@@AjayPS-f3l I have an example. I made a login for an app using Construct. The login buttons and typing spaces are made using HTML objects, so I made the layer they're present in an HTML Layer. The problem is that the game starts with a transition, it starts black and the black bars go to the sides as the game starts. The transition objects naturally have to be above everything, but as they are sprites, they couldn't show above the html objects. So the transition turned out very weird, as all of the html objects appeared above it. The solution I found on that case was to turn the html layer invisible while the transition was happening and then turn it visible. Now I won't need to do that anymore since the HTML Layer will make it possible for HTML stuff to appear behind things
Lots of interesting new releases, but the best one that overall save lots of times, is the custom preview button. It's unbelievable how much time a simple thing like this will save. Thank you!
7:29 I just started using construct and didn't realize this was a new feature. I used it almost 15 seconds into my first go at the editor. I would have been super annoyed if this wasn't a thing, good job guys.
I looked at Flowchart Controller & Flowchart, there are very few logical operators (or, and), I also want a solution in which the OUT flowchart node went to the IN of the same node (for example, for dialogues in the game). I also want to see localization support.
If possible could you guys work on something for rotating the editor camera in a 3D view? I understand if 3D is not a big focus right now but it would be a very essential feature. Thank you for all your hard work :)
I cant find some examples in your video. I missing skyrra squadron title, Tile matcher, egg catcher, flatland golf, gift guesser etc. .. why? i use r379 :)
If possible, please create a working demo where we can implement Adsense to HTML5 games. I have never seen it working. I've seen it for mobile apps but not for HTML 5 games.
Web adverts are actually supported with the (slightly misleadingly named) Mobile Advert plugin. There's documentation on it here: www.construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert
the most peace of shit software ever made, you layout, layers, plugins, etc.. are going to reset every once a while, once i used an outline plugin but i couldn't copy my sprites to another project, can't move it between monitors, will lost login so much and log you out, its a browser based engine, despite all developers said don't do this, they did it this way, and its awful, now with construct 2 we can't publish on stores do to upgrades, now we have to buy this subscription shit, also unity is free, oh unreal engine is free, yeah they take money when you made something, but no one is going to make anything good with this shit, believe me. forcing people to pay is a crime, to bad they do it a way that is hard to explain so they get away from it.
Just the preview project and debug project features make this release worthwhile. Brilliant, guys!
The HTML Layer is such a LIFESAVER!!! THANK YOU VERY MUCH!!
I'm curious, what's a good HTML layer use case?
@@AjayPS-f3l I have an example. I made a login for an app using Construct. The login buttons and typing spaces are made using HTML objects, so I made the layer they're present in an HTML Layer. The problem is that the game starts with a transition, it starts black and the black bars go to the sides as the game starts. The transition objects naturally have to be above everything, but as they are sprites, they couldn't show above the html objects. So the transition turned out very weird, as all of the html objects appeared above it. The solution I found on that case was to turn the html layer invisible while the transition was happening and then turn it visible. Now I won't need to do that anymore since the HTML Layer will make it possible for HTML stuff to appear behind things
Lots of interesting new releases, but the best one that overall save lots of times, is the custom preview button. It's unbelievable how much time a simple thing like this will save.
Thank you!
This flowchart has arrived at the right time! Thanks Ashley!
7:29 I just started using construct and didn't realize this was a new feature. I used it almost 15 seconds into my first go at the editor. I would have been super annoyed if this wasn't a thing, good job guys.
Thank You! 👏The HTML Layer and Custom Preview Button are So Useful! 😁👍
Also The Flowcharts Look So Interesting! I Can't Wait to Play Around with Them!
Great update, was waiting impatiently for the stable release :D
My favorite feature wasn't even mentioned, being able to set the collision cell size 👍
Can you please tell how to use it? Because can't find anything about it
@@xyezawrpapka1437 Add the action: System > Set collision cell size. Хотя я думаю ху*заправка и на русском бы поняла:)
@@xyezawrpapka1437 system action: set collision cell size
Спасибо ;)
@@xyezawrpapka1437 Bitte
Wow, what a great update! Thank you so much Ashley for showing us your latest updates. The example browser is amazing.
Awesome update as usual, thanks for all your hard work!
Construct 3 - лучший движок 😻👍
Love the questionnaire feature!
Waiting for a huge 3D update :) like 3D view and custom models
Great update! Thank you.
So cool, thank you !
I enjoy those stable builds, it always feels like a holiday.
I looked at Flowchart Controller & Flowchart, there are very few logical operators (or, and), I also want a solution in which the OUT flowchart node went to the IN of the same node (for example, for dialogues in the game). I also want to see localization support.
Wow! Just wow!
If possible could you guys work on something for rotating the editor camera in a 3D view? I understand if 3D is not a big focus right now but it would be a very essential feature. Thank you for all your hard work :)
YES!!! THANK YOU!!!
Yeay 😁
awesome update!
I cant find some examples in your video. I missing skyrra squadron title, Tile matcher, egg catcher, flatland golf, gift guesser etc. .. why? i use r379 :)
If possible, please create a working demo where we can implement Adsense to HTML5 games. I have never seen it working. I've seen it for mobile apps but not for HTML 5 games.
Web adverts are actually supported with the (slightly misleadingly named) Mobile Advert plugin. There's documentation on it here: www.construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert
@@construct I have an adsense approved account but I couldn't get it work. I have spent countless hours on it
Is there any plans to make HTML elements visible in the Editor?
cool! the one time purchase is here yet?
Ashley working hard :)
That card looks SSR
There is still no solution that would allow you to conveniently create UI layouts without code...
The HTML layers feature is partly aimed at making it easier to use HTML and CSS for UIs.
🤦 'promosm'
the most peace of shit software ever made, you layout, layers, plugins, etc.. are going to reset every once a while, once i used an outline plugin but i couldn't copy my sprites to another project, can't move it between monitors, will lost login so much and log you out, its a browser based engine, despite all developers said don't do this, they did it this way, and its awful, now with construct 2 we can't publish on stores do to upgrades, now we have to buy this subscription shit, also unity is free, oh unreal engine is free, yeah they take money when you made something, but no one is going to make anything good with this shit, believe me. forcing people to pay is a crime, to bad they do it a way that is hard to explain so they get away from it.
+1
Then use another software, this is not for you. There's no use arguing if you think it's not good.