Disagree - it's fun enough to follow along, but this is such a time sink for a man who is capable of so much more - especially because he has to dumb all of his work down for us, his viewers. I see three options: - Continue writing simulations, but show what goes wrong along the way and what you learn (for a coding audience) - Make smaller projects, easily compressible into videos - would be able to produce more videos/time. Do the same random edits and so on. (For casual gamedev audience) - get a gf
@@Theo-iz5cj ig I agree with u but it depends on what he wants out of his videos, i.e if he wants quality or quantity, and ig quality can also differ in meaning, for some it means purely entertaining videos, but for me it's a bit of both entertainment and education, in the end he'll have to go with what he and the majority if his audience want, either way I'll still watch his videos cuz they're really good
You don't? 😳 It's like second nature to me, it's hard for me to read it if I don't organize it, and it doesn't take extra time because I just do it subconsciously Edit: oh wait I see, it's the random tabs to align the lines, nah that's kinda weird
Dude, my physicist friend and I had some fun watching and analyzing your fluids video. What's that shit about your sim videos not good enough for entertainment nor education? Both him, a physicist, and I, a seasoned software engineer, found your content more than amusing... it sprawled deep conversation and led us to investigate and think further about the topics exposed. We were actually thinking on giving you some feedback about using the iterative solver to cover the k's > 1 case. I'd love it if you continue with your sim vids, you don't need to cover everything, your viewers can actually do the job... we also seem to be better judges of what's fun and/or educative or not :P Cheers.
Are you kidding me? These physics videos with programming were the reason why I subscribed to your channel... Don't give up man, it will pay off in the end.
it definitely was going places since the algorithm recommended me this channel and I subscribed one video before this. he really is one or two videos from a breakthrough...
i’ve been on a similar journey learning things i lack the education for, and i can say the last like 30 seconds of advice in this video can get you so far its insane.
Gonna ask you something and seriously hope you have an answer: did you have fun making this? If yes don't stop doing a nice hobby and keep entertaining us the way you want not some floppa jerk on the internet, a game is subjective and that is a fun game. I like the entertainment of the idea and everything else he said is subjective. Idc about the education or gameplay but the entertainment and enjoyment of the video as a whole. Keep the positive vibes bro ur cool. I subbed a while ago cause you're fun as hell not for whatever floppa boy said
OK firstly that guy was my friend who I told to do the role (I wrote the script), so pls don't hate on him. But yes I'm more into the entertainment side and don't care too much for the actual code. Appreciate you, much love brother
Then were did you get the motivation to write this code? Was the main entertainment making the jokes in the video, and therefore you worked so hard for the code?
@@hobrin4242 you know people can get fulfillment just from the programming itself, right? there doesn't need to be a point to it if it's fulfilling implicitly
@@hobrin4242 A lot of people like coding for the same reason others like to draw, or do puzzles, or play sports. There does not need to be a specific purpose, the challenge itself can be fun and the purpose.
You learnt something about a hard topic, you read papers on it, you read other people's code, you implemented it by yourself. And then you optimised it. This is super valuable, regardless of the actual topic. Be proud of what you accomplished! Also, your videos are awesome!
You struck a good balance between technical explanation and entertainment. Your sense of humor and comedic timing were really spot on and, despite being a very technical video, you made it entertaining and enjoyable to watch for a non-technical person like myself. I hope you continue making more videos in a similar vein.
To be honest. I'm sad to see this content disappear. This is was really inspirational to watch. And made me want to look into physics myself. Anyways, loved the series! Can wait to see what you come up with next
I wanted to get into Computational Physics after watching two-minute papers, but he now covers mainly AI, so you're my computational physics guy I loved the study so much that I changed my original plan of majoring in comp sci to majoring in physics
Why not both? All jokes aside, having majored in physics with a minor in comp sci you can get a job in pretty much anything remotely tech related. It's a pretty nice combo which shows solid critical thinking skills and an ability to implement complex solutions. 10/10 would recommend.
That video about Detailed Rigid Body Simulation with Extended Position Based Dynamics is still my favourite, and I'm hoping to see a usable open-source full implementation of it someday.
The guidance at the end was amazing! Thanks for the help, man. I'm saddened to hear there wont be more content like this. I just found this video and as I was watching it, I was thinking, "Huh... programming, but funny", and I kept watching.
