Pro tip: long fuse dynamite is useful for detonating the gas in vault 22 cause you can throw it at the vent and it has enough fuse time to get to the elevator before the fire wave reaches you
Tin grenade is the only explosive that you can get consistently in Dead Money. That's big. As for dynamite bouncing, I suspect that's because of its weight is half that of grenades. Light objects are wonky with the NV physics engine.
Holy Frag Grenade - 'First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.' This definitely fits in the S tier, and it's my favorite wild wasteland perk easter egg in this game.
its basically your bread and butter once you get to lvl 8 i think and you get Mad Bomber. since all energy ammo can be converted from one type to another, you're realistically never going to run out. its not the best, but its also not bad at all
There's a mod that lets you shoot any explosive in the game from special versions of the grenade launchers, including the Grenade Machinegun. It's extremely excessive, but that's what the Mad Bomber lifestyle is about!
Dynamite is one I never really got used to because of it's weird bounce, so it kind of became a fight starter and vats tool for me. If you take the cowboy perk, they become comparable to the frag grenade in power though, which is cool!
One thing about long fuse dynamite that I only realized now after a billion hours in new vegas is that you can throw a long fuse dynamite then switch to regular dynamite or a firearm, delaying when the enemies aggro and letting both explosives go off around the same time for more up-front damage
you can also drop explosives directly from your inventory and blow them up either by shooting them or using another explosive. That's my best use for the long fuse dynamite, mine buffing.
@@maestrofeli4259 In my gorrillion hours I somehow never considered dropping actual nades alongside mines (for the inevitable mine stacking in the lonesome road nuked areas) I usually just carry a silly amount of mines bc I forget to sell them
Long-fuse dynamite is useful for long-range throws (like ~20m+) and for elevated positioning against enemies. Regular dynamite will blow up mid-flight if u try throwing it at those distances
I think VATS still works w/ regular dynamite for long distance, doesn't it? But long fuse is still useful for the niche purpose of doing the GRA challenge *'Crackerjack Timing'* for early-game 1000 XP. All the other weapons for that challenge requires the Mad Bomber perk, except Long Fuse Dynamite.
@breakdancepeach691 not sure about all that stuff ur talking about, but whenever ive manually tried to throw dynamite ~20m+ it always blows up mid-air unless it's long-fuse
@@Zpzane I'm saying that VATS is better for long-range throwing :P. In VATS, grenades/dynamite don't (usually) blow up in the air, making long-fuse dynamite kinda useless except for that one GRA challenge.
5:20 The "More Trait and Perks mod" gives you a perk that can grant you more of them. But queue back to the time l lost a level 12 (post-Zion) character on a permadeath run due to an unfortunate holy frag grenade throw... F tier for me.
Man, recently found your channel and I'm loving it. These tier videos are my favorites, this one in particular cause I'm doing a explosive/energy weapons run and it's pretty cool, melting and dismembering everything lol. Keep up the amazing work ❤
If I'm honest, standard dynamite was always my go to explosive throughout the game. It's so easy to acquire since you can just farm all the respawning powder ganger spots and stockpile it. With the heave ho perk and some careful setup, it's still very useful in my opinion. Or just use it to craft powder charges.
my first time trying to kill caesar, i was really underprepared. couldnt figure out how to do it, i knew i had to use all my explosives but they just kept chopping me to bits UNTIL I REMEMBERED... i had stealth boys. i blew up all the praetorian guard by putting grenades in their pockets with a stealth boy and a turbo. it was at this moment i realized, _i can do literally anything in this game_
My favorite is the mfc grenade because you will never run out of them. Even if you are playing hardcore and not grabbing every ammo, you can immediately convert them into something useable for your build. On hardcore you should really be scrapping all the ammo you come across anyways for the weightless cartridges and powders. Thats a neat little workaround for not being able to lug around every bit of ammo you come across.
Shame, not picking up ammo even in hardcore mode is not allowed - man who just put about 50lbs of ammo into his novac house safe he is never going to use
The gas in Vault 22 has already been mentioned, but I suspect the other good use for the long fuse dynamite would be reverse pickpocketing. I've tried it with regular dynamite, frag grenades, and frag mines, and I always end up taking splash damage because I can't get away fast enough. I keep telling myself that I should try it with the long fuse variant to see if it gives me enough time to escape but I always end up forgetting to.
Hey Ron. I just want to say that watching all of your previous new vegas tier videos made me want to do a new playthrough. I'm currently level 25 and I just finished Honest Hearts. If that sounds like I'm being slow, thats because I prefer to take my time with this masterpiece of an RPG, no matter how many times I've played it. And also I've downloaded a few quest and location mods that I've been meaning to get to for some time now.
