone.
We have the Keyes, not the locke
We have the keys, but no locks. Maybe the story of ilovebees and these story of Halo as a universe are the locks but the keys keep going into the wrong locks.
@@AstralShot lol
Seeing those elites come back to life for a few seconds gave me the chills
Oh it's you again.
Not again lol
WHY ARE YOU HERE?!
Wort wort
Lmao I’ve seen you in so many comment sections and every time it’s just a bunch of people asking why your everwhere. You’ve reached cryptid status
so i went and did that easter egg in the sunken plaza and after i clipped through the wall 3 grunts spawned that weren’t speaking english and when i killed them they all had they’re masks removed so you could see their mouths. idk maybe another piece to the puzzle?
ShadoSnake i also found a secret room next to the ONI entrance. there is a door that has a green button (normally when you open a security door they’re green) however you can’t open it. but if you glitch in with a mongoose it triggers something. i heard a beeping noise which was almost like an alarm. the only problem is you can’t leave the room. even with the mongoose right next to the door.
ShadoSnake if you have MCC on xbox i’d be happy to show you what i’ve found!
@@aaronpalpatine5722 Yes I'd love to see it
@@aaronpalpatine5722 My account if "FireBird 363". Exactly like that, caps and spaces
Caleb Chesnutt Added you!
12:48 Everybody gangsta until the dead Elites stand up
*Candyland by Tobu starts playing*
Top Text: What is
Bottom Text: is is this???
Pillar men theme plays
FLOOD SPORES GOT TO THEM and said NOPE IM OUT
I think we uncovered the meaning of the glyphs.... the Huragok were just trying to write passages from the Necronomicon around the Elites to revive them so they can go kill the Brutes who are attaching bombs to their buddies ;)
I don't even know if this will be read, but here it goes... I have worked on some of the ARG projects before and can testify that searching for some of this stuff can make you question it's existence entirely, but if hunting this stuff has taught me anything is, it all exists.
That being said, I have personally red ringed a 360 combing through this game. The only assumptions I have possibly concluded is within the glyphs meaning(s).
The "Y" is a symbol for engineers to know that other engineers were there similar to a blank billboard.
The 3 symbols are representative of the 3 major species that are present. The humans, the sangheli, and the brutes.
The symbols change from more dot-centric designs to more box like designs signifying an event occurred, perhaps landing?
Vergil seems to become representative of the "human faction" as his sad face would indicate that the lack of other symbols means they died.
The Superintendent could also be representative of the engineers themselves, in my research no has seemed to consider how the huragok would have been treated during the great schism. Are they traitors? To whom, the brutes or the sangheli? We're they executed by either side for lack of trust?
The triple Superintendent symbol could mean that Vergil has assumed total control of something, the city perhaps?
Vergil may be the key to everything.
Orientation has little to do with the glyphs, however no matter which way you orient a "Y" glyph, there will always be a symbol pointed to be at the top of the glyph as a whole.
And a last note, the "Y" shape when inserted into a 2D triangle makes it a 3D pyramid similar to the ONI logo it's self.
I no longer have the time to pursue these efforts with fervor like I did back in the day, but if my research helped there ARG's then it can't hurt to put my know-how out there one last time. If this is as big as that bungie employee says(being 4 people's knowledge only) this is going to be the single hardest information to come across. Possibly linked to the very foundation of the HALO universe. The forerunners are playing the biggest game of 4D chess that has ever existed and we're the pieces on the board.
@RocketSloth
Seriously 1 reply? Damn, anyways that could possibly be true
Well supposedly it was no meaning at all. Who said it had higher meaning? I personally think the bigger secret, if it even exists, is what the texts on sand trap mean… That’s some forerunner stuff right there so it makes sense if that one to have higher meaning. Like said, if there even is any meaning.
There is type of computer programming made in the 1990's called 'J' type coding maybe that has something to do with this, I say this because mainly it uses dots and colons in the programming process, just a thought
Have you tried to convert it over, if so what were the results, this is the first mention of this I've seen
Yo try to convert that my g,
this needs more upvotes
after a lot of research i’ve done, i’ve found this might be a lot harder and more in depth than just converting it.
but i’ve been wrong before.
+1 for J code.
Programmer here. Never used J but after taking a look at the language and the J signs, I can’t figure out if there’s any connection. My hunch is probably not.
I don't see any other youtubers making vids on this, can you make a video on this whenever there is a big update on the project? Pleeeeeeeeeaaaaassssseee
I just noticed something while playing this game, Tayari Plaza and the Sunken Plaza have the same layout as the interior of Club Errera from Halo Reach
Dang never realized this, I wonder if it was intentional or not.
Omg i just noticed!!!
Makes you wonder what you might find if you play reach and go to that room
@@ctiproductions2017 hmmmm there's already 2 music easter egss there, could there be more of them?
@@licoagustin9 it's possible with bungie you never know we're they will hide stuff haha
So I've been playing ODST for the last 30 or so minutes and I noticed something. Whenever there are a pair of Engineers and they notice you. They fly towards each other and then they come towards you, unless you're holding a Sniper Rifle. Then they freak out and fly off. But when they come near you they start flying around in patterns. As if they're trying to tell you something. Unless they're just trying to be a hard target by flying around. The fact that they come towards you must mean something. I haven't tried every weapon. But when you have an assault rifle out they fly towards you.
Maybe they are scared of sniper rifles because they know Romeo killed an engineer with one.
@@SumNormy Even if thats not part of the overall mystery, it's a super cool detail to notice and makes for really good story telling
Wasn't the "first stone cast" of the human covenant war an engineer getting killed by a sniper?
TheDaedalus07 No. However an Engineer did kill a man by throwing a rock at his head in Contact Harvest. Which Joseph Staten did write!
@@PackHunter117 thats exactly what was going through my mind as i watched this.
This video helped me realize I'm not going insane when looking for the audio logs. I'm not running in circles, there's mirrored spots.
Orbital
Drop
Shock
Detectives
ODSD's
First feet in the crime scene
lol
Mid drop you just hear the guy doing detective noir type narration of the comms
12:47 "Something absolutely bizarre happens."
