Hello Mike, I just want to say how much I really appreciate your tutorials! I've been missing my classes for 3 weeks now (I have a weekly appointment scheduled Thursdays which is when my 3D modelling classes are), so I'm a bit behind for the class. Watching your tutorials have helped me a lot! Very easy to follow & even your techniques on older videos with older versions of Maya still holds up. Thank you!
Hi, I'm new to Maya completely. I have Arnold for the "assign new materials" option but when I click on it, I don't have aistandardmode or anything else of the sort. It's just Arnold > Shader > Surface
HI ,I facing a problem, where I have a snowglob like object and there are objects inside the globe, the globe is arnold glass material, the objects inside the globe are dark, its like light is not going in there . I tried ray depth of 10 also.
beatiful channel,great way of teaching.Does anyone know how i can solve the next thing;when i am in skydome light,i need to put a file for background,but i cant,because the color attribute handle stays at black and no option to put a file in.
Thank you Mike for the great tutorial. Not sure if you take requests for video tutorial topics, but can you make a video on how to make the Maya splash screen art. Thx again for all your help!
hey plss help me i rendered a glass using maya arnold its transparent in maya but then i inport my render in photoshop its not transparent form some outer area plsss... help 🙏🙏🙏🙏
Hello sir, when I save the png image of glass render it shows black transparency in the background. Any sollution for that? I put hdri camera visibility to 0 to save it in png transparenr format.
Thanks For the tutorial its nice, but for the edge color what should we do? Like the Thumbnail of this video glasses are bit green i want to create glass like that but my glass shader edge coming black as like yours in this video.
Good tutorial, helped a bit but still dealing with a specific problem. Hope you can help. Just started using Maya 2018 from 2016 and I miss Mental Ray. But Arnold seems to have the work around needed for what I want to do which is make a nice looking glass material. Here's the rub, I make 3D models meant to look like neon signs. In the past for the glass portion I'd use mia material x's glass preset and then layer it in post over a paint fx neon glow. This was great because you'd have a nice dark slightly transparent shape that when layered over the glow would look like the glass of a sign. However in Arnold when I try to render a glass object on it's own to layer in post I just get a solid object with no translucency. I think this is related to Arnold's light system, particularly the skydome. If I use an image file instead of a flat color in the skydome light I can see the image through the object, but if I use a straight color all I get is a solid color where my glass was supposed to be. Not really sure what to do, hope this isn't to confusing...
A question, if I add all these elements shown in the video including some own meshes and textures, like a house with a door and walls, and say that I'd rather make an animated video rather than digital art, is it possible to render it at all at home? For 20 seconds of material, what would you do to make it as good looking as possible but at the same as little time to render as possible. Last time I did something similar in Blender it took two days straight of rendering, but this looks way heavier in comparison.
20 seconds of animation is 20 times 24 frames ( at least ) , so 480 frames times maybe 10 minutes each equals 4800 minutes or 80 hours. And this is on average. Another option is to use a render service like RebusFarm. You batch render via their website and they basically have 5000 computers so it would be far less than an hour.
It really would not be that expensive, certainly not for a 20sec clip. I would go with the best quality possible. Her is their website nl.rebusfarm.net/en/?gclid=Cj0KCQiAzMDTBRDDARIsABX4AWxIZ8grTviEF_ESsd61siB2cngOY3g4dQk_Qcxq_JYW_RZHD5lVce4aAoXgEALw_wcB
Hello Mike. Thank you for responding. Maya 2018, Arnold 5. I am very new to Maya and the Transmission menu has me baffled. Simple thin cube, using the aiStandardSurface shader and a PNG with an alpha channel. Thank you!
Hi Mike, thanks for the great tuts! You will have a subscriber for life if you would show me/us how to remove the Maya zoom mouse wheel slow down that happens about midway through the mouse wheel zoom process. I do know about the "F" key for focus and the alt right drag - but I can not find anywhere that actually shows how to remove that annoying feature without always having to stop using the mouse wheel or just keep spinning the wheel over and over until it gets past the slow down. Thanks buddy!
Ok Mike thanks for the reply. Oh well - it can not be a mouse issue since once the slow down is reached it stays that way for panning or any movement until I push through it. I will keep looking. Thanks anyhoo.
So to make the glass more clear, you increase the transmission? I'm just now learning Maya, and this tutorial is great, It's just this tutorial is the first time I'm doing anything in Maya, and I want to understand.