Another Pro Tip on Long Fuse Dynamite: This should be the preferred explosive you use when reverse-pickpocketing explosive with NPCs to kill them. If they do the same damage as dynamite, but take longer to explode, if you don't like that wait time, use it instead for something other than a fight.
I really thing you should be rating these on overall playthrough usefulness, instead of just stats, the holy hand grenades are very op, but you only get three of them. And some greandes are much more rare than others. I do personally think you should take that into consideration.
Actually long fused dynamite is extremely useful because you can throw a bunch of them & they explode like clusters. It’s really good if you’re fighting against multiple enemies and they’re confined together.
The only theoretical use for long fuse bombs I can think of is using them like a pseudo mine. The timing to use them as such is pretty ridiculous though, and then it's just a discount frag mine at best.
I cant remember a playthrough where I didnt use dynamite to clear the road of ants near the mojave outpost 😅 Vats those bad boys and jts always very effective
There should’ve been an option to turn long fuse dynamite into regular dynamite (just cut the fuse down a bit), or be able to make a cluster that does way more damage.
The fire bomb is very good at VATS. In general, all explosives are good in VATS because they explode INSTANTLY in it and ALWAYS hit, regardless of perception But the main disadvantage of explosives is that they scatter objects and damage weapons and armor lying on the ground When I went through the whole game with ONLY explosives, I suffered a lot from it. It's very annoying when you throw dynamite into a room and then look for some necessary things among the scattered plates, forks and other junk
on of my all time new vegas experiences was with the long fuse dynamite. i was playing a stealth/sniper build, and was sneaking up to a rather busy raider camp. far more then i felt comfortable sniping one by one so in my stealth i chucked the long fuse dynamite and got the best reaction what was exactly said may be a different *toss dynamite* Raiders: what the? *gets closer to the dynamite* Raiders: oh fuck *explodes* ..... me: well that was easy
The problem with the holiest of hand grenades is the limit. I’d put them in B tier. If FNV had 3 boss enemies I would rank it higher but FNV has more big boss type enemies.
I find that I just don't use throwable weapons at all. If I'm using an explosive its for something I want dead, from a distance, and I can't out damage it in melee / I don't want to risk it. This leads me to only using the fat man and missile launcher from explosives.
I could be wrong, but doesn't dynamite have the unique ability to be blown up on the ground with a gun? I know that's what most people us it for. Basically just an alternative to mines to set as traps.
"You won't have many of these" Me who stockpiled nuka colas, salient green'd a ton of barrel fruit and agave, then took nuka chemist to manufacture nuka quartz for dozens of nuka nades 😎👌 💥🤯💥
In regards to fire bombs, they're absolute trash in an unmodded game. If you don't mind mods, "Firebombs explodes on Impact - Honest Hearts DLC" and "craftable fire bombs" both do exactly what they say on the tin. Both of the firebombs biggest issues are negated by both of these mods. They're still incredibly weak weapons but they're really easy to craft so it doesn't feel nearly as bad needing to waste so many of them on creatures and NPCs.
one problem I have with thrown explosives is that they can just suddenly not do damage, like I did damage to an enemy before and then the next one I threw suddenly not a whole not of damage compared to the previous one.
I didnt have any explosive perks at all, but when i was roaming the mojave i got ambushed by powder gangers and they killed me with dynamite qnd my leggs were crippled lol
Pro tip: long fuse dynamite is useful for detonating the gas in vault 22 cause you can throw it at the vent and it has enough fuse time to get to the elevator before the fire wave reaches you
I mean just use atomic cocktail
Pretty sure you can also just stand in the room next to the vent (the one where you download the data) and close the door
other alternative, if you're willing to sacrifice it: Time Bomb has a 15sec timer to throw and run
Legit tip right here.
not necessary, if you throw the dynamite from the correct location, you can run to a different room and close the door and be completely fine.
I always save one holy hand grenade for Caesar, purely for the monty python referencing.
Good choice.
Tin grenade is the only explosive that you can get consistently in Dead Money. That's big.
As for dynamite bouncing, I suspect that's because of its weight is half that of grenades. Light objects are wonky with the NV physics engine.
Both of those are true, and maybe it does have to do with the weight.
@@kanrakucheese But the same is true for MFC granades. You can convert all sec to mfc.
Holy Frag Grenade - 'First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'
This definitely fits in the S tier, and it's my favorite wild wasteland perk easter egg in this game.
I know they’re technically treated like mines by the game but MFC grenade clusters are my favorite explosive weapon by far.
They're especially useful for indoors work.
