Devil May Cry Commentary

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

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  • @augustuscb
    @augustuscb 5 ปีที่แล้ว +701

    Quick Clicklist of Matthew's Rambling
    0:40 DMC Backstory and Influence
    4:17 DMC's Camera
    6:19 Marionettes and Juggling
    8:54 The Combo System
    9:56 Barriers of Progress
    10:46 NG+ Changes to Enemies
    12:00 Weapon Swapping
    13:47 Using Stinger for Speed
    15:00 Ruined "No Damage" Run :(
    15:44 Sound Balancing
    16:33 Phantom & Boss Longevity
    19:24 Secret Missions
    20:18 Swapping Enemies in NG+
    21:26 Audio Cues
    23:10 "Nelo" Angelo and Mistranslation
    24:39 Taunting
    26:14 Dante Must Die?
    27:33 Shadows
    29:49 Dealing with Plasmas and Bat Form?
    31:45 Enemy Variety
    33:05 Alastor's Pause Combos
    35:54 Phantom Instant Kill
    37:45 Items as Keys
    39:17 Ifrit Gloves
    40:42 Satisfying and Stylish Gunplay
    45:46 Tension Affects Play
    47:17 Inspired by Games
    49:22 No Combinations of Enemy Types
    50:40 Be Still
    51:45 Grenades vs Blades
    53:00 Building Devil Trigger
    53:57 Music Talk
    56:50 Level Design for Action Games
    58:45 Swimming...
    59:26 Animation Talk
    01:02:31 Exploiting Enemy Weaknesses=Depth
    01:04:42 Split Missions
    01:07:11 Slash Cancelling and canonized mechanics
    01:09:44 Honoring Players with a Fair Challenge
    01:11:50 Measuring Fairness by Metrics
    01:16:45 Learning Through Extremes
    01:19:00 Great bosses despite repetition
    01:22:17 Matthew's Favorite Cutscene
    01:23:41 Matthew's Strategies to Stay Cool
    01:24:45 Dante's Platforming Skills
    01:25:48 Absolute Zero isn't low enough + Shop
    01:29:19 Intricate Nightmare
    01:32:27 Distinct Enemy Design
    01:35:01 Gotta Go Fast!
    01:35:46 Jump Cancelling
    01:37:21 Cutscene Transitions
    01:39:42 Training for later playthroughs
    01:41:27 Final Virgil
    01:43:50 Maximizing Devil Trigger
    01:46:39 Story Speculations
    01:48:32 Bosses' Irregular Pacing and Emotion
    01:50:13 HD Re-releases and Preservation
    01:55:05 Charging Gunshots
    01:57:02 Dodge Cancelling (Depth in Decisions)
    02:01:36 Benefits of Offline Ranking System
    02:06:22 Letting Dante be Dante
    02:08:40 Dante's Inferno
    02:09:48 Juggling Nobodies and Random Dodges
    02:11:29 Round Trip
    02:11:57 Length vs Price
    02:14:34 Inverted Controls
    02:16:16 Rail Shooters and Challenge by Varied Game Types
    02:18:39 Mundus
    02:24:25 Dante's Melodramatic Scream
    02:27:03 Victory Lap
    02:29:20 Demonic Climax
    02:30:35 It's what you do that counts
    02:32:10 Plane Bit
    02:32:54 The Devil in the Details
    02:34:46 Bonus Trivia!
    02:38:35 Difficulty is Your Friend :')

    • @tjs1212
      @tjs1212 5 ปีที่แล้ว +7

      :)

    • @JFKHaircut
      @JFKHaircut 4 ปีที่แล้ว +14

      U badass

    • @orufus12
      @orufus12 4 ปีที่แล้ว +5

      Thanks for this!

    • @dahlan5433
      @dahlan5433 4 ปีที่แล้ว

      Yyyyy

    • @SamsarasArt
      @SamsarasArt 4 ปีที่แล้ว +10

      This really shows how deeply informative the entire video is. So many different topics covered

  • @Zaranell
    @Zaranell 8 ปีที่แล้ว +1671

    Two and a half hours of non-stop commentary with no unnecessary repeats or ramblings, consistently interesting analysis of the game's design, trivia of the game's development (with sources in the description), good audio balancing/editing on the commentary track itself, AND it's all on top of a near flawless playthrough on the hardest difficulty.
    There are very, very few people who can complete an S-Rank/No Hit/Dante Must Die run of Devil May Cry, but there's even fewer people that could have this video itself, let alone made it this well. I thoroughly enjoyed this Matt, thank you for taking the time to make it.

    • @bboykiddblack
      @bboykiddblack 6 ปีที่แล้ว +25

      Zaranell TB he edited his voice over perfected 50th try runs

    • @Tracker947
      @Tracker947 5 ปีที่แล้ว +62

      @@bboykiddblack You said that as if he wasn't aware.

    • @siralexander3359
      @siralexander3359 5 ปีที่แล้ว +6

      this is fucking amazing

    • @Excel86j
      @Excel86j 5 ปีที่แล้ว +3

      Came to say the same thing but you already put it better than I could :)

    • @cienkitv2854
      @cienkitv2854 5 ปีที่แล้ว +9

      It kinda feels like a nature documentary

  • @skolkor
    @skolkor 8 ปีที่แล้ว +1296

    I love how when he mentioned you can get DMC1 packaged with DMC3 he didn't even mention 2.

    • @hoganholo99
      @hoganholo99 8 ปีที่แล้ว +193

      Yeah. Funny how most fans have completely erased that game from memory.

    • @Potidaon
      @Potidaon 8 ปีที่แล้ว +283

      As it should be.

    • @MiddleClasshole77
      @MiddleClasshole77 8 ปีที่แล้ว +463

      What are you talking about? Don't you remember how Capcom infamously named the second game DMC 3, totally skipping over the number 2? And also had an unusually long gap between releases? Luckily 3 was great and 4 too so they have a great trilogy without any bad games.

    • @hoganholo99
      @hoganholo99 8 ปีที่แล้ว +104

      MiddleClasshole345 4 was an unfinished game, but it's gameplay was the best, so it kind of worked out I guess.

    • @thatguyiknewinrwanda342
      @thatguyiknewinrwanda342 8 ปีที่แล้ว +173

      +MiddleClasshole345
      To be fair, Capcom's done this before. Remember when they released Street Fighter 2? No one even asked about Street Fighter.

  • @monkiemonA
    @monkiemonA 7 ปีที่แล้ว +328

    "Yes but you do realise that the DMC video was entirely scripted, right? It was by far the biggest, most involved project I've done so far which is why you haven't seen another one yet. When I do another commentary I want it to be on par with that video."
    The answer was taken from his ASKfm feed. This is his most ambitious project yet just so you guys have some context.

