I made several visualizations using Vulkan in just 1 week, and here's how. (Daxa library showcase)

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 38

  • @ttj_
    @ttj_ 2 ปีที่แล้ว +16

    solid editing 🙏great job to both you and patrick!

    • @GabeRundlett
      @GabeRundlett  2 ปีที่แล้ว +3

      Thanks man! I love making things like this that can help get people into graphics programming

  • @MountainLabsYT
    @MountainLabsYT 3 หลายเดือนก่อน +1

    This project is amazing.

  • @beaumanvienna6844
    @beaumanvienna6844 2 ปีที่แล้ว +1

    I friend of mine mentioned Daxa today for about 200 times so I came here to check it out. It does look very neat, indeed. Great work!

    • @GabeRundlett
      @GabeRundlett  2 ปีที่แล้ว

      Thanks man! Daxa is craaazy nice for writing GPU-based code

  • @ChipboardDev
    @ChipboardDev 2 ปีที่แล้ว +2

    I'm glad you went with FSR 2.0 instead of yet another NVIDIA exclusive implementation. Great work, and great editing! I can tell you've been working hard on your software & channel for a while now and deserve more recognition!

    • @GabeRundlett
      @GabeRundlett  2 ปีที่แล้ว

      Thanks so much man! I know you have some awesome stuff on your channel as well

  • @LegoDinoMan
    @LegoDinoMan 2 ปีที่แล้ว +2

    Beautiful, I look forward to these each week

  • @abdullahmertozdemir9437
    @abdullahmertozdemir9437 2 ปีที่แล้ว +3

    keep this up, as a beginner graphics programmer I am definitely gonna check put your project when it comes out

    • @GabeRundlett
      @GabeRundlett  2 ปีที่แล้ว

      Thanks man! you can already check out all the source for the things demonstrated in this video, I linked it in the description. It's just not fully polished yet so that's what I meant about pinning a comment when it's "done"

  • @gnull
    @gnull 2 ปีที่แล้ว +3

    fish and monke putting in an honest men’s work 😤

  • @wilkesreid
    @wilkesreid 2 ปีที่แล้ว +2

    A good vulkan abstraction library is definitely needed. I'd recommend putting some example code snippets in the README to help people get started, or writing some kind of tutorial for its use.

    • @GabeRundlett
      @GabeRundlett  2 ปีที่แล้ว +1

      Well, we have example code, but that's a good idea because (as evidenced by you making this comment) it might not be immediately obvious that there is any example code. The API samples in /tests/2_daxa_api all contain code snippets for certain features of the API!

    • @GabeRundlett
      @GabeRundlett  2 ปีที่แล้ว +1

      With regards to a tutorial, I probably will make a video showing how to make a daxa application from scratch, including setting up all the dependencies like vcpkg and the vulkan sdk

  • @eirik6502
    @eirik6502 2 ปีที่แล้ว +2

    I started learning graphics around a month ago and i am really inspired by your work!

  • @nellfs
    @nellfs 2 ปีที่แล้ว +2

    Great job dude, going hard 💪

  • @johnsonbick5152
    @johnsonbick5152 2 ปีที่แล้ว +1

    wonderful

  • @dot32
    @dot32 2 ปีที่แล้ว +2

    you should link to daxa's github page in the description

    • @GabeRundlett
      @GabeRundlett  2 ปีที่แล้ว +1

      Thank you Dot32! I'm so dumb 😄

  • @vladyslav007
    @vladyslav007 2 ปีที่แล้ว

    Hey, is HLSL better than GLSL in general?

    • @GabeRundlett
      @GabeRundlett  2 ปีที่แล้ว

      I definitely prefer HLSL, they're practically the same, but HLSL just has more features, ie. templates.

  • @-Clickertale_2-
    @-Clickertale_2- 2 ปีที่แล้ว

    Amazing work! :D Also I have a question, are you going to shrink the player down to be 2 voxels high or have you already planed for that to be implemented? :D

    • @dottedboxguy
      @dottedboxguy 2 ปีที่แล้ว +2

      he wants to have a scale of 8 voxels per meter, like he says in his previous video

    • @GabeRundlett
      @GabeRundlett  2 ปีที่แล้ว +1

      Are you referring to in my main project? I want the voxels to be smaller than just 1x1 meter

    • @-Clickertale_2-
      @-Clickertale_2- 2 ปีที่แล้ว +1

      @@GabeRundlett Yes I am referring to your main project :) . I am guessing that you wanted the voxels to be smaller so you can have the terrain blocky while being smooth? :)

    • @GabeRundlett
      @GabeRundlett  2 ปีที่แล้ว

      @@-Clickertale_2- exactly, smaller voxels means more detail!

    • @-Clickertale_2-
      @-Clickertale_2- 2 ปีที่แล้ว +1

      @@GabeRundlett So do you think it is possible to make the world size bigger? (The more voxels to save the more data right so it may not even be possible but I you can figure out a way! :D ).

  • @techwashere0192
    @techwashere0192 2 ปีที่แล้ว

    Remember me, your 612th sub :)

  • @Punxsutawn3yPhil
    @Punxsutawn3yPhil 2 ปีที่แล้ว

    NEW VIDEO !!!!!!!!!!!!!!!!!!!!!!!!

  • @mikegreene8461
    @mikegreene8461 2 ปีที่แล้ว

    Do not play music while talking...annoying as hell!!

    • @GabeRundlett
      @GabeRundlett  2 ปีที่แล้ว

      lmao, fair enough. I'm definitely not great at editing yet

    • @mikegreene8461
      @mikegreene8461 2 ปีที่แล้ว

      @@GabeRundlett Thank you, It was well done other than that, it's like people talking at a movie you've paid for.