@@Jetanium they can give me their anecdotal experience while playing the game and tell me whether or not they play it often or they play it once in a while, if at all.
@@JaySweetZ There are people who would rather play 3rd strike then SF6. Everyones opinions are different and whether they would match yours for your reasons is a factor one cannot expect in a comment. All i can say is try it for yourself whether you want to. If you play on steam you can go for a funny 2 hour playtime to really give it a quick shot and see if you have fun with training and maybe a quick online set, and if you don't like it, Refund.
I think it is a testament to Capcom's animation and character design that this still looks STELLAR. You don't need 135 gigs of VFX shoved in like MK1 to have a good looking game.
The animations have gotten better, but they are way worse than they were in the sprite days. Look at Ryu's Donkey kick for example. Even the Donkey Kick animation in the Footsies game by HiFight is better than it is in SF5 and 6. They've gotten better, but it's still not as good as it used to be.
@@reverieofmusic436there's always a delusional boomer that always goes "b-b-but m-mah sprites! Mah sprites!" Bro get real even SFV looked better than any sprite based game ever made 😂😂😂😂💀💀💀
Sfv is full of bad animations and 3d models. The only reason this looks good is because it's not realistic to reproduce. It's a rig that can run the game perfectly (frame rate; stutter; etc) but textures removed, don't kid yourself thinking that it's some kind of testament to how well crafted the game is.
Back when SFV came out, I only had a GT430 so the only stage I can play on was The Grid. Any other stage that I tried always lagged like hell. I had to use a similar mod for BlazBlue that removes the 3D elements from all of the stages just so I can play the game. Thankfully, I don't have to do that anymore. Still, seeing mods like this is fascinating because it could possibly make a lot of graphically intensive games work on older and/or portable systems.
I kind of really want a game that looks like this on purpose now. If not for some glitchy-looking particle effects and the fact that two characters wearing the same costume would have the same color (which is to say, no color), this would probably be my new go-to way to play this game. This looks seriously cool.
As someone who loves both, I still enjoy 6 more than 5. I dunno, theres just something about how it feels and the flow of combat that makes more sense to me. After all my friends dropped 5 after season 1 i kinda stopped playing it regularly too but i always liked playing it. I don't remember who said it, but someone said something that resonated with me a ton. It was something to the effect of "The only crime SF5 has committed, is making people think 4 was a good game." and i really, honestly and truly believe that. Every new SF is different. Not everyone is going to be good or like each one but theres always an SF for somebody.
I forgot how amazing the djent bgm is for SFV. Super hype for this video. Also the mod feels like you're looking through a Virtual Boy w more colors than just black and red.
I had an idea for a fighting game cooking in my head for a while, and this mod is almost exactly the look I had in mind (a little more color, especially the characters). Really cool video
goddamit, i will never get tired of your SFV montages, there were so many characters that i simply couldnt get into but wanted to play them, seeing them in these montages does more than enough to satisfy that need as for the video, its Viewtiful. i'll never understand how capcom managed to go from bangers like Ring of power (and many, many character/stage themes) to SF6 Soundtrack
Inspiring video. This potato simulation is still too powerful, I think - the amount of polygons on the fighters themselves are probably higher than entire scenes from a typical PS1/PS2 era game (which is the most that actual potatoes seemingly are capable of handling nowadays).
Sick, makes me wish more Studios SHOW OFF how far assets progress to a certain point, Concept CAD PREVIS BLOCKOUT ALPHA-ANIM BETA-ANIM & FINAL VFX / SOUND MIXES & Of course QA POLISH to the N-Th Degree.
sf6 its soo improved in network, balace, combat system that its hard to say its worst than 5. But 5 will always be loved and remembered by his unique system for each characters, music and costumes
For me this lowfi cell shade style fits much better to street fighter aesthetics, just add some color and FXses and it’ll be look great. Even animation looks smoother
The maker of this mod should take notes from killer7 and its SUPER simplified geometry layered with its brand of cel shading! This reminds me EXACTLY of that!