  • @Tekshipie
    @Tekshipie 8 ปีที่แล้ว +314

    Me: Aww man! Awesome! I wonder why it took him so long this time?
    Matthew: " S Rank, No Damage, No Items, Dante Must Die playthrough."
    Me: Ah, y-yeah that'll do it.

  • @sandmaneyes
    @sandmaneyes 5 ปีที่แล้ว +129

    >Pauses commentary for "Flock Off, Feather Face!"
    King.

  • @BIaziken2
    @BIaziken2 5 ปีที่แล้ว +191

    1:20:00
    "if Nero Angelo had less health maybe he could just be a regular encounter"
    cue DMCV in which he's a regular encounter.

    • @moonraven6145
      @moonraven6145 5 ปีที่แล้ว +15

      Heh, yeah, thankfully they don't teleport everywhere, that would be a pain.

    • @crowcade
      @crowcade 5 ปีที่แล้ว +40

      Talks about how Griffin and Dante could have been friends. They punk on eachother in V. The man is prescient as fuck.

    • @alphonseelric5722
      @alphonseelric5722 4 ปีที่แล้ว +5

      @KivaNChips Which should be expected as it came out 7 years and a generation later. Still in terms of overall originality and design DMC1 is still best in the series.

  • @jwyuen
    @jwyuen 4 ปีที่แล้ว +232

    One thing I remember was that someone once asked Kamiya why did he make players search for red orbs at the beginning to open the gate and Kamiya said it was to make players get used to playing 3D game. People nowadays probably had no idea the significance of this tiny design at the beginning of the game as it was a transition between 2D and 3D games with platforming and jumping starting to be implemented into 3D games back then. I'm always impressed by how thoughtful Kamiya is as a game designer.

    • @ComicWriter-ml3qt
      @ComicWriter-ml3qt 2 ปีที่แล้ว +2

      That’s pretty cool

    • @SamsarasArt
      @SamsarasArt 2 ปีที่แล้ว +28

      That makes a lot of sense. The outside section and the castle hall is a cleverly designed tutorial level. The way the orbs are scattered requires coming to grips with platforming somewhat so you'll be somewhat prepared movement wise when you encounter your first enemy. Also I like how there is a quick way to grab the orbs for subsequent playthroughs, so you don't have to go through the tutorial each time you play. A lot of thought and care went into this game

    • @sheenyglass
      @sheenyglass ปีที่แล้ว

      Q

  • @uri876
    @uri876 8 ปีที่แล้ว +355

    I always thought of Matt as a respectable and worthwhile voice on the vidya in general but I had no idea he was this fucking good at video games. The mere thought of doing a no damage DMD run on DMC1 makes me reach for the bottle.

    • @dazitmane8905
      @dazitmane8905 3 ปีที่แล้ว +15

      I'm a pretty average gamer and I think DMC 1's DMD with no damage is more doable than you think. It's only way harder in the later games that become more action heavy .

    • @OtepRalloma
      @OtepRalloma 2 ปีที่แล้ว +12

      Not only that but he's not even using the supposed optimal strats, choosing style first.

    • @holynarwhale8729
      @holynarwhale8729 2 ปีที่แล้ว +8

      @@dazitmane8905 you can go online and find anyone saying how this “isn’t that hard” your words mean nothing

    • @bambu7031
      @bambu7031 2 ปีที่แล้ว +6

      @@holynarwhale8729 what is he supposed to do? make a short and precise guide how to no damage dmc1 dmd in a youtube comment?
      anyway i agree with him after doing a hard mode run of dmc1 recently, you can no damage this game pretty easily until griffon and its very doable until nightmare.
      nightmare and mundus are bastards though and they make me hesitate to do the no damage dmd run, its possible but tedious.

    • @arthursnyder6935
      @arthursnyder6935 11 หลายเดือนก่อน +1

      ​@@bambu7031the final fight with Nelo Angelo can also sometimes fuck you over if you're unlucky

  • @Variabull
    @Variabull 7 ปีที่แล้ว +258

    So to the best of my ability I've done my best to slow down that bit of sped-up cutscene at 2:14:49 and make it somewhat legible, and this is the closest interpretation from what I could hear:
    "Apologies to the people who [created?] this cutscene and anyone else who wanted to see it, although you were supposed to have played the game before watching this video anyway so you should already know what happens, I don't want to hear any complaints. Hopefully nobody will slow down the audio for this part and actually make out what I'm saying or they might find out that I'm already working on a Viewtiful Joe commentary. Let's keep that between you and me, eh? I hope the Joe video sees the light of day but I gotta admit I have my doubts. I figured this one would be easier but apparently it's incredibly difficult because of how compact everything is. Turns out blasting through the game as quickly as possible doesn't leave much room for commentary. At least I had some fun along the way."
    Sorry for betraying our little secret, but it's been long enough since this videos release and I'm probably not the first person in your comments to do this anyway. At least I had some fun along the way too.

    • @deadfr0g
      @deadfr0g 4 ปีที่แล้ว +16

      The real friends we made was the fun we had along the way.

    • @moritzkorsch9029
      @moritzkorsch9029 3 ปีที่แล้ว +5

      I love this, and all of you people in the comments. Matt can be proud of his fans. Goes to show how quality really goes deep

  • @TheGameStatistic
    @TheGameStatistic 8 ปีที่แล้ว +1191

    i wish this could be the new standard for let's plays. You actually learn something.

    • @Feroke
      @Feroke 8 ปีที่แล้ว +252

      It was actually the standard of Let's Plays back then. The concept spawned from the Something Awful forums and the aim was for people to showcase games they loved, similarly to this video.
      It's a shame the concept was taken by idiotic teenagers that don't even know shit about the game they're filming themselves, screeching as they play.

    • @pureskill123
      @pureskill123 8 ปีที่แล้ว +51

      Check out the TV tropes page on Let's plays. It links to a ton of let's plays in this style, most notably the Jurassic Park Trespasser playthrough by ResearchIndicates.

    • @gilgamesh310
      @gilgamesh310 8 ปีที่แล้ว +47

      This is not a Let's Play. It's a commentary. I learned more about it than I ever could from a Let's Play. Most people who do Let's Plays often go off on tangents that don't even have anything to do with the games in question.

    • @Feroke
      @Feroke 8 ปีที่แล้ว +13

      Read comments.