Awesome tutorial Mike, just getting started with Arnold. Many thanks. Same as other guys I would also like to see complex guide for loading different maps correctly into Arnold. Diffuse, Normal, Bump, Specular.
Hi Mike... Thank you so much for all the amazing tutorials!! You have helped me get through school so far.. Some teachers dont teach so well so I have to resort to TH-cam. So I know this video is from last year and this is alittle late, but have one request for Arnold... I was wondering if you could do a tutorial on "Arnold Rendering." Soo.... I have noticed when you render an animation you can either do a "batch render" or "render sequence." If you do "render sequence" youre kinda stuck waiting until its done rendering before you can use maya again but the renders come out amazing. If you do a "batch render" I believe you can continue to work in maya but.. The final renders leave an "Arnold" water mark on most if not all rendered images. Is there a way to "batch render" without having that watermark? Or should I just continue to use render sequence? It would be amazing if you could show how to do this or just a basic "Arnold Rendering" tutorial since there arent very many tutorials on Arnold rendering and as you know its far superior to maya software rendering.. Also they have yet to really teach Arnold rending and I go to one of the top art schools in the entire country. Thank you so much again for all your hard work!!!
Autodesk Maya eğitim videolarınız harika ve ben sizi izleyerek, öğrenmeye çalışıyorum fakat dilinizi bilmiyorum bu sebeple zorlanıyorum, türkçe alt yazı ile paylaşırsanız çok sevinirim, thanyou
Thanks Dropaypants, the problem is that i graduate and i'm proud but poor engineer :D. I would like to master my skills in maya and i wonder is there possibility for me. It turns out that there is nothing i can do :)
Arnold Request: I was modeling a planet, but couldn't figure out how to create the upper atmosphere in a way that faded out into space. What I did, was create a sphere for the planet's atmosphere that was translucent, so you could see water and land underneath, but the edges of the sphere are crisp and have a hard boundary. It was more like a translucent bubble around my planet than an atmosphere that dissipates the further away you get from the earth's surface. I never could figure out what sort of material to use for a thin atmosphere around my spherical planet.
@@MHTutorials3D you are welcome.I am an international senior designer 30 years and for me the computers have been introduce late .. so I need learn a lot. when i begun I am a hand drawer designer -restrepo-fils.com have a nice day
Hey Mike great vid : ) I have some questions. When i use textures with Arnold i should chose .RAW file format for greyscale maps (like roughness) and sRGB for Diffuse/color maps right ? This whole color management thing is so confusing. And one more thing, how can i control all texture UV tilings with one place2dtexture node ? Just connect all into one ? I'm doing something wrong : /
I really enjoy your tutorials, your teaching method is Epic, easy to understand especially for beginners like me ). I play PARAGON video game, if I kill 9 enemies it says “Epic”, and if I kill more it says “Unreal” , it means I’m playing very well. In this case Mike you are “Unreal” :) You’re the best Maya teacher, thank you so much^^ I have a request: can you please make a tutorial like “Quick rigging in Maya 2018” I mean “introduction to rigging & animation”. Thanks in advance!
Thanks Steven, I really appreciate that. As for rigging I have done tuts of FK and IK rigging, constraint and joint rigging as well as parenting. It is all on my channel in the rigging playlist !
Mike Hermes Thanks for the quick reply, To be honest I am very sorry about that, I watched lots of videos of you but I didn’t know you already made what I requested. Now I have found the tuts what I exactly wanted and even more ^^. Thanks ^^
Hello Mike, I just want to say how much I really appreciate your tutorials! I've been missing my classes for 3 weeks now (I have a weekly appointment scheduled Thursdays which is when my 3D modelling classes are), so I'm a bit behind for the class. Watching your tutorials have helped me a lot! Very easy to follow & even your techniques on older videos with older versions of Maya still holds up.
Thank you!
Hi, I'm new to Maya completely. I have Arnold for the "assign new materials" option but when I click on it, I don't have aistandardmode or anything else of the sort. It's just Arnold > Shader > Surface
Thanks Mike!
always the best tutorials!
appreciate this so much and how you explain the sampling!
HI ,I facing a problem, where I have a snowglob like object and there are objects inside the globe, the globe is arnold glass material, the objects inside the globe are dark, its like light is not going in there . I tried ray depth of 10 also.
Thank you! I'm thinking of switching to Arnold from octane after following your tutorial
You are very welcome
To the Point No time wasted. 👍
Very Helpful.