Gets ad: "Introducing Raid Shadow Legends!"
*(Charlie Brown scream)*
I always assumed it was Virgil and the other engineers giving you clues on where to go and pointing out things of importance or interest, just like how he continuously warns you when you meet the corrupt NMPD officer.
It is, except on Sunken Plaza where there's a lot of glyphs and no audio logs nor beacon nor anything of interest!
@@Halocrea because the engineers are friendly and dislike the covenant for using them, I always assumed that they were trying to help you when they could. I know that Vergil was essentially a part of the superintendent created by Sadie's father to look after her and it was eventually merged with the engineer Quick To Adjust which you save in ODST and is present in a lot of other material. I assumed the engineers were showing you weapons caches, clues, and pathways you should go to help you and showed dead elites to help show the schism forming in the covenant potentially to help the humans and elites band together to stop the covenant from firing the rings. After all the engineers are organic forerunner constructs so I'd assume they'd want to prevent the rings from firing if they could
Tubby Duck yeah you're 100% right IMHO AND in this case it means they want to show us something on Sunken Plaza, yet no-one have been able to figure it out what it is!
wait what corrupt NMPD officer?
Rolen 28 in Data Hive, once you've unlocked the 29 audio logs in new Mombasa streets, you'll see that the police officer you meet is not a nice guy 😅
Engineers are just trying to give us instructions on how to build a sentry
we need a dispenser riiiiight here.
Somebody rastle up a.. teleporter 'round 'here!
SPAHHH SAPPIN MAH SENTRY!
Makin bacon
Let's do this Texan style..
YEEEEEE-
It's interesting that 3 seems to be a running theme (the Y shape having three prongs, three symbols on the glyphs)
3 is also an important number in dante's inferno (the cerberus, the three beasts, the three sins) which this game makes many allegories to, what with virgil guiding the rookie through hell, and the nine circles in the audio logs.
Whether this is more symbolism or just a coincidence, it's interesting that much of these glyphs are in three's. Even the 7 types of glyphs mentioned in the video mirrors the other number Dante's inferno uses, such as the 7 circles of hell and the 7 terraces in purgatory.
3 is even considered a "perfect number" in christianity, which leads to halo's symbolism as a whole.
Maybe the story being told isn't a physical one, but something more spiritual instead? Maybe it's worth looking into the glyphs from that angle.
the cactus land and squid henge connection was found on the same thought pattern linking audio logs clues with verse of the book and marty o donnel just confirmed it on twitter. welp this definitely looks a good hint.maybe the same goes for dante's inferno
My 2 cents:
So, i looked into the verses of the TS Eliot poem. just cuz. and i think I've found a connection to the glyph's/graffiti maybe. (probably not)
Something about the wall at 18:12 that changes textures and has the number 4 on it stuck with me.
- This is a part of the 4th verse of the poem
"The eyes are not here
There are no eyes here
...
Sightless, unless
The eyes reappear"
I cut out some other lines. but i really feel like the poem serves as a guide for this.
In other stanzas there's other possible graffiti references.
"Glass this" - Verse 1 - "rats' feet over broken glass"
"Remember Reach" - Verse 1 - "Remember us - if at all - not as lost"
"Militia aint worth spit" - Verse 3 - "Lips that would kiss" (its a stretch on this one)
"Twilight of Man" - Verse 4 - "Of death's twilight kingdom"
Also, the "FASCISTS" grafiti is in an audio log that references Kikowani subway station, where you found more glyphys,
I wish i could add more. and lets be honest, this probably will lead nowhere. but figured I'd share just in case
If nothing else, it's a good thought, with a bit of low level research behind it... I personally think that everyone is looking for some hard explanation, when your simpler research and theory, seem to have as much merit as these years of work these guys have been doing... I mean, we know so much right now, that any little theory could be very possible, and to be honest, knowing what I know from the books and games, the clues are probably so easy to guess that nobody sees what's under their noses... However, I must state that I haven't played this particular game, although I have played all the others, so I don't know anything about those conspiracy theories, as relates to this game in particular...
From the first accessible "J" sign to the last; could it be notes to play on a string instrument like a guitar? Reading left to right or perharps in reverse sign by sign or the whole thing in reverse? Or traditional south african instruments or perharps ones used to create Halo ODST's soundtrack? Perharps the, COMPOSER, O'Donnel is one of the four people??
John Freeman if you notice, the “J” symbol is the same logo on the “JOTUN” building. i tried solving it with binary (but using the dots as zeros and the spaces as ones). 2 of the 3 codes both start with J. The odd one out starts with a “-“. One of them also has a “T” as the second letter. idk what it means but after the J and the T it’s just a bunch of nonsense.
Aaron Palpatine in halo reach, there are 3 noble teams members that has those letters. Jun-A266, Jorge-052, and Thom-A293. JJT.
O'Donnel is involved😉. That much is true. Try playing either a song or some lines backwards as well. You never know
Josh Foust there is one that starts with a dash so maybe the rest are numbers?
Could it possibly be Braille?
I bet Marty knows, get the act man to interview him just one more time
or deebeegeek, marty subscribed to his channel
What if - stay with me here - The Engineers have a sort of hive-mind like the sentinels and this is their form of instructions for the rookie to free them or instead of freeing them they're trying to connect to Virgil to by sending him instructions? (PS please try and see if there are any Virgil cameras near the glyphs) one least edit before I sleep, could it be possible for an AI (Virgil) at the scale he works on to use forerunner technology in his creation/utilization?
I think they could be trying to connect to Virgil the superintendent of the city but I also think they are trying to hide this or something from the squad and we see this at the end when Johnson interrogates Virgil.
Thats what i was thinking as well but its odd thats its not easier to solve if it was something simple like that
Yeah I'm thinking it also could be there written language, maybe they are talking to virgil.
In one of the audio files, Virgil tries to learn the language of the engineers.
Me while watching the video: "It's not that deep." *Sees the weird elite body glitch*. Me: :O
Hey! Just to fuel your paranoia even more! Was watching YOUR VIDEO of the surviving for 24 hours in firefight from March, and noticed that when you found your way out of the map in the nightime version of crater, not only were there more of the glyphs out in the streets you could access, but you kept hearing eerie voices in the background audio.