    • @gilgamesh310
      @gilgamesh310 8 ปีที่แล้ว +4

      Fenrick Marlowe I did. Nothing refutes the fact that you're comparing Let's Plays to a commentary.

  • @reiroux9928
    @reiroux9928 8 ปีที่แล้ว +140

    So just to touch on why we react to audio faster than visuals: As we all know, light waves travel much faster than sound waves. The reason we don't respond to light stimuli first when its from the same source as the audio is because of the way our neuron system works. The neurons that are receptive to sound actually transmit the signal to the brain a lot faster than those in our eyes, completely mitigating the differences in wave speed. I forget the exact distance, but if you sit a few meters~(perhaps more, I forget) from the source, then the difference in wave speed is greater than the offset created by your neurons and you would actually begin to respond to visual stimuli before audio stimuli.
    Hope that made sense and my apologies for any inconsistencies, it's been a while since I read up on the subject. Great video as always Matty.

    • @Matthewmatosis
      @Matthewmatosis  8 ปีที่แล้ว +65

      Yeah the speed difference between light and sound would eventually close the gap. It's a surprisingly small distance since light is so much faster but it doesn't seem relevant for games unless you're playing on a cinema screen or something.

    • @lorhus8439
      @lorhus8439 8 ปีที่แล้ว +17

      +Matthewmatosis I'm not a specialist by any means but if I had to guess why we react faster to sound from an evolutionary point of view, it could be that it's more important to react faster to a danger that's coming from anywhere around you since we perceive sound from any angle, while it's a bit less important to react to something that is already in front of you and which you don't need to turn around to confront or analyse. Not sure if that makes sense

    • @Xemozazk
      @Xemozazk 8 ปีที่แล้ว

      Do you makes notes of where to save enough devil trigger for the next area or boss?

    • @lorhus8439
      @lorhus8439 8 ปีที่แล้ว

      ***** thanks !

  • @rcurl44
    @rcurl44 5 ปีที่แล้ว +81

    I come back to this video at least once a month. It's just that good. The level of detail put into this video is honestly mindboggling and deserves all the praise it receives.

  • @SetnaroX
    @SetnaroX 5 ปีที่แล้ว +48

    That mindset of looking stylish to impress an audience in the arcades would later evolve into a similar aspect where players now create combo mads and style tournaments for other players to watch online. Hideki Kamiya was truly ahead of our time.

    • @EthnicWeeb
      @EthnicWeeb 4 ปีที่แล้ว +5

      Ayy when's the next Combo Mad my dood?

  • @CounterLife
    @CounterLife 8 ปีที่แล้ว +89

    I never knew about Phantom being able to get insta killed by breaking through the glass...I love small details like that in games.

  • @onewingedmoogle
    @onewingedmoogle 8 ปีที่แล้ว +239

    People think DMC is too short? It gives you two higher difficulties that are balanced for NG+ and some good incentives to beat those. Replay value trumps length in action games IMO.

    • @alphen9676
      @alphen9676 8 ปีที่แล้ว +109

      These days, if your game isn't open world with dozens of sidequests then your game is too short. Gamers are ignorant of replay value and are more concerned with the dollar per hour of guarenteed gameplay. Hence why UbisoftEavision are still in buisness.

    • @Alienrun
      @Alienrun 6 ปีที่แล้ว +9

      I don't really get that either, if the game is hard then...theoretically...it would take a lot longer than 20 hours to beat even if its technically "short" or whatever...

    • @Walamonga1313
      @Walamonga1313 6 ปีที่แล้ว +22

      Alienrun Yeah, plus if the gameplay is fun it doesn't matter how long the actual story is because you'll keep playing them. There's many long games that have sub par gameplay and you just get bored halfway, even if the story is amazing.

    • @duffman18
      @duffman18 4 ปีที่แล้ว +7

      Yeah, people today would maybe complain about Mario 3 being shit because it's "too short". I still play the classic Mario games most days, beating them over and over and over, because they're endlessly repayable, even if the hour length of one play through is very short
      People complained about the recent Switch platinumgames game Astral Chain because it's only 20 hours for 1 playthrough, despite the ENTIRE point of their games being to play them over and over and get better ranks and new characters to play through. The games get better and better the better you get at them. It's also like the classic sonic games, if you never played them as a kid and tried them decades later, you might not get the big deal about them, because they only get truly fun once you're good at them, having played them over and over to learn the stage layouts and momentum and physics based controls. In classic sonic speed is not just handed to you on a plate, you have to EARN speed, earn the right to go fast, which in a sonic game is the whole point. It's not like modern sonic games where to go fast you just press the boost button. Once you're good at sonic you'll understand why they're so popular

    • @PROPAINZERO
      @PROPAINZERO 4 ปีที่แล้ว

      To be fair this game was very short you could beat this in a hour or 2 but imo had alot of replay value due to the unlockables and difficult but most people especially casual don't care for that mess

  • @StarGreg
    @StarGreg 3 ปีที่แล้ว +49

    Been doing a DMCV no damage playthrough as vergil and what matt says at the end about learning things you wouldnt expect holds absolutely true

  • @Sorrelhas
    @Sorrelhas 5 ปีที่แล้ว +68

    "Leaderboards can be discouraging to players"
    Especially when the fastest clear time in Resident Evil 1 is 00:00:00.

    • @johnnyplto5592
      @johnnyplto5592 4 ปีที่แล้ว +5

      i want the context for this please

    • @Sorrelhas
      @Sorrelhas 4 ปีที่แล้ว +26

      Matthew talks about how leaderboards can be discouraging because they show the absolute elite of a particular game's players. A player may look at it and think that it isn't worth it to attempt a good run because you'll never be as good as that person on the top of the leaderboards.
      If you take a look at the leaderboards for the HD remaster of the RE1 Remake, you'll see that the fastest clear time is 00:00:00, obviously through the use of hacking, mods, or glitches. You literally can't compete with those, only use them yourself. But then you already lost the point. More discouraging than attempting a difficult challenge, is attempting one that is literally impossible, at least in my opinion.

    • @johnnyplto5592
      @johnnyplto5592 4 ปีที่แล้ว +4

      @@Sorrelhas thanks broski

    • @scrappyboye3290
      @scrappyboye3290 3 ปีที่แล้ว +2

      Ok but you should know it’s achieved by cheating and shouldn’t judge any of your performances based on that fake time

    • @666Kaca
      @666Kaca 3 ปีที่แล้ว +1

      @@Sorrelhas Its called any %. There are other segments of speedruns, not all speedruns are like this.

  • @SamsarasArt
    @SamsarasArt 4 ปีที่แล้ว +44

    This is one of the best gaming videos on TH-cam. Not only is the gameplay highly skilled but the commentary is top notch too.

