Thanks! Few times I was trying to use vdb for smoke and similar staff it always gave me huge render times and noisy results. Another reason to come back to this and solve :)
Please make a video on gamma on and off diffrence and what is the best settings for scene its necessary to use gamma on or not I am facing issues in gamma When ever i render and save the render i seee a huge diffrences the image isn't save same which i saw in framebuffer
@@JonasNoell If you take requests, Jonas - a desert shader that reacts to, say, a stone so that it sweeps around such an object naturally and creates a kind of ripple effect around it. Slightly sloped, like in reality. That would be great.
You can either generate them yourself with appropriate software such as PhoenixFD in Max or in Houdini, or other external software. You can also purchase them online or find some free ones.
@@JonasNoell oh that's nice. So the threadripper would actually out do the 4090? Because I heard you say you have stronger CPU that's why you used CPU.
@@myown-ht4lk At the time of the video I only had a 3060Ti, I guess now especially rendering volumetrics the 4090 should certainly be faster. But I haven’t tried it in this scenario yet
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
what cpu do you have?
Thank you for the tutorial. I was having an issue with noise in the clouds, your tutorial helped me to fix it. I wish I found this video a month ago.
Glad it helped!
You continue to impress! Thank you for all your work!
most exciting channel
Would be nice if you provide scene setup or step by step to create it
Amazing tutorial as usual. Thanks for sharing. Can we customise the size and shape of the cloud ?
The existing cloud you could scale and squeeze it. But if you want a completely different shape you would have to generate or simulate a new VDB
@@JonasNoell thank u very much.
Thanks! Few times I was trying to use vdb for smoke and similar staff it always gave me huge render times and noisy results. Another reason to come back to this and solve :)
It can be quite slow and frustrating but hopefully with the tips from the video you can get better results 😀
Thanks for sharing!
Please make a video on gamma on and off diffrence and what is the best settings for scene its necessary to use gamma on or not
I am facing issues in gamma
When ever i render and save the render i seee a huge diffrences the image isn't save same which i saw in framebuffer
This was great!!
Hello, great tutorial as always. Would you be so kind to do one on making a desert. much appreciated.
Ok I will add it to my list
@@JonasNoell If you take requests, Jonas - a desert shader that reacts to, say, a stone so that it sweeps around such an object naturally and creates a kind of ripple effect around it. Slightly sloped, like in reality. That would be great.
Do you have any reference for that? (info@jonasnoell.com)
@@JonasNoell I would like to see a tuto for desert too!! like realistic desert shader tuto sth like that XD
super cool is this!! 🤩
how can i render it using chaos vantage?? is it possible?
Thank you
Where do you get the vdb files ? You have to generate it with a volumetric software ? (aaah if only VRay clouds worked froma bove as well... :p)
You can either generate them yourself with appropriate software such as PhoenixFD in Max or in Houdini, or other external software. You can also purchase them online or find some free ones.
Can you provide this volumetric cloud script
What kind of CPU are you using?
Threadripper 3990x
no free file exist to download.
What GPU are you using?
CPU was used for rendering in this video: Threadripper 3990x. For GPU is 4090
@@JonasNoell oh that's nice. So the threadripper would actually out do the 4090? Because I heard you say you have stronger CPU that's why you used CPU.
@@myown-ht4lk At the time of the video I only had a 3060Ti, I guess now especially rendering volumetrics the 4090 should certainly be faster. But I haven’t tried it in this scenario yet