SFV looked like fucking garbage on release and even worse with ~10 years of reflection. Bug-eyed characters with goofy ass hands and feet clomping around looking like somebody turned the saturation up too high. It looks better with the flat shading filter, I'll give it that, but you couldn't use it for ranked! What the fuck? That's just me, though. I've hated the art style since it came out. As far as release- SFV had one of the worst releases in recent memory. A bare bones game with truly awful netcode that stood out even in the era of delay-based, fucked up balance, no choices for the V-system and characters that were far more limited than their current forms. Lazy single-player content that consisted of slideshows (yeah I don't play it either but it matters). Yeah, SFV was truly terrible on release. To the team's credit, the game became very good eventually- but that took years. Personally I'll always dislike the art style and the V-system anyways but it's a good game. SF6 nailed it. They obviously learned immensely from SFV. It's biggest problem is that our friends at Capcom have gotten a bit (a lot) greedier.
A bit more contrast on the fighters, and a tone-down of some of the more obstructive rectangles.. and this is actually pretty appealing! XD Side note- no Zeku VS2?
This is pretty dope. Got any plans for more of these? I'm sure it would look good in 4 and 6, but I bet a bunch of modern games would look good like this.
Genuine question for the masses, is SF6 better than 5? I'm not convinced.
What can anyone in a TH-cam comment section say to you to change your opinion?
@@Jetanium they can give me their anecdotal experience while playing the game and tell me whether or not they play it often or they play it once in a while, if at all.
I encourage everyone who reads this comment to give their opinion. I believe that we will definitely reach the right answer!
@@JaySweetZ There are people who would rather play 3rd strike then SF6. Everyones opinions are different and whether they would match yours for your reasons is a factor one cannot expect in a comment. All i can say is try it for yourself whether you want to. If you play on steam you can go for a funny 2 hour playtime to really give it a quick shot and see if you have fun with training and maybe a quick online set, and if you don't like it, Refund.
@@JaySweetZ your experience is that SF5 is better than 6, why do you need someone to tell you otherwise? 😂 Your opinion is fine.
This mod really shows you howmany layers of additional effects go into a single VFX group with all the untextured boxes floating around
killbox appearance
Your mods are Awesome!
Seeing the particle effects reduced to such simple shapes actually looks pretty cool.
Ngl this aesthetic works great for a budget indie title.
The game still has very complex models, rigs, animations you still can't make this on a budget 😅
@@redspine2859 Right.
@@redspine2859yeah but without all the extra stuff and vfx
Still. The aesthetic can definitely inspire an indie title.
This is how rising thunder always looked to me
I'm so glad someone made the joke for me lmfao
I loved how Rising Thunder looked lol
Lol, aw man but Rising thunder was pretty cool... You're not wrong though lol
That was so fun for a free game.
Bbbrrrrrooooo you are not lying!
This is exactly what I assume everyone means when they say, "I don't care how a game looks as long as it's fun."
And I love it. :)
I think it is a testament to Capcom's animation and character design that this still looks STELLAR. You don't need 135 gigs of VFX shoved in like MK1 to have a good looking game.
Actual VFX, like energy projectiles and such, don't weight that much. The gigs are all from the realistic textures and similar stuff.
The animations have gotten better, but they are way worse than they were in the sprite days. Look at Ryu's Donkey kick for example. Even the Donkey Kick animation in the Footsies game by HiFight is better than it is in SF5 and 6. They've gotten better, but it's still not as good as it used to be.
@@reverieofmusic436there's always a delusional boomer that always goes "b-b-but m-mah sprites! Mah sprites!" Bro get real even SFV looked better than any sprite based game ever made 😂😂😂😂💀💀💀
@@Dhampire1976Gutter trash comment.
Sfv is full of bad animations and 3d models. The only reason this looks good is because it's not realistic to reproduce. It's a rig that can run the game perfectly (frame rate; stutter; etc) but textures removed, don't kid yourself thinking that it's some kind of testament to how well crafted the game is.
Back when SFV came out, I only had a GT430 so the only stage I can play on was The Grid. Any other stage that I tried always lagged like hell.
I had to use a similar mod for BlazBlue that removes the 3D elements from all of the stages just so I can play the game. Thankfully, I don't have to do that anymore.
Still, seeing mods like this is fascinating because it could possibly make a lot of graphically intensive games work on older and/or portable systems.
street fighter ex 4 plus alpha is REAL!
