Halo 4 - The Secret Abilities You Normally Can't Use

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  • เผยแพร่เมื่อ 17 ก.ย. 2024

ความคิดเห็น • 227

  • @joehill4094
    @joehill4094 3 ปีที่แล้ว +265

    The driverable hologram actually looks like if it had a little more polish and balancing it would be more useful than the OG hologram

    • @117Inqui
      @117Inqui 3 ปีที่แล้ว +14

      I would think of forcing the player to use only the weapon you were holding while activating the hologram and having only 1 clip of ammo in said gun (if it uses ammo at all). But I can guess why even that would be overpowered, since you are still essentially giving infinite ammo to a player, and that would make the day for a camping sniper or give "4 rockets per clip" to a skilled player trying to control a certain zone of the map.
      Giving no ammo at all and no melee damage or any damage output at all to the hologram would be the best course of action to give only a remote controlled scouting device that renders your real self vulnerable.

    • @kingsavage6210
      @kingsavage6210 3 ปีที่แล้ว +16

      Hey, the OG hologram was good for t-bagging people without taking the risk of dying

    • @jacobweatherford4696
      @jacobweatherford4696 3 ปีที่แล้ว +5

      @@117Inqui easy make it so the holograms weapons deal zero damage and just pass through stuff.

    • @CallumsVNETWoRK
      @CallumsVNETWoRK 3 ปีที่แล้ว +5

      @@kingsavage6210 not really the og og hologram from Reach never t-bagged dead corpses

    • @rogue4488
      @rogue4488 3 ปีที่แล้ว +1

      Pretty much iana from siege

  • @oliverdowning1543
    @oliverdowning1543 3 ปีที่แล้ว +229

    These abilities should totally be made available for custom games.

  • @feast2938
    @feast2938 3 ปีที่แล้ว +148

    the object spawner would've made for some pretty interesting and creative custom games in forge

  • @rstriker21
    @rstriker21 3 ปีที่แล้ว +84

    Force push reminds of the guilty spark battle, it’s definitely for a cut battle against the didact or some promethean boss

  • @deusbag2761
    @deusbag2761 3 ปีที่แล้ว +77

    'Tree of Life' is a spell from shadowrun which was at one point built in CEs engine, someone should investigate this further

    • @ronsee6458
      @ronsee6458 3 ปีที่แล้ว +1

      YESSSSSS!

    • @xxReaperKnightxx
      @xxReaperKnightxx 3 ปีที่แล้ว +1

      Don’t know if it’s the same in Halo 4 but in Reach, it’s responsible for the healing provided by the Drop Shield. If I had to guess, it’s probably related to the Regen Field in 4

  • @Avera9eWh1teShark6
    @Avera9eWh1teShark6 3 ปีที่แล้ว +29

    The force push is used in the last level of Spartan Ops when you're escaping Requiem, but its called "gravity fluctuation" or whatever and the you randomly get launched in the air.

    • @davidzundel2059
      @davidzundel2059 2 ปีที่แล้ว +1

      I thought it was what the incineration cannon promethean knights used on the level midnight.

    • @sundowner6081
      @sundowner6081 ปีที่แล้ว +1

      @@davidzundel2059Also the Knight Commanders on Shutdown.

  • @ThePanzerKorps
    @ThePanzerKorps 3 ปีที่แล้ว +83

    This proves that you can have AI in Multiplayer, Forge, and Custom Games. All you need to do is modify the AI to distinguish friend from foe. Like a Red AI will attack a Blue AI and vice versa. Would be nice to have an AI teammate should a player quit.

    • @stallingset7301
      @stallingset7301 3 ปีที่แล้ว +15

      The ai needs nav mesh on the map. And they won’t know where they are going in forge .

    • @ThePanzerKorps
      @ThePanzerKorps 3 ปีที่แล้ว +3

      @@stallingset7301 Yeah, I forgot about that. Shouldn't be too hard to add a nav mesh though. Maybe export a finished forge map and add a nav mesh in a editor or something along those lines.

