@@snookie7522 I’m a groot main, this is so true. I insta block bad healers in ranked. I can block 50k damage, do 18-20k damage with 25+ kills with a good healer. Without I’m garbage 😂
As a groot main I’ve played him one trick all the way to Plat 2 so far and yea I have to tell my healers like every other game to focus heal me and we win (since most times I’m solo tank) but once I say that they do it and we win no problem. I’ve had a game 51/4/0 as groot and game where I had 100,000 damage blocked and it’s all from having God tier healers 🔥
9:26 I'm not an incredibly high rank Groot but I think I know what is happening here Captain. Early in Marvel Rivals launch, a lot of the consensus was to hide the Ironwood wall (big wall) as to avoid it getting destroyed thus maximizing the amount of shields you get. The issue with this usage of Ironwood wall is that you are essentially leaving out your biggest and largest HP wall from your kit to use on teammates and enemies. While the shields from Ironwood are nice, the amount of cover and trapping potential it has to protect your teammates and isolate enemies outweighs the shields you gain from ensuring it stays alive (hiding it). Forcing the enemy team to burn through 700 hp to get to your teammates or save an isolated enemy is substantial and in a lot of cases is the factor that secures your teams safety or the death of an isolated enemy. When high rank Groots do want to "hide" their Ironwood wall, they find placements which block or deny space but do not block off the entire team or enemy team. For example, this could mean placing Ironwood slightly off the choke as to not force the enemy to shoot it but it still functions as a wall or walling off an off-angle to block enemy line of sight and flank routes. In both of these use-cases, the enemy has to make a conscious choice to ignore or destroy the wall, the former still granting shields and creating some space for your team and the latter redirecting damage and attention away from your team into the wall. To summarize, the Ironwood wall has 700 hp and is a powerful button that should not be reserved solely to generate shields for Groot. The space and play potential of Ironwood outweighs the shield generation and the best Groots are going to try and maximize both but more often than not favor the wall function than the shield generation. Hope this long comment helped!
@waluigitheprophet4406 perfect 👌🏾. This is how I play it even after seeing all the tips to use it for health. It seemed counter productive most times, especially with all the hp it takes to destroy it. That 700 hp was wasted too many times for me
i never really followed thru with that mindset of hiding my ironwall away for bonus hp, i find way more value walling off overextending tanks/assassins from heals, esp since healers themselves cannot break ironwall fast enough. GM2 atm with 50hrs on Groot
19:27 Ironwall can only give you health buff if you have met these requirements: you are within the range, you are hitting the enemies, AND/OR your teammates within the range of the IRONWOOD is ALSO hitting the enemy. Thornlash wall in the other hand will only started to attack if you are within the range, you are hitting the enemy, the enemy is within the range of the wall attack AND/OR your team mates are hitting the enemies that is near the wall. Always remember that walls effectivity works well during clashes. so the key note is Groot should activate the walls with his position and have your team mates ALSO hit the enemies to maximize the walls effect
Yep 5:00 big wall I usually place against another wall somewhere. That it won’t get spammed down by random shots. As long as it’s within 20m of you and you and your allies are getting hits on the enemy, it will act like a peni web and refresh your health. It doesn’t need line of sight either. So if we’re about to get into a big fight and I need to maximize my health, I’ll throw it in a room nearby where it can stay up the entire time like a fountain of health.
To the side you will get more value over time, but wall in front gives value now. More value now I would assume is better, because you dont know if you will get the value over time plus burst is what kills you in this game not sustained damage.
I never really liked that the "biggest tip" for Groot was to hide his Ironwood walls. I'd take the beefy wall utility over the "perma" hp/regen bonus for myself. That wall secures kills and saves lives. If you take it down as soon as it's useless after enemies go past it, it's basically always up and ready to go.
I’m only silver but what’s been working for me is using the big shield to block potential flanks and off angles and use the smaller shields primarily for damage and protection.
16:05 Actually, the ironwall was NOT destroyed by the enemy when groot place it down in front of them. He actually immediately Recall(F) the wall for the 5 sec cooldown and to give his teammate room to give damage. it looks like it was destroyed but it wasn't. If you are a groot player, do not underestimate the wall recall. that move only show the difference between a low knowledge player groot from the high knowledgeable groot player. Thing you need to remember, the ironwood wall has 750 hp which is the same level as the vanguard's hp and the thornlash wall has 250 hp which is the same hp level of the average strat/dualists hp. so it is impossible that it was broke down easily by the enemies with their range that time and team composition(remember the damage drop off???). The key here is how and when to retrieve the wall if not needed
@@marcelthejay did you see their cloak n dagger using their ult??? he retrieve the wall to make room of the ult and also to make room for his team mates to attack and take advantage of the ult
I think the groot passive is a double ended sword. The grass walls dealing damage limits how you use them because they're kinda wasted if you aren't getting damage with them. And i like using ramps as groot but they get no value other than the elevation so you kinda just always have to use them for damage and you can't get as creative when that's the case. I almost want them to remove that half of the passive, keep the overshields but remove the damage, maybe buff melee/primary/nade
Feels like if he's got an enemy that pushed up way away from his team already he focuses his walls on denying enemy dps/healers than slightly inconveniencing a retreating enemy. Cause those walls, unless placed in a door, are just gonna be zipped around in half a second more than without it.