  • @MrHubba9bubba
    @MrHubba9bubba 12 วันที่ผ่านมา +3

    This might be my favorite youtube video, thanks so much for making this ❤

  • @GhostSilk
    @GhostSilk 8 ปีที่แล้ว +250

    I was just wondering when Matt's new video would arrive, and then I find out it's two in-depth hours of DMC.
    When he delivers, he _really_ delivers.

    • @WaddleDee105
      @WaddleDee105 8 ปีที่แล้ว +23

      Almost three hours, actually!
      Clearly, we are not worthy.

    • @MrAsianadam
      @MrAsianadam 8 ปีที่แล้ว +5

      It's so strange I was wondering the same the other day!

  • @Alkerae
    @Alkerae 6 ปีที่แล้ว +72

    "I should have been the one to fill your dark soul with liiiight!" - Dante
    ...goes right up there with...
    "Some motherf***ers are always trying to ice skate uphill." - Blade

    • @deadfr0g
      @deadfr0g 4 ปีที่แล้ว +18

      Dante: side-roll dodging
      Blade: tax evasion

    • @shadyminkins5704
      @shadyminkins5704 3 ปีที่แล้ว

      It's spelled "motherfuckers."

  • @DanielDroegeShow
    @DanielDroegeShow 2 ปีที่แล้ว +22

    I feel the same way about game decisions. In MGS games, I love learning about the main characters by seeing what they would do instead of forcing them to do what I would do in their situation. I would rather learn about an interesting character than ruin it with all of these choices that ultimately result in the devs trying to stitch the pieces together of an incomplete and inconsistent character.

  • @EoghanMcCarthy900
    @EoghanMcCarthy900 8 ปีที่แล้ว +111

    Have to say again that this guys work is on another level compared to everyone else on youtube!

    • @blahblah-cg8up
      @blahblah-cg8up 5 ปีที่แล้ว

      you mean you didnt know thats games are made?

  • @RoosterCogburnPhD
    @RoosterCogburnPhD 8 ปีที่แล้ว +91

    43:08 "All the special effects in the world can't save poor gameplay"
    if only that were true and people stopped buying and hyping up shit games based on the bells and whistles

  • @Amutsal
    @Amutsal 3 ปีที่แล้ว +12

    Matthew, this is by far my favorite video of yours.
    The amount of work put into this is insane. Thank you.

  • @brownsauce0921
    @brownsauce0921 5 ปีที่แล้ว +31

    Inspired by your speech at the end I gave DMC a playthrough on Dante
    Must Die difficulty, going for all S ranks (not a no damage run I'm not
    that hardcore). After weeks of playing the game I finally managed it!
    Can't put into words the satisfaction I had after beating the likes of
    Nero Angelo or Mundus.

  • @cleffei
    @cleffei 8 ปีที่แล้ว +97

    Matthew's random uploads are the best random uploads.

    • @Nick-uv5nl
      @Nick-uv5nl 8 ปีที่แล้ว +9

      You clearly don't follow his twitter as closely as a lot of us if you think this was random haha. A lot of us were patiently waiting for this project, even though he only revealed it to be DMC 2 weeks ago.

    • @cleffei
      @cleffei 8 ปีที่แล้ว +1

      Nick F I try to follow Twitter accounts, I really do but most of the time my mind never thinks to open up Twitter and see what's going on. It's probably why I'm so behind on everything on the Internet :P Congrats to you though for knowing about this and I do hope you enjoy what you've been waiting for :)

    • @CMac-pg9yy
      @CMac-pg9yy 8 ปีที่แล้ว +1

      +Nick F Not all of us follow twitter/social media--so it was very Michael random (and awesome) surprise to see this pop up in my sub box when he has only uploaded one video in the last ~6 months :). (No complaints about that, though, as I'm well aware top notch quality content takes time--I'm simply making the point that not all viewers follow content creators on social media, and Matthew's upload schedule is far from routine)

  • @TheAazv17
    @TheAazv17 4 ปีที่แล้ว +8

    I finally learned how to deal with all of the enemies properly by watching this video. I know the point was to make commentary and analysis but not even the walkthroughs that I've seen have these good of no damage strats.

  • @dixego
    @dixego 8 ปีที่แล้ว +25

    This game is an absolute nostalgia bomb. Thanks for doing these videos, Matt!

    • @dixego
      @dixego 8 ปีที่แล้ว +9

      Also, I SHOULD HAVE BEEN THE ONE TO FILL YOUR DARK SOUL WITH LIGHT!!!

    • @hoganholo99
      @hoganholo99 8 ปีที่แล้ว +2

      +DrTheKay No, you are, because you people have ironically bastardized that word.

  • @EpicShadow26
    @EpicShadow26 8 ปีที่แล้ว +44

    The game that started my favorite genre and is one of my favorite games of all time. Thank you for making this video, can't wait to see what's next!

    • @apcreed
      @apcreed 8 ปีที่แล้ว +3

      I'm not even a fan of DMC but I still thought the video was interesting. Guess he just makes a good presenter.

    • @videogamessports7778
      @videogamessports7778 8 ปีที่แล้ว +1

      Ummmmm, "Onimusha warlords" came out months before Devil may cry

    • @videogamessports7778
      @videogamessports7778 8 ปีที่แล้ว +1

      so no, DMC did not start the hack n slash genre

    • @tanyaharmon6739
      @tanyaharmon6739 3 ปีที่แล้ว +1

      @@videogamessports7778 I think he means character action

  • @elegantcat1496
    @elegantcat1496 8 ปีที่แล้ว +15

    To think that he's gone forever only to have him reappear out of nowhere like the Sun at dawn is going to be a new constant in my life.

  • @PurpleFreezerPage
    @PurpleFreezerPage 4 ปีที่แล้ว +21

    I think game designers should definitely playtest their own games on the hard difficulties, because if that's fun for them, then the other difficulties will probably be fun for regular players.

    • @xSilentZeroXx
      @xSilentZeroXx 2 หลายเดือนก่อน

      Indeed. You can always tell when a game was playtested on Normal.
      Honestly, usually even Normal sucks in those games, too. (not in a hard way, but in a bad way)

    • @Coreagrus
      @Coreagrus 3 วันที่ผ่านมา

      I agree. That's one of the reasons I love Daniel Remar. For example, he did a video beating all of the bosses of his game, Iji, on the highest difficulty (of the ones that are meant to be possible).