    • @genericwhitekidthesecond4330
      @genericwhitekidthesecond4330 3 ปีที่แล้ว +3

      @@ThePanzerKorps You make it sound easy

    • @genericwhitekidthesecond4330
      @genericwhitekidthesecond4330 3 ปีที่แล้ว +9

      @@stallingset7301 If the Halo Reach forge AI mods have taught me anything although the AI have no coordination nor know where they are going in forge they can still be a fun foe to fight

    • @ThePanzerKorps
      @ThePanzerKorps 3 ปีที่แล้ว +1

      @@genericwhitekidthesecond4330 I didn't say it was easy, but it shouldn't be that hard to copy and modify campaign ai into multiplayer. Also as for AI skill, it doesn't need CSGO pro level skill. In my opinion, it'd be nice to have bot backfilling for when a player quits and for making maps feel more alive. All I want is Forge AI and PvE AI modes. I don't know about you, but I wish Reach Firefight had a mode where you fight the UNSC as the Covenant. I know there's a mod for it, but with the exception of playing CE on PC as a child, I'm a console player.

  • @shaheer1172
    @shaheer1172 3 ปีที่แล้ว +106

    Damn 343 really planned so many awesome armor abilities.

  • @ScaleTail1101
    @ScaleTail1101 3 ปีที่แล้ว +7

    The Proximity Mine actually made it into Spartan Assault. It spawns three mines which will hover and track nearby enemies, and burst into dozens of needler rounds upon explosion.

  • @vladikgajat9280
    @vladikgajat9280 3 ปีที่แล้ว +51

    I wonder if an updated, more polished/finished version of the teleport was used on the Promethean Soldiers for Halo 5.

    • @MC-bo6ql
      @MC-bo6ql 2 ปีที่แล้ว +1

      @@Haloismylife650 Wrong, Halo 5 uses a modified Halo 4 engine, which is a modded Reach engine, which is basically the second version of a modded Halo 3 engine,(the other was used to build Destiny concepts) which is an upgraded Halo 2 engine, which is a...Halo CE upgrade.
      Hell, even Halo Infinite uses Halo CE-5 assets and the engine is basically a heavily modded Halo 5 engine due to the amount of carried over code and files.
      So it is possible that this ability was repurposed for soldier teleport.

  • @SamSerbsarethegreatest
    @SamSerbsarethegreatest 3 ปีที่แล้ว +54

    DAMN THE FART PACK the best piece of equipment

    • @BlatantThrowAway
      @BlatantThrowAway 3 ปีที่แล้ว +2

      How much does it cost?

    • @Ribbons0121R121
      @Ribbons0121R121 3 ปีที่แล้ว +3

      @@BlatantThrowAway as much as chiefs gear im guessing

  • @Mr_Him
    @Mr_Him 3 ปีที่แล้ว +22

    All these abilities look so sick. Maybe 343 can officially bring them to forge along with the secret Halo 2 vehicles

  • @SeraAIGod
    @SeraAIGod 3 ปีที่แล้ว +139

    Enjoy the mod guys! :)

    • @alowlyncrranger7312
      @alowlyncrranger7312 3 ปีที่แล้ว +8

      Did you guys look through the abilities of Halo: Reach/3? I feel like they would have some cool abilities/Power-ups not normally available. It would be cool to see a version of this mod for Halo Reach/3

    • @SeraAIGod
      @SeraAIGod 3 ปีที่แล้ว +10

      @@alowlyncrranger7312 There are some abilities in reach that I’m aware of but it’s basically the same as 4 except for a few

    • @alowlyncrranger7312
      @alowlyncrranger7312 3 ปีที่แล้ว +4

      @@SeraAIGod Ahh I see. Thanks for the reply and good luck on your future modding adventures ;)

    • @MuscularTree
      @MuscularTree 3 ปีที่แล้ว +3

      Oof

    • @CtrlAltDestroy
      @CtrlAltDestroy 3 ปีที่แล้ว +1

      omg its seraphicy im your biggest fan!!!!!

  • @hellohi2516
    @hellohi2516 3 ปีที่แล้ว +11

    Shapeshifter might be used for the watcher when it turns small when it’s hurt. Might explain why it doesn’t work for a player Spartan since it doesn’t have the necessary animation(s).

  • @samanthaparr3642
    @samanthaparr3642 3 ปีที่แล้ว +6

    I wish depolyable abilities and armour abilities were just both available, it would be so good.
    I mean obviously we have autoturrets and autosentries as armour abilities but I mean like deployable cover, power drain (etc)

  • @nomecognome6713
    @nomecognome6713 3 ปีที่แล้ว +7

    The "teleport" sort of reminds me how the thrust pack was originally designed

  • @SpiritofFireMrVader
    @SpiritofFireMrVader 3 ปีที่แล้ว +35

    Noble 6 Spawner?

  • @Marduk401
    @Marduk401 3 ปีที่แล้ว +8

    intro plays:
    my brain: its 2011, its always has been 2011.

