Im going to do one class at a time because my previous typing got overwritten. * Warrior Food related handbuff theme. Hamm - Open druid cards and eats. Minions, I think it's incredible. It says end of turn and can be handbuffed. It's a great card. Ryecleaver - Get some big monsters out with no battle cries. Hunter and Warrior Like it. Some minions that I thought about Botface, yogg, Gromash, kologarn, ragnaros, munestrocity, beached whale, hamm, khazgoroth, minotauren, slyvanus, testing dummy AF Kay, Banjosaur, mister mukla, obsidian revenant, mystery egg, Dragonbane. Draconic delecacy - Amazing card loves handbuff near unkillable by damage. Food fight - Same minions as rye cleaver. Char - Good Hand buff. Calamari - destroys a minion with handbuffs Munestrosity - wants hand buff for the copies. Line cook - Also wants to copy handbuffs. Cup o muscle - card for handbuffs.
Druid Climbing a mountain about ramping up and taunts theme Mista Vista- Open's Mage cards Let's you replay spells and you are happy to do so. Lora - 2 random locations. Possibly too unreliable in both classes. Sleep under the stars - Incredible card. Draw, armor gain or mana refresh in any combination New heights -Busted ramp and Sixteen maximum mana is going to be insane. Hydration station - love the name and Is going to bring back Crazy Monsters You can even know which ones. Dozing dragon. - Effectively a 9/15 taunt over 3 turns for 5 mana Hiking trail - More taunt love Bouldering Buddy - taunt that loves ramp. Tortollan traveler - Good for reducing the cost of specific taunts. Trail mix - Lets you get stuff out earlier or combo.
Mage Water beach theme Big spells and spell damage. Raylla - Open spouting cards and mage loves the effect King tide - Good way to cast high cost spells. Tsunami - A high cost spell to cast. Go with the flow - Can freeze or give spell damage. Under the sea - Love for large spells Surfalopod - This helps large spells. Rising waves - AOE for both classes Archmage - Spell cost reduction Tide pools - Discover more spells Sea breeze chalice - Damage spell for both classes.
Paladin Sandy beach Buffs for minions. Go face? theme Sunsapper Lynessa - Unlocks rogue cards for Paladin. Let's low cost spells cast twice. Sanc'azel - A good way to buff meanings and is a cool location that also goes face. Sea shanty - Paladin reduces the cost. In mage I guess you cheat it. Service Ace - Reduce cost not sure mage has enough buffs for it. Lifeguard - Life steal for your spells which mage wants. Divine brew - Hand out divine shields for hero or minions and attack buffs. Live saving aura - more minion buffs. Power spike - does damage and buffs a minion. Grill master draw 2 very specific cards. Volley maul - gives buffs and allows for attack.
Rogue Pirate thief theme - focused on coins and playing cards from other classes. Maestra mask merchant - Opens warlock and gives rogue Hero cards from other classes! Treasurer hunter Eudora - Some crazy treasures to be had. tourist makes it easy to satisfy. Snatch and grab - Good and rogue. Paladin gets away to destroy minions? Swarthy sword shiner - both classes love weapons. Conniving conman - great for rouge. Paladin would need a heavy tourist package. Knickknack shack - Good card draw for both classes. Metal detector - coins not sure how much paladin likes that. Seashill - cost reduction both easily satisfy it because of the tourist mechanic. Oh manager ! - another way to get coins. Petty theft - it's interesting to get more spells I guess. Rouge defintely loves it more but maybe there's something great for paladin.
Warlock Self-sacrifice for power theme? Kind of feels like typical warlock Summoner dark marrow- gives access to deathknight cards and triggers deathrattles more. Party planner vona - a reoccurring monster not sure its all that exciting for rouge but the double deathrattle sure does wonders for it in warlock. Cursed souvenir - I guess it's a good buff for self damage Announce darkness - rouge can decide to be a warlock with a discount. Warlocks get a discount? Felfire bonfire - let's you play deathrattles for less. "Health" drink - feels like it should be a warlock/priest card. Sacrificial imp - sacrifice it to get a 6/6 Eat the imp - sacrifice to draw 3 cheaply. Fearless flame juggler - Self damage for stats. Not sure rouge will ever get it more than a 4/4 though. Party fiend - a lesser self damage feels like a 3/3 for 1 take 3 damage.
honestly thinking about the cards the only legendary i really dont care about is the mage tourist just because i dont think it fits mage with what u want to do. Outside of that I think they cooked hard with this set and cant wait
@Nautlocke_Vt I mean it does want to cast spells. I do agree that the mage paladin tour is about minion buffs which seems wierd for mage. My thought is maybe its all about going face with minions and spells so you play cards that are all about doing damage to the enemy you give your minions divine shield and go face then pop them with spells for death. Particularly any card that says play spells because they both have the cheap drinks focused on attack.
im really impressed with warrior cards this set its one of the few classes i havnt made my initial theorycrafts for yet naut because i dont have an inspiration it’s because idk what i want to do the most
This turned out a bit longer then I had originally wanted but hope u all enjoy let me know what class u are most looking forward too!
Im going to do one class at a time because my previous typing got overwritten.
* Warrior
Food related handbuff theme.
