I have a theory on why Jinx was there, PERHAPS the part with the bean fruit quest you were meant to encounter Jinx instead of Prince Peasley (hence why he was tiny with no explanation) but I suppose Square was like "lol no" and they had to think of a humorous situation for Luigi to encounter a small person.
@@firstnamelastnamesb they modified the scene, theres no plausible scenario for luigi of all people wanting to fight peasley who is small asf. The scene was different when jynx was there, i can imagine that jynx was like "hm, so you're his brother. He proved his worth, worthy of taking my dojo, i could he's a real strong fighter, but you, green one, i'd like to ask you a favour, are you as strong as mario? If so, Fight me, and you'll be rewarded with this fruit i found.", but when alphadream replaced jynx, they used a piranha plant enemy instead, small peasley is basically what jynx was in the overworld
Purukogi is the name of Korean cuisine, much like Bowser’s original name, “Koopa”. Perhaps she (or he) was designed as Bowser’s counterpart, judging by the resemblance in their silhouettes.
It looks programming the areas and plot progression were the primary concern. Maybe that required the most Nintendo approval, so they focused on getting that all finalized before nailing down all the specifics of the combat mechanics? Because yeah, it seems like a lot of the enemies are either not programmed or in a rough state.
3:00 What's interesting is that TCRF's page notes an unused overworld sprite for the Fighter Fly which fits this sprite here. It also notes that it resembles the art found on the Mario Bros. title screen in all the Advance games
7:46 this is also their behavior in the final product. In the remake, Popple has the "simplified fancy death" animation, that only applies to him and bean piranah, if I'm not mistaken.
Also, to follow up on the virus question, the red and yellow viruses are indeed in the rom, each with a battle sprite and all of them having OW sprites. They look just as goofy as the blue virus.
I'd say Goompod. (By the way, nobody asked, but "Goombaina" would be a fitting name for it in spanish. (A portmanteau of Goomba and "Vaina" (Pea pod)))
5:29 the goomdiver probably was meant to rise when attacked to deter using hammer and hand attacks against it in the final game, and the 2nd one is probably either a seperate variant that starts in the air considering its animation, or it switches to when it rises up in the air
9:41 Oh, that explains why the refreshing herbs were called "Champis filtro" (Filter shrooms) in the spanish version of Superstar Saga. (It would be corrected for later games, renaming them to "Hierbas antídoto" (Antidote herbs))
Cool! I recently played Tomato Adventure, which was Alphadream's game before this and learned why there were Bros. Cookies - the Cookies are the Nut equivalent in that game :v
Don Fly could have been an upgraded enemy to the Fighter Fly, like how many other RPGs have palette swaps or similar enemies as harder enemies later on.
I really prefer the idea of healing Cherries over Nuts. I get it, peanuts hold two seeds and all but cherries are usually visibly drawn as two rather than just one peanut shell. On the other hand, boy did they dodge a bullet by not including the "Bros. Pies" item in the final
Enemy design comparisons: Laser snifit: -its laser snout had two rings around it instead of one. -Its eyes resembles more like goggles than the final does Pea pod goombas: A completely unused enemy. I think that if it took enough damage: it would have splitted into 3 different enemy goombas Jackie(AKA jinx): Probably was just a debug enemy Chuck guy: doesn't even look remotely like the final design. Its attacks were likely different too since it lacks a spear like the final Elite chuck guy: an unused variant of chuck guy. It has a shield at the front likely for blocking hammer attacks. If it was in the final, it likely would resemble the final design of the chuck guy, but yellow instead and with a shield Glurp: aside from being very unfinished in terms of functionality, it basically is indifferent form the final Blue virus: very different from the final design and looks more like it was meant to be a "bean" version of the enemy. Don fly: resembles the original "mario bros" arcade design of the fighter fly. Attack is unknown though. It actually has unused overworld sprites Yo bro: very different in design. Its yoyos are not color coded to the brothers and it has a pot on its head with a sprout growing out of it. Gunner guy: aside from slightly different eyes and lack of a ridge around the barrel of the gun. Its basically the same in design "Purukogi": i have ZERO idea what the fuck this even is supposed to be for. Given its among the enemies for the seabed. Its likely was going to be a mini boss? Magikoopa: virtually the same besides a different attack angle Sniper bill: aside from the difference in design with its eye. Its basically the same in design, its eye makes it look even more uncanny though... when stomped on, it pathetically walks back to its spot on tiny legs Goomdiver: why it rises when attacked is beyond me. Theres another one that doesn't rise Gritty goomba: basically the same besides an incomplete attack Queen bean: arms are invincible. Seems to function the same as the final otherwise Popple and rookie: are positioned differently and popple doesn't react to roomie dying. Nor does rookie say anything BEFORE dying
im assuming with all the items they WERE seemingly going to be obviously implemented at some point in time and now that i say that out loud i realize how stupid simple it sounds that they would kind of be leftovers but there isnt a "ultra" varient of any of the hp restoring items so that was a thing as for the bottles they probably got recycled to instead be stat increasing beans from bis, pj, and dt. (and into the remakes as well) very interesting as for queen bean and the popple and rookie battles those mustve been unfinished at the time of the demos creation so no wonder they werent implemented yet
...when was the demo leaked? Edit: something tells that the goomdiver was originally supposed to be like a single enemy, that worked on land somehow by magic instead of the water to dive at you.