  • @OldHaloWaveChannel
    @OldHaloWaveChannel 3 ปีที่แล้ว +6

    I think force pushed is what’s used in the last mission of Spartan Ops

  • @baptistebraun8802
    @baptistebraun8802 3 ปีที่แล้ว +4

    The Force Push ability reminds me of the last mission in Spartan Ops when you start to be yeeted randomly as it seems that the force applied to the enemies / projectiles in the video is also random.

  • @vinysan8464
    @vinysan8464 3 ปีที่แล้ว +30

    Imagine if the A.I. Spawner in a Player's hand just dropped a literal ODST Drop Pod next to ya, that'd be so cool for us if it worked like that!!

    • @Ribbons0121R121
      @Ribbons0121R121 3 ปีที่แล้ว

      reminds me of having a medic in a marine squad being reduced to just that medic and having 10 odst squads dropped like right next to it in halo wars
      and a fun fact about that games drop pods, it would sorta work for multiple people in one pod but itd need to be a much bigger pod. and the pods impacting do some very small amounts of low range splash damage

    • @TMHedgehog
      @TMHedgehog 3 ปีที่แล้ว +1

      Honestly an actual ODST calldown weapon to use in firefight or multiplayer to call down a friendly AI or something would be cool.

  • @killerkitten7534
    @killerkitten7534 3 ปีที่แล้ว +1

    I think a cool armor ability, campaign only obviously, would be “Spartan time” and it simply slows down time in game. Would be great for sniping moments, and technically would be life friendly

  • @boomstick7506
    @boomstick7506 3 ปีที่แล้ว +3

    The force push could be how watchers throw gernades back.

    • @domm6157
      @domm6157 3 ปีที่แล้ว +1

      ooo good idea 👀

  • @sap_phys
    @sap_phys 3 ปีที่แล้ว +2

    I think the force ability is just an OP version of the force push that the highest ranking promethean knights use.

  • @GingerDoesGaming
    @GingerDoesGaming 3 ปีที่แล้ว +2

    The Tree of Life ability sounds interesting, I know the Orion or the Spartan I program is also called Yggdrasil (Which is the Norse Tree of Life) this isn't the only Norse Mythological reference, obvious ones are Mjolnir armour, Gungnir armour (which is the spear Odin used to strike down the giants I believe) the Gungnir symbol is also on one (or more) of the Spartan lasers

  • @Bi9Clapper
    @Bi9Clapper 3 ปีที่แล้ว +2

    The railgun shot is doing the coolest thing the Star Wars sequels ever did with the Kylo ren blaster shot freeze in air.

  • @melvin9614
    @melvin9614 3 ปีที่แล้ว +1

    I’ve found that the big yellow knights with the incineration canons have force push. If you get close they’ll send a pulse that throws you

  • @Ribbons0121R121
    @Ribbons0121R121 3 ปีที่แล้ว +1

    fun fact:the laser isnt frozen because its most likely hitscan. in fact, through testing myself through a couple games it seems ocnsistently about 4 or 5 hitscans in very fast order for the damage, and if you fire with the highest look sensitivity on xbox editions(10) then youll see the 4 or 5 spaced out scorch marks left behind by the laser hitscans fairly far appart

  • @areallymeanperson
    @areallymeanperson 3 ปีที่แล้ว +1

    Halo 4 now has tons of machinima potential now

  • @gavinrolls1054
    @gavinrolls1054 3 ปีที่แล้ว +1

    I figured out what shapeshifter does. It causes a region on the model of the equipment/armor ability itself to change the permutation it's using.

  • @connorh122
    @connorh122 7 หลายเดือนก่อน

    The AI spawner is definitely my favourite, it would been so cool to be able to spawn marines or Spartans on missions where they don’t exist to fight along side you. Also AI battles woulda been neat as well.

  • @Cyann33andaThird
    @Cyann33andaThird 3 ปีที่แล้ว

    the spartan laser probably can't be frozen because it's most likely not a projectile at all. It's probably a Hitscan weapon. Hitscan weapons are essentially instant, the moment you click, the bullet hits where you're aiming. A lot of games use this method, such as Source Engine games like Half Life, Counter-Strike, Team Fortress 2, and games such as Doom and Quake.