Dude I love this content so much, but I understand why you want to move on. I also delved down the rabbit hole of physics simulations, and boy was it hard. I didn't even get a good simulation out of it. Please make what ever content you feel will work best for you, just know that many of us love this stuff, and will always be keen to see it. (and thank you sooo much for making public repos)
Man I really like your videos in those topics. You recreate the whole experience someone would have implementing this. I'ts very inspiring and funny. Dont stop doing this!
love this video.. and its great... keep up the good work.. ive been researching stuff for 3 years.... my area was envelope rendering.. rendering within a triangula prism.. it was fun.. but as its uncompleted.. i take great happiness and push from the fact that i had my own questions and done my own research.. what you get out of being in the flow in general is massive.. things dont have to be based around monetary value... and man i apreciate your good work.. love the video.
@@witherschat I more snowrunner/mudrunner (I think it's first game with 2 way coupling) type of guy, where you are a physics object. But thank you for suggestion anyway.
This is impressive from so many angles. I love your reasoning for and implementation of ideas, not to mention your humor. I am glad I subscribed to you and will be studying your code more closely after seeing this video, as you seem to be able to convey complicated concepts concerning physics algorithms in an enjoyable and complete way. Absolute appreciation for your work from me.
I learnt a lot from your earlier videos though, loved that style of content and effort, the video on music was especially beautiful. But yeah its your content and if you prefer the more comedic meme content that's good enough as well
I like that at the end of the video he gives a detailed breakdown of how he went about learning the information needed to actually code what he wanted to code. It gives people who are interested in the field but dont know where to start a good system to work on.
You videos are very good, I think i'd be cool to see you venture into the world of optimisation even tho that sounds like a lot background work with no 'visible difference' to show on video.
hey bro this is the first ever video iv seen of yours and I just wanted to say I really like your style of content and even though I honestly didn't understand half of the stuff u were saying I was fully interested the whole time and it made me super curios to learn more. keep this up, love it :)
Man you're good at this, even if you're not a simulation pro you're good enough for entertaining people with this complicated stuff. People like to see someone like you making things out of their league look easy, or at least funny, and you're doing that spot on! You're going to get better eventually by doing videos anyway. (Remember that this can also open lots of doors for you) I believe in you I think you can get bigger, just focus on this stuff, even if it takes more time and you leave subs with nothing to see for a month or two. Don't do videos just to throw something in the channel, people unsub mainly when they see videos they don't like, if they don't see you in the sub feed they're going to forget they're subbed until you make a new video, thus there are less possibility that they're going to unsub (who cleans their subscriptions anyway...). Take these suggestions however you want, but Michael Reeves is the living proof of these concepts, just scroll through his channel and you'll see. You're a smart guy, you can do it! Also please sell those NFTs and buy a new computer, intel i5 and gtx 1650 in 2020 for sims is like trying to light a fire with two sticks lol. (even with that pc you're doing great so keep it up!!)
I love your style and love you coded up the simulation from reading papers. I'm way older than you but I did the same about your age. I had loads of fun and learnt loads but it also didn't make finished games (the odd half finished one my friends tried out). Don't judge yourself against having the finished project, I was never a 'completer finisher'. But I've had a fun career in speech recognition. Your curiosity and your great sense of humour will get you far.
that's really cool. if you ever come back to this idea i'd like to suggest using procedural perlin noise to add curves to the river so that one not only has to dotch the spikes but also go with the flow of the water
Sir, believe in yourself, the people like you who take so much of pain for the very less return are so rare. This is so much better than those rare who've got heart their on right side.
Great video and great series. I definitely can see why you can’t make more of the same. Your video style is excellent and hope to see you shift to projects that allow for more frequent updates. If not, I’m sure I’ll see you credited for some amazing software.
Making it more sandbox-y will fix your gameplay problem. If the main gameplay loop forces the player to interact with the physics engine then they will love it. Maybe it could be a fixed scene puzzle game. The player could spawn in water to drown a bad guy or make a life raft for a dog, or even launch a Boulder to knock a second Boulder away from a cart of treasure. Something like that...
This series should continue it is honestly one of the best on TH-cam and has helped me learn so much, please do more educational vids
i agree he makes such a hard topic just a tiny bit more digestable
Disagree - it's fun enough to follow along, but this is such a time sink for a man who is capable of so much more - especially because he has to dumb all of his work down for us, his viewers.