Could you add the methods you used to change the battles to the unused enemies and what you used to get the unused items? Very curious to try this out for myself and would help with some TCRF research and documentation. :)
Change byte at 0x1E3BF4 to change the enemy loaded into the Bowser encounter at the start of the game. The item table for the third save file is at around 02002C25
Its interesting to me that the viruses would have any sort of beta design almost like the dr.Mario variants weren't even going to be in the game....cause like they obviously already had those exist in dr.Mario so why deviate from their design that much?
The IDs don't really match up because all the enemies in the parts of the demo that are actually meant to be accessible are duplicates and shoved at the start of the list. However, if you take the order into account, the Malibut does indeed appear after the Mecha Blooper, just as Purukogi appears after the Mecha Blooper here! As for Don Fly, the order doesn't match at all - mayyyyyybe the Oho Jees replaced it? They're close, but not quite there.
Seeing as the Mecha Blooper is there are the Clumph and Ice Snifits there as well? The Glurps are there as you showed in the video and it is a jokes end enemy like those other 2 are. Also is trunkles overworld sprite anyware in the files seeing as all the other bosses except koopalings(who just have placeholder sprites) have overworld ones but it wasnt there when you showed the desert area so it could have been either a later addition to the game or just not showing up for whatever reason like some of the enemies you shwoed in this video arent in the areas they are fought in. What are the enemies you didnt show in the video who are the same as the final game that you didnt mention?
The Glurps being there originally makes sense as for whatever reason slimes or goo stuff has been associated with labs in some some things before and it would fit in with the mice,beakers and viruses theme wise.
I never for a second suggested that the Glurps in the final game don't bite or inflict poison. I said that their attack is unfinished, which it obviously is.
POV: You are an enemy that can't move as the Super Mario Bros. readies up a glitched fireball, ready to do 956 damage on you
horrors.
Looks more like a rock than a fireball
@lordsquid6652 a flashing rock of death, if you will.
You also use an early design
Mario/Luigi before annihilating the unused enemy with the glitched fireball: "Imaginary Technique: Ball"
I have a theory on why Jinx was there, PERHAPS the part with the bean fruit quest you were meant to encounter Jinx instead of Prince Peasley (hence why he was tiny with no explanation) but I suppose Square was like "lol no" and they had to think of a humorous situation for Luigi to encounter a small person.
That sounds plausible - the scene with Prince Peasley IS in this demo, though.
@@Skawoit couldve been removed a while before this prototype was made, which is why jinx is still around in the code
The problem that theory is that wasn't Peasley just a projectile in that scene? Jynx is programmed as an enemy here.
@@firstnamelastnamesb they modified the scene, theres no plausible scenario for luigi of all people wanting to fight peasley who is small asf. The scene was different when jynx was there, i can imagine that jynx was like "hm, so you're his brother. He proved his worth, worthy of taking my dojo, i could he's a real strong fighter, but you, green one, i'd like to ask you a favour, are you as strong as mario? If so, Fight me, and you'll be rewarded with this fruit i found.", but when alphadream replaced jynx, they used a piranha plant enemy instead, small peasley is basically what jynx was in the overworld
Then how could have Geno made a cameo appearance in the final game if Square wouldn't let them use Jinx?
Sniper Bull early design is a reference to Golgo 13, an assassin from a manga of the same name. He is known for the bushy eyebrows.
Ah, yeah, I thought that looked familiar!
知ってます
4:17 Ariel really let herself go
Divorcing your true love is tough, ya know? Let her be…
Purukogi is the name of Korean cuisine, much like Bowser’s original name, “Koopa”. Perhaps she (or he) was designed as Bowser’s counterpart, judging by the resemblance in their silhouettes.