  • @androidmp4
    @androidmp4 5 ปีที่แล้ว +6

    Your final thoughts at 2:38:34 really motivated me to finish my first playthrough. I thought I was going to give up at the final Nightmare fight but I persisted and tried a bunch of other tactics to get through to the final boss. Even though I will live to the end of my days thinking that fight is really unfair, I live with no regrets. Thank you for this video!

  • @NBarker1993
    @NBarker1993 8 ปีที่แล้ว +5

    Your reviews really do make me appreciate games more

  • @unap16
    @unap16 8 ปีที่แล้ว +3

    I really love these deep reviews; so many secrets revealed and overlooked aspects carefully combed through.
    I hope that subsequent entries are also looked into.

  • @essentials7190
    @essentials7190 5 ปีที่แล้ว +27

    1:01:27 that is actually called overlapping action but the 12 principles of animation are often frustratingly vague and unhelpful so it is an easy mistake to make. Secondary action is an extra flair a character adds to their movement. If a character is angrily walking, the walking is the main action and the angry arm motions are the SE. It is very easy to get them confused. We really need an animation book for the modern day.

  • @remainingembers
    @remainingembers 7 ปีที่แล้ว +3

    The camera never bothered me too much, it would only be bothersome when you were trying to jump around or jump somewhere you couldn't see, but they used that to their advantage too because there were secret areas you were rewarded with if you explored beyond your camera's view. Love this.

  • @Demonhorse1
    @Demonhorse1 8 ปีที่แล้ว +32

    No one expects the Mitosis' inquisition.

  • @Andromeister27
    @Andromeister27 8 ปีที่แล้ว +8

    The original DMC is one of the greatest action games ever created

  • @mwcesto8105
    @mwcesto8105 8 ปีที่แล้ว +14

    Matthew: "What do you normally do when I'm gone?"
    Me: "Wait for you to get back!"

  • @c0mmanderKeen
    @c0mmanderKeen 4 ปีที่แล้ว +8

    This is fantastic work and a great way to analyze and literally "review" a game. I love it. Would watch this for later installments as well, in particular 3 and 5!

    • @hisholiness4537
      @hisholiness4537 4 ปีที่แล้ว +5

      Matt isn't much of a DMC fan, he's more of a Kamiya fan.

  • @moonraven6145
    @moonraven6145 6 ปีที่แล้ว +18

    You could also assume that Mundu's design was an inspiration for the enemy design of Bayonetta, in that his angelic looking form cracked apart to reveal his true grotesque form

  • @NerotheGame
    @NerotheGame 6 หลายเดือนก่อน +2

    "This is would turn the simple act of attacking into 3 button presses" and 18 years later we got DMC5 Nero who, between exceed and buster punches, has turned the simple act of attacking into 3 button presses :)

  • @beamburst2298
    @beamburst2298 7 ปีที่แล้ว +3

    That second Phantom fight with the glass floor blew my mind. I played this game extensively as a kid but never did I discover that. It's a real Metal Gear moment.

  • @andrejandrejic3355
    @andrejandrejic3355 8 ปีที่แล้ว +22

    I havent played this game but I played the 3rd one and the 3rd one goes full on dante's divina commedia refferences. The tower is the purgatory, the entrance of the tower is guarded by a 3 headed dog (the entrance of purgatory is guarded by 3 different beasts) and a lot more

    • @faithrich6374
      @faithrich6374 4 ปีที่แล้ว +4

      Bearing in mind this game wasn't originally THIS game (it was going to be res evil 4), it hasn't done too badly to set the scene. Story is lax, but the later titles, especially 3, do better there.

  • @wonderguardstalker
    @wonderguardstalker 5 ปีที่แล้ว +4

    The stinger camera transition trick is probably my favorite bit demonstrating how well you know the game. You’ve mentioned elsewhere that you prefer figuring these things out yerself and I think it shows here.

  • @TheEpikak
    @TheEpikak 2 ปีที่แล้ว +2

    I loved dmc prior to this video, but it is a testament to Matt's ability as a commentator that I love it even more now and every time I put this video on on the background, I itch for a quick play and getting that S rank.

  • @Lamrock93
    @Lamrock93 ปีที่แล้ว +7

    No way I'd have gotten into DMC if not for this video. DMC1 is really fun but I'd dropped it so many times in the past because I didn't really know how to play it

  • @10lettername
    @10lettername 8 ปีที่แล้ว +59

    Fantastic commentary as usual
    A god hand commentary from you would be real neat

    • @PlaylistGeneral
      @PlaylistGeneral 8 ปีที่แล้ว +7

      I've beaten God Hand once a year since like 2011 and this video inspired me to try beating it on the hard mode, but I really doubt I'd have any insightful commentary to add, but here's hoping he does something like that for God Hand, I'm obsessed with that one.

    • @weirdo3116
      @weirdo3116 8 ปีที่แล้ว

      why?

    • @PlaylistGeneral
      @PlaylistGeneral 8 ปีที่แล้ว +13

      Because its a fantastic game under the guise of a terrible one, and it'd be fascinating to dissect. Everything about it: the limited peripheral vision of the camera, the minimal ost, the garbage graphics, should make it a terrible game - maybe one of the worst - but the sum of its parts form the complete opposite. It's one of the best games I've ever played and it's not a tottering self-parody, it's great because it's great, and it's fucking bizarre.

    • @charlie1234500
      @charlie1234500 3 ปีที่แล้ว +2

      I thought the game looked really good graphically for PS2. Particularly the character models were rich in detail.

  • @BaileyCallis
    @BaileyCallis 8 ปีที่แล้ว +28

    Fingers crossed for a ninja gaiden and bayonetta commentary in the future (after the devil may cry 3 commentary of course)

  • @mozart4344
    @mozart4344 2 ปีที่แล้ว +3

    Wow this video is old, but this is genuinely one of my new favorite videos on the internet! Despite being not very good at games, I’ve always loved more difficult games like Touhou and Devil May Cry. However, because of my own lack of skill, I’ve never ventured far beyond easy or normal mode on many of the games I like- mostly because of how daunting it is. Seeing this video though, I feel really motivated to try to push myself to play on harder difficulty modes! Thank you for this behemoth of a video!