Mine too, they are just so fun to use.
My only take on explosives is that the only abundant enough ammo is the mfc grenades, the sheer numbers just puts every other grenade to shame
That can be quite true.
its basically your bread and butter once you get to lvl 8 i think and you get Mad Bomber. since all energy ammo can be converted from one type to another, you're realistically never going to run out.
its not the best, but its also not bad at all
There's a mod that lets you shoot any explosive in the game from special versions of the grenade launchers, including the Grenade Machinegun. It's extremely excessive, but that's what the Mad Bomber lifestyle is about!
Link?
Dynamite is one I never really got used to because of it's weird bounce, so it kind of became a fight starter and vats tool for me. If you take the cowboy perk, they become comparable to the frag grenade in power though, which is cool!
Yeah I forgot to talk about Grunt and Cowboy for these too.
lmao yea, to think about it, it really bounce like a basketball
Nope. Too dangerous.
One thing about long fuse dynamite that I only realized now after a billion hours in new vegas is that you can throw a long fuse dynamite then switch to regular dynamite or a firearm, delaying when the enemies aggro and letting both explosives go off around the same time for more up-front damage
you can also drop explosives directly from your inventory and blow them up either by shooting them or using another explosive. That's my best use for the long fuse dynamite, mine buffing.
@@maestrofeli4259 In my gorrillion hours I somehow never considered dropping actual nades alongside mines (for the inevitable mine stacking in the lonesome road nuked areas) I usually just carry a silly amount of mines bc I forget to sell them
Long-fuse dynamite is useful for long-range throws (like ~20m+) and for elevated positioning against enemies. Regular dynamite will blow up mid-flight if u try throwing it at those distances
I think VATS still works w/ regular dynamite for long distance, doesn't it?
But long fuse is still useful for the niche purpose of doing the GRA challenge *'Crackerjack Timing'* for early-game 1000 XP. All the other weapons for that challenge requires the Mad Bomber perk, except Long Fuse Dynamite.
@breakdancepeach691 not sure about all that stuff ur talking about, but whenever ive manually tried to throw dynamite ~20m+ it always blows up mid-air unless it's long-fuse
@@Zpzane I'm saying that VATS is better for long-range throwing :P. In VATS, grenades/dynamite don't (usually) blow up in the air, making long-fuse dynamite kinda useless except for that one GRA challenge.
@breakdancepeach691 yeah, if you have enough AP for VATS. Depends on how much u balance agility w perception, endurance, etc.
5:20 The "More Trait and Perks mod" gives you a perk that can grant you more of them. But queue back to the time l lost a level 12 (post-Zion) character on a permadeath run due to an unfortunate holy frag grenade throw... F tier for me.
Yeah if we are talking about a permadeath run then explosives go way lower in the list.
thanks for keeping up the NV content! so many of us still love this game
Mei overwatch
@@SauceStrider Sauce strider
@marcigoat so true bestie
Glad you enjoy it!
I was about to say you forgot to mention MFC Grenade Clusters, but then I remembered those when separated are treated like mines.
Yeah even though it works more like a grenade.
3:41 watching Oliver Swanick get his just desserts via incendiary grenade was very satisfying
Love this channel and love these videos, so great seeing an active community all these years later for such an amazing game
Glad that you are enjoying the videos!
Easy Pete is proud of your knowledge of explosives so he is gonna lend you his stack of extra potent dynamite.
Man, recently found your channel and I'm loving it. These tier videos are my favorites, this one in particular cause I'm doing a explosive/energy weapons run and it's pretty cool, melting and dismembering everything lol.
Keep up the amazing work ❤
Thanks, and I am glad that you enjoy the videos!
3:53 that was awesome
If I'm honest, standard dynamite was always my go to explosive throughout the game. It's so easy to acquire since you can just farm all the respawning powder ganger spots and stockpile it. With the heave ho perk and some careful setup, it's still very useful in my opinion. Or just use it to craft powder charges.
6:01 Advice straight from the Wasteland Survival Guide right here 😂😂
One benefit to needing less explosives skill to use then to get the perk or craft is you can still effectively use them when debuffed by addictions.
Finally the one I have been waiting for
Hope that you enjoy!
my first time trying to kill caesar, i was really underprepared. couldnt figure out how to do it, i knew i had to use all my explosives but they just kept chopping me to bits UNTIL I REMEMBERED... i had stealth boys. i blew up all the praetorian guard by putting grenades in their pockets with a stealth boy and a turbo. it was at this moment i realized, _i can do literally anything in this game_
My favorite is the mfc grenade because you will never run out of them. Even if you are playing hardcore and not grabbing every ammo, you can immediately convert them into something useable for your build. On hardcore you should really be scrapping all the ammo you come across anyways for the weightless cartridges and powders. Thats a neat little workaround for not being able to lug around every bit of ammo you come across.