Maybe there's something there to look for there?
Side note if I missed you already mentioning this in the video feel free to crucify me I am like 2 iq most of the time.
Cool
Hmmm
A bit of potentially useful lore context: Johnson's interrogation of Vergil continues after that cutscene ends. In that exchange, Vergil reveals that the Huragok want the Covenant to fire the Halo Array, because then there will be nobody left to enslave the Huragok, who will survive because they're technically computers.
Edit: Also, the original purpose of the Keyships, such as Anodyne Spirit (Truth's "dreadnought"), was to repopulate the galaxy after the firing of the Halos. So if the empty circle is a Halo, it tracks that the Y-shapes next to it are meant to represent Keyships.
Edit 2: Phrasing.
And maybe the smaller glyphs on some of the other "Y"s represent the different (sample) species that they are carrying.
That's an interesting thought.
That fits if you read the T.S. Elliot poem, Hollowmen, with the thought that that hollowmen represent the Engineers
Hold on, 4 people know the secret... the special area was 4...
Interesting connection
Maybe you need 4 players?
Wtf is the like and dislike buttons????!!
Halo is 4 letters
Or maybe there something one halo 4 campaign we have to find??
On data hive, in the tunnels there is a screen that has the sad superintendent
He's sad because Sadie's dad is dead and the soldier/cop that helps you there is in on it
Mason Juarez how is that cop bad?
@@KidCorleone_ If i remember correctly, you learn through all the audio logs for sadies story that there was a bunch of dirty cops in mombassa and it was actually them that triggered the flash freeze mechanic down there (thats meant to put out fire)s to kill her father because he had a very close connection to Virgil/the superintendent....but it has been quite sometime almost 11 years since I've watched/listened to the audio logs so I could be wrong
@@dyllanfellows9051 Yes, the police commissioner is corrupt and because of earlier events hates Sadie and her dad (her dad also runs the Superintendent), he has his dirty cops trigger the fire suppression system to kill the dad. If you have 29 of the audio logs unlocked the cop in data hive actually opens the room where you can see Sadie's dad dead covered in ice, after you see her dad the cop tries to kill you.
@@MasonJuarez Awesome! Thanks for the confirmation.
Like many of us in the Halo community, I started playing Halo as a kid on the OG xbox. I have been on this ride ever since. I read as my extended lore as I can and just absolutely love the Halo universe. I'm now 31 years old with a 3 month old daughter and don't have the time to investigate/participate in stuff like this anymore. It's people like you that enable me to follow along with the lore on deeper levels. For that, I want to wholeheartedly thank you for documenting all these findings and taking me along with you on this journey.
Subscribed. I want to hear the end of this easter egg that has evaded us for so long. Good work to all 3 of you.
Thank you so much for your kind words; as this video was for us a way to share our journey through this, more than just saying "they exist", I'm genuinely super happy you felt it that way!
I cannot describe, how much joy this whole thing brings to me
Okay I'm going to try to solve this. ODST has been my favourite game for so long and I still NEVER tire of the game. I'm super excited for the PC port and I have nearly 100% the game 3 times. It's an amazing game and I'm super excited to get started on working this all out.
Godspeed my man
I don't mean to be a jerk, but no game is a PC port. Every game is made on PC and then ported over to consoles. Therefore, every game is a PC port.
Lord Krythic What’s it like?
Hey want some help with that? My Xbox acc is machupichu06
Lord Krythic that’s really interesting man, next time keep it your self😁
Alternate title for this video would be “HALO INFINITE RELEASE DATE HIDDEN IN ODST ON MCC!” by Halofollower
Stop lol i cant believe i laughed at this
@Virtual Insanity wow what a way to show me your last two brain cells
Okay.. I'm obsessed with this now.. I'm gonna be up for like 4 days straight with string and pictures on my walls and bottles full of piss.. wish me luck.
3 WEEKS LATER EDIT: I eventually came to the conclusion that parts of this game had to have been broken in the port and the only way to solve this may be on the original 360 release (if it's even a thing at all) and I have neither a 360 or the original ODST. So, unfortunately, the princess is in another castle..
(Yes, this edit is also posted in a reply to another comment reply down below as well)
Or go to the toilet!
@@justabunny999 No time for toilets, we need to figure out the connection between Carol in HR and Pepe Silvia.
any luck man? lol
Good luck
@@JayVeTV nope.. I tried for hours and hours in MCC.
I eventually came to the conclusion that parts of this game had to have been broken in the port and the only way to solve this may be on the original 360 release (if it's even a thing at all) and I have neither a 360 or the original ODST. So, unfortunately, the princess is in another castle..
I have two theories
either 1: you have to play a specific audio log at a certain area (like number 23 with the glyphs in the video also shows a sad super intendant, play it in the engineer courtyard with the sad intendant.
or 2: you have to collect each audio log in a specific order, and the glyphs tell you somehow which ones to get
For the J signs, it kind of reminds me of hole punch music. Has any tried to translate it into musical form?
@rocket Sloth
That’s actually interesting, maybe it is musical notes
Yo man that makes a lot of sense
I actually thought of punched cards for computers...
Theyre definitely possible. They must be music box codes
On the "J" signs, you say everyone's used South African brail, but shouldn't you be using Swahili brail?
@Abraham Darwish
I was just pointing out that in Kenya, they speak Swahili and if there was any useful information out of the dots, people might be decoding it in the wrong language.
Maybe it's a combination of multiple languages because it's 500 years in the future and language has undoubtedly changed quite a bit between now and then.
@@autumngottlieb3071
In Sadie's story, a woman speaks Swahili, saying to the butcher, "Asante, asante sane," which roughly translates to "Thank you very much," in English.
I meant the maybe-Braille patterns specifically, but that is a pretty good point.
Maybe its not brail, maybe its hole punch music notes. it kind of reminds me of them
Man, especially with that elite glitch this feels like the whole "mew under the truck" mystery, where no one quite knows what's going on. Although here we know *something* is for sure...
What's the "mew under the truck" mystery?