I see three options:
- Continue writing simulations, but show what goes wrong along the way and what you learn (for a coding audience)
- Make smaller projects, easily compressible into videos - would be able to produce more videos/time. Do the same random edits and so on. (For casual gamedev audience)
- get a gf
@@Theo-iz5cj ig I agree with u but it depends on what he wants out of his videos, i.e if he wants quality or quantity, and ig quality can also differ in meaning, for some it means purely entertaining videos, but for me it's a bit of both entertainment and education, in the end he'll have to go with what he and the majority if his audience want, either way I'll still watch his videos cuz they're really good
;)
I don't care what you say about that physics engine. This series is awesome😳
this guys jokes and sense of humour is god tier
@@Louthsk8er its alright
5:57 the fact that you spent the time to organize your code in such a way is what make me amazed
it does look a bit weird but yeah it looks a lot neater when you put tabs to align it like that
oh im definitely stealing this for my mathy shaders
You don't? 😳
It's like second nature to me, it's hard for me to read it if I don't organize it, and it doesn't take extra time because I just do it subconsciously
Edit: oh wait I see, it's the random tabs to align the lines, nah that's kinda weird
Um yeah this is just basic good practice.
@@gorgolyt you don't often see people slapping tabs in the middle of definitions lol
Dude, my physicist friend and I had some fun watching and analyzing your fluids video. What's that shit about your sim videos not good enough for entertainment nor education?
Both him, a physicist, and I, a seasoned software engineer, found your content more than amusing... it sprawled deep conversation and led us to investigate and think further about the topics exposed.
We were actually thinking on giving you some feedback about using the iterative solver to cover the k's > 1 case.
I'd love it if you continue with your sim vids, you don't need to cover everything, your viewers can actually do the job... we also seem to be better judges of what's fun and/or educative or not :P
Cheers.
You did a pretty great job actually! As a programmer, this video is inspiring and you should be proud.
Are you kidding me? These physics videos with programming were the reason why I subscribed to your channel... Don't give up man, it will pay off in the end.
it definitely was going places since the algorithm recommended me this channel and I subscribed one video before this. he really is one or two videos from a breakthrough...
Same here!
i’ve been on a similar journey learning things i lack the education for, and i can say the last like 30 seconds of advice in this video can get you so far its insane.
The final comments you gave there were fantastic advice 👌 keep it up man!
This is the highest quality series on TH-cam also the jokes and references are on fire!!
Gonna ask you something and seriously hope you have an answer: did you have fun making this? If yes don't stop doing a nice hobby and keep entertaining us the way you want not some floppa jerk on the internet, a game is subjective and that is a fun game. I like the entertainment of the idea and everything else he said is subjective. Idc about the education or gameplay but the entertainment and enjoyment of the video as a whole. Keep the positive vibes bro ur cool. I subbed a while ago cause you're fun as hell not for whatever floppa boy said
OK firstly that guy was my friend who I told to do the role (I wrote the script), so pls don't hate on him. But yes I'm more into the entertainment side and don't care too much for the actual code. Appreciate you, much love brother
Then were did you get the motivation to write this code? Was the main entertainment making the jokes in the video, and therefore you worked so hard for the code?
@Gonkee
@@hobrin4242 you know people can get fulfillment just from the programming itself, right? there doesn't need to be a point to it if it's fulfilling implicitly
@@hobrin4242 A lot of people like coding for the same reason others like to draw, or do puzzles, or play sports. There does not need to be a specific purpose, the challenge itself can be fun and the purpose.
You learnt something about a hard topic, you read papers on it, you read other people's code, you implemented it by yourself. And then you optimised it. This is super valuable, regardless of the actual topic. Be proud of what you accomplished! Also, your videos are awesome!
You struck a good balance between technical explanation and entertainment. Your sense of humor and comedic timing were really spot on and, despite being a very technical video, you made it entertaining and enjoyable to watch for a non-technical person like myself. I hope you continue making more videos in a similar vein.
This dude : the deterioration of my mind while going though this ordeal.
Stands true for every code i have ever written.
Once i printed hello world in python, really changes a man
To be honest. I'm sad to see this content disappear. This is was really inspirational to watch. And made me want to look into physics myself.
Anyways, loved the series! Can wait to see what you come up with next
My favourite TH-camr uploaded. Christmas came early!
I wanted to get into Computational Physics after watching two-minute papers, but he now covers mainly AI, so you're my computational physics guy
I loved the study so much that I changed my original plan of majoring in comp sci to majoring in physics
Why not both?
All jokes aside, having majored in physics with a minor in comp sci you can get a job in pretty much anything remotely tech related. It's a pretty nice combo which shows solid critical thinking skills and an ability to implement complex solutions. 10/10 would recommend.
That video about Detailed Rigid Body Simulation with Extended Position Based Dynamics is still my favourite, and I'm hoping to see a usable open-source full implementation of it someday.
