Blender to Substance Painter Texturing Tutorial : Stylized Wood

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  • เผยแพร่เมื่อ 11 ก.พ. 2025
  • In this tutorial I UV Unwrap a low poly Blender model, the handle of the Axe Sculpting and then export both models, the retopo mesh and the high poly sculpt.
    After that I import the low poly handle into substance painter and then bake the mesh maps by using the highpoly mesh in he high defintion meshes.
    Then the texturing starts. I add 3 materials with different brown tones to add color variation to achieve a stylized look and feel for the wood handle.
    See my social profiles here:
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ความคิดเห็น • 53

  • @bastianwestphal
    @bastianwestphal 4 ปีที่แล้ว +4

    Great Job @Jayanam!
    Only 4 video parts away to finish your axe tutorial series ;)
    - retopo the metal part
    - stylize the exported metal lp & hp part with substance
    - bring all generated textures together in Blender to render it
    - setup the correct axe size with correct origin in blender and bring it to unity
    Greetings from Germany Ingolstadt.

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +2

      Well I wont show every step because the principle is the same... last one will be export all textures from SP for 3 objects and bring it all together in Blender, Unity, Godot?...

  • @alfredenglund
    @alfredenglund 3 ปีที่แล้ว +1

    this is the first video that actually shows how to use the software properly. thanks! all other videos my textures get strected but you showed me how to unwrap, etc. mark seams which i had no idea u actually had to do ;D

  • @stephen-macdonald
    @stephen-macdonald 4 ปีที่แล้ว +12

    I'm definitely interested in seeing the results make their way into Unity. Keep these videos coming, they're super helpful :)

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +3

      Ok will do, glad you like it!

  • @Mythricia1988
    @Mythricia1988 4 ปีที่แล้ว +6

    This particular video is a bit outside my wheelhouse, but I just had to say, you make very, very excellent tutorial videos. Seriously! Concise, not too long, not comically short, you clearly know exactly what you are doing, and the results look great.

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      Thank you very much!

  • @graceraboud434
    @graceraboud434 4 ปีที่แล้ว +6

    Another fabulous tutorial! Thank you so much for all the tutorials you do - they're easy to follow, they cover so many techniques and I love the workflow tutorials! I'm interested in seeing this go back to Blender and to Unreal Engine. Thank you!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      Ok, thx for the info

  • @LaszloIvanyi
    @LaszloIvanyi 4 ปีที่แล้ว +1

    Thanks. This was exactly the speed and detail I needed. I was looking for this for a while.

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +2

      Glad it helped!

    • @LaszloIvanyi
      @LaszloIvanyi 4 ปีที่แล้ว

      @@JayAnAm Indeed it helped a lot. :D
      I was experimenting with this yesterday but there are a few details I'm not getting right yet. For example if you sculpt too much, then high poly and low poly will not match as well, so what I did was took the modifier detail to 4 for sculpting, then used the same model but with modifier at quality 1 for creating the low poly. At that point the low poly was still high, but after decimating, I managed to get an OK result: i.imgur.com/8OyUFah.png
      I ran into a slight problem that I was not able to put this back to blender after that. The texture was looking weird at the seams, even though it looked OK in SP.
      Regardless, your video helped a lot, thank you again!

    • @LaszloIvanyi
      @LaszloIvanyi 4 ปีที่แล้ว

      @@JayAnAm Is there a way to increase island margin or make sure that the texture is a few px bigger than the UV island? I was trying to apply what I learned here and make a rock with similar technique, but I have visible seams in the texture. I manually set my seams in Blender, big island chunks, but should be fine I guess. I tried also to clone stamp it, since that was suggested on the net, but I was not able to remove the seams.

    • @LaszloIvanyi
      @LaszloIvanyi 4 ปีที่แล้ว

      @@JayAnAm Is there a way to increase island margin or make sure that the texture is a few px bigger than the UV island? I was trying to apply what I learned here and make a rock with similar technique, but I have visible seams in the texture. I manually set my seams in Blender, big island chunks, but should be fine I guess. I tried also to clone stamp it, since that was suggested on the net, but I was not able to remove the seams.

  • @user-vo6fd6gg6i
    @user-vo6fd6gg6i 4 ปีที่แล้ว +4

    Exactly what I was looking for, thanks a log!!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      Glad it helped

  • @martinpicha8942
    @martinpicha8942 ปีที่แล้ว

    finally - thanks for slow tutorial ...others on youtube is too ,,much quick,, ...thank you bro :).

  • @leonaraya2149
    @leonaraya2149 4 ปีที่แล้ว +1

    wow.. I love the results!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว

      Thx m8, glad you like it

  • @orifromout8922
    @orifromout8922 2 ปีที่แล้ว

    Incredibly helpful! Thank you!