@@larrylarrington8029 pokemon red+blue phenomenon
@@MoeruOkamii Is that when someone added mew to the game but you couldn't encounter it?
The fact that people are still trying find out these secrets just shows that halo 3 ODST aged beautifully.
@@GLARebel And people still play it, therfore it aged beautifully, and it did./
CamoKid would’ve killed it if they had an actually multiplayer. Everyone wanted to be an ODST. And to be playable brutes. Really fucked the game not putting a real multiplayer in the game. I know people including myself are replaying ODST, but it’s a valid criticism
@@Myname8315 ODST is my favorite halo game honestly, and even I could admit that an ODST squad of 8 vs a brute squad of 4 or something like that put into multiplayer sounds way better than recycling Halo 3s
As to whether this even gets seen by ol' Rocket Sloth I am unaware, as it is both a relatively 'new' video still and whether or not they actively read through the comments.
Seeing the name 'Secret Glyph Project' is a trip down memory lane, and I was very pleased to see the mention of the Dead Elites animation as I happened to be one of the two to originally find it, being 'odst glitcher' back in the day alongside a member of that community called Scatcycle, or the 'SGP KIDZ' as we basically were back then.
It wasn't so much a 'scary' thing as it was exciting to have came across something at the time so massively new where there was to be fair not all that much, people theorising about the 'Super Glyph', finding new ones or just trying to figure them out. And we very much almost missed it at first because the only reason we even found it was courtesy of me being teamkilled while carrying a rather large amount of grenades at the time, then having it blown up wherein one of the corpses just happened to stand up and I only caught it having been blown up in said explosion and catching it while spectating Scatcycle (I'm not going to shorten his name at any point.) Even he originally did not see it prior to me making a thread about it which can still be found albeit god I can only imagine how 'bad' it is to read these days with 11 years since then to actually not do 'leetspeek' and whatnot.
The most confusing thing about the discovery was how little sense it made as it was found by I believe ColdGlider or Imppa that not just were they not possible in Halo 3 likely pertaining to the fact it basically is just an elite holding a weapon model which is anyone playing as an Elite, but that the model took up a noticeable amount of space in the game engine files so why they kept it there was questionable, and like with everything else about it I believe led to nothing.
It was discovered by Scatcycle and two others after I had moved on from SGP that it could also be done with ODST's and I want to say even Cops too done in the building that the Kizingo Boulveyard 'Gauss Turret' is located on.
Similarly it was based on just sheer damage done to the bodies that triggered the animation, if you blew them up and they did not stand up but you melee'd them there was the possibility of them to then trigger it, though if it didn't work on the first melee it didn't happen with any follow up ones.
T'was a shame to see no mention of 'Bumping' in the video at any point, as it might have helped with the 'Mirror Courtyard' as opposed to launching out and above the map.
Edit : Also if you want a fun pasttime to work on, you can try to get the Assault Rifle on Lost Platoon and get it back into the map to get a kill with an Assault Rifle in Firefight.
Hey ODST Glitcher, Tepec here, glad to see you're still around and of course I couldn't talk about the mysteries of ODST without talking about all the crazy theories and findings of the SGP!
If you're using Discord, Scatcycle and I are involved amongst many newcomers on the Rocket Sloth's server on this "reignition"!
(Also, I didn't talk about district bumping because by going out of map you can preload the districts which has basically the same effect but in a 'easier to manipulate' way, especially on MCC)
@@Halocrea Not like there's all that much I could get involved in that wouldn't likely be known already in the 'Re-ignition' of the ODST searching, as the only two things I really ever found outside of randomly glitching into blocked off doors via the old Theater tricks was the Zombie Elites as well as the Assault Rifle on Lost Platoon which is less of a glitch and more a leftover asset from Uplift Reserve.
Understandable, the amount of glitching I've done in ODST on MCC is minimal more in favour of the ol' Speedrun and LASO Achievements on it, though it was nice to see some of the classics like the Kizingo Boulveyard one in the video too.
everyone gets a sub from me xD
Hey man, Imppa here - so happy to hear from you! Such good memories you're reminding me of. And don't worry, I at least got over the leetspeek pretty quick even back then. I think. :D Hope you're doing well! LltSGP!
BakuBakuFactory Tepec here, just jumping in to say I hope you're doing well, and saying your nickname is mentioned both in the intro of the video (hope you saw it 😄) and regularly mentioned on the discord server as one of the key members of this all. I was asking CIA if he got news from any of you before working on that video, and now reading you guys' comments here and there (and Scatcycle even joined the discord server) is great.
Hope you appreciated the video and hope it was up to the SGP's expectations!
funny how joseph staten returned to halo right when this video was released
Interesting
I was thinking they literally pointed to something, which seems like the case for some areas, at least. Very curious, I hope we get an update on this. I wouldn't mind dedicating some time to it myself.
Something weird I noticed about the glyphs is that some of the symbols look like rooms with corridors, and the circle in the middle resembling the player. Maybe it’s a map for things out of bounds? Especially after the symbol changed.
Ooooh.
Maybe you have to arrange the glyphs in a certain configuration to reveal that.
EDIT: I’m playing ODST right now, and I’ve just noticed something that may line up with my theory: there are doors in the New Mombasa streets, these doors are locked and have no way of opening, HOWEVER, some of their door controls appear green. Usually, the locked doors will have red lights on them, but some have green. Thoughts?
@@vvanderer2287 one of the comments or replies I saw when looking through the comment said that he used a mongoose clip through one of those doors and beeping sounds starting playing and he couldn't get back out even with the mongoose still at the door EDIT: The comment that the reply is in is a comment made by Aaron Palpatine
Brady The Nerd then perhaps I may be correct. That one time sloth exited and something changed on the map, right? Therefore there’s got to be some sort of order to these symbols. We’re onto something
the cutscenes where the camera is the "superintendent hud" has some interesting stuff going on aswell.