Desk showing off more than his combo skills, but how far he's come in video editing. Amazing as always dude.
Holy $#!+
It actually looks cool!
I have seen Potato Mode videos before, but this actually is
A E S T H E T I C
YES!
I kind of really want a game that looks like this on purpose now. If not for some glitchy-looking particle effects and the fact that two characters wearing the same costume would have the same color (which is to say, no color), this would probably be my new go-to way to play this game. This looks seriously cool.
I had to use a potato mod for sf6 when it dropped lol. The dudes who make those mods are such gems. Shoutout to all of them.
This is actually really good for aspiring VFX artists, to see how these effects are broken down
I love how far Footsies has come as a game in its own right! Respect to the developers for going 3D!
Footsies 2
As someone who loves both, I still enjoy 6 more than 5. I dunno, theres just something about how it feels and the flow of combat that makes more sense to me. After all my friends dropped 5 after season 1 i kinda stopped playing it regularly too but i always liked playing it. I don't remember who said it, but someone said something that resonated with me a ton. It was something to the effect of "The only crime SF5 has committed, is making people think 4 was a good game." and i really, honestly and truly believe that. Every new SF is different. Not everyone is going to be good or like each one but theres always an SF for somebody.
4:45 this throw tech looks so goddamn cool dude
Everything left this way except the effects like fireballs and hitsparks would look incredible. Would love to see footage of that.
I actually kinda like the effects this way. Definitely could make for a neat aesthetic for a fighting game.
This is what I remember Vita Fighters looking like.
really appreciate people who made this. Really the only way it made possible for me to play the game.
These SFV combos are still so awesome to look at, something about the niche and creative combos in this game
I forgot how amazing the djent bgm is for SFV. Super hype for this video. Also the mod feels like you're looking through a Virtual Boy w more colors than just black and red.
I had an idea for a fighting game cooking in my head for a while, and this mod is almost exactly the look I had in mind (a little more color, especially the characters). Really cool video
What is this and why am i liking it
read the description!
Huge improvement visually. SFV on highest settings made everyone look like greasy claymation.
thats why cel shading filter is a necessity
Ryu had ferrofluid hair for some reason
@@drmalfunction1349that cel shading filter should've been the game's default look tbh.
Ya it's crazy, like SF5 clearly had the bones to look amazing and Capcom CHOSE to make it look ugly lol
Combo's aside, i cant overstate how good your editting skills are, elite level editing.
goddamit, i will never get tired of your SFV montages, there were so many characters that i simply couldnt get into but wanted to play them, seeing them in these montages does more than enough to satisfy that need
as for the video, its Viewtiful. i'll never understand how capcom managed to go from bangers like Ring of power (and many, many character/stage themes) to SF6 Soundtrack
Inspiring video. This potato simulation is still too powerful, I think - the amount of polygons on the fighters themselves are probably higher than entire scenes from a typical PS1/PS2 era game (which is the most that actual potatoes seemingly are capable of handling nowadays).
Sick, makes me wish more Studios SHOW OFF how far assets progress to a certain point, Concept CAD PREVIS BLOCKOUT ALPHA-ANIM BETA-ANIM & FINAL VFX / SOUND MIXES & Of course QA POLISH to the N-Th Degree.
Could make one of them retro/synthwave wallpapers out of just about every frame in this video. Dang.
Desk crazy like always
This looks rad!
I couldn't imagine the work it must require to pretty much always have new and cool combos in each video no matter how old the game is
This looks way better than SF6 on my computer
Potato modders are chads. They are legit just helping people in need
The visual style so beautiful
Wow twelve has grown so big he can just xcopy entire games
The less is more.
It looks fantastic.
4:02 I thought that was Batsu on the left and it made me think. SF6 needs to add more Rival Schools characters as DLC. . .😮🤔🤩👍🏽💯
sf6 its soo improved in network, balace, combat system that its hard to say its worst than 5.
But 5 will always be loved and remembered by his unique system for each characters, music and costumes
Youve done it again desk. Ur a damn genius
Now I want a Killer 7 fighting game. Thanks Desk!
If this was made for SF6, I would be going into burnout all the time.
"Trust me bro, your comp can run the game just fine"
The Comp:
A very brilliant and creative video. I loved it.