Thank you
Light dosent seem to get through this light for me? Any sugestion?
Check your render settings on refraction
Mike,
Hi! Can you do a video in Autodesk Maya the concept is cleaning the face / glass of the building. Posible opportunity! Reply Asap
Its an excellent video.i have request for you to do a tutorial on night scene lighting using arnold
beatiful channel,great way of teaching.Does anyone know how i can solve the next thing;when i am in skydome light,i need to put a file for background,but i cant,because the color attribute handle stays at black and no option to put a file in.
Thank you Mike for the great tutorial. Not sure if you take requests for video tutorial topics, but can you make a video on how to make the Maya splash screen art. Thx again for all your help!
I do take requests but the list is very long at the moment, sorry
Thanks for this tutorial. Very helpful in my part, really helps me to render better in arnold. Two thumbs up for you.
Thank you
How do you get light to shine through the glass?
Thanks, Mike. I'm learning Maya for the first time and all the tutorials and older Maya books use Mental Ray, It's difficult to find instructions
You explain everything very very well sir
Thank you Nacho !
hey plss help me i rendered a glass using maya arnold its transparent in maya but then i inport my render in photoshop its not transparent form some outer area plsss... help 🙏🙏🙏🙏
Hello sir, when I save the png image of glass render it shows black transparency in the background. Any sollution for that? I put hdri camera visibility to 0 to save it in png transparenr format.
Hey Mike. Could you make a tutorial on the Arnold hair shader? I am kind of struggling with it
I will see what I can do
Thank you. you saved my life
:-)
please make video on skin shader and character lighting
Is there a way to make the light go through objects?
Yes, but you will need to adjust the render setting so that the light will pass more than one layer
Mike Hermes I managed to make the light go through the object. The lantern that I created, the interior is visible now.
Cool
Hey Mike thanks for the tutorial it was very helpful
You are welcome
Very helpful. Thank-you for your excellent tutorials.
Thanks so much Caleb
Thanks For the tutorial its nice, but for the edge color what should we do?
Like the Thumbnail of this video glasses are bit green i want to create glass like that but my glass shader edge coming black as like yours in this video.
You need to make sure ray trace depth value in render settings is high enough to let light through
Thank you Mike!
How can I create a car glass can you tell me please.
you are awesome, I find everything I need here in your channel, thank you
Thank you so much Sam !
From where do you get all of your textures and normal maps or displacement maps
I use www.textures.com or I make them myself...
Thanks, Mike very very helpful video.
Very welcome
Cool tutorial i have a question i lower maya 2017 versión student and i lower the Arnold but it is not activated how do active thanks 👍
Is the mtoa.mll activated in the plugin manager as shown ?
at the time of activating it I get error
HI.
sir i cant find my aistandard in maya 2018.2 ? how can i solved this problem ???
Good tutorial, helped a bit but still dealing with a specific problem. Hope you can help.
Just started using Maya 2018 from 2016 and I miss Mental Ray. But Arnold seems to have the work around needed for what I want to do which is make a nice looking glass material. Here's the rub, I make 3D models meant to look like neon signs. In the past for the glass portion I'd use mia material x's glass preset and then layer it in post over a paint fx neon glow. This was great because you'd have a nice dark slightly transparent shape that when layered over the glow would look like the glass of a sign.
However in Arnold when I try to render a glass object on it's own to layer in post I just get a solid object with no translucency. I think this is related to Arnold's light system, particularly the skydome. If I use an image file instead of a flat color in the skydome light I can see the image through the object, but if I use a straight color all I get is a solid color where my glass was supposed to be. Not really sure what to do, hope this isn't to confusing...
I did a video on neon. Did you see it ? Basically apply an emissive material and bump up the value
This channel is so nice I love this man alot.
Sir Please tell you're pc specs
How do you get to render in a separate window?
Meaning ?
Hey Mike, I wanna see simulation tutorial done in MAYA. If possible, please make one.
I have done many
How can you make a clear glass because it looks like a blurry glass.
Change the material settings in the attribute editor on the material tab
Does anyone know how to make colored glass in Maya Arnold 2017?
I know this is old. But you change the color in the transmission tab. in other renderers the color is usually changed through refraction.
Where can I find the wooden floor. jpg
A question, if I add all these elements shown in the video including
some own meshes and textures, like a house with a door and walls, and say that I'd rather make an animated video rather than digital art, is it possible to render it at all at home? For 20 seconds of material, what would you do to make it as good looking as possible but
at the same as little time to render as possible.
