@@Cilahftw Desk made a song a few years ago with samples from Dan doing his notorious (but short-lived) infinite in SFV. Look up Danfinite or Dan:Infinite Music
@@MrKilljay i only say "it ain't much" because anything that juggles into it also juggles into back HP > heavy hitgrab which is more damage with easier timing and also gets a medal
Was about to say the same thing. Seeing as everyone gets crazy combos now I really hope they make the 2hp bounce easier to convert from. Even just an extra 2f would make it insanely better.
@@burnt_dread6332 you have to land the 2hp right when the rashid is about to land after the qcb k in the air. It's a 2 frame link so it's extremely difficult to land consistently
It’s difficult because you don’t have any cue ways to know when to press, it’s purely by feel There’s also such a big gap between the dive kick and the hp, so you don’t even have a rhythm for it
@@temilitary Nah Capcom shouldn’t change it. I think it’s really sick that a modern fighting game actually has a character that can perform a pretty strict link (apparently 2XKO will have a bunch). More characters besides Rashid should have one imo.
Yeah we went from combos being a glitch, to combos being a real thing, to drive rush making pretty much whatever you want to be a combo as long as you have the meter for it
After seeing the new Bounce Combos, I wish SFXT had been made at this time... SF6 and T8, both of these games look incredible. Tekken X Street FighteR if not now, when? Great video as always, Desk.
I feel like both games are making too much money separately to release a collab. I can see it a few years down the line, when sf6 and T8 are nearer to the end of their lifecycles.
Like the other guy said the pay to win and on disc DLC ruined the game and then ruined any chance of a SFvTekken game. That was old capcom, since RE engine they have stopped being such a crappy company.
Omg Kim being able to grab after that hitting them back up is good to have. The amount of times I'd do that instinctively thinking it would somehow work is embarrassing to admit lol.
Ryu, Juri, Manon, you might be right as far as everyone with axe kicks (Akuma has one now too but I haven't seen if it can ground bound and combo after)
If only Dee Jay's MK did it too ... although when spiking a jumper out of the air with it, the sudden unexpected throw setup gets my opponents every time lol
@@BronzeAgePepper It does also bounce and I think you can it it in the air after an air juggle in a DR. Check desks akuma vids, pretty sure he uses it in a combo.
@@versatilelord8893 Of course. Different games (Apples and oranges) but with something in common (sweet edible fruits). Matter of fact they're getting as close as ever, and I honestly got hyped for TxSF, or a SFxT2, but without the gems system and the shady practises.
@@NegoClau I personally don’t think so Tekken is tekken Street fighter is street fighter If anything tekken has more in common with virtua fighter over anything. Which makes sense. It was heavily inspired by it
its a nice consistency when all of the axe kicks in the game all get a ground bounce now. also that Hondo combo is a bit more cooler seeing that it has 2 turn arounds in it.
I think they are going in the right direction for combo potential. It would be great if moves create more juggle potential and DR follow ups be more frame tight from the whole cast
My favorite part was the last half where you detailed each change and their implication. Need more podt patch stuff like this for every game. I'm not amazing at theory crafting in the lab especially post patch.
Juri's first combo is so cool looking but also sooooo much work for so little damage... Meanwhile Marise is just drive rushing into knees into supers. Perfectly balanced.
for guile's comparison you forgot that OD sonic boom also wallsplat. For gief, the second stomp is now special and drive rush cancellable and it's not that his normal air spd has more juggle potential but that it can now combo. You were never able to combo into air spd before. Maybe they made it combo by increasing it's juggle potential but I think it's clearer to say that it's now able to combo, cause otherwise, it makes it sound like you could combo into before but not as much, which isn't true. anyways, really cool combos, loved the video
I haven't been invested in fighting games since UMVC3, but from the outside looking in, it seems like SF6 is the best SF of all time, mechanics and gameplay wise.
Okay, so I'm not crazy and a bunch of characters can cause ground bounces now. I swear I only ever saw Ken causing them prior to this patch, and just from that one kick move. I'm certainly wrong, since I don't actually play the game, but I do watch a fair bit of Punk, Smug, and others, and I don't recall ground bounces really being a thing outside Ken combos.