Maybe the glyphs are the Engineers trying to communicate to other Covenant that the Great Journey is a lie without being caught. A few things stood out to me (I only just heard of this and am in no way affiliated with the project):
- Superintendent (humanity) in the Y glyphs (FR dreadnoughts): Could mean that the Engineers know that humanity is inextricably tied to Forerunners
- Y glyphs around the dead Elites - Could be the Engineers saying "you'll all end up dead if the rings are activated"
- Why would the glyphs be only visible with the VISR turned on? Maybe it could be that the VISR shows parts of the light spectrum Covenant species eyes can see but humans naturally can't
Wow this is my favorite game, and its suprising to see so much I've missed, I'm glad someone took out the time and effort to point this out, hopefully will get it solved soon
Even better now that Marty himself has tweeted a symbol, you’re getting close
To me.. Marty and Joseph are the 4 people that knows
@@rsombrero97 That's two people
@@AttiMatter sorry I meant to say are the two people out of four that knows
12:52
This made me shiver and the fact you said it might be ghosts just made it worse lol
I have often wondered whether each individual set of dead Elites has their own story - they are murder victims after all, and ODST has a mysterious noir feel to it, so it could be that you are supposed to investigate their murder and bring the Brutes responsible to justice.
Yoooooooo that's a very interesting theory. Especially since the brutes are keeping the engineers captive.
Yeah the noire/murder mystery thing could be a good clue - seems like bungie would have fun for that kind of thing
Fancy funding you here
21:58
Those lights look like a triple superintendent symbol!
Hmm. 4 player co-op. 4 Bungie developers knew. 4 is the symbol.
Sigh. I'm guessing this is an Easter egg pointing to Halo 4; the original Bungie script for where the franchise could potentially go after Halo 3. Check out the Marathon games as well, in case there's anything in those. As for the glyphs in Sadie's story, I do find it amusing that Circle 8 Arc 2 has the glyphs, and talks about fallen heroes, being taken out be sniper nests, and the Public Service Announcement (propaganda), and the final audio log, Circle 9 Arc 6 again talks about fallen heroes, and the Office of Naval Intelligence. I'm surprised there's no Circle 4 Arc 4.
I'm also surprised that Bungie didn't leave the Audio logs grouped into 7 Circles, or have an Arc 7. No doubt this secret requires 4 players, and possibly a specific date to be played on as well to unlock those doors. The fallen heroes could naturally be the Elites? These videos could just be the Engineer perking up at mentions of telling the truth and investigations. I mean, if I was writing this thing, I'd want the players to start investigating near some train stations, or near NMPD HQ, or Dare and ONI, but whatever. Hmm. 7 Halo rings + 2 Ark Installations = Circles: 9? 9 Circles (Halos) + 6 Arcs (Arks)? 9 Halo Installations plus 30 Shield Worlds?...Wait. How many of those things did they manufacture again? I know the likelihood of stumbling across three Halo rings in the Orion Arm of the galaxy is infinitesimal if they're spread out equidistantly, and that's where the stage is set...
Possibly need to check the difficulty as well. Easy, Normal, Heroic, Legendary difficulty 4? 4 player co-op Legendary on the 4th of April some year ending in 4? 2004 perhaps? Going back to the Halo 2 ARG and the time-travelling AI and her audio logs? 2014, which would have been the sensible release date of Halo 4? I don't know. The terminals in Halo 3 changed based on the difficulty. I don't really remember this discussion about the Halo 3 Glyphs too much. I remember seeing that nobody had any answers back in the day, hearing that the Elites were killed by the Brutes in advance of the Great Schism, and trying to get into that little area on the map that's marked as playable, but is completely locked off because I was completely lost again. Oh well.
12 Dead Elites: 8 Minor, 2 Ultra, 1 Major, 1 Assault. Hmm. Found in Sector 6. Yeah, I got nothing, other than this is something the developers definitely wanted you to take note of, otherwise these would be hidden throughout the game, and not be anywhere near your starting location. I did try to see if there were any Elite bodies hidden in the background of the original trailer for Halo 3: ODST, but, it doesn't seem like it. All I noticed was VERGIL complaining about parking violations, structural code violations, people not recycling their waste properly, and getting a search terminated by ONI, before finally recognizing that no, the Rookie is very much alive by the drop pod door blasting into a city camera. I did wonder why we were fighting the Brutes back at the time, though. They look way more threatening that Craig.
The "+" with the four dots that is the regenerator symbol could perhaps be a symbol for health? A Covenant/Engineer red cross if you will?
You think the sanghelli Red Cross turned up to post glasses Africa on a humanitarian mission? (there’s an ironic commentary in there somewhere ; ] )
@Lurking Carrier No. They wouldn't. It's fairly well-established in the lore that Covenant-era Sangheili saw the idea of medics as dishonorable.
@@autumngottlieb3071 When did that take place anyway? Before or after the Karen Traviss trilogy?
I'm sorry, but an advanced and honourable warrior society is _absolutely_ going to have high quality chefs, engineers, medics, and doctors, and keep it clean. These jobs may all be assigned to their wives, but let's face it, the Japanese were the basis for the Sangheili, so saying that they don't know medicine or find it dishonourable is bullsh*t.
@@3mpt7 I'm fairly certain that out-of-universe, that was in the lore before 343 made the biggest mistake in the history of the franchise by hiring Karen Traviss for the Kilo-Five trilogy. Karen Traviss wrote the Sangheili as if they were completely incompetent in the post-war era, but that's a separate conversation.
We do know that by the time of Halo 5, there are medics in the Swords of Sanghelios. And none of this is to say that they didn't know medicine, because Covenant ships did have medical facilities, they just didn't do it for themselves.
@@autumngottlieb3071 Well, it wasn't just Karen Traviss. From her previous work in Star Wars, she admitted that she never plays the games or reads the other books herself, because a) she wants to get inside her character's head, and b) she views the released media as propaganda, due to her time working as a war journalist, and interviewing actual soldiers versus what's being put out there. Unfortunately, in fiction it's the other way around; what the developers or marketing team say in person is likely to be problematic due to legal issues, what's published is verifiable fact. So, if you want her to write a close-knit team of soldiers, prevailing against the universe, excellent! She has you covered. If you want her to actually think about the bigger picture, and not be completely and utterly biased in defense of her characters, or soldiers, with the occasional musing of 'We couldn't have done anything else. We had to survive, so they had to die'...well...nope. Not happening. She's too entrenched in the minds of her soldiers, and things like 'Kamino's a waterworld. It could never produce more than three million clones to fight across the entire galaxy'. Yes, and Coruscant should be a molten pool of boiling lava, due to the excess heat of city wide planet, Karen. What's your point?