  • @marluscabral6231
    @marluscabral6231 2 หลายเดือนก่อน +4

    Dude. Dude, I need to congratulate you. I’m a game design student in Brazil, and I really wanted to study this game more deeply, but it’s very hard to find anything that goes beyond the basic trivia like “Devil May Cry started as Resident Evil 4” up until today.
    Your video is a masterpiece of analysis, not just for this series but for game design in general.
    One thing I’d like to comment on is the Roll Canceling of the Grenadegun, which, despite offering a somewhat “unbalanced” and non-stylish advantage, has another interesting detail: it teaches the player to use dodging with a reward. I’ve played other games in the series, including 4, DmC, and other hack ‘n slash games, and I never managed to dodge properly. This was my first time playing with such dedication, and I finally understood how to use the roll. I don’t doubt that even this detail was planned.
    Anyway, congratulations again. All the best to you :)

  • @tavar16
    @tavar16 2 ปีที่แล้ว +2

    One of the best videos I've watched explaining a video game.

  • @DamienThornes
    @DamienThornes 7 ปีที่แล้ว +5

    36:12 Duuuuude! :o 16 years later and I STILL learn new things about this game!

  • @Xendra
    @Xendra 8 ปีที่แล้ว +2

    Something interesting i noticed, Dante's light that he gives off is very obviously shaped as if it was coming from an RE flashlight, they likely just left in their original character light and dropped the flashlight model.

  • @TheGreatEllipsis
    @TheGreatEllipsis 8 ปีที่แล้ว +3

    This is still my favorite action game of all time, and this is your best video since Demon's Souls. Very impressive commentary.

  • @GreatBeardofWisdom
    @GreatBeardofWisdom 8 ปีที่แล้ว +1

    THIS is how you do a let's play. I love how your videos are few and far between, but they're so in depth and detailed. Keep up the stellar work!

  • @FeliZeppeli
    @FeliZeppeli 5 หลายเดือนก่อน +3

    Trish is also a reference to Beatrice, which was Dante's lover in the Divine Comedy

  • @bottlemanic
    @bottlemanic 8 ปีที่แล้ว +1

    Oh my days I've been waiting for a new review/commentary for so long. To see it's based on one of my favourite franchises is even better. Very insightful, very enjoyable

  • @Paranoid1996
    @Paranoid1996 8 ปีที่แล้ว +5

    Now this is the kind of commentary that deserves millions of views.

  • @arthursnyder6935
    @arthursnyder6935 ปีที่แล้ว +5

    If you're playing on Hard or Dante Must Die mode and go to the fountain room in mission 5 or the interlude between missions 7 and 8, there's actually another exclusive Phantom fight

    • @moonraven6145
      @moonraven6145 ปีที่แล้ว +1

      I never knew that tbh, pretty cool learning about a new thing from a game I've "apparently" played to death xD

    • @arthursnyder6935
      @arthursnyder6935 ปีที่แล้ว +5

      @@moonraven6145 your comment also just happened to me but with that one mini boss in MegaMan Zero 2 from the forest stages where I didn't know that you could pull its "nose" towards you with the Chain Rod

    • @yaqubebased1961
      @yaqubebased1961 ปีที่แล้ว +1

      You can also farm him there. That's how I got all the skills and a ton of yorbs on Hard.

  • @Morbidfilthz
    @Morbidfilthz 5 ปีที่แล้ว +5

    I'm stuck on Mundus second phase on DMD which as we all know extremely difficult. I hope i can overcome this final battle by learning from this amazing guide/commentary!

    • @10jiku
      @10jiku 4 ปีที่แล้ว +1

      nice profile pic

    • @faithrich6374
      @faithrich6374 4 ปีที่แล้ว +2

      Couple of untouchables and shotgun twitching were crucial for me to beat him

  • @stopthwartinme
    @stopthwartinme 8 ปีที่แล้ว +2

    This is probably the best walkthrough I've seen for a game in a long time

  • @dmas7749
    @dmas7749 6 ปีที่แล้ว +15

    "I think the more challenging a part of a game is, the more care needs to be taken to ensure its completely fair to the player at all times. Players should always have a chance to react or at least plan ahead so they're not relying on luck to get them through"
    shit, you could be a game designer, also i'm subbing for that

  • @peteyoful
    @peteyoful 8 ปีที่แล้ว +2

    I really enjoyed your insightful commentary and respect the time and effort it took for you into making this video. Devil May Cry is one of my favourite games out there and having you cover it was everything and more I could have hoped for, so thank you. Hope to see more of you in the future.

  • @aplive58
    @aplive58 2 ปีที่แล้ว +3

    This is such a well-made commentary. Respect!

  • @xPrecisionx
    @xPrecisionx 8 ปีที่แล้ว +1

    Matthew, your videos are some of the most in-depth on this site, and I really appreciate all of the insightful analysis you've given us over the years.

  • @WritingOnGames
    @WritingOnGames 8 ปีที่แล้ว +125

    This is the first upload I've seen since I subscribed to the channel months ago. I'm very glad I did - I'm only ten minutes in but this is great. Well researched, passionate delivery - it really makes me want to go back and play DMC. Right, back to the video.

    • @JustAJauneArc
      @JustAJauneArc 3 ปีที่แล้ว +4

      I'm four years too late. This is rad, and you're awesome.

    • @bimboskimbo4994
      @bimboskimbo4994 3 ปีที่แล้ว +1

      @@JustAJauneArc im four years and three months late. But this is awesome, he is awesome, you are awesome, and dmc is awesome!

    • @jamesbrincefield9879
      @jamesbrincefield9879 3 ปีที่แล้ว +1

      @@bimboskimbo4994 I’m five years and two months too late and I have nothing to add to this conversation.

  • @MessyThinker
    @MessyThinker 5 ปีที่แล้ว +2

    Dude, this is awesome! Fucking two-and-a-half hours of interesting commentary on the design of one of my favorite 3D melee action games. Would absolutely love to see similar commentary videos for other games. Great job!

  • @NetheusNull
    @NetheusNull 8 ปีที่แล้ว +4

    I can't believe how awesome this video is! Great job!

  • @TheVoiceCast
    @TheVoiceCast 4 ปีที่แล้ว +1

    I’m working through Kamiyas games right now, and just today finished my own S-Rank DMD run.
    I couldn’t have done it without this video. Thanks for the great content, & and on to Viewtiful Joe!

  • @TheKarategirl12
    @TheKarategirl12 4 ปีที่แล้ว +8

    This was the first video game I ever played that got me interested in video games. I played with my then boyfriend at the time on PS2. I was hooked on video games since. We had a blast playing it all night until we finally beat the game. It's one of my fondest memory's with my then boyfriend. I was so against video games until I played this game. Been hooked on video games since. I think the next game we played was Onimusha.

  • @orockbravo
    @orockbravo 2 ปีที่แล้ว +1

    I've waited until I've finally played Devil May Cry to actually watch this, as I thought I had to experience it for myself first, but also to truly understand the finer points I assumed you'd bring. And, as always, I was not disappointed by the quality of Matthew's work. It also helped me appreciate a few things the game did that I just didn't even think about.