Amazing stuff! It reminds of those monochrome silver palettes from MVC3.
this looks sooooo good!
Man I miss this game. It was so good
This somehow looks far better than the game normally does. The style they ended up using for the textures is truly godawful.
Where was this when I wanted to run this game on my laptop 😭😭😭
Ayyyy LESSSGGOOOO 🥔🔥🥔🔥dope editing
This video may have just inspired the art-style for a future fighting game.
For me this lowfi cell shade style fits much better to street fighter aesthetics, just add some color and FXses and it’ll be look great. Even animation looks smoother
I like the way this looks more than the actual game.
I kinda like this potato aesthetic. This spud style, if you will. This root look, even.
this is awesome reference for game dev
the tiger shots look awesome
The maker of this mod should take notes from killer7 and its SUPER simplified geometry layered with its brand of cel shading! This reminds me EXACTLY of that!
is it just me or is sf5 more aesthetically pleasing than 6
Art style, gameplay, and roster are better than 6. But 6 still had a better launch than 5 and still has many years to cook up
SFV looked like fucking garbage on release and even worse with ~10 years of reflection. Bug-eyed characters with goofy ass hands and feet clomping around looking like somebody turned the saturation up too high. It looks better with the flat shading filter, I'll give it that, but you couldn't use it for ranked! What the fuck?
That's just me, though. I've hated the art style since it came out. As far as release- SFV had one of the worst releases in recent memory. A bare bones game with truly awful netcode that stood out even in the era of delay-based, fucked up balance, no choices for the V-system and characters that were far more limited than their current forms. Lazy single-player content that consisted of slideshows (yeah I don't play it either but it matters).
Yeah, SFV was truly terrible on release. To the team's credit, the game became very good eventually- but that took years. Personally I'll always dislike the art style and the V-system anyways but it's a good game.
SF6 nailed it. They obviously learned immensely from SFV. It's biggest problem is that our friends at Capcom have gotten a bit (a lot) greedier.
Would be great if you did SF4 next, this vid was absolutely fantastic
ryu watch out! that fireball is so strong the texture burned off!
Clay Fighters. Get 'em little buddy...
finally a new clayfighter game just needs color thanks desk lol
now we don't have to be subjected to the grid 🥰
My mind instantly goes to the hacking segments of Nier: Automata when seeing this aesthetic 😳
Nice showcase!
This was basically how I played Team Fortress 2 for the first three years it was out, lmao
I love the way this looks. SFV aesthetic seemed inconsistent and not to my liking most of the time.
This is badass
I love Function Fighter!
The editing ❤
Never realized that potato mod is just Akuma and Kage using the raging demon on each other (they look just like the Akuma clones in sf5)
FINALLY optimized street fighter 5
I hate that this actually looks awesome! (only cos I spend this much money into my PC what for?!)
This video is crazy cool
Potato install would be very funny
Early footage of Street Fighter EX7
Some flat colors, turn the VFX into flat 2D (like that early, EARLY SFV) and you've got yourself a pretty sick artstyle
fantastic! thats more like clay than potato!
I wanna see what you'll be able to pull off in the new Garou game Desk. That game is looking crazy.
new Vita Fighters update looks good
Damn that was cool
We should collab for some USFIV content! I'd love to feature some of my meaty fireball combos to the masses!
Gosh miss Sagat in his cargo pants & boots
I really love this game
This game can finally run on my computer at long last
insanely enjoyable vid desk. song?
Everyone is playing Eleven. :D
A bit more contrast on the fighters, and a tone-down of some of the more obstructive rectangles.. and this is actually pretty appealing! XD Side note- no Zeku VS2?
Hey look! Clay Fighters!
Street Fighter V: Function edition.
I miss 5.. I didn’t really have fun playing 6
First Class, HOT POTATO. :P
Perfection
Haters gonna hate, but SF5:CE is a goated fighting game.
Holy shit did Kage just take Akuma to Hueco Mundo?
This is pretty dope. Got any plans for more of these? I'm sure it would look good in 4 and 6, but I bet a bunch of modern games would look good like this.
reminds me of metal mario
This is awesome!!
Looks better than the ugly sf6 artstyle. Especially those blank textures 👌