  • @theannihilator1173
    @theannihilator1173 3 ปีที่แล้ว

    Interesting concept: the infinite camo is just the regular active camo but Elite armor maybe has a better power source that can sustain it for longer, it was stated in Halo 2 that the arbiter’s camo didn’t last as long because his armor was older

  • @or-what
    @or-what 3 ปีที่แล้ว +6

    The freeze time ability: Za Warudo!

    • @smolboi9659
      @smolboi9659 3 ปีที่แล้ว

      Eight seconds have passed!

  • @BungieStudios
    @BungieStudios 3 ปีที่แล้ว +1

    The Force Push ability looks like It'd be used for important characters in-game so the AI don't focus fire on them but still look like they're shooting them.
    Similar to Half-Life 2 were the striders were programmed to miss for the first few shots.

  • @xRolyJoel
    @xRolyJoel 3 ปีที่แล้ว

    The timing of using the Stasis ability and the music was pretty awesome

  • @epicdude3659
    @epicdude3659 3 ปีที่แล้ว +2

    Sorry to be that guy but...
    These abilities may seem all really cool, but if they actually were in Halo 4 at launch, can you imagine how angry the Halo community would've gotten?

  • @SAClassHunterZero
    @SAClassHunterZero 3 ปีที่แล้ว +2

    These are just NUTTY!
    The Hologram swapper is the most gangsta thing I’ve seen. Mindgames abound.

  • @gigachad9227
    @gigachad9227 3 ปีที่แล้ว +1

    The force push is probs what knight commanders use when they do there super jump, cos that has a knockback effect.

  • @MJRookieForge
    @MJRookieForge 3 ปีที่แล้ว +1

    Teleport! Yeeees my favorite ability is now available again. Thank you.

  • @TheReachWay
    @TheReachWay 3 ปีที่แล้ว

    Great video man, this is neat!

  • @WokeDEMOCRATShaveASPD
    @WokeDEMOCRATShaveASPD 3 ปีที่แล้ว +4

    What ever happened to halo chess on reach?

  • @XYZ_OK
    @XYZ_OK 3 ปีที่แล้ว +1

    Halo 4 can be so beautiful using those hidden things and NOBODY IS DOING SOMETHING!!!

  • @XDLugia
    @XDLugia 3 ปีที่แล้ว

    I remember that the teleporting armor ability was available with a modded gametype in Halo 4 back in the day.

  • @themadsuika3909
    @themadsuika3909 3 ปีที่แล้ว

    The Force Push actually it is used by the Promethean Knights but rarely use that skill. It is more like a Dark Souls Force Miracle that yeets you and the enemy far away
    (The way i discovered this was on the Spartan Ops of the MCC version where i just got casually yeeted and sniped in the air)
    PS: tell me if i have mistakes on the spelling of the words

  • @alexanderelderhorst2107
    @alexanderelderhorst2107 3 ปีที่แล้ว

    Actually I'm pretty sure there are some knights who have some sort of shockwave push that acts like this force push ability, like maybe the last 3 knights of the campaign, like they squat down and send a pulse of energy that pushes you back.

  • @jacobweatherford4696
    @jacobweatherford4696 3 ปีที่แล้ว +1

    The infinite camo is literally what us players wanted in reach I always hated how you became visible when you moved around

    • @sola8649
      @sola8649 3 ปีที่แล้ว

      Would be too op if ur chosen armor ability allowed that. But I do think the camo powerup u can find should do that tho

    • @jacobweatherford4696
      @jacobweatherford4696 3 ปีที่แล้ว

      @@sola8649 not really if you pay close attention you can see where a invisible player is by watching for the light distortion effect

  • @RoleOfQuarters
    @RoleOfQuarters 3 ปีที่แล้ว

    some of those abilities could be fun in multiplayer
    like i could see stopping bullets in air as a fun power for a alpha zombie to have in inffection
    and spawning a.i. could be fun for capture the flag type scenarios

  • @poke548
    @poke548 3 ปีที่แล้ว +3

    Most of these look like debug abilities, but I think Stasis (freeze time) may have been an attempt to have something like _Dishonored's_ Bend Time abilility?

  • @jamesashcroft8170
    @jamesashcroft8170 3 ปีที่แล้ว

    I could really envision some of these abilities being used in game
    (and on a side note, it'd be awesome to see more AI in campaign missions and such. Real battles, not just you killing a half-dozen enemies and moving on)

  • @tuxidomask2599
    @tuxidomask2599 3 ปีที่แล้ว

    That controllable hologram is very interesting and I wonder if Ubisoft took inspiration for that ability because in R6 there’s a character that has that as her main ability.