Dude you're genuinely amazingly underrated
I love how the rocks are running faster than the river. I dream that one day we can play games like this with a lot of particles and a nice gameplay.
The guidance at the end was amazing! Thanks for the help, man. I'm saddened to hear there wont be more content like this. I just found this video and as I was watching it, I was thinking, "Huh... programming, but funny", and I kept watching.
This is badass. Even though it was really expensive for such a small demo, thank you for doing this.
Dude I love this content so much, but I understand why you want to move on. I also delved down the rabbit hole of physics simulations, and boy was it hard. I didn't even get a good simulation out of it. Please make what ever content you feel will work best for you, just know that many of us love this stuff, and will always be keen to see it. (and thank you sooo much for making public repos)
Good job man
Man I really like your videos in those topics. You recreate the whole experience someone would have implementing this. I'ts very inspiring and funny. Dont stop doing this!
I'm honestly seriously impressed by the quality of that soft body simulation, it looks really satisfying bouncing around.
*Unity's Particle System. A great system for making games.*
- Daniel William Sooman (Danidev)
love this video.. and its great... keep up the good work.. ive been researching stuff for 3 years.... my area was envelope rendering.. rendering within a triangula prism.. it was fun.. but as its uncompleted.. i take great happiness and push from the fact that i had my own questions and done my own research.. what you get out of being in the flow in general is massive.. things dont have to be based around monetary value... and man i apreciate your good work.. love the video.
Dani: Ah, at last a worth opponent, our battle will be legendary!
I love your combo of self loathing, comedy, and education.
Gameplay looks satisfying, i wish more games used real time fluid simulations.
You might want to check Creeper world 4
@@witherschat I more snowrunner/mudrunner (I think it's first game with 2 way coupling) type of guy, where you are a physics object. But thank you for suggestion anyway.
It would cause incredible lag
Look up Notia. Every single pixel is simulated, water can turn to steam, condense, fall back down and collect into puddles again.
There is so much to learn from this! I love these videos.
Gonkee, I've been watching your videos for months. I absolutely love your process and your personality makes these videos amazing
Game made out of a particle system. Dani would be so proud...
Am so happy I found this channel. Thank you!
This is impressive from so many angles. I love your reasoning for and implementation of ideas, not to mention your humor. I am glad I subscribed to you and will be studying your code more closely after seeing this video, as you seem to be able to convey complicated concepts concerning physics algorithms in an enjoyable and complete way. Absolute appreciation for your work from me.
"Unity's Particle System: A great system for making all sorts of particles!" - Not me
I learnt a lot from your earlier videos though, loved that style of content and effort, the video on music was especially beautiful.
But yeah its your content and if you prefer the more comedic meme content that's good enough as well
Just found your channel, and I already love this video. The comedy is great and you also explain some stuff. You got a sub 😎
I like that at the end of the video he gives a detailed breakdown of how he went about learning the information needed to actually code what he wanted to code. It gives people who are interested in the field but dont know where to start a good system to work on.
Dani: U N I T Y ' S P A R T I C L E S Y S T E M ? ?
You said you would make sliced bread2.O but you made diarrhea2.O close enough
You videos are very good, I think i'd be cool to see you venture into the world of optimisation even tho that sounds like a lot background work with no 'visible difference' to show on video.
Dude I had so many good laughs watching this :D Thanks, mate! As a fellow coder I understands your feels!
One tip I understood from this video: "rigid body simulation file type: pdf"
Thanks you (actually) opened a new world for me :)
Yes! Came here to say this, also the git hub part
your comedy is gold, i would love to see any content you have in mind
I really do appreciate you and the hard work you do
it's been a while since i've subscribed to someone in under a minute. your editing and sense of humor are so good. lmao
0:21 bro Rick rolled us so hard and I bet most of y’all dident notice
I’ve watched your past three videos (the ones mentioned in this video) and I’ve loved ur humor and talent :)
*this game was made with unity particle system, a greaaat system for making partic-*
great advice at the end, and I didn’t know that filetype trick so Thanks!
hey bro this is the first ever video iv seen of yours and I just wanted to say I really like your style of content and even though I honestly didn't understand half of the stuff u were saying I was fully interested the whole time and it made me super curios to learn more. keep this up, love it :)
I’m sad you won’t be doing more in depth videos, but thanks for the tips on where to look for more!
Great that you share the workflow of you finding papers dealing with the problems you encountered. 00:08:27
I love this content please don't change!
I love how the microphone gives the whole rant an atmosphere of worthwhile and seriousness (kinda)
The last bit is a good advice. Thanks man.
