MetaHuman SDK: use case

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 14

  • @mistert2962
    @mistert2962 ปีที่แล้ว +1

    Can you publish your project files too? I love the Camera Settings of this video.

    • @metahumansdk
      @metahumansdk  ปีที่แล้ว +1

      I'm sorry but I'm not sure that we still have this project. But it looks like we used lens settings as 50mm prime f/1.8
      Camera location (X=0.000000,Y=150.000000,Z=150.000000)
      Camera rotation (Pitch=-2.000000,Yaw=-90.000000,Roll=0.000000)
      Manual focus distance 145
      The MetaHuman position is set to 0 for all coordinates.

  • @arielshpitzer
    @arielshpitzer ปีที่แล้ว

    There's a small delay between lips in the original video compared to the metahuman (if they ain't both metahumans lol)

    • @metahumansdk
      @metahumansdk  ปีที่แล้ว

      Hi! We didn't focus on corrections for the original video so perhaps small delay is actually exists there 🥲

  • @AICineVerseStudios
    @AICineVerseStudios ปีที่แล้ว

    This is impressive. Correct me if I'm wrong here, the lipsynch is getting input from the video audio? Or it's audio as separate file?
    Also I have a question, How can I make smooth transition between facial animations ? I am building a bot using metahuman and your plugin and I have few values for emotion property of your plugin. Now I can start with one animation but then I want to transit to the next animation smoothly.

    • @metahumansdk
      @metahumansdk  ปีที่แล้ว

      Hi!
      We use audio as separate file (wav 16-bit PCM).
      To make a transition in runtime we usually use state machines, here is Unreal doc about state machines docs.unrealengine.com/5.3/en-US/state-machines-in-unreal-engine/
      Also you can get an example about state machines and download our Example Project for UE 5.2 in discord here discord.com/channels/1010548957258186792/1068067265506967553/1143934803197034637
      For rebuilding included in Example Project plugins you need installed VS 2019 or higher with recommended parameters for Unreal Engine.
      Visual Studio visualstudio.microsoft.com/vs/older-downloads/
      Unreal documentation about VS docs.unrealengine.com/5.2/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/

  • @nicolas_m_a
    @nicolas_m_a ปีที่แล้ว

    Hi bro, how can I add the SDK animations into the sequencer?

    • @metahumansdk
      @metahumansdk  ปีที่แล้ว

      Hi!
      Just drag and drop it from the content browser to the sequencer on your MetaHuman 😉

  • @mrkshh
    @mrkshh ปีที่แล้ว

    Hello! In Epic Game Store it Unavailable, why?

    • @metahumansdk
      @metahumansdk  ปีที่แล้ว

      Hi! Can you please tell us if you have any other products available for download in Epic Game Store? Also, which region are you from?
      Thank you.

    • @n1kt4r
      @n1kt4r ปีที่แล้ว

      ​@@metahumansdk Me too, Unavailable. Region Russia. Other products normal install

    • @metahumansdk
      @metahumansdk  ปีที่แล้ว

      Can you tell please which version of Unreal Engine are you using?

    • @36547
      @36547 ปีที่แล้ว

      @@metahumansdk 5.2 version for me says unavailable for this plugin too