Ahem, anyway...thanks for the quick response. It's been tough finding people who can actually grasp on to the idea that canon changes behind the scenes, and often when that happens during the development process, the later content doesn't match up with everything that's occurred before. Honestly, I find the idea of the Sangheili having a Red Cross organization interesting. I mean, the very name Sangheili sounds like sanguine (blood-red, to do with the ancient idea of the humours in medicine), heili (most likely to do with Helios, Greek and Roman god of the sun, keeper of oaths, and 'all-seeing' visage, but also possibly a reference to a double helix in DNA). There is _no way_ these guys don't know about blood, war, oaths, and medicine. At the very least, they might consider it more honourable to die by an enemy's sword, but I seriously doubt they'd let anyone die of infection. That might be where the whole snafu with 'they don't treat their wounded' comes in. Better to fall on your sword rather than be taken out by a parasite.
Edit: As for Troy Denning, I can still pinpoint where the New Jedi Order fell apart. His Dark Nest Crisis wasn't too good either. He actively likes taking people on dark and murky journeys, which link back to the past (tying the prequel Star Wars and the post-New Jedi Order Star Wars together). Think about Luke Skywalker being shown Padme's effective murder by Anakin Skywalker/Darth Vader by R2-D2...and then finding that it has _nothing whatsoever to do with the actual plot or circumstances, other than to drive him deeper into turmoil). That's the kind of stories he likes to write. Aaron Allston, Michael A. Stackpole, Kevin J. Anderson, Kathy Tyers, and Timothy Zahn were the ones you wanted to nab from the Star Wars franchise, if they were planning on keeping the spirit of the Bungie era alive. Ah well. Beggars can't be choosers here. It's not exactly Star Trek. There never was much worldbuilding or philosophy. I view hiring Greg Bear as the biggest mistake, honestly. I read his Eon. You need someone like Robert A. Heinlein.
the engineers are so damn annoying, but i always felt bad for killing them
Makes me wonder if killing or not has any effect on the symbols?
Man I love ODST. I played it for the first time literally last week and it’s definitely one of my favourite of the franchise. Exploring the city with the somber halo music feels incredible. Also something about feeling less powerful than a spartan made me really think about my options when entering fights ie, it’s the only halo game where I legitimately used the visor zoom feature to good effect. Now that I think of it it may actually be my favourite.
Everyone is talking about this, but then something popped into my head:
Bungie, who made ODST, were *obsessed* with the number 7. Like I even recall the Halo 3 credits that played, the coords of the camera was like 7.777, like that dedicated. Achivements, the marathon symbol. 7 halo rings, etc.
So makes me wonder: What does the number 7 have to do with any of this? The "J" posters? The glyphs and all of that? And more importantly: Where is 7 involved in this hunt?
This comment has exactly 7 likes so I cannot like it, but I do want to support your theory that 7 is involved. 7 is always involved where Bungie is concerned
There are 7 stones at "squidhenge". My thought on that however are 6 stones represent the engineers that died freeing the one engineer that fuses with virgil, which is why the 7th stone has a sad face on it.
Me: hmmm it definitely involves four people because of the number 4, yes, science.
The community: deciphers codes, bungie employees watching, shows things I have never seen before.
I’m now scared of ODST because of this video
Spooky
Im scared to mod the game now
Let's hope 343 didn't break it on MCC. It's not out of the question seeing as they tampered with our other beloved ODST easter egg.
We know for sure a few differences between OG ODST and MCC ODST, one being quite big (a screen in the 30th audio log showing up on MCC but not in the original game, and that screen says "Where are you Sadie?" and that's interesting because that's the only known occurrence of Vergil talking directly to Sadie, not using a quote from another character), so I just hope that it does not mean the unsolved EE is broken on MCC :/
I really don't think so, the only "broken" game that was in the MCC was the original Halo. Though, it isn't their fault as it's a remaster that used code from the original Halo CE pc port, which was mangled by 2k during development.
They also removed the bungie message at the end of reach.
How do I know this? I have the original game.
@@godsgreatestmistake8013 There are actually quite a lot of differences between OG games and their MCC counterparts and in these differences there are some bugs; most of them are minor (like the falling animation bug on Reach), other can be major (Halo 2 online coop crashing a lot at cutscenes), and we already know there are glyphs and audio logs differences between OG ODST and ODST MCC.
Xavier Rogers and halo 3 I believe
Is Squidhenge some sort of map? Each pillar represents a building or sector of the city? The one with the sad glyph might be a specific
location?
Might you need to jump into Firefight to discover more?
Man I miss these types of easter eggs in halo. That made a bond in the entire community
Which is why apparently the glyphs have no meaning. There’s an hour long presentation that Marty alludes to and I listened to it. He highly recommended doing things like this and then we, the fans, would attach meaning to it all
Heya, Imppa here from SGP. Thank you for this video. It means a lot!
And, talk about the feels when a video just pops up in your feed, and in the title is the name of the small community you treasured as a young teenager. Oh man.
These symbols have been around since CE. They're on the rocks on the level Keyes. To this day, I'm surprised no one has ever pointed them out.
Edit: if anybody sees this and decides to check it out, iirc they are not on the mcc. I remember seeing them, or something similar, on the original xbox CE game. I remember this because I spent hours as a kid looking at them. It's during the part where you are outside and the covenant are fighting the flood, it's on the rocks
Somebody who owns original halo ce look into this!! Or send a link
Yup. And the covenant symbols have also been there since CE on ghosts, elites etc.
I got a original copy.
I own a copy I, I will return
@@anthonyjossis1426 It's been 5 days, did you find anything??
Damn, knowing ilovebees and Joe Staten this is probably like a second Voynich Manuscript.
I honestly really wish I had the ability to play online, because I would absolutely love to come and help you guys try to figure this out. Halo 3 ODST was amazing, and I love trying to solve mysteries like this.