  • @civicrider5556
    @civicrider5556 3 ปีที่แล้ว

    teleporter seems like a really good armour ability, it can be used in spartan strike but has a short time span in usage

  • @gumbgumber4018
    @gumbgumber4018 3 ปีที่แล้ว

    I believe the spartan lazed can’t be frozen because it does not fire an actual projectile it’s a hit scan weapon the rail gun on the other hand showed up as a grenade on the indicator proving that it is a projectile weapon that just has a very fast velocity very cool stuff

  • @captiansansanvich8863
    @captiansansanvich8863 3 ปีที่แล้ว

    Time freeze/stasis giving me some Red vs. Blue flashbacks

  • @MustyMouse
    @MustyMouse 3 ปีที่แล้ว

    The force push ability reminds me of a slightly modified version of Guilty Spark's shields when you're trying to laser him at the end of Halo 3. Fighting the didact would make sense though, considering all we really got was an interactive cutscene.

  • @_blood_moon_proto_1500
    @_blood_moon_proto_1500 3 ปีที่แล้ว

    i think i remember the equipment hacker one being mentioned by some 343 devs a while back...i think it acts like an emp to enemy bi-peds equipment so it basically is an equaliser like the hardlight shield

  • @genericwhitekidthesecond4330
    @genericwhitekidthesecond4330 3 ปีที่แล้ว

    We should make a molded game mode where you can play with all these abilities and the base game ones

  • @slicer940
    @slicer940 3 ปีที่แล้ว

    The freeze time reminds me of Wyoming’s ability from Red vs Blue

    • @wafflespice4817
      @wafflespice4817 3 ปีที่แล้ว +1

      damn he does something like that? I just got to the episode where he was introduced.

    • @slicer940
      @slicer940 3 ปีที่แล้ว

      @@wafflespice4817 it’s an interesting ability but it’s never really elaborated how it works in the later seasons. You’ll understand what I’m saying as you go through the seasons.

    • @wafflespice4817
      @wafflespice4817 3 ปีที่แล้ว

      @@slicer940 ok.

  • @Flameinafire
    @Flameinafire 3 ปีที่แล้ว +2

    When you realize the AR doesn’t rest on your arm: 😮

    • @ryandickface6116
      @ryandickface6116 3 ปีที่แล้ว

      People think it rest on your arm cuz all the have to do is look at someone in online or a marine in the campaign

  • @Bi9Clapper
    @Bi9Clapper 3 ปีที่แล้ว

    Man i get why those abilities were cut cause they'd be a bitch and a half to develop and make work correctly with multiplayer or co-op networking but man all those abilities are so cool. Now those are armor abilities that would have made the re re armor abilities bad people happy

  • @ClonedGamer001
    @ClonedGamer001 3 ปีที่แล้ว

    Shapeshifter would probably do something similar to the bump possession cheat/command in CE where you can take control of an AI.

  • @daigonmocs0785
    @daigonmocs0785 3 ปีที่แล้ว +5

    Wait so 343 have had ai spawning in the game since 2012?

  • @Sheikah_Architect
    @Sheikah_Architect 3 ปีที่แล้ว +4

    It's a shame you can't play in third person because the armor looks so cool

  • @carvedearth5676
    @carvedearth5676 3 ปีที่แล้ว

    I bet the force push was used in the hard-light shiel, just without the animations or effects

  • @XYZ_OK
    @XYZ_OK 3 ปีที่แล้ว

    Beautiful video bro

  • @autobotzapof0002
    @autobotzapof0002 3 ปีที่แล้ว

    The teleport in 1st person looks like the dodge in doom 2016

  • @Theparadoxdrumma
    @Theparadoxdrumma 3 ปีที่แล้ว

    Control over the hologram would’ve made that ability extremely useful

  • @adenseay7406
    @adenseay7406 3 ปีที่แล้ว

    You should do video on best h3 controller settings, dead zone and sensitivity etc.

  • @ArchCone
    @ArchCone 3 ปีที่แล้ว

    That AI spawner would be so much fun.

  • @trill_lexapro
    @trill_lexapro 3 ปีที่แล้ว +1

    halo 4 was my least fave but it had a really interesting sandbox all things considered. lots of potential for great custom games in this one but underused back in its day

  • @zealotking67
    @zealotking67 3 ปีที่แล้ว

    Some of these could have made Halo 4 such a cool game. Even 343 has cool cut content

  • @monicamartinez1014
    @monicamartinez1014 3 ปีที่แล้ว

    I believe that the force push was gonna be used by the didact but they probably changed the final battle late in development

  • @Slqyx
    @Slqyx 3 ปีที่แล้ว

    I wish they actually added third person custom game settings

  • @brettrodgers2665
    @brettrodgers2665 3 ปีที่แล้ว

    Shape shifter sounds like it could be bump possession.