  • @JoshuaVvee
    @JoshuaVvee 8 ปีที่แล้ว +5

    The rewind and fast forward stuff made me immediately think of Viewtiful Joe. Mat has shown how much he loves Kamiya games already in various ways. Could just be a reference... or foreshadowing.
    Either way, while I do love 3 a LOT more, I can see why this game would be chosen for sure. It's influential. It started not just the DMC series, but the entire 3D hack-n-slash genre. It was a huge historical landmark, so of course DMC1 deserves the spotlight.
    Loved it. Can't wait for the next.

  • @indefenestrible8196
    @indefenestrible8196 8 ปีที่แล้ว +5

    Congratulations on this awesome playthrough. This has always been my favorite game in the series because of its closer relation to the RE franchise and the tone it evokes. In later releases the focus was always more on Dante's attitude and feeling like a badass, especially 3, and that has its merits, but the experience of this game always stuck with me more because Dante felt more relatable, even with the cheesy dialogue. The tension was accomplished with both atmosphere and difficulty in mind, rather than just the latter. I hope to see plenty more from you. Well done!

  • @bergonath8851
    @bergonath8851 8 ปีที่แล้ว +131

    Gods be praised, our savior is here!

  • @RedAlchemist
    @RedAlchemist 8 ปีที่แล้ว +2

    This is perfect, one of my all time favorite games. Thank you!

  • @cllifjumperPT
    @cllifjumperPT 2 ปีที่แล้ว +4

    I know this comment is almost 5 years late to the party, but I think I might have a theory for what's happening in 1:30:06. I've noticed doing my own Hard mode and DMD playthroughs that a few of Nightmare's attacks, like the one where it strikes with its side appendage, can be deflected with Rolling Blaze. When done successfully, this results in Nightmare getting stuck for a few seconds, allowing you to do a full charge 4-hit combo with Ifrit. I believe this is what's happening here: the game likely counts the lightning as an attack and, by jumping just at the right time, you managed to deflect the attack and stun Nightmare.
    Hope this is of help to anyone stumbling through this comment!

  • @Omnizoa
    @Omnizoa 8 ปีที่แล้ว +1

    Excellent. I loved your brief on impact/aesthetic during the Griffon fight.

  • @hughmann5046
    @hughmann5046 5 ปีที่แล้ว +7

    DMC 1 was and still is my favorite game. Been playing it since 2002

  • @Kullen64
    @Kullen64 4 ปีที่แล้ว +34

    You are the only TH-camr I’ve watched that truly understand all the intricacies of this game. Nobody understands me when I say this is the best game in the series but you clearly do. Subscribed. Also love your director commentary style too, it’s something I thought about doing as well. Tired of let’s plays being labeled as “commentary”.

    • @therentpursuer9869
      @therentpursuer9869 4 ปีที่แล้ว +14

      Agreed. While DMC1 doesn't have a whole lot of interesting tools in Dante's kit for him to seamlessly transition into, it makes up for it with nearly everything else. It's got a great lineup of bosses, tightly designed arenas for interesting fights, near flawless pacing, and an extremely smooth difficulty curve.
      This doesn't mean that the other DMC's (3, half of 4, and 5) don't have these things, but DMC1 juggles them the most consistently.

    • @Kullen64
      @Kullen64 4 ปีที่แล้ว +5

      The Rent Pursuer
      Totally! Hideki Kamiya is a great game designer. Seems to work well with diverse teams of people too.

    • @therentpursuer9869
      @therentpursuer9869 4 ปีที่แล้ว +2

      @@Kullen64 I think it would be cool for him to return to the series. He always keeps referencing Dante in Bayonetta, whether it be dialogue like "Flock off, feather-face!" him showing up in concept art, or just the existence of Enzo. With all of these references, its almost like he's been waving his hands at Capcom to bring him on board for a collaboration.
      I think it'd be cool, as long as he keeps those two universes seperate.

    • @Kullen64
      @Kullen64 4 ปีที่แล้ว +3

      The Rent Pursuer
      I agree. I’d play the hell out of another Kamiya DMC game. And yeah I’ve noticed the references haha.

    • @yamatonoryuujin4871
      @yamatonoryuujin4871 4 ปีที่แล้ว +1

      Kullen64 yeah man I want Kamiya and Itsuno to work together Kamiya was done dirty with DMC2 (well for the best actually) since they didn’t get permission nor did they ask advice or consultation; not only that even Itsuno was done dirty with DMC2 he was brought in as their producer months before release and he had to make due with the shit the American team left behind and by sweet fortune he got inspired and made 3,4 & 5

  • @modifiedbearable
    @modifiedbearable 5 ปีที่แล้ว +4

    I can't state how happy you made me with this video. I watched it after I was starting the game for the first time, but had to take a long break. My hands needed all the rest they can get from a work-intensive animation job. So I could sit back and enjoy the game in another form. You give so many varied insights in this game, how it came to be, all the details of the mechanics... especially the parts about the Nero Angelo music track, the animation of Ifrits attacks, and the feedback of firing the two guns stuck with me. It is really rewarding for me to put a lot of effort into something an see beautiful things happen as a result. This is what got me into Dark Souls, and now DMC, and it is why I can draw frame by frame animation, I suppose ;-)
    You encouraged me to continue playing, even if it is only the occasional game session. I can't play longer than an hour at a time, but I have finally beaten Vergil in the last fight. It took me more than three hours to do so (that was more than half the playtime up to that point) but i loved every second of it. And this was on normal mode... you have my high respects for showing off such an amazing Dmd run! You produce my favourite content on youtube.
    Never change, please.

  • @WaddleDee105
    @WaddleDee105 8 ปีที่แล้ว +1

    Just finished watching this. I gotta say, this is probably my favorite video you've done yet! Extremely entertaining from start to finish, and not really because of your skillful playthrough, but rather because of your always informative and in-depth look at a games' mechanics, presentation, and history, in order to give the best game reviews on the internet!

  • @fox0205
    @fox0205 8 ปีที่แล้ว +4

    Metal Gear Rising on Revengance difficulty is perhaps the most satisfying way to complete that game. It ended up being that when I reached Sam's boss fight the game completely floored me with its ability to deliver satisfying gameplay. Knowing that I could only survive two attacks from him (without healing items) before having to retry it made that boss fight in particular really special to me. It made me *feel* like the badass ninja/samurai Raiden is purported to be, fighting tooth and claw to win at all costs in a one on one stand-off with who is essentially your main rival... And then the music starts, and all hell breaks loose, it was the best test of all of my skills and absolutely the most satisfying in the end. You really feel the moment when realizing that it really is all or nothing.