Last time I did something similar in Blender it took two days straight of rendering, but this looks way heavier in comparison.
20 seconds of animation is 20 times 24 frames ( at least ) , so 480 frames times maybe 10 minutes each equals 4800 minutes or 80 hours. And this is on average. Another option is to use a render service like RebusFarm. You batch render via their website and they basically have 5000 computers so it would be far less than an hour.
Mike Hermes That's insanely good, I think that I'll have to go that way, would you cram up everything to the best and slowest quality before sending?
It really would not be that expensive, certainly not for a 20sec clip. I would go with the best quality possible. Her is their website nl.rebusfarm.net/en/?gclid=Cj0KCQiAzMDTBRDDARIsABX4AWxIZ8grTviEF_ESsd61siB2cngOY3g4dQk_Qcxq_JYW_RZHD5lVce4aAoXgEALw_wcB
Mike Hermes Thank you for all your help in the comment section alone, this will be of great use when it's done.
You are very welcome
My current challenge is to place a simple decal (with alpha) on a flat piece of glass. Should be easy, but I'm missing something. Can you help?
On what type of shader or material in what program and with what renderer ?
Hello Mike. Thank you for responding. Maya 2018, Arnold 5. I am very new to Maya and the Transmission menu has me baffled. Simple thin cube, using the aiStandardSurface shader and a PNG with an alpha channel.
Thank you!
Go into the hypershade ( The Arnold materials is multi layered ) and plugin the png into a network
Hai sir... maya file export and import. Substance painter export and import .next tutorial
Awesome! thank you for the nice explanation :)
Very welcome
What if I don't have the .jpg texture?
the jpg picture ?
@@MHTutorials3D yes, for the wood texture, can I use something else like metal or plastic?
Hi Mike, thanks for the great tuts! You will have a subscriber for life if you would show me/us how to remove the Maya zoom mouse wheel slow down that happens about midway through the mouse wheel zoom process. I do know about the "F" key for focus and the alt right drag - but I can not find anywhere that actually shows how to remove that annoying feature without always having to stop using the mouse wheel or just keep spinning the wheel over and over until it gets past the slow down. Thanks buddy!
I have never seen that happen but I guess the problem is in the mouse setting ( not in Maya ) Try and configure your mouse in the mouse software
Ok Mike thanks for the reply. Oh well - it can not be a mouse issue since once the slow down is reached it stays that way for panning or any movement until I push through it. I will keep looking. Thanks anyhoo.
So to make the glass more clear, you increase the transmission? I'm just now learning Maya, and this tutorial is great, It's just this tutorial is the first time I'm doing anything in Maya, and I want to understand.
Yep
Johnny Ray
also make darker the 'Opacity' parameter (under 'Geometry' subtab) to get the clear Glass effect .
Awesome tutorial Mike, just getting started with Arnold. Many thanks. Same as other guys I would also like to see complex guide for loading different maps correctly into Arnold. Diffuse, Normal, Bump, Specular.
I will see what I can do
awesome tutorial....
Thank You !!!! can you do a tut on skin shaders and hair shaders? :D
I don't do characters, sorry
Thank you .
Thank you too
as always, the most helpful. thanks:p
thanks for the tutorial mike
Glad to help
What is your computer specs.
Please do a tutorial on how to render fur and hair
thank you thank you thank you!! every glass material was with mental ray and i cant get that so thanks! haha
You are very welcome
so coolll. thank you sir...
Hi Mike... Thank you so much for all the amazing tutorials!! You have helped me get through school so far.. Some teachers dont teach so well so I have to resort to TH-cam. So I know this video is from last year and this is alittle late, but have one request for Arnold... I was wondering if you could do a tutorial on "Arnold Rendering." Soo.... I have noticed when you render an animation you can either do a "batch render" or "render sequence." If you do "render sequence" youre kinda stuck waiting until its done rendering before you can use maya again but the renders come out amazing. If you do a "batch render" I believe you can continue to work in maya but.. The final renders leave an "Arnold" water mark on most if not all rendered images. Is there a way to "batch render" without having that watermark? Or should I just continue to use render sequence? It would be amazing if you could show how to do this or just a basic "Arnold Rendering" tutorial since there arent very many tutorials on Arnold rendering and as you know its far superior to maya software rendering.. Also they have yet to really teach Arnold rending and I go to one of the top art schools in the entire country. Thank you so much again for all your hard work!!!