Shame, not picking up ammo even in hardcore mode is not allowed - man who just put about 50lbs of ammo into his novac house safe he is never going to use
My guy, I was literally an hour away from making my thrown explosives only build in nv. What are the odds?
You will suffer. But it will also be really fun.
The most fun I have with these explosives is sneaking them into enemy pockets.
@simons1120 the idea is to make an insane bomber cannibal. I will be playing on very hard and hardcore. I have done everything else.
Hope that you enjoy your new vegas run!
I've done a Difficult Pete run not long ago, and the dynamite (i didnt really use it before) was suprisingly great
The gas in Vault 22 has already been mentioned, but I suspect the other good use for the long fuse dynamite would be reverse pickpocketing. I've tried it with regular dynamite, frag grenades, and frag mines, and I always end up taking splash damage because I can't get away fast enough. I keep telling myself that I should try it with the long fuse variant to see if it gives me enough time to escape but I always end up forgetting to.
the nuka grenades are a rare use for the bad nuka chemist perk
That is true, that is really the only reason to grad that perk.
You can ask the leader of the powder gangers to give you dynamite every 3 days
i like using the long-fuse dynamite when blowing up the robots at caesar’s fort, it helps you to escape before the second wave of robots comes in.
Hey Ron. I just want to say that watching all of your previous new vegas tier videos made me want to do a new playthrough.
I'm currently level 25 and I just finished Honest Hearts. If that sounds like I'm being slow, thats because I prefer to take my time with this masterpiece of an RPG, no matter how many times I've played it. And also I've downloaded a few quest and location mods that I've been meaning to get to for some time now.
Same, NV is my favorite Fallout game and these videos are making me wanna play it again!
Awesome, glad that you game is going great!
Another Pro Tip on Long Fuse Dynamite: This should be the preferred explosive you use when reverse-pickpocketing explosive with NPCs to kill them. If they do the same damage as dynamite, but take longer to explode, if you don't like that wait time, use it instead for something other than a fight.
Long fuse dynamite does have uses then.
Long Fuse Dynamite has one amazing use and that is blowing up Vault 22.
That is very true, it is way cheaper then using c4.
I really thing you should be rating these on overall playthrough usefulness, instead of just stats, the holy hand grenades are very op, but you only get three of them. And some greandes are much more rare than others. I do personally think you should take that into consideration.
Actually long fused dynamite is extremely useful because you can throw a bunch of them & they explode like clusters. It’s really good if you’re fighting against multiple enemies and they’re confined together.
I love your videos Ron!!
Thank you very much maroon!
The only theoretical use for long fuse bombs I can think of is using them like a pseudo mine. The timing to use them as such is pretty ridiculous though, and then it's just a discount frag mine at best.
i'm not gonna lie i've been playing this game for like 4 years now and i didn't even know flash bangs existed.
I thought they where mod items until right now
I cant remember a playthrough where I didnt use dynamite to clear the road of ants near the mojave outpost 😅 Vats those bad boys and jts always very effective
my favourite is the one that goes in Mercy! I just had so much fun with that.
It is a very fun and strong weapon.
There should’ve been an option to turn long fuse dynamite into regular dynamite (just cut the fuse down a bit), or be able to make a cluster that does way more damage.
Now I know that the mfc clusters are technically a mine but if you use them like a grenade they are definitely a S tier grenade.
That is true, and that one is my favorite explosive in the game.
The Marked men could drop the holy hand grenades though.
The fire bomb is very good at VATS. In general, all explosives are good in VATS because they explode INSTANTLY in it and ALWAYS hit, regardless of perception
But the main disadvantage of explosives is that they scatter objects and damage weapons and armor lying on the ground
When I went through the whole game with ONLY explosives, I suffered a lot from it.
It's very annoying when you throw dynamite into a room and then look for some necessary things among the scattered plates, forks and other junk
Just take Nuka chemist for infinite quartz
i’ve played fallout nv for at least 1000 hours and never even knew incendiary’s existed
Yeah. Pretty much the only place you can find them is on legion assassins.
Thankfully there's a mod to make fire bombs explode on impact. That'll make them a lot more useful.
That's pretty nice.
My favorite thrown weapon is hissy fit.
Stop it you mad man, I just got back into DRG I don't need another reason to play FNV.....or do I???? 🧐
MFC Cluster is the best in the game
keep making these for all fallouts
Was gonna mention MF cluster grenades but they’re technically mines.
