UnrealEngine 5 - Crowd Pack Animations to Metahuman Face

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • A Quick method for using CitySample Crowd Pack Face Animations
    with your own Metahuman character.
    #CitySample #UnrealEngine5 #MetaHumans
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ความคิดเห็น • 62

  • @JoshToonen
    @JoshToonen 2 ปีที่แล้ว +6

    Simple and to the point, but this opens up so many possibilities. Great tut!

  • @binyaminbass
    @binyaminbass 2 ปีที่แล้ว +2

    Thank you. These simple tutorials are important for beginners...like me.

  • @mamboroberts
    @mamboroberts ปีที่แล้ว +1

    Legend - thankyou! Been looking for exactly this tutorial and you explained it so well.

  • @bernhard.design
    @bernhard.design 2 ปีที่แล้ว +1

    You are a ROCKSTAR - Thank you soooo much, this is awesome. Keep rocking, cheers

  • @3Dgiants
    @3Dgiants 2 ปีที่แล้ว +1

    Excellent tutorial. You are very crystal clear. Keep them coming and thanks for sharing

  • @NextWorldVR
    @NextWorldVR ปีที่แล้ว +3

    I just delete the Crowd body Base skeleton (telling it to replace with MetaHuman Base) and the same with Face Arch Skels. After that the Body and Head Animations, The Facial Animations and the Clothes are all usable with any Metahuman!

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว +1

      My advice has changed this was made.
      Use UnrealEngines compatible skeletons functionality instead.

    • @hilaryalvarez4647
      @hilaryalvarez4647 3 หลายเดือนก่อน +1

      How did you go about blending face and body animations? Currently having an issue with blending the body (idle) animation in my sequencer. Once I disable post processing in blueprint in the details panel, my face animation is gone but head is blended.

  • @dasnico13
    @dasnico13 2 ปีที่แล้ว +9

    i cant seem to manage to get it into sequencer. i click on face in the sequencer. i add a track for the face, click on animation, i choose a clip but if i hit play, nothing happens ( EDIT: you need to delete the control rigs ) now it works

    • @bedukOP
      @bedukOP 4 หลายเดือนก่อน

      really thanks for this comment it really helped me

    • @hilaryalvarez4647
      @hilaryalvarez4647 3 หลายเดือนก่อน

      ow did you go about blending face and body animations? Currently having an issue with blending the body (idle) animation in my sequencer. Once I disable post processing in blueprint in the details panel, my face animation is gone but head is blended.

  • @canaldemais
    @canaldemais ปีที่แล้ว +2

    This is great! Thanks so much! Do you know if it is possible to combine the body and face animations from the crowd pack on a bridge metahuman without the head disconnecting from the body?

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว

      I will record a video

  • @theotries
    @theotries 2 ปีที่แล้ว +1

    Thanks man! Really unique helpful Tutorial

  • @CGJackB
    @CGJackB ปีที่แล้ว

    Nice! Simple, detailed, and too the point. Thank you

  • @metafuel
    @metafuel 2 ปีที่แล้ว +1

    Excellent!
    Subscribed.

  • @TheNSproject
    @TheNSproject 2 หลายเดือนก่อน

    Great video! Thank you so much! Is there a video to explain how to do for body animation with this same pack please?

  • @whoisdkm
    @whoisdkm ปีที่แล้ว +2

    Is it just me or is that option for changing the face archetype skeleton gone in 5.2?

  • @hilaryalvarez4647
    @hilaryalvarez4647 3 หลายเดือนก่อน +1

    Thanks for posting this! Do you have a tutorial on blending face and body with idle animation? Currently having an issue with blending the body (idle) animation in my sequencer. Once I disable post processing in blueprint in the details panel, my face animation is gone but head is blended.

    • @Jobutsu
      @Jobutsu  3 หลายเดือนก่อน +1

      Everything I do have in regards to that is now outdated.

  • @carson2537
    @carson2537 2 ปีที่แล้ว +1

    Again see your great tutorial, but this is not what I wanted. Maybe you misunderstood, I have left a message in your other video, after the video ended I had problems! I am your fan, will always follow, thank you

  • @solarstoned
    @solarstoned 2 ปีที่แล้ว +1

    awesome thank you

  • @newbment
    @newbment ปีที่แล้ว +1

    Hi, Jobutsu. Thank you for the helpful tutorial! I have one question though, if you happen to know how I can access the values of facial joints within blueprint? I'm trying to make it so that when the character opens the mouth a certain amount, an action happens.

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว +3

      Yes. face->get anim instance -> get curve

  • @JoshuaLundquist
    @JoshuaLundquist ปีที่แล้ว +1

    This is great, been searching high and low for canned ready to go Metahuman face anims. Is there a good way to migrate the animations + skeleton to a new project without bringing the entire assets of the City Sample Crowd into a project?

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว +3

      If you migrate the animations then what is required(skeletons etc) should be copied over with them.
      docs.unrealengine.com/5.0/en-US/migrating-assets-in-unreal-engine/

  • @Djonsing
    @Djonsing 4 หลายเดือนก่อน

    *I changed the facial features of my metahuman in Blender, that is, I made it as a base mesh and imported it into UE5, everything turned out fine, but when I apply facial animation from CitySample, it makes the face look very different*

    • @Jobutsu
      @Jobutsu  4 หลายเดือนก่อน +1

      Changing facial features in Blender can break your Metahuman facial rig. There is a new Blender tool for modifying Metahumans but I forget the name.