  • @bradstoonz4703
    @bradstoonz4703 4 ปีที่แล้ว +2

    Its very helpful. Thanks

  • @gemesil
    @gemesil 4 ปีที่แล้ว +5

    Great tutorial, would love to see more tutorials about different technics in Substance Painter

  • @bjornstrandberg8146
    @bjornstrandberg8146 4 ปีที่แล้ว +1

    Unreal!

  • @nights312312
    @nights312312 2 หลายเดือนก่อน

    Really pretty, would have loved to see also the scuplting. But subscribed now.

  • @Musaca
    @Musaca 3 ปีที่แล้ว

    Thank you so much for your great courses!

  • @Nic-tg2ei
    @Nic-tg2ei 4 ปีที่แล้ว

    These tutorials are so good! thank you.

  • @JulianTrebes
    @JulianTrebes 4 ปีที่แล้ว

    What a great tutorial, thanks man!

  • @egorelokhin2871
    @egorelokhin2871 3 ปีที่แล้ว

    thank you dude! You helped a lot!

  • @alexancik
    @alexancik 3 ปีที่แล้ว

    I really like it! thanks

    • @JayAnAm
      @JayAnAm  3 ปีที่แล้ว

      I'm glad you like it

  • @laniuschisa8779
    @laniuschisa8779 3 ปีที่แล้ว

    2021 now but your video still help me as a beginner thanks man

  • @anaildesfortes787
    @anaildesfortes787 3 ปีที่แล้ว

    Ver nice

  • @amini011
    @amini011 3 ปีที่แล้ว

    Thanks for the help!

    • @JayAnAm
      @JayAnAm  3 ปีที่แล้ว

      Happy to help!

  • @gachecem_yt
    @gachecem_yt 2 ปีที่แล้ว

    Great tutorial, is it possible to bake that texture to 1 uv texture?

  • @maxchiassonart8869
    @maxchiassonart8869 3 ปีที่แล้ว

    Thanks for the video! What happens when you bake your fbx textures and the normal (Always the same problem)sais> Highpoly scene was required when baking Normal Map from Mesh but could not be loaded. So you get everything else but no normal map. How do you fix this? I marked seam and UV unwrapped it in blender and tried again...same error.:/Thanks

  • @3DRamenArt
    @3DRamenArt 3 ปีที่แล้ว

    would love to see how you import it back to blender :D nice tutorial.

  • @markshope9083
    @markshope9083 4 ปีที่แล้ว +1

    Thanks a million👺

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      You're very welcome

  • @paulsingh2931
    @paulsingh2931 3 ปีที่แล้ว

    Do you hav to export as FBX? wouldn't .obj be better as an export?

  • @kiddba9716
    @kiddba9716 3 ปีที่แล้ว +1

    Hi! Thanks for your video! I wonder which way is better, using multires modifier like your last tutorial or retopology in this video. Can I just go along with multires modifier in everything? for it seems much faster. I'm now tring to build an game environment and some characters.

    • @JayAnAm
      @JayAnAm  3 ปีที่แล้ว +2

      It really depends on the model, but also on your personal preference.

  • @assasssin5328
    @assasssin5328 3 ปีที่แล้ว +1

    Hi, thanks for the video! Do you need to “auto-smooth” the low poly mesh after you click “shade smooth”?

  • @alexanderafgan5528
    @alexanderafgan5528 3 ปีที่แล้ว

    can you not save mesh as obj for substance painter?

  • @raymondstpaul4913
    @raymondstpaul4913 4 ปีที่แล้ว

    Questions will Substance Painter ever be sold to own or will it be continued rent it or was the case with Steam be locked to an online use? I actually had got the Steam version but dissatisfied with locked to an online site.

  • @elmouden8649
    @elmouden8649 4 ปีที่แล้ว

    can you create an add-on that can create a curve with mathematical equation relating y and x; people need that

  • @jayanthl7000
    @jayanthl7000 4 ปีที่แล้ว +1

    Please do the texturing in blender procedurally!

  • @abhishekprabhu2086
    @abhishekprabhu2086 4 ปีที่แล้ว

    How to bake the displacement maps in Blender

  • @brahimlancas8960
    @brahimlancas8960 2 ปีที่แล้ว

    but did u UV unwrap the high poly mesh ???

    • @JayAnAm
      @JayAnAm  2 ปีที่แล้ว

      No, why should I?

  • @Igoreshkin
    @Igoreshkin 4 ปีที่แล้ว

    Hello. Can you please edit titles like Part 1 etc.? So it will be easier to folow.