I love this video, and I hope there is a follow up someday soon! One detail I wanted to add, just in regards to lore, at 25:40 you said the artifact was the reason Cortana was able to direct the Pillar of Autumn to Halo, and in game lore maybe that’s right (Game lore and book lore don’t line up between the Fall of Reach and Halo Reach, so that’s why I specify), but in book lore Cortana gets the coordinates for Halo from an artifact Blue team finds in Cote D Azure (this is the same planet over which Commander Keyes successfully executes the Keyes Maneuver, chapter 17 I think in Fall of Reach). Just a minor addition, thanks for the mystery!
Even if this mystery was just a stupid marketing campaign for Reach or Destiny, this is what game/level design should be like. The fact that people are still drawn to this after all this time is REALLY good world building. It draws players back in to spend countless hours in the game for days on end. The dark streets of Mombassa with the soft lonely jazz already tells a story by itself, then you have the rookie, the rookies squad, sadies story, and this big mystery. This game is a picasso of story telling. It shows that you can have more story telling (and sometimes more effective forms) than just boring and confusing dialogue (halo 4 and 5). This is definitely one of Bungies best works of art, and should have inspirations from it used in other video games.
Yo Rocket Sloth, you'll be keeping us posted on more findings right? I absolutely love the idea of finding this easter egg after 11 years.
Man, it's just so damn cool that even today the old halo games offer hidden content
You may want to play on the 360 version as some things may have been missed being ported over properly like the very well hidden REX EE on halo 2/halo 2 A
The REX easter egg on top of the tower in Halo 2's last level is missing on MCC? You sure about that? There's no achievement for seeing it, but I can't imagine why it would've been removed from OG graphics.
QuintessentialWalrus they didn’t remove it from the og graphics but they did forget to port it over to halo 2 A as it was a pretty well hidden EE. If some things were not known by 343 at the time of porting halo 3 ODST they may have been missed, broken or forgotten
This is random but has anyone ever played long night on solace halo reach, and when you leave the bridge of the Corvette and go through the room with the turrets, a squad of covenant come out of a door you cant access, I through a grenade and it entered the moment it opened, and then jorge had dialogue saying "that was very convenient noble 6" in a voice that sounds like he's next to you instead of over the radio, then shortly after a ultra will spawn out of the door
How intriguing...! Thank you for the insight @ja boiii .
I'd like to add that looks like I somehow managed to despawn all doors that you can clip through with the Mongoose. I have images of it and I have a vague idea on how I did this.
I feel like virgil has something to do with it because he was from what I remember connected (something like that) to the super intendant. Unless im completely wrong. I haven't played odst in a long time so idk that's just my theory
Edit: after reading more comments and refreshing my memory, I think you were right. Vergil is in fact a sub-routine of the Superintendent specifically designed to help Sadie, since she was the daughter of the creator of the Superintendent. Every time I mention Virgil in my comment (with exception of Sadie's part), I meant the Engineer who took control of him after Sadie was gone.
The Superintendent was the AI running the entire city of New Mombasa (the massive server you go into during the mission Data Hive), and Virgil bunkered himself inside of the server to finally escape the Covenant once they landed on Earth, so he started to use the AI to help Sadie (in the audio logs), then Veronica (shortly after the drop), and finally the Rookie (he's using the Superintendent all throughout the game changing traffic signs to say "this way" or "wrong direction" to guide you towards the objectives when playing Mombasa Streets)
Read new blood it brings up a lotta good lore for Vergil, the engineer took in the super intendent in his personality in fact the engineer was teamed with saidy as his handler because the super intendent was also programed to watch over her
Another easter egg that may not be solved: The ancient glyphs on Sandtrap may be some kind of cypher.
I remember reading that a Bungie developer said they worked hard on it. Yet another one is the spoken alien language in Reach.
BRO A LINK TO THE GUARDIAN EASTERGG?
Maybe this is all connected to the portal in Voi? After all, the forerunners made the portal and the engineers probably already knew or felt something.
They're probably sad that their sentry got sapped
Wow this is great! As a big fan of Easter Egg hunting across many games, this is some really impressive and well compiled research, and you dedication to finding whatever answers may be out there is admirable. I think the most notable glyphs are definitely the Sad Super, Triple Super, and Halo ones. The ones found in the legendary ending are also interesting to me, though it's hard to argue the weight of their importance when they are so far removed from all of the others.
ODST for the MCC has come to PC since this video has come out, I'd love to see another update video on this mystery in another month or two, possibly digging a bit into the game files. While I am generally not a fan of finding answers this way, and I would truly love to see the community solve this in it's intended manor, I think 11 years later it's a fair source to look into. Hell, if we're straight up emailing old Bungie Devs for hints and validity, I'd say looking at the code they've written isn't too much of a stretch.
All in all though, this is the kind of shit I live for in gaming. This is what turns the Halo fanbase into the Halo community, it brings us together all of these years later and fills us with that same sense of wonder we all felt when we first swept the streets of New Mombasa. Again, great work on finding what you have and putting it into a video for us all to enjoy and further speculate about. I'll be on the look out for when we no doubt find the solution, and it's look like that will be sooner than later at this pace.
I've gotten into a weird room, today, like an hour ago. I watched this vid awhile ago but I didn't think I might actually find anything of any importance at all but I did get in one of these locked court yards. I was looking for audio logs and secret areas when I found a security door that would normally be locked but wasnt, infact it wasn't there. Inside it was kinda empty I figured I'd just come back to it later to get a closer look but when I just now came back as I've been in the same game the whole time the door was now locked shut. Idk if it's random but I think if it were I would have noticed it as I have un-holy amounts of time spent in odst's campaign. Idk how to explain the area other than to say its in bucks beginning campaign mission where you fight hunters, it's not a very good description but it's the best I've got for explaining the location.
9:55 notice how the plasma grenades stick to the wall, whats that about???
Oh shit. You're right. It's a special texture, it must mean something
If it does that in the Xbox 360 version then I have an idea of what that means.