Turns out a significant part of alphadream worked on Mario RPG. Explains the geno cameo and now jinx’s appearance.
3:20 Huh, that old Yo Bro is pretty charming, think I like them better than their finalized design.
Something about their face, they look so happy.
4:08 - Purukogi looks like she'd be Midbus' girlfriend...
I ship it
It's so weird to see almost the entire game finished in this build, but then the battles are not working at all
It looks programming the areas and plot progression were the primary concern. Maybe that required the most Nintendo approval, so they focused on getting that all finalized before nailing down all the specifics of the combat mechanics? Because yeah, it seems like a lot of the enemies are either not programmed or in a rough state.
3:00 What's interesting is that TCRF's page notes an unused overworld sprite for the Fighter Fly which fits this sprite here. It also notes that it resembles the art found on the Mario Bros. title screen in all the Advance games
Ah, sure enough, I forgot about that!
0:53 I love the poses they do after using magic after the battle
2:56 Don Fly immediately made me think of Don Frye, the MMA fighter and boxer. Perhaps an intentional parody?
That thumbnail had me cracking up for 5 minutes straight. Like, that thing is wacky even for Mario & Luigi game standards.
That..."Purukogi" (whatever it's supposed to be) will forever haunt my nightmares. I hope you're proud of yourself, Skawo.
Same with the blue virus
Don't worry, thumbnail Luigi feels the same way
I am the first Purukogi stan and I am content with this information. 4:00
This thing has been my pfp for so long and I'm in too deep to remove it.
@@tristandahn2284Keep that picture.
It seems the goomdiver 1 was probably meant underwater while the goomdiver 2 was for shore
7:46 this is also their behavior in the final product.
In the remake, Popple has the "simplified fancy death" animation, that only applies to him and bean piranah, if I'm not mistaken.
No, I meant that Popple doesn't react to Rookie dying - as he does in the final.
@@Skawo Oh, I understood "his own demise", my bad.
Yo-Bro's Early design is CUUUTE!!!!! I love it way better than the final version! I can't believe they wouldn't keep it!
5:29
IT'S THE CYCLOPS!
Ahh!!!!
Okay but the sayabo should have been in the final game that design gels so well with the whole beanbean kingdom asthetic
i know right!! it makes you wonder what it would've been like if they leaned even harder into the "bean" thing
The red effects when Mario eats the Bros. Cookie give me SMRPG vibes
Also, to follow up on the virus question, the red and yellow viruses are indeed in the rom, each with a battle sprite and all of them having OW sprites. They look just as goofy as the blue virus.
is it possible to load them in?
@@BananaFaceDude56 Sadly, at the moment, it seems they cannot be loaded in. But their sprites have been extracted in full!
A'ight, time to ask the REAL questions.
"Sayabo" in English. Team "Goompeas" or Team "Goompod"?
I'm on team Goompod
Peanbas
I'd say Goompod.
(By the way, nobody asked, but "Goombaina" would be a fitting name for it in spanish. (A portmanteau of Goomba and "Vaina" (Pea pod)))
5:29 the goomdiver probably was meant to rise when attacked to deter using hammer and hand attacks against it in the final game, and the 2nd one is probably either a seperate variant that starts in the air considering its animation, or it switches to when it rises up in the air
Beta Sniper Bill is a Golgo 13 reference. Cannot unsee that.
9:41 Oh, that explains why the refreshing herbs were called "Champis filtro" (Filter shrooms) in the spanish version of Superstar Saga. (It would be corrected for later games, renaming them to "Hierbas antídoto" (Antidote herbs))
Cool! I recently played Tomato Adventure, which was Alphadream's game before this and learned why there were Bros. Cookies - the Cookies are the Nut equivalent in that game :v
Truly interesting!
might as well come up with some localized names cause why not
0:29 Goompod
0:57 Jinx (ofc)
3:59 Beatshell (beat + seashell)
thats it ig lol
maybe the bosses that were programmed to be encounterable outside of story encounters were made as a scrapped boss selection feature.
The Bowletta type enemy looks like it could've been one of the friends from the ice castle boss
Don Fly could have been an upgraded enemy to the Fighter Fly, like how many other RPGs have palette swaps or similar enemies as harder enemies later on.
9:44 gotta love you jumping in time with the music here
Damn, Jinx was going to be in Mario and Luigi RPG1? We got robbed...
But it is Square... Enix.
But we got Geno in there
@@heresacaterpillarifoundinm8679 1 out of two ain't bad.
man the amount of content is really interesting, i hope we get more beta stuff from the other games as well
I really prefer the idea of healing Cherries over Nuts. I get it, peanuts hold two seeds and all but cherries are usually visibly drawn as two rather than just one peanut shell.