  • @katelourenco9656
    @katelourenco9656 ปีที่แล้ว +1

    Excellent video, it helped me a lot and I'm already using these facial animations. Can you tell me where I can get other facial animations like these for free? I've looked a lot but I can't find it anywhere :/
    Thanks again, great job :D

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว

      I gave up looking and just made my own with an iPhone and LiveFace.

    • @katelourenco9656
      @katelourenco9656 ปีที่แล้ว +1

      @@Jobutsu Ok, thanks, I will try another way, I don't have Iphone 😅😅 Thanks again for your videos 😀

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว +1

      I bought a cheap iPhone just for this purpose.

    • @katelourenco9656
      @katelourenco9656 ปีที่แล้ว +1

      @@Jobutsu Nice! Here in Brazil iPhone is very expensive... but is the only way, i'll try to bought one too... Thanks again :D

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว +1

      I understand. iPhones are expensive in every country 😂

  • @HussinKhan
    @HussinKhan ปีที่แล้ว +1

    Thank you so much 😊 can we use the same method for the body animation?

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว +1

      I will be making content on that topic soon.

    • @HussinKhan
      @HussinKhan ปีที่แล้ว

      @@Jobutsu Thanks looking forward!

  • @Leomerya12
    @Leomerya12 ปีที่แล้ว +1

    Hello, I did all of this before seeing the video, but I'm in Unreal 5.1. I heard 5.1 has issues. Is that true? Because in the Blueprint it animates, but not in the viewport or in-game.

  • @stevecoxiscool
    @stevecoxiscool 2 ปีที่แล้ว +1

    Thanks for sharing. I was wondering if you could help me out. I am wanting to drive meta human from pre-programmed puppet like data (not live face) but from an external program like python. I can get access and update curve data using python plugin inside unreal, but I can seem to get a reference to the "face rig". I am not sure this can be done, but I want to update the CTRL_L_EyeAim for example in an anim blue print just like a do with bone and morph targets. Thoughts ?

    • @Jobutsu
      @Jobutsu  2 ปีที่แล้ว +1

      I have been doing something similar using python and livelink (ARkit plugin enabled)
      github.com/jobutsu/PyLiveLinkFace/blob/main/pylivelinkface/pylivelinkface.py
      Maybe it will help.

    • @stevecoxiscool
      @stevecoxiscool 2 ปีที่แล้ว +1

      @@Jobutsu Very cool. Thanks

  • @fabianl1871
    @fabianl1871 ปีที่แล้ว +1

    Hi, great video and decently helped me. However do you know any way to animate an idle head? because currently only the face moves, but the head would feel more natural.

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว

      You can use body/neck idle animation with the head.

    • @fabianl1871
      @fabianl1871 ปีที่แล้ว

      @@Jobutsu Can that also be found in the Crowd Pack?

  • @kalkutafr
    @kalkutafr ปีที่แล้ว +1

    Thank you :) no chance to get something similar with Metahuman using UE4 instead of UE5 by any chance ?

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว

      I have not used UE4 in a year.

  • @user-eu3di7hd9u
    @user-eu3di7hd9u 2 ปีที่แล้ว +1

    can you plz make video about face animation from iclone to metahumam in UE5

    • @Jobutsu
      @Jobutsu  2 ปีที่แล้ว +1

      Yes

  • @jinyudu9590
    @jinyudu9590 2 ปีที่แล้ว +1

    嗨!这是一个很棒的视频。我想向您请教一下如何使用livelink制作这些面部动画序列呢?这样就可以自己制作表情动画库,以方便的应用到不同Metahuman的脸上。期待您的回复!

    • @Jobutsu
      @Jobutsu  2 ปีที่แล้ว

      我很快就会这样做
      I will do this soon.

  • @giovannifranzini9327
    @giovannifranzini9327 2 ปีที่แล้ว +1

    The Face_Archetype_Skeleton from my metahuman is missing. Do you know what can I do?? thanks in advance!!

    • @Jobutsu
      @Jobutsu  2 ปีที่แล้ว

      Download and import a fresh Metahuman from bridge.

  • @not_who_you_think
    @not_who_you_think ปีที่แล้ว +1

    how do i use the facial animations that come in the custom metahuman files?

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว

      I do not understand the question.

    • @not_who_you_think
      @not_who_you_think ปีที่แล้ว +1

      @@Jobutsu there are a couple rig poses when you add your custom metahuman to a UE5 project, is there a way to use that? and is there a way to use the facial animations we see in the metahuman creator website inside UE5?

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว +1

      You can use the Pose Library in sequencer: th-cam.com/video/FCrkrni5B4E/w-d-xo.html
      There is no way at the moment to use the animations from the Metahuman creator.

    • @not_who_you_think
      @not_who_you_think ปีที่แล้ว

      @@Jobutsu ty!!!

  • @SirJoeYama
    @SirJoeYama ปีที่แล้ว +1

    Can i use the same method for body animations?

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว

      Probably