@@kevinr8459 PLEASE TELL ME MORE! I NEED TO KNOW!!!
kevin r TELL US I CAME BACK HERE TO HEAR WHAF YOU WANNA SAY
@@schols0619 I am actually trying to dig up my 360 and get it to work right now but my ODST disc is scratched to hell so fingers crossed
God i remember being like 11 and drawing all those glyphs down hoping to figure them out, spending hours in odst trying to solve something I didn't even know I was trying to solve.
Me: Seeing the title.
Me: I dont need sleep I need answers.
I remember as a kid I did that mongoose wall clip in that part of the map just messing around. Of course I had on visor mode. Upon coming back out and seeing nothing on the walls scared the hell out of me. Despite it not being a horror game, ODST’s New Mombasa really did give me some major creeps and spooks.
So I actually investigated the sunken plaza and discovered that you can get some of the textures that appear on the wall disappear, I got the red texture on the back wall to disappear and then got the top of the triple super glyph to disappear. I think there are triggers around the map that if you hit within a certain time frame will unlock, or open some doors. I can't be sure though.
I love these videos you produce, It makes me love these games more and more
"the triple superintendent better than ultra instinct" LMFAO 😂
Doesn’t really make sense for the J signs to be braille because there in seemingly inaccessible places and braille is meant for you to read by touching not looking at it.
Honestly, I had no idea how mysterious and atmospheric this game was outside of its already atmospheric main story, this is really cool. I’m gonna go roam Mombasa looking for these
Plot twist: The developers were just messing with the community.
At the 25:00 minute mark in the hall way you see a poster that says Ashlon. It has a similar shape to the Y symbols. Definitely something to look into.
Was there an Ashlon building? I don't remember...
There was not an Ashlon building no. Only a poster
I actually just replayed ODST and there was a building sorry.
24:44 could be related to the medical engineers, they exist in the novels, similar to regulars, but smaller and greenish. Or maybe it doesn't have anything to do with.
The first novel that had those was Last Light, which came out several years later. Then again, that doesn't necessarily mean the idea didn't exist internally in 2009. Maybe they always had it and didn't find a way to use it until 2015.
Yep, i don't think that Bungie had them in mind, but just like a lore explanation, like a retcon of sorts.
at 9:36 with the halo ring and "y's", it looks like a depiction of a battle or the movement of ships around the halo
Given Marty's recent tweet, in The Hollowed Men poem right after the cactus land is mentioned it talks about raised stone images recieving a dead man's hand, which makes me think about those elites facing the squidhenge pillars. I dont know if it involves the bodies but squidhenge is definitely important
As ancient egiptians and hieroglyphs. They believe in resurrection of the dead. I bet engineers could resurrect elites using squid henge and simbols
Yo I just played through the campaign on legendary and I found a few that weren’t mentioned. Lots on kikwani station, but most importantly IN THE LEGENDARY ENDING OF THE GAME with the prophet of truth. Please like so sloth sees this
They did mention both of these in the video
Can’t people just data mine Halo 3: ODST on PC and finally figure this out? If this is the case I look forward to us finally finding the answer
Moron
KB Armando Talking about yourself? CoD Zombies community have had great success with datamining
That is one of my hopes, with ODST coming to MCC, more modders could decide to get involved in this!
@@KB-tv8qo hush young one
Rejected Shotgun already did and didn’t find any scripts. He did say though that something could be hidden in the files. He also found the file names for the glyphs.
When looking back at some trailers from odst in the past I've also noticed the superintendent symbol but also some "glitches" that provide codes and even at the end a frame where we can see something but I'm not sure what is it
Something about those J signs seems odd though. Like they DO belong in the city. It's not like the electronic signs that Virgil can change to be important signals, they were made by humans, installed by them, etc. In such an in-depth Easter egg including living super-computers, AI, symbols made by those living computers, etc, it just feels like it doesn't belong anywhere in this info, like it is its own thing. Virgil/the engineers certainly arent changing them to mean something like the electronic signs
I do completely understand why you think they are important, and I by no means meant to insult the research you guys are doing. Everything feels like it's a clue when you're looking for any info, I completely understand that. Keep up the awesome work!
i get you but i think its the fact that the symbols on the J signs havent been deciphered so tha ties into the mystery of the easter egg.
And we won't know if they're important until we know what they say.
ok hear me out, its only a theory, but remeber in the Sadie audio logs when Virgil is revived? and how.... Virgil somehow glitched and wrote some of their glyphs, as you stated, what if the end goal is to find Virgil and save him o.o like the REAL Virgil, the city, another creepy thing ive notice is the surveillance cameras track your movement so i think Virgil is still around activly watching you, and at times i swear he says sarcastic things depending where you are. maybe if we figure it out the whole city will change into something or even cooler, a hidden cutscene for Sadie's story :O
i also checked firefight, you arnt even in sector 4, you in sector 5 (the mirror version) so the reasoning for the ability to enter the building is even stranger!
LONG LIVE VIRGIL!!
Great video mate, I loved the old tricking days at High Impact Halo. I even got to play in ilovebees a little bit, I can confirm though that there's likely very little if anything involving that that would connect it to ODST.
The biggest "connection" I'm seeing here is that this is Joe Staten's baby, and if you read Harvest (oh and the Cortana letters prior to even Halo 1 mention TS Eliot) his novel you find he really loves AIs, and this was back before the 343 era. I saw... gosh what's her name, sec. Karen Traviss, her ODST trilogy novels (and her Halo Legends short story dealing with Cortana's time spent with the Gravemind)... she too loved playing with the AIs as characters, and I can remember if it was Joe or Frank that said she'd be great at writing AIs, babbling sorry.
My takeaway always was (while not fully solved) that the huragok are intensely chatty and resent the Covenant for being "incorrect," (PLEASE read Contact: Harvest and Traviss' novels) and were more easily able to "chat" with human-based AIs (which Halo 1 Remake's terminals implied, as well as a lot of 343's new expanded lore). That said, Vergil/Quick to Adjust seemed very interested in Sadie and the Superintendent, who also had a mutual connection. I'm guessing the entire thing somehow wraps around the huragok and the Superintendent's experiences throughout ODST's content, and we may never crack the code so to speak but I just wanted to throw those story-based nuggets back out there. Take care all, be safe