Hamm - Open druid cards and eats. Minions, I think it's incredible. It says end of turn and can be handbuffed. It's a great card.
Ryecleaver - Get some big monsters out with no battle cries. Hunter and Warrior Like it.
Some minions that I thought about Botface, yogg, Gromash, kologarn, ragnaros, munestrocity, beached whale, hamm, khazgoroth, minotauren, slyvanus, testing dummy AF Kay, Banjosaur, mister mukla, obsidian revenant, mystery egg, Dragonbane.
Draconic delecacy - Amazing card loves handbuff near unkillable by damage.
Food fight - Same minions as rye cleaver.
Char - Good Hand buff.
Calamari - destroys a minion with handbuffs
Munestrosity - wants hand buff for the copies.
Line cook - Also wants to copy handbuffs.
Cup o muscle - card for handbuffs.
Druid
Climbing a mountain about ramping up and taunts theme
Mista Vista- Open's Mage cards Let's you replay spells and you are happy to do so.
Lora - 2 random locations. Possibly too unreliable in both classes.
Sleep under the stars - Incredible card. Draw, armor gain or mana refresh in any combination
New heights -Busted ramp and Sixteen maximum mana is going to be insane.
Hydration station - love the name and Is going to bring back Crazy
Monsters You can even know which ones.
Dozing dragon. - Effectively a 9/15 taunt over 3 turns for 5 mana
Hiking trail - More taunt love
Bouldering Buddy - taunt that loves ramp.
Tortollan traveler - Good for reducing the cost of specific taunts.
Trail mix - Lets you get stuff out earlier or combo.
Mage
Water beach theme Big spells and spell damage.
Raylla - Open spouting cards and mage loves the effect
King tide - Good way to cast high cost spells.
Tsunami - A high cost spell to cast.
Go with the flow - Can freeze or give spell damage.
Under the sea - Love for large spells
Surfalopod - This helps large spells.
Rising waves - AOE for both classes
Archmage - Spell cost reduction
Tide pools - Discover more spells
Sea breeze chalice - Damage spell for both classes.
Paladin
Sandy beach Buffs for minions. Go face? theme
Sunsapper Lynessa - Unlocks rogue cards for Paladin. Let's low cost spells cast twice.
Sanc'azel - A good way to buff meanings and is a cool location that also goes face.
Sea shanty - Paladin reduces the cost. In mage I guess you cheat it.
Service Ace - Reduce cost not sure mage has enough buffs for it.
Lifeguard - Life steal for your spells which mage wants.
Divine brew - Hand out divine shields for hero or minions and attack buffs.
Live saving aura - more minion buffs.
Power spike - does damage and buffs a minion.
Grill master draw 2 very specific cards.
Volley maul - gives buffs and allows for attack.
Rogue
Pirate thief theme - focused on coins and playing cards from other classes.
Maestra mask merchant - Opens warlock and gives rogue Hero cards from other classes!
Treasurer hunter Eudora - Some crazy treasures to be had. tourist makes it easy to satisfy.
Snatch and grab - Good and rogue. Paladin gets away to destroy minions?
Swarthy sword shiner - both classes love weapons.
Conniving conman - great for rouge. Paladin would need a heavy tourist package.
Knickknack shack - Good card draw for both classes.
Metal detector - coins not sure how much paladin likes that.
Seashill - cost reduction both easily satisfy it because of the tourist mechanic.
Oh manager ! - another way to get coins.
Petty theft - it's interesting to get more spells I guess. Rouge defintely loves it more but maybe there's something great for paladin.
Warlock
Self-sacrifice for power theme? Kind of feels like typical warlock
Summoner dark marrow- gives access to deathknight cards and triggers deathrattles more.
Party planner vona - a reoccurring monster not sure its all that exciting for rouge but the double deathrattle sure does wonders for it in warlock.
Cursed souvenir - I guess it's a good buff for self damage
Announce darkness - rouge can decide to be a warlock with a discount. Warlocks get a discount?
Felfire bonfire - let's you play deathrattles for less.
"Health" drink - feels like it should be a warlock/priest card.
Sacrificial imp - sacrifice it to get a 6/6
Eat the imp - sacrifice to draw 3 cheaply.
Fearless flame juggler - Self damage for stats. Not sure rouge will ever get it more than a 4/4 though.
Party fiend - a lesser self damage feels like a 3/3 for 1 take 3 damage.
Now that I got my thoughts out about all the card I think all the themes are great.
honestly thinking about the cards the only legendary i really dont care about is the mage tourist just because i dont think it fits mage with what u want to do. Outside of that I think they cooked hard with this set and cant wait
@Nautlocke_Vt I mean it does want to cast spells. I do agree that the mage paladin tour is about minion buffs which seems wierd for mage.
My thought is maybe its all about going face with minions and spells so you play cards that are all about doing damage to the enemy you give your minions divine shield and go face then pop them with spells for death. Particularly any card that says play spells because they both have the cheap drinks focused on attack.
Im excited for Taunt aka Shaggy Warrior and Shudderblock incendius 😊
im really impressed with warrior cards this set its one of the few classes i havnt made my initial theorycrafts for yet naut because i dont have an inspiration it’s because idk what i want to do the most