The note for AKI in the comparison is wrong btw. Cr.MK did not get a faster start up (st.MK got that buff). cr.MK got better frame advantage on block and on hit. The st.MK buff did get shown in the full combo tho 👍
Lily got shafted so hard. Nerfed her primary poke, buffed the shortest reaching normal in the game in counter hit to link to cr.forward to just get a worse combo with more scaling. Also took alway the true startup invuln frames on her level 1 super, so even less options for an already terrible defense (thawk has had a real DP in the past, not sure why they won’t give one to Lily). I have found a few frame traps off jab that lead to possible punish counter crumple that didn’t really work before, so it could have been worse. Just some kind of reliable combo ended without meter or charges would be nice. They buffed thanks DP in SF4 to have a larger forward hitbox so he could actually use it as a reliable combo without meter. Damage wasn’t great, but it gave you an ender that pushed the opponent forwards and actually knocked down all without ex or fadc like was required before.
everyone became 3rd Strike Ibuki with target combos that cancel into special moves. 😊 a nice decision from the devs. makes the game flow much better 😌 👌
Thanks for the videos. Not sure I'm a fan of this move by capcom of making the game more juggle friendly. That takes a bit of interactivity of the receiving player.
All I can think of when I hear this song is ‘Dan’s Infinite’ “FAAAATHERRRR”
OH-YA TEEE!!!!!
Us Dan fans are waiting patiently to see what Capcom ends up cooking up for him
What is the song name please?
@@Cilahftw Desk made a song a few years ago with samples from Dan doing his notorious (but short-lived) infinite in SFV. Look up Danfinite or Dan:Infinite Music
@@TheCJRhodes thanks!
people: these combos are not optimal why keep on doing them
desk: because I can
"Because it's cool"
Because practical doesn't equal fun and fun doesn't equal practical
Because he doesn't have the skill to come up with the optimal combos I assume.
@@thuroria7631 I don't understand how you, an obsessive hater, keeps watching these videos.....
@@thuroria7631 you must be new here...
I like how some of these are unoptimal, just showing off the cool routes that are now available. Then you have Marissa.
It's all about sending a message
All of these are laughably unoptimal. That's Desk.
@@BreadBeardFGC no these combos can be optimized and they all arent unoptimal its just how you use them
So Marisa Basically controlling you in the air like a football ⚽ now 😂
She playing Tekken now
She's Italian
@@GreyMASTAshe's now ready for the Italian soccer team
"Whatchu jumping for, boy"
-Marisa
That’s a soccer ball
00:00 - Guile
00:08 - Chun Li
00:17 - Dhalsim
00:38 - Dee Jay
00:46 - Rashid
00:58 - Juri
01:15 - Kimberly
01:27 - Marisa
01:40 - Zangief
01:55 - Ryu
02:05 - Honda
02:30 - Ed
02:43 - Lily
02:58 - Luke
03:10 - Aki
03:28 - Manon
03:36 - Blanka
03:51 - Akuma
04:07 - Jamie
04:25 - Ken
04:38 - JP
04:50 - Cammy
I love you
Love.
Hero of the people
surprisingly, manon's ground bound combos into her light hitgrab. it ain't much but it's a medal
Heck any options that give her a medal are welcome in my book since they make her grabs stronger and the medals last all rounds.
A medal is 'much' dude lol
@@MrKilljay i only say "it ain't much" because anything that juggles into it also juggles into back HP > heavy hitgrab which is more damage with easier timing and also gets a medal
@@timeparadox999 Oh I see. Thanks for the knowledge.
The Rashid one, you have to be a beast to land two wall bounce jump 2hp in one combo online
Was about to say the same thing. Seeing as everyone gets crazy combos now I really hope they make the 2hp bounce easier to convert from. Even just an extra 2f would make it insanely better.
How do you even do it? I’m trying to do it in practice but whenever I get there Rashid keeps bouncing back past them
@@burnt_dread6332 you have to land the 2hp right when the rashid is about to land after the qcb k in the air.
It's a 2 frame link so it's extremely difficult to land consistently
It’s difficult because you don’t have any cue ways to know when to press, it’s purely by feel
There’s also such a big gap between the dive kick and the hp, so you don’t even have a rhythm for it
@@temilitary Nah Capcom shouldn’t change it. I think it’s really sick that a modern fighting game actually has a character that can perform a pretty strict link (apparently 2XKO will have a bunch). More characters besides Rashid should have one imo.
Kinda funny how Ryu and Juri, two completely unrelated characters, got the same buff for the same move.
a very necessary one for both.
manon also got that buff
The old-new comparisons and explanations are very much appreciated!! great stuff
Kim’s impression of Zangief 1:15
This was amazing. thank you for putting the time in, it is definitely appreciated!
Awesome combos! I really love the breakdown of the changes at the end
Amazing that we went from combos by glitch in SF2 to crazy combos and then it gets refined as time progresses.
Yeah we went from combos being a glitch, to combos being a real thing, to drive rush making pretty much whatever you want to be a combo as long as you have the meter for it
I love the fact that everyone got buffed.