He doesnt need the extra help because his support are doing wonders and his dps are winning the important skirmishes so the wall is better for shields when they have so low dps
I play Peni as a defence tank but I think she is not that good in offence , I wanna play Groot as offence tank , is good at that? What other heroes do you recommend? (I am a support main (C&D) but just learning tanks)
So my take is that since he is in a higher league and so are his teammates, he relies on his healers to keep him healthy more than his iron walls, so in turn he’s able to utilize them as half heal/buff and half defensive. They have high health and his opponents realize the iron walls buff up Groot but they have a lot of health themselves and are annoying to destroy. In the heat of battle especially in that league the seconds wasted to destroy his wall would take away too much from the front lines and in turn lose the battle. They have bigger priorities to focus on, and in less than 12 seconds I believe he can replace it with another. Not worth their attention perhaps? So he takes advantage and uses it more freely. I play in lower leagues as I just started this weekend, but I love Groot and personally I use him the way you’re describing not Dogmin. This is all just my observations from the information you’re stating and what im seeing from him.
No disrespect to the groot, but those healers were doing the lords work
they were insanely good lol
In all fairness, a tank is only as good as their healers
@@snookie7522 I’m a groot main, this is so true. I insta block bad healers in ranked. I can block 50k damage, do 18-20k damage with 25+ kills with a good healer. Without I’m garbage 😂
As a groot main I’ve played him one trick all the way to Plat 2 so far and yea I have to tell my healers like every other game to focus heal me and we win (since most times I’m solo tank) but once I say that they do it and we win no problem. I’ve had a game 51/4/0 as groot and game where I had 100,000 damage blocked and it’s all from having God tier healers 🔥
@@Ob-qn8yd ya if they were bad healers they would not be high rank keeping the tank alive is job #1 as a healer
9:26 I'm not an incredibly high rank Groot but I think I know what is happening here Captain. Early in Marvel Rivals launch, a lot of the consensus was to hide the Ironwood wall (big wall) as to avoid it getting destroyed thus maximizing the amount of shields you get. The issue with this usage of Ironwood wall is that you are essentially leaving out your biggest and largest HP wall from your kit to use on teammates and enemies. While the shields from Ironwood are nice, the amount of cover and trapping potential it has to protect your teammates and isolate enemies outweighs the shields you gain from ensuring it stays alive (hiding it). Forcing the enemy team to burn through 700 hp to get to your teammates or save an isolated enemy is substantial and in a lot of cases is the factor that secures your teams safety or the death of an isolated enemy. When high rank Groots do want to "hide" their Ironwood wall, they find placements which block or deny space but do not block off the entire team or enemy team. For example, this could mean placing Ironwood slightly off the choke as to not force the enemy to shoot it but it still functions as a wall or walling off an off-angle to block enemy line of sight and flank routes. In both of these use-cases, the enemy has to make a conscious choice to ignore or destroy the wall, the former still granting shields and creating some space for your team and the latter redirecting damage and attention away from your team into the wall. To summarize, the Ironwood wall has 700 hp and is a powerful button that should not be reserved solely to generate shields for Groot. The space and play potential of Ironwood outweighs the shield generation and the best Groots are going to try and maximize both but more often than not favor the wall function than the shield generation. Hope this long comment helped!
makes a lot of sense, i appreciate it!
@waluigitheprophet4406 perfect 👌🏾. This is how I play it even after seeing all the tips to use it for health. It seemed counter productive most times, especially with all the hp it takes to destroy it. That 700 hp was wasted too many times for me
@@TCaptainX this is why I like it, but I also see a lot of people use it for the shield
i never really followed thru with that mindset of hiding my ironwall away for bonus hp, i find way more value walling off overextending tanks/assassins from heals, esp since healers themselves cannot break ironwall fast enough. GM2 atm with 50hrs on Groot
@@sonyed8544 that is how I use my walls. However it is still fine to do the other way
19:27 Ironwall can only give you health buff if you have met these requirements: you are within the range, you are hitting the enemies, AND/OR your teammates within the range of the IRONWOOD is ALSO hitting the enemy. Thornlash wall in the other hand will only started to attack if you are within the range, you are hitting the enemy, the enemy is within the range of the wall attack AND/OR your team mates are hitting the enemies that is near the wall. Always remember that walls effectivity works well during clashes. so the key note is Groot should activate the walls with his position and have your team mates ALSO hit the enemies to maximize the walls effect
I would hide the replay UI when you can so we can see his health
He does it 3 minutes into the vid Connor lol
happy to see the team understands the ult from C&D. every time i´m using it i get frustrated, because my team doesn´t get it
Yep 5:00 big wall I usually place against another wall somewhere. That it won’t get spammed down by random shots. As long as it’s within 20m of you and you and your allies are getting hits on the enemy, it will act like a peni web and refresh your health. It doesn’t need line of sight either. So if we’re about to get into a big fight and I need to maximize my health, I’ll throw it in a room nearby where it can stay up the entire time like a fountain of health.