On the other hand, boy did they dodge a bullet by not including the "Bros. Pies" item in the final
they could’ve renamed it to something less
ummmm
*You know.*
I think they went with peanuts because they're in the same plant family as beans
Whats wrong with bros pies?
@@rockinblues7491 *Take a few minutes to guess why.*
Nah buts are better because of *"mega nut"*
The moment I see that beta Blue Virus I get a chill down my spine.
That blue virus genuinely looks really creepy/disturbing to me...
Enemy design comparisons:
Laser snifit:
-its laser snout had two rings around it instead of one.
-Its eyes resembles more like goggles than the final does
Pea pod goombas:
A completely unused enemy. I think that if it took enough damage: it would have splitted into 3 different enemy goombas
Jackie(AKA jinx):
Probably was just a debug enemy
Chuck guy: doesn't even look remotely like the final design. Its attacks were likely different too since it lacks a spear like the final
Elite chuck guy: an unused variant of chuck guy. It has a shield at the front likely for blocking hammer attacks.
If it was in the final, it likely would resemble the final design of the chuck guy, but yellow instead and with a shield
Glurp: aside from being very unfinished in terms of functionality, it basically is indifferent form the final
Blue virus: very different from the final design and looks more like it was meant to be a "bean" version of the enemy.
Don fly: resembles the original "mario bros" arcade design of the fighter fly. Attack is unknown though. It actually has unused overworld sprites
Yo bro: very different in design. Its yoyos are not color coded to the brothers and it has a pot on its head with a sprout growing out of it.
Gunner guy: aside from slightly different eyes and lack of a ridge around the barrel of the gun. Its basically the same in design
"Purukogi": i have ZERO idea what the fuck this even is supposed to be for. Given its among the enemies for the seabed. Its likely was going to be a mini boss?
Magikoopa: virtually the same besides a different attack angle
Sniper bill: aside from the difference in design with its eye. Its basically the same in design, its eye makes it look even more uncanny though... when stomped on, it pathetically walks back to its spot on tiny legs
Goomdiver: why it rises when attacked is beyond me. Theres another one that doesn't rise
Gritty goomba: basically the same besides an incomplete attack
Queen bean: arms are invincible. Seems to function the same as the final otherwise
Popple and rookie: are positioned differently and popple doesn't react to roomie dying. Nor does rookie say anything BEFORE dying
I fear no man. But that THING.
2:31
It scares me.
the unused items at the end sound like that they would've worked like the medicine items that Pokemon uses tbh
Sayabo looks really interesting, not gonna lie.
But the question is, how would it attack? Would each Goomba split off from each other or something?
Also WHY IS JINX HERE
I’m very suprised how close the end game models are to the actual games end game models.
This game actually uses sprites.
im assuming with all the items they WERE seemingly going to be obviously implemented at some point in time
and now that i say that out loud i realize how stupid simple it sounds that they would kind of be leftovers
but there isnt a "ultra" varient of any of the hp restoring items so that was a thing
as for the bottles they probably got recycled to instead be stat increasing beans from bis, pj, and dt.
(and into the remakes as well)
very interesting
as for queen bean and the popple and rookie battles those mustve been unfinished at the time of the demos creation so no wonder they werent implemented yet
I actually wish they kept that battle victory jingle and those old hammer designs looked so damn good
The fact that this video was made a month ago is amazing!
It would be really cool if someone made a ROM hack of this game that implements these unused enemies
The battle victory theme is different than the original. Uses the trumpet for the melody.
The hand attack animation using the dance is kinda funny ngl
Imagine if they used DeMille from Tomato Adventure as a Test Enemy.
That blue virus is nightmare fuel
...when was the demo leaked?
Edit: something tells that the goomdiver was originally supposed to be like a single enemy, that worked on land somehow by magic instead of the water to dive at you.
Idk
something i wonder, is it possible to hammer the beta lazer swift before he attacks you? really i wonder.
Oh, probably, that's a good point.
0:42 Oh No. The goomba centipede
That early Blue Virus design would've scared me as a kid.
I audibly said, “It’s Jinx!” when ‘Jackie’ appeared, lol.
Most underrated Mario game on the GBA tbh
u sure bud ?
@@nero4864 I am sure.