JP: cretin!!!
hows narnia?
Dee jay and jp:
DJ got fcked but ok
Everyone got new tools, I dont think it is right to say they all got buffed. Some chars overall damage output is weaker.
After seeing the new Bounce Combos, I wish SFXT had been made at this time...
SF6 and T8, both of these games look incredible. Tekken X Street FighteR if not now, when?
Great video as always, Desk.
I miss sfxt. It was a good game until the pay to win gems were introduced 💀 and on disc dlc.
Selam reis. Severek izliyoruz seni de.
I feel like both games are making too much money separately to release a collab. I can see it a few years down the line, when sf6 and T8 are nearer to the end of their lifecycles.
Like the other guy said the pay to win and on disc DLC ruined the game and then ruined any chance of a SFvTekken game.
That was old capcom, since RE engine they have stopped being such a crappy company.
Omg Kim being able to grab after that hitting them back up is good to have. The amount of times I'd do that instinctively thinking it would somehow work is embarrassing to admit lol.
@Desk You are the best! Thank you for these videos, especially for the second part with the comparison.
8 minute combo vid? nah nah nah im watching this on .5 cause i probably wanna digest this and have a 16 minute desk combo vid
You’re an artist Desk. Thank you for the decades of great combo videos
I love how now everyone's ax kick bounces if you hit them in the air
Ryu, Juri, Manon, you might be right as far as everyone with axe kicks (Akuma has one now too but I haven't seen if it can ground bound and combo after)
If only Dee Jay's MK did it too ... although when spiking a jumper out of the air with it, the sudden unexpected throw setup gets my opponents every time lol
@@BronzeAgePepper Akuma's does if hit in the air. I think there's a combo trial with it
@@BronzeAgePepper It does also bounce and I think you can it it in the air after an air juggle in a DR. Check desks akuma vids, pretty sure he uses it in a combo.
damn the sick combos AND the explanations? desk never disappoints
The breakdown of what makes the routes possible makes this 💯
Amazing video, I love that you used the music from the SF5 Dan infinite combo video!
So if two super fireballs are clashing, you're free to dash through them??
Once again Desk... thank you for your service.
Awesome song too btw.
another blessing from the goat. lmao'd at the optimal JP teabagging
Thanks for the video desk! This was pretty much the video I was hoping to see!
Chun Li be doing those fireball loops combo like she are Guile lol
That Rashid combo! 😢 I wish I had the execution to hit that! Excellent video bro!!! You always do some awesome crazy vids!
Kimberly continuously slamming gief had me laughing
Amazing combos! Congratulations! 🎊
These new combos are 🔥🔥🔥
Desk is the goat at combo's for sure.
So, everybody is a TEKKEN character now. Hope Bandai Namco gets those hints.
How is everyone a tekken character
@@versatilelord8893 how many juggle combos that deal more than 35% of damage are you seeing here?
@@NegoClau moot point
Street fighter combos don’t function like tekken combos
@@versatilelord8893 Of course. Different games (Apples and oranges) but with something in common (sweet edible fruits).
Matter of fact they're getting as close as ever, and I honestly got hyped for TxSF, or a SFxT2, but without the gems system and the shady practises.
@@NegoClau I personally don’t think so
Tekken is tekken
Street fighter is street fighter
If anything tekken has more in common with virtua fighter over anything. Which makes sense. It was heavily inspired by it
its a nice consistency when all of the axe kicks in the game all get a ground bounce now.
also that Hondo combo is a bit more cooler seeing that it has 2 turn arounds in it.
desk showing every character love like a legend
I think they are going in the right direction for combo potential. It would be great if moves create more juggle potential and DR follow ups be more frame tight from the whole cast
listening the light charged flash knuckle in slow motion feel like he is shooting a laser gun 😂
that rashid combo is sooooooo cool
Thank you for showing the differences Desk.
this are the kind of combos i love, crazy fun combos with tons of loops, i don't care about optimal boring shit
An addition to Cammy's breakdown at the end of the video: you couldn't combo HP-HK-HK into anything, now you can drive rush to prolonge your combo
Desk is making a new video every day now, got damn!!!
Cool, Luke has a second combo
Lmao
This is so cool, gonna work on this now, thanks friend
the comparison at the end was great
thnx for that
Best part of the video
My favorite part was the last half where you detailed each change and their implication. Need more podt patch stuff like this for every game. I'm not amazing at theory crafting in the lab especially post patch.
Juri's first combo is so cool looking but also sooooo much work for so little damage...
Meanwhile Marise is just drive rushing into knees into supers. Perfectly balanced.
So… Dhalsim’s, Honda’s and Cammy’s new combos are so powerful right now that they combo you to a different stage.