Shout out to his strategist as a Groot main myself Groot can die quick without good healing you got good strategists Groot can be unstoppable.
To the side you will get more value over time, but wall in front gives value now. More value now I would assume is better, because you dont know if you will get the value over time plus burst is what kills you in this game not sustained damage.
I never really liked that the "biggest tip" for Groot was to hide his Ironwood walls. I'd take the beefy wall utility over the "perma" hp/regen bonus for myself. That wall secures kills and saves lives. If you take it down as soon as it's useless after enemies go past it, it's basically always up and ready to go.
I’m only silver but what’s been working for me is using the big shield to block potential flanks and off angles and use the smaller shields primarily for damage and protection.
Keep up the marvel rivals content cap , this game only getting bigger everyday
16:05 Actually, the ironwall was NOT destroyed by the enemy when groot place it down in front of them. He actually immediately Recall(F) the wall for the 5 sec cooldown and to give his teammate room to give damage. it looks like it was destroyed but it wasn't. If you are a groot player, do not underestimate the wall recall. that move only show the difference between a low knowledge player groot from the high knowledgeable groot player. Thing you need to remember, the ironwood wall has 750 hp which is the same level as the vanguard's hp and the thornlash wall has 250 hp which is the same hp level of the average strat/dualists hp. so it is impossible that it was broke down easily by the enemies with their range that time and team composition(remember the damage drop off???). The key here is how and when to retrieve the wall if not needed
wdym by room to give damage ?
@@marcelthejay did you see their cloak n dagger using their ult??? he retrieve the wall to make room of the ult and also to make room for his team mates to attack and take advantage of the ult
I think the groot passive is a double ended sword. The grass walls dealing damage limits how you use them because they're kinda wasted if you aren't getting damage with them. And i like using ramps as groot but they get no value other than the elevation so you kinda just always have to use them for damage and you can't get as creative when that's the case. I almost want them to remove that half of the passive, keep the overshields but remove the damage, maybe buff melee/primary/nade
If you block with the big wall on a spot that isn’t the most desirable lane to fire, people won’t target it
Feels like if he's got an enemy that pushed up way away from his team already he focuses his walls on denying enemy dps/healers than slightly inconveniencing a retreating enemy. Cause those walls, unless placed in a door, are just gonna be zipped around in half a second more than without it.
I love playing groot! He has to have good healers
I use big walls forward too it despawn them before they’re destroyed
He doesnt need the extra help because his support are doing wonders and his dps are winning the important skirmishes so the wall is better for shields when they have so low dps
I play Peni as a defence tank but I think she is not that good in offence , I wanna play Groot as offence tank , is good at that? What other heroes do you recommend? (I am a support main (C&D) but just learning tanks)
You’ll notice when you think the whole lane is walled off a good groot player will always leave a small gap for bait
So my take is that since he is in a higher league and so are his teammates, he relies on his healers to keep him healthy more than his iron walls, so in turn he’s able to utilize them as half heal/buff and half defensive. They have high health and his opponents realize the iron walls buff up Groot but they have a lot of health themselves and are annoying to destroy. In the heat of battle especially in that league the seconds wasted to destroy his wall would take away too much from the front lines and in turn lose the battle. They have bigger priorities to focus on, and in less than 12 seconds I believe he can replace it with another. Not worth their attention perhaps? So he takes advantage and uses it more freely.
I play in lower leagues as I just started this weekend, but I love Groot and personally I use him the way you’re describing not Dogmin. This is all just my observations from the information you’re stating and what im seeing from him.
Just finished your video and turns out you came to that realization yourself lol, my bad (x
I always put ramp not the wall. More damage and pushback and your team can see lol
anyways...C&D made an amazing job
Everyone learned this from PrimEvill. He is #1 groot
Hello tcaptainx do u rember me I was in your marvel rival stream
You can't wall cap
Why do supposed experts call the ultimate ability an "ALT"?
Ult. because its short for.........ultimate
"ULT" would be shor for Ultimate. Theyre saying "ALT"@SleepingVillage
First let's go and by the way why are you playing marvel
Taking a break from warzone, will probably be back on Cod when Season 2 comes out
😂
Lets goooooooo
First
Xqc better groot
You see all this then you go and want to try yourself and see your all other teammates are dps 🫠
First