This Thumbnail is nightmare fuel
3:59 would
9:46 Mario jumping to the music lol
I love content like this
MORE MORE MOAAAR
Man, I would have weathered cherries and cookies over nuts and syrup anyday :P
This is really cool
3:20 my favorite
3:59 legit looks like a pokemon
Could you add the methods you used to change the battles to the unused enemies and what you used to get the unused items? Very curious to try this out for myself and would help with some TCRF research and documentation. :)
Change byte at 0x1E3BF4 to change the enemy loaded into the Bowser encounter at the start of the game.
The item table for the third save file is at around 02002C25
@@Skawo Awesome, thank you!
Sephiroth when the Mario Bros Revert to Beta and one shot him
God damn the blue virus looks creepy
we were robbed of sayabos, kuri is chestnuts in japanese, this wouldve been a cool counterpart to goombas.
Aren’t some of those enemies in the remake? I just got through Teehee Valley in that one and encountered loads of Gritty Goombas.
Gritty Goombas are in the game. The point here is that they're unfinished in this build.
That virus sprite is VILE.
I actually like the old sniper bill design better
I hope someone makes a rom hack with these beta designs as mini versions or alt crazier version of enemies
We need Sayabo to be on Brotherhood XD
one thing that puzzles me, why did they change the background in this area's overworld. It looks better here
I preferred it when every enemy was two fighter flies 😭
that thumbnail
Its interesting to me that the viruses would have any sort of beta design almost like the dr.Mario variants weren't even going to be in the game....cause like they obviously already had those exist in dr.Mario so why deviate from their design that much?
TetrabitGaming should make a video about this
So is this like a Part 3.5 with the look at the prototype?
i want to see the bros attacks in the demon
Pretty sure some of these unused attacks were used in the remake
What enemy replaces the Don Fly's ID in the final? Mecha Chomp? Is that Bowletta thing the Malibut?
The IDs don't really match up because all the enemies in the parts of the demo that are actually meant to be accessible are duplicates and shoved at the start of the list.
However, if you take the order into account, the Malibut does indeed appear after the Mecha Blooper, just as Purukogi appears after the Mecha Blooper here!
As for Don Fly, the order doesn't match at all - mayyyyyybe the Oho Jees replaced it? They're close, but not quite there.
Seeing as the Mecha Blooper is there are the Clumph and Ice Snifits there as well? The Glurps are there as you showed in the video and it is a jokes end enemy like those other 2 are. Also is trunkles overworld sprite anyware in the files seeing as all the other bosses except koopalings(who just have placeholder sprites) have overworld ones but it wasnt there when you showed the desert area so it could have been either a later addition to the game or just not showing up for whatever reason like some of the enemies you shwoed in this video arent in the areas they are fought in. What are the enemies you didnt show in the video who are the same as the final game that you didnt mention?
@@jzb4312No, the Glurps are in the middle of the university enemies for some reason and the other two don't exist.
The Glurps being there originally makes sense as for whatever reason slimes or goo stuff has been associated with labs in some some things before and it would fit in with the mice,beakers and viruses theme wise.
@@jzb4312That is true.
3:59: What the F*ck is that thing???
0:29
I dub it goompod
Poor peapod goombas. Rendered animationless before their time.
Why does Jinx looks like he has one eye?
Part 4 is still in the works, right?
Yes.
Why is there more than one enemy with weird booby implants like cackletta😭😭
I like old yo bro
Why did alpha dream change the font in the final release?
should rename this video: Unused enemies, behaviours, items, and skill. you p much got hit by every single attack!(even if it was intentional) :P
It was intentional since I needed to lose HP for the items to become usable.
@@Skawo ik lol, just banter
But this isn’t Part 4?
Part 4 will come after I do some more research.
no, Glurps do bite and they can inflict poison. Obviously never played up to Jokes End huh? if you had, you would not have posted Glurp here
I never for a second suggested that the Glurps in the final game don't bite or inflict poison.
I said that their attack is unfinished, which it obviously is.
A Laser Snifit?
A Sayabo?
A Jackie?
A Chuck Guy?
An Elite Chuck Guy too?
A Glurp?
Are they supposed to do one damage or is that just a debug/testing code?
Download rom ??
2:32 catnap It's you?
What's all the enemy's called
It's written at the bottom of the video
@@cyrussouth oh ok
Come on not yet?
...?
Glurp is real tho hes in jokes end
...yes, but he's unfinished here.
"Unused Enemies and Behaviours"
Early Yo-bro looks so CUTE, what the heck!
Where do i put comand 0x88 in the hex editor
0x5BC760 to 0x88 and 0x5BC761 to 00.
Same for 0x5BC76C and 0x5BC76D
@@Skawo ok thanks
@@Skawo
how do I do that? it won't let me edit the offset