Thanks so much Brandon. Well I am preparing for a long trip and have a request list as long as my arm but I will try, ok ?
Mike Hermes sounds good buddy. Have an awesome trip
Great tutorial Mike! Question, will this glass reflect any lights shown on it back at the camera like a mirror?
Autodesk Maya eğitim videolarınız harika ve ben sizi izleyerek, öğrenmeye çalışıyorum fakat dilinizi bilmiyorum bu sebeple zorlanıyorum, türkçe alt yazı ile paylaşırsanız çok sevinirim, thanyou
Halo Mike. I have one question and it's not in the subject.
Do You know Autodesk attitude for using student licence for self-learning purpose ?
Students get 3 years free license. Educational use only.
Thanks Dropaypants, the problem is that i graduate and i'm proud but poor engineer :D. I would like to master my skills in maya and i wonder is there possibility for me.
It turns out that there is nothing i can do :)
please go on arnold :)))
Why did you apply a normal map to the diffuse roughness? And why bump up the SSS samples when there is no subsurface scattering in your scene...?
I can't get the light to change colors as it passes through the colored glass. Other than that a great tutorial, Thanks
Increase the number of passes in the render settings
@@MHTutorials3D what setting controls that?
Helpful
Thank you
Could you make a tutorial on displacements? With and without texture. Thanks in advance
I have
Nice tutorial sir
Thank you
THANK YOU SO MUCCCHHHH
Thanks Joselyn !
Hello, sir please give me the site name which provides free HDRI maps and free texture
Thanks
www.hdrlabs.com
Liked it !!! Plz next time show us indoor lighting with arnold
I liked it! I am starting a Rendering class Next week.How do you think your channel might help ? I like them all.
What software did you use to record? the quality is insane!!!
I use Filmora Scrn ( after having used everything else )
Arnold Request:
I was modeling a planet, but couldn't figure out how to create the upper atmosphere in a way that faded out into space.
What I did, was create a sphere for the planet's atmosphere that was translucent, so you could see water and land underneath, but the edges of the sphere are crisp and have a hard boundary. It was more like a translucent bubble around my planet than an atmosphere that dissipates the further away you get from the earth's surface. I never could figure out what sort of material to use for a thin atmosphere around my spherical planet.
Maybe check: forums.autodesk.com/t5/maya-shading-lighting-and/rendering-earth-s-atmosphere-arnold-2017/m-p/7313096
very good well done.some of your colleagues go so fast I wnder if really to teach or show how smart (idiots) they are... ;) thank you.I suscribe
Thank you Federico. My goal is to teach my viewers new things, not for me to show what I know. Thanks for the sub !
@@MHTutorials3D you are welcome.I am an international senior designer 30 years and for me the computers have been introduce late .. so I need learn a lot. when i begun I am a hand drawer designer -restrepo-fils.com have a nice day
great tut! thank you
Thank you too !
Hey Mike great vid : ) I have some questions.
When i use textures with Arnold i should chose .RAW file format for greyscale maps (like roughness) and sRGB for Diffuse/color maps right ? This whole color management thing is so confusing.
And one more thing, how can i control all texture UV tilings with one place2dtexture node ?
Just connect all into one ? I'm doing something wrong : /
Hey can I join the hangout group?
Absolutely ( facebook.com/groups/294359217578724/ )
Now i now how to be cooler
I really enjoy your tutorials, your teaching method is Epic, easy to understand especially for beginners like me ).
I play PARAGON video game, if I kill 9 enemies it says “Epic”, and if I kill more it says “Unreal” , it means I’m playing very well.
In this case Mike you are “Unreal” :)
You’re the best Maya teacher, thank you so much^^
I have a request: can you please make a tutorial like “Quick rigging in Maya 2018” I mean “introduction to rigging & animation”.
Thanks in advance!
Thanks Steven, I really appreciate that. As for rigging I have done tuts of FK and IK rigging, constraint and joint rigging as well as parenting. It is all on my channel in the rigging playlist !
Mike Hermes Thanks for the quick reply, To be honest I am very sorry about that, I watched lots of videos of you but I didn’t know you already made what I requested. Now I have found the tuts what I exactly wanted and even more ^^.
Thanks ^^
Good :-)
Mike UV in Maya 2018 plzzzzzzzzzzzz
It's on my list
Interactive Dealers he does it every year it does not change
Great tutorial tho
Thanks
8:30
nice one man
Thank you