I'm sorry but I'm not sure that we still have this project. But it looks like we used lens settings as 50mm prime f/1.8 Camera location (X=0.000000,Y=150.000000,Z=150.000000) Camera rotation (Pitch=-2.000000,Yaw=-90.000000,Roll=0.000000) Manual focus distance 145 The MetaHuman position is set to 0 for all coordinates.
This is impressive. Correct me if I'm wrong here, the lipsynch is getting input from the video audio? Or it's audio as separate file? Also I have a question, How can I make smooth transition between facial animations ? I am building a bot using metahuman and your plugin and I have few values for emotion property of your plugin. Now I can start with one animation but then I want to transit to the next animation smoothly.
Hi! We use audio as separate file (wav 16-bit PCM). To make a transition in runtime we usually use state machines, here is Unreal doc about state machines docs.unrealengine.com/5.3/en-US/state-machines-in-unreal-engine/ Also you can get an example about state machines and download our Example Project for UE 5.2 in discord here discord.com/channels/1010548957258186792/1068067265506967553/1143934803197034637 For rebuilding included in Example Project plugins you need installed VS 2019 or higher with recommended parameters for Unreal Engine. Visual Studio visualstudio.microsoft.com/vs/older-downloads/ Unreal documentation about VS docs.unrealengine.com/5.2/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/
Can you publish your project files too? I love the Camera Settings of this video.
I'm sorry but I'm not sure that we still have this project. But it looks like we used lens settings as 50mm prime f/1.8
Camera location (X=0.000000,Y=150.000000,Z=150.000000)
Camera rotation (Pitch=-2.000000,Yaw=-90.000000,Roll=0.000000)
Manual focus distance 145
The MetaHuman position is set to 0 for all coordinates.
There's a small delay between lips in the original video compared to the metahuman (if they ain't both metahumans lol)
Hi! We didn't focus on corrections for the original video so perhaps small delay is actually exists there 🥲
This is impressive. Correct me if I'm wrong here, the lipsynch is getting input from the video audio? Or it's audio as separate file?
Also I have a question, How can I make smooth transition between facial animations ? I am building a bot using metahuman and your plugin and I have few values for emotion property of your plugin. Now I can start with one animation but then I want to transit to the next animation smoothly.
Hi!
We use audio as separate file (wav 16-bit PCM).
To make a transition in runtime we usually use state machines, here is Unreal doc about state machines docs.unrealengine.com/5.3/en-US/state-machines-in-unreal-engine/
Also you can get an example about state machines and download our Example Project for UE 5.2 in discord here discord.com/channels/1010548957258186792/1068067265506967553/1143934803197034637
For rebuilding included in Example Project plugins you need installed VS 2019 or higher with recommended parameters for Unreal Engine.
Visual Studio visualstudio.microsoft.com/vs/older-downloads/
Unreal documentation about VS docs.unrealengine.com/5.2/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/
Hi bro, how can I add the SDK animations into the sequencer?
Hi!
Just drag and drop it from the content browser to the sequencer on your MetaHuman 😉
Hello! In Epic Game Store it Unavailable, why?
Hi! Can you please tell us if you have any other products available for download in Epic Game Store? Also, which region are you from?
Thank you.
@@metahumansdk Me too, Unavailable. Region Russia. Other products normal install
Can you tell please which version of Unreal Engine are you using?
@@metahumansdk 5.2 version for me says unavailable for this plugin too