I noticed he adds effects that aren't in the game text when he talks about Perks, are there hidden bonuses to Perks or something?
on of my all time new vegas experiences was with the long fuse dynamite.
i was playing a stealth/sniper build, and was sneaking up to a rather busy raider camp.
far more then i felt comfortable sniping one by one
so in my stealth i chucked the long fuse dynamite and got the best reaction
what was exactly said may be a different
*toss dynamite*
Raiders: what the? *gets closer to the dynamite*
Raiders: oh fuck
*explodes*
..... me: well that was easy
It's just so expensive to actually buy them unless you're making them but they requires a few levels and stuff
Although this is none of my business, I wish you'd use some of the Fallout soundtrack in these videos.
That would be cool, but anytime that I have streamed fallout and had the radio on I get content id claimed by radio studios.
@@ReapeeRon Yeah, I figured that would be the case.
thing about nuka grenade is that you can get way more of them with nuka chemist perk so you can craft nuka cola quartz
That is very true.
The problem with the holiest of hand grenades is the limit. I’d put them in B tier. If FNV had 3 boss enemies I would rank it higher but FNV has more big boss type enemies.
Pulse grenades should be D tier. Hitting robots with plasma grenades is just as good in practical terms.
That is a good point.
I find that I just don't use throwable weapons at all. If I'm using an explosive its for something I want dead, from a distance, and I can't out damage it in melee / I don't want to risk it. This leads me to only using the fat man and missile launcher from explosives.
I could be wrong, but doesn't dynamite have the unique ability to be blown up on the ground with a gun?
I know that's what most people us it for. Basically just an alternative to mines to set as traps.
i never knew there was an incendiary grenade
How about a vid ranking special ammo types and how they compare to base ones? Ie 44. SWC to 44. Or 44. Spc
"You won't have many of these"
Me who stockpiled nuka colas, salient green'd a ton of barrel fruit and agave, then took nuka chemist to manufacture nuka quartz for dozens of nuka nades
😎👌 💥🤯💥
What music thats playing in the video? Its a vibe
All of it is from White Bat Audio, I think one of the tracks is called twin gods and one of the others is called overkill.
normal dinamite can be on B because it does that thing that you can just drop them and shoot them
Pretty good video though I would strongly prefer if you didn't use background music
type fov 110 into the console
How can i throw explosive more further/ more range?
If you have heave ho! It counts for all explosives too, not just thrown.
@@ReapeeRon but when I throw a dynamite and other explosive throwables it's like 1 meter.
Sorry for my bad grammar
In regards to fire bombs, they're absolute trash in an unmodded game. If you don't mind mods, "Firebombs explodes on Impact - Honest Hearts DLC" and "craftable fire bombs" both do exactly what they say on the tin. Both of the firebombs biggest issues are negated by both of these mods. They're still incredibly weak weapons but they're really easy to craft so it doesn't feel nearly as bad needing to waste so many of them on creatures and NPCs.
Dynamute can easily go to B with the Cowboy Perk with that good +25% dmg
where the Micro Fusion Cluster Grenades?
Those are counted as placed explosives. They are really really good though!
one problem I have with thrown explosives is that they can just suddenly not do damage, like I did damage to an enemy before and then the next one I threw suddenly not a whole not of damage compared to the previous one.
You need a tin grenade to make a tin grenade?
You need a tin can to make one. I might have said that in the video though. Sometimes I misspeak.
i always sell all of them
They are good for quick cash
shoulda added an f tier for the fire bomb, it's only ever useful in VATS but even then it's just disappointing
It would fit into that tier pretty well.
Teir list should have been:
Holy hand grenade teir
S
A
B
C
D
You can always find incendiary Grenades on the Legion assassin’s that always try to ambush you
MF clusters are OP.
They are very fun!
Companion list?
I didnt have any explosive perks at all, but when i was roaming the mojave i got ambushed by powder gangers and they killed me with dynamite qnd my leggs were crippled lol
YeeeaAhhhh BUDDY
🔥🌲🎶🎷
Ayy noice
In send E airy
Not "incinerary."
gotta use vats with the more bouncy explosives, makes the molotovs pretty good
That can help them but it is still weird the way they work.
Oh shoot? Did my boy get a haircut or somethin? You're lookin fresh today
Thanks, and yes I did. I cut it the other day.
@@ReapeeRon nice!! Looks good man, keep doin your thing
Can you please do a tier list video for melee & unarmed weapons in Fallout 3 & Fallout New Vegas 🙏🏻🤌🏻
Sure, they will be coming out soonish.
3:57 that was awesome