    • @pablodelgado7919
      @pablodelgado7919 8 ปีที่แล้ว +1

      I agree MGR is really fun to play and challenging

  • @aaroncls727
    @aaroncls727 5 ปีที่แล้ว +2

    this is probably the best gameplay commentary I have ever seen that is not from the creators.
    edit: I just finished watching this and I gotta say thank you for doing this fantastic and informative bit on the best action game of all time!

  • @jamesbrincefield9879
    @jamesbrincefield9879 3 ปีที่แล้ว +8

    I love the fixed camera in this game. It’s caused me a lot of unnecessary deaths and it’s constantly a problem, but you adapt to it eventually. In a game that emphasizes styles much, I think the fixed camera is kind of fitting even if it clashes with the game’s design. It gives it a cinematic look that I immediately associate with this series just as strongly as I do Resident Evil and I’ve always appreciated it’s inclusion despite it’s countless drawbacks.

  • @SyanArtStation
    @SyanArtStation 3 ปีที่แล้ว +1

    I've been playing Devil May Cry 1 since I was 8 when it first came out back in 2001, now i'm 28 and I've revisited and fully completed the game probably over 20 times, I've also made a very wide variety of Wallpapers through the years, discussed theories, details, lore, artbook, comics, anime, and of course the same with all the games of this franchise.
    -
    My point is, this video commentary is hitting pure golden right information data about the game. Matthew, did an impeccable work, this can simply go as the ultimate documentary of devil may cry with an outstanding gameplay too.
    -
    hats off.

  • @amsaa91
    @amsaa91 8 ปีที่แล้ว +21

    Dude, these commentaries gave really grown on me, even more than your critique videos, even when I know they obviously take up much more time. And about the arenas, the only thing I could say is that back then I really enjoyed the boss areas, because they were really interesting compared to the "big open space that screams boss" areas in other games (even later entries in the Devil May Cry series), I know that when they go wrong it can come by as artificial difficulty if the point was to get the player stuck, but I never found some areas tiresome in the game even when I completed it in Dante Must Die difficulty (even if I didn't go for the S rank; I'm too casual for DMD S run). A boss design should be focused in movement and techniques, alongside some gimmick that they sometimes put in, but this game showed me at that time that an irregular arena could also be implemented, although the boss design should be established with it in time.
    Good video as always, keep up the good work!

    • @amsaa91
      @amsaa91 8 ปีที่แล้ว +1

      With it in mind*
      Alongside some typos; cellphone keyboards still troll me smh

    • @joaopedroleite3672
      @joaopedroleite3672 6 ปีที่แล้ว +1

      Aiko ;-;

    • @Walamonga1313
      @Walamonga1313 6 ปีที่แล้ว

      Amsa 2 years later but...is that Aiko in your profile pic?

  • @ratherbill
    @ratherbill 8 ปีที่แล้ว +35

    How does this guy not have more subs?

    • @SteelerFan716
      @SteelerFan716 7 ปีที่แล้ว +10

      ratherbill Infrequent uploads.

    • @JFKHaircut
      @JFKHaircut 4 ปีที่แล้ว +16

      He doesn't have tits or scream at the top of his lungs

  • @SuperSunshine321
    @SuperSunshine321 8 ปีที่แล้ว +63

    Holy crap I was about to go sleep... not anymore!

    • @RealMasterChief117
      @RealMasterChief117 8 ปีที่แล้ว +19

      I just finished fapping at 3am and went on YT for my post orgasm view and saw this holy fuck time to fap again

    • @sloppyjoebreadbowl5184
      @sloppyjoebreadbowl5184 8 ปีที่แล้ว +4

      +RealMasterChief117 I'm glad I'm not the only one who post orgasm TH-cam views in the wee hours of the night. I feel like we're soul brothers.

    • @RealMasterChief117
      @RealMasterChief117 8 ปีที่แล้ว +2

      Armando Fernandez
      Hell yeah brotha

    • @quarreneverett4767
      @quarreneverett4767 7 ปีที่แล้ว

      Daniel Dahl I listen as I lay to sleep

  • @Undross
    @Undross 5 ปีที่แล้ว +11

    This game still looks absolutely stunning, and has still by far the best atmosphere in any game ever.

  • @fatmouth007
    @fatmouth007 8 ปีที่แล้ว +142

    Things are about to get absolutely CUH-RAYZEE

    • @bergonath8851
      @bergonath8851 8 ปีที่แล้ว +24

      TAXI!
      ...wait, wrong game.

    • @fatmouth007
      @fatmouth007 8 ปีที่แล้ว +13

      Now we're getting motivated!

    • @SherlockHyde
      @SherlockHyde 8 ปีที่แล้ว +12

      Looks like this is gonna be one hell of a party!

    • @quarreneverett4767
      @quarreneverett4767 7 ปีที่แล้ว +2

      Chikin Nuggits let's rock!

  • @definitelynotapervert5602
    @definitelynotapervert5602 5 ปีที่แล้ว +2

    Am I the only one who has this video playing as background noise? Seriously, it's so relaxing and interesting hearing someone's ruminations on game design, player value, etc.

  • @MrBorderlands123
    @MrBorderlands123 8 ปีที่แล้ว +176

    "Who watches a Matthewmatosis video at 3 in the morning?"
    "Oh boy it's 3AM!"

  • @lt.pigeon
    @lt.pigeon 8 ปีที่แล้ว +2

    Just found out about this channel. This guy is so on point, it's refreshing to see.

  • @DanielDroegeShow
    @DanielDroegeShow 2 ปีที่แล้ว +3

    Great commentary about game difficulty. Spot on where games seem to be created on easy mode and then developers make it harder with enemies that have bigger health pools and more damage, but they are still easier to kill than when you started playing on an earlier difficulty. It seems like the solution to most games would be to design it for the hardest difficulty and allow players to work their way up to that skill level on modes that are made easier for them.

  • @kylefields3951
    @kylefields3951 4 ปีที่แล้ว +1

    Time actually goes by so fucking fast dude, I do not remember this review being 4 fucking years old.

  • @fighterbot
    @fighterbot 3 ปีที่แล้ว +5

    lol the bit at 12:41 actually became a mechanic in dmc 5 with v lol

  • @chancemitchell4147
    @chancemitchell4147 7 ปีที่แล้ว +3

    I know how daunting of a task this must be for you, so please take your time if you decide to do another. This was outstanding, dude.