  • @Galecaso
    @Galecaso 3 ปีที่แล้ว +1

    The force one the watchers use it for stop your grenades, but it doesnt push the player

  • @XYZ_OK
    @XYZ_OK 3 ปีที่แล้ว

    THAT CONTROLLED HOLOGRAM NEEDS TO BE ON HALO INFINITE.

  • @dermond
    @dermond 3 ปีที่แล้ว +1

    I want the Fart Pack so badly

  • @nofacedgoldfish6216
    @nofacedgoldfish6216 3 ปีที่แล้ว

    I think the force push might be how Watchers grab grenades.

  • @thatoneguy9291
    @thatoneguy9291 3 ปีที่แล้ว +3

    Drivable hologram is literally Iana from Rainbow 6 Siege without being able to do damage

  • @68wAATW
    @68wAATW 3 ปีที่แล้ว +3

    So what's your favorite Halo game?

  • @NorthernPoaker
    @NorthernPoaker 3 ปีที่แล้ว

    the freeze time was in Halo CE cheat trainer

  • @LunarMuphinz
    @LunarMuphinz 3 ปีที่แล้ว

    Shapeshifter may require a target or a biped selected like the item crate/ai spawner, maybe?

  • @rookie2321
    @rookie2321 3 ปีที่แล้ว +1

    I’d definitely use the god mode it looks epic.
    Also buy me Xbox one series X

  • @marsil602the2nd
    @marsil602the2nd 3 ปีที่แล้ว

    >Fart Pack
    saved the best for FIRST

  • @durpydilo2982
    @durpydilo2982 3 ปีที่แล้ว

    I think the fart pack was used for the grunts that use methane to boost heights

  • @coltonspicks6709
    @coltonspicks6709 3 ปีที่แล้ว

    I think that the didactic might use the force push ability in the final cutscene with him

  • @cawfeecatt1553
    @cawfeecatt1553 3 ปีที่แล้ว

    ive beaten all the halo games on legendary and im convinced the ai have hidden code to fuck you over sometimes

  • @Marinealver
    @Marinealver 3 ปีที่แล้ว

    First mistake was to make Sprint a default action (then ADS).
    Halo 4 Abilities was worse than Reach.

  • @police3426
    @police3426 3 ปีที่แล้ว

    8:48 suicide bomb huh ? Sound familiar?

  • @nickcraig2417
    @nickcraig2417 3 ปีที่แล้ว

    Halo 3 guilty spark uses force push

  • @kojironovach.7649
    @kojironovach.7649 3 ปีที่แล้ว +1

    how are YOU doing today, general heed?????????

  • @Connector7th
    @Connector7th 3 ปีที่แล้ว

    Halo 4 could've have a very interesting boss fight.

  • @TheRoseReaper
    @TheRoseReaper 3 ปีที่แล้ว +3

    "Force push." I was secretly hoping there was an Easter egg for Skyrim

  • @MadWorlds97
    @MadWorlds97 3 ปีที่แล้ว

    I think the spawner+god mode equipments may have been used to debug the game

  • @TheChadPad
    @TheChadPad 3 ปีที่แล้ว

    Wish we had that Didact boss fight

  • @smgeezus7186
    @smgeezus7186 3 ปีที่แล้ว

    "Tree of life"
    Whaaaaaaat???

  • @thegamiac9539
    @thegamiac9539 3 ปีที่แล้ว +1

    Can somebody make a modded didact battle i mean can 343 just make it and put in mcc halo 4

  • @scorpiowarrior7841
    @scorpiowarrior7841 3 ปีที่แล้ว +1

    Oh I thought this was gonna be another meme video like the one two days ago LMAO

  • @IndieLambda
    @IndieLambda 3 ปีที่แล้ว

    That's not the Matrix. ZATSU ZA WARUDO!

  • @randomhaloplayer918
    @randomhaloplayer918 3 ปีที่แล้ว

    Didnt the knight commander with the inceration cannon use the force push ability when you get close to him.

    • @Generalkidd
      @Generalkidd  3 ปีที่แล้ว

      It's possible, I always thought that was just him striking you really hard and knocking you back but you could be right