You can never truly lab, until you can see the desk.😅
Thank you for doing this!!
great video as always. i'm surprised we've not seen more of the fact that juri gets a combo off her m fuha now with no stocks
Adding that Deejay combo to memory
That Blanca combo! It would be very demoralizing to be hit by that.
omfg you actually did it. sick vid
Love the tbag during the jp combo lol
i love seeing the health bar at the start of the combo. Wondering how Desk will get there and its a surprise every time.
4:45 is that JP tbagging? lol
This was amazing, a bit bias on me but I like the Luke new combo route for him.
Damn guile rarely excites me but that first combo is sick
Wait a minute that first guile combo went over my head. Run that by me again!
Already that Guile combo is so saucy to me
Trust desk to use slight alterations to moves to pull off the swaggiest most goofy combos never dreamt of before
Of course Desk is already cooking... 😃
Everyone received BUFFS? SWEET
love the side by side
This music is amazing by the way!
that kimberly juggle is nice
Jp got nerfed too hard- hopefully he gets his LVL 2 combo routes back dude this sucks
Can not wait for the next big event.
The video cuts out...
I wonder who Desk's fav character is?
Dhalsim’s bouncing fireball obviously 😂
@@TheCJRhodesThey made that thing just for him
The answer is Yes
God damn. Gief just annihilating toes
amazing combos as ever desk!! Could you tell me the name of the song you used please?
More juggle potential and more ground bounces all around? Starting to feel like this engine would be perfect for Marvhel baby.
Those honda combos are so fucking sick and im not even a honda player
When I saw Marisa she was playing football 😮🤩
2:47 Combo Breaker 2024 character of the week.
for guile's comparison you forgot that OD sonic boom also wallsplat. For gief, the second stomp is now special and drive rush cancellable and it's not that his normal air spd has more juggle potential but that it can now combo. You were never able to combo into air spd before. Maybe they made it combo by increasing it's juggle potential but I think it's clearer to say that it's now able to combo, cause otherwise, it makes it sound like you could combo into before but not as much, which isn't true.
anyways, really cool combos, loved the video
Sonic boom wallsplat was in season 1
This guy is ridiculous with the combos
Thanks a lot !
so many new combo..this update is very good for all character
This video is insane
Background music please. Love the content.😅
+1
Everyone seems to want to know.
It seems to be the best kept secret in SF6 right now.
I haven't been invested in fighting games since UMVC3, but from the outside looking in, it seems like SF6 is the best SF of all time, mechanics and gameplay wise.
Get into it man
Yo does anyone know the song used in this videos? got that 80's vibe
Pretty Gud 👍 what's the background music?
Some Desk remixes I guess
Okay, so I'm not crazy and a bunch of characters can cause ground bounces now. I swear I only ever saw Ken causing them prior to this patch, and just from that one kick move. I'm certainly wrong, since I don't actually play the game, but I do watch a fair bit of Punk, Smug, and others, and I don't recall ground bounces really being a thing outside Ken combos.
Love this!
Does blanka combo only work with Zangief? I can't pull that off on other character
Desk making SF 6 look like UMVC 4
The note for AKI in the comparison is wrong btw.
Cr.MK did not get a faster start up (st.MK got that buff). cr.MK got better frame advantage on block and on hit.
The st.MK buff did get shown in the full combo tho 👍
Lily got shafted so hard. Nerfed her primary poke, buffed the shortest reaching normal in the game in counter hit to link to cr.forward to just get a worse combo with more scaling. Also took alway the true startup invuln frames on her level 1 super, so even less options for an already terrible defense (thawk has had a real DP in the past, not sure why they won’t give one to Lily).
I have found a few frame traps off jab that lead to possible punish counter crumple that didn’t really work before, so it could have been worse. Just some kind of reliable combo ended without meter or charges would be nice. They buffed thanks DP in SF4 to have a larger forward hitbox so he could actually use it as a reliable combo without meter. Damage wasn’t great, but it gave you an ender that pushed the opponent forwards and actually knocked down all without ex or fadc like was required before.
everyone became 3rd Strike Ibuki with target combos that cancel into special moves. 😊 a nice decision from the devs. makes the game flow much better 😌 👌
I hope this game don't end up being broken. I will say screw Rank.
rashid can do WHAT off an a2a?? Damn, time to practice the 1f link.
that was awesome
Great video.
I'd like to see more Juri combos without her FSE.
Excelente video
Man what ever song this is is soo sick i love it
Thanks for the videos.
Not sure I'm a fan of this move by capcom of making the game more juggle friendly.
That takes a bit of interactivity of the receiving player.