Thanks for algorithm giving this, it is so funny to see ur video. I hope u still have passion for devloping stuffs, and so do I !!!.
its so fun to watch, please continue that
Man you're good at this, even if you're not a simulation pro you're good enough for entertaining people with this complicated stuff. People like to see someone like you making things out of their league look easy, or at least funny, and you're doing that spot on! You're going to get better eventually by doing videos anyway. (Remember that this can also open lots of doors for you)
I believe in you I think you can get bigger, just focus on this stuff, even if it takes more time and you leave subs with nothing to see for a month or two. Don't do videos just to throw something in the channel, people unsub mainly when they see videos they don't like, if they don't see you in the sub feed they're going to forget they're subbed until you make a new video, thus there are less possibility that they're going to unsub (who cleans their subscriptions anyway...).
Take these suggestions however you want, but Michael Reeves is the living proof of these concepts, just scroll through his channel and you'll see. You're a smart guy, you can do it!
Also please sell those NFTs and buy a new computer, intel i5 and gtx 1650 in 2020 for sims is like trying to light a fire with two sticks lol. (even with that pc you're doing great so keep it up!!)
I loved this and this is the first video of yours I've seen
The last few seconds explaining how you learned about it is way more helpful than you know my friend. Keep it up
Yo! Great video. Cannot wait to see what you come up with next then!
No pressure
Hi been here since the first fluid body video/ your first video. I am so happy for the growth of your channel
Cool projects you have on this channel, Keep up the good work !
I love your style and love you coded up the simulation from reading papers. I'm way older than you but I did the same about your age. I had loads of fun and learnt loads but it also didn't make finished games (the odd half finished one my friends tried out). Don't judge yourself against having the finished project, I was never a 'completer finisher'. But I've had a fun career in speech recognition. Your curiosity and your great sense of humour will get you far.
I really appreciate you caring about education and providing us with means to further pursue things.
don't worry man. if you keep working on your game. over time, it will become more fun and soon it will actually be playable!
Thoroughly enjoyed watching this, I'm amazed by how insightful this was and the jokes were on point😂 Just inspired me to learn by doing the same!
i used to watch your videos when you were working on your terraria clone and you're making partile physics game! I'm proud of you gonkee.
Your simulation looks very good, Im sure youll do amazing stuff
that's really cool. if you ever come back to this idea i'd like to suggest using procedural perlin noise to add curves to the river so that one not only has to dotch the spikes but also go with the flow of the water
the fluid cuts with the jokes were on another level.
great potential.
Bro i love your jokes and editing nice video and game
Very cool video, now I'm looking forward to the next ones :D
Thanks for your tremendous efforts.
Dont let yourself get down man! Theres a lot of potential here! Seek new vision
Really loved the outro. Was one of the coolest things you've ever said. Thanks for the advice dadd.. ehh bro.
Sir, believe in yourself, the people like you who take so much of pain for the very less return are so rare. This is so much better than those rare who've got heart their on right side.
I can see that the quality of this video has increased, well done!
Fold sounds like someone who is about spontaneously to break out into singing "she sells, sea shells".
Great video and great series. I definitely can see why you can’t make more of the same. Your video style is excellent and hope to see you shift to projects that allow for more frequent updates. If not, I’m sure I’ll see you credited for some amazing software.
Dani will be proud.
dani would be proud
Making it more sandbox-y will fix your gameplay problem. If the main gameplay loop forces the player to interact with the physics engine then they will love it. Maybe it could be a fixed scene puzzle game. The player could spawn in water to drown a bad guy or make a life raft for a dog, or even launch a Boulder to knock a second Boulder away from a cart of treasure. Something like that...
Thanks for explaining the process of how did you actually learn it! :)
dani is proud of you
achievement unlocked: sad ending
How are you not extremely popular yet? Ur content is so good 👍
*Oh, You Never Heard Of Unity's Particle System?-*
wait a damn second, you did the whole thing to run on your cpu *before* changing it to run on your gpu?
you're not a psychopath you're a masochist
never thought i was going to get rick rolled by a greenscreen bg, thanks Gonkee
"im insecure about my intelligence and need external validation"
okay ouch, time to stop working on my engine
hahah bro i love your videos so much, especially at 3.30, idk its just so funny
that ending was actually super useful, thanks so much
this was mindblowing and wonderful, thanks for the ride
This guy is gonna get much bigger. Good stuff!
Fantastic! Thanks for the tip about how to study this.
awesome videos dude! keep it up
You could own this space mate! Keep going
the last 2 mins is the most important thing in this video, good advice.